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1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
24
25 #include <inttypes.h>
26 #include <math.h>
27 #include <stdbool.h>
28
29 #include "aabbox3d.h"
30 #include "IAnimatedMesh.h"
31 #include "IAnimatedMeshSceneNode.h"
32 #include "ICameraSceneNode.h"
33 #include "IMeshSceneNode.h"
34 #include "ISceneNode.h"
35 #include "SKeyMap.h"
36 #include "SMaterial.h"
37 #include "vector3d.h"
38
39 typedef void irr_scene_ISceneManager;
40
41 #ifdef __cplusplus
42 extern "C" {
43 #endif
44
45   irr_scene_IAnimatedMeshSceneNode*
46   irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
47                                      irr_scene_IAnimatedMesh* mesh,
48                                      irr_scene_ISceneNode* parent,
49                                      int32_t id,
50                                      irr_core_vector3df* position,
51                                      irr_core_vector3df* rotation,
52                                      irr_core_vector3df* scale,
53                                      bool alsoAddIfMeshPointerZero);
54
55   irr_scene_ICameraSceneNode*
56   irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
57                                irr_scene_ISceneNode* parent,
58                                irr_core_vector3df* position,
59                                irr_core_vector3df* lookat,
60                                int32_t id,
61                                bool makeActive);
62
63   irr_scene_ICameraSceneNode*
64   irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
65                                   irr_scene_ISceneNode* parent,
66                                   float_t rotateSpeed,
67                                   float_t moveSpeed,
68                                   int32_t id,
69                                   irr_SkeyMap* keyMapArray,
70                                   int32_t keyMapSize,
71                                   bool noVerticalMovement,
72                                   float_t jumpSpeed,
73                                   bool invertMouse,
74                                   bool makeActive);
75
76   irr_scene_ISceneNode*
77   irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
78                                irr_scene_ISceneNode* parent,
79                                int32_t id,
80                                irr_core_vector3df* position,
81                                irr_core_vector3df* rotation,
82                                irr_core_vector3df* scale,
83                                void (*render)(),
84                                irr_core_aabbox3d_f32* (*getBoundingBox)(),
85                                uint32_t (*getMaterialCount)(),
86                                irr_video_SMaterial* (*getMaterial)(unsigned int i));
87
88   irr_scene_IMeshSceneNode*
89   irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
90                                irr_scene_IAnimatedMesh* mesh,
91                                irr_scene_ISceneNode* parent,
92                                int32_t id,
93                                int32_t minimalPolysPerNode,
94                                bool alsoAddIfMeshPointerZero);
95
96   void
97   irr_scene_drawAll(irr_scene_ISceneManager* smgr);
98
99   irr_scene_IAnimatedMesh*
100   irr_scene_getMesh(irr_scene_ISceneManager* smgr,
101                     const char* filename);
102
103   irr_scene_ISceneNode*
104   irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr);
105
106 #ifdef __cplusplus
107 }
108 #endif
109
110 #endif