1 /* ========================================================================================== */
2 /* FMOD Main header file. Copyright (c), Firelight Technologies Pty, Ltd. 1999-2004. */
3 /* ========================================================================================== */
8 /* ========================================================================================== */
10 /* ========================================================================================== */
12 #if (!defined(WIN32) && !defined(_WIN32) && !defined(__WIN32__) && !defined(_WIN64) && !defined(_WIN32_WCE) && !defined(_XBOX)) || (defined(__GNUC__) && defined(WIN32))
21 #if defined(_WIN32_WCE)
23 #define F_CALLBACKAPI _cdecl
25 #define F_API __stdcall
26 #define F_CALLBACKAPI __stdcall
30 #define DLL_API __declspec(dllexport)
32 #if defined(__LCC__) || defined(__MINGW32__) || defined(__CYGWIN32__)
36 #endif /* __LCC__ || __MINGW32__ || __CYGWIN32__ */
37 #endif /* DLL_EXPORTS */
39 #define FMOD_VERSION 3.74f
44 typedef struct FSOUND_SAMPLE FSOUND_SAMPLE;
45 typedef struct FSOUND_STREAM FSOUND_STREAM;
46 typedef struct FSOUND_DSPUNIT FSOUND_DSPUNIT;
47 typedef struct FSOUND_SYNCPOINT FSOUND_SYNCPOINT;
48 typedef struct FMUSIC_MODULE FMUSIC_MODULE;
53 typedef void * (F_CALLBACKAPI *FSOUND_OPENCALLBACK) (const char *name);
54 typedef void (F_CALLBACKAPI *FSOUND_CLOSECALLBACK) (void *handle);
55 typedef int (F_CALLBACKAPI *FSOUND_READCALLBACK) (void *buffer, int size, void *handle);
56 typedef int (F_CALLBACKAPI *FSOUND_SEEKCALLBACK) (void *handle, int pos, signed char mode);
57 typedef int (F_CALLBACKAPI *FSOUND_TELLCALLBACK) (void *handle);
59 typedef void * (F_CALLBACKAPI *FSOUND_ALLOCCALLBACK) (unsigned int size);
60 typedef void * (F_CALLBACKAPI *FSOUND_REALLOCCALLBACK) (void *ptr, unsigned int size);
61 typedef void (F_CALLBACKAPI *FSOUND_FREECALLBACK) (void *ptr);
63 typedef void * (F_CALLBACKAPI *FSOUND_DSPCALLBACK) (void *originalbuffer, void *newbuffer, int length, void *userdata);
64 typedef signed char (F_CALLBACKAPI *FSOUND_STREAMCALLBACK) (FSOUND_STREAM *stream, void *buff, int len, void *userdata);
65 typedef signed char (F_CALLBACKAPI *FSOUND_METADATACALLBACK)(char *name, char *value, void *userdata);
66 typedef void (F_CALLBACKAPI *FMUSIC_CALLBACK) (FMUSIC_MODULE *mod, unsigned char param);
73 On failure of commands in FMOD, use FSOUND_GetError to attain what happened.
81 FMOD_ERR_NONE, /* No errors */
82 FMOD_ERR_BUSY, /* Cannot call this command after FSOUND_Init. Call FSOUND_Close first. */
83 FMOD_ERR_UNINITIALIZED, /* This command failed because FSOUND_Init or FSOUND_SetOutput was not called */
84 FMOD_ERR_INIT, /* Error initializing output device. */
85 FMOD_ERR_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */
86 FMOD_ERR_PLAY, /* Playing the sound failed. */
87 FMOD_ERR_OUTPUT_FORMAT, /* Soundcard does not support the features needed for this soundsystem (16bit stereo output) */
88 FMOD_ERR_COOPERATIVELEVEL, /* Error setting cooperative level for hardware. */
89 FMOD_ERR_CREATEBUFFER, /* Error creating hardware sound buffer. */
90 FMOD_ERR_FILE_NOTFOUND, /* File not found */
91 FMOD_ERR_FILE_FORMAT, /* Unknown file format */
92 FMOD_ERR_FILE_BAD, /* Error loading file */
93 FMOD_ERR_MEMORY, /* Not enough memory or resources */
94 FMOD_ERR_VERSION, /* The version number of this file format is not supported */
95 FMOD_ERR_INVALID_PARAM, /* An invalid parameter was passed to this function */
96 FMOD_ERR_NO_EAX, /* Tried to use an EAX command on a non EAX enabled channel or output. */
97 FMOD_ERR_CHANNEL_ALLOC, /* Failed to allocate a new channel */
98 FMOD_ERR_RECORD, /* Recording is not supported on this machine */
99 FMOD_ERR_MEDIAPLAYER, /* Windows Media Player not installed so cannot play wma or use internet streaming. */
100 FMOD_ERR_CDDEVICE /* An error occured trying to open the specified CD device */
108 These output types are used with FSOUND_SetOutput, to choose which output driver to use.
110 FSOUND_OUTPUT_DSOUND will not support hardware 3d acceleration if the sound card driver
111 does not support DirectX 6 Voice Manager Extensions.
113 FSOUND_OUTPUT_WINMM is recommended for NT and CE.
120 enum FSOUND_OUTPUTTYPES
122 FSOUND_OUTPUT_NOSOUND, /* NoSound driver, all calls to this succeed but do nothing. */
123 FSOUND_OUTPUT_WINMM, /* Windows Multimedia driver. */
124 FSOUND_OUTPUT_DSOUND, /* DirectSound driver. You need this to get EAX2 or EAX3 support, or FX api support. */
125 FSOUND_OUTPUT_A3D, /* A3D driver. */
127 FSOUND_OUTPUT_OSS, /* Linux/Unix OSS (Open Sound System) driver, i.e. the kernel sound drivers. */
128 FSOUND_OUTPUT_ESD, /* Linux/Unix ESD (Enlightment Sound Daemon) driver. */
129 FSOUND_OUTPUT_ALSA, /* Linux Alsa driver. */
131 FSOUND_OUTPUT_ASIO, /* Low latency ASIO driver */
132 FSOUND_OUTPUT_XBOX, /* Xbox driver */
133 FSOUND_OUTPUT_PS2, /* PlayStation 2 driver */
134 FSOUND_OUTPUT_MAC, /* Mac SoundManager driver */
135 FSOUND_OUTPUT_GC, /* Gamecube driver */
137 FSOUND_OUTPUT_NOSOUND_NONREALTIME /* This is the same as nosound, but the sound generation is driven by FSOUND_Update */
145 These mixer types are used with FSOUND_SetMixer, to choose which mixer to use, or to act
146 upon for other reasons using FSOUND_GetMixer.
147 It is not nescessary to set the mixer. FMOD will autodetect the best mixer for you.
154 enum FSOUND_MIXERTYPES
156 FSOUND_MIXER_AUTODETECT, /* CE/PS2/GC Only - Non interpolating/low quality mixer. */
157 FSOUND_MIXER_BLENDMODE, /* Removed / obsolete. */
158 FSOUND_MIXER_MMXP5, /* Removed / obsolete. */
159 FSOUND_MIXER_MMXP6, /* Removed / obsolete. */
161 FSOUND_MIXER_QUALITY_AUTODETECT,/* All platforms - Autodetect the fastest quality mixer based on your cpu. */
162 FSOUND_MIXER_QUALITY_FPU, /* Win32/Linux only - Interpolating/volume ramping FPU mixer. */
163 FSOUND_MIXER_QUALITY_MMXP5, /* Win32/Linux only - Interpolating/volume ramping P5 MMX mixer. */
164 FSOUND_MIXER_QUALITY_MMXP6, /* Win32/Linux only - Interpolating/volume ramping ppro+ MMX mixer. */
166 FSOUND_MIXER_MONO, /* CE/PS2/GC only - MONO non interpolating/low quality mixer. For speed*/
167 FSOUND_MIXER_QUALITY_MONO, /* CE/PS2/GC only - MONO Interpolating mixer. For speed */
177 These definitions describe the type of song being played.
186 FMUSIC_TYPE_MOD, /* Protracker / Fasttracker */
187 FMUSIC_TYPE_S3M, /* ScreamTracker 3 */
188 FMUSIC_TYPE_XM, /* FastTracker 2 */
189 FMUSIC_TYPE_IT, /* Impulse Tracker. */
190 FMUSIC_TYPE_MIDI, /* MIDI file */
191 FMUSIC_TYPE_FSB /* FMOD Sample Bank file */
199 FSOUND_DSP_PRIORITIES
202 These default priorities are used by FMOD internal system DSP units. They describe the
203 position of the DSP chain, and the order of how audio processing is executed.
204 You can actually through the use of FSOUND_DSP_GetxxxUnit (where xxx is the name of the DSP
205 unit), disable or even change the priority of a DSP unit.
209 FSOUND_DSP_SetPriority
210 FSOUND_DSP_GetSpectrum
213 #define FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT 0 /* DSP CLEAR unit - done first */
214 #define FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT 100 /* DSP SFX unit - done second */
215 #define FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT 200 /* DSP MUSIC unit - done third */
216 #define FSOUND_DSP_DEFAULTPRIORITY_USER 300 /* User priority, use this as reference for your own DSP units */
217 #define FSOUND_DSP_DEFAULTPRIORITY_FFTUNIT 900 /* This reads data for FSOUND_DSP_GetSpectrum, so it comes after user units */
218 #define FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT 1000 /* DSP CLIP AND COPY unit - last */
229 Driver description bitfields. Use FSOUND_Driver_GetCaps to determine if a driver enumerated
230 has the settings you are after. The enumerated driver depends on the output mode, see
238 #define FSOUND_CAPS_HARDWARE 0x1 /* This driver supports hardware accelerated 3d sound. */
239 #define FSOUND_CAPS_EAX2 0x2 /* This driver supports EAX 2 reverb */
240 #define FSOUND_CAPS_EAX3 0x10 /* This driver supports EAX 3 reverb */
251 Sample description bitfields, OR them together for loading and describing samples.
252 NOTE. If the file format being loaded already has a defined format, such as WAV or MP3, then
253 trying to override the pre-defined format with a new set of format flags will not work. For
254 example, an 8 bit WAV file will not load as 16bit if you specify FSOUND_16BITS. It will just
255 ignore the flag and go ahead loading it as 8bits. For these type of formats the only flags
256 you can specify that will really alter the behaviour of how it is loaded, are the following.
258 Looping behaviour - FSOUND_LOOP_OFF, FSOUND_LOOP_NORMAL, FSOUND_LOOP_BIDI
259 Load destination - FSOUND_HW3D, FSOUND_HW2D, FSOUND_2D
260 Loading behaviour - FSOUND_NONBLOCKING, FSOUND_LOADMEMORY, FSOUND_LOADRAW, FSOUND_MPEGACCURATE, FSOUND_MPEGHALFRATE, FSOUND_FORCEMONO
261 Playback behaviour - FSOUND_STREAMABLE, FSOUND_ENABLEFX
262 PlayStation 2 only - FSOUND_USECORE0, FSOUND_USECORE1, FSOUND_LOADMEMORYIOP
264 See flag descriptions for what these do.
267 #define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */
268 #define FSOUND_LOOP_NORMAL 0x00000002 /* For forward looping samples. */
269 #define FSOUND_LOOP_BIDI 0x00000004 /* For bidirectional looping samples. (no effect if in hardware). */
270 #define FSOUND_8BITS 0x00000008 /* For 8 bit samples. */
271 #define FSOUND_16BITS 0x00000010 /* For 16 bit samples. */
272 #define FSOUND_MONO 0x00000020 /* For mono samples. */
273 #define FSOUND_STEREO 0x00000040 /* For stereo samples. */
274 #define FSOUND_UNSIGNED 0x00000080 /* For user created source data containing unsigned samples. */
275 #define FSOUND_SIGNED 0x00000100 /* For user created source data containing signed data. */
276 #define FSOUND_DELTA 0x00000200 /* For user created source data stored as delta values. */
277 #define FSOUND_IT214 0x00000400 /* For user created source data stored using IT214 compression. */
278 #define FSOUND_IT215 0x00000800 /* For user created source data stored using IT215 compression. */
279 #define FSOUND_HW3D 0x00001000 /* Attempts to make samples use 3d hardware acceleration. (if the card supports it) */
280 #define FSOUND_2D 0x00002000 /* Tells software (not hardware) based sample not to be included in 3d processing. */
281 #define FSOUND_STREAMABLE 0x00004000 /* For a streamimg sound where you feed the data to it. */
282 #define FSOUND_LOADMEMORY 0x00008000 /* "name" will be interpreted as a pointer to data for streaming and samples. */
283 #define FSOUND_LOADRAW 0x00010000 /* Will ignore file format and treat as raw pcm. */
284 #define FSOUND_MPEGACCURATE 0x00020000 /* For FSOUND_Stream_Open - for accurate FSOUND_Stream_GetLengthMs/FSOUND_Stream_SetTime. WARNING, see FSOUND_Stream_Open for inital opening time performance issues. */
285 #define FSOUND_FORCEMONO 0x00040000 /* For forcing stereo streams and samples to be mono - needed if using FSOUND_HW3D and stereo data - incurs a small speed hit for streams */
286 #define FSOUND_HW2D 0x00080000 /* 2D hardware sounds. allows hardware specific effects */
287 #define FSOUND_ENABLEFX 0x00100000 /* Allows DX8 FX to be played back on a sound. Requires DirectX 8 - Note these sounds cannot be played more than once, be 8 bit, be less than a certain size, or have a changing frequency */
288 #define FSOUND_MPEGHALFRATE 0x00200000 /* For FMODCE only - decodes mpeg streams using a lower quality decode, but faster execution */
289 #define FSOUND_IMAADPCM 0x00400000 /* Contents are stored compressed as IMA ADPCM */
290 #define FSOUND_VAG 0x00800000 /* For PS2 only - Contents are compressed as Sony VAG format */
291 #define FSOUND_NONBLOCKING 0x01000000 /* For FSOUND_Stream_Open/FMUSIC_LoadSong - Causes stream or music to open in the background and not block the foreground app. See FSOUND_Stream_GetOpenState or FMUSIC_GetOpenState to determine when it IS ready. */
292 #define FSOUND_GCADPCM 0x02000000 /* For Gamecube only - Contents are compressed as Gamecube DSP-ADPCM format */
293 #define FSOUND_MULTICHANNEL 0x04000000 /* For PS2 and Gamecube only - Contents are interleaved into a multi-channel (more than stereo) format */
294 #define FSOUND_USECORE0 0x08000000 /* For PS2 only - Sample/Stream is forced to use hardware voices 00-23 */
295 #define FSOUND_USECORE1 0x10000000 /* For PS2 only - Sample/Stream is forced to use hardware voices 24-47 */
296 #define FSOUND_LOADMEMORYIOP 0x20000000 /* For PS2 only - "name" will be interpreted as a pointer to data for streaming and samples. The address provided will be an IOP address */
297 #define FSOUND_IGNORETAGS 0x40000000 /* Skips id3v2 etc tag checks when opening a stream, to reduce seek/read overhead when opening files (helps with CD performance) */
298 #define FSOUND_STREAM_NET 0x80000000 /* Specifies an internet stream */
300 #define FSOUND_NORMAL (FSOUND_16BITS | FSOUND_SIGNED | FSOUND_MONO)
312 Playback method for a CD Audio track, with FSOUND_CD_SetPlayMode
315 FSOUND_CD_SetPlayMode
319 #define FSOUND_CD_PLAYCONTINUOUS 0 /* Starts from the current track and plays to end of CD. */
320 #define FSOUND_CD_PLAYONCE 1 /* Plays the specified track then stops. */
321 #define FSOUND_CD_PLAYLOOPED 2 /* Plays the specified track looped, forever until stopped manually. */
322 #define FSOUND_CD_PLAYRANDOM 3 /* Plays tracks in random order */
333 Miscellaneous values for FMOD functions.
343 #define FSOUND_FREE -1 /* value to play on any free channel, or to allocate a sample in a free sample slot. */
344 #define FSOUND_UNMANAGED -2 /* value to allocate a sample that is NOT managed by FSOUND or placed in a sample slot. */
345 #define FSOUND_ALL -3 /* for a channel index , this flag will affect ALL channels available! Not supported by every function. */
346 #define FSOUND_STEREOPAN -1 /* value for FSOUND_SetPan so that stereo sounds are not played at half volume. See FSOUND_SetPan for more on this. */
347 #define FSOUND_SYSTEMCHANNEL -1000 /* special 'channel' ID for all channel based functions that want to alter the global FSOUND software mixing output channel */
348 #define FSOUND_SYSTEMSAMPLE -1000 /* special 'sample' ID for all sample based functions that want to alter the global FSOUND software mixing output sample */
357 Structure defining a reverb environment.
358 For more indepth descriptions of the reverb properties under win32, please see the EAX2 and EAX3
359 documentation at http://developer.creative.com/ under the 'downloads' section.
360 If they do not have the EAX3 documentation, then most information can be attained from
361 the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of EAX2.
362 Note the default reverb properties are the same as the FSOUND_PRESET_GENERIC preset.
363 Note that integer values that typically range from -10,000 to 1000 are represented in decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear.
364 PORTABILITY: Each member has the platform it supports in braces ie (win32/xbox).
365 Some reverb parameters are only supported in win32 and some only on xbox. If all parameters are set then the reverb should product a similar effect on either platform.
367 The numerical values listed below are the maximum, minimum and default values for each variable respectively.
370 FSOUND_Reverb_SetProperties
371 FSOUND_Reverb_GetProperties
372 FSOUND_REVERB_PRESETS
376 typedef struct _FSOUND_REVERB_PROPERTIES /* MIN MAX DEFAULT DESCRIPTION */
378 unsigned int Environment; /* 0 , 25 , 0 , sets all listener properties (WIN32/PS2 only) */
379 float EnvSize; /* 1.0 , 100.0 , 7.5 , environment size in meters (WIN32 only) */
380 float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (WIN32/XBOX) */
381 int Room; /* -10000, 0 , -1000 , room effect level (at mid frequencies) (WIN32/XBOX/PS2) */
382 int RoomHF; /* -10000, 0 , -100 , relative room effect level at high frequencies (WIN32/XBOX) */
383 int RoomLF; /* -10000, 0 , 0 , relative room effect level at low frequencies (WIN32 only) */
384 float DecayTime; /* 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (WIN32/XBOX) */
385 float DecayHFRatio; /* 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (WIN32/XBOX) */
386 float DecayLFRatio; /* 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (WIN32 only) */
387 int Reflections; /* -10000, 1000 , -2602 , early reflections level relative to room effect (WIN32/XBOX) */
388 float ReflectionsDelay; /* 0.0 , 0.3 , 0.007 , initial reflection delay time (WIN32/XBOX) */
389 float ReflectionsPan[3]; /* , , [0,0,0], early reflections panning vector (WIN32 only) */
390 int Reverb; /* -10000, 2000 , 200 , late reverberation level relative to room effect (WIN32/XBOX) */
391 float ReverbDelay; /* 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (WIN32/XBOX) */
392 float ReverbPan[3]; /* , , [0,0,0], late reverberation panning vector (WIN32 only) */
393 float EchoTime; /* .075 , 0.25 , 0.25 , echo time (WIN32/PS2 only. PS2 = Delay time for ECHO/DELAY modes only) */
394 float EchoDepth; /* 0.0 , 1.0 , 0.0 , echo depth (WIN32/PS2 only. PS2 = Feedback level for ECHO mode only) */
395 float ModulationTime; /* 0.04 , 4.0 , 0.25 , modulation time (WIN32 only) */
396 float ModulationDepth; /* 0.0 , 1.0 , 0.0 , modulation depth (WIN32 only) */
397 float AirAbsorptionHF; /* -100 , 0.0 , -5.0 , change in level per meter at high frequencies (WIN32 only) */
398 float HFReference; /* 1000.0, 20000 , 5000.0 , reference high frequency (hz) (WIN32/XBOX) */
399 float LFReference; /* 20.0 , 1000.0, 250.0 , reference low frequency (hz) (WIN32 only) */
400 float RoomRolloffFactor; /* 0.0 , 10.0 , 0.0 , like FSOUND_3D_SetRolloffFactor but for room effect (WIN32/XBOX) */
401 float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (XBOX only) */
402 float Density; /* 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (XBOX only) */
403 unsigned int Flags; /* FSOUND_REVERB_FLAGS - modifies the behavior of above properties (WIN32/PS2 only) */
404 } FSOUND_REVERB_PROPERTIES;
414 Values for the Flags member of the FSOUND_REVERB_PROPERTIES structure.
417 FSOUND_REVERB_PROPERTIES
420 #define FSOUND_REVERB_FLAGS_DECAYTIMESCALE 0x00000001 /* 'EnvSize' affects reverberation decay time */
421 #define FSOUND_REVERB_FLAGS_REFLECTIONSSCALE 0x00000002 /* 'EnvSize' affects reflection level */
422 #define FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE 0x00000004 /* 'EnvSize' affects initial reflection delay time */
423 #define FSOUND_REVERB_FLAGS_REVERBSCALE 0x00000008 /* 'EnvSize' affects reflections level */
424 #define FSOUND_REVERB_FLAGS_REVERBDELAYSCALE 0x00000010 /* 'EnvSize' affects late reverberation delay time */
425 #define FSOUND_REVERB_FLAGS_DECAYHFLIMIT 0x00000020 /* AirAbsorptionHF affects DecayHFRatio */
426 #define FSOUND_REVERB_FLAGS_ECHOTIMESCALE 0x00000040 /* 'EnvSize' affects echo time */
427 #define FSOUND_REVERB_FLAGS_MODULATIONTIMESCALE 0x00000080 /* 'EnvSize' affects modulation time */
428 #define FSOUND_REVERB_FLAGS_CORE0 0x00000100 /* PS2 Only - Reverb is applied to CORE0 (hw voices 0-23) */
429 #define FSOUND_REVERB_FLAGS_CORE1 0x00000200 /* PS2 Only - Reverb is applied to CORE1 (hw voices 24-47) */
430 #define FSOUND_REVERB_FLAGS_DEFAULT (FSOUND_REVERB_FLAGS_DECAYTIMESCALE | \
431 FSOUND_REVERB_FLAGS_REFLECTIONSSCALE | \
432 FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE | \
433 FSOUND_REVERB_FLAGS_REVERBSCALE | \
434 FSOUND_REVERB_FLAGS_REVERBDELAYSCALE | \
435 FSOUND_REVERB_FLAGS_DECAYHFLIMIT | \
436 FSOUND_REVERB_FLAGS_CORE0 | \
437 FSOUND_REVERB_FLAGS_CORE1 )
447 FSOUND_REVERB_PRESETS
450 A set of predefined environment PARAMETERS, created by Creative Labs
451 These are used to initialize an FSOUND_REVERB_PROPERTIES structure statically.
453 FSOUND_REVERB_PROPERTIES prop = FSOUND_PRESET_GENERIC;
456 FSOUND_Reverb_SetProperties
459 /* Env Size Diffus Room RoomHF RmLF DecTm DecHF DecLF Refl RefDel RefPan Revb RevDel ReverbPan EchoTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff Diffus Densty FLAGS */
460 #define FSOUND_PRESET_OFF {0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f }
461 #define FSOUND_PRESET_GENERIC {0, 7.5f, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
462 #define FSOUND_PRESET_PADDEDCELL {1, 1.4f, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, { 0.0f,0.0f,0.0f }, 207, 0.002f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
463 #define FSOUND_PRESET_ROOM {2, 1.9f, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, { 0.0f,0.0f,0.0f }, 53, 0.003f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
464 #define FSOUND_PRESET_BATHROOM {3, 1.4f, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, { 0.0f,0.0f,0.0f }, 1030, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 60.0f, 0x3f }
465 #define FSOUND_PRESET_LIVINGROOM {4, 2.5f, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, { 0.0f,0.0f,0.0f }, -1104, 0.004f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
466 #define FSOUND_PRESET_STONEROOM {5, 11.6f, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, { 0.0f,0.0f,0.0f }, 83, 0.017f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
467 #define FSOUND_PRESET_AUDITORIUM {6, 21.6f, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, { 0.0f,0.0f,0.0f }, -289, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
468 #define FSOUND_PRESET_CONCERTHALL {7, 19.6f, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, { 0.0f,0.0f,0.0f }, -2, 0.029f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
469 #define FSOUND_PRESET_CAVE {8, 14.6f, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, { 0.0f,0.0f,0.0f }, -302, 0.022f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
470 #define FSOUND_PRESET_ARENA {9, 36.2f, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, { 0.0f,0.0f,0.0f }, 16, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
471 #define FSOUND_PRESET_HANGAR {10, 50.3f, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, { 0.0f,0.0f,0.0f }, 198, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
472 #define FSOUND_PRESET_CARPETTEDHALLWAY {11, 1.9f, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, { 0.0f,0.0f,0.0f }, -1630, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
473 #define FSOUND_PRESET_HALLWAY {12, 1.8f, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, { 0.0f,0.0f,0.0f }, 441, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
474 #define FSOUND_PRESET_STONECORRIDOR {13, 13.5f, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, { 0.0f,0.0f,0.0f }, 395, 0.020f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
475 #define FSOUND_PRESET_ALLEY {14, 7.5f, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, { 0.0f,0.0f,0.0f }, -4, 0.011f, { 0.0f,0.0f,0.0f }, 0.125f, 0.95f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
476 #define FSOUND_PRESET_FOREST {15, 38.0f, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, { 0.0f,0.0f,0.0f }, -229, 0.088f, { 0.0f,0.0f,0.0f }, 0.125f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 79.0f, 100.0f, 0x3f }
477 #define FSOUND_PRESET_CITY {16, 7.5f, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, { 0.0f,0.0f,0.0f }, -1691, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 50.0f, 100.0f, 0x3f }
478 #define FSOUND_PRESET_MOUNTAINS {17, 100.0f, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, { 0.0f,0.0f,0.0f }, -1434, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 27.0f, 100.0f, 0x1f }
479 #define FSOUND_PRESET_QUARRY {18, 17.5f, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, { 0.0f,0.0f,0.0f }, 500, 0.025f, { 0.0f,0.0f,0.0f }, 0.125f, 0.70f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
480 #define FSOUND_PRESET_PLAIN {19, 42.5f, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, { 0.0f,0.0f,0.0f }, -1926, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 21.0f, 100.0f, 0x3f }
481 #define FSOUND_PRESET_PARKINGLOT {20, 8.3f, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, { 0.0f,0.0f,0.0f }, -1153, 0.012f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
482 #define FSOUND_PRESET_SEWERPIPE {21, 1.7f, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, { 0.0f,0.0f,0.0f }, 1023, 0.021f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f }
483 #define FSOUND_PRESET_UNDERWATER {22, 1.8f, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, { 0.0f,0.0f,0.0f }, 1700, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 1.18f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f }
485 /* Non I3DL2 presets */
487 #define FSOUND_PRESET_DRUGGED {23, 1.9f, 0.50f, -1000, 0, 0, 8.39f, 1.39f, 1.0f, -115, 0.002f, { 0.0f,0.0f,0.0f }, 985, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
488 #define FSOUND_PRESET_DIZZY {24, 1.8f, 0.60f, -1000, -400, 0, 17.23f, 0.56f, 1.0f, -1713, 0.020f, { 0.0f,0.0f,0.0f }, -613, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.81f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
489 #define FSOUND_PRESET_PSYCHOTIC {25, 1.0f, 0.50f, -1000, -151, 0, 7.56f, 0.91f, 1.0f, -626, 0.020f, { 0.0f,0.0f,0.0f }, 774, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 4.00f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f }
491 /* PlayStation 2 Only presets */
493 #define FSOUND_PRESET_PS2_ROOM {1, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
494 #define FSOUND_PRESET_PS2_STUDIO_A {2, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
495 #define FSOUND_PRESET_PS2_STUDIO_B {3, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
496 #define FSOUND_PRESET_PS2_STUDIO_C {4, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
497 #define FSOUND_PRESET_PS2_HALL {5, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
498 #define FSOUND_PRESET_PS2_SPACE {6, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
499 #define FSOUND_PRESET_PS2_ECHO {7, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
500 #define FSOUND_PRESET_PS2_DELAY {8, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
501 #define FSOUND_PRESET_PS2_PIPE {9, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f }
510 Structure defining the properties for a reverb source, related to a FSOUND channel.
511 For more indepth descriptions of the reverb properties under win32, please see the EAX3
512 documentation at http://developer.creative.com/ under the 'downloads' section.
513 If they do not have the EAX3 documentation, then most information can be attained from
514 the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of
517 Note the default reverb properties are the same as the FSOUND_PRESET_GENERIC preset.
518 Note that integer values that typically range from -10,000 to 1000 are represented in
519 decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear.
520 PORTABILITY: Each member has the platform it supports in braces ie (win32/xbox).
521 Some reverb parameters are only supported in win32 and some only on xbox. If all parameters are set then
522 the reverb should product a similar effect on either platform.
523 Linux and FMODCE do not support the reverb api.
525 The numerical values listed below are the maximum, minimum and default values for each variable respectively.
528 FSOUND_Reverb_SetChannelProperties
529 FSOUND_Reverb_GetChannelProperties
530 FSOUND_REVERB_CHANNELFLAGS
533 typedef struct _FSOUND_REVERB_CHANNELPROPERTIES /* MIN MAX DEFAULT */
535 int Direct; /* -10000, 1000, 0, direct path level (at low and mid frequencies) (WIN32/XBOX) */
536 int DirectHF; /* -10000, 0, 0, relative direct path level at high frequencies (WIN32/XBOX) */
537 int Room; /* -10000, 1000, 0, room effect level (at low and mid frequencies) (WIN32/XBOX/PS2) */
538 int RoomHF; /* -10000, 0, 0, relative room effect level at high frequencies (WIN32/XBOX) */
539 int Obstruction; /* -10000, 0, 0, main obstruction control (attenuation at high frequencies) (WIN32/XBOX) */
540 float ObstructionLFRatio; /* 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (WIN32/XBOX) */
541 int Occlusion; /* -10000, 0, 0, main occlusion control (attenuation at high frequencies) (WIN32/XBOX) */
542 float OcclusionLFRatio; /* 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (WIN32/XBOX) */
543 float OcclusionRoomRatio; /* 0.0, 10.0, 1.5, relative occlusion control for room effect (WIN32) */
544 float OcclusionDirectRatio; /* 0.0, 10.0, 1.0, relative occlusion control for direct path (WIN32) */
545 int Exclusion; /* -10000, 0, 0, main exlusion control (attenuation at high frequencies) (WIN32) */
546 float ExclusionLFRatio; /* 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (WIN32) */
547 int OutsideVolumeHF; /* -10000, 0, 0, outside sound cone level at high frequencies (WIN32) */
548 float DopplerFactor; /* 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (WIN32) */
549 float RolloffFactor; /* 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (WIN32) */
550 float RoomRolloffFactor; /* 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (WIN32/XBOX) */
551 float AirAbsorptionFactor; /* 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FSOUND_REVERB_PROPERTIES (WIN32) */
552 int Flags; /* FSOUND_REVERB_CHANNELFLAGS - modifies the behavior of properties (WIN32) */
553 } FSOUND_REVERB_CHANNELPROPERTIES;
560 FSOUND_REVERB_CHANNELFLAGS
563 Values for the Flags member of the FSOUND_REVERB_CHANNELPROPERTIES structure.
566 FSOUND_REVERB_CHANNELPROPERTIES
569 #define FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */
570 #define FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */
571 #define FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */
572 #define FSOUND_REVERB_CHANNELFLAGS_DEFAULT (FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \
573 FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO| \
574 FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO)
582 These values are used with FSOUND_FX_Enable to enable DirectX 8 FX for a channel.
588 FSOUND_FX_SetCompressor
589 FSOUND_FX_SetDistortion
593 FSOUND_FX_SetI3DL2Reverb
595 FSOUND_FX_SetWavesReverb
601 FSOUND_FX_COMPRESSOR,
602 FSOUND_FX_DISTORTION,
606 FSOUND_FX_I3DL2REVERB,
608 FSOUND_FX_WAVES_REVERB,
617 These are speaker types defined for use with the FSOUND_SetSpeakerMode command.
618 Note - Only reliably works with FSOUND_OUTPUT_DSOUND or FSOUND_OUTPUT_XBOX output modes. Other output modes will only
619 interpret FSOUND_SPEAKERMODE_MONO and set everything else to be stereo.
621 Using either DolbyDigital or DTS will use whatever 5.1 digital mode is available if destination hardware is unsure.
624 FSOUND_SetSpeakerMode
628 enum FSOUND_SPEAKERMODES
630 FSOUND_SPEAKERMODE_DOLBYDIGITAL, /* Dolby Digital Output (XBOX or PC only). */
631 FSOUND_SPEAKERMODE_HEADPHONES, /* The speakers are headphones. */
632 FSOUND_SPEAKERMODE_MONO, /* The speakers are monaural. */
633 FSOUND_SPEAKERMODE_QUAD, /* The speakers are quadraphonic. */
634 FSOUND_SPEAKERMODE_STEREO, /* The speakers are stereo (default value). */
635 FSOUND_SPEAKERMODE_SURROUND, /* The speakers are surround sound. */
636 FSOUND_SPEAKERMODE_DTS, /* DTS output (XBOX only). */
637 FSOUND_SPEAKERMODE_PROLOGIC2, /* Dolby Prologic 2. Playstation 2 and Gamecube only. PlayStation 2 doesnt support interior panning, but supports 48 voices simultaneously. */
638 FSOUND_SPEAKERMODE_PROLOGIC2_INTERIOR /* Dolby Prologic 2. Playstation 2 and Gamecube only. PlayStation 2 does support interior panning, but only supports 24 voices simultaneously. */
649 Initialization flags. Use them with FSOUND_Init in the flags parameter to change various behaviour.
651 FSOUND_INIT_ENABLESYSTEMCHANNELFX Is an init mode which enables the FSOUND mixer buffer to be affected by DirectX 8 effects.
652 Note that due to limitations of DirectSound, FSOUND_Init may fail if this is enabled because the buffersize is too small.
653 This can be fixed with FSOUND_SetBufferSize. Increase the BufferSize until it works.
654 When it is enabled you can use the FSOUND_FX api, and use FSOUND_SYSTEMCHANNEL as the channel id when setting parameters.
660 #define FSOUND_INIT_USEDEFAULTMIDISYNTH 0x0001 /* Win32 only - Causes MIDI playback to force software decoding. */
661 #define FSOUND_INIT_GLOBALFOCUS 0x0002 /* Win32 only - For DirectSound output - sound is not muted when window is out of focus. */
662 #define FSOUND_INIT_ENABLESYSTEMCHANNELFX 0x0004 /* Win32 only - For DirectSound output - Allows FSOUND_FX api to be used on global software mixer output! (use FSOUND_SYSTEMCHANNEL as channel id) */
663 #define FSOUND_INIT_ACCURATEVULEVELS 0x0008 /* This latency adjusts FSOUND_GetCurrentLevels, but incurs a small cpu and memory hit */
664 #define FSOUND_INIT_PS2_DISABLECORE0REVERB 0x0010 /* PS2 only - Disable reverb on CORE 0 (SPU2 voices 00-23) to regain SRAM */
665 #define FSOUND_INIT_PS2_DISABLECORE1REVERB 0x0020 /* PS2 only - Disable reverb on CORE 1 (SPU2 voices 24-47) to regain SRAM */
666 #define FSOUND_INIT_PS2_SWAPDMACORES 0x0040 /* PS2 only - By default FMOD uses DMA CH0 for mixing, CH1 for uploads, this flag swaps them around */
667 #define FSOUND_INIT_DONTLATENCYADJUST 0x0080 /* Callbacks are not latency adjusted, and are called at mix time. Also information functions are immediate */
668 #define FSOUND_INIT_GC_INITLIBS 0x0100 /* GC only - Initializes GC audio libraries */
669 #define FSOUND_INIT_STREAM_FROM_MAIN_THREAD 0x0200 /* Turns off fmod streamer thread, and makes streaming update from FSOUND_Update called by the user */
670 #define FSOUND_INIT_PS2_USEVOLUMERAMPING 0x0400 /* PS2 only - Turns on volume ramping system to remove hardware clicks. */
671 #define FSOUND_INIT_DSOUND_DEFERRED 0x0800 /* Win32 only - For DirectSound output. 3D commands are batched together and executed at FSOUND_Update. */
672 #define FSOUND_INIT_DSOUND_HRTF_LIGHT 0x1000 /* Win32 only - For DirectSound output. FSOUND_HW3D buffers use a slightly higher quality algorithm when 3d hardware acceleration is not present. */
673 #define FSOUND_INIT_DSOUND_HRTF_FULL 0x2000 /* Win32 only - For DirectSound output. FSOUND_HW3D buffers use full quality 3d playback when 3d hardware acceleration is not present. */
681 Status values for internet streams. Use FSOUND_Stream_Net_GetStatus to get the current status of an internet stream.
684 FSOUND_Stream_Net_GetStatus
687 enum FSOUND_STREAM_NET_STATUS
689 FSOUND_STREAM_NET_NOTCONNECTED = 0, /* Stream hasn't connected yet */
690 FSOUND_STREAM_NET_CONNECTING, /* Stream is connecting to remote host */
691 FSOUND_STREAM_NET_BUFFERING, /* Stream is buffering data */
692 FSOUND_STREAM_NET_READY, /* Stream is ready to play */
693 FSOUND_STREAM_NET_ERROR /* Stream has suffered a fatal error */
701 Describes the type of a particular tag field.
704 FSOUND_Stream_GetNumTagFields
705 FSOUND_Stream_GetTagField
706 FSOUND_Stream_FindTagField
709 enum FSOUND_TAGFIELD_TYPE
711 FSOUND_TAGFIELD_VORBISCOMMENT = 0, /* A vorbis comment */
712 FSOUND_TAGFIELD_ID3V1, /* Part of an ID3v1 tag */
713 FSOUND_TAGFIELD_ID3V2, /* An ID3v2 frame */
714 FSOUND_TAGFIELD_SHOUTCAST, /* A SHOUTcast header line */
715 FSOUND_TAGFIELD_ICECAST, /* An Icecast header line */
716 FSOUND_TAGFIELD_ASF /* An Advanced Streaming Format header line */
727 These values describe the protocol and format of an internet stream. Use FSOUND_Stream_Net_GetStatus to retrieve this information for an open internet stream.
730 FSOUND_Stream_Net_GetStatus
733 #define FSOUND_PROTOCOL_SHOUTCAST 0x00000001
734 #define FSOUND_PROTOCOL_ICECAST 0x00000002
735 #define FSOUND_PROTOCOL_HTTP 0x00000004
736 #define FSOUND_FORMAT_MPEG 0x00010000
737 #define FSOUND_FORMAT_OGGVORBIS 0x00020000
745 Structure defining a CD table of contents. This structure is returned as a tag from FSOUND_Stream_FindTagField when the tag name "CD_TOC" is specified.
746 Note: All tracks on the CD - including data tracks- will be represented in this structure so it's use for anything other than generating disc id information is not recommended.
747 See the cdda example program for info on retrieving and using this structure.
751 FSOUND_Stream_FindTagField
754 typedef struct _FSOUND_TOC_TAG
756 char name[4]; /* The string "TOC", just in case this structure is accidentally treated as a string */
757 int numtracks; /* The number of tracks on the CD */
758 int min[100]; /* The start offset of each track in minutes */
759 int sec[100]; /* The start offset of each track in seconds */
760 int frame[100]; /* The start offset of each track in frames */
765 /* ========================================================================================== */
766 /* FUNCTION PROTOTYPES */
767 /* ========================================================================================== */
773 /* ================================== */
774 /* Initialization / Global functions. */
775 /* ================================== */
778 PRE - FSOUND_Init functions. These can't be called after FSOUND_Init is
779 called (they will fail). They set up FMOD system functionality.
782 DLL_API signed char F_API FSOUND_SetOutput(int outputtype);
783 DLL_API signed char F_API FSOUND_SetDriver(int driver);
784 DLL_API signed char F_API FSOUND_SetMixer(int mixer);
785 DLL_API signed char F_API FSOUND_SetBufferSize(int len_ms);
786 DLL_API signed char F_API FSOUND_SetHWND(void *hwnd);
787 DLL_API signed char F_API FSOUND_SetMinHardwareChannels(int min);
788 DLL_API signed char F_API FSOUND_SetMaxHardwareChannels(int max);
789 DLL_API signed char F_API FSOUND_SetMemorySystem(void *pool,
791 FSOUND_ALLOCCALLBACK useralloc,
792 FSOUND_REALLOCCALLBACK userrealloc,
793 FSOUND_FREECALLBACK userfree);
795 Main initialization / closedown functions.
796 Note : Use FSOUND_INIT_USEDEFAULTMIDISYNTH with FSOUND_Init for software override
798 : Use FSOUND_INIT_GLOBALFOCUS with FSOUND_Init to make sound audible no matter
799 which window is in focus. (FSOUND_OUTPUT_DSOUND only)
802 DLL_API signed char F_API FSOUND_Init(int mixrate, int maxsoftwarechannels, unsigned int flags);
803 DLL_API void F_API FSOUND_Close();
806 Runtime system level functions
809 DLL_API void F_API FSOUND_Update(); /* This is called to update 3d sound / non-realtime output */
811 DLL_API void F_API FSOUND_SetSpeakerMode(unsigned int speakermode);
812 DLL_API void F_API FSOUND_SetSFXMasterVolume(int volume);
813 DLL_API void F_API FSOUND_SetPanSeperation(float pansep);
814 DLL_API void F_API FSOUND_File_SetCallbacks(FSOUND_OPENCALLBACK useropen,
815 FSOUND_CLOSECALLBACK userclose,
816 FSOUND_READCALLBACK userread,
817 FSOUND_SEEKCALLBACK userseek,
818 FSOUND_TELLCALLBACK usertell);
821 System information functions.
824 DLL_API int F_API FSOUND_GetError();
825 DLL_API float F_API FSOUND_GetVersion();
826 DLL_API int F_API FSOUND_GetOutput();
827 DLL_API void * F_API FSOUND_GetOutputHandle();
828 DLL_API int F_API FSOUND_GetDriver();
829 DLL_API int F_API FSOUND_GetMixer();
830 DLL_API int F_API FSOUND_GetNumDrivers();
831 DLL_API const char * F_API FSOUND_GetDriverName(int id);
832 DLL_API signed char F_API FSOUND_GetDriverCaps(int id, unsigned int *caps);
833 DLL_API int F_API FSOUND_GetOutputRate();
834 DLL_API int F_API FSOUND_GetMaxChannels();
835 DLL_API int F_API FSOUND_GetMaxSamples();
836 DLL_API int F_API FSOUND_GetSFXMasterVolume();
837 DLL_API signed char F_API FSOUND_GetNumHWChannels(int *num2d, int *num3d, int *total);
838 DLL_API int F_API FSOUND_GetChannelsPlaying();
839 DLL_API float F_API FSOUND_GetCPUUsage();
840 DLL_API void F_API FSOUND_GetMemoryStats(unsigned int *currentalloced, unsigned int *maxalloced);
842 /* =================================== */
843 /* Sample management / load functions. */
844 /* =================================== */
847 Sample creation and management functions
848 Note : Use FSOUND_LOADMEMORY flag with FSOUND_Sample_Load to load from memory.
849 Use FSOUND_LOADRAW flag with FSOUND_Sample_Load to treat as as raw pcm data.
852 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Load(int index, const char *name_or_data, unsigned int mode, int offset, int length);
853 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Alloc(int index, int length, unsigned int mode, int deffreq, int defvol, int defpan, int defpri);
854 DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr);
855 DLL_API signed char F_API FSOUND_Sample_Upload(FSOUND_SAMPLE *sptr, void *srcdata, unsigned int mode);
856 DLL_API signed char F_API FSOUND_Sample_Lock(FSOUND_SAMPLE *sptr, int offset, int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2);
857 DLL_API signed char F_API FSOUND_Sample_Unlock(FSOUND_SAMPLE *sptr, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2);
860 Sample control functions
863 DLL_API signed char F_API FSOUND_Sample_SetMode(FSOUND_SAMPLE *sptr, unsigned int mode);
864 DLL_API signed char F_API FSOUND_Sample_SetLoopPoints(FSOUND_SAMPLE *sptr, int loopstart, int loopend);
865 DLL_API signed char F_API FSOUND_Sample_SetDefaults(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri);
866 DLL_API signed char F_API FSOUND_Sample_SetDefaultsEx(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri, int varfreq, int varvol, int varpan);
867 DLL_API signed char F_API FSOUND_Sample_SetMinMaxDistance(FSOUND_SAMPLE *sptr, float min, float max);
868 DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max);
871 Sample information functions
874 DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno);
875 DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr);
876 DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr);
877 DLL_API signed char F_API FSOUND_Sample_GetLoopPoints(FSOUND_SAMPLE *sptr, int *loopstart, int *loopend);
878 DLL_API signed char F_API FSOUND_Sample_GetDefaults(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri);
879 DLL_API signed char F_API FSOUND_Sample_GetDefaultsEx(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri, int *varfreq, int *varvol, int *varpan);
880 DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr);
881 DLL_API signed char F_API FSOUND_Sample_GetMinMaxDistance(FSOUND_SAMPLE *sptr, float *min, float *max);
883 /* ============================ */
884 /* Channel control functions. */
885 /* ============================ */
888 Playing and stopping sounds.
889 Note : Use FSOUND_FREE as the 'channel' variable, to let FMOD pick a free channel for you.
890 Use FSOUND_ALL as the 'channel' variable to control ALL channels with one function call!
893 DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr);
894 DLL_API int F_API FSOUND_PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
895 DLL_API signed char F_API FSOUND_StopSound(int channel);
898 Functions to control playback of a channel.
899 Note : FSOUND_ALL can be used on most of these functions as a channel value.
902 DLL_API signed char F_API FSOUND_SetFrequency(int channel, int freq);
903 DLL_API signed char F_API FSOUND_SetVolume(int channel, int vol);
904 DLL_API signed char F_API FSOUND_SetVolumeAbsolute(int channel, int vol);
905 DLL_API signed char F_API FSOUND_SetPan(int channel, int pan);
906 DLL_API signed char F_API FSOUND_SetSurround(int channel, signed char surround);
907 DLL_API signed char F_API FSOUND_SetMute(int channel, signed char mute);
908 DLL_API signed char F_API FSOUND_SetPriority(int channel, int priority);
909 DLL_API signed char F_API FSOUND_SetReserved(int channel, signed char reserved);
910 DLL_API signed char F_API FSOUND_SetPaused(int channel, signed char paused);
911 DLL_API signed char F_API FSOUND_SetLoopMode(int channel, unsigned int loopmode);
912 DLL_API signed char F_API FSOUND_SetCurrentPosition(int channel, unsigned int offset);
913 DLL_API signed char F_API FSOUND_3D_SetAttributes(int channel, const float *pos, const float *vel);
914 DLL_API signed char F_API FSOUND_3D_SetMinMaxDistance(int channel, float min, float max);
917 Channel information functions.
920 DLL_API signed char F_API FSOUND_IsPlaying(int channel);
921 DLL_API int F_API FSOUND_GetFrequency(int channel);
922 DLL_API int F_API FSOUND_GetVolume(int channel);
923 DLL_API int F_API FSOUND_GetAmplitude(int channel);
924 DLL_API int F_API FSOUND_GetPan(int channel);
925 DLL_API signed char F_API FSOUND_GetSurround(int channel);
926 DLL_API signed char F_API FSOUND_GetMute(int channel);
927 DLL_API int F_API FSOUND_GetPriority(int channel);
928 DLL_API signed char F_API FSOUND_GetReserved(int channel);
929 DLL_API signed char F_API FSOUND_GetPaused(int channel);
930 DLL_API unsigned int F_API FSOUND_GetLoopMode(int channel);
931 DLL_API unsigned int F_API FSOUND_GetCurrentPosition(int channel);
932 DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel);
933 DLL_API signed char F_API FSOUND_GetCurrentLevels(int channel, float *l, float *r);
934 DLL_API int F_API FSOUND_GetNumSubChannels(int channel);
935 DLL_API int F_API FSOUND_GetSubChannel(int channel, int subchannel);
936 DLL_API signed char F_API FSOUND_3D_GetAttributes(int channel, float *pos, float *vel);
937 DLL_API signed char F_API FSOUND_3D_GetMinMaxDistance(int channel, float *min, float *max);
939 /* ========================== */
940 /* Global 3D sound functions. */
941 /* ========================== */
944 See also 3d sample and channel based functions above.
945 Call FSOUND_Update once a frame to process 3d information.
948 DLL_API void F_API FSOUND_3D_Listener_SetAttributes(const float *pos, const float *vel, float fx, float fy, float fz, float tx, float ty, float tz);
949 DLL_API void F_API FSOUND_3D_Listener_GetAttributes(float *pos, float *vel, float *fx, float *fy, float *fz, float *tx, float *ty, float *tz);
950 DLL_API void F_API FSOUND_3D_Listener_SetCurrent(int current, int numlisteners); /* use this if you use multiple listeners / splitscreen */
951 DLL_API void F_API FSOUND_3D_SetDopplerFactor(float scale);
952 DLL_API void F_API FSOUND_3D_SetDistanceFactor(float scale);
953 DLL_API void F_API FSOUND_3D_SetRolloffFactor(float scale);
955 /* =================== */
957 /* =================== */
960 Functions to control DX8 only effects processing.
962 - FX enabled samples can only be played once at a time, not multiple times at once.
963 - Sounds have to be created with FSOUND_HW2D or FSOUND_HW3D for this to work.
964 - FSOUND_INIT_ENABLESYSTEMCHANNELFX can be used to apply hardware effect processing to the
965 global mixed output of FMOD's software channels.
966 - FSOUND_FX_Enable returns an FX handle that you can use to alter fx parameters.
967 - FSOUND_FX_Enable can be called multiple times in a row, even on the same FX type,
968 it will return a unique handle for each FX.
969 - FSOUND_FX_Enable cannot be called if the sound is playing or locked.
970 - FSOUND_FX_Disable must be called to reset/clear the FX from a channel.
973 DLL_API int F_API FSOUND_FX_Enable(int channel, unsigned int fxtype); /* See FSOUND_FX_MODES */
974 DLL_API signed char F_API FSOUND_FX_Disable(int channel); /* Disables all effects */
976 DLL_API signed char F_API FSOUND_FX_SetChorus(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase);
977 DLL_API signed char F_API FSOUND_FX_SetCompressor(int fxid, float Gain, float Attack, float Release, float Threshold, float Ratio, float Predelay);
978 DLL_API signed char F_API FSOUND_FX_SetDistortion(int fxid, float Gain, float Edge, float PostEQCenterFrequency, float PostEQBandwidth, float PreLowpassCutoff);
979 DLL_API signed char F_API FSOUND_FX_SetEcho(int fxid, float WetDryMix, float Feedback, float LeftDelay, float RightDelay, int PanDelay);
980 DLL_API signed char F_API FSOUND_FX_SetFlanger(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase);
981 DLL_API signed char F_API FSOUND_FX_SetGargle(int fxid, int RateHz, int WaveShape);
982 DLL_API signed char F_API FSOUND_FX_SetI3DL2Reverb(int fxid, int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference);
983 DLL_API signed char F_API FSOUND_FX_SetParamEQ(int fxid, float Center, float Bandwidth, float Gain);
984 DLL_API signed char F_API FSOUND_FX_SetWavesReverb(int fxid, float InGain, float ReverbMix, float ReverbTime, float HighFreqRTRatio);
986 /* ========================= */
987 /* File Streaming functions. */
988 /* ========================= */
991 Note : Use FSOUND_LOADMEMORY flag with FSOUND_Stream_Open to stream from memory.
992 Use FSOUND_LOADRAW flag with FSOUND_Stream_Open to treat stream as raw pcm data.
993 Use FSOUND_MPEGACCURATE flag with FSOUND_Stream_Open to open mpegs in 'accurate mode' for settime/gettime/getlengthms.
994 Use FSOUND_FREE as the 'channel' variable, to let FMOD pick a free channel for you.
997 DLL_API signed char F_API FSOUND_Stream_SetBufferSize(int ms); /* call this before opening streams, not after */
999 DLL_API FSOUND_STREAM * F_API FSOUND_Stream_Open(const char *name_or_data, unsigned int mode, int offset, int length);
1000 DLL_API FSOUND_STREAM * F_API FSOUND_Stream_Create(FSOUND_STREAMCALLBACK callback, int length, unsigned int mode, int samplerate, void *userdata);
1001 DLL_API signed char F_API FSOUND_Stream_Close(FSOUND_STREAM *stream);
1003 DLL_API int F_API FSOUND_Stream_Play(int channel, FSOUND_STREAM *stream);
1004 DLL_API int F_API FSOUND_Stream_PlayEx(int channel, FSOUND_STREAM *stream, FSOUND_DSPUNIT *dsp, signed char startpaused);
1005 DLL_API signed char F_API FSOUND_Stream_Stop(FSOUND_STREAM *stream);
1007 DLL_API signed char F_API FSOUND_Stream_SetPosition(FSOUND_STREAM *stream, unsigned int position);
1008 DLL_API unsigned int F_API FSOUND_Stream_GetPosition(FSOUND_STREAM *stream);
1009 DLL_API signed char F_API FSOUND_Stream_SetTime(FSOUND_STREAM *stream, int ms);
1010 DLL_API int F_API FSOUND_Stream_GetTime(FSOUND_STREAM *stream);
1011 DLL_API int F_API FSOUND_Stream_GetLength(FSOUND_STREAM *stream);
1012 DLL_API int F_API FSOUND_Stream_GetLengthMs(FSOUND_STREAM *stream);
1014 DLL_API signed char F_API FSOUND_Stream_SetMode(FSOUND_STREAM *stream, unsigned int mode);
1015 DLL_API unsigned int F_API FSOUND_Stream_GetMode(FSOUND_STREAM *stream);
1016 DLL_API signed char F_API FSOUND_Stream_SetLoopPoints(FSOUND_STREAM *stream, unsigned int loopstartpcm, unsigned int loopendpcm);
1017 DLL_API signed char F_API FSOUND_Stream_SetLoopCount(FSOUND_STREAM *stream, int count);
1018 DLL_API int F_API FSOUND_Stream_GetOpenState(FSOUND_STREAM *stream); /* use with FSOUND_NONBLOCKING opened streams */
1019 DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream);
1020 DLL_API FSOUND_DSPUNIT * F_API FSOUND_Stream_CreateDSP(FSOUND_STREAM *stream, FSOUND_DSPCALLBACK callback, int priority, void *userdata);
1022 DLL_API signed char F_API FSOUND_Stream_SetEndCallback(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, void *userdata);
1023 DLL_API signed char F_API FSOUND_Stream_SetSyncCallback(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, void *userdata);
1025 DLL_API FSOUND_SYNCPOINT * F_API FSOUND_Stream_AddSyncPoint(FSOUND_STREAM *stream, unsigned int pcmoffset, const char *name);
1026 DLL_API signed char F_API FSOUND_Stream_DeleteSyncPoint(FSOUND_SYNCPOINT *point);
1027 DLL_API int F_API FSOUND_Stream_GetNumSyncPoints(FSOUND_STREAM *stream);
1028 DLL_API FSOUND_SYNCPOINT * F_API FSOUND_Stream_GetSyncPoint(FSOUND_STREAM *stream, int index);
1029 DLL_API char * F_API FSOUND_Stream_GetSyncPointInfo(FSOUND_SYNCPOINT *point, unsigned int *pcmoffset);
1031 DLL_API signed char F_API FSOUND_Stream_SetSubStream(FSOUND_STREAM *stream, int index); /* For FMOD .FSB bank files. */
1032 DLL_API int F_API FSOUND_Stream_GetNumSubStreams(FSOUND_STREAM *stream); /* For FMOD .FSB bank files. */
1033 DLL_API signed char F_API FSOUND_Stream_SetSubStreamSentence(FSOUND_STREAM *stream, const int *sentencelist, int numitems);
1035 DLL_API signed char F_API FSOUND_Stream_GetNumTagFields(FSOUND_STREAM *stream, int *num);
1036 DLL_API signed char F_API FSOUND_Stream_GetTagField(FSOUND_STREAM *stream, int num, int *type, char **name, void **value, int *length);
1037 DLL_API signed char F_API FSOUND_Stream_FindTagField(FSOUND_STREAM *stream, int type, const char *name, void **value, int *length);
1040 Internet streaming functions
1043 DLL_API signed char F_API FSOUND_Stream_Net_SetProxy(const char *proxy);
1044 DLL_API char * F_API FSOUND_Stream_Net_GetLastServerStatus();
1045 DLL_API signed char F_API FSOUND_Stream_Net_SetBufferProperties(int buffersize, int prebuffer_percent, int rebuffer_percent);
1046 DLL_API signed char F_API FSOUND_Stream_Net_GetBufferProperties(int *buffersize, int *prebuffer_percent, int *rebuffer_percent);
1047 DLL_API signed char F_API FSOUND_Stream_Net_SetMetadataCallback(FSOUND_STREAM *stream, FSOUND_METADATACALLBACK callback, void *userdata);
1048 DLL_API signed char F_API FSOUND_Stream_Net_GetStatus(FSOUND_STREAM *stream, int *status, int *bufferpercentused, int *bitrate, unsigned int *flags);
1050 /* =================== */
1051 /* CD audio functions. */
1052 /* =================== */
1055 Note : 0 = default cdrom. Otherwise specify the drive letter, for example. 'D'.
1058 DLL_API signed char F_API FSOUND_CD_Play(char drive, int track);
1059 DLL_API void F_API FSOUND_CD_SetPlayMode(char drive, signed char mode);
1060 DLL_API signed char F_API FSOUND_CD_Stop(char drive);
1061 DLL_API signed char F_API FSOUND_CD_SetPaused(char drive, signed char paused);
1062 DLL_API signed char F_API FSOUND_CD_SetVolume(char drive, int volume);
1063 DLL_API signed char F_API FSOUND_CD_SetTrackTime(char drive, unsigned int ms);
1064 DLL_API signed char F_API FSOUND_CD_OpenTray(char drive, signed char open);
1066 DLL_API signed char F_API FSOUND_CD_GetPaused(char drive);
1067 DLL_API int F_API FSOUND_CD_GetTrack(char drive);
1068 DLL_API int F_API FSOUND_CD_GetNumTracks(char drive);
1069 DLL_API int F_API FSOUND_CD_GetVolume(char drive);
1070 DLL_API int F_API FSOUND_CD_GetTrackLength(char drive, int track);
1071 DLL_API int F_API FSOUND_CD_GetTrackTime(char drive);
1073 /* ============== */
1074 /* DSP functions. */
1075 /* ============== */
1078 DSP Unit control and information functions.
1079 These functions allow you access to the mixed stream that FMOD uses to play back sound on.
1082 DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_Create(FSOUND_DSPCALLBACK callback, int priority, void *userdata);
1083 DLL_API void F_API FSOUND_DSP_Free(FSOUND_DSPUNIT *unit);
1084 DLL_API void F_API FSOUND_DSP_SetPriority(FSOUND_DSPUNIT *unit, int priority);
1085 DLL_API int F_API FSOUND_DSP_GetPriority(FSOUND_DSPUNIT *unit);
1086 DLL_API void F_API FSOUND_DSP_SetActive(FSOUND_DSPUNIT *unit, signed char active);
1087 DLL_API signed char F_API FSOUND_DSP_GetActive(FSOUND_DSPUNIT *unit);
1090 Functions to get hold of FSOUND 'system DSP unit' handles.
1093 DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetClearUnit();
1094 DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetSFXUnit();
1095 DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetMusicUnit();
1096 DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetFFTUnit();
1097 DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetClipAndCopyUnit();
1100 Miscellaneous DSP functions
1101 Note for the spectrum analysis function to work, you have to enable the FFT DSP unit with
1102 the following code FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE);
1103 It is off by default to save cpu usage.
1106 DLL_API signed char F_API FSOUND_DSP_MixBuffers(void *destbuffer, void *srcbuffer, int len, int freq, int vol, int pan, unsigned int mode);
1107 DLL_API void F_API FSOUND_DSP_ClearMixBuffer();
1108 DLL_API int F_API FSOUND_DSP_GetBufferLength(); /* Length of each DSP update */
1109 DLL_API int F_API FSOUND_DSP_GetBufferLengthTotal(); /* Total buffer length due to FSOUND_SetBufferSize */
1110 DLL_API float * F_API FSOUND_DSP_GetSpectrum(); /* Array of 512 floats - call FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE)) for this to work. */
1112 /* =================================================================================== */
1113 /* Reverb functions. (eax2/eax3 reverb) (ONLY SUPPORTED ON WIN32 W/ FSOUND_HW3D FLAG) */
1114 /* =================================================================================== */
1117 See top of file for definitions and information on the reverb parameters.
1120 DLL_API signed char F_API FSOUND_Reverb_SetProperties(const FSOUND_REVERB_PROPERTIES *prop);
1121 DLL_API signed char F_API FSOUND_Reverb_GetProperties(FSOUND_REVERB_PROPERTIES *prop);
1122 DLL_API signed char F_API FSOUND_Reverb_SetChannelProperties(int channel, const FSOUND_REVERB_CHANNELPROPERTIES *prop);
1123 DLL_API signed char F_API FSOUND_Reverb_GetChannelProperties(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop);
1125 /* ===================================================== */
1126 /* Recording functions (ONLY SUPPORTED IN WIN32, WINCE) */
1127 /* ===================================================== */
1130 Recording initialization functions
1133 DLL_API signed char F_API FSOUND_Record_SetDriver(int outputtype);
1134 DLL_API int F_API FSOUND_Record_GetNumDrivers();
1135 DLL_API const char * F_API FSOUND_Record_GetDriverName(int id);
1136 DLL_API int F_API FSOUND_Record_GetDriver();
1139 Recording functionality. Only one recording session will work at a time.
1142 DLL_API signed char F_API FSOUND_Record_StartSample(FSOUND_SAMPLE *sptr, signed char loop);
1143 DLL_API signed char F_API FSOUND_Record_Stop();
1144 DLL_API int F_API FSOUND_Record_GetPosition();
1146 /* ========================================================================================== */
1147 /* FMUSIC API (MOD,S3M,XM,IT,MIDI PLAYBACK) */
1148 /* ========================================================================================== */
1151 Song management / playback functions.
1154 DLL_API FMUSIC_MODULE * F_API FMUSIC_LoadSong(const char *name);
1155 DLL_API FMUSIC_MODULE * F_API FMUSIC_LoadSongEx(const char *name_or_data, int offset, int length, unsigned int mode, const int *samplelist, int samplelistnum);
1156 DLL_API int F_API FMUSIC_GetOpenState(FMUSIC_MODULE *mod);
1157 DLL_API signed char F_API FMUSIC_FreeSong(FMUSIC_MODULE *mod);
1158 DLL_API signed char F_API FMUSIC_PlaySong(FMUSIC_MODULE *mod);
1159 DLL_API signed char F_API FMUSIC_StopSong(FMUSIC_MODULE *mod);
1160 DLL_API void F_API FMUSIC_StopAllSongs();
1162 DLL_API signed char F_API FMUSIC_SetZxxCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback);
1163 DLL_API signed char F_API FMUSIC_SetRowCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int rowstep);
1164 DLL_API signed char F_API FMUSIC_SetOrderCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int orderstep);
1165 DLL_API signed char F_API FMUSIC_SetInstCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int instrument);
1167 DLL_API signed char F_API FMUSIC_SetSample(FMUSIC_MODULE *mod, int sampno, FSOUND_SAMPLE *sptr);
1168 DLL_API signed char F_API FMUSIC_SetUserData(FMUSIC_MODULE *mod, void *userdata);
1169 DLL_API signed char F_API FMUSIC_OptimizeChannels(FMUSIC_MODULE *mod, int maxchannels, int minvolume);
1172 Runtime song functions.
1175 DLL_API signed char F_API FMUSIC_SetReverb(signed char reverb); /* MIDI only */
1176 DLL_API signed char F_API FMUSIC_SetLooping(FMUSIC_MODULE *mod, signed char looping);
1177 DLL_API signed char F_API FMUSIC_SetOrder(FMUSIC_MODULE *mod, int order);
1178 DLL_API signed char F_API FMUSIC_SetPaused(FMUSIC_MODULE *mod, signed char pause);
1179 DLL_API signed char F_API FMUSIC_SetMasterVolume(FMUSIC_MODULE *mod, int volume);
1180 DLL_API signed char F_API FMUSIC_SetMasterSpeed(FMUSIC_MODULE *mode, float speed);
1181 DLL_API signed char F_API FMUSIC_SetPanSeperation(FMUSIC_MODULE *mod, float pansep);
1184 Static song information functions.
1187 DLL_API const char * F_API FMUSIC_GetName(FMUSIC_MODULE *mod);
1188 DLL_API int F_API FMUSIC_GetType(FMUSIC_MODULE *mod);
1189 DLL_API int F_API FMUSIC_GetNumOrders(FMUSIC_MODULE *mod);
1190 DLL_API int F_API FMUSIC_GetNumPatterns(FMUSIC_MODULE *mod);
1191 DLL_API int F_API FMUSIC_GetNumInstruments(FMUSIC_MODULE *mod);
1192 DLL_API int F_API FMUSIC_GetNumSamples(FMUSIC_MODULE *mod);
1193 DLL_API int F_API FMUSIC_GetNumChannels(FMUSIC_MODULE *mod);
1194 DLL_API FSOUND_SAMPLE * F_API FMUSIC_GetSample(FMUSIC_MODULE *mod, int sampno);
1195 DLL_API int F_API FMUSIC_GetPatternLength(FMUSIC_MODULE *mod, int orderno);
1198 Runtime song information.
1201 DLL_API signed char F_API FMUSIC_IsFinished(FMUSIC_MODULE *mod);
1202 DLL_API signed char F_API FMUSIC_IsPlaying(FMUSIC_MODULE *mod);
1203 DLL_API int F_API FMUSIC_GetMasterVolume(FMUSIC_MODULE *mod);
1204 DLL_API int F_API FMUSIC_GetGlobalVolume(FMUSIC_MODULE *mod);
1205 DLL_API int F_API FMUSIC_GetOrder(FMUSIC_MODULE *mod);
1206 DLL_API int F_API FMUSIC_GetPattern(FMUSIC_MODULE *mod);
1207 DLL_API int F_API FMUSIC_GetSpeed(FMUSIC_MODULE *mod);
1208 DLL_API int F_API FMUSIC_GetBPM(FMUSIC_MODULE *mod);
1209 DLL_API int F_API FMUSIC_GetRow(FMUSIC_MODULE *mod);
1210 DLL_API signed char F_API FMUSIC_GetPaused(FMUSIC_MODULE *mod);
1211 DLL_API int F_API FMUSIC_GetTime(FMUSIC_MODULE *mod);
1212 DLL_API int F_API FMUSIC_GetRealChannel(FMUSIC_MODULE *mod, int modchannel);
1213 DLL_API void * F_API FMUSIC_GetUserData(FMUSIC_MODULE *mod);