2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 /**> HEADER FILES <**/
28 #include "Quaternions.h"
36 #define max_weapons 30
37 #define max_weaponinstances 20
45 Weapon(int type, int owner);
47 static Model throwingknifemodel;
48 static GLuint knifetextureptr;
49 static GLuint lightbloodknifetextureptr;
50 static GLuint bloodknifetextureptr;
52 static Model swordmodel;
53 static GLuint swordtextureptr;
54 static GLuint lightbloodswordtextureptr;
55 static GLuint bloodswordtextureptr;
57 static Model staffmodel;
58 static GLuint stafftextureptr;
63 int getType() { return type; }
104 XYZ lastdrawnposition;
105 XYZ lastdrawntippoint;
106 float lastdrawnrotation1;
107 float lastdrawnrotation2;
108 float lastdrawnrotation3;
109 float lastdrawnbigrotation;
110 float lastdrawnbigtilt;
111 float lastdrawnbigtilt2;
112 float lastdrawnsmallrotation;
113 float lastdrawnsmallrotation2;
117 class Weapons : public std::vector<Weapon>
127 extern Weapons weapons;