2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "Folders.hpp"
29 #include <sys/types.h>
33 #include <shlobj.h> // to get paths related functions
37 const std::string Folders::dataDir = DATA_DIR;
39 std::string Folders::getScreenshotDir()
41 std::string screenshotDir = getUserDataPath() + "/Screenshots";
42 makeDirectory(screenshotDir);
46 std::string Folders::getResourcePath(std::string filepath)
48 return dataDir + '/' + filepath;
51 std::string Folders::getUserDataPath()
53 std::string userDataPath;
56 // %APPDATA% (%USERPROFILE%\Application Data)
57 if(SUCCEEDED(SHGetFolderPathA(nullptr, CSIDL_APPDATA, nullptr, 0, path))) {
58 userDataPath = std::string(path) + "/Lugaru/";
62 #elif (defined(__APPLE__) && defined(__MACH__))
63 const char* homePath = getHomeDirectory();
64 if (homePath == NULL) {
67 userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
70 userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
72 makeDirectory(userDataPath);
76 std::string Folders::getConfigFilePath()
78 std::string configFolder;
79 #if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
80 configFolder = getUserDataPath();
82 configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
83 makeDirectory(configFolder);
85 return configFolder + "/config.txt";
89 /* Generic code for XDG ENVVAR test and fallback */
90 std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string fallback) {
91 const char* path = getenv(ENVVAR);
93 if ((path != NULL) && (strlen(path) != 0)) {
94 ret = std::string(path) + "/lugaru";
96 const char* homedir = getHomeDirectory();
97 if ((homedir != NULL) && (strlen(homedir) != 0)) {
98 ret = std::string(homedir) + '/' + fallback + "/lugaru";
108 const char* Folders::getHomeDirectory()
110 const char *homedir = getenv("HOME");
113 struct passwd *pw = getpwuid(getuid());
120 bool Folders::makeDirectory(std::string path) {
122 int status = CreateDirectory(path.c_str(), NULL);
125 } else if(GetLastError() == ERROR_ALREADY_EXISTS) {
132 int status = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
135 } else if(errno == EEXIST) {
143 FILE* Folders::openMandatoryFile(std::string filename, const char* mode)
145 FILE* tfile = fopen(filename.c_str(), mode);
147 throw FileNotFoundException(filename);