1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
28 #include "camera-scene-node.h"
33 #include "mesh-scene-node.h"
34 #include "scene-manager.h"
35 #include "scene-node.h"
36 #include "scene-node-animator.h"
43 init_scene_manager (void)
45 init_scene_manager_type ();
46 scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
47 (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
48 scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
49 (scm_t_subr)irr_scene_addCameraSceneNode);
50 scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
51 (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
52 scm_c_define_gsubr ("add-custom-scene-node!", 5, 0, 1,
53 (scm_t_subr)irr_scene_addCustomSceneNode);
54 scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
55 (scm_t_subr)irr_scene_addOctreeSceneNode);
56 scm_c_define_gsubr ("create-rotation-animator", 2, 0, 0,
57 (scm_t_subr)irr_scene_createRotationAnimator);
58 scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
59 scm_c_define_gsubr ("get-root-scene-node", 1, 0, 0, (scm_t_subr)irr_scene_getRootSceneNode);
60 scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
61 scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
62 "add-camera-scene-node-fps!", "add-custom-scene-node!",
63 "add-octree-scene-node!", "create-rotation-animator",
64 "get-mesh", "get-root-scene-node",
65 "get-scene-manager", NULL);
68 DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
69 init_scene_manager_type, scene_manager_p,
70 wrap_scene_manager, unwrap_scene_manager);
73 irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
77 SCM parent = scm_from_bool (0);
78 SCM id = scm_from_int32 (-1);
79 SCM position = scm_list_3 (scm_from_double (0),
82 SCM rotation = scm_list_3 (scm_from_double (0),
85 SCM scale = scm_list_3 (scm_from_double (1),
88 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
90 scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
91 scm_from_utf8_keyword ("parent"), &parent,
92 scm_from_utf8_keyword ("id"), &id,
93 scm_from_utf8_keyword ("position"), &position,
94 scm_from_utf8_keyword ("rotation"), &rotation,
95 scm_from_utf8_keyword ("scale"), &scale,
96 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
99 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
100 irr::scene::IAnimatedMeshSceneNode* node =
101 smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
102 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
104 scm_to_vector3df (position),
105 scm_to_vector3df (rotation),
106 scm_to_vector3df (scale),
107 scm_to_bool (also_add_if_mesh_pointer_zero));
108 return wrap_animated_mesh_scene_node (node);
112 irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
115 SCM parent = scm_from_bool (0);
116 SCM position = scm_list_3 (scm_from_double (0),
118 scm_from_double (0));
119 SCM lookat = scm_list_3 (scm_from_double (0),
121 scm_from_double (100));
122 SCM id = scm_from_int32 (-1);
123 SCM make_active = scm_from_bool (1);
125 scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
126 scm_from_utf8_keyword ("parent"), &parent,
127 scm_from_utf8_keyword ("position"), &position,
128 scm_from_utf8_keyword ("lookat"), &lookat,
129 scm_from_utf8_keyword ("id"), &id,
130 scm_from_utf8_keyword ("make-active"), &make_active,
133 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
134 irr::scene::ICameraSceneNode* camera =
135 scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
136 scm_to_vector3df (position),
137 scm_to_vector3df (lookat),
139 scm_to_bool (make_active));
140 return wrap_camera_scene_node (camera);
144 irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
147 SCM parent = scm_from_bool (0);
148 SCM rotate_speed = scm_from_double (100);
149 SCM move_speed = scm_from_double (0.5);
150 SCM id = scm_from_int32 (-1);
151 SCM key_map_array = scm_from_bool (0);
152 SCM key_map_size = scm_from_int32 (0);
153 SCM no_vertical_movement = scm_from_bool (0);
154 SCM jump_speed = scm_from_double (0);
155 SCM invert_mouse = scm_from_bool (0);
156 SCM make_active = scm_from_bool (1);
158 scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
159 scm_from_utf8_keyword ("parent"), &parent,
160 scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
161 scm_from_utf8_keyword ("move-speed"), &move_speed,
162 scm_from_utf8_keyword ("id"), &id,
163 scm_from_utf8_keyword ("key-map-array"), &key_map_array,
164 scm_from_utf8_keyword ("key-map-size"), &key_map_size,
165 scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
166 scm_from_utf8_keyword ("jump-speed"), &jump_speed,
167 scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
168 scm_from_utf8_keyword ("make-active"), &make_active,
171 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
172 irr::scene::ICameraSceneNode* camera =
173 scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
174 scm_to_double (rotate_speed),
175 scm_to_double (move_speed),
177 scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
178 scm_to_int32 (key_map_size),
179 scm_to_bool (no_vertical_movement),
180 scm_to_double (jump_speed),
181 scm_to_bool (invert_mouse),
182 scm_to_bool (make_active));
183 return wrap_camera_scene_node (camera);
187 irr_scene_addCustomSceneNode (SCM wrapped_scene_manager,
189 SCM proc_get_bounding_box,
190 SCM proc_get_material_count,
191 SCM proc_get_material,
194 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
196 SCM parent = wrap_scene_node (scene_manager->getRootSceneNode ());
197 SCM id = scm_from_int32 (-1);
198 SCM position = scm_list_3 (scm_from_double (0),
200 scm_from_double (0));
201 SCM rotation = scm_list_3 (scm_from_double (0),
203 scm_from_double (0));
204 SCM scale = scm_list_3 (scm_from_double (1),
206 scm_from_double (1));
208 scm_c_bind_keyword_arguments ("add-custom-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
209 scm_from_utf8_keyword ("parent"), &parent,
210 scm_from_utf8_keyword ("id"), &id,
211 scm_from_utf8_keyword ("position"), &position,
212 scm_from_utf8_keyword ("rotation"), &rotation,
213 scm_from_utf8_keyword ("scale"), &scale,
216 class CustomSceneNode : public irr::scene::ISceneNode
219 SCM scm_get_bounding_box;
220 SCM scm_get_material_count;
221 SCM scm_get_material;
224 CustomSceneNode (irr::scene::ISceneNode* parent,
225 irr::scene::ISceneManager* smgr,
227 const irr::core::vector3df& position,
228 const irr::core::vector3df& rotation,
229 const irr::core::vector3df& scale,
231 SCM get_bounding_box,
232 SCM get_material_count,
234 : irr::scene::ISceneNode (parent, smgr, id, position, rotation, scale)
237 scm_get_bounding_box = get_bounding_box;
238 scm_get_material_count = get_material_count;
239 scm_get_material = get_material;
242 virtual void OnRegisterSceneNode ()
246 SceneManager->registerNodeForRendering (this);
248 ISceneNode::OnRegisterSceneNode ();
251 virtual void render ()
253 scm_call_0 (scm_render);
256 virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox () const
258 SCM box = scm_call_0 (scm_get_bounding_box);
259 return *(unwrap_box3d (box));
262 virtual irr::u32 getMaterialCount () const
264 return scm_to_uint32 (scm_call_0 (scm_get_material_count));
267 virtual irr::video::SMaterial& getMaterial (irr::u32 i)
269 SCM material = scm_call_1 (scm_get_material, scm_from_uint32 (i));
270 return *(unwrap_material (material));
274 CustomSceneNode* node =
275 new CustomSceneNode (unwrap_scene_node (parent),
278 scm_to_vector3df (position),
279 scm_to_vector3df (rotation),
280 scm_to_vector3df (scale),
282 proc_get_bounding_box,
283 proc_get_material_count,
285 return wrap_scene_node (node);
289 irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
293 SCM parent = scm_from_bool (0);
294 SCM id = scm_from_int32 (-1);
295 SCM minimal_polys_per_node = scm_from_int32 (256);
296 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
298 scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
299 scm_from_utf8_keyword ("parent"), &parent,
300 scm_from_utf8_keyword ("id"), &id,
301 scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
302 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
305 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
306 irr::scene::IMeshSceneNode* node;
307 if (animated_mesh_p (wrapped_mesh))
309 node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
310 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
312 scm_to_int32 (minimal_polys_per_node),
313 scm_to_bool (also_add_if_mesh_pointer_zero));
317 node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
318 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
320 scm_to_int32 (minimal_polys_per_node),
321 scm_to_bool (also_add_if_mesh_pointer_zero));
323 return wrap_mesh_scene_node (node);
327 irr_scene_createRotationAnimator (SCM wrapped_scene_manager,
330 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
331 irr::scene::ISceneNodeAnimator* anim =
332 smgr->createRotationAnimator(scm_to_vector3df (rotation_speed));
333 return wrap_scene_node_animator (anim);
337 irr_scene_getMesh (SCM wrapped_scene_manager,
340 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
341 irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
342 return wrap_animated_mesh (mesh);
346 irr_scene_getRootSceneNode (SCM wrapped_scene_manager)
348 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
349 return wrap_scene_node (smgr->getRootSceneNode ());
353 irr_getSceneManager (SCM wrapped_obj)
355 irr::scene::ISceneManager* scene_manager;
356 if (device_p (wrapped_obj))
358 scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
362 scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
363 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
365 return wrap_scene_manager (scene_manager);