1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
24 #include "animated-mesh.h"
25 #include "animated-mesh-scene-node.h"
27 #include "camera-scene-node.h"
28 #include "cursor-control.h"
30 #include "event-receiver.h"
31 #include "file-archive.h"
32 #include "file-system.h"
34 #include "gui-element.h"
35 #include "gui-environment.h"
36 #include "gui-static-text.h"
37 #include "guile-irrlicht.h"
41 #include "mesh-scene-node.h"
42 #include "reference-counted.h"
43 #include "scene-manager.h"
44 #include "scene-node.h"
45 #include "scene-node-animator.h"
48 #include "video-driver.h"
54 init_guile_irrlicht (void)
57 init_animated_mesh ();
58 init_animated_mesh_scene_node ();
60 init_camera_scene_node ();
61 init_cursor_control ();
63 init_event_receiver ();
67 init_gui_environment ();
68 init_gui_static_text ();
72 init_mesh_scene_node ();
73 init_reference_counted ();
74 init_scene_manager ();
76 init_scene_node_animator ();
81 // Shared procedures (used by two or more objects)
82 DEFINE_GSUBR ("draw-all", 1, 0, 0, irr_drawAll);
83 DEFINE_GSUBR ("get-name", 1, 0, 0, irr_getName);
84 DEFINE_GSUBR ("set-material!", 2, 0, 0, irr_setMaterial);
85 DEFINE_GSUBR ("set-material-flag!", 3, 0, 0, irr_setMaterialFlag);
86 DEFINE_GSUBR ("set-position!", 2, 0, 0, irr_setPosition);
87 DEFINE_GSUBR ("set-visible!", 2, 0, 0, irr_setVisible);
91 irr_drawAll (SCM wrapped_obj)
93 if (gui_environment_p (wrapped_obj))
95 unwrap_gui_environment (wrapped_obj)->drawAll ();
97 else if (scene_manager_p (wrapped_obj))
99 unwrap_scene_manager (wrapped_obj)->drawAll ();
103 scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
104 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
106 return SCM_UNSPECIFIED;
110 irr_getName (SCM wrapped_obj)
112 if (video_driver_p (wrapped_obj))
114 return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ());
118 scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S",
119 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
124 irr_setMaterial (SCM wrapped_obj,
127 if (video_driver_p (wrapped_obj))
129 return irr_video_setMaterial (wrapped_obj, material);
133 scm_error (scm_arg_type_key, NULL, "Cannot set material to object: ~S",
134 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
139 irr_setMaterialFlag (SCM wrapped_obj,
143 if (mesh_scene_node_p (wrapped_obj) || scene_node_p (wrapped_obj))
145 return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue);
149 scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
150 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
155 irr_setPosition (SCM wrapped_obj,
158 if (cursor_control_p (wrapped_obj))
160 return irr_gui_setPosition (wrapped_obj, position);
162 else if (scene_node_p (wrapped_obj) || mesh_scene_node_p (wrapped_obj))
164 return irr_scene_setPosition (wrapped_obj, position);
168 scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
169 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
174 irr_setVisible (SCM wrapped_obj,
177 if (cursor_control_p (wrapped_obj))
179 unwrap_cursor_control (wrapped_obj)->setVisible (scm_to_bool (visible));
181 else if (gui_element_p (wrapped_obj))
183 unwrap_gui_element (wrapped_obj)->setVisible (scm_to_bool (visible));
185 else if (scene_node_p (wrapped_obj))
187 unwrap_scene_node (wrapped_obj)->setVisible (scm_to_bool (visible));
191 scm_error (scm_arg_type_key, NULL, "Cannot set visibility to object: ~S",
192 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
194 return SCM_UNSPECIFIED;