7 stereoAnaglyph, /* red/cyan */
8 stereoHorizontalInterlaced, /* some 3D monitors */
9 stereoVerticalInterlaced,
10 stereoHorizontalSplit, /* cross-eyed view */
12 stereoOpenGL, /* Whatever OpenGL does, if supported */
13 stereoCount /* must be last element */
18 // Code multiplies by StereoSide to calculate camera offsets
24 extern StereoMode stereomode;
25 extern float stereoseparation;
26 extern bool stereoreverse;
28 bool CanInitStereo(StereoMode mode);
29 void InitStereo(StereoMode mode);