2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 Lugaru is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
25 stereoAnaglyph, /* red/cyan */
26 stereoHorizontalInterlaced, /* some 3D monitors */
27 stereoVerticalInterlaced,
28 stereoHorizontalSplit, /* cross-eyed view */
30 stereoOpenGL, /* Whatever OpenGL does, if supported */
31 stereoCount /* must be last element */
36 // Code multiplies by StereoSide to calculate camera offsets
42 extern StereoMode stereomode;
43 extern StereoMode newstereomode;
44 extern float stereoseparation;
45 extern bool stereoreverse;
47 bool CanInitStereo(StereoMode mode);
48 void InitStereo(StereoMode mode);
49 const char* StereoModeName(StereoMode mode);