1 /* guile-irrlicht --- GNU Guile bindings for Irrlicht Engine
3 Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
5 This file is part of guile-irrlicht.
7 guile-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 guile-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #include <irrlicht/irrlicht.h>
25 #include "animated-mesh.h"
26 #include "animated-mesh-scene-node.h"
27 #include "camera-scene-node.h"
31 #include "mesh-scene-node.h"
32 #include "scene-manager.h"
33 #include "scene-node.h"
40 init_scene_manager (void)
42 init_scene_manager_type ();
43 scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
44 (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
45 scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
46 (scm_t_subr)irr_scene_addCameraSceneNode);
47 scm_c_define_gsubr ("add-camera-scene-node-fps!", 1, 0, 1,
48 (scm_t_subr)irr_scene_addCameraSceneNodeFPS);
49 scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
50 (scm_t_subr)irr_scene_addOctreeSceneNode);
51 scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
52 scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
53 scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
54 "add-camera-scene-node-fps!", "add-octree-scene-node!",
55 "get-mesh", "get-scene-manager", NULL);
58 DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
59 init_scene_manager_type, scene_manager_p,
60 wrap_scene_manager, unwrap_scene_manager);
63 irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
67 SCM parent = scm_from_bool (0);
68 SCM id = scm_from_int32 (-1);
69 SCM position = scm_list_3 (scm_from_double (0),
72 SCM rotation = scm_list_3 (scm_from_double (0),
75 SCM scale = scm_list_3 (scm_from_double (1),
78 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
80 scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
81 scm_from_utf8_keyword ("parent"), &parent,
82 scm_from_utf8_keyword ("id"), &id,
83 scm_from_utf8_keyword ("position"), &position,
84 scm_from_utf8_keyword ("rotation"), &rotation,
85 scm_from_utf8_keyword ("scale"), &scale,
86 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
89 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
90 irr::scene::IAnimatedMeshSceneNode* node =
91 smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
92 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
94 scm_to_vector3df (position),
95 scm_to_vector3df (rotation),
96 scm_to_vector3df (scale),
97 scm_to_bool (also_add_if_mesh_pointer_zero));
98 return wrap_animated_mesh_scene_node (node);
102 irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
105 SCM parent = scm_from_bool (0);
106 SCM position = scm_list_3 (scm_from_double (0),
108 scm_from_double (0));
109 SCM lookat = scm_list_3 (scm_from_double (0),
111 scm_from_double (100));
112 SCM id = scm_from_int32 (-1);
113 SCM make_active = scm_from_bool (1);
115 scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
116 scm_from_utf8_keyword ("parent"), &parent,
117 scm_from_utf8_keyword ("position"), &position,
118 scm_from_utf8_keyword ("lookat"), &lookat,
119 scm_from_utf8_keyword ("id"), &id,
120 scm_from_utf8_keyword ("make-active"), &make_active,
123 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
124 irr::scene::ICameraSceneNode* camera =
125 scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
126 scm_to_vector3df (position),
127 scm_to_vector3df (lookat),
129 scm_to_bool (make_active));
130 return wrap_camera_scene_node (camera);
134 irr_scene_addCameraSceneNodeFPS (SCM wrapped_scene_manager,
137 SCM parent = scm_from_bool (0);
138 SCM rotate_speed = scm_from_double (100);
139 SCM move_speed = scm_from_double (0.5);
140 SCM id = scm_from_int32 (-1);
141 SCM key_map_array = scm_from_bool (0);
142 SCM key_map_size = scm_from_int32 (0);
143 SCM no_vertical_movement = scm_from_bool (0);
144 SCM jump_speed = scm_from_double (0);
145 SCM invert_mouse = scm_from_bool (0);
146 SCM make_active = scm_from_bool (1);
148 scm_c_bind_keyword_arguments ("add-camera-scene-node-fps!", rest, (scm_t_keyword_arguments_flags)0,
149 scm_from_utf8_keyword ("parent"), &parent,
150 scm_from_utf8_keyword ("rotate-speed"), &rotate_speed,
151 scm_from_utf8_keyword ("move-speed"), &move_speed,
152 scm_from_utf8_keyword ("id"), &id,
153 scm_from_utf8_keyword ("key-map-array"), &key_map_array,
154 scm_from_utf8_keyword ("key-map-size"), &key_map_size,
155 scm_from_utf8_keyword ("no-vertical-movement"), &no_vertical_movement,
156 scm_from_utf8_keyword ("jump-speed"), &jump_speed,
157 scm_from_utf8_keyword ("invert-mouse"), &invert_mouse,
158 scm_from_utf8_keyword ("make-active"), &make_active,
161 irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
162 irr::scene::ICameraSceneNode* camera =
163 scene_manager->addCameraSceneNodeFPS (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
164 scm_to_double (rotate_speed),
165 scm_to_double (move_speed),
167 scm_is_false (key_map_array) ? 0 : unwrap_keymap (key_map_array),
168 scm_to_int32 (key_map_size),
169 scm_to_bool (no_vertical_movement),
170 scm_to_double (jump_speed),
171 scm_to_bool (invert_mouse),
172 scm_to_bool (make_active));
173 return wrap_camera_scene_node (camera);
177 irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
181 SCM parent = scm_from_bool (0);
182 SCM id = scm_from_int32 (-1);
183 SCM minimal_polys_per_node = scm_from_int32 (256);
184 SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
186 scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
187 scm_from_utf8_keyword ("parent"), &parent,
188 scm_from_utf8_keyword ("id"), &id,
189 scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
190 scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
193 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
194 irr::scene::IMeshSceneNode* node;
195 if (animated_mesh_p (wrapped_mesh))
197 node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
198 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
200 scm_to_int32 (minimal_polys_per_node),
201 scm_to_bool (also_add_if_mesh_pointer_zero));
205 node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
206 scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
208 scm_to_int32 (minimal_polys_per_node),
209 scm_to_bool (also_add_if_mesh_pointer_zero));
211 return wrap_mesh_scene_node (node);
215 irr_scene_getMesh (SCM wrapped_scene_manager,
218 irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
219 irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
220 return wrap_animated_mesh (mesh);
224 irr_getSceneManager (SCM wrapped_obj)
226 irr::scene::ISceneManager* scene_manager;
227 if (device_p (wrapped_obj))
229 scene_manager = unwrap_device (wrapped_obj)->getSceneManager ();
233 scm_error (scm_arg_type_key, NULL, "Cannot get scene manager from object: ~S",
234 scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
236 return wrap_scene_manager (scene_manager);