1 ;;; Gacela, a GNU Guile extension for fast games development
2 ;;; Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
4 ;;; This program is free software: you can redistribute it and/or modify
5 ;;; it under the terms of the GNU General Public License as published by
6 ;;; the Free Software Foundation, either version 3 of the License, or
7 ;;; (at your option) any later version.
9 ;;; This program is distributed in the hope that it will be useful,
10 ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ;;; GNU General Public License for more details.
14 ;;; You should have received a copy of the GNU General Public License
15 ;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
18 (define-module (gacela video)
19 #:use-module (gacela sdl)
20 #:use-module (gacela gl)
21 #:use-module (gacela ftgl)
22 #:use-module (gacela math)
23 #:use-module (ice-9 optargs)
24 #:use-module (ice-9 receive)
40 set-frames-per-second!
50 get-texture-properties
65 #:export-syntax (glmatrix-block))
74 (define* (init-video width height bpp #:key (mode '2d) (title "") (fps 20))
75 (SDL_Init SDL_INIT_VIDEO)
76 (let ((info (SDL_GetVideoInfo)))
77 (SDL_GL_SetAttribute SDL_GL_DOUBLEBUFFER 1)
78 (set! flags (+ SDL_OPENGL SDL_GL_DOUBLEBUFFER SDL_HWPALETTE SDL_RESIZABLE
79 (if (= (assoc-ref info 'hw_available) 0) SDL_SWSURFACE SDL_HWSURFACE)
80 (if (= (assoc-ref info 'blit_hw) 0) 0 SDL_HWACCEL)))
81 (set! screen (SDL_SetVideoMode width height bpp flags))
82 (set-screen-title! title)
83 (set-frames-per-second! fps)
85 (if (eq? mode '3d) (set-3d-mode) (set-2d-mode))))
87 (define (get-screen-height)
90 (define (get-screen-width)
93 (define (get-screen-bpp)
94 (* (surface-format-BytesPerPixel screen) 8))
96 (define (set-screen-bpp! bpp)
98 (set! screen (SDL_SetVideoMode (get-screen-width) (get-screen-height) bpp flags)))))
100 (define (resize-screen width height)
102 (set! screen (SDL_SetVideoMode width height (get-screen-bpp) flags))
103 (resize-screen-GL width height))))
107 (SDL_FreeSurface screen)
111 (define (clear-screen)
112 (glClear (+ GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT)))
114 (define (flip-screen)
115 (SDL_GL_SwapBuffers))
118 (define screen-title "")
120 (define (set-screen-title! title)
121 (set! screen-title title)
122 (SDL_WM_SetCaption title ""))
124 (define (get-screen-title)
130 (define (set-2d-mode)
132 (glDisable GL_DEPTH_TEST)
133 (resize-screen-GL (get-screen-width) (get-screen-height)))
135 (define (set-3d-mode)
138 (glEnable GL_DEPTH_TEST)
139 (glDepthFunc GL_LEQUAL)
140 (resize-screen-GL (get-screen-width) (get-screen-height)))
147 (glShadeModel GL_SMOOTH)
148 (glClearColor 0 0 0 0)
150 (glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA)
151 (glHint GL_PERSPECTIVE_CORRECTION_HINT GL_NICEST))
153 (define (resize-screen-GL width height)
154 (glViewport 0 0 width height)
155 (glMatrixMode GL_PROJECTION)
158 (let ((ratio (if (= height 0) width (/ width height))))
159 (gluPerspective 45 ratio 0.1 100)))
161 (let* ((w (/ width 2)) (h (/ height 2)))
162 (glOrtho (- w) w (- h) h 0 1))))
163 (glMatrixMode GL_MODELVIEW)
167 ;;; Frames per second
170 (define frames-per-second 20)
171 (define time-per-frame 50) ;in ms
173 (define (get-frames-per-second)
176 (define (set-frames-per-second! fps)
177 (set! frames-per-second fps)
178 (set! time-per-frame (/ 1000.0 fps)))
180 (define (init-frame-time)
181 (set! time (SDL_GetTicks)))
183 (define (get-frame-time)
186 (define (delay-frame)
187 (let ((frame-time (- (SDL_GetTicks) time)))
188 (cond ((< frame-time time-per-frame)
189 (SDL_Delay (- time-per-frame frame-time))))))
194 (define current-color '(1 1 1 1))
196 (define (get-current-color)
199 (define* (set-current-color red green blue #:optional (alpha 1))
200 (set! current-color (list red green blue alpha))
201 (glColor4f red green blue alpha))
203 (define-macro (with-color color . code)
205 `(let ((original-color (get-current-color))
207 (apply set-current-color ,color)
208 (set! result (begin ,@code))
209 (apply set-current-color original-color)
211 (else `(begin ,@code))))
213 (define-macro (progn-textures . code)
215 (glEnable GL_TEXTURE_2D)
216 (set! result (begin ,@code))
217 (glDisable GL_TEXTURE_2D)
220 (define (draw . vertexes)
221 (begin-draw (length vertexes))
222 (draw-vertexes vertexes)
225 (define (begin-draw number-of-points)
226 (cond ((= number-of-points 2) (glBegin GL_LINES))
227 ((= number-of-points 3) (glBegin GL_TRIANGLES))
228 ((= number-of-points 4) (glBegin GL_QUADS))))
230 (define (draw-vertexes vertexes)
231 (cond ((not (null? vertexes))
232 (draw-vertex (car vertexes))
233 (draw-vertexes (cdr vertexes)))))
235 (define* (draw-vertex vertex #:key texture-coord)
236 (cond ((list? (car vertex))
237 (with-color (car vertex)
238 (apply simple-draw-vertex (cadr vertex))))
240 (cond (texture-coord (apply glTexCoord2f texture-coord)))
241 (apply simple-draw-vertex vertex))))
243 (define* (simple-draw-vertex x y #:optional (z 0))
244 (cond ((3d-mode?) (glVertex3f x y z))
245 (else (glVertex2f x y))))
247 (define (load-image filename)
248 (let ((image (IMG_Load filename)))
250 (SDL_DisplayFormatAlpha image)))))
252 (define (load-image-for-texture filename)
253 (let ((image (load-image filename)))
255 (let* ((width (surface-w image)) (height (surface-h image))
256 (power-2 (nearest-power-of-two (min width height)))
258 (cond ((and (= width power-2) (= height power-2)) (values image width height))
259 (else (set! resized-image (resize-surface image power-2 power-2))
260 (if resized-image (values resized-image width height))))))
264 (define (resize-surface surface width height)
265 (let ((old-width (surface-w surface)) (old-height (surface-h surface)))
266 (cond ((and (= width old-width) (= height old-height)) surface)
267 (else (let ((zoomx (/ (+ width 0.5) old-width)) (zoomy (/ (+ height 0.5) old-height)))
268 (zoomSurface surface zoomx zoomy 0))))))
270 (define* (load-texture filename #:key (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
273 (image real-w real-h) (load-image-for-texture filename)
275 (let ((width (surface-w image)) (height (surface-h image))
276 (byteorder (if (= SDL_BYTEORDER SDL_LIL_ENDIAN)
277 (if (= (surface-format-BytesPerPixel image) 3) GL_BGR GL_BGRA)
278 (if (= (surface-format-BytesPerPixel image) 3) GL_RGB GL_RGBA)))
279 (texture (car (glGenTextures 1))))
281 (glBindTexture GL_TEXTURE_2D texture)
282 (glTexImage2D GL_TEXTURE_2D 0 4 width height 0 byteorder GL_UNSIGNED_BYTE (surface-pixels image))
283 (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
284 (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
285 (set-texture-size! texture real-w real-h)
288 (define (get-texture-properties texture)
289 `((width . ,(texture-w texture)) (height . ,(texture-h texture))))
291 (define* (draw-texture texture #:optional (zoom 1))
293 (let ((width (texture-w texture))
294 (height (texture-h texture)))
295 (draw-rectangle (* zoom width) (* zoom height) #:texture texture)))))
297 (define* (draw-line length #:optional color)
298 (let ((l (/ length 2)))
300 (with-color color (draw (list 0 l) (list 0 (- l)))))
302 (draw (list 0 l) (list 0 (- l)))))))
304 (define* (draw-quad v1 v2 v3 v4 #:key texture color)
307 (glBindTexture GL_TEXTURE_2D texture)
309 (draw-vertex v1 #:texture-coord '(0 0))
310 (draw-vertex v2 #:texture-coord '(1 0))
311 (draw-vertex v3 #:texture-coord '(1 1))
312 (draw-vertex v4 #:texture-coord '(0 1))
315 (with-color color (draw v1 v2 v3 v4)))
317 (draw v1 v2 v3 v4))))
319 (define* (draw-rectangle width height #:key texture color)
320 (let ((w (/ width 2)) (h (/ height 2)))
321 (draw-quad (list (- w) h 0)
328 (define* (draw-square #:key (size 1) texture color)
329 (draw-rectangle size size #:texture texture #:color color))
331 (define* (draw-cube #:key (size 1)
332 texture texture-1 texture-2 texture-3 texture-4 texture-5 texture-6
333 color color-1 color-2 color-3 color-4 color-5 color-6)
334 (let ((-size (- size)))
337 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) #:texture (or texture-1 texture) #:color (or color-1 color))
339 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) #:texture (or texture-2 texture) #:color (or color-2 color))
341 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) #:texture (or texture-3 texture) #:color (or color-3 color))
343 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) #:texture (or texture-4 texture) #:color (or color-4 color))
345 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) #:texture (or texture-5 texture) #:color (or color-5 color))
347 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) #:texture (or texture-6 texture) #:color (or color-6 color)))))
349 (define* (translate x y #:optional (z 0))
350 (glTranslatef x y z))
352 (define* (rotate #:rest rot)
354 (apply 3d-rotate rot))
356 (apply 2d-rotate rot))))
358 (define (3d-rotate xrot yrot zrot)
359 (glRotatef xrot 1 0 0)
360 (glRotatef yrot 0 1 0)
361 (glRotatef zrot 0 0 1))
363 (define (2d-rotate rot)
364 (glRotatef rot 0 0 1))
368 (cond ((3d-mode?) (camera-look))))
370 (define-macro (glmatrix-block . code)
373 (set! result (begin ,@code))
380 ;; (define* (add-light #:key light position ambient (id GL_LIGHT1) (turn-on t))
382 ;; (and light (glLightfv id GL_DIFFUSE (car light) (cadr light) (caddr light) (cadddr light)))
383 ;; (and light position (glLightfv GL_POSITION (car position) (cadr position) (caddr position) (cadddr position)))
384 ;; (and ambient (glLightfv id GL_AMBIENT (car ambient) (cadr ambient) (caddr ambient) (cadddr ambient)))
385 ;; (and turn-on (glEnable id))
391 (define camera-eye '(0 0 0))
392 (define camera-center '(0 0 -100))
393 (define camera-up '(0 1 0))
395 (define* (set-camera #:key eye center up)
396 (cond (eye (set! camera-eye eye)))
397 (cond (center (set! camera-center center)))
398 (cond (up (set! camera-up up))))
400 (define (camera-look)
401 (apply gluLookAt (append camera-eye camera-center camera-up)))
406 (define* (load-font font-file #:key (size 40) (encoding ft_encoding_unicode))
407 (let ((font (ftglCreateTextureFont font-file size)))
408 (ftglSetFontFaceSize font size 72)
409 (ftglSetFontCharMap font encoding)
412 (define* (render-text text font #:key (size #f))
414 (cond ((not (= (ftglGetFontFaceSize font) size))
415 (ftglSetFontFaceSize font size 72))))
416 ((not (= (ftglGetFontFaceSize font) (font-size font)))
417 (ftglSetFontFaceSize font (font-size font) 72)))
418 (ftglRenderFont font text FTGL_RENDER_ALL))