/* Copyright (C) 2010 - Lugaru authors This file is part of Lugaru. Lugaru is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ DECLARE_ANIM(runanim) DECLARE_ANIM(bounceidleanim) DECLARE_ANIM(stopanim) DECLARE_ANIM(jumpupanim) DECLARE_ANIM(jumpdownanim) DECLARE_ANIM(landanim) DECLARE_ANIM(climbanim) DECLARE_ANIM(hanganim) DECLARE_ANIM(spinkickanim) DECLARE_ANIM(tempanim) DECLARE_ANIM(getupfromfrontanim) DECLARE_ANIM(getupfrombackanim) DECLARE_ANIM(crouchanim) DECLARE_ANIM(sneakanim) DECLARE_ANIM(rollanim) DECLARE_ANIM(flipanim) DECLARE_ANIM(spinkickreversedanim) DECLARE_ANIM(spinkickreversalanim) DECLARE_ANIM(lowkickanim) DECLARE_ANIM(sweepanim) DECLARE_ANIM(sweepreversedanim) DECLARE_ANIM(sweepreversalanim) DECLARE_ANIM(rabbitkickanim) DECLARE_ANIM(rabbitkickreversedanim) DECLARE_ANIM(rabbitkickreversalanim) DECLARE_ANIM(upunchanim) DECLARE_ANIM(staggerbackhighanim) DECLARE_ANIM(upunchreversedanim) DECLARE_ANIM(upunchreversalanim) DECLARE_ANIM(hurtidleanim) DECLARE_ANIM(backhandspringanim) DECLARE_ANIM(fightidleanim) DECLARE_ANIM(walkanim) DECLARE_ANIM(fightsidestep) DECLARE_ANIM(killanim) DECLARE_ANIM(sneakattackanim) DECLARE_ANIM(sneakattackedanim) DECLARE_ANIM(drawrightanim) DECLARE_ANIM(knifeslashstartanim) DECLARE_ANIM(crouchstabanim) DECLARE_ANIM(crouchdrawrightanim) DECLARE_ANIM(knifefollowanim) DECLARE_ANIM(knifefollowedanim) DECLARE_ANIM(knifethrowanim) DECLARE_ANIM(removeknifeanim) DECLARE_ANIM(crouchremoveknifeanim) DECLARE_ANIM(jumpreversedanim) DECLARE_ANIM(jumpreversalanim) DECLARE_ANIM(landhardanim) DECLARE_ANIM(staggerbackhardanim) DECLARE_ANIM(dropkickanim) DECLARE_ANIM(winduppunchanim) DECLARE_ANIM(winduppunchblockedanim) DECLARE_ANIM(blockhighleftanim) DECLARE_ANIM(blockhighleftstrikeanim) DECLARE_ANIM(walljumpfrontanim) DECLARE_ANIM(walljumpbackanim) DECLARE_ANIM(walljumpleftanim) DECLARE_ANIM(walljumprightanim) DECLARE_ANIM(backflipanim) DECLARE_ANIM(leftflipanim) DECLARE_ANIM(rightflipanim) DECLARE_ANIM(walljumprightkickanim) DECLARE_ANIM(walljumpleftkickanim) DECLARE_ANIM(knifefightidleanim) DECLARE_ANIM(knifesneakattackanim) DECLARE_ANIM(knifesneakattackedanim) DECLARE_ANIM(swordstabanim) DECLARE_ANIM(swordslashleftanim) DECLARE_ANIM(swordslashrightanim) DECLARE_ANIM(swordfightidleanim) DECLARE_ANIM(swordsneakattackanim) DECLARE_ANIM(swordsneakattackedanim) DECLARE_ANIM(drawleftanim) DECLARE_ANIM(swordslashanim) DECLARE_ANIM(swordgroundstabanim) DECLARE_ANIM(dodgebackanim) DECLARE_ANIM(swordslashreversedanim) DECLARE_ANIM(swordslashreversalanim) DECLARE_ANIM(knifeslashreversedanim) DECLARE_ANIM(knifeslashreversalanim) DECLARE_ANIM(swordfightidlebothanim) DECLARE_ANIM(swordslashparryanim) DECLARE_ANIM(sworddisarmanim) DECLARE_ANIM(swordslashparriedanim) DECLARE_ANIM(wolfidle) DECLARE_ANIM(wolffightidle) DECLARE_ANIM(wolfswordidle) DECLARE_ANIM(wolfhurtidle) DECLARE_ANIM(wolfcrouchanim) DECLARE_ANIM(wolfsneakanim) DECLARE_ANIM(wolfrunanim) DECLARE_ANIM(wolfstopanim) DECLARE_ANIM(wolfclawanim) DECLARE_ANIM(wolflandanim) DECLARE_ANIM(wolflandhardanim) DECLARE_ANIM(wolfrunninganim) DECLARE_ANIM(rabbitrunninganim) DECLARE_ANIM(frontflipanim) DECLARE_ANIM(rabbittackleanim) DECLARE_ANIM(rabbittacklinganim) DECLARE_ANIM(rabbittackledfrontanim) DECLARE_ANIM(rabbittackledbackanim) DECLARE_ANIM(rabbittacklereversal) DECLARE_ANIM(rabbittacklereversed) DECLARE_ANIM(wolftackleanim) DECLARE_ANIM(wolftacklinganim) DECLARE_ANIM(wolftackledfrontanim) DECLARE_ANIM(wolftackledbacanim) DECLARE_ANIM(wolftacklereversal) DECLARE_ANIM(wolftacklereversed) DECLARE_ANIM(wolfslapanim) DECLARE_ANIM(wolfbashanim) DECLARE_ANIM(staffhitanim) DECLARE_ANIM(staffgroundsmashanim) DECLARE_ANIM(staffspinhitanim) DECLARE_ANIM(staffhitreversedanim) DECLARE_ANIM(staffhitreversalanim) DECLARE_ANIM(staffspinhitreversedanim) DECLARE_ANIM(staffspinhitreversalanim) DECLARE_ANIM(sleepanim) DECLARE_ANIM(sitanim) DECLARE_ANIM(talkidleanim) DECLARE_ANIM(sitwallanim) DECLARE_ANIM(dead1anim) DECLARE_ANIM(dead2anim) DECLARE_ANIM(dead3anim) DECLARE_ANIM(dead4anim)