1 /* c-irrlicht --- C bindings for Irrlicht Engine
3 Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
5 This file is part of c-irrlicht.
7 c-irrlicht is free software; you can redistribute it and/or modify
8 it under the terms of the GNU Lesser General Public License as
9 published by the Free Software Foundation; either version 3 of the
10 License, or (at your option) any later version.
12 c-irrlicht is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU Lesser General Public
18 License along with guile-irrlicht. If not, see
19 <http://www.gnu.org/licenses/>.
22 #ifndef __C_SCENE_MANAGER_H_INCLUDED__
23 #define __C_SCENE_MANAGER_H_INCLUDED__
25 #include "IAnimatedMeshSceneNode.h"
26 #include "ICameraSceneNode.h"
29 typedef void irr_scene_IAnimatedMesh;
30 typedef void irr_scene_ISceneManager;
31 typedef void irr_scene_ISceneNode;
37 irr_scene_IAnimatedMeshSceneNode*
38 irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
39 irr_scene_IAnimatedMesh* mesh,
40 irr_scene_ISceneNode* parent,
42 irr_core_vector3df* position,
43 irr_core_vector3df* rotation,
44 irr_core_vector3df* scale,
45 int alsoAddIfMeshPointerZero);
47 irr_scene_ICameraSceneNode*
48 irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
49 irr_scene_ISceneNode* parent,
50 irr_core_vector3df* position,
51 irr_core_vector3df* lookat,
56 irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr);
58 irr_scene_IAnimatedMesh*
59 irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
60 const char* filename);