1 ;;; Gacela, a GNU Common Lisp extension for fast games development
2 ;;; Copyright (C) 2009 by Javier Sancho Fernandez <jsf at jsancho dot org>
4 ;;; This program is free software: you can redistribute it and/or modify
5 ;;; it under the terms of the GNU General Public License as published by
6 ;;; the Free Software Foundation, either version 3 of the License, or
7 ;;; (at your option) any later version.
9 ;;; This program is distributed in the hope that it will be useful,
10 ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ;;; GNU General Public License for more details.
14 ;;; You should have received a copy of the GNU General Public License
15 ;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
20 (defun draw (&rest vertexes)
21 (begin-draw (length vertexes))
22 (draw-vertexes vertexes)
25 (defun begin-draw (number-of-points)
26 (cond ((= number-of-points 3) (glBegin GL_TRIANGLES))
27 ((= number-of-points 4) (glBegin GL_QUADS))))
29 (defun draw-vertexes (vertexes)
30 (cond ((null vertexes) nil)
31 (t (draw-vertex (car vertexes))
32 (draw-vertexes (cdr vertexes)))))
34 (defun draw-vertex (vertex &key texture-coord)
35 (cond ((consp (car vertex)) (apply #'glColor3f (car vertex)) (apply #'glVertex3f (cadr vertex)))
36 (t (cond (texture-coord (apply #'glTexCoord2f texture-coord)))
37 (apply #'glVertex3f vertex))))
39 (defun draw-color (color)
40 (apply #'glColor3f color))
42 (defun load-texture (filename &optional (min-filter GL_LINEAR) (mag-filter GL_LINEAR))
45 (let ((image (IMG_Load filename)))
47 (let ((width (surface-w image)) (height (surface-h image))
48 (texture (car (glGenTextures 1))))
49 (glBindTexture GL_TEXTURE_2D texture)
50 (glTexImage2D GL_TEXTURE_2D 0 3 width height 0 GL_RGB GL_UNSIGNED_BYTE (surface-pixels image))
51 (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER min-filter)
52 (glTexParameteri GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER mag-filter)
53 (SDL_FreeSurface image)
54 (values texture width height))))))
56 (defun draw-image-function (filename)
58 (texture width height) (load-texture filename)
61 (defun draw-quad (v1 v2 v3 v4 &key texture color)
62 (cond (texture (glBindTexture GL_TEXTURE_2D texture)
64 (draw-vertex v1 :texture-coord '(0 0))
65 (draw-vertex v2 :texture-coord '(1 0))
66 (draw-vertex v3 :texture-coord '(1 1))
67 (draw-vertex v4 :texture-coord '(0 1))
69 (t (cond (color (draw-color color)))
72 (defun draw-square (&key size texture color)
73 (let ((-size (neg size)))
74 (draw-quad (list -size size 0) (list size size 0) (list size -size 0) (list -size -size 0) :texture texture :color color)))
76 (defun draw-cube (&key size texture color)
77 (let ((-size (neg size)))
78 (enable :textures texture)
80 (draw-quad (list -size size size) (list size size size) (list size -size size) (list -size -size size) :texture texture :color color)
82 (draw-quad (list -size -size -size) (list size -size -size) (list size size -size) (list -size size -size) :texture texture :color color)
84 (draw-quad (list size size size) (list -size size size) (list -size size -size) (list size size -size) :texture texture :color color)
86 (draw-quad (list -size -size size) (list size -size size) (list size -size -size) (list -size -size -size) :texture texture :color color)
88 (draw-quad (list size -size -size) (list size -size size) (list size size size) (list size size -size) :texture texture :color color)
90 (draw-quad (list -size -size size) (list -size -size -size) (list -size size -size) (list -size size size) :texture texture :color color)))
92 (defun add-light (&key light position ambient (id GL_LIGHT1) (turn-on t))
94 (and light (glLightfv id GL_DIFFUSE (first light) (second light) (third light) (fourth light)))
95 (and light position (glLightfv GL_POSITION (first position) (second position) (third position) (fourth position)))
96 (and ambient (glLightfv id GL_AMBIENT (first ambient) (second ambient) (third ambient) (fourth ambient)))
97 (and turn-on (glEnable id))
100 (defun translate (x y &optional (z 0))
101 (glTranslatef x y z))
103 (defun rotate (xrot yrot &optional zrot)
104 (glRotatef xrot 1 0 0)
105 (glRotatef yrot 0 1 0)
106 (cond (zrot (glRotatef zrot 0 0 1))))
108 (defun enable (&key textures)
109 (cond (textures (glEnable GL_TEXTURE_2D))))