2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 stereoAnaglyph, /* red/cyan */
28 stereoHorizontalInterlaced, /* some 3D monitors */
29 stereoVerticalInterlaced,
30 stereoHorizontalSplit, /* cross-eyed view */
32 stereoOpenGL, /* Whatever OpenGL does, if supported */
33 stereoCount /* must be last element */
38 // Code multiplies by StereoSide to calculate camera offsets
44 extern StereoMode stereomode;
45 extern StereoMode newstereomode;
46 extern float stereoseparation;
47 extern bool stereoreverse;
49 bool CanInitStereo(StereoMode mode);
50 void InitStereo(StereoMode mode);
51 const char* StereoModeName(StereoMode mode);