1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh-scene-node.h"
26 #include "material-flags.h"
28 #include "mesh-scene-node.h"
29 #include "scene-node.h"
30 #include "scene-node-animator.h"
38 init_scene_node (void)
40 init_scene_node_type ();
41 scm_c_define_gsubr ("add-animator!", 2, 0, 0, (scm_t_subr)irr_scene_addAnimator);
42 scm_c_define_gsubr ("get-absolute-transformation", 1, 0, 0,
43 (scm_t_subr)irr_scene_getAbsoluteTransformation);
44 scm_c_define_gsubr ("set-material-texture!", 3, 0, 0, (scm_t_subr)irr_scene_setMaterialTexture);
45 scm_c_export ("add-animator!", "get-absolute-transformation",
46 "set-material-texture!", NULL);
49 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
50 init_scene_node_type, scene_node_p,
51 wrap_scene_node, unwrap_scene_node);
54 irr_scene_addAnimator (SCM wrapped_scene_node,
57 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
58 node->addAnimator (unwrap_scene_node_animator (animator));
59 return SCM_UNSPECIFIED;
63 irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
65 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
66 return scm_from_matrix4 (node->getAbsoluteTransformation ());
70 irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
74 irr::scene::ISceneNode* node;
76 if (animated_mesh_scene_node_p (wrapped_scene_node))
78 node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
80 else if (mesh_scene_node_p (wrapped_scene_node))
82 node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
84 else if (scene_node_p (wrapped_scene_node))
86 node = unwrap_scene_node (wrapped_scene_node);
90 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
91 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
94 node->setMaterialFlag (scm_to_material_flag (flag),
95 scm_to_bool (newvalue));
96 return SCM_UNSPECIFIED;
100 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
104 irr::scene::ISceneNode* node;
106 if (animated_mesh_scene_node_p (wrapped_scene_node))
108 node = (irr::scene::ISceneNode*)unwrap_animated_mesh_scene_node (wrapped_scene_node);
110 else if (mesh_scene_node_p (wrapped_scene_node))
112 node = (irr::scene::ISceneNode*)unwrap_mesh_scene_node (wrapped_scene_node);
114 else if (scene_node_p (wrapped_scene_node))
116 node = unwrap_scene_node (wrapped_scene_node);
120 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
121 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
124 node->setMaterialTexture (scm_to_uint32 (texture_layer),
125 unwrap_texture (texture));
126 return SCM_UNSPECIFIED;
130 irr_scene_setPosition (SCM wrapped_scene_node,
133 if (scene_node_p (wrapped_scene_node))
135 unwrap_scene_node (wrapped_scene_node)->
136 setPosition (scm_to_vector3df (position));
138 else if (mesh_scene_node_p (wrapped_scene_node))
140 unwrap_mesh_scene_node (wrapped_scene_node)->
141 setPosition (scm_to_vector3df (position));
145 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
146 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
148 return SCM_UNSPECIFIED;