2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "Utils/Input.hpp"
23 bool keyDown[SDL_NUM_SCANCODES + 6];
24 bool keyPressed[SDL_NUM_SCANCODES + 6];
30 const Uint8 *keyState = SDL_GetKeyboardState(&numkeys);
31 for (int i = 0; i < numkeys; i++) {
32 keyPressed[i] = !keyDown[i] && keyState[i];
33 keyDown[i] = keyState[i];
35 Uint8 mb = SDL_GetMouseState(NULL, NULL);
36 for (int i = 1; i < 6; i++) {
37 keyPressed[SDL_NUM_SCANCODES + i] = !keyDown[SDL_NUM_SCANCODES + i] && (mb & SDL_BUTTON(i));
38 keyDown[SDL_NUM_SCANCODES + i] = (mb & SDL_BUTTON(i));
42 bool Input::isKeyDown(int k)
44 if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that.
49 bool Input::isKeyPressed(int k)
51 if (k >= SDL_NUM_SCANCODES + 6)
56 const char* Input::keyToChar(unsigned short i)
58 if (i < SDL_NUM_SCANCODES)
59 return SDL_GetScancodeName(SDL_Scancode(i));
60 else if (i == MOUSEBUTTON1)
62 else if (i == MOUSEBUTTON2)
64 else if (i == MOUSEBUTTON3)
70 unsigned short Input::CharToKey(const char* which)
72 for (unsigned short i = 0; i < SDL_NUM_SCANCODES; i++) {
73 if (!strcasecmp(which, SDL_GetScancodeName(SDL_Scancode(i))))
76 if (!strcasecmp(which, "mouse1")) {
79 if (!strcasecmp(which, "mouse2")) {
82 if (!strcasecmp(which, "mouse3")) {
85 return SDL_NUM_SCANCODES;
88 bool Input::MouseClicked()
90 return isKeyPressed(SDL_NUM_SCANCODES + SDL_BUTTON_LEFT);