1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
24 #include "animated-mesh-md2.h"
26 irr::scene::EMD2_ANIMATION_TYPE
27 scm_to_md2_animation_type (SCM md2_animation_type)
29 char* flag = scm_to_utf8_stringn (scm_symbol_to_string (md2_animation_type), NULL);
30 if (!strcmp (flag, "stand"))
32 return irr::scene::EMAT_STAND;
34 else if (!strcmp (flag, "run"))
36 return irr::scene::EMAT_RUN;
38 else if (!strcmp (flag, "attack"))
40 return irr::scene::EMAT_ATTACK;
42 else if (!strcmp (flag, "pain-a"))
44 return irr::scene::EMAT_PAIN_A;
46 else if (!strcmp (flag, "pain-b"))
48 return irr::scene::EMAT_PAIN_B;
50 else if (!strcmp (flag, "pain-c"))
52 return irr::scene::EMAT_PAIN_C;
54 else if (!strcmp (flag, "jump"))
56 return irr::scene::EMAT_JUMP;
58 else if (!strcmp (flag, "flip"))
60 return irr::scene::EMAT_FLIP;
62 else if (!strcmp (flag, "salute"))
64 return irr::scene::EMAT_SALUTE;
66 else if (!strcmp (flag, "fallback"))
68 return irr::scene::EMAT_FALLBACK;
70 else if (!strcmp (flag, "wave"))
72 return irr::scene::EMAT_WAVE;
74 else if (!strcmp (flag, "point"))
76 return irr::scene::EMAT_POINT;
78 else if (!strcmp (flag, "crouch-stand"))
80 return irr::scene::EMAT_CROUCH_STAND;
82 else if (!strcmp (flag, "crouch-walk"))
84 return irr::scene::EMAT_CROUCH_WALK;
86 else if (!strcmp (flag, "crouch-attack"))
88 return irr::scene::EMAT_CROUCH_ATTACK;
90 else if (!strcmp (flag, "crouch-pain"))
92 return irr::scene::EMAT_CROUCH_PAIN;
94 else if (!strcmp (flag, "crouch-death"))
96 return irr::scene::EMAT_CROUCH_DEATH;
98 else if (!strcmp (flag, "death-fallback"))
100 return irr::scene::EMAT_DEATH_FALLBACK;
102 else if (!strcmp (flag, "death-fallforward"))
104 return irr::scene::EMAT_DEATH_FALLFORWARD;
106 else if (!strcmp (flag, "death-fallbackslow"))
108 return irr::scene::EMAT_DEATH_FALLBACKSLOW;
110 else if (!strcmp (flag, "boom"))
112 return irr::scene::EMAT_BOOM;
116 scm_error (scm_arg_type_key, NULL, "Wrong MD2 animation type: ~S",
117 scm_list_1 (md2_animation_type), scm_list_1 (md2_animation_type));