2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "Folders.hpp"
31 #include <sys/types.h>
35 #include <shlobj.h> // to get paths related functions
39 const std::string Folders::dataDir = DATA_DIR;
41 std::string Folders::getScreenshotDir()
43 std::string screenshotDir = getUserDataPath() + "/Screenshots";
44 makeDirectory(screenshotDir);
48 std::string Folders::getUserDataPath()
50 std::string userDataPath;
53 // %APPDATA% (%USERPROFILE%\Application Data)
54 if (SUCCEEDED(SHGetFolderPathA(nullptr, CSIDL_APPDATA, nullptr, 0, path))) {
55 userDataPath = std::string(path) + "/Lugaru/";
59 #elif (defined(__APPLE__) && defined(__MACH__))
60 const char* homePath = getHomeDirectory();
61 if (homePath == NULL) {
64 userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
67 userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
69 makeDirectory(userDataPath);
73 std::string Folders::getConfigFilePath()
75 std::string configFolder;
76 #if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
77 configFolder = getUserDataPath();
79 configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
80 makeDirectory(configFolder);
82 return configFolder + "/config.txt";
86 /* Generic code for XDG ENVVAR test and fallback */
87 std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string& fallback)
89 const char* path = getenv(ENVVAR);
91 if ((path != NULL) && (strlen(path) != 0)) {
92 ret = std::string(path) + "/lugaru";
94 const char* homedir = getHomeDirectory();
95 if ((homedir != NULL) && (strlen(homedir) != 0)) {
96 ret = std::string(homedir) + '/' + fallback + "/lugaru";
106 const char* Folders::getHomeDirectory()
108 const char* homedir = getenv("HOME");
109 if (homedir != NULL) {
112 struct passwd* pw = getpwuid(getuid());
120 bool Folders::makeDirectory(const std::string& path)
123 int status = CreateDirectory(path.c_str(), NULL);
124 return ((status != 0) || (GetLastError() == ERROR_ALREADY_EXISTS));
127 int status = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
128 return ((status == 0) || (errno == EEXIST));
132 FILE* Folders::openMandatoryFile(const std::string& filename, const char* mode)
134 FILE* tfile = fopen(filename.c_str(), mode);
136 throw FileNotFoundException(filename);
141 bool Folders::file_exists(const std::string& filepath)
144 file = fopen(filepath.c_str(), "rb");