${SRCDIR}/openal_wrapper.h
${SRCDIR}/gamegl.h
${SRCDIR}/glstubs.h
- ${SRCDIR}/md5.h
${SRCDIR}/mmgr.h
${SRCDIR}/nommgr.h
${SRCDIR}/pack_private.h
set(LUGARU_HAS_INTERNAL_SDL True)
if (MSVC)
set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/msvc/SDL.lib
${SDLDIR}/lib/win32/msvc/SDLmain.lib
+ ${SDLDIR}/lib/win32/msvc/SDL.lib
)
endif (MSVC)
if (MINGW)
set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/mingw/libSDL.dll.a
+ "mingw32"
${SDLDIR}/lib/win32/mingw/libSDLmain.a
+ ${SDLDIR}/lib/win32/mingw/libSDL.dll.a
+ "-mwindows"
)
endif (MINGW)
endif (WIN32)