1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh-scene-node.h"
26 #include "camera-scene-node.h"
28 #include "material-flags.h"
30 #include "mesh-scene-node.h"
31 #include "scene-node.h"
32 #include "scene-node-animator.h"
40 init_scene_node (void)
42 init_scene_node_type ();
43 DEFINE_GSUBR ("add-animator!", 2, 0, 0, irr_scene_addAnimator);
44 DEFINE_GSUBR ("get-absolute-transformation", 1, 0, 0, irr_scene_getAbsoluteTransformation);
45 DEFINE_GSUBR ("set-material-texture!", 3, 0, 0, irr_scene_setMaterialTexture);
46 DEFINE_GSUBR ("set-rotation!", 2, 0, 0, irr_scene_setRotation);
47 DEFINE_GSUBR ("set-scale!", 2, 0, 0, irr_scene_setScale);
50 DEFINE_WRAPPED_TYPE (irr::scene::ISceneNode*, "scene-node",
51 init_scene_node_type, scene_node_p,
52 wrap_scene_node, unwrap_scene_node);
55 is_scene_node_object (SCM wrapped_scene_node)
58 animated_mesh_scene_node_p (wrapped_scene_node) ||
59 camera_scene_node_p (wrapped_scene_node) ||
60 mesh_scene_node_p (wrapped_scene_node) ||
61 scene_node_p (wrapped_scene_node);
65 irr_scene_addAnimator (SCM wrapped_scene_node,
68 #define ADD_ANIMATOR(NODE) NODE->addAnimator (unwrap_scene_node_animator (animator));
70 if (animated_mesh_scene_node_p (wrapped_scene_node))
72 ADD_ANIMATOR (unwrap_animated_mesh_scene_node (wrapped_scene_node));
74 else if (mesh_scene_node_p (wrapped_scene_node))
76 ADD_ANIMATOR (unwrap_mesh_scene_node (wrapped_scene_node));
78 else if (scene_node_p (wrapped_scene_node))
80 ADD_ANIMATOR (unwrap_scene_node (wrapped_scene_node));
84 scm_error (scm_arg_type_key, NULL, "Cannot add animator flag to object: ~S",
85 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
88 return SCM_UNSPECIFIED;
92 irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node)
94 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node);
95 return scm_from_matrix4 (node->getAbsoluteTransformation ());
99 irr_scene_getPosition (SCM wrapped_scene_node)
101 irr::scene::ISceneNode* node = unwrap_scene_node (wrapped_scene_node, false);
102 return scm_from_vector3df (node->getPosition ());
106 irr_scene_ISceneNode_setMaterialFlag (SCM wrapped_scene_node,
110 #define SET_MATERIAL_FLAG(NODE) NODE->setMaterialFlag (scm_to_material_flag (flag), \
111 scm_to_bool (newvalue));
113 if (animated_mesh_scene_node_p (wrapped_scene_node))
115 SET_MATERIAL_FLAG (unwrap_animated_mesh_scene_node (wrapped_scene_node));
117 else if (mesh_scene_node_p (wrapped_scene_node))
119 SET_MATERIAL_FLAG (unwrap_mesh_scene_node (wrapped_scene_node));
121 else if (scene_node_p (wrapped_scene_node))
123 SET_MATERIAL_FLAG (unwrap_scene_node (wrapped_scene_node));
127 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
128 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
131 return SCM_UNSPECIFIED;
135 irr_scene_setMaterialTexture (SCM wrapped_scene_node,
139 #define SET_MATERIAL_TEXTURE(NODE) NODE->setMaterialTexture (scm_to_uint32 (texture_layer), \
140 unwrap_texture (texture));
142 if (animated_mesh_scene_node_p (wrapped_scene_node))
144 SET_MATERIAL_TEXTURE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
146 else if (mesh_scene_node_p (wrapped_scene_node))
148 SET_MATERIAL_TEXTURE (unwrap_mesh_scene_node (wrapped_scene_node));
150 else if (scene_node_p (wrapped_scene_node))
152 SET_MATERIAL_TEXTURE (unwrap_scene_node (wrapped_scene_node));
156 scm_error (scm_arg_type_key, NULL, "Cannot set material texture to object: ~S",
157 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
160 return SCM_UNSPECIFIED;
164 irr_scene_setPosition (SCM wrapped_scene_node,
167 #define SET_POSITION(NODE) NODE->setPosition (scm_to_vector3df (position));
169 if (scene_node_p (wrapped_scene_node))
171 SET_POSITION (unwrap_scene_node (wrapped_scene_node));
173 else if (mesh_scene_node_p (wrapped_scene_node))
175 SET_POSITION (unwrap_mesh_scene_node (wrapped_scene_node));
179 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
180 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
183 return SCM_UNSPECIFIED;
187 irr_scene_setRotation (SCM wrapped_scene_node,
190 #define SET_ROTATION(NODE) NODE->setRotation (scm_to_vector3df (rotation));
192 if (animated_mesh_scene_node_p (wrapped_scene_node))
194 SET_ROTATION (unwrap_animated_mesh_scene_node (wrapped_scene_node));
196 else if (camera_scene_node_p (wrapped_scene_node))
198 SET_ROTATION (unwrap_camera_scene_node (wrapped_scene_node));
200 else if (scene_node_p (wrapped_scene_node))
202 SET_ROTATION (unwrap_scene_node (wrapped_scene_node));
206 scm_error (scm_arg_type_key, NULL, "Cannot set rotation to object: ~S",
207 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
210 return SCM_UNSPECIFIED;
214 irr_scene_setScale (SCM wrapped_scene_node,
217 #define SET_SCALE(NODE) NODE->setScale (scm_to_vector3df (scale));
219 if (animated_mesh_scene_node_p (wrapped_scene_node))
221 SET_SCALE (unwrap_animated_mesh_scene_node (wrapped_scene_node));
223 else if (scene_node_p (wrapped_scene_node))
225 SET_SCALE (unwrap_scene_node (wrapped_scene_node));
229 scm_error (scm_arg_type_key, NULL, "Cannot set scale to object: ~S",
230 scm_list_1 (wrapped_scene_node), scm_list_1 (wrapped_scene_node));
233 return SCM_UNSPECIFIED;