2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 /**> HEADER FILES <**/
28 #include "Quaternions.h"
37 #define max_weapons 30
38 #define max_weaponinstances 20
46 Weapon(int type, int owner);
48 static Model throwingknifemodel;
49 static Texture knifetextureptr;
50 static Texture lightbloodknifetextureptr;
51 static Texture bloodknifetextureptr;
53 static Model swordmodel;
54 static Texture swordtextureptr;
55 static Texture lightbloodswordtextureptr;
56 static Texture bloodswordtextureptr;
58 static Model staffmodel;
59 static Texture stafftextureptr;
64 int getType() { return type; }
105 XYZ lastdrawnposition;
106 XYZ lastdrawntippoint;
107 float lastdrawnrotation1;
108 float lastdrawnrotation2;
109 float lastdrawnrotation3;
110 float lastdrawnbigrotation;
111 float lastdrawnbigtilt;
112 float lastdrawnbigtilt2;
113 float lastdrawnsmallrotation;
114 float lastdrawnsmallrotation2;
118 class Weapons : public std::vector<Weapon>
128 extern Weapons weapons;