macosx := false BINDIR := bin RUNDIR := run SRCDIR := Source SDLDIR := SDL12 EXE := $(RUNDIR)/lugaru-bin CXX := ccache g++ CC := ccache gcc #CXX := g++ #CC := gcc LD := g++ OPT := -O0 #OPT := -O3 -fno-strict-aliasing -falign-loops=16 -fno-math-errno #OPT := -Os -fno-strict-aliasing # always use this on the Mac, even in debug builds, since we aren't building # a dylib at this point. ifeq ($(strip $(macosx)),true) OPT += -mdynamic-no-pic endif DEFINES := \ -DPLATFORM_UNIX=1 \ -DPLATFORM_LINUX=1 \ -DUSE_SDL=1 \ INCLUDES := \ -I./SDL12/include \ -I./OpenGL/ \ -I./OpenGL/GL \ -I$(SRCDIR) \ CFLAGS := -g -c $(OPT) $(INCLUDES) $(DEFINES) -fsigned-char CFLAGS += -w ifeq ($(strip $(macosx)),true) CFLAGS += -fpascal-strings -faltivec -fasm -force_cpusubtype_ALL -Wno-long-double -mdynamic-no-pic CFLAGS += -DPLATFORM_BIGENDIAN=1 -DMACOSX=1 -DPLATFORM_MACOSX=1 LDFLAGS := -framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation -framework Carbon APPLDFLAGS := $(SDLDIR)/lib/libSDL-1.2.0.dylib $(SDLDIR)/lib/libSDLmain-osx.a else CFLAGS += -DPLATFORM_LINUX=1 #CFLAGS += -msse -mmmx LDFLAGS := -lSDL endif CXXFLAGS := $(CFLAGS) SRCS := \ Frustum.cpp \ GameDraw.cpp \ GameInitDispose.cpp \ GameTick.cpp \ Globals.cpp \ Lights.cpp \ Models.cpp \ Objects.cpp \ OpenGL_Windows.cpp \ pack.c \ pack_private.c \ Person.cpp \ private.c \ Quaternions.cpp \ Random.c \ Skeleton.cpp \ Skybox.cpp \ Sprites.cpp \ Terrain.cpp \ Text.cpp \ TGALoader.cpp \ unpack.c \ unpack_private.c \ Weapons.cpp \ MacCompatibility.cpp \ WinInput.cpp \ logger/logger.cpp \ Driver.cc \ Md5.cc \ SDLInput.cpp \ OBJS := $(SRCS:.cpp=.o) OBJS := $(OBJS:.c=.o) OBJS := $(OBJS:.m=.o) OBJS := $(foreach f,$(OBJS),$(BINDIR)/$(f)) SRCS := $(foreach f,$(SRCS),$(SRCDIR)/$(f)) .PHONY: clean all all : $(EXE) $(BINDIR)/%.o : $(SRCDIR)/%.cpp $(CXX) -o $@ $(CXXFLAGS) $< $(BINDIR)/%.o : $(SRCDIR)/%.CC $(CXX) -o $@ $(CXXFLAGS) $< $(BINDIR)/%.o : $(SRCDIR)/%.m $(CC) -o $@ $(CFLAGS) $< $(BINDIR)/%.o : $(SRCDIR)/%.c $(CC) -o $@ $(CFLAGS) $< $(EXE) : $(OBJS) $(APPOBJS) ifeq ($(strip $(macosx)),true) ranlib $(SDLDIR)/lib/libSDLmain-osx.a ranlib $(FREETYPEDIR)/lib/libfreetype-osx.a endif $(LD) -o $@ $(APPLDFLAGS) $(LDFLAGS) $(OBJS) $(APPOBJS) clean: rm -rf $(BINDIR)/*.o rm -rf $(EXE) # end of makefile ...