2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
29 /**> HEADER FILES <**/
34 #define WIN32_LEAN_AND_MEAN
35 #define Polygon WinPolygon
40 #include "Graphic/gamegl.h"
43 /**> DATA STRUCTURES <**/
46 GLubyte *data; // Image Data (Up To 32 Bits)
47 GLuint bpp; // Image Color Depth In Bits Per Pixel.
53 /* Make sure this class cannot be copied to avoid memory problems */
54 ImageRec(ImageRec const &);
55 ImageRec& operator=(ImageRec const &);
58 bool load_image(const char * fname, ImageRec & tex);
59 bool save_screenshot(const char * fname);