1 ;;; guile-irrlicht --- FFI bindings for Irrlicht Engine
2 ;;; Copyright (C) 2020 Javier Sancho <jsf@jsancho.org>
4 ;;; This file is part of guile-irrlicht.
6 ;;; Guile-irrlicht is free software; you can redistribute it and/or modify
7 ;;; it under the terms of the GNU Lesser General Public License as
8 ;;; published by the Free Software Foundation; either version 3 of the
9 ;;; License, or (at your option) any later version.
11 ;;; Guile-irrlicht is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU Lesser General Public
17 ;;; License along with guile-irrlicht. If not, see
18 ;;; <http://www.gnu.org/licenses/>.
21 (define-module (irrlicht scene)
22 #:use-module (oop goops)
23 #:use-module (ice-9 optargs)
24 #:use-module (irrlicht base)
25 #:use-module (irrlicht foreign)
26 #:use-module (irrlicht io)
27 #:use-module (irrlicht irr))
31 (define-class <mesh> (<reference-counted>)
32 (irr-class #:init-value "IMesh" #:getter irr-class))
38 (define-class <animated-mesh> (<mesh>)
39 (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
41 (export <animated-mesh>)
45 (define-class <scene-manager> (<reference-counted>)
46 (irr-class #:init-value "ISceneManager" #:getter irr-class))
48 (define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>) mesh . rest)
50 ((parent (make <scene-node>))
55 (also-add-if-mesh-pointer-zero #f))
56 (make <animated-mesh-scene-node>
58 ((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
59 (irr-pointer scene-manager)
66 also-add-if-mesh-pointer-zero))))
68 (define-method (get-mesh (scene-manager <scene-manager>) filename)
71 ((get-irrlicht-proc "getMesh" scene-manager)
72 (irr-pointer scene-manager)
75 (export <scene-manager> add-animated-mesh-scene-node! get-mesh)
79 (define-class <scene-node> (<attribute-exchanging-object>)
80 (irr-class #:init-value "ISceneNode" #:getter irr-class))
82 (define-method (set-material-flag! (node <scene-node>) flag new-value)
83 ((get-irrlicht-proc "setMaterialFlag" node)
88 (export <scene-node> set-material-flag!)
92 (define-class <animated-mesh-scene-node> (<scene-node>)
93 (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
95 (export <animated-mesh-scene-node>)