2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
24 #include "openal_wrapper.h"
25 #include "Animation.h"
30 extern float multiplier;
31 extern int channels[100];
32 extern Terrain terrain;
34 extern int environment;
36 extern FRUSTUM frustum;
38 extern float realmultiplier;
40 extern float slomodelay;
41 extern bool cellophane;
42 extern float texdetail;
43 extern float realtexdetail;
44 extern GLubyte bloodText[512*512*3];
45 extern GLubyte wolfbloodText[512*512*3];
46 extern int bloodtoggle;
47 extern Objects objects;
49 extern bool autoslomo;
50 extern float camerashake;
52 extern float terraindetail;
53 extern float viewdistance;
54 extern float blackout;
55 extern int difficulty;
57 extern float fadestart;
59 extern bool winfreeze;
60 extern float flashamount,flashr,flashg,flashb;
61 extern int flashdelay;
62 extern bool showpoints;
63 extern bool immediate;
65 extern bool tilt2weird;
66 extern bool tiltweird;
68 extern bool proportionweird;
69 extern bool vertexweird[6];
70 extern GLubyte texturearray[512*512*3];
71 extern XYZ envsound[30];
72 extern float envsoundvol[30];
73 extern float envsoundlife[30];
74 extern int numenvsounds;
75 extern int tutoriallevel;
76 extern float smoketex;
77 extern int tutorialstage;
78 extern bool reversaltrain;
79 extern bool canattack;
81 extern float damagedealt;
83 extern float hostiletime;
85 extern int indialogue;
87 extern bool gamestarted;
89 extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
90 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
92 void Person::CheckKick(){
96 float damagemult=1*power;
97 if(creature==wolftype)damagemult=2.5*power;
101 if(targetanimation==rabbitkickanim&&victim&&victim!=this&¤tframe>=2&¤tanimation==rabbitkickanim){
102 if(findDistancefast(&coords,&victim->coords)<1.2){
103 if(!victim->skeleton.free){
105 Normalise(&relative);
106 relative=coords+relative*1;
107 if(animation[victim->targetanimation].height!=lowheight){
111 emit_sound_at(heavyimpactsound, victim->coords);
115 Normalise(&relative);
116 for(i=0;i<victim->skeleton.num_joints;i++){
117 victim->skeleton.joints[i].velocity+=relative*120*damagemult;
120 victim->DoDamage(100*damagemult/victim->protectionhigh);
121 if(id==0)camerashake+=.4;
125 targetanimation=backflipanim;
130 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
132 award_bonus(id, cannon);
134 else if (victim->isCrouch()){
135 targetanimation=rabbitkickreversedanim;
136 currentanimation=rabbitkickreversedanim;
137 victim->currentanimation=rabbitkickreversalanim;
138 victim->targetanimation=rabbitkickreversalanim;
144 victim->oldcoords=victim->coords;
145 coords=victim->coords;
146 victim->targetrotation=targetrotation;
154 void Person::CatchFire(){
155 XYZ flatfacing,flatvelocity;
157 for(int i=0;i<10;i++){
158 howmany=abs(Random()%(skeleton.num_joints));
159 if(!skeleton.free)flatvelocity=velocity;
160 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity;
161 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
162 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
163 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, 2, 1);
168 emit_sound_at(firestartsound, coords);
170 emit_stream_at(stream_firesound, coords);
177 int Person::getIdle(){
178 if(indialogue!=-1&&howactive==typeactive&&creature==rabbittype)return talkidleanim;
179 if(hasvictim&&victim!=this/*||(id==0&&attackkeydown)*/)if(/*(id==0&&attackkeydown)||*/(!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers)){
180 if((aitype==playercontrolled&&stunned<=0&&weaponactive==-1)||pause){
181 if(creature==rabbittype)return fightidleanim;
182 if(creature==wolftype)return wolfidle;
184 if(aitype==playercontrolled&&stunned<=0&&weaponactive!=-1){
185 if(weapons.type[weaponids[weaponactive]]==knife)return knifefightidleanim;
186 if(weapons.type[weaponids[weaponactive]]==sword&&victim->weaponactive!=-1)return swordfightidlebothanim;
187 if(weapons.type[weaponids[weaponactive]]==sword)return swordfightidleanim;
188 if(weapons.type[weaponids[weaponactive]]==staff)return swordfightidleanim;
190 if(aitype!=playercontrolled&&stunned<=0&&creature!=wolftype&&!pause)return fightsidestep;
192 if((damage>permanentdamage||damage>damagetolerance*.8||deathbleeding>0)&&creature!=wolftype)return hurtidleanim;
193 if(howactive==typesitting)return sitanim;
194 if(howactive==typesittingwall)return sitwallanim;
195 if(howactive==typesleeping)return sleepanim;
196 if(howactive==typedead1)return dead1anim;
197 if(howactive==typedead2)return dead2anim;
198 if(howactive==typedead3)return dead3anim;
199 if(howactive==typedead4)return dead4anim;
200 if(creature==rabbittype)return bounceidleanim;
201 if(creature==wolftype)return wolfidle;
205 int Person::getCrouch(){
206 if(creature==rabbittype)return crouchanim;
207 if(creature==wolftype)return wolfcrouchanim;
211 bool Person::isRun(){
212 if(targetanimation==runanim||targetanimation==wolfrunanim||targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)return 1;
217 bool Person::wasRun(){
218 if(currentanimation==runanim||currentanimation==wolfrunanim||currentanimation==wolfrunninganim||currentanimation==rabbitrunninganim)return 1;
221 int Person::getRun(){
222 if(creature==rabbittype&&(!superruntoggle||weaponactive!=-1))return runanim;
223 if(creature==wolftype&&(!superruntoggle))return wolfrunanim;
225 if(creature==rabbittype&&(superruntoggle&&weaponactive==-1))return rabbitrunninganim;
226 if(creature==wolftype&&(superruntoggle))return wolfrunninganim;
230 bool Person::isStop(){
231 if(targetanimation==stopanim||targetanimation==wolfstopanim)return 1;
236 bool Person::wasStop(){
237 if(currentanimation==stopanim||currentanimation==wolfstopanim)return 1;
240 int Person::getStop(){
241 if(creature==rabbittype)return stopanim;
242 if(creature==wolftype)return wolfstopanim;
247 bool Person::isLanding(){
248 if(targetanimation==landanim||targetanimation==wolflandanim)return 1;
253 bool Person::wasLanding(){
254 if(currentanimation==landanim||currentanimation==wolflandanim)return 1;
257 int Person::getLanding(){
258 if(creature==rabbittype)return landanim;
259 if(creature==wolftype)return wolflandanim;
264 bool Person::isLandhard(){
265 if(targetanimation==landhardanim||targetanimation==wolflandhardanim)return 1;
270 bool Person::wasLandhard(){
271 if(currentanimation==landhardanim||currentanimation==wolflandhardanim)return 1;
274 int Person::getLandhard(){
275 if(creature==rabbittype)return landhardanim;
276 if(creature==wolftype)return wolflandhardanim;
281 bool Person::isFlip(){
282 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==backflipanim||targetanimation==rightflipanim||targetanimation==leftflipanim||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)return 1;
286 bool Person::wasFlip(){
287 if(currentanimation==flipanim||currentanimation==frontflipanim||currentanimation==backflipanim||currentanimation==rightflipanim||currentanimation==leftflipanim||currentanimation==walljumprightkickanim||currentanimation==walljumpleftkickanim)return 1;
291 bool Person::isWallJump(){
292 if(targetanimation==walljumpfrontanim||targetanimation==walljumpbackanim||targetanimation==walljumpleftanim||targetanimation==walljumprightanim)return 1;
297 SolidHitBonus(int playerid)
299 if (bonustime < 1.5 && bonus >= solidhit && bonus <= megacombo)
300 award_bonus(playerid, bonus == megacombo ? bonus : bonus + 1);
302 award_bonus(playerid, solidhit);
305 void Person::DoBlood(float howmuch,int which){
306 static int bleedxint,bleedyint;
308 //if(howmuch&&id==0)blooddimamount=1;
309 if(bloodtoggle&&tutoriallevel!=1){
310 if(bleeding<=0&&spurt){
312 for(int i=0;i<3;i++){
316 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
319 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
321 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
322 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
324 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
325 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
328 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
329 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
333 for(int i=0;i<3;i++){
337 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
338 bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
341 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
342 bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
346 Sprite::MakeSprite(splintersprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
348 Sprite::MakeSprite(splintersprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
350 Sprite::setLastSpriteSpecial(3);
355 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
358 int texdetailint=realtexdetail;
359 if(creature==rabbittype)
360 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
361 bleedxint=abs(Random()%512);
362 bleedyint=abs(Random()%512);
364 if(creature==wolftype)
365 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
366 bleedxint=abs(Random()%512);
367 bleedyint=abs(Random()%512);
371 bleedy/=realtexdetail;
372 bleedx/=realtexdetail;
373 direction=abs(Random()%2)*2-1;
377 if(bleeding>2)bleeding=2;
380 void Person::DoBloodBig(float howmuch,int which){
381 static int bleedxint,bleedyint,i,j;
383 if(howmuch&&id==0)blooddimamount=1;
385 if(tutoriallevel!=1||id==0)
386 if(aitype!=playercontrolled&&howmuch>0){
389 if(creature==wolftype){
390 int i=abs(Random()%2);
391 if(i==0)whichsound=snarlsound;
392 if(i==1)whichsound=snarl2sound;
393 envsound[numenvsounds]=coords;
394 envsoundvol[numenvsounds]=16;
395 envsoundlife[numenvsounds]=.4;
398 if(creature==rabbittype){
399 int i=abs(Random()%2);
400 if(i==0)whichsound=rabbitpainsound;
401 if(i==1&&howmuch>=2)whichsound=rabbitpain1sound;
402 envsound[numenvsounds]=coords;
403 envsoundvol[numenvsounds]=16;
404 envsoundlife[numenvsounds]=.4;
406 //if(i==2)whichsound=rabbitpain2sound;
410 emit_sound_at(whichsound, coords);
413 if(id==0&&howmuch>0){
421 if(bloodtoggle&&decals&&tutoriallevel!=1){
422 if(bleeding<=0&&spurt){
424 for(int i=0;i<3;i++){
428 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
431 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
433 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
434 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
436 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
437 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
440 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
441 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
445 int offsetx=0,offsety=0;
448 offsetx=abs(Random()%60);
450 if(which==190||which==185){
452 offsetx=abs(Random()%100)-20;
462 if(which==220||which==215){
463 //offsety=Random()%20;
465 //offsetx=abs(Random()%80);
474 if(creature==rabbittype)
477 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
478 if(i<startx)startx=i;
479 if(j<starty)starty=j;
485 if(creature==wolftype)
488 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
489 if(i<startx)startx=i;
490 if(j<starty)starty=j;
502 if(startx<0)startx=0;
503 if(starty<0)starty=0;
504 if(endx>512-1)endx=512-1;
505 if(endy>512-1)endy=512-1;
506 if(endx<startx)endx=startx;
507 if(endy<starty)endy=starty;
509 startx/=realtexdetail;
510 starty/=realtexdetail;
514 int texdetailint=realtexdetail;
516 if(creature==rabbittype)
517 for(i=startx;i<endx;i++){
518 for(j=starty;j<endy;j++){
519 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
520 color=Random()%85+170;
521 where=i*skeleton.skinsize*3+j*3;
522 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
523 skeleton.skinText[where+1]=0;
524 skeleton.skinText[where+2]=0;
528 if(creature==wolftype)
529 for(i=startx;i<endx;i++){
530 for(j=starty;j<endy;j++){
531 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
532 color=Random()%85+170;
533 where=i*skeleton.skinsize*3+j*3;
534 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
535 skeleton.skinText[where+1]=0;
536 skeleton.skinText[where+2]=0;
540 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
541 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
542 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
546 if(creature==rabbittype)
547 while(bloodText[bleedxint*512*3+bleedyint*3+0]>which+4||bloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
548 bleedxint=abs(Random()%512);
549 bleedyint=abs(Random()%512);
551 if(creature==wolftype)
552 while(wolfbloodText[bleedxint*512*3+bleedyint*3+0]>which+4||wolfbloodText[bleedxint*512*3+bleedyint*3+0]<which-4||bleedxint<10||bleedyint<10||bleedxint>500||bleedyint>500){
553 bleedxint=abs(Random()%512);
554 bleedyint=abs(Random()%512);
556 bleedy=bleedxint+offsetx;
557 bleedx=bleedyint+offsety;
558 bleedy/=realtexdetail;
559 bleedx/=realtexdetail;
560 if(bleedx<0)bleedx=0;
561 if(bleedy<0)bleedy=0;
562 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
563 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
564 direction=abs(Random()%2)*2-1;
567 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
568 deathbleeding+=bleeding;
569 bloodloss+=bleeding*3;
571 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
572 if(abs(Random()%2)==0){aitype=gethelptype;
575 else aitype=attacktypecutoff;
578 if(bleeding>2)bleeding=2;
581 bool Person::DoBloodBigWhere(float howmuch,int which, XYZ where){
582 static int bleedxint,bleedyint,i,j;
584 static XYZ startpoint,endpoint,colpoint,movepoint;
585 static float rotationpoint;
587 static XYZ p1,p2,p3,p0;
591 float coordsx,coordsy;
594 if(bloodtoggle&&decals&&tutoriallevel!=1){
596 if(!skeleton.free)where=DoRotation(where,0,-rotation,0);
604 whichtri=skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
607 p1=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[0]];
608 p2=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[1]];
609 p3=skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[whichtri].vertex[2]];
611 CrossProduct(p2-p1,p3-p1,&N);
612 CrossProduct(p0-p1,p3-p1,&temp);
613 s = dotproduct(&temp,&N)/findLength(&N);
614 CrossProduct(p2-p1,p1-p0,&temp);
615 t = dotproduct(&temp,&N)/findLength(&N);
618 bary.x=findDistancefast(&p0,&p1);
619 bary.y=findDistancefast(&p0,&p2);
620 bary.z=findDistancefast(&p0,&p3);
622 total=bary.x+bary.y+bary.z;
631 total=bary.x+bary.y+bary.z;
637 gxx.x=skeleton.drawmodel.Triangles[whichtri].gx[0];
638 gxx.y=skeleton.drawmodel.Triangles[whichtri].gx[1];
639 gxx.z=skeleton.drawmodel.Triangles[whichtri].gx[2];
640 gyy.x=skeleton.drawmodel.Triangles[whichtri].gy[0];
641 gyy.y=skeleton.drawmodel.Triangles[whichtri].gy[1];
642 gyy.z=skeleton.drawmodel.Triangles[whichtri].gy[2];
643 coordsx=skeleton.drawmodel.Triangles[whichtri].gx[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gx[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gx[2]*bary.z;
644 coordsy=skeleton.drawmodel.Triangles[whichtri].gy[0]*bary.x+skeleton.drawmodel.Triangles[whichtri].gy[1]*bary.y+skeleton.drawmodel.Triangles[whichtri].gy[2]*bary.z;
646 //coordsx=skeleton.drawmodel.Triangles[whichtri].gx[1];
647 //coordsy=skeleton.drawmodel.Triangles[whichtri].gy[1];
649 if(bleeding<=0&&spurt){
651 for(int i=0;i<3;i++){
655 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
658 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/4,((float)(Random()%100))/4,0);
660 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
661 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
663 Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
664 Sprite::MakeSprite(bloodflamesprite, skeleton.joints[skeleton.jointlabels[head]].position*scale+coords,bloodvel, 1,1,1, .3, 1);
667 Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
668 Sprite::MakeSprite(bloodflamesprite, DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .3, 1);
672 int offsetx=0,offsety=0;
675 offsetx=abs(Random()%120);
677 if(which==220||which==215){
679 offsetx=abs(Random()%80);
682 offsetx=(1+coordsy)*512-291;
683 offsety=coordsx*512-437;
690 if(creature==rabbittype)
693 if(bloodText[i*512*3+j*3+0]<=which+4&&bloodText[i*512*3+j*3+0]>=which-4){
694 if(i<startx)startx=i;
695 if(j<starty)starty=j;
701 if(creature==wolftype)
704 if(wolfbloodText[i*512*3+j*3+0]<=which+4&&wolfbloodText[i*512*3+j*3+0]>=which-4){
705 if(i<startx)startx=i;
706 if(j<starty)starty=j;
717 if(startx<0)startx=0;
718 if(starty<0)starty=0;
719 if(endx>512-1)endx=512-1;
720 if(endy>512-1)endy=512-1;
721 if(endx<startx)endx=startx;
722 if(endy<starty)endy=starty;
724 startx/=realtexdetail;
725 starty/=realtexdetail;
729 int texdetailint=realtexdetail;
731 if(creature==rabbittype)
732 for(i=startx;i<endx;i++){
733 for(j=starty;j<endy;j++){
734 if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
735 color=Random()%85+170;
736 where=i*skeleton.skinsize*3+j*3;
737 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
738 skeleton.skinText[where+1]=0;
739 skeleton.skinText[where+2]=0;
741 else if(bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&bloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
742 color=Random()%85+170;
743 where=i*skeleton.skinsize*3+j*3;
744 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
745 skeleton.skinText[where+1]=0;
746 skeleton.skinText[where+2]=0;
750 if(creature==wolftype)
751 for(i=startx;i<endx;i++){
752 for(j=starty;j<endy;j++){
753 if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=which+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=which-4){
754 color=Random()%85+170;
755 where=i*skeleton.skinsize*3+j*3;
756 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
757 skeleton.skinText[where+1]=0;
758 skeleton.skinText[where+2]=0;
760 else if(wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]<=160+4&&wolfbloodText[(i*texdetailint-offsetx)*512*3+(j*texdetailint-offsety)*3+0]>=160-4){
761 color=Random()%85+170;
762 where=i*skeleton.skinsize*3+j*3;
763 if(skeleton.skinText[where+0]>color/2)skeleton.skinText[where+0]=color/2;
764 skeleton.skinText[where+1]=0;
765 skeleton.skinText[where+2]=0;
769 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
770 if(detail!=2||osx)DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
771 else DoMipmaps(0,startx/realtexdetail,endx/realtexdetail,starty/realtexdetail,endy/realtexdetail);
773 bleedy=(1+coordsy)*512;
775 bleedy/=realtexdetail;
776 bleedx/=realtexdetail;
777 if(bleedx<0)bleedx=0;
778 if(bleedy<0)bleedy=0;
779 if(bleedx>skeleton.skinsize-1)bleedx=skeleton.skinsize-1;
780 if(bleedy>skeleton.skinsize-1)bleedy=skeleton.skinsize-1;
781 direction=abs(Random()%2)*2-1;
783 if(whichtri==-1)return 0;
785 bleeding=howmuch+(float)abs(Random()%100)/200-.25;
786 deathbleeding+=bleeding;
787 bloodloss+=bleeding*3;
789 if(tutoriallevel!=1&&aitype!=playercontrolled&&bloodloss>damagetolerance*2/3&&bloodloss<damagetolerance&&creature==rabbittype){
790 if(abs(Random()%2)==0){aitype=gethelptype;
793 else aitype=attacktypecutoff;
796 if(bleeding>2)bleeding=2;
801 void Person::DoMipmaps(int howmanylevels,float startx, float endx, float starty, float endy){
804 static int bytesPerPixel=3;
805 static int newsize,totalsize,rowsize,bigstep,smallstep,sum;
806 static int newstartx,newstarty,newendx,newendy;
807 static int newnewstartx,newnewstarty,newnewendx,newnewendy;
809 static float sizemult;
811 for(i=0;i<skeleton.skinsize*skeleton.skinsize*bytesPerPixel;i++){
812 texture[i]=skeleton.skinText[i];
815 if((!osx||howmanylevels)){
817 if(startx<0)startx=0;
818 if(starty<0)starty=0;
819 if(endx>skeleton.skinsize-1)endx=skeleton.skinsize-1;
820 if(endy>skeleton.skinsize-1)endy=skeleton.skinsize-1;
821 if((endx>startx&&endy>starty)||howmanylevels){
828 for(i=startx;i<endx;i++){
829 for(j=starty;j<endy;j++){
830 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+0]=skeleton.skinText[i*skeleton.skinsize*3+j*3+0];
831 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+1]=skeleton.skinText[i*skeleton.skinsize*3+j*3+1];
832 texturearray[(i-newstartx)*(newendy-newstarty)*3+(j-newstarty)*3+2]=skeleton.skinText[i*skeleton.skinsize*3+j*3+2];
836 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
839 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_TRUE);
840 glTexSubImage2D(GL_TEXTURE_2D,0,starty,startx,endy-starty,endx-startx,GL_RGB,GL_UNSIGNED_BYTE,texturearray);
841 if(!osx)glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS,GL_FALSE);
844 newsize=skeleton.skinsize;
847 gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGB, skeleton.skinsize, skeleton.skinsize, GL_RGB, GL_UNSIGNED_BYTE, &skeleton.skinText[0] );
849 /*for(j=1;j<=howmanylevels;j++){
850 if(j==1)texpointer=&skeleton.skinText[0];
851 else texpointer=&texture[0];
853 totalsize=int( newsize*newsize*bytesPerPixel);
854 rowsize=int( newsize*bytesPerPixel );
855 bigstep=bytesPerPixel*newsize*2;
856 smallstep=bytesPerPixel*2;
862 glTexSubImage2D(GL_TEXTURE_2D,j,0,0,newsize/2,newsize/2,GL_RGB,GL_UNSIGNED_BYTE,texture);
869 void Person::Reverse(){
870 if(victim->aitype==playercontrolled||hostiletime>1)
871 if(victim->targetanimation!=jumpupanim&&victim->targetanimation!=jumpdownanim&&((tutoriallevel!=1||cananger)&&hostile)){
872 if(normaldotproduct(victim->facing,victim->coords-coords)>0&&!(victim->id==0&&difficulty<2)&&(creature!=wolftype||victim->creature==wolftype))return;
873 if(victim->aitype!=playercontrolled&&staggerdelay>0)return;
874 if(targetanimation==sweepanim){
875 targetanimation=sweepreversedanim;
876 currentanimation=sweepreversedanim;
877 victim->currentanimation=sweepreversalanim;
878 victim->targetanimation=sweepreversalanim;
880 if(targetanimation==spinkickanim){
881 targetanimation=spinkickreversedanim;
882 currentanimation=spinkickreversedanim;
883 victim->currentanimation=spinkickreversalanim;
884 victim->targetanimation=spinkickreversalanim;
886 if(targetanimation==upunchanim||targetanimation==rabbittacklinganim){
887 if(targetanimation==rabbittacklinganim){
890 victim->currentframe=6;
891 victim->targetframe=7;
893 targetanimation=upunchreversedanim;
894 currentanimation=upunchreversedanim;
895 victim->currentanimation=upunchreversalanim;
896 victim->targetanimation=upunchreversalanim;
898 if(targetanimation==staffhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
899 if(victim->weaponactive!=-1){
900 victim->throwtogglekeydown=1;
901 weapons.owner[victim->weaponids[0]]=-1;
902 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
903 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
904 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
905 weapons.missed[victim->weaponids[0]]=1;
906 weapons.freetime[victim->weaponids[0]]=0;
907 weapons.firstfree[victim->weaponids[0]]=1;
908 weapons.physics[victim->weaponids[0]]=1;
909 victim->num_weapons--;
910 if(victim->num_weapons){
911 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
912 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
915 victim->weaponactive=-1;
916 for(int j=0;j<numplayers;j++){
917 player[j].wentforweapon=0;
921 targetanimation=staffhitreversedanim;
922 currentanimation=staffhitreversedanim;
923 victim->currentanimation=staffhitreversalanim;
924 victim->targetanimation=staffhitreversalanim;
926 if(targetanimation==staffspinhitanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%2==0)){
927 if(victim->weaponactive!=-1){
928 victim->throwtogglekeydown=1;
929 weapons.owner[victim->weaponids[0]]=-1;
930 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
931 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
932 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
933 weapons.missed[victim->weaponids[0]]=1;
934 weapons.freetime[victim->weaponids[0]]=0;
935 weapons.firstfree[victim->weaponids[0]]=1;
936 weapons.physics[victim->weaponids[0]]=1;
937 victim->num_weapons--;
938 if(victim->num_weapons){
939 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
940 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
943 victim->weaponactive=-1;
944 for(int j=0;j<numplayers;j++){
945 player[j].wentforweapon=0;
948 targetanimation=staffspinhitreversedanim;
949 currentanimation=staffspinhitreversedanim;
950 victim->currentanimation=staffspinhitreversalanim;
951 victim->targetanimation=staffspinhitreversalanim;
953 if(targetanimation==swordslashanim&&findDistancefast(&victim->coords,&coords)<2&&((victim->id==0&&victim->crouchkeydown)||Random()%4==0)){
954 if(victim->weaponactive!=-1){
955 victim->throwtogglekeydown=1;
956 weapons.owner[victim->weaponids[0]]=-1;
957 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
958 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
959 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
960 weapons.missed[victim->weaponids[0]]=1;
961 weapons.freetime[victim->weaponids[0]]=0;
962 weapons.firstfree[victim->weaponids[0]]=1;
963 weapons.physics[victim->weaponids[0]]=1;
964 victim->num_weapons--;
965 if(victim->num_weapons){
966 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
967 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
970 victim->weaponactive=-1;
971 for(int j=0;j<numplayers;j++){
972 player[j].wentforweapon=0;
975 targetanimation=swordslashreversedanim;
976 currentanimation=swordslashreversedanim;
977 victim->currentanimation=swordslashreversalanim;
978 victim->targetanimation=swordslashreversalanim;
980 if(targetanimation==knifeslashstartanim&&findDistancefast(&victim->coords,&coords)<2&&(victim->id==0||Random()%4==0)){
981 if(victim->weaponactive!=-1){
982 victim->throwtogglekeydown=1;
983 weapons.owner[victim->weaponids[0]]=-1;
984 weapons.velocity[victim->weaponids[0]]=victim->velocity*.2;
985 if(weapons.velocity[victim->weaponids[0]].x==0)weapons.velocity[victim->weaponids[0]].x=.1;
986 weapons.tipvelocity[victim->weaponids[0]]=weapons.velocity[victim->weaponids[0]];
987 weapons.missed[victim->weaponids[0]]=1;
988 weapons.freetime[victim->weaponids[0]]=0;
989 weapons.firstfree[victim->weaponids[0]]=1;
990 weapons.physics[victim->weaponids[0]]=1;
991 victim->num_weapons--;
992 if(victim->num_weapons){
993 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
994 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
997 victim->weaponactive=-1;
998 for(int j=0;j<numplayers;j++){
999 player[j].wentforweapon=0;
1002 targetanimation=knifeslashreversedanim;
1003 currentanimation=knifeslashreversedanim;
1004 victim->currentanimation=knifeslashreversalanim;
1005 victim->targetanimation=knifeslashreversalanim;
1007 if(targetanimation!=knifeslashstartanim&&targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim&&targetanimation!=winduppunchanim&&targetanimation!=wolfslapanim&&targetanimation!=swordslashanim&&targetanimation!=swordslashanim){
1008 victim->targettilt2=targettilt2;
1009 victim->currentframe=currentframe;
1010 victim->targetframe=targetframe;
1011 victim->target=target;
1013 victim->oldcoords=victim->coords;
1014 victim->coords=coords;
1015 victim->targetrotation=targetrotation;
1016 victim->rotation=targetrotation;
1017 victim->victim=this;
1019 if(targetanimation==winduppunchanim){
1020 targetanimation=winduppunchblockedanim;
1021 victim->targetanimation=blockhighleftanim;
1022 victim->targetframe=1;
1024 victim->victim=this;
1025 victim->targetrotation=targetrotation+180;
1027 if(targetanimation==wolfslapanim){
1028 targetanimation=winduppunchblockedanim;
1029 victim->targetanimation=blockhighleftanim;
1030 victim->targetframe=1;
1032 victim->victim=this;
1033 victim->targetrotation=targetrotation+180;
1035 if((targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim)&&victim->weaponactive!=-1){
1036 targetanimation=swordslashparriedanim;
1038 victim->parriedrecently=0;
1039 victim->targetanimation=swordslashparryanim;
1040 victim->targetframe=1;
1042 victim->victim=this;
1043 victim->targetrotation=targetrotation+180;
1045 if(abs(Random()%20)==0||weapons.type[victim->weaponids[victim->weaponactive]]==knife){
1046 if(victim->weaponactive!=-1){
1047 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1048 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1049 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1050 emit_sound_at(swordstaffsound, victim->coords);
1053 emit_sound_at(metalhitsound, victim->coords);
1057 victim->Puff(righthand);
1059 victim->targetframe=0;
1060 victim->targetanimation=staggerbackhighanim;
1061 victim->targetrotation=targetrotation+180;
1063 weapons.owner[victim->weaponids[0]]=-1;
1064 aim=DoRotation(facing,0,90,0)*21;
1066 weapons.velocity[victim->weaponids[0]]=aim*-.2;
1067 weapons.tipvelocity[victim->weaponids[0]]=aim;
1068 weapons.missed[victim->weaponids[0]]=1;
1069 weapons.hitsomething[victim->weaponids[0]]=0;
1070 weapons.freetime[victim->weaponids[0]]=0;
1071 weapons.firstfree[victim->weaponids[0]]=1;
1072 weapons.physics[victim->weaponids[0]]=1;
1073 victim->num_weapons--;
1074 if(victim->num_weapons){
1075 victim->weaponids[0]=victim->weaponids[num_weapons];
1076 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
1078 victim->weaponactive=-1;
1079 for(int i=0;i<numplayers;i++){
1080 player[i].wentforweapon=0;
1087 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1088 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1089 OPENAL_SetVolume(channels[metalhitsound], 512);
1090 OPENAL_SetPaused(channels[metalhitsound], false);*/
1093 if(abs(Random()%20)==0){
1094 if(weaponactive!=-1){
1095 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
1096 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1097 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
1099 emit_sound_at(swordstaffsound, coords);
1102 emit_sound_at(metalhitsound, coords);
1110 targetanimation=staggerbackhighanim;
1111 targetrotation=targetrotation+180;
1113 weapons.owner[weaponids[0]]=-1;
1114 aim=DoRotation(facing,0,90,0)*21;
1116 weapons.velocity[weaponids[0]]=aim*-.2;
1117 weapons.tipvelocity[weaponids[0]]=aim;
1118 weapons.hitsomething[weaponids[0]]=0;
1119 weapons.missed[weaponids[0]]=1;
1120 weapons.freetime[weaponids[0]]=0;
1121 weapons.firstfree[weaponids[0]]=1;
1122 weapons.physics[weaponids[0]]=1;
1125 weaponids[0]=weaponids[num_weapons];
1126 if(weaponstuck==num_weapons)weaponstuck=0;
1129 for(int i=0;i<numplayers;i++){
1130 player[i].wentforweapon=0;
1134 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
1135 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
1136 OPENAL_SetVolume(channels[metalhitsound], 512);
1137 OPENAL_SetPaused(channels[metalhitsound], false);*/
1141 if(targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim){
1142 if((targetanimation!=staffhitanim&&targetanimation!=staffspinhitanim)||findDistancefast(&coords,&victim->coords)>.2){
1143 //victim->targetanimation=sweepanim;
1144 victim->targetanimation=dodgebackanim;
1145 victim->targetframe=0;
1147 //victim->velocity=0;
1150 rotatetarget=coords-victim->coords;
1151 Normalise(&rotatetarget);
1152 victim->targetrotation=-asin(0-rotatetarget.x);
1153 victim->targetrotation*=360/6.28;
1154 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1156 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1158 victim->lastattack3=victim->lastattack2;
1159 victim->lastattack2=victim->lastattack;
1160 victim->lastattack=victim->targetanimation;
1164 victim->targetanimation=sweepanim;
1165 victim->targetframe=0;
1169 rotatetarget=coords-victim->coords;
1170 Normalise(&rotatetarget);
1171 victim->targetrotation=-asin(0-rotatetarget.x);
1172 victim->targetrotation*=360/6.28;
1173 if(rotatetarget.z<0)victim->targetrotation=180-victim->targetrotation;
1175 victim->targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
1177 victim->lastattack3=victim->lastattack2;
1178 victim->lastattack2=victim->lastattack;
1179 victim->lastattack=victim->targetanimation;
1186 if(aitype!=playercontrolled)feint=0;
1187 if(aitype!=playercontrolled&&Random()%3==0&&escapednum<2&&difficulty==2)feint=1;
1188 if(aitype!=playercontrolled&&Random()%5==0&&escapednum<2&&difficulty==1)feint=1;
1189 if(aitype!=playercontrolled&&Random()%10==0&&escapednum<2&&difficulty==0)feint=1;
1191 if(victim->id==0&&animation[victim->targetanimation].attack==reversal)numreversals++;
1195 void Person::DoDamage(float howmuch){
1196 if(tutoriallevel!=1)damage+=howmuch/power;
1197 if(id!=0)damagedealt+=howmuch/power;
1198 if(id==0)damagetaken+=howmuch/power;
1200 if(id==0&&(bonus==solidhit||bonus==twoxcombo||bonus==threexcombo||bonus==fourxcombo||bonus==megacombo))bonus=0;
1201 if(tutoriallevel!=1)permanentdamage+=howmuch/2/power;
1202 if(tutoriallevel!=1)superpermanentdamage+=howmuch/4/power;
1203 if(permanentdamage>damagetolerance/2&&permanentdamage-howmuch<damagetolerance/2&&Random()%2)DoBlood(1,255);
1204 if((permanentdamage>damagetolerance*.8&&Random()%2&&!deathbleeding)||spurt)DoBlood(1,255);
1206 if(id==0)camerashake+=howmuch/100;
1207 if(id==0&&((howmuch>50&&damage>damagetolerance/2)))blackout=damage/damagetolerance;
1208 if(blackout>1)blackout=1;
1210 if(aitype==passivetype&&damage<damagetolerance&&((tutoriallevel!=1||cananger)&&hostile))aitype=attacktypecutoff;
1211 if(tutoriallevel!=1&&aitype!=playercontrolled&&damage<damagetolerance&&damage>damagetolerance*2/3&&creature==rabbittype){
1212 if(abs(Random()%2)==0){aitype=gethelptype;
1215 else aitype=attacktypecutoff;
1219 if(howmuch>damagetolerance*50&&skeleton.free!=2){
1222 for(int i=0;i<skeleton.num_joints; i++){
1223 if(!skeleton.free)flatvelocity2=velocity;
1224 if(skeleton.free)flatvelocity2=skeleton.joints[i].velocity;
1225 if(!skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
1226 if(skeleton.free)flatfacing2=skeleton.joints[i].position*scale+coords;
1227 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
1228 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
1229 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
1230 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
1231 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
1232 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
1235 emit_sound_at(splattersound, coords);
1244 if(!dead&&creature==wolftype){
1245 award_bonus(0, Wolfbonus);
1251 if(tutoriallevel!=1||id==0)
1252 if(speechdelay<=0&&!dead&&aitype!=playercontrolled){
1255 if(creature==wolftype){
1256 int i=abs(Random()%2);
1257 if(i==0)whichsound=snarlsound;
1258 if(i==1)whichsound=snarl2sound;
1259 envsound[numenvsounds]=coords;
1260 envsoundvol[numenvsounds]=16;
1261 envsoundlife[numenvsounds]=.4;
1264 if(creature==rabbittype){
1265 int i=abs(Random()%2);
1266 if(i==0)whichsound=rabbitpainsound;
1267 if(i==1&&damage>damagetolerance)whichsound=rabbitpain1sound;
1268 envsound[numenvsounds]=coords;
1269 envsoundvol[numenvsounds]=16;
1270 envsoundlife[numenvsounds]=.4;
1272 //if(i==2)whichsound=rabbitpain2sound;
1276 emit_sound_at(whichsound, coords);
1281 //if(permanentdamage>=damagetolerance&&howmuch<50)permanentdamage=damagetolerance-1;
1282 //if(damage>=damagetolerance&&howmuch<30&&!dead)damage=damagetolerance-1;
1285 void Person::DoHead(){
1286 static XYZ rotatearound;
1288 static float lookspeed=500;
1290 if(!freeze&&!winfreeze){
1293 targetheadrotation=(float)((int)((0-rotation-targetheadrotation+180)*100)%36000)/100;
1294 targetheadrotation2=(float)((int)(targetheadrotation2*100)%36000)/100;
1296 while(targetheadrotation>180)targetheadrotation-=360;
1297 while(targetheadrotation<-180)targetheadrotation+=360;
1299 if(targetheadrotation>160)targetheadrotation2=targetheadrotation2*-1;
1300 if(targetheadrotation<-160)targetheadrotation2=targetheadrotation2*-1;
1301 if(targetheadrotation>160)targetheadrotation=targetheadrotation-180;
1302 if(targetheadrotation<-160)targetheadrotation=targetheadrotation+180;
1304 if(targetheadrotation2>120)targetheadrotation2=120;
1305 if(targetheadrotation2<-120)targetheadrotation2=-120;
1306 if(targetheadrotation>120)targetheadrotation=120;
1307 if(targetheadrotation<-120)targetheadrotation=-120;
1309 if(!isIdle())targetheadrotation2=0;
1311 if(targetheadrotation>80)targetheadrotation=80;
1312 if(targetheadrotation<-80)targetheadrotation=-80;
1313 if(targetheadrotation2>50)targetheadrotation2=50;
1314 if(targetheadrotation2<-50)targetheadrotation2=-50;
1317 if(abs(headrotation-targetheadrotation)<multiplier*lookspeed)headrotation=targetheadrotation;
1318 else if(headrotation>targetheadrotation){
1319 headrotation-=multiplier*lookspeed;
1321 else if(headrotation<targetheadrotation){
1322 headrotation+=multiplier*lookspeed;
1325 if(abs(headrotation2-targetheadrotation2)<multiplier*lookspeed/2)headrotation2=targetheadrotation2;
1326 else if(headrotation2>targetheadrotation2){
1327 headrotation2-=multiplier*lookspeed/2;
1329 else if(headrotation2<targetheadrotation2){
1330 headrotation2+=multiplier*lookspeed/2;
1333 rotatearound=skeleton.joints[skeleton.jointlabels[neck]].position;
1334 skeleton.joints[skeleton.jointlabels[head]].position=rotatearound+DoRotation(skeleton.joints[skeleton.jointlabels[head]].position-rotatearound,headrotation2,0,0);
1338 if(targetanimation!=bounceidleanim&&targetanimation!=fightidleanim&&targetanimation!=wolfidle&&targetanimation!=knifefightidleanim&&targetanimation!=drawrightanim&&targetanimation!=drawleftanim&&targetanimation!=walkanim){
1339 facing=DoRotation(facing,headrotation2*.4,0,0);
1340 facing=DoRotation(facing,0,headrotation*.4,0);
1343 if(targetanimation==bounceidleanim||targetanimation==fightidleanim||targetanimation==wolfidle||targetanimation==knifefightidleanim||targetanimation==drawrightanim||targetanimation==drawleftanim){
1344 facing=DoRotation(facing,headrotation2*.8,0,0);
1345 facing=DoRotation(facing,0,headrotation*.8,0);
1348 if(targetanimation==walkanim){
1349 facing=DoRotation(facing,headrotation2*.6,0,0);
1350 facing=DoRotation(facing,0,headrotation*.6,0);
1353 skeleton.specialforward[0]=facing;
1354 //skeleton.specialforward[0]=DoRotation(facing,0,rotation,0);
1356 for(i=0;i<skeleton.num_muscles;i++){
1357 if(skeleton.muscles[i].visible&&(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head))
1359 skeleton.FindRotationMuscle(i,targetanimation);
1365 void Person::RagDoll(bool checkcollision){
1370 if(id==0)numfalls++;
1371 if(id==0&&isFlip())numflipfail++;
1377 facing=DoRotation(facing,0,rotation,0);
1379 skeleton.freetime=0;
1381 skeleton.longdead=0;
1387 skeleton.freefall=1;
1389 if(!isnormal(velocity.x))velocity.x=0;
1390 if(!isnormal(velocity.y))velocity.y=0;
1391 if(!isnormal(velocity.z))velocity.z=0;
1392 if(!isnormal(rotation))rotation=0;
1393 if(!isnormal(coords.x))coords=0;
1394 if(!isnormal(tilt))tilt=0;
1395 if(!isnormal(tilt2))tilt2=0;
1397 for(i=0;i<skeleton.num_joints;i++){
1398 skeleton.joints[i].delay=0;
1399 skeleton.joints[i].locked=0;
1400 skeleton.joints[i].position=DoRotation(DoRotation(DoRotation(skeleton.joints[i].position,0,0,tilt),tilt2,0,0),0,rotation,0);
1401 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=DoRotation(skeleton.joints[i].position,0,rotation,0);
1402 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=skeleton.joints[i].position;
1403 if(!isnormal(skeleton.joints[i].position.x))skeleton.joints[i].position=coords;
1404 skeleton.joints[i].position.y+=.1;
1405 skeleton.joints[i].oldposition=skeleton.joints[i].position;
1406 skeleton.joints[i].realoldposition=skeleton.joints[i].position*scale+coords;
1409 for(i=0;i<skeleton.num_joints;i++){
1410 skeleton.joints[i].velocity=0;
1411 skeleton.joints[i].velchange=0;
1413 skeleton.DoConstraints(&coords,&scale);
1414 if(animation[currentanimation].height==lowheight||animation[targetanimation].height==lowheight)
1416 skeleton.DoConstraints(&coords,&scale);
1417 skeleton.DoConstraints(&coords,&scale);
1418 skeleton.DoConstraints(&coords,&scale);
1419 skeleton.DoConstraints(&coords,&scale);
1422 speed=animation[targetanimation].speed[targetframe]*2;
1423 if(animation[currentanimation].speed[currentframe]>animation[targetanimation].speed[targetframe]){
1424 speed=animation[currentanimation].speed[currentframe]*2;
1426 if(transspeed)speed=transspeed*2;
1430 for(i=0;i<skeleton.num_joints;i++){
1431 if((animation[currentanimation].attack!=reversed||currentanimation==swordslashreversedanim)&¤tanimation!=rabbitkickanim&&!isLanding()&&!wasLanding()&&animation[currentanimation].height==animation[targetanimation].height)skeleton.joints[i].velocity=velocity/scale+facing*5+DoRotation(DoRotation(DoRotation((animation[targetanimation].position[i][targetframe]-animation[currentanimation].position[i][currentframe])*speed,0,0,tilt),tilt2,0,0),0,rotation,0);
1432 else skeleton.joints[i].velocity=velocity/scale+facing*5;
1433 change.x=(float)(Random()%100)/100;
1434 change.y=(float)(Random()%100)/100;
1435 change.z=(float)(Random()%100)/100;
1436 skeleton.joints[i].velocity+=change;
1437 skeleton.joints[abs(Random()%skeleton.num_joints)].velocity-=change;
1439 change.x=(float)(Random()%100)/100;
1440 change.y=(float)(Random()%100)/100;
1441 change.z=(float)(Random()%100)/100;
1442 skeleton.joints[i].velchange+=change;
1443 skeleton.joints[abs(Random()%skeleton.num_joints)].velchange-=change;
1453 for(j=0;j<skeleton.num_joints;j++){
1454 average+=skeleton.joints[j].position;
1458 coords+=average*scale;
1459 for(j=0;j<skeleton.num_joints;j++){
1460 skeleton.joints[j].position-=average;
1463 whichpatchx=coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
1464 whichpatchz=coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
1465 if(terrain.patchobjectnum[whichpatchx][whichpatchz])
1466 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
1467 i=terrain.patchobjects[whichpatchx][whichpatchz][l];
1470 if(SphereCheck(&lowpoint, 3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
1471 coords.x=lowpoint.x;
1472 coords.z=lowpoint.z;
1481 for(i=0;i<skeleton.num_joints;i++){
1482 velocity+=skeleton.joints[i].velocity*scale;
1484 velocity/=skeleton.num_joints;
1487 if(weaponactive!=-1&&targetanimation!=rabbitkickanim&&num_weapons>0){
1488 weapons.owner[weaponids[0]]=-1;
1489 weapons.hitsomething[weaponids[0]]=0;
1490 weapons.velocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale*-.3;
1491 weapons.velocity[weaponids[0]].x+=.01;
1492 weapons.tipvelocity[weaponids[0]]=skeleton.joints[skeleton.jointlabels[righthand]].velocity*scale;
1493 weapons.missed[weaponids[0]]=1;
1494 weapons.freetime[weaponids[0]]=0;
1495 weapons.firstfree[weaponids[0]]=1;
1496 weapons.physics[weaponids[0]]=1;
1499 weaponids[0]=weaponids[num_weapons];
1500 if(weaponstuck==num_weapons)weaponstuck=0;
1503 for(i=0;i<numplayers;i++){
1504 player[i].wentforweapon=0;
1509 targetanimation=bounceidleanim;
1510 currentanimation=bounceidleanim;
1518 void Person::FootLand(int which, float opacity){
1519 static XYZ terrainlight;
1520 static XYZ footvel,footpoint;
1521 if(opacity>=1||skiddelay<=0)
1525 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1526 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1527 //footpoint.y=coords.y;
1528 if(findDistancefast(&footpoint,&viewer))Sprite::MakeSprite(cloudsprite, footpoint,footvel, 1,1,1, .5, .2*opacity);
1530 else if(environment==snowyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1532 if(footvel.y<.8)footvel.y=.8;
1533 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1534 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1535 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1536 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1537 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x,terrainlight.y,terrainlight.z, .5, .7*opacity);
1538 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,1*opacity,rotation);
1540 else if(environment==grassyenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1542 if(footvel.y<.8)footvel.y=.8;
1543 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1544 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1545 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1546 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1547 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*90/255,terrainlight.y*70/255,terrainlight.z*8/255, .5, .5*opacity);
1549 else if(environment==desertenvironment&&onterrain&&terrain.getOpacity(coords.x,coords.z)<.2){
1551 if(footvel.y<.8)footvel.y=.8;
1552 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1553 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1554 footpoint.y=terrain.getHeight(footpoint.x,footpoint.z);
1555 terrainlight=terrain.getLighting(footpoint.x,footpoint.z);
1556 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, terrainlight.x*190/255,terrainlight.y*170/255,terrainlight.z*108/255, .5, .7*opacity);
1557 if(opacity>=1||detail==2)if(detail==2)if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)terrain.MakeDecal(footprintdecal,footpoint,.2,.25*opacity,rotation);
1559 else if(isLanding()||targetanimation==jumpupanim||isLandhard())
1562 if(footvel.y<.8)footvel.y=.8;
1563 if(which==0)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
1564 if(which==1)footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
1565 //footpoint.y=coords.y;
1566 if(findDistancefast(&footpoint,&viewer)<viewdistance*viewdistance/4)Sprite::MakeSprite(cloudsprite, footpoint,footvel*.6, 1,1,1, .5, .2*opacity);
1570 void Person::Puff(int whichlabel){
1571 static XYZ footvel,footpoint;
1574 footpoint=DoRotation(skeleton.joints[skeleton.jointlabels[whichlabel]].position,0,rotation,0)*scale+coords;
1575 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .9, .3);
1579 void Person::DoAnimations(){
1582 static float oldtarget;
1584 if(isIdle()&¤tanimation!=getIdle())normalsupdatedelay=0;
1586 if(targetanimation==tempanim||currentanimation==tempanim){
1587 animation[tempanim]=tempanimation;
1589 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
1600 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
1601 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
1603 if(((velocity.y<-15)||(crouchkeydown&&velocity.y<-8))&&abs(velocity.y)*4>fast_sqrt(velocity.x*velocity.x*velocity.z*velocity.z))landhard=1;
1604 if(!crouchkeydown&&velocity.y>=-15)landhard=0;
1606 if((currentanimation==jumpupanim||targetanimation==jumpdownanim)/*&&velocity.y<40*/&&!isFlip()&&(!isLanding()&&!isLandhard())&&((crouchkeydown&&!crouchtogglekeydown))){
1611 targfacing=DoRotation(targfacing,0,targetrotation,0);
1613 if(normaldotproduct(targfacing,velocity)>=-.3)targetanimation=flipanim;
1614 else targetanimation=backflipanim;
1615 crouchtogglekeydown=1;
1619 if(id==0)numflipped++;
1622 if(animation[targetanimation].attack!=reversed)feint=0;
1623 if(!crouchkeydown||(isLanding()||isLandhard())||(wasLanding()||wasLandhard())){
1624 crouchtogglekeydown=0;
1625 if(aitype==playercontrolled)feint=0;
1629 if(!crouchtogglekeydown&&animation[targetanimation].attack==reversed&&aitype==playercontrolled&&(escapednum<2||reversaltrain))feint=1;
1630 if(!isFlip())crouchtogglekeydown=1;
1634 if(animation[targetanimation].attack||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim){
1635 if(detail)normalsupdatedelay=0;
1639 if(targetanimation==rollanim&&targetframe==3&&onfire){
1641 emit_sound_at(fireendsound, coords);
1642 OPENAL_SetPaused(channels[stream_firesound], true);
1646 if(targetanimation==rabbittacklinganim&&targetframe==1){
1647 //if(victim->aitype==attacktypecutoff&&Random()%2==0&&victim->stunned<=0&&animation[victim->targetanimation].attack==neutral&&victim->id!=0)Reverse();
1648 if(victim->aitype==attacktypecutoff&&victim->stunned<=0&&victim->surprised<=0&&victim->id!=0)Reverse();
1649 if(targetanimation==rabbittacklinganim&&targetframe==1&&!victim->isCrouch()&&victim->targetanimation!=backhandspringanim){
1650 if(normaldotproduct(victim->facing,facing)>0)victim->targetanimation=rabbittackledbackanim;
1651 else victim->targetanimation=rabbittackledfrontanim;
1652 victim->targetframe=2;
1654 victim->rotation=rotation;
1655 victim->targetrotation=rotation;
1656 if(victim->aitype==gethelptype)victim->DoDamage(victim->damagetolerance-victim->damage);
1657 //victim->DoDamage(30);
1658 if(creature==wolftype){
1660 emit_sound_at(clawslicesound, victim->coords);
1662 victim->DoBloodBig(1/victim->armorhead,210);
1664 award_bonus(id, TackleBonus,
1665 victim->aitype == gethelptype ? 50 : 0);
1669 if(!drawtogglekeydown&&drawkeydown&&(weaponactive==-1||num_weapons==1)&&(animation[targetanimation].label[targetframe]||(targetanimation!=currentanimation&¤tanimation==rollanim))&&num_weapons>0&&creature!=wolftype){
1670 if(weapons.type[weaponids[0]]==knife){
1671 if(weaponactive==-1)weaponactive=0;
1672 else if(weaponactive==0)weaponactive=-1;
1674 if(weaponactive==-1){
1675 emit_sound_at(knifesheathesound, coords);
1677 if(weaponactive!=-1){
1678 emit_sound_at(knifedrawsound, coords, 128);
1681 drawtogglekeydown=1;
1684 if(tutoriallevel!=1||id==0)
1685 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1696 if(terrain.getOpacity(coords.x,coords.z)<.2){
1697 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound;
1698 else whichsound=footstepsound2;
1699 if(animation[targetanimation].label[targetframe]==1)FootLand(0,1);
1700 if(animation[targetanimation].label[targetframe]==2)FootLand(1,1);
1701 if(animation[targetanimation].label[targetframe]==3&&isRun()){
1707 if(terrain.getOpacity(coords.x,coords.z)>=.2){
1708 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1709 else whichsound=footstepsound4;
1713 if(animation[targetanimation].label[targetframe]==1)whichsound=footstepsound3;
1714 else whichsound=footstepsound4;
1716 if(animation[targetanimation].label[targetframe]==4&&(weaponactive==-1||(targetanimation!=knifeslashstartanim&&targetanimation!=knifethrowanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=knifefollowanim))){
1717 if(animation[targetanimation].attack!=neutral){
1719 if(i==0)whichsound=lowwhooshsound;
1720 if(i==1)whichsound=midwhooshsound;
1721 if(i==2)whichsound=highwhooshsound;
1723 if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1725 else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1726 if(animation[targetanimation].label[targetframe]==8&&tutoriallevel!=1)whichsound=landsound2;
1728 PlaySoundEx( whichsound, samp[whichsound], NULL, true);
1729 OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
1730 if(whichsound!=knifeswishsound)OPENAL_SetVolume(channels[whichsound], 128);
1731 if(whichsound!=knifeswishsound&&(targetanimation==staffhitanim||targetanimation==staffgroundsmashanim||targetanimation==staffspinhitanim))OPENAL_SetVolume(channels[whichsound], 256);
1732 if(whichsound==knifeswishsound)OPENAL_SetVolume(channels[whichsound], 512);
1733 OPENAL_SetPaused(channels[whichsound], false);
1736 if(whichsound==footstepsound||whichsound==footstepsound2||whichsound==footstepsound3||whichsound==footstepsound4){
1737 envsound[numenvsounds]=coords;
1738 if(targetanimation==wolfrunninganim||targetanimation==rabbitrunninganim)envsoundvol[numenvsounds]=15;
1739 else envsoundvol[numenvsounds]=6;
1740 envsoundlife[numenvsounds]=.4;
1744 if(animation[targetanimation].label[targetframe]==3){
1746 emit_sound_at(whichsound, coords, 128.);
1751 if(tutoriallevel!=1||id==0)
1753 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)
1754 if((animation[targetanimation].label[targetframe]&&(animation[targetanimation].label[targetframe]<5||animation[targetanimation].label[targetframe]==8))/*||(targetanimation==rollanim&&targetframe==animation[rollanim].numframes-1)*/){
1756 if(animation[targetanimation].label[targetframe]==4&&aitype!=playercontrolled){
1757 if(animation[targetanimation].attack!=neutral){
1759 if(creature==rabbittype){
1760 if(i==0)whichsound=rabbitattacksound;
1761 if(i==1)whichsound=rabbitattack2sound;
1762 if(i==2)whichsound=rabbitattack3sound;
1763 if(i==3)whichsound=rabbitattack4sound;
1765 if(creature==wolftype){
1766 if(i==0)whichsound=barksound;
1767 if(i==1)whichsound=bark2sound;
1768 if(i==2)whichsound=bark3sound;
1769 if(i==3)whichsound=barkgrowlsound;
1773 //if(animation[targetanimation].attack==neutral)whichsound=movewhooshsound;
1775 //else if(animation[targetanimation].label[targetframe]==4)whichsound=knifeswishsound;
1776 //if(animation[targetanimation].label[targetframe]==8)whichsound=landsound2;
1779 emit_sound_at(whichsound, coords);
1785 if((!wasLanding()&&!wasLandhard())&¤tanimation!=getIdle()&&(isLanding()||isLandhard())){
1791 currentoffset=targetoffset;
1792 targetframe=currentframe;
1793 currentanimation=targetanimation;
1796 if(targetanimation==removeknifeanim&&animation[targetanimation].label[currentframe]==5){
1797 for(i=0;i<weapons.numweapons;i++){
1798 if(/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)
1799 if(findDistancefastflat(&coords,&weapons.position[i])<4&&weaponactive==-1){
1800 if(findDistancefast(&coords,&weapons.position[i])>=1){
1801 if(weapons.type[i]!=staff){
1802 emit_sound_at(knifedrawsound, coords, 128.);
1806 weapons.owner[i]=id;
1808 weaponids[num_weapons]=weaponids[0];
1817 static bool willwork;
1818 if(targetanimation==crouchremoveknifeanim&&animation[targetanimation].label[currentframe]==5){
1819 for(i=0;i<weapons.numweapons;i++){
1821 if(weapons.owner[i]!=-1)
1822 if(player[weapons.owner[i]].weaponstuck!=-1)
1823 if(player[weapons.owner[i]].weaponids[player[weapons.owner[i]].weaponstuck]==i)
1824 if(player[weapons.owner[i]].num_weapons>1)willwork=0;
1825 if((/*weapons.velocity[i].x==0&&weapons.velocity[i].y==0&&weapons.velocity[i].z==0&&*/weapons.owner[i]==-1)||(hasvictim&&weapons.owner[i]==victim->id&&victim->skeleton.free))
1826 if(willwork&&findDistancefastflat(&coords,&weapons.position[i])<3&&weaponactive==-1){
1827 if(findDistancefast(&coords,&weapons.position[i])<1||hasvictim){
1829 if(weapons.owner[i]!=-1)
1830 if(victim->weaponstuck!=-1){
1831 if(victim->weaponids[victim->weaponstuck]==i){
1836 if(weapons.type[i]!=staff){
1837 emit_sound_at(knifedrawsound, coords, 128.);
1841 emit_sound_at(fleshstabremovesound, coords, 128.);
1844 if(weapons.owner[i]!=-1){
1846 victim=&player[weapons.owner[i]];
1847 if(victim->num_weapons==1)victim->num_weapons=0;
1848 else victim->num_weapons=1;
1850 //victim->weaponactive=-1;
1851 victim->skeleton.longdead=0;
1852 victim->skeleton.free=1;
1853 victim->skeleton.broken=0;
1855 for(int j=0;j<victim->skeleton.num_joints;j++){
1856 victim->skeleton.joints[j].velchange=0;
1857 victim->skeleton.joints[j].locked=0;
1863 Normalise(&relative);
1864 XYZ footvel,footpoint;
1866 footpoint=weapons.position[i];
1867 if(victim->weaponstuck!=-1){
1868 if(victim->weaponids[victim->weaponstuck]==i){
1869 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
1870 weapons.bloody[i]=2;
1871 weapons.blooddrip[i]=5;
1872 victim->weaponstuck=-1;
1875 if(victim->num_weapons>0){
1876 if(victim->weaponstuck!=0&&victim->weaponstuck!=-1)victim->weaponstuck=0;
1877 if(victim->weaponids[0]==i)
1878 victim->weaponids[0]=victim->weaponids[victim->num_weapons];
1881 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
1882 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*6;
1883 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
1884 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
1886 weapons.owner[i]=id;
1888 weaponids[num_weapons]=weaponids[0];
1897 if(currentanimation==drawleftanim&&animation[targetanimation].label[currentframe]==5){
1898 if(weaponactive==-1)weaponactive=0;
1899 else if(weaponactive==0){
1903 buffer=weaponids[0];
1904 weaponids[0]=weaponids[1];
1905 weaponids[1]=buffer;
1908 if(weaponactive==-1){
1909 emit_sound_at(knifesheathesound, coords, 128.);
1911 if(weaponactive!=-1){
1912 emit_sound_at(knifedrawsound, coords, 128.);
1917 if((currentanimation==walljumprightkickanim&&targetanimation==walljumprightkickanim)||(currentanimation==walljumpleftkickanim&&targetanimation==walljumpleftkickanim)){
1918 XYZ rotatetarget=DoRotation(skeleton.forward,0,rotation,0);
1919 Normalise(&rotatetarget);
1920 targetrotation=-asin(0-rotatetarget.x);
1921 targetrotation*=360/6.28;
1922 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1924 if(targetanimation==walljumprightkickanim)targetrotation+=40;
1925 if(targetanimation==walljumpleftkickanim)targetrotation-=40;
1930 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&targetframe==3&&(jumpkeydown||attackkeydown||id!=0))dojumpattack=1;
1932 if(findDistancefast(&victim->coords,&/*player[i].*/coords)<5&&victim->aitype==gethelptype&&(attackkeydown)&&!victim->skeleton.free&&victim->isRun()&&victim->runninghowlong>=1)dojumpattack=1; if(!hostile)dojumpattack=0;
1934 if((targetanimation==rabbitrunninganim||targetanimation==wolfrunninganim)&&id==0){
1935 targetanimation=rabbittackleanim;
1937 emit_sound_at(jumpsound, coords);
1946 Normalise(&targetloc);
1948 for(i=0;i<numplayers;i++){
1950 if(findDistancefast(&targetloc,&player[i].coords)<closestdist||closestdist==0){
1951 closestdist=findDistancefast(&targetloc,&player[i].coords);
1956 if(closestdist<5&&!player[closestid].dead&&animation[player[closestid].targetanimation].height!=lowheight&&player[closestid].targetanimation!=backhandspringanim){
1958 victim=&player[closestid];
1959 coords=victim->coords;
1960 currentanimation=rabbittacklinganim;
1961 targetanimation=rabbittacklinganim;
1965 if(coords.z!=victim->coords.z||coords.x!=victim->coords.x){
1966 rotatetarget=coords-victim->coords;
1967 Normalise(&rotatetarget);
1968 targetrotation=-asin(0-rotatetarget.x);
1969 targetrotation*=360/6.28;
1970 if(rotatetarget.z<0)targetrotation=180-targetrotation;
1972 if(targetanimation!=rabbitrunninganim){
1973 emit_sound_at(jumpsound, coords, 128.);
1979 float damagemult=1*power;
1980 if(creature==wolftype)damagemult=2.5*power;
1981 if(hasvictim){damagemult/=victim->damagetolerance/200;}
1982 //if(onfire)damagemult=3;
1983 if((animation[targetanimation].attack==normalattack||targetanimation==walljumprightkickanim||targetanimation==walljumpleftkickanim)&&(!feint)&&(victim->skeleton.free!=2||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==staffgroundsmashanim)){
1984 if(targetanimation==spinkickanim&&animation[targetanimation].label[currentframe]==5){
1985 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
1987 if(id==0)camerashake+=.4;
1988 if(Random()%2||creature==wolftype){
1991 if(creature==wolftype)DoBloodBig(0,250);
1993 if(tutoriallevel!=1){
1994 emit_sound_at(heavyimpactsound, victim->coords, 128.);
1996 if(creature==wolftype){
1997 emit_sound_at(clawslicesound, victim->coords, 128.);
1999 victim->DoBloodBig(2/victim->armorhead,175);
2003 relative=victim->coords-coords;
2005 Normalise(&relative);
2006 relative=DoRotation(relative,0,-90,0);
2007 for(i=0;i<victim->skeleton.num_joints;i++){
2008 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2010 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2013 victim->DoDamage(damagemult*100/victim->protectionhead);
2019 if(targetanimation==wolfslapanim&&animation[targetanimation].label[currentframe]==5){
2020 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&3&&animation[victim->targetanimation].height!=lowheight){
2022 if(id==0)camerashake+=.4;
2023 if(Random()%2||creature==wolftype){
2025 if(creature==wolftype)DoBloodBig(0,235);
2027 emit_sound_at(whooshhitsound, victim->coords);
2028 if(creature==wolftype){
2029 emit_sound_at(clawslicesound, victim->coords, 128.);
2031 victim->DoBloodBig(2,175);
2035 relative=victim->coords-coords;
2037 Normalise(&relative);
2039 Normalise(&relative);
2040 relative=DoRotation(relative,0,90,0);
2041 for(i=0;i<victim->skeleton.num_joints;i++){
2042 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2044 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2047 victim->DoDamage(damagemult*50/victim->protectionhead);
2051 if(targetanimation==walljumprightkickanim&&animation[targetanimation].label[currentframe]==5){
2052 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2054 if(id==0)camerashake+=.4;
2057 if(tutoriallevel!=1){
2058 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2060 if(creature==wolftype){
2061 emit_sound_at(clawslicesound, victim->coords, 128.);
2063 victim->DoBloodBig(2/victim->armorhead,175);
2069 Normalise(&relative);
2070 relative=DoRotation(relative,0,-90,0);
2071 for(i=0;i<victim->skeleton.num_joints;i++){
2072 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2074 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2077 victim->DoDamage(damagemult*150/victim->protectionhead);
2079 if(victim->damage>victim->damagetolerance)
2080 award_bonus(id, style);
2086 if(targetanimation==walljumpleftkickanim&&animation[targetanimation].label[currentframe]==5){
2087 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2089 if(id==0)camerashake+=.4;
2092 if(tutoriallevel!=1){
2093 emit_sound_at(heavyimpactsound, victim->coords, 160.);
2095 if(creature==wolftype){
2096 emit_sound_at(clawslicesound, victim->coords, 128.);
2098 victim->DoBloodBig(2/victim->armorhead,175);
2104 Normalise(&relative);
2105 relative=DoRotation(relative,0,90,0);
2106 for(i=0;i<victim->skeleton.num_joints;i++){
2107 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2109 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2112 victim->DoDamage(damagemult*150/victim->protectionhead);
2114 if(victim->damage>victim->damagetolerance)
2115 award_bonus(id, style);
2121 if(targetanimation==blockhighleftstrikeanim&&animation[targetanimation].label[currentframe]==5){
2122 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=lowheight){
2124 if(id==0)camerashake+=.4;
2129 emit_sound_at(whooshhitsound, victim->coords);
2132 relative=victim->coords-coords;
2134 Normalise(&relative);
2135 for(i=0;i<victim->skeleton.num_joints;i++){
2136 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
2138 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*100;
2141 victim->DoDamage(damagemult*50/victim->protectionhead);
2145 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==8){
2146 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim->dead){
2148 if(id==0)camerashake+=.2;
2149 emit_sound_at(whooshhitsound, victim->coords, 128.);
2151 victim->skeleton.longdead=0;
2152 victim->skeleton.free=1;
2153 victim->skeleton.broken=0;
2154 victim->skeleton.spinny=1;
2156 for(i=0;i<victim->skeleton.num_joints;i++){
2157 victim->skeleton.joints[i].velchange=0;
2158 victim->skeleton.joints[i].delay=0;
2159 victim->skeleton.joints[i].locked=0;
2160 //victim->skeleton.joints[i].velocity=0;
2166 Normalise(&relative);
2167 for(i=0;i<victim->skeleton.num_joints;i++){
2168 victim->skeleton.joints[i].velocity.y=relative.y*10;
2169 victim->skeleton.joints[i].position.y+=relative.y*.3;
2170 victim->skeleton.joints[i].oldposition.y+=relative.y*.3;
2171 victim->skeleton.joints[i].realoldposition.y+=relative.y*.3;
2173 victim->Puff(abdomen);
2174 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity.y=relative.y*400;
2178 if(targetanimation==killanim&&animation[targetanimation].label[currentframe]==5){
2179 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->dead){
2181 if(id==0)camerashake+=.4;
2182 if(tutoriallevel!=1){
2183 emit_sound_at(heavyimpactsound, coords, 128.);
2186 relative=victim->coords-coords;
2188 Normalise(&relative);
2189 for(i=0;i<victim->skeleton.num_joints;i++){
2190 victim->skeleton.joints[i].velocity+=relative*damagemult*90;
2192 victim->Puff(abdomen);
2193 if(victim->dead!=2&&victim->permanentdamage>victim->damagetolerance-250&&autoslomo){
2197 victim->DoDamage(damagemult*500/victim->protectionhigh);
2198 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*300;
2202 if(targetanimation==dropkickanim&&animation[targetanimation].label[currentframe]==7){
2203 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*9&&victim->skeleton.free){
2205 if(id==0)camerashake+=.4;
2206 if(tutoriallevel!=1){
2207 emit_sound_at(thudsound, coords);
2210 victim->skeleton.longdead=0;
2211 victim->skeleton.free=1;
2212 victim->skeleton.broken=0;
2213 victim->skeleton.spinny=1;
2215 for(i=0;i<victim->skeleton.num_joints;i++){
2216 victim->skeleton.joints[i].velchange=0;
2217 //victim->skeleton.joints[i].delay=0;
2218 victim->skeleton.joints[i].locked=0;
2221 relative=victim->coords-coords;
2222 Normalise(&relative);
2224 Normalise(&relative);
2225 for(i=0;i<victim->skeleton.num_joints;i++){
2226 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
2231 victim->Puff(abdomen);
2232 victim->DoDamage(damagemult*20/victim->protectionhigh);
2233 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2235 if(!victim->dead)staggerdelay=1.2;
2241 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==5){
2242 //if(id==0)camerashake+=.4;
2245 if(!victim->skeleton.free)hasvictim=0;
2248 terrain.MakeDecal(blooddecalfast,(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2),.08,.6,Random()%360);
2249 emit_sound_at(knifesheathesound, coords, 128.);
2252 if(victim&&hasvictim){
2253 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2255 XYZ where,startpoint,endpoint,movepoint,colpoint;
2256 float rotationpoint;
2258 if(weapons.type[weaponids[weaponactive]]==knife){
2259 where=(weapons.tippoint[weaponids[weaponactive]]*.6+weapons.position[weaponids[weaponactive]]*.4);
2260 where-=victim->coords;
2261 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2268 if(weapons.type[weaponids[weaponactive]]==sword){
2269 where=weapons.position[weaponids[weaponactive]];
2270 where-=victim->coords;
2271 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2273 where=weapons.tippoint[weaponids[weaponactive]];
2274 where-=victim->coords;
2275 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2278 if(weapons.type[weaponids[weaponactive]]==staff){
2279 where=weapons.position[weaponids[weaponactive]];
2280 where-=victim->coords;
2281 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2283 where=weapons.tippoint[weaponids[weaponactive]];
2284 where-=victim->coords;
2285 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2290 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &colpoint, &movepoint, &rotationpoint);
2293 if(victim->dead!=2){
2294 victim->DoDamage(abs((victim->damagetolerance-victim->permanentdamage)*2));
2296 award_bonus(id, FinishedBonus);
2298 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
2300 victim->skeleton.longdead=0;
2301 victim->skeleton.free=1;
2302 victim->skeleton.broken=0;
2304 for(i=0;i<victim->skeleton.num_joints;i++){
2305 victim->skeleton.joints[i].velchange=0;
2306 victim->skeleton.joints[i].locked=0;
2307 //victim->skeleton.joints[i].velocity=0;
2309 emit_sound_at(fleshstabsound, coords, 128);
2312 if(whichtri!=-1||weapons.bloody[weaponids[weaponactive]]){
2313 weapons.blooddrip[weaponids[weaponactive]]+=5;
2314 weapons.blooddripdelay[weaponids[weaponactive]]=0;
2318 emit_sound_at(knifesheathesound, coords, 128.);
2324 if((targetanimation==crouchstabanim||targetanimation==swordgroundstabanim)&&animation[targetanimation].label[currentframe]==6){
2326 emit_sound_at(knifedrawsound, coords, 128);
2329 if(victim&&hasvictim){
2330 XYZ footvel,footpoint;
2332 emit_sound_at(fleshstabremovesound, coords, 128.);
2335 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2337 if(weapons.type[weaponids[weaponactive]]==sword){
2338 XYZ where,startpoint,endpoint,movepoint;
2339 float rotationpoint;
2342 where=weapons.position[weaponids[weaponactive]];
2343 where-=victim->coords;
2344 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2346 where=weapons.tippoint[weaponids[weaponactive]];
2347 where-=victim->coords;
2348 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2353 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2354 footpoint+=victim->coords;
2357 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2360 if(weapons.type[weaponids[weaponactive]]==staff){
2361 XYZ where,startpoint,endpoint,movepoint;
2362 float rotationpoint;
2365 where=weapons.position[weaponids[weaponactive]];
2366 where-=victim->coords;
2367 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2369 where=weapons.tippoint[weaponids[weaponactive]];
2370 where-=victim->coords;
2371 if(!victim->skeleton.free)where=DoRotation(where,0,-victim->rotation,0);
2376 whichtri=victim->skeleton.drawmodel.LineCheck(&startpoint,&endpoint, &footpoint, &movepoint, &rotationpoint);
2377 footpoint+=victim->coords;
2380 footpoint=(weapons.tippoint[weaponids[weaponactive]]*.8+weapons.position[weaponids[weaponactive]]*.2);
2383 hasvictim=victim->DoBloodBigWhere(2,220,footpoint);
2385 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2386 victim->skeleton.longdead=0;
2387 victim->skeleton.free=1;
2388 victim->skeleton.broken=0;
2390 for(i=0;i<victim->skeleton.num_joints;i++){
2391 victim->skeleton.joints[i].velchange=0;
2392 victim->skeleton.joints[i].locked=0;
2393 //victim->skeleton.joints[i].velocity=0;
2399 Normalise(&relative);
2400 //victim->Puff(abdomen);
2401 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
2403 if(victim->bloodloss<victim->damagetolerance){
2404 victim->bloodloss+=1000;
2408 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2412 if(!hasvictim&&onterrain){
2413 weapons.bloody[weaponids[weaponactive]]=0;
2414 weapons.blooddrip[weaponids[weaponactive]]=0;
2418 if(targetanimation==upunchanim&&animation[targetanimation].label[currentframe]==5){
2419 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3){
2421 if(id==0)camerashake+=.4;
2426 if(tutoriallevel!=1){
2427 emit_sound_at(heavyimpactsound, victim->coords, 128);
2432 relative=victim->coords-coords;
2434 Normalise(&relative);
2435 for(i=0;i<victim->skeleton.num_joints;i++){
2436 victim->skeleton.joints[i].velocity=relative*30;
2438 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*150;
2440 victim->targetframe=0;
2441 victim->targetanimation=staggerbackhardanim;
2442 victim->targetrotation=targetrotation+180;
2447 victim->Puff(abdomen);
2448 victim->DoDamage(damagemult*60/victim->protectionhigh);
2455 if(targetanimation==winduppunchanim&&animation[targetanimation].label[currentframe]==5){
2456 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*2){
2458 if(id==0)camerashake+=.4;
2459 if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height!=lowheight){
2460 if(tutoriallevel!=1){
2461 emit_sound_at(thudsound, victim->coords);
2464 else if(victim->damage<=victim->damagetolerance-60&&normaldotproduct(victim->facing,victim->coords-coords)<(scale*5)*(scale*5)*0&&animation[victim->targetanimation].height==lowheight){
2465 if(tutoriallevel!=1){
2466 emit_sound_at(whooshhitsound, victim->coords);
2470 if(tutoriallevel!=1){
2471 emit_sound_at(heavyimpactsound, victim->coords);
2475 if(victim->damage>victim->damagetolerance-60||normaldotproduct(victim->facing,victim->coords-coords)>0||animation[victim->targetanimation].height==lowheight)
2478 relative=victim->coords-coords;
2480 Normalise(&relative);
2482 Normalise(&relative);
2483 for(i=0;i<victim->skeleton.num_joints;i++){
2484 victim->skeleton.joints[i].velocity=relative*5;
2486 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*400;
2488 victim->targetframe=0;
2489 victim->targetanimation=staggerbackhardanim;
2490 victim->targetrotation=targetrotation+180;
2494 victim->Puff(abdomen);
2495 victim->DoDamage(damagemult*60/victim->protectionhigh);
2501 if(targetanimation==blockhighleftanim&&animation[targetanimation].label[currentframe]==5){
2502 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2503 if(victim->id==0)camerashake+=.4;
2504 emit_sound_at(landsound2, victim->coords);
2510 if(targetanimation==swordslashparryanim&&animation[targetanimation].label[currentframe]==5){
2511 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4){
2512 if(victim->id==0)camerashake+=.4;
2514 if(weaponactive!=-1){
2515 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2516 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2517 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2519 emit_sound_at(swordstaffsound, victim->coords);
2522 emit_sound_at(metalhitsound, victim->coords);
2530 if(targetanimation==knifethrowanim&&animation[targetanimation].label[currentframe]==5){
2531 if(weaponactive!=-1){
2534 weapons.owner[weaponids[0]]=-1;
2535 aim=victim->coords+DoRotation(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position,0,victim->rotation,0)*victim->scale+victim->velocity*findDistance(&victim->coords,&coords)/50-(coords+DoRotation(skeleton.joints[skeleton.jointlabels[righthand]].position,0,rotation,0)*scale);
2537 /*if(victim->targetanimation==jumpupanim||victim->targetanimation==jumpdownanim){
2538 aim=DoRotation(aim,(float)abs(Random()%15)-7,(float)abs(Random()%15)-7,0);
2540 weapons.velocity[weaponids[0]]=aim*50;
2541 weapons.tipvelocity[weaponids[0]]=aim*50;
2542 weapons.missed[weaponids[0]]=0;
2543 weapons.hitsomething[weaponids[0]]=0;
2544 weapons.freetime[weaponids[0]]=0;
2545 weapons.firstfree[weaponids[0]]=1;
2546 weapons.physics[weaponids[0]]=0;
2549 weaponids[0]=weaponids[num_weapons];
2555 if(targetanimation==knifeslashstartanim&&animation[targetanimation].label[currentframe]==5){
2557 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*4.5&&/*animation[victim->targetanimation].height!=lowheight&&*/victim->targetanimation!=dodgebackanim&&victim->targetanimation!=rollanim){
2559 if(tutoriallevel!=1)victim->DoBloodBig(1.5/victim->armorhigh,225);
2561 award_bonus(id, Slicebonus);
2562 if(tutoriallevel!=1){
2563 emit_sound_at(knifeslicesound, victim->coords);
2565 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2566 if(animation[victim->targetanimation].attack&&(victim->aitype!=playercontrolled||victim->targetanimation==knifeslashstartanim)&&(victim->creature==rabbittype||victim->deathbleeding<=0)){
2567 if(victim->id != 0 || difficulty==2){
2568 victim->targetframe=0;
2569 victim->targetanimation=staggerbackhardanim;
2570 victim->targetrotation=targetrotation+180;
2574 victim->lowreversaldelay=0;
2575 victim->highreversaldelay=0;
2576 if(aitype!=playercontrolled)weaponmissdelay=.6;
2578 if(tutoriallevel!=1)if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2579 if(tutoriallevel!=1)weapons.blooddrip[weaponids[weaponactive]]+=3;
2581 XYZ footvel,footpoint;
2584 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2587 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2589 if(tutoriallevel!=1){
2590 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .6, .3);
2591 footvel=DoRotation(facing,0,90,0)*.8;
2593 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2594 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2595 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
2596 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
2598 if(tutoriallevel==1){
2599 Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,1,1, .6, .3);
2601 victim->DoDamage(damagemult*0);
2604 if(targetanimation==swordslashanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2605 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim){
2606 if(victim->weaponactive==-1||normaldotproduct(victim->facing,victim->coords-coords)>0||(Random()%2==0)){
2607 award_bonus(id, Slashbonus);
2609 if(tutoriallevel!=1){
2610 if(normaldotproduct(victim->facing,victim->coords-coords)<0)victim->DoBloodBig(2/victim->armorhigh,190);
2611 else victim->DoBloodBig(2/victim->armorhigh,185);
2612 victim->deathbleeding=1;
2613 emit_sound_at(swordslicesound, victim->coords);
2615 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2616 if(tutoriallevel!=1){
2617 victim->targetframe=0;
2618 victim->targetanimation=staggerbackhardanim;
2619 victim->targetrotation=targetrotation+180;
2623 if(tutoriallevel!=1){
2624 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
2625 weapons.blooddrip[weaponids[weaponactive]]+=3;
2627 float bloodlossamount;
2628 bloodlossamount=200+abs((float)(Random()%40))-20;
2629 victim->bloodloss+=bloodlossamount/victim->armorhigh;
2630 //victim->bloodloss+=100*(6.5-findDistancefast(&coords,&victim->coords));
2631 victim->DoDamage(damagemult*0);
2633 XYZ footvel,footpoint;
2636 footpoint=(victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2*victim->scale+victim->coords;
2639 footpoint=DoRotation((victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].position+victim->skeleton.joints[victim->skeleton.jointlabels[neck]].position)/2,0,victim->rotation,0)*victim->scale+victim->coords;
2641 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
2642 footvel=DoRotation(facing,0,90,0)*.8;
2644 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2645 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
2646 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
2647 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
2651 if(victim->weaponactive!=-1){
2652 if(weapons.type[victim->weaponids[0]]==staff||weapons.type[weaponids[0]]==staff){
2653 if(weapons.type[victim->weaponids[0]]==staff)weapons.damage[victim->weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2654 if(weapons.type[weaponids[0]]==staff)weapons.damage[weaponids[0]]+=.2+float(abs(Random()%100)-50)/250;
2656 emit_sound_at(swordstaffsound, victim->coords);
2659 emit_sound_at(metalhitsound, victim->coords);
2665 victim->Puff(righthand);
2667 victim->targetframe=0;
2668 victim->targetanimation=staggerbackhighanim;
2669 victim->targetrotation=targetrotation+180;
2671 weapons.owner[victim->weaponids[0]]=-1;
2672 aim=DoRotation(facing,0,90,0)*21;
2674 weapons.velocity[victim->weaponids[0]]=aim*-.2;
2675 weapons.tipvelocity[victim->weaponids[0]]=aim;
2676 weapons.missed[victim->weaponids[0]]=1;
2677 weapons.hitsomething[weaponids[0]]=0;
2678 weapons.freetime[victim->weaponids[0]]=0;
2679 weapons.firstfree[victim->weaponids[0]]=1;
2680 weapons.physics[victim->weaponids[0]]=1;
2681 victim->num_weapons--;
2682 if(victim->num_weapons){
2683 victim->weaponids[0]=victim->weaponids[num_weapons];
2684 if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2686 victim->weaponactive=-1;
2687 for(i=0;i<numplayers;i++){
2688 player[i].wentforweapon=0;
2691 /*PlaySoundEx( metalhitsound, samp[metalhitsound], NULL, true);
2692 OPENAL_3D_SetAttributes(channels[metalhitsound], gLoc, vel);
2693 OPENAL_SetVolume(channels[metalhitsound], 512);
2694 OPENAL_SetPaused(channels[metalhitsound], false);*/
2700 if(targetanimation==staffhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2701 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2702 if(tutoriallevel!=1){
2703 weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/250;
2705 if(id==0)camerashake+=.4;
2706 if(Random()%2||creature==wolftype){
2709 emit_sound_at(staffheadsound, victim->coords);
2713 relative=victim->coords-coords;
2715 Normalise(&relative);
2716 relative=DoRotation(relative,0,90,0);
2718 Normalise(&relative);
2719 for(i=0;i<victim->skeleton.num_joints;i++){
2720 victim->skeleton.joints[i].velocity+=relative*damagemult*60;
2722 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*230;
2723 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*230;
2726 if(tutoriallevel!=1){
2727 victim->DoDamage(damagemult*120/victim->protectionhigh);
2729 award_bonus(id, solidhit, 30);
2734 if(targetanimation==staffspinhitanim&&animation[targetanimation].label[currentframe]==5&&victim->targetanimation!=rollanim){
2735 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5&&victim->targetanimation!=dodgebackanim&&victim->targetanimation!=sweepanim){
2736 if(tutoriallevel!=1){
2737 weapons.damage[weaponids[0]]+=.6+float(abs(Random()%100)-50)/250;
2739 if(id==0)camerashake+=.4;
2740 if(Random()%2||creature==wolftype){
2743 emit_sound_at(staffheadsound, victim->coords);
2747 relative=victim->coords-coords;
2749 Normalise(&relative);
2750 relative=DoRotation(relative,0,-90,0);
2751 for(i=0;i<victim->skeleton.num_joints;i++){
2752 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2754 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*220;
2755 victim->skeleton.joints[victim->skeleton.jointlabels[neck]].velocity+=relative*damagemult*220;
2758 if(tutoriallevel!=1){victim->DoDamage(damagemult*350/victim->protectionhead);
2760 award_bonus(id, solidhit, 60);
2765 if(targetanimation==staffgroundsmashanim&&animation[targetanimation].label[currentframe]==5){
2766 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*6.5){
2768 if(tutoriallevel!=1){
2769 if(!victim->dead)weapons.damage[weaponids[0]]+=.4+float(abs(Random()%100)-50)/500;
2770 if(id==0)camerashake+=.4;
2771 if(Random()%2||creature==wolftype){
2774 emit_sound_at(staffbodysound, victim->coords);
2776 victim->skeleton.longdead=0;
2777 victim->skeleton.free=1;
2778 victim->skeleton.broken=0;
2780 for(i=0;i<victim->skeleton.num_joints;i++){
2781 victim->skeleton.joints[i].velchange=0;
2782 victim->skeleton.joints[i].locked=0;
2783 //victim->skeleton.joints[i].velocity=0;
2789 /*relative=victim->coords-coords;
2791 Normalise(&relative);
2792 relative=DoRotation(relative,0,90,0);*/
2794 Normalise(&relative);
2796 for(i=0;i<victim->skeleton.num_joints;i++){
2797 victim->skeleton.joints[i].velocity=relative*damagemult*40;
2800 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*40;
2803 for(i=0;i<victim->skeleton.num_joints;i++){
2804 victim->skeleton.joints[i].velocity=relative*damagemult*abs(Random()%20);
2807 //victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*20;
2809 victim->Puff(abdomen);
2810 if(tutoriallevel!=1){victim->DoDamage(damagemult*100/victim->protectionhigh);
2813 award_bonus(id, solidhit, 40);
2819 if(targetanimation==lowkickanim&&animation[targetanimation].label[currentframe]==5){
2820 if(findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&animation[victim->targetanimation].height!=highheight){
2822 if(id==0)camerashake+=.4;
2824 relative=victim->coords-coords;
2826 Normalise(&relative);
2830 if(animation[victim->targetanimation].height==lowheight){
2836 for(i=0;i<victim->skeleton.num_joints;i++){
2837 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2839 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
2840 if(tutoriallevel!=1){
2841 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2844 victim->DoDamage(damagemult*100/victim->protectionhead);
2845 if(victim->howactive==typesleeping)victim->DoDamage(damagemult*150/victim->protectionhead);
2846 if(creature==wolftype){
2847 emit_sound_at(clawslicesound, victim->coords, 128.);
2849 victim->DoBloodBig(2/victim->armorhead,175);
2853 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2854 for(i=0;i<victim->skeleton.num_joints;i++){
2855 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2857 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2858 victim->targetframe=0;
2859 victim->targetanimation=staggerbackhighanim;
2860 victim->targetrotation=targetrotation+180;
2862 if(tutoriallevel!=1){
2863 emit_sound_at(landsound2, victim->coords, 128.);
2865 victim->Puff(abdomen);
2866 victim->DoDamage(damagemult*30/victim->protectionhigh);
2867 if(creature==wolftype){
2868 emit_sound_at(clawslicesound, victim->coords, 128.);
2870 victim->DoBloodBig(2/victim->armorhigh,170);
2877 if(targetanimation==sweepanim&&animation[targetanimation].label[currentframe]==5){
2878 if(victim->targetanimation!=jumpupanim&&findDistancefast(&coords,&victim->coords)<(scale*5)*(scale*5)*3&&victim!=this){
2880 if(id==0)camerashake+=.2;
2881 if(tutoriallevel!=1){
2882 emit_sound_at(landsound2, victim->coords, 128.);
2885 relative=victim->coords-coords;
2887 Normalise(&relative);
2889 if(animation[victim->targetanimation].height==middleheight||animation[victim->currentanimation].height==middleheight||victim->damage>=victim->damagetolerance-40){
2892 for(i=0;i<victim->skeleton.num_joints;i++){
2893 victim->skeleton.joints[i].velocity+=relative*damagemult*15;
2895 relative=DoRotation(relative,0,-90,0);
2897 for(i=0;i<victim->skeleton.num_joints;i++){
2898 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2899 victim->skeleton.joints[i].velocity=relative*80;
2901 victim->Puff(rightankle);
2902 victim->Puff(leftankle);
2903 victim->DoDamage(damagemult*40/victim->protectionlow);
2906 if(victim->damage>=victim->damagetolerance)victim->RagDoll(0);
2907 for(i=0;i<victim->skeleton.num_joints;i++){
2908 victim->skeleton.joints[i].velocity+=relative*damagemult*10;
2910 relative=DoRotation(relative,0,-90,0);
2911 for(i=0;i<victim->skeleton.num_joints;i++){
2912 if(victim->skeleton.joints[i].label==leftfoot||victim->skeleton.joints[i].label==rightfoot||victim->skeleton.joints[i].label==leftankle||victim->skeleton.joints[i].label==rightankle)
2913 victim->skeleton.joints[i].velocity+=relative*damagemult*80;
2915 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2916 victim->targetframe=0;
2917 victim->targetanimation=staggerbackhighanim;
2918 victim->targetrotation=targetrotation+180;
2920 if(tutoriallevel!=1){
2921 emit_sound_at(landsound2, victim->coords, 128.);
2923 victim->Puff(abdomen);
2924 victim->DoDamage(damagemult*30/victim->protectionlow);
2932 if(animation[targetanimation].attack==reversal&&(!victim->feint||(victim->lastattack==victim->lastattack2&&victim->lastattack2==victim->lastattack3&&Random()%2)||targetanimation==knifefollowanim)){
2933 if(targetanimation==spinkickreversalanim&&animation[targetanimation].label[currentframe]==7){
2935 if(id==0)camerashake+=.4;
2940 if(tutoriallevel!=1){
2941 emit_sound_at(heavyimpactsound, victim->coords, 128.);
2943 if(creature==wolftype){
2944 emit_sound_at(clawslicesound, victim->coords, 128);
2946 victim->DoBloodBig(2/victim->armorhigh,170);
2950 relative=victim->coords-oldcoords;
2952 Normalise(&relative);
2953 //relative=DoRotation(relative,0,-90,0);
2954 for(i=0;i<victim->skeleton.num_joints;i++){
2955 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
2957 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
2959 victim->Puff(abdomen);
2960 victim->DoDamage(damagemult*150/victim->protectionhigh);
2962 award_bonus(id, Reversal);
2965 if((targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim)&&animation[targetanimation].label[currentframe]==5){
2966 if(victim->weaponactive!=-1&&victim->num_weapons>0){
2967 if(weapons.owner[victim->weaponids[victim->weaponactive]]==victim->id){
2968 weapons.owner[victim->weaponids[victim->weaponactive]]=id;
2971 weaponids[num_weapons]=weaponids[victim->weaponactive];
2974 weaponids[0]=victim->weaponids[victim->weaponactive];
2975 victim->num_weapons--;
2976 if(victim->num_weapons>0){
2977 victim->weaponids[victim->weaponactive]=victim->weaponids[victim->num_weapons];
2978 //if(victim->weaponstuck==victim->num_weapons)victim->weaponstuck=0;
2980 victim->weaponactive=-1;
2985 if(targetanimation==staffhitreversalanim&&animation[targetanimation].label[currentframe]==5){
2987 if(id==0)camerashake+=.4;
2992 emit_sound_at(whooshhitsound, victim->coords, 128.);
2995 relative=victim->coords-oldcoords;
2997 Normalise(&relative);
2998 //relative=DoRotation(relative,0,-90,0);
2999 for(i=0;i<victim->skeleton.num_joints;i++){
3000 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
3002 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3005 victim->DoDamage(damagemult*70/victim->protectionhigh);
3008 if(targetanimation==staffspinhitreversalanim&&animation[targetanimation].label[currentframe]==7){
3010 if(id==0)camerashake+=.4;
3016 award_bonus(id, staffreversebonus);
3018 if(tutoriallevel!=1){
3019 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3022 award_bonus(id, staffreversebonus); // Huh, again?
3025 relative=victim->coords-oldcoords;
3027 Normalise(&relative);
3028 //relative=DoRotation(relative,0,-90,0);
3029 for(i=0;i<victim->skeleton.num_joints;i++){
3030 victim->skeleton.joints[i].velocity+=relative*damagemult*30;
3032 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3035 victim->DoDamage(damagemult*70/victim->protectionhigh);
3038 if(targetanimation==upunchreversalanim&&animation[targetanimation].label[currentframe]==7){
3044 Normalise(&relative);
3047 for(i=0;i<victim->skeleton.num_joints;i++){
3048 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3050 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1;
3051 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2;
3052 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5;
3053 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7;
3054 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1;
3055 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2;
3056 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5;
3057 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7;
3059 victim->Puff(abdomen);
3060 victim->DoDamage(damagemult*90/victim->protectionhigh);
3062 award_bonus(id, Reversal);
3066 if(weaponactive!=-1||creature==wolftype)doslice=1;
3067 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3069 if(weaponactive!=-1){
3070 victim->DoBloodBig(2/victim->armorhigh,225);
3071 emit_sound_at(knifeslicesound, victim->coords);
3072 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3073 weapons.blooddrip[weaponids[weaponactive]]+=3;
3075 if(weaponactive==-1&&creature==wolftype){;
3076 emit_sound_at(clawslicesound, victim->coords, 128.);
3078 victim->DoBloodBig(2/victim->armorhigh,175);
3085 if(targetanimation==swordslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3091 Normalise(&relative);
3094 for(i=0;i<victim->skeleton.num_joints;i++){
3095 victim->skeleton.joints[i].velocity+=relative*damagemult*70;
3097 victim->skeleton.joints[victim->skeleton.jointlabels[lefthand]].velocity*=.1-1;
3098 victim->skeleton.joints[victim->skeleton.jointlabels[leftwrist]].velocity*=.2-1;
3099 victim->skeleton.joints[victim->skeleton.jointlabels[leftelbow]].velocity*=.5-1;
3100 victim->skeleton.joints[victim->skeleton.jointlabels[leftshoulder]].velocity*=.7-1;
3101 victim->skeleton.joints[victim->skeleton.jointlabels[righthand]].velocity*=.1-1;
3102 victim->skeleton.joints[victim->skeleton.jointlabels[rightwrist]].velocity*=.2-1;
3103 victim->skeleton.joints[victim->skeleton.jointlabels[rightelbow]].velocity*=.5-1;
3104 victim->skeleton.joints[victim->skeleton.jointlabels[rightshoulder]].velocity*=.7-1;
3106 award_bonus(id, swordreversebonus);
3109 if(hasvictim&&targetanimation==knifeslashreversalanim&&animation[targetanimation].label[currentframe]==7){
3111 if(id==0)camerashake+=.4;
3116 if(tutoriallevel!=1){
3117 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3121 relative=victim->coords-oldcoords;
3123 Normalise(&relative);
3124 relative=DoRotation(relative,0,-90,0);
3125 for(i=0;i<victim->skeleton.num_joints;i++){
3126 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3128 victim->skeleton.joints[victim->skeleton.jointlabels[abdomen]].velocity+=relative*damagemult*200;
3130 victim->Puff(abdomen);
3131 victim->DoDamage(damagemult*30/victim->protectionhigh);
3133 award_bonus(id, Reversal);
3136 if(hasvictim&&targetanimation==sneakattackanim&&animation[targetanimation].label[currentframe]==7){
3139 victim->skeleton.spinny=0;
3143 Normalise(&relative);
3144 if(victim->id==0)relative/=30;
3145 for(i=0;i<victim->skeleton.num_joints;i++){
3146 victim->skeleton.joints[i].velocity+=relative*damagemult*40;
3148 //victim->DoDamage(1000);
3149 victim->damage=victim->damagetolerance;
3150 victim->permanentdamage=victim->damagetolerance-1;
3153 if(weaponactive!=-1||creature==wolftype)doslice=1;
3154 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3156 if(weaponactive!=-1){
3157 victim->DoBloodBig(200,225);
3158 emit_sound_at(knifeslicesound, victim->coords);
3159 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3160 weapons.blooddrip[weaponids[weaponactive]]+=5;
3163 if(creature==wolftype&&weaponactive==-1){
3164 emit_sound_at(clawslicesound, victim->coords, 128.);
3166 victim->DoBloodBig(2,175);
3169 award_bonus(id, spinecrusher);
3172 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3173 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3175 if(targetanimation==knifefollowanim)victim->DoBloodBig(200,210);
3176 if(targetanimation==knifesneakattackanim){
3177 /*victim->DoBloodBig(200,195);
3182 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
3183 Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
3185 XYZ footvel,footpoint;
3187 footpoint=weapons.tippoint[weaponids[0]];
3188 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3189 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3190 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3191 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3192 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3193 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3194 victim->DoBloodBig(200,195);
3195 award_bonus(id, tracheotomy);
3197 if(targetanimation==knifefollowanim){
3198 award_bonus(id, Stabbonus);
3199 XYZ footvel,footpoint;
3201 footpoint=weapons.tippoint[weaponids[0]];
3202 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3203 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3204 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3205 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3206 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .2, 1);
3207 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .2, 1);
3210 victim->bloodloss+=10000;
3212 emit_sound_at(fleshstabsound, victim->coords);
3213 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3214 weapons.blooddrip[weaponids[weaponactive]]+=5;
3218 if(hasvictim&&(targetanimation==knifefollowanim||targetanimation==knifesneakattackanim)&&animation[targetanimation].label[currentframe]==6){
3221 for(i=0;i<victim->skeleton.num_joints;i++){
3222 victim->skeleton.joints[i].velocity=0;
3224 if(targetanimation==knifefollowanim){
3226 for(i=0;i<victim->skeleton.num_joints;i++){
3227 victim->skeleton.joints[i].velocity=0;
3230 if(weaponactive!=-1&&animation[victim->targetanimation].attack!=reversal){
3231 emit_sound_at(fleshstabremovesound, victim->coords);
3232 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3233 weapons.blooddrip[weaponids[weaponactive]]+=5;
3235 XYZ footvel,footpoint;
3237 footpoint=weapons.tippoint[weaponids[0]];
3238 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3239 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3240 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3241 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3242 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3243 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3247 if(hasvictim&&(targetanimation==swordsneakattackanim)&&animation[targetanimation].label[currentframe]==5){
3248 if(weaponactive!=-1&&victim->bloodloss<victim->damagetolerance){
3249 award_bonus(id, backstab);
3253 XYZ footvel,footpoint;
3255 footpoint=(weapons.tippoint[weaponids[0]]+weapons.position[weaponids[0]])/2;
3256 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3257 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]]);
3258 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3259 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3260 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*5,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3261 Sprite::MakeSprite(bloodflamesprite, footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .3, 1);
3262 victim->DoBloodBig(200,180);
3263 victim->DoBloodBig(200,215);
3264 victim->bloodloss+=10000;
3266 emit_sound_at(fleshstabsound, victim->coords);
3267 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3268 weapons.blooddrip[weaponids[weaponactive]]+=5;
3272 if(hasvictim&&targetanimation==swordsneakattackanim&&animation[targetanimation].label[currentframe]==6){
3275 for(i=0;i<victim->skeleton.num_joints;i++){
3276 victim->skeleton.joints[i].velocity=0;
3278 if(weaponactive!=-1){
3279 emit_sound_at(fleshstabremovesound, victim->coords);
3280 if(bloodtoggle)weapons.bloody[weaponids[weaponactive]]=2;
3281 weapons.blooddrip[weaponids[weaponactive]]+=5;
3283 XYZ footvel,footpoint;
3285 footpoint=weapons.tippoint[weaponids[0]];
3286 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .9, .3);
3287 footvel=(weapons.tippoint[weaponids[0]]-weapons.position[weaponids[0]])*-1;
3288 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*7,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3289 Sprite::MakeSprite(bloodsprite,footpoint,DoRotation(footvel*3,(float)(Random()%20),(float)(Random()%20),0), 1,1,1, .05, .9);
3290 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*5, 1,1,1, .3, 1);
3291 Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*2, 1,1,1, .3, 1);
3295 if(targetanimation==sweepreversalanim&&animation[targetanimation].label[currentframe]==7){
3297 if(id==0)camerashake+=.4;
3302 if(weaponactive==-1){
3303 if(tutoriallevel!=1){
3304 emit_sound_at(heavyimpactsound, victim->coords, 128.);
3309 if(weaponactive!=-1||creature==wolftype)doslice=1;
3310 if(creature==rabbittype&&weaponactive!=-1)if(weapons.type[weaponids[0]]==staff)doslice=0;
3312 if(weaponactive!=-1){
3313 victim->DoBloodBig(2/victim->armorhead,225);
3314 emit_sound_at(knifeslicesound, victim->coords);
3315 if(bloodtoggle&&!weapons.bloody[weaponids[weaponactive]])weapons.bloody[weaponids[weaponactive]]=1;
3316 weapons.blooddrip[weaponids[weaponactive]]+=3;
3318 if(weaponactive==-1&&creature==wolftype){
3319 emit_sound_at(clawslicesound, victim->coords, 128.);
3321 victim->DoBloodBig(2/victim->armorhead,175);
3325 award_bonus(id, Reversal);
3330 //relative=victim->coords-oldcoords;
3333 Normalise(&relative);
3334 relative=DoRotation(relative,0,90,0);
3336 Normalise(&relative);
3337 for(i=0;i<victim->skeleton.num_joints;i++){
3338 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3340 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3341 if(victim->damage<victim->damagetolerance-100)victim->velocity=relative*200;
3342 victim->DoDamage(damagemult*100/victim->protectionhead);
3346 if(targetanimation==sweepreversalanim&&((animation[targetanimation].label[currentframe]==9&&victim->damage<victim->damagetolerance)||(animation[targetanimation].label[currentframe]==7&&victim->damage>victim->damagetolerance))){
3350 //relative=victim->coords-oldcoords;
3353 Normalise(&relative);
3354 relative=DoRotation(relative,0,90,0);
3356 Normalise(&relative);
3357 for(i=0;i<victim->skeleton.num_joints;i++){
3358 victim->skeleton.joints[i].velocity+=relative*damagemult*20;
3360 victim->skeleton.joints[victim->skeleton.jointlabels[head]].velocity+=relative*damagemult*200;
3363 if(hasvictim&&(targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==rabbitkickreversalanim||targetanimation==upunchreversalanim||targetanimation==jumpreversalanim||targetanimation==swordslashreversalanim||targetanimation==knifeslashreversalanim||targetanimation==rabbittacklereversal||targetanimation==wolftacklereversal||targetanimation==staffhitreversalanim||targetanimation==staffspinhitreversalanim))
3364 if(victim->damage>victim->damagetolerance&&bonus!=reverseko){
3365 award_bonus(id, reverseko);
3371 if(targetframe>animation[currentanimation].numframes-1){
3374 targetanimation=getIdle();
3378 if(currentanimation==rabbittackleanim||currentanimation==rabbittacklinganim){
3379 targetanimation=rollanim;
3381 emit_sound_at(movewhooshsound, coords, 128.);
3383 if(currentanimation==staggerbackhighanim){
3384 targetanimation=getIdle();
3386 if(currentanimation==staggerbackhardanim){
3387 targetanimation=getIdle();
3389 if(currentanimation==removeknifeanim){
3390 targetanimation=getIdle();
3392 if(currentanimation==crouchremoveknifeanim){
3393 targetanimation=getCrouch();
3395 if(currentanimation==backhandspringanim){
3396 targetanimation=getIdle();
3398 if(currentanimation==dodgebackanim){
3399 targetanimation=getIdle();
3401 if(currentanimation==drawleftanim){
3402 targetanimation=getIdle();
3404 if(currentanimation==drawrightanim||currentanimation==crouchdrawrightanim){
3405 targetanimation=getIdle();
3406 if(currentanimation==crouchdrawrightanim){
3407 targetanimation=getCrouch();
3409 if(weaponactive==-1)weaponactive=0;
3410 else if(weaponactive==0){
3414 buffer=weaponids[0];
3415 weaponids[0]=weaponids[1];
3416 weaponids[1]=buffer;
3420 if(weaponactive==-1){
3421 emit_sound_at(knifesheathesound, coords, 128.);
3423 if(weaponactive!=-1){
3424 emit_sound_at(knifedrawsound, coords, 128.);
3427 if(currentanimation==rollanim){
3428 targetanimation=getCrouch();
3433 if(targetanimation==walljumprightkickanim){
3436 if(targetanimation==walljumpleftkickanim){
3439 targetanimation=jumpdownanim;
3441 if(currentanimation==climbanim){
3442 targetanimation=getCrouch();
3445 if(!isnormal(coords.x))
3456 if(targetanimation==rabbitkickreversalanim){
3457 targetanimation=getCrouch();
3460 if(targetanimation==jumpreversalanim){
3461 targetanimation=getCrouch();
3464 if(targetanimation==walljumprightanim||targetanimation==walljumpbackanim||targetanimation==walljumpfrontanim){
3465 if(attackkeydown&&targetanimation!=walljumpfrontanim){
3467 float closestdist=-1;
3470 for(i=0;i<numplayers;i++){
3471 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3472 distance=findDistancefast(&player[i].coords,&coords);
3473 if(closestdist==-1||distance<closestdist){
3474 closestdist=distance;
3479 if(closestdist>0&&closest>=0&&closestdist<16){
3480 victim=&player[closest];
3481 targetanimation=walljumprightkickanim;
3483 XYZ rotatetarget=victim->coords-coords;
3484 Normalise(&rotatetarget);
3485 rotation=-asin(0-rotatetarget.x);
3487 if(rotatetarget.z<0)rotation=180-rotation;
3488 targettilt2=-asin(rotatetarget.y)*360/6.28;
3489 velocity=(victim->coords-coords)*4;
3494 if(targetanimation==walljumpbackanim){
3495 targetanimation=backflipanim;
3499 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3501 if(targetanimation==walljumprightanim){
3502 targetanimation=rightflipanim;
3506 velocity=DoRotation(facing,0,30,0)*-8;
3509 if(targetanimation==walljumpfrontanim){
3510 targetanimation=frontflipanim;
3512 //targetrotation-=180;
3517 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3519 if(targetanimation==walljumpleftanim){
3522 float closestdist=-1;
3525 for(i=0;i<numplayers;i++){
3526 if(id!=i&&player[i].coords.y<coords.y&&!player[i].skeleton.free){
3527 distance=findDistancefast(&player[i].coords,&coords);
3528 if(closestdist==-1||distance<closestdist){
3529 closestdist=distance;
3534 if(closestdist>0&&closest>=0&&closestdist<16){
3535 victim=&player[closest];
3536 targetanimation=walljumpleftkickanim;
3538 XYZ rotatetarget=victim->coords-coords;
3539 Normalise(&rotatetarget);
3540 rotation=-asin(0-rotatetarget.x);
3542 if(rotatetarget.z<0)rotation=180-rotation;
3543 targettilt2=-asin(rotatetarget.y)*360/6.28;
3544 velocity=(victim->coords-coords)*4;
3549 if(targetanimation!=walljumpleftkickanim){
3550 targetanimation=leftflipanim;
3554 velocity=DoRotation(facing,0,-30,0)*-8;
3557 if(id==0)OPENAL_SetPaused(channels[whooshsound], false);
3559 if(targetanimation==sneakattackanim){
3560 float ycoords=oldcoords.y;
3561 currentanimation=getCrouch();
3562 targetanimation=getCrouch();
3565 targetrotation+=180;
3570 targetheadrotation+=180;
3572 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3576 if(targetanimation==knifesneakattackanim||targetanimation==swordsneakattackanim){
3577 float ycoords=oldcoords.y;
3578 targetanimation=getIdle();
3580 if(onterrain)coords.y=terrain.getHeight(coords.x,coords.z);
3584 if(currentanimation==knifefollowanim){
3585 targetanimation=getIdle();
3588 if(animation[targetanimation].attack==reversal&¤tanimation!=sneakattackanim&¤tanimation!=knifesneakattackanim&¤tanimation!=swordsneakattackanim&¤tanimation!=knifefollowanim){
3589 float ycoords=oldcoords.y;
3590 targetanimation=getStop();
3591 targetrotation+=180;
3596 targetheadrotation+=180;
3597 if(!isnormal(coords.x))
3599 if(currentanimation==spinkickreversalanim||currentanimation==swordslashreversalanim)
3600 oldcoords=coords+facing*.5;
3601 else if(currentanimation==sweepreversalanim)
3602 oldcoords=coords+facing*1.1;
3603 else if(currentanimation==upunchreversalanim){
3604 oldcoords=coords+facing*1.5;
3605 targetrotation+=180;
3607 targetheadrotation+=180;
3611 else if(currentanimation==knifeslashreversalanim){
3612 oldcoords=coords+facing*.5;
3615 targetheadrotation+=90;
3619 else if(currentanimation==staffspinhitreversalanim){
3620 targetrotation+=180;
3622 targetheadrotation+=180;
3626 if(onterrain)oldcoords.y=terrain.getHeight(oldcoords.x,oldcoords.z);
3627 else oldcoords.y=ycoords;
3628 currentoffset=coords-oldcoords;
3634 if(currentanimation==knifesneakattackedanim||currentanimation==swordsneakattackedanim){
3639 if(animation[targetanimation].attack==reversed){
3641 if(targetanimation==sweepreversedanim)targetrotation+=90;
3642 targetanimation=backhandspringanim;
3644 emit_sound_at(landsound, coords, 128);
3646 if(currentanimation==upunchreversedanim||currentanimation==swordslashreversedanim){
3647 targetanimation=rollanim;
3650 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3651 coords.y=oldcoords.y;
3653 if(currentanimation==knifeslashreversedanim){
3654 targetanimation=rollanim;
3659 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3660 coords.y=oldcoords.y;
3664 targetanimation=jumpdownanim;
3666 if(wasLanding())targetanimation=getIdle();
3667 if(wasLandhard())targetanimation=getIdle();
3668 if(currentanimation==spinkickanim||currentanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==lowkickanim){
3669 targetanimation=getIdle();
3671 coords+=(DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)+DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0))/2*scale;
3672 coords.y=oldcoords.y;
3673 //coords+=DoRotation(animation[currentanimation].offset,0,rotation,0)*scale;
3674 targetoffset.y=coords.y;
3675 if(onterrain)targetoffset.y=terrain.getHeight(coords.x,coords.z);
3676 currentoffset=DoRotation(animation[currentanimation].offset*-1,0,rotation,0)*scale;
3677 currentoffset.y-=(coords.y-targetoffset.y);
3678 coords.y=targetoffset.y;
3680 normalsupdatedelay=0;
3682 if(currentanimation==upunchanim){
3683 targetanimation=getStop();
3684 normalsupdatedelay=0;
3687 if(currentanimation==rabbitkickanim&&targetanimation!=backflipanim){
3688 targetrotation=rotation;
3691 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
3692 if(!hasstaff)DoDamage(35);
3695 rabbitkickragdoll=1;
3697 if(currentanimation==rabbitkickreversedanim){
3704 SolidHitBonus(!id); // FIXME: tricky id
3708 targetanimation=rollanim;
3710 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3714 if(currentanimation==rabbittackledbackanim||currentanimation==rabbittackledfrontanim){
3720 if(currentanimation==jumpreversedanim){
3727 SolidHitBonus(!id); // FIXME: tricky id
3731 targetanimation=rollanim;
3733 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
3738 if(animation[currentanimation].attack==normalattack&&!victim->skeleton.free&&victim->targetanimation!=staggerbackhighanim&&victim->targetanimation!=staggerbackhardanim&&targetanimation!=winduppunchblockedanim&&targetanimation!=blockhighleftanim&&targetanimation!=swordslashparryanim&&targetanimation!=swordslashparriedanim&&targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim){
3739 targetanimation=getupfromfrontanim;
3742 else if(animation[currentanimation].attack==normalattack){
3743 targetanimation=getIdle();
3746 if(currentanimation==blockhighleftanim&&aitype!=playercontrolled){
3747 targetanimation=blockhighleftstrikeanim;
3749 if(currentanimation==knifeslashstartanim||currentanimation==knifethrowanim||currentanimation==swordslashanim||currentanimation==staffhitanim||currentanimation==staffgroundsmashanim||currentanimation==staffspinhitanim){
3750 targetanimation=getIdle();
3753 if(currentanimation==spinkickanim&&victim->skeleton.free){
3754 if(creature==rabbittype)targetanimation=fightidleanim;
3759 if(isIdle()&&!wasIdle())normalsupdatedelay=0;
3761 if(currentanimation==jumpupanim&&velocity.y<0&&!isFlip()){
3762 targetanimation=jumpdownanim;
3767 if(!transspeed&&animation[targetanimation].attack!=2&&animation[targetanimation].attack!=3){
3768 if(!isRun()||!wasRun()){
3769 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3770 target+=multiplier*animation[targetanimation].speed[targetframe]*speed*2;
3771 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3772 target+=multiplier*animation[currentanimation].speed[currentframe]*speed*2;
3774 if(isRun()&&wasRun()){
3777 if(tempspeed<10*speedmult)tempspeed=10*speedmult;
3778 target+=multiplier*animation[targetanimation].speed[currentframe]*speed*1.7*tempspeed/(speed*45*scale);
3781 else if(transspeed)target+=multiplier*transspeed*speed*2;
3783 if(!isRun()||!wasRun()){
3784 if(animation[targetanimation].speed[targetframe]>animation[currentanimation].speed[currentframe])
3785 target+=multiplier*animation[targetanimation].speed[targetframe]*2;
3786 if(animation[targetanimation].speed[targetframe]<=animation[currentanimation].speed[currentframe])
3787 target+=multiplier*animation[currentanimation].speed[currentframe]*2;
3791 if(currentanimation!=targetanimation)target=(target+oldtarget)/2;
3793 if(target>1){currentframe=targetframe; target=1;}
3795 rot=targetrot*target;
3796 rotation+=rot-oldrot;
3802 if(currentanimation!=oldcurrentanimation||targetanimation!=oldtargetanimation||((currentframe!=oldcurrentframe||targetframe!=oldtargetframe)&&!calcrot)){
3804 for(i=0;i<skeleton.num_joints;i++){
3805 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe];
3808 skeleton.FindForwards();
3810 for(i=0;i<skeleton.num_muscles;i++){
3811 if(skeleton.muscles[i].visible)
3813 skeleton.FindRotationMuscle(i,targetanimation);
3816 for(i=0;i<skeleton.num_muscles;i++){
3817 if(skeleton.muscles[i].visible)
3819 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].oldrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3820 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].oldrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3821 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].oldrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3826 for(i=0;i<skeleton.num_joints;i++){
3827 skeleton.joints[i].position=animation[targetanimation].position[i][targetframe];
3830 skeleton.FindForwards();
3832 for(i=0;i<skeleton.num_muscles;i++){
3833 if(skeleton.muscles[i].visible)
3835 skeleton.FindRotationMuscle(i,targetanimation);
3838 for(i=0;i<skeleton.num_muscles;i++){
3839 if(skeleton.muscles[i].visible)
3841 if(isnormal((float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100))skeleton.muscles[i].newrotate1=(float)((int)(skeleton.muscles[i].rotate1*100)%36000)/100;
3842 if(isnormal((float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100))skeleton.muscles[i].newrotate2=(float)((int)(skeleton.muscles[i].rotate2*100)%36000)/100;
3843 if(isnormal((float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100))skeleton.muscles[i].newrotate3=(float)((int)(skeleton.muscles[i].rotate3*100)%36000)/100;
3844 if(skeleton.muscles[i].newrotate3>skeleton.muscles[i].oldrotate3+180)skeleton.muscles[i].newrotate3-=360;
3845 if(skeleton.muscles[i].newrotate3<skeleton.muscles[i].oldrotate3-180)skeleton.muscles[i].newrotate3+=360;
3846 if(skeleton.muscles[i].newrotate2>skeleton.muscles[i].oldrotate2+180)skeleton.muscles[i].newrotate2-=360;
3847 if(skeleton.muscles[i].newrotate2<skeleton.muscles[i].oldrotate2-180)skeleton.muscles[i].newrotate2+=360;
3848 if(skeleton.muscles[i].newrotate1>skeleton.muscles[i].oldrotate1+180)skeleton.muscles[i].newrotate1-=360;
3849 if(skeleton.muscles[i].newrotate1<skeleton.muscles[i].oldrotate1-180)skeleton.muscles[i].newrotate1+=360;
3853 if(currentframe>=animation[currentanimation].numframes)currentframe=animation[currentanimation].numframes-1;
3855 oldcurrentanimation=currentanimation;
3856 oldtargetanimation=targetanimation;
3857 oldtargetframe=targetframe;
3858 oldcurrentframe=currentframe;
3860 for(i=0;i<skeleton.num_joints;i++){
3861 skeleton.joints[i].velocity=(animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target)-skeleton.joints[i].position)/multiplier;
3862 skeleton.joints[i].position=animation[currentanimation].position[i][currentframe]*(1-target)+animation[targetanimation].position[i][targetframe]*(target);
3864 offset=currentoffset*(1-target)+targetoffset*target;
3865 for(i=0;i<skeleton.num_muscles;i++){
3866 if(skeleton.muscles[i].visible)
3868 skeleton.muscles[i].rotate1=skeleton.muscles[i].oldrotate1*(1-target)+skeleton.muscles[i].newrotate1*(target);
3869 skeleton.muscles[i].rotate2=skeleton.muscles[i].oldrotate2*(1-target)+skeleton.muscles[i].newrotate2*(target);
3870 skeleton.muscles[i].rotate3=skeleton.muscles[i].oldrotate3*(1-target)+skeleton.muscles[i].newrotate3*(target);
3875 if(isLanding()&&landhard){
3876 if(id==0)camerashake+=.4;
3877 targetanimation=getLandhard();
3884 //skeleton.DoConstraints();
3887 void Person::DoStuff(){
3888 static XYZ terrainnormal;
3889 static XYZ flatfacing;
3890 static XYZ flatvelocity;
3891 static float flatvelspeed;
3895 static int bloodsize;
3896 static int startx,starty,endx,endy;
3897 static int texdetailint;
3898 static GLubyte color;
3899 static XYZ bloodvel;
3901 onfiredelay-=multiplier;
3902 if(onfiredelay<0&&onfire)
3910 crouchkeydowntime+=multiplier;
3911 if(!crouchkeydown)crouchkeydowntime=0;
3912 jumpkeydowntime+=multiplier;
3913 if(!jumpkeydown&&skeleton.free)jumpkeydowntime=0;
3915 if(hostile||damage>0||bloodloss>0)immobile=0;
3917 if(isIdle()||isRun())targetoffset=0;
3919 if(num_weapons==1&&weaponactive!=-1)weaponstuck=-1;
3921 if(id==0)blooddimamount-=multiplier*.3;
3922 speechdelay-=multiplier;
3923 texupdatedelay-=multiplier;
3924 interestdelay-=multiplier;
3925 flamedelay-=multiplier;
3926 parriedrecently-=multiplier;
3932 if(id==0)speed=1.1*speedmult;
3933 else speed=1.0*speedmult;
3934 if(!skeleton.free)rabbitkickragdoll=0;
3938 if(id!=0&&(creature==rabbittype||difficulty!=2))superruntoggle=0;
3939 if(id!=0&&creature==wolftype&&difficulty==2){
3941 if(aitype!=passivetype){
3943 if(aitype==attacktypecutoff&&(player[0].isIdle()||player[0].isCrouch()||player[0].skeleton.free||player[0].targetanimation==getupfrombackanim||player[0].targetanimation==getupfromfrontanim||player[0].targetanimation==sneakanim)&&findDistancefast(&coords,&player[0].coords)<16){
3947 if(scale<0.2)superruntoggle=0;
3948 if(targetanimation==wolfrunninganim&&!superruntoggle){
3949 targetanimation=getRun();
3953 if(weaponactive==-1&&num_weapons>0){
3954 if(weapons.type[weaponids[0]]==staff){
3961 /*if(aitype!=playercontrolled)*///deathbleeding=5;
3962 /*if(aitype!=playercontrolled)*/
3964 if(burnt>.6)burnt=.6;
3965 OPENAL_SetVolume(channels[stream_firesound], 256+256*findLength(&velocity)/3);
3967 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
3978 OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
3979 OPENAL_SetVolume(channels[whooshsound], 64*findLength(&velocity)/5);
3983 while(flamedelay<0&&onfire){
3985 howmany=abs(Random()%(skeleton.num_joints));
3986 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3987 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3988 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3989 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
3990 Sprite::MakeSprite(flamesprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3993 while(flamedelay<0&&!onfire&&tutoriallevel==1&&id!=0){
3995 howmany=abs(Random()%(skeleton.num_joints));
3996 if(!skeleton.free)flatvelocity=(coords-oldcoords)/multiplier/2;//velocity/2;
3997 if(skeleton.free)flatvelocity=skeleton.joints[howmany].velocity*scale/2;
3998 if(!skeleton.free)flatfacing=DoRotation(DoRotation(DoRotation(skeleton.joints[howmany].position,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords;
3999 if(skeleton.free)flatfacing=skeleton.joints[howmany].position*scale+coords;
4000 Sprite::MakeSprite(breathsprite, flatfacing,flatvelocity, 1,1,1, .6+(float)abs(Random()%100)/200-.25, .3);
4004 bleeding-=multiplier*.3;
4006 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4007 if(bleeding<=0&&(detail!=2||osx))DoMipmaps(5,0,0,skeleton.skinsize,skeleton.skinsize);
4011 if(neckspurtamount>0){
4012 neckspurtamount-=multiplier;
4013 neckspurtdelay-=multiplier*3;
4014 neckspurtparticledelay-=multiplier*3;
4015 if(neckspurtparticledelay<0&&neckspurtdelay>2){
4019 bloodvel.z=5*neckspurtamount;
4020 bloodvel=DoRotation(bloodvel,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4023 bloodvel-=DoRotation(skeleton.forward*10*scale,((float)(Random()%100))/40,((float)(Random()%100))/40,0);
4025 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[head]].velocity,((float)(Random()%100))/40,rotation+((float)(Random()%100))/40,0)*scale;
4026 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/40,((float)(Random()%100))/40,0)*scale;
4027 if(skeleton.free)Sprite::MakeSprite(bloodsprite, (skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5)*scale+coords,bloodvel, 1,1,1, .05, .9);
4028 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation(skeleton.joints[skeleton.jointlabels[neck]].position+(skeleton.joints[skeleton.jointlabels[neck]].position-skeleton.joints[skeleton.jointlabels[head]].position)/5,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, .9);
4029 neckspurtparticledelay=.05;
4031 if(neckspurtdelay<0){
4036 if(deathbleeding>0&&dead!=2){
4037 if(deathbleeding<5)bleeddelay-=deathbleeding*multiplier/4;
4038 else bleeddelay-=5*multiplier/4;
4039 if(bleeddelay<0&&bloodtoggle){
4044 if(skeleton.free)bloodvel+=DoRotation(skeleton.joints[skeleton.jointlabels[abdomen]].velocity,((float)(Random()%100))/4,rotation+((float)(Random()%100))/4,0)*scale;
4045 if(!skeleton.free)bloodvel+=DoRotation(velocity,((float)(Random()%100))/4,((float)(Random()%100))/4,0)*scale;
4046 if(skeleton.free)Sprite::MakeSprite(bloodsprite, skeleton.joints[skeleton.jointlabels[abdomen]].position*scale+coords,bloodvel, 1,1,1, .05, 1);
4047 if(!skeleton.free)Sprite::MakeSprite(bloodsprite, DoRotation((skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2,0,rotation,0)*scale+coords,bloodvel, 1,1,1, .05, 1);
4050 bloodloss+=deathbleeding*multiplier*80;
4051 deathbleeding-=multiplier*1.6;
4052 //if(id==0)deathbleeding-=multiplier*.2;
4053 if(deathbleeding<0)deathbleeding=0;
4054 if(bloodloss>damagetolerance&&animation[targetanimation].attack==neutral){
4055 if(weaponactive!=-1){
4056 weapons.owner[weaponids[0]]=-1;
4057 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4058 weapons.velocity[weaponids[0]].x+=.01;
4059 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4060 weapons.missed[weaponids[0]]=1;
4061 weapons.hitsomething[weaponids[0]]=0;
4062 weapons.freetime[weaponids[0]]=0;
4063 weapons.firstfree[weaponids[0]]=1;
4064 weapons.physics[weaponids[0]]=1;
4067 weaponids[0]=weaponids[num_weapons];
4068 if(weaponstuck==num_weapons)weaponstuck=0;
4071 for(i=0;i<numplayers;i++){
4072 player[i].wentforweapon=0;
4084 if(!dead&&creature==wolftype){
4085 award_bonus(0, Wolfbonus);
4088 if(targetanimation==knifefollowedanim&&!skeleton.free){
4089 for(i=0;i<skeleton.num_joints;i++){
4090 skeleton.joints[i].velocity=0;
4091 skeleton.joints[i].velocity.y=-2;
4094 if(id!=0&&unconscioustime>.1){
4102 if(texupdatedelay<0&&bleeding>0&&bloodtoggle==2&&findDistancefast(&viewer,&coords)<9){
4105 bloodsize=5-realtexdetail;
4109 texdetailint=realtexdetail;
4110 startx=bleedy;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4111 starty=bleedx;//abs(Random()%(skeleton.skinsize-bloodsize-1));
4112 endx=startx+bloodsize;
4113 endy=starty+bloodsize;
4115 if(startx<0){startx=0;bleeding=0;}
4116 if(starty<0){starty=0;bleeding=0;}
4117 if(endx>skeleton.skinsize-1){endx=skeleton.skinsize-1;bleeding=0;}
4118 if(endy>skeleton.skinsize-1){endy=skeleton.skinsize-1;bleeding=0;}
4119 if(endx<startx)endx=startx;
4120 if(endy<starty)endy=starty;
4122 for(i=startx;i<endx;i++){
4123 for(j=starty;j<endy;j++){
4125 color=Random()%85+170;
4126 if(skeleton.skinText[i*skeleton.skinsize*3+j*3+0]>color/2)skeleton.skinText[i*skeleton.skinsize*3+j*3+0]=color/2;
4127 skeleton.skinText[i*skeleton.skinsize*3+j*3+1]=0;
4128 skeleton.skinText[i*skeleton.skinsize*3+j*3+2]=0;
4133 glBindTexture(GL_TEXTURE_2D,skeleton.drawmodel.textureptr);
4134 DoMipmaps(0,startx,endx,starty,endy);
4138 bleedy-=4/realtexdetail;
4139 if(detail==2)bleedx+=(abs(Random()%3)-1)*2/realtexdetail;
4140 else bleedx+=(abs(Random()%3)-1)*4/realtexdetail;
4143 bleedx+=4*direction/realtexdetail;
4144 if(detail==2)bleedy+=(abs(Random()%3)-1)*2/realtexdetail;
4145 else bleedy+=(abs(Random()%3)-1)*4/realtexdetail;
4149 if(abs(righthandmorphness-targetrighthandmorphness)<multiplier*4){
4150 righthandmorphness=targetrighthandmorphness;
4151 righthandmorphstart=righthandmorphend;
4153 else if(righthandmorphness>targetrighthandmorphness){
4154 righthandmorphness-=multiplier*4;
4156 else if(righthandmorphness<targetrighthandmorphness){
4157 righthandmorphness+=multiplier*4;
4160 if(abs(lefthandmorphness-targetlefthandmorphness)<multiplier*4){
4161 lefthandmorphness=targetlefthandmorphness;
4162 lefthandmorphstart=lefthandmorphend;
4164 else if(lefthandmorphness>targetlefthandmorphness){
4165 lefthandmorphness-=multiplier*4;
4167 else if(lefthandmorphness<targetlefthandmorphness){
4168 lefthandmorphness+=multiplier*4;
4171 if(creature==rabbittype||targettailmorphness==5||targettailmorphness==0){
4172 if(abs(tailmorphness-targettailmorphness)<multiplier*10){
4173 tailmorphness=targettailmorphness;
4174 tailmorphstart=tailmorphend;
4176 else if(tailmorphness>targettailmorphness){
4177 tailmorphness-=multiplier*10;
4179 else if(tailmorphness<targettailmorphness){
4180 tailmorphness+=multiplier*10;
4184 if(creature==wolftype){
4185 if(abs(tailmorphness-targettailmorphness)<multiplier*4){
4186 tailmorphness=targettailmorphness;
4187 tailmorphstart=tailmorphend;
4189 else if(tailmorphness>targettailmorphness){
4190 tailmorphness-=multiplier*2;
4192 else if(tailmorphness<targettailmorphness){
4193 tailmorphness+=multiplier*2;
4197 if(headmorphend==3||headmorphstart==3){
4198 if(abs(headmorphness-targetheadmorphness)<multiplier*7){
4199 headmorphness=targetheadmorphness;
4200 headmorphstart=headmorphend;
4202 else if(headmorphness>targetheadmorphness){
4203 headmorphness-=multiplier*7;
4205 else if(headmorphness<targetheadmorphness){
4206 headmorphness+=multiplier*7;
4209 else if(headmorphend==5||headmorphstart==5){
4210 if(abs(headmorphness-targetheadmorphness)<multiplier*10){
4211 headmorphness=targetheadmorphness;
4212 headmorphstart=headmorphend;
4214 else if(headmorphness>targetheadmorphness){
4215 headmorphness-=multiplier*10;
4217 else if(headmorphness<targetheadmorphness){
4218 headmorphness+=multiplier*10;
4222 if(abs(headmorphness-targetheadmorphness)<multiplier*4){
4223 headmorphness=targetheadmorphness;
4224 headmorphstart=headmorphend;
4226 else if(headmorphness>targetheadmorphness){
4227 headmorphness-=multiplier*4;
4229 else if(headmorphness<targetheadmorphness){
4230 headmorphness+=multiplier*4;
4234 if(abs(chestmorphness-targetchestmorphness)<multiplier){
4235 chestmorphness=targetchestmorphness;
4236 chestmorphstart=chestmorphend;
4238 else if(chestmorphness>targetchestmorphness){
4239 chestmorphness-=multiplier;
4241 else if(chestmorphness<targetchestmorphness){
4242 chestmorphness+=multiplier;
4245 if(dead!=2&&howactive<=typesleeping){
4246 if(chestmorphstart==0&&chestmorphend==0){
4248 targetchestmorphness=1;
4251 if(chestmorphstart!=0&&chestmorphend!=0){
4253 targetchestmorphness=1;
4255 if(environment==snowyenvironment){
4258 if(!skeleton.free)footvel=DoRotation(skeleton.specialforward[0],0,rotation,0)*-1;
4259 if(skeleton.free)footvel=skeleton.specialforward[0]*-1;
4260 if(!skeleton.free)footpoint=DoRotation((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2,0,rotation,0)*scale+coords;
4261 if(skeleton.free)footpoint=((skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2)*scale+coords;
4262 if(targetanimation==sleepanim)footvel=DoRotation(footvel,0,90,0);
4263 Sprite::MakeSprite(breathsprite, footpoint+footvel*.2,footvel*.4, 1,1,1, .4, .3);
4267 if(!dead&&howactive<typesleeping){
4268 blinkdelay-=multiplier*2;
4269 if(headmorphstart==0&&headmorphend==0&&blinkdelay<=0){
4271 targetheadmorphness=1;
4273 blinkdelay=(float)(abs(Random()%40))/5;
4275 if(headmorphstart==3&&headmorphend==3){
4277 targetheadmorphness=1;
4282 twitchdelay-=multiplier*1.5;
4283 if(targetanimation!=hurtidleanim){
4284 if(headmorphstart==0&&headmorphend==0&&twitchdelay<=0){
4286 targetheadmorphness=1;
4288 twitchdelay=(float)(abs(Random()%40))/5;
4290 if(headmorphstart==5&&headmorphend==5){
4292 targetheadmorphness=1;
4296 if((isIdle()||isCrouch())&&targetanimation!=hurtidleanim){
4297 twitchdelay3-=multiplier*1;
4299 if(righthandmorphstart==0&&righthandmorphend==0&&twitchdelay3<=0){
4300 righthandmorphness=0;
4301 targetrighthandmorphness=1;
4302 righthandmorphend=1;
4303 if(Random()%2==0)twitchdelay3=(float)(abs(Random()%40))/5;
4305 if(righthandmorphstart==1&&righthandmorphend==1){
4306 righthandmorphness=0;
4307 targetrighthandmorphness=1;
4308 righthandmorphend=0;
4312 if(lefthandmorphstart==0&&lefthandmorphend==0&&twitchdelay3<=0){
4313 lefthandmorphness=0;
4314 targetlefthandmorphness=1;
4316 twitchdelay3=(float)(abs(Random()%40))/5;
4318 if(lefthandmorphstart==1&&lefthandmorphend==1){
4319 lefthandmorphness=0;
4320 targetlefthandmorphness=1;
4327 if(creature==rabbittype){
4328 if(howactive<typesleeping)twitchdelay2-=multiplier*1.5;
4329 else twitchdelay2-=multiplier*0.5;
4330 if(howactive<=typesleeping){
4331 if(tailmorphstart==0&&tailmorphend==0&&twitchdelay2<=0){
4333 targettailmorphness=1;
4335 twitchdelay2=(float)(abs(Random()%40))/5;
4337 if(tailmorphstart==1&&tailmorphend==1){
4339 targettailmorphness=1;
4342 if(tailmorphstart==2&&tailmorphend==2){
4344 targettailmorphness=1;
4351 if(creature==wolftype){
4352 twitchdelay2-=multiplier*1.5;
4354 if((isRun()||targetanimation==jumpupanim||targetanimation==jumpdownanim||targetanimation==backflipanim)&&!skeleton.free){
4356 targettailmorphness=1;
4361 if(targetanimation==flipanim||targetanimation==frontflipanim||targetanimation==rollanim||skeleton.free){
4363 targettailmorphness=1;
4367 if(twitchdelay2<=0){
4368 if(((tailmorphstart==0&&tailmorphend==0)||(tailmorphstart==5&&tailmorphend==5))){
4370 targettailmorphness=1;
4373 if(tailmorphstart==1&&tailmorphend==1){
4375 targettailmorphness=1;
4378 if(tailmorphstart==2&&tailmorphend==2){
4380 targettailmorphness=1;
4383 if(tailmorphstart==3&&tailmorphend==3){
4385 targettailmorphness=1;
4388 if(tailmorphstart==4&&tailmorphend==4){
4390 targettailmorphness=1;
4396 if(dead!=1)unconscioustime=0;
4398 if(dead==1||howactive==typesleeping){
4399 unconscioustime+=multiplier;
4400 //If unconscious, close eyes and mouth
4401 if(righthandmorphend!=0)righthandmorphness=0;
4402 righthandmorphend=0;
4403 targetrighthandmorphness=1;
4405 if(lefthandmorphend!=0)lefthandmorphness=0;
4407 targetlefthandmorphness=1;
4409 if(headmorphend!=3&&headmorphend!=5)headmorphness=0;
4411 targetheadmorphness=1;
4415 if(howactive>typesleeping){
4418 if(bloodtoggle&&!bled){
4419 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4421 if(bloodtoggle&&!bled)
4422 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4423 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4424 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4428 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4433 if(dead==2||howactive>typesleeping){
4434 //If dead, open mouth and hands
4435 if(righthandmorphend!=0)righthandmorphness=0;
4436 righthandmorphend=0;
4437 targetrighthandmorphness=1;
4439 if(lefthandmorphend!=0)lefthandmorphness=0;
4441 targetlefthandmorphness=1;
4443 if(headmorphend!=2)headmorphness=0;
4445 targetheadmorphness=1;
4448 if(stunned>0&&!dead&&headmorphend!=2){
4449 if(headmorphend!=4)headmorphness=0;
4451 targetheadmorphness=1;
4454 if(damage>damagetolerance&&!dead){
4459 if(creature==wolftype){
4460 award_bonus(0, Wolfbonus);
4465 if(weaponactive!=-1){
4466 weapons.owner[weaponids[0]]=-1;
4467 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4468 weapons.velocity[weaponids[0]].x+=.01;
4469 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4470 weapons.missed[weaponids[0]]=1;
4471 weapons.hitsomething[weaponids[0]]=0;
4472 weapons.freetime[weaponids[0]]=0;
4473 weapons.firstfree[weaponids[0]]=1;
4474 weapons.physics[weaponids[0]]=1;
4477 weaponids[0]=weaponids[num_weapons];
4478 if(weaponstuck==num_weapons)weaponstuck=0;
4481 for(i=0;i<numplayers;i++){
4482 player[i].wentforweapon=0;
4488 if((id==0||findDistancefast(&coords,&viewer)<50)&&autoslomo){
4496 //if(dead)damage-=multiplier/4;
4497 if(!dead)damage-=multiplier*13;
4498 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4499 if(!dead)permanentdamage-=multiplier*4;
4500 if(isIdle()||isCrouch()){
4501 if(!dead)permanentdamage-=multiplier*4;
4502 //if(!dead&&deathbleeding<=0&&id==0)bloodloss-=multiplier*4;
4504 if(damage<0)damage=0;
4505 if(permanentdamage<0)permanentdamage=0;
4506 if(superpermanentdamage<0)superpermanentdamage=0;
4507 if(permanentdamage<superpermanentdamage){
4508 permanentdamage=superpermanentdamage;
4510 if(damage<permanentdamage){
4511 damage=permanentdamage;
4513 if(dead==1&&damage<damagetolerance){
4517 for(i=0;i<skeleton.num_joints;i++){
4518 skeleton.joints[i].velocity=0;
4521 if(permanentdamage>damagetolerance&&dead!=2){
4524 if(weaponactive!=-1){
4525 weapons.owner[weaponids[0]]=-1;
4526 weapons.velocity[weaponids[0]]=velocity*scale*-.3;
4527 weapons.velocity[weaponids[0]].x+=.01;
4528 weapons.tipvelocity[weaponids[0]]=velocity*scale;
4529 weapons.missed[weaponids[0]]=1;
4530 weapons.hitsomething[weaponids[0]]=0;
4531 weapons.freetime[weaponids[0]]=0;
4532 weapons.firstfree[weaponids[0]]=1;
4533 weapons.physics[weaponids[0]]=1;
4536 weaponids[0]=weaponids[num_weapons];
4537 if(weaponstuck==num_weapons)weaponstuck=0;
4540 for(i=0;i<numplayers;i++){
4541 player[i].wentforweapon=0;
4547 if(!dead&&creature==wolftype){
4548 award_bonus(0, Wolfbonus);
4551 if(unconscioustime<.1&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=FinishedBonus||bonustime>1)&&bloodloss<damagetolerance)
4552 award_bonus(id, touchofdeath);
4553 if(id!=0&&unconscioustime>.1){
4561 emit_sound_at(breaksound, coords);
4562 /*if(id==0||findDistancefast(&coords,&viewer)<50){
4568 if(skeleton.free==1){
4569 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4572 //If knocked over, open hands and close mouth
4573 if(righthandmorphend!=0)righthandmorphness=0;
4574 righthandmorphend=0;
4575 targetrighthandmorphness=1;
4577 if(lefthandmorphend!=0)lefthandmorphness=0;
4579 targetlefthandmorphness=1;
4581 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5){
4582 if(headmorphend!=0)headmorphness=0;
4584 targetheadmorphness=1;
4588 skeleton.DoGravity(&scale);
4590 damageamount=skeleton.DoConstraints(&coords,&scale)*5;
4591 if(damage>damagetolerance-damageamount&&!dead&&(bonus!=spinecrusher||bonustime>1)&&(bonus!=style||bonustime>1)&&(bonus!=cannon||bonustime>1))
4592 award_bonus(id, deepimpact);
4593 DoDamage(damageamount/((protectionhigh+protectionhead+protectionlow)/3));
4597 for(j=0;j<skeleton.num_joints;j++){
4598 average+=skeleton.joints[j].position;
4602 coords+=average*scale;
4603 for(j=0;j<skeleton.num_joints;j++){
4604 skeleton.joints[j].position-=average;
4606 average/=multiplier;
4608 //velocity=skeleton.joints[skeleton.jointlabels[groin]].velocity*scale;
4610 for(i=0;i<skeleton.num_joints;i++){
4611 velocity+=skeleton.joints[i].velocity*scale;
4613 velocity/=skeleton.num_joints;
4615 if(!isnormal(velocity.x)&&velocity.x){
4628 if(findLength(&average)<10&&dead&&skeleton.free){
4629 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4630 if(skeleton.longdead>2000){
4631 if(skeleton.longdead>6000){
4632 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4637 if(dead==2&&bloodloss<damagetolerance){
4639 headpoint=(skeleton.joints[skeleton.jointlabels[head]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4641 if(bloodtoggle&&!bled){
4642 terrain.MakeDecal(blooddecal,headpoint,.2*1.2,.5,0);
4644 if(bloodtoggle&&!bled)
4645 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4646 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4647 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4651 objects.model[j].MakeDecal(blooddecal,&point,&size,&opacity,&rotation);
4655 if(dead==2&&bloodloss>=damagetolerance){
4657 headpoint=(skeleton.joints[skeleton.jointlabels[abdomen]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2*scale+coords;
4658 if(bleeding<=0)DoBlood(1,255);
4659 if(bloodtoggle&&!bled){
4660 terrain.MakeDecal(blooddecalslow,headpoint,.8,.5,0);
4662 if(bloodtoggle&&!bled)
4663 for(l=0;l<terrain.patchobjectnum[whichpatchx][whichpatchz];l++){
4664 j=terrain.patchobjects[whichpatchx][whichpatchz][l];
4665 XYZ point=DoRotation(headpoint-objects.position[j],0,-objects.rotation[j],0);
4669 objects.model[j].MakeDecal(blooddecalslow,&point,&size,&opacity,&rotation);
4676 if(!dead&&crouchkeydown&&skeleton.freetime>.5&&id==0&&skeleton.free){
4678 XYZ startpoint,endpoint,colpoint,colviewer,coltarget;
4682 if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)canrecover=0;
4683 if(velocity.y<-30)canrecover=0;
4684 for(i=0;i<objects.numobjects;i++){
4685 if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
4686 colviewer=startpoint;
4688 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)canrecover=0;
4696 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4697 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4698 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4699 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4701 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4702 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4703 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4705 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4706 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4707 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4709 Normalise(&terrainnormal);
4711 targetrotation=-asin(0-terrainnormal.x);
4712 targetrotation*=360/6.28;
4713 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4714 rotation=targetrotation;
4718 targetanimation=flipanim;
4719 crouchtogglekeydown=1;
4724 currentanimation=tempanim;
4727 //tilt2=targettilt2;
4729 //if(middle.y>0)targetoffset.y=middle.y+1;
4731 for(i=0;i<skeleton.num_joints;i++){
4732 tempanimation.position[i][0]=skeleton.joints[i].position;
4733 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4738 if(findLength(&average)<10&&!dead&&skeleton.free){
4739 skeleton.longdead+=(2000-findLength(&average))*multiplier+multiplier;
4740 if(skeleton.longdead>(damage+500)*1.5){
4741 if(id==0)OPENAL_SetPaused(channels[whooshsound], true);
4747 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4748 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[abdomen]].locked){
4749 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[abdomen]].position;
4750 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4752 if(skeleton.joints[skeleton.jointlabels[abdomen]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4753 terrainnormal=skeleton.joints[skeleton.jointlabels[abdomen]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4754 middle=(skeleton.joints[skeleton.jointlabels[neck]].position+skeleton.joints[skeleton.jointlabels[abdomen]].position)/2;
4756 if(skeleton.joints[skeleton.jointlabels[groin]].locked&&skeleton.joints[skeleton.jointlabels[neck]].locked){
4757 terrainnormal=skeleton.joints[skeleton.jointlabels[groin]].position-skeleton.joints[skeleton.jointlabels[neck]].position;
4758 middle=(skeleton.joints[skeleton.jointlabels[groin]].position+skeleton.joints[skeleton.jointlabels[neck]].position)/2;
4760 Normalise(&terrainnormal);
4762 targetrotation=-asin(0-terrainnormal.x);
4763 targetrotation*=360/6.28;
4764 if(terrainnormal.z<0)targetrotation=180-targetrotation;
4765 rotation=targetrotation;
4768 terrainnormal=terrain.getNormal(coords.x,coords.z);
4769 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4773 /*XYZ otherterrainnormal;
4774 otherterrainnormal=terrain.getNormal(coords.x,coords.y);
4775 otherterrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4776 if(abs(terrainnormal.y)<abs(otherterrainnormal.y))terrainnormal.y=fast_sqrt(otherterrainnormal.x*otherterrainnormal.x+otherterrainnormal.z*otherterrainnormal.z)*-1;
4777 targettilt2=asin(otherterrainnormal.y)*180/3.14;
4780 targettilt2=asin(terrainnormal.y)*180/3.14*-1;
4784 if(skeleton.forward.y<0){
4785 targetanimation=getupfrombackanim;
4789 if(skeleton.forward.y>-.3){
4790 targetanimation=getupfromfrontanim;
4792 targetrotation+=180;
4798 if((Random()%8==0&&id!=0&&creature==rabbittype)||(Random()%2==0&&id!=0&&creature==wolftype)||(id==0&&crouchkeydown&&(forwardkeydown||backkeydown||leftkeydown||rightkeydown))){
4799 targetanimation=rollanim;
4800 targetrotation=lookrotation;
4804 if(forwardkeydown)targetrotation+=45;
4805 if(backkeydown)targetrotation-=45;
4809 if(forwardkeydown)targetrotation-=45;
4810 if(backkeydown)targetrotation+=45;
4813 if ( !leftkeydown&&!rightkeydown)
4814 targetrotation+=180;
4816 targetrotation+=180;
4820 if(abs(targettilt2)>50)targettilt2=0;
4821 currentanimation=tempanim;
4826 if(middle.y>0&&targetanimation!=rollanim)targetoffset.y=middle.y+1;
4828 for(i=0;i<skeleton.num_joints;i++){
4829 tempanimation.position[i][0]=skeleton.joints[i].position;
4830 tempanimation.position[i][0]=DoRotation(tempanimation.position[i][0],0,-rotation,0);
4837 if(num_weapons>0)if(weapons.type[0]==staff)hasstaff=1;
4838 if(!skeleton.freefall&&freefall&&((jumpkeydown&&jumpkeydowntime<.2)||(hasstaff&&rabbitkickragdoll))&&!dead){
4841 tempvelocity=velocity;
4842 Normalise(&tempvelocity);
4843 targetrotation=-asin(0-tempvelocity.x);
4844 targetrotation*=360/6.28;
4845 if(velocity.z<0)targetrotation=180-targetrotation;
4846 //targetrotation+=180;
4849 if(dotproduct(&skeleton.forward,&tempvelocity)<0){
4850 targetanimation=rollanim;
4854 targetanimation=backhandspringanim;
4855 targetrotation+=180;
4860 emit_sound_at(movewhooshsound, coords, 128.);
4862 currentanimation=targetanimation;
4863 currentframe=targetframe-1;
4868 rotation=targetrotation;
4875 if(skeleton.freefall==0)freefall=0;
4877 if(!isnormal(velocity.x)&&velocity.x){
4882 if(aitype!=passivetype||skeleton.free==1)
4883 if(findLengthfast(&velocity)>.1)
4884 for(i=0;i<objects.numobjects;i++){
4885 if(objects.type[i]==firetype)
4886 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4888 if(!objects.onfire[i]){
4889 emit_sound_at(firestartsound, objects.position[i]);
4891 objects.onfire[i]=1;
4894 if(objects.onfire[i]){
4899 if(objects.type[i]==bushtype)
4900 if(findDistancefastflat(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*12&&findDistancefast(&coords,&objects.position[i])<objects.scale[i]*objects.scale[i]*49){
4902 if(!objects.onfire[i]){
4903 emit_sound_at(firestartsound, objects.position[i]);
4905 objects.onfire[i]=1;
4909 if(objects.onfire[i]){
4913 if(objects.messedwith[i]<=0){
4917 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4920 envsound[numenvsounds]=coords;
4921 envsoundvol[numenvsounds]=4*findLength(&velocity);
4922 envsoundlife[numenvsounds]=.4;
4927 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4928 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4930 if(environment!=desertenvironment)
4931 for(j=0;j<howmany;j++){
4932 tempvel.x=float(abs(Random()%100)-50)/20;
4933 tempvel.y=float(abs(Random()%100)-50)/20;
4934 tempvel.z=float(abs(Random()%100)-50)/20;
4937 pos.x+=float(abs(Random()%100)-50)/200;
4938 pos.y+=float(abs(Random()%100)-50)/200;
4939 pos.z+=float(abs(Random()%100)-50)/200;
4940 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
4941 Sprite::setLastSpriteSpecial(1);
4943 howmany=findLength(&velocity)*4;
4945 if(environment==snowyenvironment)
4946 for(j=0;j<howmany;j++){
4947 tempvel.x=float(abs(Random()%100)-50)/20;
4948 tempvel.y=float(abs(Random()%100)-50)/20;
4949 tempvel.z=float(abs(Random()%100)-50)/20;
4952 pos.x+=float(abs(Random()%100)-50)/200;
4953 pos.y+=float(abs(Random()%100)-50)/200;
4954 pos.z+=float(abs(Random()%100)-50)/200;
4955 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
4956 Sprite::setLastSpriteSpecial(2);
4959 objects.rotx[i]+=velocity.x*multiplier*6;
4960 objects.roty[i]+=velocity.z*multiplier*6;
4961 objects.messedwith[i]=.5;
4964 if(objects.type[i]==treeleavestype&&environment!=desertenvironment){
4965 if(objects.rotation2[i]==0)tempcoord=coords;
4967 tempcoord=coords-objects.position[i];
4968 tempcoord=DoRotation(tempcoord,0,-objects.rotation[i],0);
4969 tempcoord=DoRotation(tempcoord,-objects.rotation2[i],0,0);
4970 tempcoord+=objects.position[i];
4972 if(findDistancefastflat(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*8&&findDistancefast(&tempcoord,&objects.position[i])<objects.scale[i]*objects.scale[i]*300&&tempcoord.y>objects.position[i].y+3*objects.scale[i]){
4973 if(objects.messedwith[i]<=0){
4977 emit_sound_at(bushrustle, coords, 40*findLength(&velocity));
4980 envsound[numenvsounds]=coords;
4981 envsoundvol[numenvsounds]=4*findLength(&velocity);
4982 envsoundlife[numenvsounds]=.4;
4987 if(environment==grassyenvironment)howmany=findLength(&velocity)*4;
4988 if(environment==snowyenvironment)howmany=findLength(&velocity)*2;
4990 if(environment!=desertenvironment)
4991 for(j=0;j<howmany;j++){
4992 tempvel.x=float(abs(Random()%100)-50)/20;
4993 tempvel.y=float(abs(Random()%100)-50)/20;
4994 tempvel.z=float(abs(Random()%100)-50)/20;
4998 pos.x+=float(abs(Random()%100)-50)/150;
4999 pos.y+=float(abs(Random()%100)-50)/150;
5000 pos.z+=float(abs(Random()%100)-50)/150;
5001 Sprite::MakeSprite(splintersprite, pos,tempvel*.5+velocity*float(abs(Random()%100))/100, 165/255+float(abs(Random()%100)-50)/400,0,0, .2+float(abs(Random()%100)-50)/1300, 1);
5002 Sprite::setLastSpriteSpecial(1);
5004 howmany=findLength(&velocity)*4;
5006 if(environment==snowyenvironment)
5007 for(j=0;j<howmany;j++){
5008 tempvel.x=float(abs(Random()%100)-50)/20;
5009 tempvel.y=float(abs(Random()%100)-50)/20;
5010 tempvel.z=float(abs(Random()%100)-50)/20;
5014 pos.x+=float(abs(Random()%100)-50)/150;
5015 pos.y+=float(abs(Random()%100)-50)/150;
5016 pos.z+=float(abs(Random()%100)-50)/150;
5017 Sprite::MakeSprite(splintersprite, pos,tempvel*.3+velocity*float(abs(Random()%100))/100/2, 1,1,1, .1, 1);
5018 Sprite::setLastSpriteSpecial(2);
5021 objects.messedwith[i]=.5;
5029 if((stunned>0||surprised>0)&&numplayers>2&&aitype!=passivetype)play=1;
5031 if(aitype!=passivetype&&victim->skeleton.free&&!victim->dead)play=1;
5032 if(tutoriallevel==1&&id!=0)play=0;
5033 if(play&&aitype!=playercontrolled){
5037 if(creature==rabbittype){
5038 if(i==0)whichsound=rabbitchitter;
5039 if(i==1)whichsound=rabbitchitter2;
5041 if(creature==wolftype){
5042 if(i==0)whichsound=growlsound;
5043 if(i==1)whichsound=growl2sound;
5049 emit_sound_at(whichsound, coords);
5053 if(targetanimation==staggerbackhighanim)staggerdelay=1;
5054 if(targetanimation==staggerbackhardanim)staggerdelay=1;
5055 staggerdelay-=multiplier;
5056 if(targetanimation!=crouchstabanim&&targetanimation!=swordgroundstabanim&&targetanimation!=staffgroundsmashanim)hasvictim=1;
5057 if(velocity.y<-30&&targetanimation==jumpdownanim)RagDoll(0);
5058 if(currentanimation!=getIdle()&&wasIdle()&&targetanimation!=getIdle()&&isIdle()){
5059 targetanimation=getIdle();
5063 weaponmissdelay-=multiplier;
5064 highreversaldelay-=multiplier;
5065 lowreversaldelay-=multiplier;
5066 lastcollide-=multiplier;
5067 skiddelay-=multiplier;
5068 if(!isnormal(velocity.x)&&velocity.x){
5071 if(!isnormal(targettilt)&&targettilt){
5074 if(!isnormal(targettilt2)&&targettilt2){
5077 if(!isnormal(targetrotation)&&targetrotation){
5081 if(targetanimation==bounceidleanim||targetanimation==wolfidle||targetanimation==walkanim||targetanimation==drawrightanim||targetanimation==crouchdrawrightanim||targetanimation==drawleftanim||targetanimation==fightidleanim||targetanimation==fightsidestep||targetanimation==hanganim||isCrouch()||targetanimation==backhandspringanim){
5082 //open hands and close mouth
5083 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5084 righthandmorphness=0;
5085 righthandmorphend=0;
5086 targetrighthandmorphness=1;
5089 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5090 lefthandmorphness=0;
5092 targetlefthandmorphness=1;
5095 if(headmorphend!=3&&headmorphend!=5&&headmorphstart!=3&&headmorphstart!=5&&headmorphend!=0&&headmorphness==targetheadmorphness){
5098 targetheadmorphness=1;
5102 if(targetanimation==rollanim||targetanimation==dodgebackanim||targetanimation==removeknifeanim||targetanimation==knifefightidleanim||targetanimation==swordfightidleanim||targetanimation==blockhighleftstrikeanim||targetanimation==crouchremoveknifeanim||targetanimation==sneakanim||targetanimation==sweepanim||targetanimation==spinkickreversedanim||targetanimation==jumpdownanim||isWallJump()||isFlip()||targetanimation==climbanim||isRun()||targetanimation==getupfrombackanim||targetanimation==getupfromfrontanim){
5103 //open hands and mouth
5104 if(righthandmorphend!=0&&righthandmorphness==targetrighthandmorphness){
5105 righthandmorphness=0;
5106 righthandmorphend=0;
5107 targetrighthandmorphness=1;
5110 if(lefthandmorphend!=0&&lefthandmorphness==targetlefthandmorphness){
5111 lefthandmorphness=0;
5113 targetlefthandmorphness=1;
5116 if(headmorphend!=1&&headmorphness==targetheadmorphness){
5119 targetheadmorphness=1;
5123 if(targetanimation==jumpupanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||targetanimation==swordfightidlebothanim||targetanimation==blockhighleftanim||targetanimation==blockhighleftanim){
5124 //close hands and mouth
5125 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5126 righthandmorphness=0;
5127 righthandmorphend=1;
5128 targetrighthandmorphness=1;
5131 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5132 lefthandmorphness=0;
5134 targetlefthandmorphness=1;
5137 if(headmorphend!=0&&headmorphness==targetheadmorphness){
5140 targetheadmorphness=1;
5144 if(targetanimation==spinkickanim||targetanimation==staffspinhitreversalanim||targetanimation==staffspinhitreversedanim||targetanimation==staffhitreversalanim||targetanimation==staffhitreversedanim||targetanimation==hurtidleanim||targetanimation==winduppunchanim||targetanimation==swordslashreversalanim||targetanimation==swordslashreversedanim||targetanimation==knifeslashreversalanim||targetanimation==knifeslashreversedanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==knifefollowedanim||targetanimation==killanim||targetanimation==dropkickanim||targetanimation==upunchanim||targetanimation==knifeslashstartanim||targetanimation==swordslashanim||targetanimation==staffhitanim||targetanimation==staffspinhitanim||targetanimation==staffgroundsmashanim||targetanimation==spinkickreversalanim||targetanimation==sweepreversalanim||targetanimation==lowkickanim||targetanimation==sweepreversedanim||targetanimation==rabbitkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversalanim||targetanimation==jumpreversedanim){
5145 //close hands and yell
5146 if(righthandmorphend!=1&&righthandmorphness==targetrighthandmorphness){
5147 righthandmorphness=0;
5148 righthandmorphend=1;
5149 targetrighthandmorphness=1;
5152 if(lefthandmorphend!=1&&lefthandmorphness==targetlefthandmorphness){
5153 lefthandmorphness=0;
5155 targetlefthandmorphness=1;
5158 if(headmorphend!=2&&headmorphness==targetheadmorphness){
5161 targetheadmorphness=1;
5165 if(speechdelay>.25){
5166 if(headmorphend!=2)headmorphness=0;
5168 targetheadmorphness=1;
5174 if(victim!=this&&!victim->dead&&victim->aitype!=passivetype&&victim->aitype!=searchtype&&aitype!=passivetype&&aitype!=searchtype&&victim->id<numplayers&&aitype!=passivetype){
5175 behind=(normaldotproduct(facing,coords-victim->coords)>0);
5179 if(!dead&&targetanimation!=hurtidleanim)
5180 if(behind||targetanimation==killanim||targetanimation==knifethrowanim||targetanimation==knifefollowanim||targetanimation==spinkickreversalanim||targetanimation==rabbitkickreversedanim||targetanimation==jumpreversedanim){
5181 if(headmorphend!=4||headmorphness==targetheadmorphness){
5184 targetheadmorphness=1;
5188 if(weaponactive!=-1){
5189 if(weapons.type[weaponids[weaponactive]]!=staff){
5190 righthandmorphstart=1;
5191 righthandmorphend=1;
5193 if(weapons.type[weaponids[weaponactive]]==staff){
5194 righthandmorphstart=2;
5195 righthandmorphend=2;
5197 targetrighthandmorphness=1;
5200 terrainnormal=terrain.getNormal(coords.x,coords.z);
5202 if(animation[targetanimation].attack!=reversal){
5203 if(!isnormal(coords.x))
5211 flatfacing=DoRotation(flatfacing,0,rotation,0);
5213 ReflectVector(&facing,terrainnormal);
5216 if(isRun()||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim){
5217 if(onterrain)targettilt2=-facing.y*20;
5221 if(!isRun()&&!animation[targetanimation].attack&&targetanimation!=getupfromfrontanim&&targetanimation!=getupfrombackanim&&targetanimation!=sneakanim)targettilt2=0;
5222 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5223 flatvelocity=velocity;
5225 flatvelspeed=findLength(&flatvelocity);
5226 targettilt=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(DoRotation(flatfacing,0,-90,0),flatvelocity);
5227 targettilt2=flatvelspeed*fast_sqrt(abs(velocity.y)*.7)*normaldotproduct(flatfacing,flatvelocity);
5228 if(velocity.y<0)targettilt2*=-1;
5229 if(velocity.y<0)targettilt*=-1;
5230 if(targettilt>25)targettilt=25;
5231 if(targettilt<-25)targettilt=-25;
5234 if(targettilt2>45)targettilt2=45;
5235 if(targettilt2<-45)targettilt2=-45;
5236 if(abs(tilt2-targettilt2)<multiplier*400)tilt2=targettilt2;
5237 else if(tilt2>targettilt2){
5238 tilt2-=multiplier*400;
5240 else if(tilt2<targettilt2){
5241 tilt2+=multiplier*400;
5243 if(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&targetanimation!=getupfromfrontanim){
5244 if(tilt2>25)tilt2=25;
5245 if(tilt2<-25)tilt2=-25;
5248 if(!isnormal(targettilt)&&targettilt){
5251 if(!isnormal(targettilt2)&&targettilt2){
5256 //if(!creature==wolftype||targetanimation==rabbitkickanim)
5257 if(targetanimation==rabbittackleanim){
5258 velocity+=facing*multiplier*speed*700*scale;
5259 velspeed=findLength(&velocity);
5260 if(velspeed>speed*65*scale){
5262 velspeed=speed*65*scale;
5265 velocity.y+=gravity*multiplier*20;
5266 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5267 velspeed=findLength(&velocity);
5268 velocity=flatfacing*velspeed;
5270 if(targetanimation!=rabbitrunninganim&&targetanimation!=wolfrunninganim){
5271 if(isRun()||targetanimation==rabbitkickanim){
5272 velocity+=facing*multiplier*speed*700*scale;
5273 velspeed=findLength(&velocity);
5274 if(velspeed>speed*45*scale){
5276 velspeed=speed*45*scale;
5279 velocity.y+=gravity*multiplier*20;
5280 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5281 velspeed=findLength(&velocity);
5282 if(velspeed<speed*30*scale)velspeed=speed*30*scale;
5283 velocity=flatfacing*velspeed;
5287 velocity+=facing*multiplier*speed*700*scale;
5288 velspeed=findLength(&velocity);
5289 if(creature==rabbittype){
5290 if(velspeed>speed*55*scale){
5292 velspeed=speed*55*scale;
5296 if(creature==wolftype){
5297 if(velspeed>speed*75*scale){
5299 velspeed=speed*75*scale;
5303 velocity.y+=gravity*multiplier*20;
5304 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5305 velspeed=findLength(&velocity);
5306 velocity=flatfacing*velspeed;
5309 if(targetanimation==rollanim&&animation[targetanimation].label[targetframe]!=6){
5310 velocity+=facing*multiplier*speed*700*scale;
5311 velspeed=findLength(&velocity);
5312 if(velspeed>speed*45*scale){
5314 velspeed=speed*45*scale;
5317 velocity.y+=gravity*multiplier*20;
5318 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5319 velspeed=findLength(&velocity);
5320 velocity=flatfacing*velspeed;
5324 /*if(currentanimation==rollanim&&(isCrouch()||isIdle())){
5325 velocity+=facing*multiplier*speed*700*scale;
5326 velspeed=findLength(&velocity);
5327 if(velspeed>speed*25*scale){
5329 velspeed=speed*25*scale;
5332 velocity.y+=gravity*multiplier*20;
5333 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5334 velspeed=findLength(&velocity);
5335 velocity=flatfacing*velspeed;
5338 if(targetanimation==sneakanim||targetanimation==walkanim){
5339 velocity+=facing*multiplier*speed*700*scale;
5340 velspeed=findLength(&velocity);
5341 if(velspeed>speed*12*scale){
5343 velspeed=speed*12*scale;
5346 velocity.y+=gravity*multiplier*20;
5347 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5348 velspeed=findLength(&velocity);
5349 velocity=flatfacing*velspeed;
5352 if((targetanimation==fightidleanim||targetanimation==knifefightidleanim)&&(currentanimation==bounceidleanim||currentanimation==hurtidleanim)){
5353 velocity+=facing*multiplier*speed*700*scale;
5354 velspeed=findLength(&velocity);
5355 if(velspeed>speed*2*scale){
5357 velspeed=speed*2*scale;
5360 velocity.y+=gravity*multiplier*20;
5361 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5362 velspeed=findLength(&velocity);
5363 velocity=flatfacing*velspeed;
5367 if((targetanimation==bounceidleanim||currentanimation==hurtidleanim)&&(currentanimation==fightidleanim||currentanimation==knifefightidleanim)){
5368 velocity-=facing*multiplier*speed*700*scale;
5369 velspeed=findLength(&velocity);
5370 if(velspeed>speed*2*scale){
5372 velspeed=speed*2*scale;
5375 velocity.y+=gravity*multiplier*20;
5376 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5377 velspeed=findLength(&velocity);
5378 velocity=flatfacing*velspeed*-1;
5381 if(targetanimation==fightsidestep){
5382 velocity+=DoRotation(facing*multiplier*speed*700*scale,0,-90,0);
5383 velspeed=findLength(&velocity);
5384 if(velspeed>speed*12*scale){
5386 velspeed=speed*12*scale;
5389 velocity.y+=gravity*multiplier*20;
5390 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5391 velspeed=findLength(&velocity);
5392 velocity=DoRotation(flatfacing*velspeed,0,-90,0);
5395 if(targetanimation==staggerbackhighanim){
5396 coords-=facing*multiplier*speed*16*scale;
5399 if(targetanimation==staggerbackhardanim&&animation[staggerbackhardanim].label[targetframe]!=6){
5400 coords-=facing*multiplier*speed*20*scale;
5404 if(targetanimation==backhandspringanim){
5405 //coords-=facing*multiplier*50*scale;
5406 velocity+=facing*multiplier*speed*700*scale*-1;
5407 velspeed=findLength(&velocity);
5408 if(velspeed>speed*50*scale){
5410 velspeed=speed*50*scale;
5413 velocity.y+=gravity*multiplier*20;
5414 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5415 velspeed=findLength(&velocity);
5416 velocity=flatfacing*velspeed*-1;
5418 if(targetanimation==dodgebackanim){
5419 //coords-=facing*multiplier*50*scale;
5420 velocity+=facing*multiplier*speed*700*scale*-1;
5421 velspeed=findLength(&velocity);
5422 if(velspeed>speed*60*scale){
5424 velspeed=speed*60*scale;
5427 velocity.y+=gravity*multiplier*20;
5428 ReflectVector(&velocity,terrain.getNormal(coords.x,coords.z));
5429 velspeed=findLength(&velocity);
5430 velocity=flatfacing*velspeed*-1;
5433 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5434 velspeed=findLength(&velocity);
5438 if(targetanimation==jumpupanim||targetanimation==jumpdownanim||isFlip()){
5439 velocity.y+=gravity*multiplier;
5442 if(targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords+=velocity*multiplier;
5444 if(coords.y<terrain.getHeight(coords.x,coords.z)&&(targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
5445 if(isFlip()&&animation[targetanimation].label[targetframe]==7)RagDoll(0);
5447 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
5453 OPENAL_SetPaused(channels[whooshsound], true);
5454 OPENAL_SetVolume(channels[whooshsound], 0);
5457 if(targetanimation==jumpdownanim||isFlip()){
5458 if(isFlip())jumppower=-4;
5459 targetanimation=getLanding();
5460 emit_sound_at(landsound, coords, 128.);
5463 envsound[numenvsounds]=coords;
5464 envsoundvol[numenvsounds]=16;
5465 envsoundlife[numenvsounds]=.4;
5471 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&targetanimation!=climbanim&&targetanimation!=hanganim&&!isWallJump())coords.y+=gravity*multiplier*2;
5472 if(targetanimation!=jumpupanim&&targetanimation!=jumpdownanim&&!isFlip()&&coords.y<terrain.getHeight(coords.x,coords.z)){
5473 coords.y=terrain.getHeight(coords.x,coords.z);
5478 if(isIdle()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim||targetanimation==crouchstabanim||targetanimation==swordgroundstabanim||isStop()||targetanimation==removeknifeanim||targetanimation==crouchremoveknifeanim||isLanding()||isCrouch()||animation[targetanimation].attack||(targetanimation==rollanim&&animation[targetanimation].label[targetframe]==6)){
5479 velspeed=findLength(&velocity);
5481 if(velspeed<multiplier*300*scale){
5483 } else velocity-=velocity/velspeed*multiplier*300*scale;
5484 if(velspeed>5&&(isLanding()||isLandhard())){
5485 skiddingdelay+=multiplier;
5492 else skiddingdelay=0;
5496 velspeed=findLength(&velocity);
5498 if(velspeed<multiplier*600*scale){
5500 } else velocity-=velocity/velspeed*multiplier*600*scale;
5502 if(velspeed>5&&(isLanding()||isLandhard())){
5503 skiddingdelay+=multiplier;
5510 else skiddingdelay=0;
5513 if(skiddingdelay<0)skiddingdelay+=multiplier;
5514 if(skiddingdelay>.02&&!forwardkeydown&&!backkeydown&&!leftkeydown&&!rightkeydown&&!jumpkeydown&&isLanding()&&!landhard){
5516 if(!onterrain||environment==grassyenvironment){
5517 emit_sound_at(skidsound, coords, 128*velspeed/10);
5520 emit_sound_at(snowskidsound, coords, 128*velspeed/10);
5524 if(animation[targetanimation].attack==normalattack&&targetanimation!=rabbitkickanim&&!victim->skeleton.free){
5525 terrainnormal=victim->coords-coords;
5526 Normalise(&terrainnormal);
5527 targetrotation=-asin(0-terrainnormal.x);
5528 targetrotation*=360/6.28;
5529 if(terrainnormal.z<0)targetrotation=180-targetrotation;
5530 targettilt2=-asin(terrainnormal.y)*360/6.28;//*-70;
5533 if(animation[targetanimation].attack==reversal&&targetanimation!=rabbittacklinganim){
5534 targetrotation=victim->targetrotation;
5536 if(targetanimation==rabbittacklinganim){
5537 coords=victim->coords;
5540 skeleton.oldfree=skeleton.free;
5544 midterrain.x=terrain.size*terrain.scale/2;
5545 midterrain.z=terrain.size*terrain.scale/2;
5546 if(findDistancefastflat(&coords,&midterrain)>(terrain.size*terrain.scale/2-viewdistance)*(terrain.size*terrain.scale/2-viewdistance)){
5548 tempposit=coords-midterrain;
5550 Normalise(&tempposit);
5551 tempposit*=(terrain.size*terrain.scale/2-viewdistance);
5552 coords.x=tempposit.x+midterrain.x;
5553 coords.z=tempposit.z+midterrain.z;
5557 int Person::DrawSkeleton(){
5558 int oldplayerdetail;
5559 if((frustum.SphereInFrustum(coords.x,coords.y+scale*3,coords.z,scale*8)&&findDistancefast(&viewer,&coords)<viewdistance*viewdistance)||skeleton.free==3){
5560 if(onterrain&&(isIdle()||isCrouch()||wasIdle()||wasCrouch())&&!skeleton.free){
5570 glAlphaFunc(GL_GREATER, 0.0001);
5572 float terrainheight;
5574 if(!isnormal(rotation))rotation=0;
5575 if(!isnormal(tilt))tilt=0;
5576 if(!isnormal(tilt2))tilt2=0;
5577 oldplayerdetail=playerdetail;
5579 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/32&&detail==2){
5582 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/128&&detail==1){
5585 if(findDistancefast(&viewer,&coords)<viewdistance*viewdistance/256&&(detail!=1&&detail!=2)){
5590 if(playerdetail!=oldplayerdetail) {
5592 normalsupdatedelay=0;
5594 static float updatedelaychange;
5595 static float morphness;
5596 static float framemult;
5598 skeleton.FindForwards();
5599 if(howactive==typesittingwall){
5600 skeleton.specialforward[1]=0;
5601 skeleton.specialforward[1].z=1;
5607 static int weaponattachmuscle;
5608 static int weaponrotatemuscle,weaponrotatemuscle2;
5609 static XYZ weaponpoint;
5610 static int start,endthing;
5611 if((dead!=2||skeleton.free!=2)&&updatedelay<=0){
5612 if(!isSleeping()&&!isSitting()){
5613 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5614 XYZ point,newpoint,change,change2;
5615 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5616 heightleft=terrain.getHeight(point.x,point.z)+.04;
5618 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5619 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5620 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5621 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5622 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5624 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5625 heightright=terrain.getHeight(point.x,point.z)+.04;
5626 point.y=heightright;
5627 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5628 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5629 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5630 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5631 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5632 skeleton.DoConstraints(&coords,&scale);
5634 if(creature==wolftype){
5635 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5636 heightleft=terrain.getHeight(point.x,point.z)+.04;
5638 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5639 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5640 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5641 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5642 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5644 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5645 heightright=terrain.getHeight(point.x,point.z)+.04;
5646 point.y=heightright;
5647 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5648 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5649 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0);
5650 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5651 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5652 skeleton.DoConstraints(&coords,&scale);
5655 if(onterrain&&((isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&!(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5656 XYZ point,newpoint,change,change2;
5657 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5658 heightleft=terrain.getHeight(point.x,point.z)+.04;
5660 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5661 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5662 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5663 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5664 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5666 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5667 heightright=terrain.getHeight(point.x,point.z)+.04;
5668 point.y=heightright;
5669 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5670 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5671 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5672 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5673 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5674 skeleton.DoConstraints(&coords,&scale);
5676 if(creature==wolftype){
5677 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5678 heightleft=terrain.getHeight(point.x,point.z)+.04;
5680 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5681 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5682 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[leftfoot]].position*(1-target);
5683 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5684 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5686 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5687 heightright=terrain.getHeight(point.x,point.z)+.04;
5688 point.y=heightright;
5689 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5690 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5691 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*target+skeleton.joints[skeleton.jointlabels[rightfoot]].position*(1-target);
5692 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5693 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5694 skeleton.DoConstraints(&coords,&scale);
5698 if(onterrain&&(!(isIdle()||isCrouch()||isLanding()||isLandhard()||targetanimation==drawrightanim||targetanimation==drawleftanim||targetanimation==crouchdrawrightanim)&&(wasIdle()||wasCrouch()||wasLanding()||wasLandhard()||currentanimation==drawrightanim||currentanimation==drawleftanim||currentanimation==crouchdrawrightanim))&&!skeleton.free){
5699 XYZ point,newpoint,change,change2;
5700 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5701 heightleft=terrain.getHeight(point.x,point.z)+.04;
5703 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5704 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5705 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5706 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5707 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5709 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5710 heightright=terrain.getHeight(point.x,point.z)+.04;
5711 point.y=heightright;
5712 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5713 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5714 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5715 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5716 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5717 skeleton.DoConstraints(&coords,&scale);
5719 if(creature==wolftype){
5720 point=DoRotation(skeleton.joints[skeleton.jointlabels[leftfoot]].position,0,rotation,0)*scale+coords;
5721 heightleft=terrain.getHeight(point.x,point.z)+.04;
5723 change=skeleton.joints[skeleton.jointlabels[leftankle]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5724 change2=skeleton.joints[skeleton.jointlabels[leftknee]].position-skeleton.joints[skeleton.jointlabels[leftfoot]].position;
5725 skeleton.joints[skeleton.jointlabels[leftfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[leftfoot]].position*target;
5726 skeleton.joints[skeleton.jointlabels[leftankle]].position=skeleton.joints[skeleton.jointlabels[leftfoot]].position+change;
5727 skeleton.joints[skeleton.jointlabels[leftknee]].position=(skeleton.joints[skeleton.jointlabels[leftfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[leftknee]].position)/2;
5729 point=DoRotation(skeleton.joints[skeleton.jointlabels[rightfoot]].position,0,rotation,0)*scale+coords;
5730 heightright=terrain.getHeight(point.x,point.z)+.04;
5731 point.y=heightright;
5732 change=skeleton.joints[skeleton.jointlabels[rightankle]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5733 change2=skeleton.joints[skeleton.jointlabels[rightknee]].position-skeleton.joints[skeleton.jointlabels[rightfoot]].position;
5734 skeleton.joints[skeleton.jointlabels[rightfoot]].position=DoRotation((point-coords)/scale,0,-rotation,0)*(1-target)+skeleton.joints[skeleton.jointlabels[rightfoot]].position*target;
5735 skeleton.joints[skeleton.jointlabels[rightankle]].position=skeleton.joints[skeleton.jointlabels[rightfoot]].position+change;
5736 skeleton.joints[skeleton.jointlabels[rightknee]].position=(skeleton.joints[skeleton.jointlabels[rightfoot]].position+change2)/2+(skeleton.joints[skeleton.jointlabels[rightknee]].position)/2;
5737 skeleton.DoConstraints(&coords,&scale);
5741 if(!skeleton.free&&(!animation[targetanimation].attack&&targetanimation!=getupfrombackanim&&((targetanimation!=rollanim&&!isFlip())||animation[targetanimation].label[targetframe]==6)&&targetanimation!=getupfromfrontanim&&targetanimation!=wolfrunninganim&&targetanimation!=rabbitrunninganim&&targetanimation!=backhandspringanim&&targetanimation!=walljumpfrontanim&&targetanimation!=hurtidleanim&&!isLandhard()&&!isSleeping()))
5744 targetheadrotation=-targetrotation;
5745 targetheadrotation2=0;
5746 if(animation[targetanimation].attack==3)targetheadrotation+=180;
5748 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5749 skeleton.drawmodel.vertex[i]=0;
5750 skeleton.drawmodel.vertex[i].y=999;
5752 for(i=0;i<skeleton.drawmodellow.vertexNum;i++){
5753 skeleton.drawmodellow.vertex[i]=0;
5754 skeleton.drawmodellow.vertex[i].y=999;
5756 for(i=0;i<skeleton.drawmodelclothes.vertexNum;i++){
5757 skeleton.drawmodelclothes.vertex[i]=0;
5758 skeleton.drawmodelclothes.vertex[i].y=999;
5760 for(i=0;i<skeleton.num_muscles;i++){
5761 if((skeleton.muscles[i].numvertices>0&&playerdetail)||(skeleton.muscles[i].numverticeslow>0&&!playerdetail)){
5765 if(skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent2->label==righthand){
5766 morphness=righthandmorphness;
5767 start=righthandmorphstart;
5768 endthing=righthandmorphend;
5770 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent2->label==lefthand){
5771 morphness=lefthandmorphness;
5772 start=lefthandmorphstart;
5773 endthing=lefthandmorphend;
5775 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head){
5776 morphness=headmorphness;
5777 start=headmorphstart;
5778 endthing=headmorphend;
5780 if((skeleton.muscles[i].parent1->label==neck&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==neck&&skeleton.muscles[i].parent1->label==abdomen)){
5781 morphness=chestmorphness;
5782 start=chestmorphstart;
5783 endthing=chestmorphend;
5785 if((skeleton.muscles[i].parent1->label==groin&&skeleton.muscles[i].parent2->label==abdomen)||(skeleton.muscles[i].parent2->label==groin&&skeleton.muscles[i].parent1->label==abdomen)){
5786 morphness=tailmorphness;
5787 start=tailmorphstart;
5788 endthing=tailmorphend;
5790 if(calcrot)skeleton.FindRotationMuscle(i,targetanimation);
5791 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5792 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5795 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5796 if(!skeleton.free)glRotatef(tilt,0,0,1);
5799 glTranslatef(mid.x,mid.y,mid.z);
5801 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5802 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5804 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5805 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5807 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5808 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5810 if(!isnormal(proportionbody.x)||!isnormal(proportionbody.y)||!isnormal(proportionbody.z)){
5814 if(!isnormal(proportionarms.x)||!isnormal(proportionarms.y)||!isnormal(proportionarms.z)){
5818 if(!isnormal(proportionhead.x)||!isnormal(proportionhead.y)||!isnormal(proportionhead.z)){
5822 if(!isnormal(proportionlegs.x)||!isnormal(proportionlegs.y)||!isnormal(proportionlegs.z)){
5827 if(playerdetail||skeleton.free==3)
5829 for(j=0;j<skeleton.muscles[i].numvertices;j++)
5831 /*if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[0]=1;
5832 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[1]=1;
5833 if(!isnormal(skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[2]=1;
5834 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x))vertexweird[3]=1;
5835 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y))vertexweird[4]=1;
5836 if(!isnormal(skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z))vertexweird[5]=1;
5837 if(skeleton.muscles[i].vertices[j]<skeleton.model[start].vertexNum&&skeleton.muscles[i].vertices[j]>=0){*/
5838 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5840 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5841 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionbody.x,
5842 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionbody.y,
5843 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionbody.z);
5844 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5845 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionarms.x,
5846 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionarms.y,
5847 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionarms.z);
5848 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5849 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionlegs.x,
5850 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionlegs.y,
5851 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionlegs.z);
5852 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5853 glTranslatef((skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].x*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].x*morphness)*proportionhead.x,
5854 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].y*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].y*morphness)*proportionhead.y,
5855 (skeleton.model[start].vertex[skeleton.muscles[i].vertices[j]].z*(1-morphness)+skeleton.model[endthing].vertex[skeleton.muscles[i].vertices[j]].z*morphness)*proportionhead.z);
5856 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5857 //if(!isnormal(M[12])||!isnormal(M[13])||!isnormal(M[14]))test=0;
5858 //if(!isnormal(scale))test=1;
5859 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].x=M[12]*scale;
5860 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].y=M[13]*scale;
5861 skeleton.drawmodel.vertex[skeleton.muscles[i].vertices[j]].z=M[14]*scale;
5866 if(!playerdetail||skeleton.free==3)
5868 for(j=0;j<skeleton.muscles[i].numverticeslow;j++)
5870 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5872 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5873 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionbody.x,
5874 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionbody.y,
5875 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionbody.z);
5876 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5877 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionarms.x,
5878 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionarms.y,
5879 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionarms.z);
5880 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5881 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionlegs.x,
5882 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionlegs.y,
5883 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionlegs.z);
5884 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5885 glTranslatef((skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].x)*proportionhead.x,
5886 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].y)*proportionhead.y,
5887 (skeleton.modellow.vertex[skeleton.muscles[i].verticeslow[j]].z)*proportionhead.z);
5889 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5890 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].x=M[12]*scale;
5891 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].y=M[13]*scale;
5892 skeleton.drawmodellow.vertex[skeleton.muscles[i].verticeslow[j]].z=M[14]*scale;
5898 if(skeleton.clothes&&skeleton.muscles[i].numverticesclothes>0){
5899 mid=(skeleton.muscles[i].parent1->position+skeleton.muscles[i].parent2->position)/2;
5901 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5904 if(!skeleton.free)glRotatef(tilt2,1,0,0);
5905 if(!skeleton.free)glRotatef(tilt,0,0,1);
5906 glTranslatef(mid.x,mid.y,mid.z);
5907 skeleton.muscles[i].lastrotate1=skeleton.muscles[i].rotate1;
5908 glRotatef(-skeleton.muscles[i].lastrotate1+90,0,1,0);
5910 skeleton.muscles[i].lastrotate2=skeleton.muscles[i].rotate2;
5911 glRotatef(-skeleton.muscles[i].lastrotate2+90,0,0,1);
5913 skeleton.muscles[i].lastrotate3=skeleton.muscles[i].rotate3;
5914 glRotatef(-skeleton.muscles[i].lastrotate3,0,1,0);
5916 for(j=0;j<skeleton.muscles[i].numverticesclothes;j++){
5917 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5919 if(skeleton.muscles[i].parent1->label==abdomen||skeleton.muscles[i].parent2->label==abdomen)
5920 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionbody.x,
5921 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionbody.y,
5922 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionbody.z);
5923 if(skeleton.muscles[i].parent1->label==lefthand||skeleton.muscles[i].parent1->label==righthand||skeleton.muscles[i].parent1->label==leftwrist||skeleton.muscles[i].parent1->label==rightwrist||skeleton.muscles[i].parent1->label==leftelbow||skeleton.muscles[i].parent1->label==rightelbow||skeleton.muscles[i].parent2->label==leftelbow||skeleton.muscles[i].parent2->label==rightelbow)
5924 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionarms.x,
5925 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionarms.y,
5926 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionarms.z);
5927 if(skeleton.muscles[i].parent1->label==leftfoot||skeleton.muscles[i].parent1->label==rightfoot||skeleton.muscles[i].parent1->label==leftankle||skeleton.muscles[i].parent1->label==rightankle||skeleton.muscles[i].parent1->label==leftknee||skeleton.muscles[i].parent1->label==rightknee||skeleton.muscles[i].parent2->label==leftknee||skeleton.muscles[i].parent2->label==rightknee)
5928 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionlegs.x,
5929 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionlegs.y,
5930 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionlegs.z);
5931 if(skeleton.muscles[i].parent1->label==head||skeleton.muscles[i].parent2->label==head)
5932 glTranslatef((skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x)*proportionhead.x,
5933 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y)*proportionhead.y,
5934 (skeleton.modelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z)*proportionhead.z);
5935 glGetFloatv(GL_MODELVIEW_MATRIX,M);
5936 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].x=M[12]*scale;
5937 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].y=M[13]*scale;
5938 skeleton.drawmodelclothes.vertex[skeleton.muscles[i].verticesclothes[j]].z=M[14]*scale;
5943 updatedelay=1+(float)(Random()%100)/1000;
5945 if(skeleton.free!=2&&(skeleton.free==1||skeleton.free==3||id==0||(normalsupdatedelay<=0)||targetanimation==getupfromfrontanim||targetanimation==getupfrombackanim||currentanimation==getupfromfrontanim||currentanimation==getupfrombackanim)){
5946 normalsupdatedelay=1;
5947 if(playerdetail||skeleton.free==3)skeleton.drawmodel.CalculateNormals(0);
5948 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.CalculateNormals(0);
5949 if(skeleton.clothes)skeleton.drawmodelclothes.CalculateNormals(0);
5953 if(playerdetail||skeleton.free==3)skeleton.drawmodel.UpdateVertexArrayNoTexNoNorm();
5954 if(!playerdetail||skeleton.free==3)skeleton.drawmodellow.UpdateVertexArrayNoTexNoNorm();
5955 if(skeleton.clothes){
5956 skeleton.drawmodelclothes.UpdateVertexArrayNoTexNoNorm();
5961 updatedelaychange=-framemult*4*(45-findDistance(&viewer,&coords)*1);
5962 if(updatedelaychange>-realmultiplier*30)updatedelaychange=-realmultiplier*30;
5963 if(updatedelaychange>-framemult*4)updatedelaychange=-framemult*4;
5964 if(skeleton.free==1)updatedelaychange*=6;
5965 if(id==0)updatedelaychange*=8;
5966 updatedelay+=updatedelaychange;
5968 glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
5970 if(!skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5971 if(skeleton.free)glTranslatef(coords.x,coords.y-.02,coords.z);
5972 if(!skeleton.free)glTranslatef(offset.x*scale,offset.y*scale,offset.z*scale);
5973 if(!skeleton.free)glRotatef(rotation,0,1,0);
5976 glColor4f(.4,1,.4,1);
5977 glDisable(GL_LIGHTING);
5978 glDisable(GL_TEXTURE_2D);
5981 for(i=0;i<skeleton.drawmodel.vertexNum;i++){
5982 glVertex3f(skeleton.drawmodel.vertex[i].x,skeleton.drawmodel.vertex[i].y,skeleton.drawmodel.vertex[i].z);
5988 for(i=0;i<skeleton.drawmodel.TriangleNum;i++){
5989 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
5990 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5991 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[1]].z);
5992 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5993 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[2]].z);
5994 glVertex3f(skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].x,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].y,skeleton.drawmodel.vertex[skeleton.drawmodel.Triangles[i].vertex[0]].z);
6000 terrainlight=terrain.getLighting(coords.x,coords.z);
6001 distance=findDistancefast(&viewer,&coords);
6002 distance=(viewdistance*viewdistance-(distance-(viewdistance*viewdistance*fadestart))*(1/(1-fadestart)))/viewdistance/viewdistance;
6003 if(distance>1)distance=1;
6005 terrainheight=(coords.y-terrain.getHeight(coords.x,coords.z))/3+1;
6006 if(terrainheight<1)terrainheight=1;
6007 if(terrainheight>1.7)terrainheight=1.7;
6010 glColor4f((1-(1-terrainlight.x)/terrainheight)-burnt,(1-(1-terrainlight.y)/terrainheight)-burnt,(1-(1-terrainlight.z)/terrainheight)-burnt,distance);
6011 glDisable(GL_BLEND);
6012 glAlphaFunc(GL_GREATER, 0.0001);
6013 glEnable(GL_TEXTURE_2D);
6015 glDisable(GL_TEXTURE_2D);
6016 glColor4f(.7,.35,0,.5);
6018 glEnable(GL_LIGHTING);
6021 if(tutoriallevel&&id!=0){
6022 //glDisable(GL_TEXTURE_2D);
6023 glColor4f(.7,.7,.7,0.6);
6025 glEnable(GL_LIGHTING);
6027 if(canattack&&cananger)
6028 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6029 glDisable(GL_TEXTURE_2D);
6030 glColor4f(1,0,0,0.8);
6032 glMatrixMode(GL_TEXTURE);
6034 glTranslatef(0,-smoketex,0);
6035 glTranslatef(-smoketex,0,0);
6039 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6040 else skeleton.drawmodel.draw();
6044 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6045 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6048 if(!(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed))
6049 if(tutoriallevel&&id!=0){
6051 glMatrixMode(GL_MODELVIEW);
6052 glEnable(GL_TEXTURE_2D);
6053 glColor4f(.7,.7,.7,0.6);
6055 glEnable(GL_LIGHTING);
6057 if(canattack&&cananger)
6058 if(animation[targetanimation].attack==normalattack||animation[targetanimation].attack==reversed){
6059 glDisable(GL_TEXTURE_2D);
6060 glColor4f(1,0,0,0.8);
6062 glMatrixMode(GL_TEXTURE);
6064 glTranslatef(0,-smoketex*.6,0);
6065 glTranslatef(smoketex*.6,0,0);
6068 if((tutoriallevel&&id!=0))skeleton.drawmodel.drawdifftex(Sprite::cloudimpacttexture);
6069 else skeleton.drawmodel.draw();
6073 if((tutoriallevel&&id!=0))skeleton.drawmodellow.drawdifftex(Sprite::cloudimpacttexture);
6074 else skeleton.drawmodellow.drawdifftex(skeleton.drawmodel.textureptr);
6079 if(tutoriallevel&&id!=0){
6081 glMatrixMode(GL_MODELVIEW);
6082 glEnable(GL_TEXTURE_2D);
6084 if(skeleton.clothes){
6087 if(!immediate)skeleton.drawmodelclothes.draw();
6088 if(immediate)skeleton.drawmodelclothes.drawimmediate();
6095 for(k=0;k<num_weapons;k++){
6097 if(weaponactive==k){
6098 if(weapons.type[i]!=staff){
6099 for(j=0;j<skeleton.num_muscles;j++){
6100 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6101 weaponattachmuscle=j;
6104 for(j=0;j<skeleton.num_muscles;j++){
6105 if((skeleton.muscles[j].parent1->label==rightwrist||skeleton.muscles[j].parent2->label==rightwrist)&&(skeleton.muscles[j].parent1->label!=righthand&&skeleton.muscles[j].parent2->label!=righthand)&&skeleton.muscles[j].numvertices>0){
6106 weaponrotatemuscle=j;
6109 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6110 if(creature==wolftype)weaponpoint=(skeleton.joints[skeleton.jointlabels[rightwrist]].position*.7+skeleton.joints[skeleton.jointlabels[righthand]].position*.3);
6112 if(weapons.type[i]==staff){
6113 for(j=0;j<skeleton.num_muscles;j++){
6114 if((skeleton.muscles[j].parent1->label==righthand||skeleton.muscles[j].parent2->label==righthand)&&skeleton.muscles[j].numvertices>0){
6115 weaponattachmuscle=j;
6118 for(j=0;j<skeleton.num_muscles;j++){
6119 if((skeleton.muscles[j].parent1->label==rightelbow||skeleton.muscles[j].parent2->label==rightelbow)&&(skeleton.muscles[j].parent1->label!=rightshoulder&&skeleton.muscles[j].parent2->label!=rightshoulder)&&skeleton.muscles[j].numvertices>0){
6120 weaponrotatemuscle=j;
6123 //weaponpoint=skeleton.joints[skeleton.jointlabels[rightwrist]].position;
6124 weaponpoint=(skeleton.muscles[weaponattachmuscle].parent1->position+skeleton.muscles[weaponattachmuscle].parent2->position)/2;
6125 //weaponpoint+=skeleton.specialforward[1]*.1+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6126 XYZ tempnormthing,vec1,vec2;
6127 vec1=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6128 vec2=(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position);
6129 CrossProduct(&vec1,&vec2,&tempnormthing);
6130 Normalise(&tempnormthing);
6131 if(targetanimation!=staffhitanim&¤tanimation!=staffhitanim&&targetanimation!=staffgroundsmashanim&¤tanimation!=staffgroundsmashanim&&targetanimation!=staffspinhitanim&¤tanimation!=staffspinhitanim)weaponpoint+=tempnormthing*.1-skeleton.specialforward[1]*.3+(skeleton.joints[skeleton.jointlabels[rightwrist]].position-skeleton.joints[skeleton.jointlabels[rightelbow]].position);
6132 /*if(targetanimation==staffhitanim||currentanimation==staffhitanim){
6134 weaptargnorm=DoRotation(weapons.tippoint[i]-weapons.position[i],0,-rotation,0);
6135 //weaptargnorm=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6136 Normalise(&weaptargnorm);
6137 weaponpoint-=weaptargnorm*2;
6141 if(weaponactive!=k&&weaponstuck!=k){
6142 if(weapons.type[i]==knife)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[righthip]].position-skeleton.joints[skeleton.jointlabels[lefthip]].position)*.1+(skeleton.joints[skeleton.jointlabels[rightshoulder]].position-skeleton.joints[skeleton.jointlabels[leftshoulder]].position)*.35;
6143 if(weapons.type[i]==sword)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6144 if(weapons.type[i]==staff)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position+(skeleton.joints[skeleton.jointlabels[lefthip]].position-skeleton.joints[skeleton.jointlabels[righthip]].position)*.09+(skeleton.joints[skeleton.jointlabels[leftshoulder]].position-skeleton.joints[skeleton.jointlabels[rightshoulder]].position)*.33;
6145 for(j=0;j<skeleton.num_muscles;j++){
6146 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6147 weaponrotatemuscle=j;
6152 if(weaponstuckwhere==0)weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5-skeleton.forward*.8;
6153 else weaponpoint=skeleton.joints[skeleton.jointlabels[abdomen]].position*.5+skeleton.joints[skeleton.jointlabels[neck]].position*.5+skeleton.forward*.8;
6154 for(j=0;j<skeleton.num_muscles;j++){
6155 if((skeleton.muscles[j].parent1->label==abdomen||skeleton.muscles[j].parent2->label==abdomen)&&(skeleton.muscles[j].parent1->label==neck||skeleton.muscles[j].parent2->label==neck)&&skeleton.muscles[j].numvertices>0){
6156 weaponrotatemuscle=j;
6161 weapons.position[i]=DoRotation(DoRotation(DoRotation(weaponpoint,0,0,tilt),tilt2,0,0),0,rotation,0)*scale+coords+currentoffset*(1-target)*scale+targetoffset*target*scale;
6162 weapons.bigrotation[i]=rotation;
6163 weapons.bigtilt[i]=tilt;
6164 weapons.bigtilt2[i]=tilt2;
6167 weapons.position[i]=weaponpoint*scale+coords;
6168 weapons.bigrotation[i]=0;
6169 weapons.bigtilt[i]=0;
6170 weapons.bigtilt2[i]=0;
6172 weapons.rotation1[i]=skeleton.muscles[weaponrotatemuscle].lastrotate1;
6173 weapons.rotation2[i]=skeleton.muscles[weaponrotatemuscle].lastrotate2;
6174 weapons.rotation3[i]=skeleton.muscles[weaponrotatemuscle].lastrotate3;
6175 if(weaponactive==k){
6176 if(weapons.type[i]==knife){
6177 weapons.smallrotation[i]=180;
6178 weapons.smallrotation2[i]=0;
6179 if(isCrouch()||wasCrouch()){
6180 weapons.smallrotation2[i]=20;
6182 if(targetanimation==hurtidleanim){
6183 weapons.smallrotation2[i]=50;
6185 if((currentanimation==crouchstabanim&&targetanimation==crouchstabanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6186 XYZ temppoint1,temppoint2,tempforward;
6189 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6190 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6191 distance=findDistance(&temppoint1,&temppoint2);
6192 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6193 weapons.rotation2[i]*=360/6.28;
6196 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6197 weapons.rotation1[i]*=360/6.28;
6198 weapons.rotation3[i]=0;
6199 weapons.smallrotation[i]=-90;
6200 weapons.smallrotation2[i]=0;
6201 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6203 if((currentanimation==knifeslashreversalanim&&targetanimation==knifeslashreversalanim)||(currentanimation==knifeslashreversedanim&&targetanimation==knifeslashreversedanim)){
6204 XYZ temppoint1,temppoint2,tempforward;
6207 temppoint1=skeleton.joints[skeleton.jointlabels[righthand]].position;
6208 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6209 distance=findDistance(&temppoint1,&temppoint2);
6210 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6211 weapons.rotation2[i]*=360/6.28;
6214 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6215 weapons.rotation1[i]*=360/6.28;
6216 weapons.rotation3[i]=0;
6217 weapons.smallrotation[i]=90;
6218 weapons.smallrotation2[i]=0;
6219 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6221 if(targetanimation==knifethrowanim){
6222 weapons.smallrotation[i]=90;
6223 //weapons.smallrotation2[i]=-90;
6224 weapons.smallrotation2[i]=0;
6225 weapons.rotation1[i]=0;
6226 weapons.rotation2[i]=0;
6227 weapons.rotation3[i]=0;
6229 if(targetanimation==knifesneakattackanim&&targetframe<5){
6230 weapons.smallrotation[i]=-90;
6231 weapons.rotation1[i]=0;
6232 weapons.rotation2[i]=0;
6233 weapons.rotation3[i]=0;
6236 if(weapons.type[i]==sword){
6237 weapons.smallrotation[i]=0;
6238 weapons.smallrotation2[i]=0;
6239 if(targetanimation==knifethrowanim){
6240 weapons.smallrotation[i]=-90;
6241 weapons.smallrotation2[i]=0;
6242 weapons.rotation1[i]=0;
6243 weapons.rotation2[i]=0;
6244 weapons.rotation3[i]=0;
6246 if((targetanimation==swordgroundstabanim&¤tanimation==swordgroundstabanim)||(targetanimation==swordsneakattackanim&¤tanimation==swordsneakattackanim)||(targetanimation==swordslashparryanim&¤tanimation==swordslashparryanim)||(targetanimation==swordslashparriedanim&¤tanimation==swordslashparriedanim)||(targetanimation==swordslashreversalanim&¤tanimation==swordslashreversalanim)||(targetanimation==swordslashreversedanim&¤tanimation==swordslashreversedanim)||(targetanimation==knifeslashreversalanim&¤tanimation==knifeslashreversalanim)||(targetanimation==knifeslashreversedanim&¤tanimation==knifeslashreversedanim)||(targetanimation==swordslashanim&¤tanimation==swordslashanim)||(targetanimation==drawleftanim&¤tanimation==drawleftanim)||(currentanimation==backhandspringanim&&targetanimation==backhandspringanim)){
6247 XYZ temppoint1,temppoint2,tempforward;
6250 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6251 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6252 distance=findDistance(&temppoint1,&temppoint2);
6253 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6254 weapons.rotation2[i]*=360/6.28;
6257 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6258 weapons.rotation1[i]*=360/6.28;
6259 weapons.rotation3[i]=0;
6260 weapons.smallrotation[i]=90;
6261 weapons.smallrotation2[i]=0;
6262 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6265 if(weapons.type[i]==staff){
6266 weapons.smallrotation[i]=100;
6267 weapons.smallrotation2[i]=0;
6268 if((targetanimation==staffhitanim&¤tanimation==staffhitanim)||(targetanimation==staffhitreversedanim&¤tanimation==staffhitreversedanim)||(targetanimation==staffspinhitreversedanim&¤tanimation==staffspinhitreversedanim)||(targetanimation==staffgroundsmashanim&¤tanimation==staffgroundsmashanim)||(targetanimation==staffspinhitanim&¤tanimation==staffspinhitanim)){
6269 XYZ temppoint1,temppoint2,tempforward;
6272 temppoint1=animation[currentanimation].position[skeleton.jointlabels[righthand]][currentframe]*(1-target)+animation[targetanimation].position[skeleton.jointlabels[righthand]][targetframe]*(target); //skeleton.joints[skeleton.jointlabels[righthand]].position;
6273 temppoint2=animation[currentanimation].weapontarget[currentframe]*(1-target)+animation[targetanimation].weapontarget[targetframe]*(target);
6274 distance=findDistance(&temppoint1,&temppoint2);
6275 weapons.rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
6276 weapons.rotation2[i]*=360/6.28;
6279 weapons.rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
6280 weapons.rotation1[i]*=360/6.28;
6281 weapons.rotation3[i]=0;
6282 weapons.smallrotation[i]=90;
6283 weapons.smallrotation2[i]=0;
6284 if(temppoint1.x>temppoint2.x)weapons.rotation1[i]=360-weapons.rotation1[i];
6288 if(weaponactive!=k&&weaponstuck!=k){
6289 if(weapons.type[i]==knife){
6290 weapons.smallrotation[i]=-70;
6291 weapons.smallrotation2[i]=10;
6293 if(weapons.type[i]==sword){
6294 weapons.smallrotation[i]=-100;
6295 weapons.smallrotation2[i]=-8;
6297 if(weapons.type[i]==staff){
6298 weapons.smallrotation[i]=-100;
6299 weapons.smallrotation2[i]=-8;
6303 if(weaponstuckwhere==0)weapons.smallrotation[i]=180;
6304 else weapons.smallrotation[i]=0;
6305 weapons.smallrotation2[i]=10;
6312 if(skeleton.free)calcrot=1;
6313 if(animation[targetanimation].attack||isRun()||targetanimation==staggerbackhardanim||isFlip()||targetanimation==climbanim||targetanimation==sneakanim||targetanimation==rollanim||targetanimation==walkanim||targetanimation==backhandspringanim||isFlip()||isWallJump())calcrot=1;
6314 if(currentanimation!=targetanimation)calcrot=1;
6315 //if(id==0)calcrot=1;
6316 if(skeleton.free==2)calcrot=0;
6322 int Person::SphereCheck(XYZ *p1,float radius, XYZ *p, XYZ *move, float *rotate, Model *model)
6325 static float distance;
6326 static float olddistance;
6327 static int intersecting;
6328 static int firstintersecting;
6331 static XYZ start,end;
6332 static float slopethreshold=-.4;
6334 firstintersecting=-1;
6338 if(findDistancefast(p1,&model->boundingspherecenter)>radius*radius+model->boundingsphereradius*model->boundingsphereradius)return -1;
6339 if(*rotate)*p1=DoRotation(*p1,0,-*rotate,0);
6341 for (j=0;j<model->TriangleNum;j++){
6342 if(model->facenormals[j].y<=slopethreshold){
6344 distance=abs((model->facenormals[j].x*p1->x)+(model->facenormals[j].y*p1->y)+(model->facenormals[j].z*p1->z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6345 if(distance<radius){
6346 point=*p1-model->facenormals[j]*distance;
6347 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6348 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6349 &model->vertex[model->Triangles[j].vertex[1]],
6351 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[1]],
6352 &model->vertex[model->Triangles[j].vertex[2]],
6354 if(!intersecting)intersecting=sphere_line_intersection(&model->vertex[model->Triangles[j].vertex[0]],
6355 &model->vertex[model->Triangles[j].vertex[2]],
6358 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6362 if(LineFacetd(&start,&end,&model->vertex[model->Triangles[j].vertex[0]],&model->vertex[model->Triangles[j].vertex[1]],&model->vertex[model->Triangles[j].vertex[2]],&model->facenormals[j],&point)){
6363 p1->y=point.y+radius;
6364 if((targetanimation==jumpdownanim||isFlip())){
6365 if(isFlip()&&(targetframe<5||animation[targetanimation].label[targetframe]==7||animation[targetanimation].label[targetframe]==4))RagDoll(0);
6367 if(targetanimation==jumpupanim){jumppower=-4;targetanimation=getIdle();}
6373 OPENAL_SetPaused(channels[whooshsound], true);
6374 OPENAL_SetVolume(channels[whooshsound], 0);
6377 if((targetanimation==jumpdownanim||isFlip())&&!wasLanding()&&!wasLandhard()){
6378 if(isFlip())jumppower=-4;
6379 targetanimation=getLanding();
6380 emit_sound_at(landsound, coords, 128.);
6383 envsound[numenvsounds]=coords;
6384 envsoundvol[numenvsounds]=16;
6385 envsoundlife[numenvsounds]=.4;
6393 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6396 for (j=0;j<model->TriangleNum;j++){
6397 if(model->facenormals[j].y>slopethreshold){
6401 distance=abs((model->facenormals[j].x*start.x)+(model->facenormals[j].y*start.y)+(model->facenormals[j].z*start.z)-((model->facenormals[j].x*model->vertex[model->Triangles[j].vertex[0]].x)+(model->facenormals[j].y*model->vertex[model->Triangles[j].vertex[0]].y)+(model->facenormals[j].z*model->vertex[model->Triangles[j].vertex[0]].z)));
6402 if(distance<radius*.5){
6403 point=start-model->facenormals[j]*distance;
6404 if(PointInTriangle( &point, model->facenormals[j], &model->vertex[model->Triangles[j].vertex[0]], &model->vertex[model->Triangles[j].vertex[1]], &model->vertex[model->Triangles[j].vertex[2]]))intersecting=1;
6405 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6406 model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6407 p1->x, p1->y, p1->z, radius/2);
6408 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[1]].x,model->vertex[model->Triangles[j].vertex[1]].y,model->vertex[model->Triangles[j].vertex[1]].z,
6409 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6410 p1->x, p1->y, p1->z, radius/2);
6411 if(!intersecting)intersecting=sphere_line_intersection(model->vertex[model->Triangles[j].vertex[0]].x,model->vertex[model->Triangles[j].vertex[0]].y,model->vertex[model->Triangles[j].vertex[0]].z,
6412 model->vertex[model->Triangles[j].vertex[2]].x,model->vertex[model->Triangles[j].vertex[2]].y,model->vertex[model->Triangles[j].vertex[2]].z,
6413 p1->x, p1->y, p1->z, radius/2);
6415 if(dotproduct(&model->facenormals[j],&end)>0&&intersecting){
6416 if((targetanimation==jumpdownanim||targetanimation==jumpupanim||isFlip())){
6418 velocity-=DoRotation(model->facenormals[j],0,*rotate,0)*findLength(&velocity)*abs(normaldotproduct(velocity,DoRotation(model->facenormals[j],0,*rotate,0)));//(distance-radius*.5)/multiplier;
6419 if(findLengthfast(&start)<findLengthfast(&velocity))velocity=start;
6421 *p1+=model->facenormals[j]*(distance-radius*.5);
6424 if((distance<olddistance||firstintersecting==-1)&&intersecting){olddistance=distance; firstintersecting=j; *p=point;}
6428 if(*rotate)*p=DoRotation(*p,0,*rotate,0);
6430 if(*rotate)*p1=DoRotation(*p1,0,*rotate,0);
6432 return firstintersecting;
6442 currentanimation = 0;
6443 targetanimation = 0;
6444 oldcurrentframe = 0;
6446 oldcurrentanimation = 0;
6447 oldtargetanimation = 0;
6451 parriedrecently = 0;
6455 lastattack = 0,lastattack2 = 0,lastattack3 = 0;
6457 currentoffset = 0,targetoffset = 0,offset = 0;
6475 unconscioustime = 0;
6493 rabbitkickenabled = 0;
6502 damagetolerance = 0;
6504 permanentdamage = 0;
6505 superpermanentdamage = 0; lastcollide = 0;
6525 headrotation = 0,headrotation2 = 0;
6526 targetheadrotation = 0,targetheadrotation2 = 0;
6537 normalsupdatedelay = 0;
6542 forwardstogglekeydown = 0;
6547 jumptogglekeydown = 0;
6549 crouchtogglekeydown = 0;
6551 drawtogglekeydown = 0;
6553 throwtogglekeydown = 0;
6559 crouchkeydowntime = 0;
6560 jumpkeydowntime = 0;
6577 whichdirectiondelay = 0;
6578 avoidsomething = 0; avoidwhere = 0;
6586 lefthandmorphness = 0;
6587 righthandmorphness = 0;
6591 targetlefthandmorphness = 0;
6592 targetrighthandmorphness = 0;
6593 targetheadmorphness = 0;
6594 targetchestmorphness = 0;
6595 targettailmorphness = 0;
6596 lefthandmorphstart = 0,lefthandmorphend = 0;
6597 righthandmorphstart = 0,righthandmorphend = 0;
6598 headmorphstart = 0,headmorphend = 0;
6599 chestmorphstart = 0,chestmorphend = 0;
6600 tailmorphstart = 0,tailmorphend = 0;
6602 weaponmissdelay = 0;
6603 highreversaldelay = 0;
6604 lowreversaldelay = 0;
6611 //Skeleton skeleton;
6630 memset(clothes, 0, sizeof(clothes));
6631 memset(clothestintr, 0, sizeof(clothestintr));
6632 memset(clothestintg, 0, sizeof(clothestintg));
6633 memset(clothestintb, 0, sizeof(clothestintb));
6639 onfiredelay = 0; burnt = 0;
6643 updatestuffdelay = 0;
6649 memset(weaponids, 0, sizeof(weaponids));
6653 weaponstuckwhere = 0;
6658 memset(waypoints, 0, sizeof(waypoints));
6659 memset(waypointtype, 0, sizeof(waypointtype));
6662 hastempwaypoint = 0;
6668 finalfinaltarget = 0;
6670 finalpathfindpoint = 0;
6671 targetpathfindpoint = 0;
6672 lastpathfindpoint = 0;
6673 lastpathfindpoint2 = 0;
6674 lastpathfindpoint3 = 0;
6675 lastpathfindpoint4 = 0;
6686 runninghowlong = 0; lastoccluded = 0;
6692 neckspurtparticledelay = 0;
6693 neckspurtamount = 0;
6696 rabbitkickragdoll = 0;
6701 //Animation tempanimation;