]> git.jsancho.org Git - lugaru.git/blob - Source/OpenGL_Windows.cpp
Hack around crash on shutdown.
[lugaru.git] / Source / OpenGL_Windows.cpp
1
2 #ifdef WIN32
3 #include <vld.h>
4 #endif
5
6 #include "Game.h"
7
8 #ifndef USE_DEVIL
9 #  ifdef WIN32
10 #    define USE_DEVIL
11 #  endif
12 #endif
13
14 #if USE_DEVIL
15     #include "IL/il.h"
16     #include "IL/ilu.h"
17     #include "IL/ilut.h"
18 #else
19     // just use libpng and libjpg directly; it's lighter-weight and easier
20     //  to manage the dependencies on Linux...
21     extern "C" {
22         #include "png.h"
23         #include "jpeglib.h"
24     }
25     static bool load_image(const char * fname, TGAImageRec & tex);
26     static bool load_png(const char * fname, TGAImageRec & tex);
27     static bool load_jpg(const char * fname, TGAImageRec & tex);
28     static bool save_image(const char * fname);
29     static bool save_png(const char * fname);
30 #endif
31
32 // ADDED GWC
33 #ifdef _MSC_VER
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
37 #endif
38
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
42 extern float sps;
43 extern float realmultiplier;
44 extern int slomo;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
47 extern int detail;
48 extern bool floatjump;
49 extern bool cellophane;
50 // MODIFIED GWC
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
56 extern bool osx;
57 extern bool autoslomo;
58 extern bool foliage;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
65 extern bool decals;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
70 extern bool freeze;
71 extern Person player[maxplayers];
72 extern bool vblsync;
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
79 extern int mainmenu;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
85 extern float volume;
86
87 #include <math.h>
88 #include <stdio.h>
89 #include <string.h>
90 #include <fstream>
91 #include <iostream>
92 #include "gamegl.h"
93 #include "MacCompatibility.h"
94
95 #ifdef WIN32
96 #include <shellapi.h>
97 #endif
98
99 #include "fmod.h"
100
101 #include "res/resource.h"
102
103 using namespace std;
104
105
106 unsigned int resolutionDepths[8][2] = {0};
107
108 bool selectDetail(int & width, int & height, int & bpp, int & detail);
109 int closestResolution(int width, int height);
110 int resolutionID(int width, int height);
111
112 void ReportError (char * strError);
113
114 void SetupDSpFullScreen();
115 void ShutdownDSp();
116
117 void DrawGL(Game & game);
118
119 void CreateGLWindow (void);
120 Boolean SetUp (Game & game);
121 void DoKey (SInt8 theKey, SInt8 theCode);
122 void DoUpdate (Game & game);
123
124 void DoEvent (void);
125 void CleanUp (void);
126
127
128 // statics/globals (internal only) ------------------------------------------
129 #ifndef WIN32
130 typedef struct tagPOINT { 
131   int x;
132   int y;
133 } POINT, *PPOINT; 
134 #endif
135
136 #if USE_SDL
137 #define GL_FUNC(ret,fn,params,call,rt) \
138     extern "C" { \
139         static ret GLAPIENTRY (*p##fn) params = NULL; \
140         ret GLAPIENTRY fn params { rt p##fn call; } \
141     }
142 #include "glstubs.h"
143 #undef GL_FUNC
144
145 static bool lookup_glsym(const char *funcname, void **func, const char *libname)
146 {
147     *func = SDL_GL_GetProcAddress(funcname);
148     if (*func == NULL)
149     {
150         fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n",
151                  funcname, libname);
152         return false;
153     }
154     return true;
155 }
156
157 static bool lookup_all_glsyms(const char *libname)
158 {
159     bool retval = true;
160     #define GL_FUNC(ret,fn,params,call,rt) \
161         if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false;
162     #include "glstubs.h"
163     #undef GL_FUNC
164     return retval;
165 }
166
167 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
168 {
169     // no-op.
170 }
171
172
173
174 void sdlGetCursorPos(POINT *pt)
175 {
176     int x, y;
177     SDL_GetMouseState(&x, &y);
178     pt->x = x;
179     pt->y = y;
180 }
181 #define GetCursorPos(x) sdlGetCursorPos(x)
182 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
183 #define ScreenToClient(x, pt)
184 #define ClientToScreen(x, pt)
185 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
186 #endif
187
188 Point delta;
189
190 #ifdef WIN32
191 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
192 static HINSTANCE g_appInstance;
193 static HWND g_windowHandle;
194 static HGLRC hRC;
195 #endif
196
197 static bool g_button, fullscreen = true;
198
199
200 // Menu defs
201 enum 
202 {
203         kFileQuit = 1
204 };
205
206 enum 
207 {
208         kForegroundSleep = 10,
209         kBackgroundSleep = 10000
210 };
211
212
213 int kContextWidth;
214 int kContextHeight;
215
216 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
217
218 GLuint gFontList;
219 char gcstrMode [256] = "";
220
221 UInt32 gSleepTime = kForegroundSleep;
222 Boolean gDone = false, gfFrontProcess = true;
223
224 Game * pgame = 0;
225
226
227 static int _argc = 0;
228 static char **_argv = NULL;
229
230 bool cmdline(const char *cmd)
231 {
232     for (int i = 1; i < _argc; i++)
233     {
234         char *arg = _argv[i];
235         while (*arg == '-')
236             arg++;
237         if (stricmp(arg, cmd) == 0)
238             return true;
239     }
240
241     return false;
242 }
243
244
245 // --------------------------------------------------------------------------
246
247 void ReportError (char * strError)
248 {
249 #ifdef WIN32  // !!! FIXME.  --ryan.
250         throw std::exception( strError);
251 #endif
252
253         /*      char errMsgCStr [256];
254         Str255 strErr;
255
256         sprintf (errMsgCStr, "%s", strError); 
257
258         // out as debug string
259         CToPStr (strErr, errMsgCStr);
260         DebugStr (strErr);
261         */
262 }
263
264 void SetupDSpFullScreen ()
265 {
266 #ifdef WIN32
267         LOGFUNC;
268
269         if (fullscreen)
270         {
271                 DEVMODE dmScreenSettings;
272                 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
273                 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
274                 dmScreenSettings.dmPelsWidth    = kContextWidth;
275                 dmScreenSettings.dmPelsHeight   = kContextHeight;
276                 dmScreenSettings.dmBitsPerPel   = kBitsPerPixel;
277                 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
278
279                 // set video mode
280                 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
281                 {
282                         ReportError( "Could not set display mode");
283                         return;
284                 }
285         }
286
287         ShowCursor(FALSE);
288 #endif
289 }
290
291
292 void ShutdownDSp ()
293 {
294 #ifdef WIN32
295         LOGFUNC;
296
297         if (fullscreen)
298         {
299                 ChangeDisplaySettings( NULL, 0);
300         }
301
302         ShowCursor(TRUE);
303 #endif
304 }
305
306
307 //-----------------------------------------------------------------------------------------------------------------------
308
309 // OpenGL Drawing
310
311 void DrawGL (Game & game)
312 {
313 #ifdef WIN32
314         if (hDC == 0)
315                 return;
316 #endif
317
318         game.DrawGLScene();
319 }
320
321
322 static KeyMap g_theKeys;
323
324 void SetKey( int key)
325 {
326     g_theKeys[ key >> 3] |= (1 << (key & 7));
327 }
328
329 void ClearKey( int key)
330 {
331     g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
332 }
333
334 void GetKeys(  unsigned char theKeys[16])
335 {
336     memcpy( theKeys, &g_theKeys, 16);
337 }
338
339 Boolean Button()
340 {
341     return g_button;
342 }
343
344 #if !USE_SDL
345 static void initSDLKeyTable(void) {}
346 #else
347 #define MAX_SDLKEYS SDLK_LAST
348 static unsigned short KeyTable[MAX_SDLKEYS];
349
350 static void initSDLKeyTable(void)
351 {
352     memset(KeyTable, 0xFF, sizeof (KeyTable));
353     KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
354     KeyTable[SDLK_TAB] = MAC_TAB_KEY;
355     KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
356     KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
357     KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
358     KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
359     KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
360     KeyTable[SDLK_END] = MAC_END_KEY;
361     KeyTable[SDLK_HOME] = MAC_HOME_KEY;
362     KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
363     KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
364     KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
365     KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
366     KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
367     KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
368     KeyTable[SDLK_0] = MAC_0_KEY;
369     KeyTable[SDLK_1] = MAC_1_KEY;
370     KeyTable[SDLK_2] = MAC_2_KEY;
371     KeyTable[SDLK_3] = MAC_3_KEY;
372     KeyTable[SDLK_4] = MAC_4_KEY;
373     KeyTable[SDLK_5] = MAC_5_KEY;
374     KeyTable[SDLK_6] = MAC_6_KEY;
375     KeyTable[SDLK_7] = MAC_7_KEY;
376     KeyTable[SDLK_8] = MAC_8_KEY;
377     KeyTable[SDLK_9] = MAC_9_KEY;
378     KeyTable[SDLK_a] = MAC_A_KEY;
379     KeyTable[SDLK_b] = MAC_B_KEY;
380     KeyTable[SDLK_c] = MAC_C_KEY;
381     KeyTable[SDLK_d] = MAC_D_KEY;
382     KeyTable[SDLK_e] = MAC_E_KEY;
383     KeyTable[SDLK_f] = MAC_F_KEY;
384     KeyTable[SDLK_g] = MAC_G_KEY;
385     KeyTable[SDLK_h] = MAC_H_KEY;
386     KeyTable[SDLK_i] = MAC_I_KEY;
387     KeyTable[SDLK_j] = MAC_J_KEY;
388     KeyTable[SDLK_k] = MAC_K_KEY;
389     KeyTable[SDLK_l] = MAC_L_KEY;
390     KeyTable[SDLK_m] = MAC_M_KEY;
391     KeyTable[SDLK_n] = MAC_N_KEY;
392     KeyTable[SDLK_o] = MAC_O_KEY;
393     KeyTable[SDLK_p] = MAC_P_KEY;
394     KeyTable[SDLK_q] = MAC_Q_KEY;
395     KeyTable[SDLK_r] = MAC_R_KEY;
396     KeyTable[SDLK_s] = MAC_S_KEY;
397     KeyTable[SDLK_t] = MAC_T_KEY;
398     KeyTable[SDLK_u] = MAC_U_KEY;
399     KeyTable[SDLK_v] = MAC_V_KEY;
400     KeyTable[SDLK_w] = MAC_W_KEY;
401     KeyTable[SDLK_x] = MAC_X_KEY;
402     KeyTable[SDLK_y] = MAC_Y_KEY;
403     KeyTable[SDLK_z] = MAC_Z_KEY;
404     KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
405     KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
406     KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
407     KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
408     KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
409     KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
410     KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
411     KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
412     KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
413     KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
414     KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
415     KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
416     KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
417     KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
418     KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
419     KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
420     KeyTable[SDLK_F1] = MAC_F1_KEY;
421     KeyTable[SDLK_F2] = MAC_F2_KEY;
422     KeyTable[SDLK_F3] = MAC_F3_KEY;
423     KeyTable[SDLK_F4] = MAC_F4_KEY;
424     KeyTable[SDLK_F5] = MAC_F5_KEY;
425     KeyTable[SDLK_F6] = MAC_F6_KEY;
426     KeyTable[SDLK_F7] = MAC_F7_KEY;
427     KeyTable[SDLK_F8] = MAC_F8_KEY;
428     KeyTable[SDLK_F9] = MAC_F9_KEY;
429     KeyTable[SDLK_F10] = MAC_F10_KEY;
430     KeyTable[SDLK_F11] = MAC_F11_KEY;
431     KeyTable[SDLK_F12] = MAC_F12_KEY;
432     KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
433     KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
434     KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
435     KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
436     KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
437     KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
438     KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
439     KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
440     KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
441     KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
442     KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
443 }
444
445 static inline int clamp_sdl_mouse_button(Uint8 button)
446 {
447     if (button == 2)   // right mouse button is button 3 in SDL.
448         button = 3;
449     else if (button == 3)
450         button = 2;
451
452     if ((button >= 1) && (button <= 3))
453         return button - 1;
454     return -1;
455 }
456
457 static void sdlEventProc(const SDL_Event &e, Game &game)
458 {
459     int val;
460     SDLMod mod;
461
462     switch(e.type)
463         {
464         case SDL_MOUSEMOTION:
465             game.deltah += e.motion.xrel;
466             game.deltav += e.motion.yrel;
467             return;
468
469                 case SDL_MOUSEBUTTONDOWN:
470                         {
471                 val = clamp_sdl_mouse_button(e.button.button);
472                 if (val >= 0)
473                 {
474                     if (val == 0)
475                     {
476                                     g_button = true;
477                         SetKey(MAC_MOUSEBUTTON1);
478                     }
479
480                     else if (val == 1)
481                         SetKey(MAC_MOUSEBUTTON2);
482
483                                 buttons[val] = true;
484                 }
485                         }
486                         return;
487
488                 case SDL_MOUSEBUTTONUP:
489                         {
490                 val = clamp_sdl_mouse_button(e.button.button);
491                 if (val >= 0)
492                 {
493                     if (val == 0)
494                     {
495                                     g_button = false;
496                         ClearKey(MAC_MOUSEBUTTON1);
497                     }
498
499                     else if (val == 1)
500                         ClearKey(MAC_MOUSEBUTTON2);
501
502                                 buttons[val] = false;
503                 }
504                         }
505             return;
506
507         case SDL_KEYDOWN:
508             if (e.key.keysym.sym == SDLK_g)
509             {
510                 if (e.key.keysym.mod & KMOD_CTRL)
511                 {
512                     SDL_GrabMode mode = SDL_GRAB_ON;
513                     if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
514                     {
515                         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
516                         mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
517                     }
518                     SDL_WM_GrabInput(mode);
519                 }
520             }
521
522             else if (e.key.keysym.sym == SDLK_RETURN)
523             {
524                 if (e.key.keysym.mod & KMOD_ALT)
525                     SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
526             }
527
528             if (e.key.keysym.sym < SDLK_LAST)
529             {
530                 if (KeyTable[e.key.keysym.sym] != 0xffff)
531                     SetKey(KeyTable[e.key.keysym.sym]);
532             }
533
534             mod = SDL_GetModState();
535             if (mod & KMOD_CTRL)
536                 SetKey(MAC_CONTROL_KEY);
537             if (mod & KMOD_ALT)
538                 SetKey(MAC_OPTION_KEY);
539             if (mod & KMOD_SHIFT)
540                 SetKey(MAC_SHIFT_KEY);
541             if (mod & KMOD_CAPS)
542                 SetKey(MAC_CAPS_LOCK_KEY);
543
544             return;
545
546         case SDL_KEYUP:
547             if (e.key.keysym.sym < SDLK_LAST)
548             {
549                 if (KeyTable[e.key.keysym.sym] != 0xffff)
550                     ClearKey(KeyTable[e.key.keysym.sym]);
551             }
552
553             mod = SDL_GetModState();
554             if ((mod & KMOD_CTRL) == 0)
555                 ClearKey(MAC_CONTROL_KEY);
556             if ((mod & KMOD_ALT) == 0)
557                 ClearKey(MAC_OPTION_KEY);
558             if ((mod & KMOD_SHIFT) == 0)
559                 ClearKey(MAC_SHIFT_KEY);
560             if ((mod & KMOD_CAPS) == 0)
561                 ClearKey(MAC_CAPS_LOCK_KEY);
562             return;
563     }
564 }
565 #endif
566
567 // --------------------------------------------------------------------------
568
569 static Point gMidPoint;
570
571 Boolean SetUp (Game & game)
572 {
573         char string[10];
574
575         LOGFUNC;
576
577         randSeed = UpTime().lo;
578
579         osx = 0;
580         ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
581         detail=1;
582         ismotionblur=0;
583         usermousesensitivity=1;
584         kContextWidth=640;
585         kContextHeight=480;
586         kBitsPerPixel = 32;
587         floatjump=0;
588         cellophane=0;
589         texdetail=4;
590         autoslomo=1;
591         decals=1;
592         invertmouse=0;
593         bloodtoggle=0;
594         terraindetail=2;
595         foliage=1;
596         musictoggle=1;
597         trilinear=1;
598         gamespeed=1;
599         difficulty=1;
600         damageeffects=0;
601         texttoggle=1;
602         alwaysblur=0;
603         showpoints=0;
604         immediate=0;
605         velocityblur=0;
606
607         slomospeed=0.25;
608         slomofreq=8012;
609
610         volume = 0.8f;
611
612         game.crouchkey=MAC_SHIFT_KEY;
613         game.jumpkey=MAC_SPACE_KEY;
614         game.leftkey=MAC_A_KEY;
615         game.forwardkey=MAC_W_KEY;
616         game.backkey=MAC_S_KEY;
617         game.rightkey=MAC_D_KEY;
618         game.drawkey=MAC_E_KEY;
619         game.throwkey=MAC_Q_KEY;
620         game.attackkey=MAC_MOUSEBUTTON1;
621         game.chatkey=MAC_T_KEY;
622         numplayers=1;
623         ambientsound=1;
624         vblsync=0;
625         debugmode=0;
626
627         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
628
629         if(!ipstream) {
630                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
631                 opstream << "Screenwidth:\n";
632                 opstream << kContextWidth;
633                 opstream << "\nScreenheight:\n";
634                 opstream << kContextHeight;
635                 opstream << "\nMouse sensitivity:\n";
636                 opstream << usermousesensitivity;
637                 opstream << "\nBlur(0,1):\n";
638                 opstream << ismotionblur;
639                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
640                 opstream << detail;
641                 opstream << "\nFloating jump:\n";
642                 opstream << floatjump;
643                 opstream << "\nMouse jump:\n";
644                 opstream << mousejump;
645                 opstream << "\nAmbient sound:\n";
646                 opstream << ambientsound;
647                 opstream << "\nBlood (0,1,2):\n";
648                 opstream << bloodtoggle;
649                 opstream << "\nAuto slomo:\n";
650                 opstream << autoslomo;
651                 opstream << "\nFoliage:\n";
652                 opstream << foliage;
653                 opstream << "\nMusic:\n";
654                 opstream << musictoggle;
655                 opstream << "\nTrilinear:\n";
656                 opstream << trilinear;
657                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
658                 opstream << decals;
659                 opstream << "\nInvert mouse:\n";
660                 opstream << invertmouse;
661                 opstream << "\nGamespeed:\n";
662                 opstream << gamespeed;
663                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
664                 opstream << difficulty;
665                 opstream << "\nDamage effects(blackout, doublevision):\n";
666                 opstream << damageeffects;
667                 opstream << "\nText:\n";
668                 opstream << texttoggle;
669                 opstream << "\nDebug:\n";
670                 opstream << debugmode;
671                 opstream << "\nVBL Sync:\n";
672                 opstream << vblsync;
673                 opstream << "\nShow Points:\n";
674                 opstream << showpoints;
675                 opstream << "\nAlways Blur:\n";
676                 opstream << alwaysblur;
677                 opstream << "\nImmediate mode (turn on on G5):\n";
678                 opstream << immediate;
679                 opstream << "\nVelocity blur:\n";
680                 opstream << velocityblur;
681                 opstream << "\nVolume:\n";
682                 opstream << volume;
683                 opstream << "\nForward key:\n";
684                 opstream << KeyToChar(game.forwardkey);
685                 opstream << "\nBack key:\n";
686                 opstream << KeyToChar(game.backkey);
687                 opstream << "\nLeft key:\n";
688                 opstream << KeyToChar(game.leftkey);
689                 opstream << "\nRight key:\n";
690                 opstream << KeyToChar(game.rightkey);
691                 opstream << "\nJump key:\n";
692                 opstream << KeyToChar(game.jumpkey);
693                 opstream << "\nCrouch key:\n";
694                 opstream << KeyToChar(game.crouchkey);
695                 opstream << "\nDraw key:\n";
696                 opstream << KeyToChar(game.drawkey);
697                 opstream << "\nThrow key:\n";
698                 opstream << KeyToChar(game.throwkey);
699                 opstream << "\nAttack key:\n";
700                 opstream << KeyToChar(game.attackkey);
701                 opstream << "\nChat key:\n";
702                 opstream << KeyToChar(game.chatkey);
703                 opstream.close();
704         }
705         if(ipstream){
706                 int i;
707                 ipstream.ignore(256,'\n');
708                 ipstream >> kContextWidth;
709                 ipstream.ignore(256,'\n');
710                 ipstream.ignore(256,'\n');
711                 ipstream >> kContextHeight;
712                 ipstream.ignore(256,'\n');
713                 ipstream.ignore(256,'\n');
714                 ipstream >> usermousesensitivity;
715                 ipstream.ignore(256,'\n');
716                 ipstream.ignore(256,'\n');
717                 ipstream >> i;
718                 ismotionblur = (i != 0);
719                 ipstream.ignore(256,'\n');
720                 ipstream.ignore(256,'\n');
721                 ipstream >> detail;
722                 if(detail!=0)kBitsPerPixel=32;
723                 else kBitsPerPixel=16;
724                 ipstream.ignore(256,'\n');
725                 ipstream.ignore(256,'\n');
726                 ipstream >> i;
727                 floatjump = (i != 0);
728                 ipstream.ignore(256,'\n');
729                 ipstream.ignore(256,'\n');
730                 ipstream >> i;
731                 mousejump = (i != 0);
732                 ipstream.ignore(256,'\n');
733                 ipstream.ignore(256,'\n');
734                 ipstream >> i;
735                 ambientsound = (i != 0);
736                 ipstream.ignore(256,'\n');
737                 ipstream.ignore(256,'\n');
738                 ipstream >> bloodtoggle;
739                 ipstream.ignore(256,'\n');
740                 ipstream.ignore(256,'\n');
741                 ipstream >> i;
742                 autoslomo = (i != 0);
743                 ipstream.ignore(256,'\n');
744                 ipstream.ignore(256,'\n');
745                 ipstream >> i;
746                 foliage = (i != 0);
747                 ipstream.ignore(256,'\n');
748                 ipstream.ignore(256,'\n');
749                 ipstream >> i;
750                 musictoggle = (i != 0);
751                 ipstream.ignore(256,'\n');
752                 ipstream.ignore(256,'\n');
753                 ipstream >> i;
754                 trilinear = (i != 0);
755                 ipstream.ignore(256,'\n');
756                 ipstream.ignore(256,'\n');
757                 ipstream >> i;
758                 decals = (i != 0);
759                 ipstream.ignore(256,'\n');
760                 ipstream.ignore(256,'\n');
761                 ipstream >> i;
762                 invertmouse = (i != 0);
763                 ipstream.ignore(256,'\n');
764                 ipstream.ignore(256,'\n');
765                 ipstream >> gamespeed;
766                 oldgamespeed=gamespeed;
767                 if(oldgamespeed==0){
768                         gamespeed=1;
769                         oldgamespeed=1;
770                 }
771                 ipstream.ignore(256,'\n');
772                 ipstream.ignore(256,'\n');
773                 ipstream >> difficulty;
774                 ipstream.ignore(256,'\n');
775                 ipstream.ignore(256,'\n');
776                 ipstream >> i;
777                 damageeffects = (i != 0);
778                 ipstream.ignore(256,'\n');
779                 ipstream.ignore(256,'\n');
780                 ipstream >> i;
781                 texttoggle = (i != 0);
782                 ipstream.ignore(256,'\n');
783                 ipstream.ignore(256,'\n');
784                 ipstream >> i;
785                 debugmode = (i != 0);
786                 ipstream.ignore(256,'\n');
787                 ipstream.ignore(256,'\n');
788                 ipstream >> i;
789                 vblsync = (i != 0);
790                 ipstream.ignore(256,'\n');
791                 ipstream.ignore(256,'\n');
792                 ipstream >> i;
793                 showpoints = (i != 0);
794                 ipstream.ignore(256,'\n');
795                 ipstream.ignore(256,'\n');
796                 ipstream >> i;
797                 alwaysblur = (i != 0);
798                 ipstream.ignore(256,'\n');
799                 ipstream.ignore(256,'\n');
800                 ipstream >> i;
801                 immediate = (i != 0);
802                 ipstream.ignore(256,'\n');
803                 ipstream.ignore(256,'\n');
804                 ipstream >> i;
805                 velocityblur = (i != 0);
806                 ipstream.ignore(256,'\n');
807                 ipstream.ignore(256,'\n'); 
808                 ipstream >> volume;
809                 ipstream.ignore(256,'\n');
810                 ipstream.ignore(256,'\n'); 
811                 ipstream >> string;
812                 game.forwardkey=CharToKey(string);
813                 ipstream.ignore(256,'\n');
814                 ipstream.ignore(256,'\n');
815                 ipstream >> string;
816                 game.backkey=CharToKey(string);
817                 ipstream.ignore(256,'\n');
818                 ipstream.ignore(256,'\n');
819                 ipstream >> string;
820                 game.leftkey=CharToKey(string);
821                 ipstream.ignore(256,'\n');
822                 ipstream.ignore(256,'\n');
823                 ipstream >> string;
824                 game.rightkey=CharToKey(string);
825                 ipstream.ignore(256,'\n');
826                 ipstream.ignore(256,'\n');
827                 ipstream >> string;
828                 game.jumpkey=CharToKey(string);
829                 ipstream.ignore(256,'\n');
830                 ipstream.ignore(256,'\n');
831                 ipstream >> string;
832                 game.crouchkey=CharToKey(string);
833                 ipstream.ignore(256,'\n');
834                 ipstream.ignore(256,'\n');
835                 ipstream >> string;
836                 game.drawkey=CharToKey(string);
837                 ipstream.ignore(256,'\n');
838                 ipstream.ignore(256,'\n');
839                 ipstream >> string;
840                 game.throwkey=CharToKey(string);
841                 ipstream.ignore(256,'\n');
842                 ipstream.ignore(256,'\n');
843                 ipstream >> string;
844                 game.attackkey=CharToKey(string);
845                 ipstream.ignore(256,'\n');
846                 ipstream.ignore(256,'\n');
847                 ipstream >> string;
848                 game.chatkey=CharToKey(string);
849                 ipstream.close();
850
851                 if(detail>2)detail=2;
852                 if(detail<0)detail=0;
853                 if(screenwidth>3000)screenwidth=640;
854                 if(screenwidth<0)screenwidth=640;
855                 if(screenheight>3000)screenheight=480;
856                 if(screenheight<0)screenheight=480;
857         }
858         if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
859                 kBitsPerPixel=16;
860         }
861
862
863         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
864
865         SetupDSpFullScreen();
866
867 #if USE_SDL
868     if (!SDL_WasInit(SDL_INIT_VIDEO))
869     {
870         if (SDL_Init(SDL_INIT_VIDEO) == -1)
871         {
872             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
873             return false;
874         }
875
876         const char *libname = "libGL.so.1";  // !!! FIXME: Linux specific!
877         if (SDL_GL_LoadLibrary(libname) == -1)
878         {
879             fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n",
880                     libname, SDL_GetError());
881             return false;
882         }
883
884         if (!lookup_all_glsyms(libname))
885             return false;
886     }
887
888     Uint32 sdlflags = SDL_OPENGL;
889     if (!cmdline("windowed"))
890         sdlflags |= SDL_FULLSCREEN;
891
892     SDL_WM_SetCaption("Lugaru", "lugaru");
893
894     if (!cmdline("nomousegrab"))
895         SDL_WM_GrabInput(SDL_GRAB_ON);
896
897     SDL_ShowCursor(0);
898
899     if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
900     {
901         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
902         return false;
903     }
904
905
906 #elif (defined WIN32)
907         //------------------------------------------------------------------
908         // create window
909         int x = 0, y = 0;
910         RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
911         DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
912         DWORD dwExStyle = WS_EX_APPWINDOW;
913
914         if (fullscreen)
915         {
916                 dwStyle |= WS_POPUP;
917         }
918         else
919         {
920
921                 dwStyle |= WS_OVERLAPPEDWINDOW;
922                 dwExStyle |= WS_EX_WINDOWEDGE;
923         }
924
925         AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
926
927         if (!fullscreen)
928         {
929                 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
930                 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
931         }
932
933         g_windowHandle=CreateWindowEx(
934                 dwExStyle,
935                 g_wndClassName, "Lugaru", dwStyle,
936                 x, y,
937 //              kContextWidth, kContextHeight,
938                 r.right - r.left + 1, r.bottom - r.top + 1,
939                 NULL,NULL,g_appInstance,NULL );
940         if (!g_windowHandle)
941         {
942                 ReportError("Could not create window");
943                 return false;
944         }
945
946         //------------------------------------------------------------------
947         // setup OpenGL
948
949         static PIXELFORMATDESCRIPTOR pfd =
950         {
951                 sizeof(PIXELFORMATDESCRIPTOR),                          // Size Of This Pixel Format Descriptor
952                         1,                                                                                      // Version Number
953                         PFD_DRAW_TO_WINDOW |                                            // Format Must Support Window
954                         PFD_SUPPORT_OPENGL |                                            // Format Must Support OpenGL
955                         PFD_DOUBLEBUFFER,                                                       // Must Support Double Buffering
956                         PFD_TYPE_RGBA,                                                          // Request An RGBA Format
957                         kBitsPerPixel,                                                          // Select Our Color Depth
958                         0, 0, 0, 0, 0, 0,                                                       // Color Bits Ignored
959                         0,                                                                                      // No Alpha Buffer
960                         0,                                                                                      // Shift Bit Ignored
961                         0,                                                                                      // No Accumulation Buffer
962                         0, 0, 0, 0,                                                                     // Accumulation Bits Ignored
963                         16,                                                                                     // 16Bit Z-Buffer (Depth Buffer)  
964                         0,                                                                                      // No Stencil Buffer
965                         0,                                                                                      // No Auxiliary Buffer
966                         PFD_MAIN_PLANE,                                                         // Main Drawing Layer
967                         0,                                                                                      // Reserved
968                         0, 0, 0                                                                         // Layer Masks Ignored
969         };
970
971         if (!(hDC = GetDC( g_windowHandle)))
972                 ReportError( "Could not get device context");
973
974         GLuint PixelFormat;
975         if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
976         {
977                 ReportError( "Could not find appropriate pixel format");
978                 return false;
979         }
980
981         if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
982         {
983                 ReportError( "Could not retrieve pixel format");
984                 return false;
985         }
986
987         if (!SetPixelFormat( hDC, PixelFormat, &pfd))
988         {
989                 ReportError( "Could not set pixel format");
990                 return false;
991         }
992
993         if (!(hRC = wglCreateContext(hDC)))
994         {
995                 ReportError( "Could not create rendering context");
996                 return false;
997         }
998
999         if (!wglMakeCurrent(hDC, hRC))
1000         {
1001                 ReportError( "Could not activate rendering context");
1002                 return false;
1003         }
1004
1005         if (fullscreen)
1006         {
1007                 // Place the window above all topmost windows
1008                 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1009                         SWP_NOMOVE | SWP_NOSIZE );
1010         }
1011
1012         SetForegroundWindow(g_windowHandle);
1013         SetFocus(g_windowHandle);
1014 #endif
1015
1016         glClear( GL_COLOR_BUFFER_BIT );
1017         swap_gl_buffers();
1018
1019         // clear all states
1020         glDisable( GL_ALPHA_TEST);
1021         glDisable( GL_BLEND);
1022         glDisable( GL_DEPTH_TEST);
1023         //      glDisable( GL_DITHER);
1024         glDisable( GL_FOG);
1025         glDisable( GL_LIGHTING);
1026         glDisable( GL_LOGIC_OP);
1027         glDisable( GL_STENCIL_TEST);
1028         glDisable( GL_TEXTURE_1D);
1029         glDisable( GL_TEXTURE_2D);
1030         glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1031         glPixelTransferi( GL_RED_SCALE, 1);
1032         glPixelTransferi( GL_RED_BIAS, 0);
1033         glPixelTransferi( GL_GREEN_SCALE, 1);
1034         glPixelTransferi( GL_GREEN_BIAS, 0);
1035         glPixelTransferi( GL_BLUE_SCALE, 1);
1036         glPixelTransferi( GL_BLUE_BIAS, 0);
1037         glPixelTransferi( GL_ALPHA_SCALE, 1);
1038         glPixelTransferi( GL_ALPHA_BIAS, 0);
1039
1040         // set initial rendering states
1041         glShadeModel( GL_SMOOTH);
1042         glClearDepth( 1.0f);
1043         glDepthFunc( GL_LEQUAL);
1044         glDepthMask( GL_TRUE);
1045         //      glDepthRange( FRONT_CLIP, BACK_CLIP);
1046         glEnable( GL_DEPTH_TEST);
1047         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1048         glCullFace( GL_FRONT);
1049         glEnable( GL_CULL_FACE);
1050         glEnable( GL_LIGHTING);
1051 //      glEnable( GL_LIGHT_MODEL_AMBIENT);
1052         glEnable( GL_DITHER);
1053         glEnable( GL_COLOR_MATERIAL);
1054         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1055         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1056         glAlphaFunc( GL_GREATER, 0.5f);
1057
1058 #if USE_DEVIL
1059         if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1060                 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1061                 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1062         {
1063                 ReportError("DevIL version is different...exiting!\n");
1064                 return false;
1065         }
1066
1067         ilInit();
1068         iluInit();
1069         ilutInit();
1070
1071         ilutRenderer(ILUT_OPENGL);
1072
1073         ilEnable(IL_ORIGIN_SET);
1074         ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1075 #endif
1076
1077         GLint width = kContextWidth;
1078         GLint height = kContextHeight;
1079         gMidPoint.h = width / 2;
1080         gMidPoint.v = height / 2;
1081         screenwidth=width;
1082         screenheight=height;
1083
1084         game.newdetail=detail;
1085         game.newscreenwidth=screenwidth;
1086         game.newscreenheight=screenheight;
1087
1088         game.InitGame();
1089
1090         return true;
1091 }
1092
1093
1094 static void DoMouse(Game & game)
1095 {
1096 #if USE_SDL
1097         if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1098         {
1099                 game.deltah *= usermousesensitivity;
1100                 game.deltav *= usermousesensitivity;
1101                 game.mousecoordh += game.deltah;
1102                 game.mousecoordv += game.deltav;
1103         if (game.mousecoordh < 0)
1104             game.mousecoordh = 0;
1105         else if (game.mousecoordh >= kContextWidth)
1106             game.mousecoordh = kContextWidth - 1;
1107         if (game.mousecoordv < 0)
1108             game.mousecoordv = 0;
1109         else if (game.mousecoordv >= kContextHeight)
1110             game.mousecoordv = kContextHeight - 1;
1111         }
1112 #else
1113         static Point lastMouse = {-1,-1};
1114         Point globalMouse;
1115
1116         POINT pos;
1117         GetCursorPos(&pos);
1118         ScreenToClient(g_windowHandle, &pos);
1119         globalMouse.h = pos.x;
1120         globalMouse.v = pos.y;
1121
1122         if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1123         {
1124                 game.deltah=0;
1125                 game.deltav=0;
1126         }
1127         else
1128         {
1129                 static Point virtualMouse = {0,0};
1130                 delta = globalMouse;
1131
1132                 delta.h -= lastMouse.h;
1133                 delta.v -= lastMouse.v;
1134                 lastMouse.h = pos.x;
1135                 lastMouse.v = pos.y;
1136
1137                 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1138                         game.deltah=delta.h*usermousesensitivity;
1139                         game.deltav=delta.v*usermousesensitivity;
1140                         game.mousecoordh=globalMouse.h;
1141                         game.mousecoordv=globalMouse.v;
1142                 }
1143
1144                 if(!mainmenu)
1145                 {
1146                         if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1147                                 pos.x = gMidPoint.h;
1148                                 pos.y = gMidPoint.v;
1149                                 ClientToScreen(g_windowHandle, &pos);
1150                                 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1151                                 SetCursorPos(pos.x, pos.y);
1152                                 lastMouse = gMidPoint;
1153                         }
1154                 }
1155         }
1156 #endif
1157 }
1158
1159
1160
1161 // --------------------------------------------------------------------------
1162
1163 void DoKey (SInt8 theKey, SInt8 theCode)
1164 {
1165         // do nothing
1166 }
1167
1168 // --------------------------------------------------------------------------
1169
1170
1171
1172 void DoFrameRate (int update)
1173 {       
1174         static long frames = 0;
1175
1176         static AbsoluteTime time = {0,0};
1177         static AbsoluteTime frametime = {0,0};
1178         AbsoluteTime currTime = UpTime ();
1179         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1180
1181         if (0 > deltaTime)      // if negative microseconds
1182                 deltaTime /= -1000000.0;
1183         else                            // else milliseconds
1184                 deltaTime /= 1000.0;
1185
1186         multiplier=deltaTime;
1187         if(multiplier<.001)multiplier=.001;
1188         if(multiplier>10)multiplier=10;
1189         if(update)frametime = currTime; // reset for next time interval
1190
1191         deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1192
1193         if (0 > deltaTime)      // if negative microseconds
1194                 deltaTime /= -1000000.0;
1195         else                            // else milliseconds
1196                 deltaTime /= 1000.0;
1197         frames++;
1198         if (0.001 <= deltaTime) // has update interval passed
1199         {
1200                 if(update){
1201                         time = currTime;        // reset for next time interval
1202                         frames = 0;
1203                 }
1204         }
1205 }
1206
1207
1208 void DoUpdate (Game & game)
1209 {
1210         static float sps=200;
1211         static int count;
1212         static float oldmult;
1213
1214         DoFrameRate(1);
1215         if(multiplier>.6)multiplier=.6;
1216
1217         game.fps=1/multiplier;
1218
1219         count = multiplier*sps;
1220         if(count<2)count=2;
1221         //if(count>10)count=10;
1222
1223         realmultiplier=multiplier;
1224         multiplier*=gamespeed;
1225         if(difficulty==1)multiplier*=.9;
1226         if(difficulty==0)multiplier*=.8;
1227
1228         if(game.loading==4)multiplier*=.00001;
1229         //multiplier*.9;
1230         if(slomo&&!mainmenu)multiplier*=slomospeed;
1231         //if(freeze)multiplier*=0.00001;
1232         oldmult=multiplier;
1233         multiplier/=(float)count;
1234
1235         DoMouse(game);
1236
1237         game.TickOnce();
1238
1239         for(int i=0;i<count;i++)
1240         {
1241                 game.Tick();
1242         }
1243         multiplier=oldmult;
1244
1245         game.TickOnceAfter();
1246 /* - Debug code to test how many channels were active on average per frame
1247         static long frames = 0;
1248
1249         static AbsoluteTime start = {0,0};
1250         AbsoluteTime currTime = UpTime ();
1251         static int num_channels = 0;
1252         
1253         num_channels += FSOUND_GetChannelsPlaying();
1254         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1255
1256         if (0 > deltaTime)      // if negative microseconds
1257                 deltaTime /= -1000000.0;
1258         else                            // else milliseconds
1259                 deltaTime /= 1000.0;
1260
1261         ++frames;
1262
1263         if (deltaTime >= 1)
1264         {
1265                 start = currTime;
1266                 float avg_channels = (float)num_channels / (float)frames;
1267
1268                 ofstream opstream("log.txt",ios::app); 
1269                 opstream << "Average frame count: ";
1270                 opstream << frames;
1271                 opstream << " frames - ";
1272                 opstream << avg_channels;
1273                 opstream << " per frame.\n";
1274                 opstream.close();
1275
1276                 frames = 0;
1277                 num_channels = 0;
1278         }
1279 */
1280         DrawGL (game);
1281 }
1282
1283 // --------------------------------------------------------------------------
1284
1285
1286 void CleanUp (void)
1287 {
1288         LOGFUNC;
1289
1290 //      game.Dispose();
1291
1292 #if USE_DEVIL
1293         ilShutDown();
1294 #endif
1295
1296 #if USE_SDL
1297     SDL_Quit();
1298     #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1299     #include "glstubs.h"
1300     #undef GL_FUNC
1301     // cheat here...static destructors are calling glDeleteTexture() after
1302     //  the context is destroyed and libGL unloaded by SDL_Quit().
1303     pglDeleteTextures = glDeleteTextures_doNothing;
1304
1305     #if PLATFORM_LINUX
1306     _exit(0);  // !!! FIXME: hack...crashes on exit!
1307     #endif
1308
1309 #elif (defined WIN32)
1310         if (hRC)
1311         {
1312                 wglMakeCurrent( NULL, NULL);
1313                 wglDeleteContext( hRC);
1314                 hRC = NULL;
1315         }
1316
1317         if (hDC)
1318         {
1319                 ReleaseDC( g_windowHandle, hDC);
1320                 hDC = NULL;
1321         }
1322
1323         if (g_windowHandle)
1324         {
1325                 ShowWindow( g_windowHandle, SW_HIDE );
1326                 DestroyWindow( g_windowHandle);
1327                 g_windowHandle = NULL;
1328         }
1329
1330         ShutdownDSp ();
1331         ClipCursor(NULL);
1332 #endif
1333 }
1334
1335 // --------------------------------------------------------------------------
1336
1337 static bool g_focused = true;
1338
1339
1340 static bool IsFocused()
1341 {
1342 #ifdef WIN32
1343         if (!g_focused)
1344                 return false;
1345
1346         if (GetActiveWindow() != g_windowHandle)
1347                 return false;
1348
1349         if (IsIconic( g_windowHandle))
1350                 return false;
1351 #endif
1352
1353         return true;
1354 }
1355
1356
1357 #if PLATFORM_LINUX
1358 #include <stdlib.h>
1359 #include <ctype.h>
1360 #include <unistd.h>
1361 static bool try_launch_browser(const char *browser, const char *url)
1362 {
1363     // make sure string isn't empty...
1364     while ( (*browser) && (isspace(*browser)) ) browser++;
1365     if (*browser == '\0') return false;
1366
1367     bool seenurl = false;
1368     char buf[4096];  // !!! FIXME: we aren't checking for overflow here!
1369     char *dst = buf;
1370     while (*browser)
1371     {
1372         char ch = *(browser++);
1373         if (ch == '%')
1374         {
1375             ch = *(browser++);
1376             if (ch == '%')
1377                 *(dst++) = '%';
1378             else if (ch == 's')  // "%s" == insert URL here.
1379             {
1380                 *(dst++) = '\'';
1381                 strcpy(dst, url);
1382                 dst += strlen(url);
1383                 *(dst++) = '\'';
1384                 seenurl = true;
1385             }
1386             // (not %% or %s? Drop the char.)
1387         }
1388         else
1389         {
1390             *(dst++) = ch;
1391         }
1392     }
1393
1394     *dst = '\0';
1395     if (!seenurl)
1396     {
1397         strcat(dst, " ");
1398         strcat(dst, url);
1399     }
1400     return(system(buf) == 0);
1401 }
1402 #endif
1403
1404
1405 static void launch_web_browser(const char *url)
1406 {
1407 #ifdef WIN32
1408     ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1409
1410 // lousy linux doesn't have a clean way to do this, but you can point people
1411 //  to docs on the BROWSER variable:
1412 //     http://www.catb.org/~esr/BROWSER/
1413 #elif PLATFORM_LINUX
1414     if (strchr(url, '\'') != NULL)  // Prevent simple shell injection.
1415         return;
1416
1417     const char *envr = getenv("BROWSER");
1418     if (envr == NULL)  // not specified? We'll try a pseudo-sane list...
1419         envr = "opera:mozilla:konqueror:firefox:netscape:xterm -e links:xterm -e lynx:";
1420
1421     char *ptr = (char *) alloca(strlen(envr) + 1);
1422     if (ptr == NULL)
1423         return;
1424     strcpy(ptr, envr);
1425     envr = ptr;
1426
1427     while ((ptr = strchr(envr, ':')) != NULL)
1428     {
1429         *ptr = '\0';
1430         if (try_launch_browser(envr, url))
1431             return;
1432         envr = ptr + 1;
1433     }
1434
1435     try_launch_browser(envr, url);
1436 #endif
1437 }
1438
1439
1440 #ifndef WIN32
1441 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1442 static char *findBinaryInPath(const char *bin, char *envr)
1443 {
1444     size_t alloc_size = 0;
1445     char *exe = NULL;
1446     char *start = envr;
1447     char *ptr;
1448
1449     do
1450     {
1451         size_t size;
1452         ptr = strchr(start, ':');  /* find next $PATH separator. */
1453         if (ptr)
1454             *ptr = '\0';
1455
1456         size = strlen(start) + strlen(bin) + 2;
1457         if (size > alloc_size)
1458         {
1459             char *x = (char *) realloc(exe, size);
1460             if (x == NULL)
1461             {
1462                 if (exe != NULL)
1463                     free(exe);
1464                 return(NULL);
1465             } /* if */
1466
1467             alloc_size = size;
1468             exe = x;
1469         } /* if */
1470
1471         /* build full binary path... */
1472         strcpy(exe, start);
1473         if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1474             strcat(exe, "/");
1475         strcat(exe, bin);
1476
1477         if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
1478         {
1479             strcpy(exe, start);  /* i'm lazy. piss off. */
1480             return(exe);
1481         } /* if */
1482
1483         start = ptr + 1;  /* start points to beginning of next element. */
1484     } while (ptr != NULL);
1485
1486     if (exe != NULL)
1487         free(exe);
1488
1489     return(NULL);  /* doesn't exist in path. */
1490 } /* findBinaryInPath */
1491
1492
1493 char *calcBaseDir(const char *argv0)
1494 {
1495     /* If there isn't a path on argv0, then look through the $PATH for it. */
1496     char *retval;
1497     char *envr;
1498
1499     char *ptr = strrchr(argv0, '/');
1500     if (strchr(argv0, '/'))
1501     {
1502         retval = strdup(argv0);
1503         if (retval)
1504             *(strrchr(retval, '/')) = '\0';
1505         return(retval);
1506     }
1507
1508     envr = getenv("PATH");
1509     if (!envr) return NULL;
1510     envr = strdup(envr);
1511     if (!envr) return NULL;
1512     retval = findBinaryInPath(argv0, envr);
1513     free(envr);
1514     return(retval);
1515 }
1516
1517 static inline void chdirToAppPath(const char *argv0)
1518 {
1519     char *dir = calcBaseDir(argv0);
1520     if (dir)
1521     {
1522         chdir(dir);
1523         free(dir);
1524     }
1525 }
1526 #endif
1527
1528
1529 int main(int argc, char **argv)
1530 {
1531     _argc = argc;
1532     _argv = argv;
1533 #ifndef WIN32
1534     chdirToAppPath(argv[0]);
1535 #endif
1536
1537         LOGFUNC;
1538
1539 #ifndef WIN32  // this is in WinMain, too.
1540         logger.start(true);
1541         memset( &g_theKeys, 0, sizeof( KeyMap));
1542 #endif
1543
1544     initSDLKeyTable();
1545
1546         try
1547         {
1548                 bool regnow = false;
1549                 {
1550                         Game game;
1551                         pgame = &game;
1552
1553                         //ofstream os("error.txt");
1554                         //os.close();
1555                         //ofstream os("log.txt");
1556                         //os.close();
1557
1558                         if (!SetUp (game))
1559                 return 42;
1560
1561                         while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1562                         {
1563                                 if (IsFocused())
1564                                 {
1565                                         gameFocused = true;
1566
1567                                         // check windows messages
1568                                         #if USE_SDL
1569                                         game.deltah = 0;
1570                                         game.deltav = 0;
1571                                         SDL_Event e;
1572                                         // message pump
1573                                         while( SDL_PollEvent( &e ) )
1574                                         {
1575                                                 if( e.type == SDL_QUIT )
1576                                                 {
1577                                                         gDone=true;
1578                                                         break;
1579                                                 }
1580                                                 sdlEventProc(e, game);
1581                                         }
1582
1583                                         #elif (defined WIN32)
1584                                         MSG msg;
1585                                         // message pump
1586                                         while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1587                                         {
1588                                                 if( msg.message == WM_QUIT )
1589                                                 {
1590                                                         gDone=true;
1591                                                         break;
1592                                                 }
1593                                                 else
1594                                                 {
1595                                                         TranslateMessage( &msg );
1596                                                         DispatchMessage( &msg );
1597                                                 }
1598                                         }
1599                                         #endif
1600
1601                                         // game
1602                                         DoUpdate(game);
1603                                 }
1604                                 else
1605                                 {
1606                                         if (gameFocused)
1607                                         {
1608                                                 // allow game chance to pause
1609                                                 gameFocused = false;
1610                                                 DoUpdate(game);
1611                                         }
1612
1613                                         // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1614                     #ifdef WIN32
1615                                         MSG msg;
1616                                         BOOL bRet;
1617                                         //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1618                                         /*if (GetMessage( &msg, NULL, 0, 0 ))
1619                                         {
1620                                                 TranslateMessage(&msg);
1621                                                 DispatchMessage(&msg);
1622                                         }*/
1623                                         if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1624                                         { 
1625                                                 if (bRet <= 0)
1626                                                 {
1627                                                         // handle the error and possibly exit
1628                                                         gDone=true;
1629                                                 }
1630                                                 else
1631                                                 {
1632                                                         TranslateMessage(&msg); 
1633                                                         DispatchMessage(&msg); 
1634                                                 }
1635                                         }
1636                     #else
1637                     STUBBED("give up CPU but sniff the event queue");
1638                     #endif
1639                                 }
1640                         }
1641
1642                         regnow = game.registernow;
1643                 }
1644                 pgame = 0;
1645
1646                 CleanUp ();
1647 //              if(game.registernow){
1648                 if(regnow)
1649                 {
1650             launch_web_browser("http://www.wolfire.com/registerpc.html");
1651                 }
1652                 return 0;
1653         }
1654         catch (const std::exception& error)
1655         {
1656                 CleanUp();
1657
1658                 std::string e = "Caught exception: ";
1659                 e += error.what();
1660
1661                 LOG(e, Logger::LOG_ERR);
1662
1663                 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1664         }
1665
1666         CleanUp();
1667
1668         return -1;
1669 }
1670
1671
1672
1673         // --------------------------------------------------------------------------
1674
1675 #ifdef WIN32
1676 #define MAX_WINKEYS 256
1677         static unsigned short KeyTable[MAX_WINKEYS]=
1678         {
1679                 0xffff,  // (0)
1680                         MAC_MOUSEBUTTON1,  // VK_LBUTTON        (1)
1681                         MAC_MOUSEBUTTON2,  // VK_RBUTTON        (2)
1682                         0xffff,  // VK_CANCEL   (3)
1683                         0xffff,  // VK_MBUTTON  (4)
1684                         0xffff,  // (5)
1685                         0xffff,  // (6)
1686                         0xffff,  // (7)
1687                         MAC_DELETE_KEY,  // VK_BACK     (8)
1688                         MAC_TAB_KEY,  // VK_TAB (9)
1689                         0xffff,  // (10)
1690                         0xffff,  // (11)
1691                         0xffff,  // VK_CLEAR    (12)
1692                         MAC_RETURN_KEY,  // VK_RETURN   (13)
1693                         0xffff,  // (14)
1694                         0xffff,  // (15)
1695                         MAC_SHIFT_KEY,  // VK_SHIFT     (16)
1696                         MAC_CONTROL_KEY,  // VK_CONTROL (17)
1697                         MAC_OPTION_KEY,  // VK_MENU     (18)
1698                         0xffff,  // VK_PAUSE    (19)
1699                         MAC_CAPS_LOCK_KEY,  // #define VK_CAPITAL       (20)
1700                         0xffff,  // (21)
1701                         0xffff,  // (22)
1702                         0xffff,  // (23)
1703                         0xffff,  // (24)
1704                         0xffff,  // (25)
1705                         0xffff,  // (26)
1706                         MAC_ESCAPE_KEY,  // VK_ESCAPE   (27)
1707                         0xffff,  // (28)
1708                         0xffff,  // (29)
1709                         0xffff,  // (30)
1710                         0xffff,  // (31)
1711                         MAC_SPACE_KEY,  // VK_SPACE     (32)
1712                         MAC_PAGE_UP_KEY,  // VK_PRIOR   (33)
1713                         MAC_PAGE_DOWN_KEY,  // VK_NEXT  (34)
1714                         MAC_END_KEY,  // VK_END (35)
1715                         MAC_HOME_KEY,  // VK_HOME       (36)
1716                         MAC_ARROW_LEFT_KEY,  // VK_LEFT (37)
1717                         MAC_ARROW_UP_KEY,  // VK_UP     (38)
1718                         MAC_ARROW_RIGHT_KEY,  // VK_RIGHT       (39)
1719                         MAC_ARROW_DOWN_KEY,  // VK_DOWN (40)
1720                         0xffff,  // VK_SELECT   (41)
1721                         0xffff,  // VK_PRINT    (42)
1722                         0xffff,  // VK_EXECUTE  (43)
1723                         0xffff,  // VK_SNAPSHOT (44)
1724                         MAC_INSERT_KEY,  // VK_INSERT   (45)
1725                         MAC_DEL_KEY,  // VK_DELETE      (46)
1726                         0xffff,  // VK_HELP     (47)
1727                         MAC_0_KEY,  // VK_0     (48)
1728                         MAC_1_KEY,  // VK_1     (49)
1729                         MAC_2_KEY,  // VK_2     (50)
1730                         MAC_3_KEY,  // VK_3     (51)
1731                         MAC_4_KEY,  // VK_4     (52)
1732                         MAC_5_KEY,  // VK_5     (53)
1733                         MAC_6_KEY,  // VK_6     (54)
1734                         MAC_7_KEY,  // VK_7     (55)
1735                         MAC_8_KEY,  // VK_8     (56)
1736                         MAC_9_KEY,  // VK_9     (57)
1737                         0xffff,  // (58)
1738                         0xffff,  // (59)
1739                         0xffff,  // (60)
1740                         0xffff,  // (61)
1741                         0xffff,  // (62)
1742                         0xffff,  // (63)
1743                         0xffff,  // (64)
1744                         MAC_A_KEY,  // VK_A     (65)
1745                         MAC_B_KEY,  // VK_B     (66)
1746                         MAC_C_KEY,  // VK_C     (67)
1747                         MAC_D_KEY,  // VK_D     (68)
1748                         MAC_E_KEY,  // VK_E     (69)
1749                         MAC_F_KEY,  // VK_F     (70)
1750                         MAC_G_KEY,  // VK_G     (71)
1751                         MAC_H_KEY,  // VK_H     (72)
1752                         MAC_I_KEY,  // VK_I     (73)
1753                         MAC_J_KEY,  // VK_J     (74)
1754                         MAC_K_KEY,  // VK_K     (75)
1755                         MAC_L_KEY,  // VK_L     (76)
1756                         MAC_M_KEY,  // VK_M     (77)
1757                         MAC_N_KEY,  // VK_N     (78)
1758                         MAC_O_KEY,  // VK_O     (79)
1759                         MAC_P_KEY,  // VK_P     (80)
1760                         MAC_Q_KEY,  // VK_Q     (81)
1761                         MAC_R_KEY,  // VK_R     (82)
1762                         MAC_S_KEY,  // VK_S     (83)
1763                         MAC_T_KEY,  // VK_T     (84)
1764                         MAC_U_KEY,  // VK_U     (85)
1765                         MAC_V_KEY,  // VK_V     (86)
1766                         MAC_W_KEY,  // VK_W     (87)
1767                         MAC_X_KEY,  // VK_X     (88)
1768                         MAC_Y_KEY,  // VK_Y     (89)
1769                         MAC_Z_KEY,  // VK_Z     (90)
1770                         0xffff,  // (91)
1771                         0xffff,  // (92)
1772                         0xffff,  // (93)
1773                         0xffff,  // (94)
1774                         0xffff,  // (95)
1775                         MAC_NUMPAD_0_KEY,  // VK_NUMPAD0        (96)
1776                         MAC_NUMPAD_1_KEY,  // VK_NUMPAD1        (97)
1777                         MAC_NUMPAD_2_KEY,  // VK_NUMPAD2        (98)
1778                         MAC_NUMPAD_3_KEY,  // VK_NUMPAD3        (99)
1779                         MAC_NUMPAD_4_KEY,  // VK_NUMPAD4        (100)
1780                         MAC_NUMPAD_5_KEY,  // VK_NUMPAD5        (101)
1781                         MAC_NUMPAD_6_KEY,  // VK_NUMPAD6        (102)
1782                         MAC_NUMPAD_7_KEY,  // VK_NUMPAD7        (103)
1783                         MAC_NUMPAD_8_KEY,  // VK_NUMPAD8        (104)
1784                         MAC_NUMPAD_9_KEY,  // VK_NUMPAD9        (105)
1785                         MAC_NUMPAD_ASTERISK_KEY,  // VK_MULTIPLY        (106)
1786                         MAC_NUMPAD_PLUS_KEY,  // VK_ADD (107)
1787                         MAC_NUMPAD_ENTER_KEY,  // VK_SEPARATOR  (108)
1788                         MAC_NUMPAD_MINUS_KEY,  // VK_SUBTRACT   (109)
1789                         MAC_NUMPAD_PERIOD_KEY,  // VK_DECIMAL   (110)
1790                         MAC_NUMPAD_SLASH_KEY,  // VK_DIVIDE     (111)
1791                         MAC_F1_KEY,  // VK_F1   (112)
1792                         MAC_F2_KEY,  // VK_F2   (113)
1793                         MAC_F3_KEY,  // VK_F3   (114)
1794                         MAC_F4_KEY,  // VK_F4   (115)
1795                         MAC_F5_KEY,  // VK_F5   (116)
1796                         MAC_F6_KEY,  // VK_F6   (117)
1797                         MAC_F7_KEY,  // VK_F7   (118)
1798                         MAC_F8_KEY,  // VK_F8   (119)
1799                         MAC_F9_KEY,  // VK_F9   (120)
1800                         MAC_F10_KEY,  // VK_F10 (121)
1801                         MAC_F11_KEY,  // VK_F11 (122)
1802                         MAC_F12_KEY,  // VK_F12 (123)
1803                         0xffff,  // (124)
1804                         0xffff,  // (125)
1805                         0xffff,  // (126)
1806                         0xffff,  // (127)
1807                         0xffff,  // (128)
1808                         0xffff,  // (129)
1809                         0xffff,  // (130)
1810                         0xffff,  // (131)
1811                         0xffff,  // (132)
1812                         0xffff,  // (133)
1813                         0xffff,  // (134)
1814                         0xffff,  // (135)
1815                         0xffff,  // (136)
1816                         0xffff,  // (137)
1817                         0xffff,  // (138)
1818                         0xffff,  // (139)
1819                         0xffff,  // (130)
1820                         0xffff,  // (141)
1821                         0xffff,  // (142)
1822                         0xffff,  // (143)
1823                         0xffff,  // VK_NUMLOCK  (144)
1824                         0xffff,  // VK_SCROLL   (145)
1825                         0xffff,  // (146)
1826                         0xffff,  // (147)
1827                         0xffff,  // (148)
1828                         0xffff,  // (149)
1829                         0xffff,  // (150)
1830                         0xffff,  // (151)
1831                         0xffff,  // (152)
1832                         0xffff,  // (153)
1833                         0xffff,  // (154)
1834                         0xffff,  // (155)
1835                         0xffff,  // (156)
1836                         0xffff,  // (157)
1837                         0xffff,  // (158)
1838                         0xffff,  // (159)
1839                         MAC_SHIFT_KEY,  // VK_LSHIFT    (160)
1840                         MAC_SHIFT_KEY,  // VK_RSHIFT    (161)
1841                         MAC_CONTROL_KEY,  // VK_LCONTROL        (162)
1842                         MAC_CONTROL_KEY,  // VK_RCONTROL        (163)
1843                         MAC_OPTION_KEY,  // VK_LMENU    (164)
1844                         MAC_OPTION_KEY,  // VK_RMENU    (165)
1845                         0xffff,  // (166)
1846                         0xffff,  // (167)
1847                         0xffff,  // (168)
1848                         0xffff,  // (169)
1849                         0xffff,  // (170)
1850                         0xffff,  // (171)
1851                         0xffff,  // (172)
1852                         0xffff,  // (173)
1853                         0xffff,  // (174)
1854                         0xffff,  // (175)
1855                         0xffff,  // (176)
1856                         0xffff,  // (177)
1857                         0xffff,  // (178)
1858                         0xffff,  // (179)
1859                         0xffff,  // (180)
1860                         0xffff,  // (181)
1861                         0xffff,  // (182)
1862                         0xffff,  // (183)
1863                         0xffff,  // (184)
1864                         0xffff,  // (185)
1865                         MAC_SEMICOLON_KEY,  // (186)
1866                         MAC_PLUS_KEY,  // (187)
1867                         MAC_COMMA_KEY,  // (188)
1868                         MAC_MINUS_KEY,  // (189)
1869                         MAC_PERIOD_KEY,  // (190)
1870                         MAC_SLASH_KEY,  // (191)
1871                         MAC_TILDE_KEY,  // (192)
1872                         0xffff,  // (193)
1873                         0xffff,  // (194)
1874                         0xffff,  // (195)
1875                         0xffff,  // (196)
1876                         0xffff,  // (197)
1877                         0xffff,  // (198)
1878                         0xffff,  // (199)
1879                         0xffff,  // (200)
1880                         0xffff,  // (201)
1881                         0xffff,  // (202)
1882                         0xffff,  // (203)
1883                         0xffff,  // (204)
1884                         0xffff,  // (205)
1885                         0xffff,  // (206)
1886                         0xffff,  // (207)
1887                         0xffff,  // (208)
1888                         0xffff,  // (209)
1889                         0xffff,  // (210)
1890                         0xffff,  // (211)
1891                         0xffff,  // (212)
1892                         0xffff,  // (213)
1893                         0xffff,  // (214)
1894                         0xffff,  // (215)
1895                         0xffff,  // (216)
1896                         0xffff,  // (217)
1897                         0xffff,  // (218)
1898                         MAC_LEFTBRACKET_KEY,  // (219)
1899                         MAC_BACKSLASH_KEY,  // (220)
1900                         MAC_RIGHTBRACKET_KEY,  // (221)
1901                         MAC_APOSTROPHE_KEY,  // (222)
1902                         0xffff,  // (223)
1903                         0xffff,  // (224)
1904                         0xffff,  // (225)
1905                         0xffff,  // (226)
1906                         0xffff,  // (227)
1907                         0xffff,  // (228)
1908                         0xffff,  // (229)
1909                         0xffff,  // (230)
1910                         0xffff,  // (231)
1911                         0xffff,  // (232)
1912                         0xffff,  // (233)
1913                         0xffff,  // (234)
1914                         0xffff,  // (235)
1915                         0xffff,  // (236)
1916                         0xffff,  // (237)
1917                         0xffff,  // (238)
1918                         0xffff,  // (239)
1919                         0xffff,  // (240)
1920                         0xffff,  // (241)
1921                         0xffff,  // (242)
1922                         0xffff,  // (243)
1923                         0xffff,  // (244)
1924                         0xffff,  // (245)
1925                         0xffff,  // (246)
1926                         0xffff,  // (247)
1927                         0xffff,  // (248)
1928                         0xffff,  // (249)
1929                         0xffff,  // (250)
1930                         0xffff,  // (251)
1931                         0xffff,  // (252)
1932                         0xffff,  // (253)
1933                         0xffff,  // (254)
1934                         0xffff,  // (255)
1935         };
1936
1937         void ClipMouseToWindow(HWND window)
1938         {
1939                 RECT wRect;
1940
1941                 GetClientRect(window, &wRect);
1942
1943                 ClientToScreen(window, (LPPOINT)&wRect.left);
1944                 ClientToScreen(window, (LPPOINT)&wRect.right);
1945
1946                 ClipCursor(&wRect);
1947
1948                 return;
1949         }
1950
1951         LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1952         {
1953                 /* this is where we receive all messages concerning this window
1954                 * we can either process a message or pass it on to the default
1955                 * message handler of windows */
1956
1957                 static PAINTSTRUCT ps;
1958
1959                 switch(msg)
1960                 {
1961                 case WM_ACTIVATE:       // Watch For Window Activate Message
1962                         {
1963                                 // Check Minimization State
1964                                 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1965
1966                                 if (LOWORD(wParam) == WA_INACTIVE)
1967                                 {
1968                                         ClipCursor(NULL);
1969
1970                                         if (fullscreen)
1971                                         {
1972                                                 if( !iconified )
1973                                                 {
1974                                                         // Minimize window
1975                                                         CloseWindow( hWnd );
1976
1977                                                         // The window is now iconified
1978                                                         iconified = GL_TRUE;
1979                                                 }
1980                                         }
1981
1982                                         ShutdownDSp();
1983
1984                                         g_focused=false;                                // Program Is Active
1985                                 }
1986                                 else
1987                                 {
1988                                         SetupDSpFullScreen();
1989
1990                                         if( iconified )
1991                                         {
1992                                                 // Minimize window
1993                                                 OpenIcon( hWnd );
1994
1995                                                 // The window is now iconified
1996                                                 iconified = GL_FALSE;
1997
1998                                                 // Activate window
1999                                                 ShowWindow( hWnd, SW_SHOW );
2000                                                 SetForegroundWindow( hWnd );
2001                                                 SetFocus( hWnd );
2002                                         }
2003
2004                                         ClipMouseToWindow(hWnd);
2005                                         g_focused=true;                 // Program Is No Longer Active
2006                                 }
2007
2008                                 return 0;                                               // Return To The Message Loop
2009                         }
2010
2011                 case WM_KEYDOWN:
2012                 case WM_SYSKEYDOWN:
2013                         {
2014                                 // check for Alt-F4 (exit hotkey)
2015                                 if (wParam == VK_F4)
2016                                 {
2017                                         if (GetKeyState( VK_MENU) & 0x8080)
2018                                         {
2019                                                 gDone = true;
2020                                                 break;
2021                                         }
2022                                 }
2023                                 if (wParam < MAX_WINKEYS)
2024                                 {
2025                                         if (KeyTable[wParam] != 0xffff)
2026                                                 SetKey( KeyTable[wParam]);
2027                                 }
2028                                 return (0);
2029                         }
2030
2031                 case WM_KEYUP:
2032                 case WM_SYSKEYUP:
2033                         {
2034                                 if (wParam < MAX_WINKEYS)
2035                                         if (KeyTable[wParam] != 0xffff)
2036                                                 ClearKey( KeyTable[wParam]);
2037                                 return (0);
2038                         }
2039
2040                 case WM_CHAR:
2041                 case WM_DEADCHAR:
2042                 case WM_SYSCHAR:
2043                 case WM_SYSDEADCHAR:
2044                         return (0);
2045
2046                 case WM_NCLBUTTONDOWN:
2047                 case WM_LBUTTONDOWN:
2048                         {
2049                                 g_button = true;
2050                                 buttons[ 0] = true;
2051                         }
2052                         return (0);
2053
2054                 case WM_NCRBUTTONDOWN:
2055                 case WM_RBUTTONDOWN:
2056                         {
2057                                 buttons[ 1] = true;
2058                         }
2059                         return (0);
2060
2061                 case WM_NCMBUTTONDOWN:
2062                 case WM_MBUTTONDOWN:
2063                         {
2064                                 buttons[ 2] = true;
2065                         }
2066                         return (0);
2067
2068                 case WM_NCLBUTTONUP:
2069                 case WM_LBUTTONUP:
2070                         {
2071                                 g_button = false;
2072                                 buttons[ 0] = false;
2073                         }
2074                         return (0);
2075
2076                 case WM_NCRBUTTONUP:
2077                 case WM_RBUTTONUP:
2078                         {
2079                                 buttons[ 1] = false;
2080                         }
2081                         return (0);
2082
2083                 case WM_NCMBUTTONUP:
2084                 case WM_MBUTTONUP:
2085                         {
2086                                 buttons[ 2] = false;
2087                         }
2088                         return (0);
2089
2090                 case WM_NCLBUTTONDBLCLK:
2091                 case WM_NCRBUTTONDBLCLK:
2092                 case WM_NCMBUTTONDBLCLK:
2093                 case WM_LBUTTONDBLCLK:
2094                         return (0);
2095                 case WM_RBUTTONDBLCLK:
2096                 case WM_MBUTTONDBLCLK:
2097                         return (0);
2098
2099                 case WM_NCMOUSEMOVE:
2100                 case WM_MOUSEMOVE:
2101                         /*                      ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2102                         ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2103                         if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2104                         *///                    goto winmessage;
2105                         return (0);
2106
2107                 case WM_SYSCOMMAND:                                             // Intercept System Commands
2108                         {
2109                                 switch (wParam)                                         // Check System Calls
2110                                 {
2111                                 case SC_SCREENSAVE:                             // Screensaver Trying To Start?
2112                                 case SC_MONITORPOWER:                   // Monitor Trying To Enter Powersave?
2113                                         return 0;                                       // Prevent From Happening
2114
2115                                         // User trying to access application menu using ALT?
2116                                 case SC_KEYMENU:
2117                                         return 0;
2118                                 }
2119                         }
2120                         break;
2121
2122                 case WM_MOVE:
2123 //                      {
2124 //                              ReleaseCapture();
2125 //                              ClipMouseToWindow(hWnd);
2126 //                      }
2127                         break;
2128
2129                 case WM_SIZE:
2130                         break;
2131
2132                 case WM_CLOSE:
2133                         {
2134                                 //gDone =  true;
2135                                 //game.tryquit=1;
2136                         }
2137                         //return (0);
2138
2139                 case WM_DESTROY:
2140                         {
2141                                 //ClipCursor(NULL);
2142                                 PostQuitMessage(0);  /* Terminate Application */
2143                         }
2144                         return (0);
2145
2146                 case WM_ERASEBKGND:
2147                         break;
2148
2149                 case WM_PAINT:
2150 //                      BeginPaint( g_windowHandle,&ps);
2151 //                      EndPaint( g_windowHandle,&ps);
2152                         break;
2153
2154                 default:
2155                         break;
2156                 }
2157
2158                 /* We processed the message and there
2159                 * is no processing by Windows necessary */
2160
2161                 /* We didn't process the message so let Windows do it */
2162                 return DefWindowProc(hWnd,msg,wParam,lParam);
2163         }
2164
2165
2166         static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2167         {
2168                 WNDCLASSEX wc;
2169                 memset( &wc, 0, sizeof( wc));
2170
2171                 /* Register the window class. */
2172                 wc.cbSize = sizeof(wc);
2173 #undef style
2174                 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC);  /* Combination of Class Styles */
2175                 wc.lpfnWndProc = AppWndProc;       /* Adress of Window Procedure */
2176                 wc.cbClsExtra = 0;                 /* Extra Bytes allocated for this Class */
2177                 wc.cbWndExtra = 0;                 /* Extra Bytes allocated for each Window */
2178                 wc.hInstance = hFirstInstance;     /* Handle of program instance */
2179                 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2180                 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2181                 wc.hbrBackground = NULL;
2182                 wc.lpszMenuName  = NULL;
2183                 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2184                 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2185
2186                 if (!RegisterClassEx(&wc)) return FALSE;  /* Register Class failed */
2187
2188                 return TRUE;
2189         }
2190 #endif
2191
2192         int resolutionID(int width, int height)
2193         {
2194                 int whichres;
2195                 whichres=-1;
2196                 if(width==640 && height==480)whichres=0;
2197                 if(width==800 && height==600)whichres=1;
2198                 if(width==1024 && height==768)whichres=2;
2199                 if(width==1280 && height==1024)whichres=3;
2200                 if(width==1600 && height==1200)whichres=4;
2201                 if(width==840 && height==524)whichres=5;
2202                 if(width==1024 && height==640)whichres=6;
2203                 if(width==1344 && height==840)whichres=7;
2204                 if(width==1920 && height==1200)whichres=8;
2205
2206                 return whichres;
2207         }
2208
2209         int closestResolution(int width, int height)
2210         {
2211                 int whichres;
2212                 whichres=-1;
2213                 if(width>=640 && height>=480)whichres=0;
2214                 if(width>=800 && height>=600)whichres=1;
2215                 if(width>=1024 && height>=768)whichres=2;
2216                 if(width>=1280 && height>=1024)whichres=3;
2217                 if(width>=1600 && height>=1200)whichres=4;
2218                 if(width==840 && height==524)whichres=5;
2219                 if(width==1024 && height==640)whichres=6;
2220                 if(width==1344 && height==840)whichres=7;
2221                 if(width>=1920 && height>=1200)whichres=8;
2222
2223                 return whichres;
2224         }
2225
2226         bool selectDetail(int & width, int & height, int & bpp, int & detail)
2227         {
2228                 bool res = true;
2229                 int whichres = closestResolution(width, height);
2230
2231                 while (true)
2232                 {
2233                         if(whichres<=0 || whichres>8){
2234                                 whichres = 0;
2235                                 width=640;
2236                                 height=480;
2237                         }
2238                         if(whichres==1){
2239                                 width=800;
2240                                 height=600;
2241                         }
2242                         if(whichres==2){
2243                                 width=1024;
2244                                 height=768;
2245                         }
2246                         if(whichres==3){
2247                                 width=1280;
2248                                 height=1024;
2249                         }
2250                         if(whichres==4){
2251                                 width=1600;
2252                                 height=1200;
2253                         }
2254                         if(whichres==5){
2255                                 width=840;
2256                                 height=524;
2257                         }
2258                         if(whichres==6){
2259                                 width=1024;
2260                                 height=640;
2261                         }
2262                         if(whichres==7){
2263                                 width=1344;
2264                                 height=840;
2265                         }
2266                         if(whichres==8){
2267                                 width=1920;
2268                                 height=1200;
2269                         }
2270
2271             // currently with SDL, we just use whatever the native bitdepth
2272             //  of the display is and don't care.
2273             #if USE_SDL
2274             break;
2275             #endif
2276
2277                         if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2278                         {
2279                                 break;
2280                         }
2281                         else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2282                         {
2283                                 break;
2284                         }
2285                         else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2286                         {
2287                                 res = false;
2288                                 detail = 0;
2289                                 break;
2290                         }
2291                         else
2292
2293             if (0 == whichres)
2294                         {
2295                                 break;
2296                         }
2297
2298                         --whichres;
2299                 }
2300
2301                 bpp = resolutionDepths[whichres][(detail != 0)];
2302
2303                 return res;
2304         }
2305
2306     #ifdef WIN32
2307         int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2308         {
2309                 int argc = 0;
2310                 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2311                 if (argc > 1)
2312                 {
2313                         if (0 == _wcsicmp(cl[1], L"-windowed"))
2314                         {
2315                                 fullscreen = false;
2316                         }
2317                 }
2318
2319                 logger.start(true);
2320
2321                 memset( &g_theKeys, 0, sizeof( KeyMap));
2322
2323                 unsigned int i = 0;
2324                 DEVMODE mode;
2325                 memset(&mode, 0, sizeof(mode));
2326                 mode.dmSize = sizeof(mode);
2327                 while (EnumDisplaySettings(NULL, i++, &mode))
2328                 {
2329                         if (mode.dmBitsPerPel < 16)
2330                         {
2331                                 continue;
2332                         }
2333
2334                         int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2335
2336                         if (res > -1 && res < 8)
2337                         {
2338                                 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2339                                 {
2340                                         continue;
2341                                 }
2342
2343                                 switch(mode.dmBitsPerPel)
2344                                 {
2345                                 case 32:
2346                                 case 24:
2347                                         resolutionDepths[res][1] = mode.dmBitsPerPel;
2348                                         break;
2349                                 case 16:
2350                                         resolutionDepths[res][0] = mode.dmBitsPerPel;
2351                                         break;
2352                                 }
2353                         }
2354                 }
2355
2356                 /* if there is no Instance of our program in memory then register the window class */
2357                 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2358                         return FALSE;  /* registration failed! */
2359
2360                 g_appInstance=hInstance;
2361
2362                 main(0, NULL);
2363
2364                 UnregisterClass( g_wndClassName, hInstance);
2365
2366                 return TRUE;
2367
2368         }
2369     #endif
2370
2371         extern int channels[100];
2372         extern FSOUND_SAMPLE * samp[100];
2373         extern FSOUND_STREAM * strm[20];
2374
2375         extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2376         {
2377                 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2378                 if (currSample && currSample == samp[chan])
2379                 {
2380                         if (FSOUND_GetPaused(channels[chan]))
2381                         {
2382                                 FSOUND_StopSound(channels[chan]);
2383                                 channels[chan] = FSOUND_FREE;
2384                         }
2385                         else if (FSOUND_IsPlaying(channels[chan]))
2386                         {
2387                                 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2388                                 if (loop_mode & FSOUND_LOOP_OFF)
2389                                 {
2390                                         channels[chan] = FSOUND_FREE;
2391                                 }
2392                         }
2393                 }
2394                 else
2395                 {
2396                         channels[chan] = FSOUND_FREE;
2397                 }
2398
2399                 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2400                 if (channels[chan] < 0)
2401                 {
2402                         channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2403                 }
2404         }
2405
2406         extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2407         {
2408                 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2409                 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2410                 {
2411                                 FSOUND_StopSound(channels[chan]);
2412                                 FSOUND_Stream_Stop(sptr);
2413                 }
2414                 else
2415                 {
2416                         FSOUND_Stream_Stop(sptr);
2417                         channels[chan] = FSOUND_FREE;
2418                 }
2419
2420                 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2421                 if (channels[chan] < 0)
2422                 {
2423                         channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2424                 }
2425         }
2426
2427         bool LoadImage(const char * fname, TGAImageRec & tex)
2428         {
2429                 bool res = true;
2430
2431                 if ( tex.data == NULL )
2432                 {
2433                         return false;
2434                 }
2435
2436         #if USE_DEVIL
2437                 ILstring f = strdup(ConvertFileName(fname));
2438                 if (!f)
2439                 {
2440                         return false;
2441                 }
2442
2443                 ILuint iid=0;
2444                 ilGenImages(1, &iid);
2445                 ilBindImage(iid);
2446                 if (ilLoadImage(f))
2447                 {
2448                         //iluFlipImage();
2449                         tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2450                         tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2451                         tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2452                         ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2453                                 imageSize = tex.sizeX * tex.sizeY * Bpp;
2454                         ILubyte *Data = ilGetData();
2455                         memcpy(tex.data, Data, imageSize);
2456
2457                         // Truvision Targa files are stored as BGR colors
2458                         // We want RGB so Blue and Red bytes are switched
2459                         if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2460                         {
2461                                 // Loop Through The Image Data
2462                                 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2463                                 {
2464                                         // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2465                                         GLbyte temp;                                            // Temporary Variable
2466                                         temp = tex.data[i];                                     // Temporarily Store The Value At Image Data 'i'
2467                                         tex.data[i] = tex.data[i + 2];          // Set The 1st Byte To The Value Of The 3rd Byte
2468                                         tex.data[i + 2] = temp;                         // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2469                                 }
2470                         }
2471                 }
2472                 else
2473                 {
2474                         res = false;
2475                 }
2476                 ilDeleteImages(1, &iid);
2477 /*
2478                 if (tid)
2479                 {
2480                         GLuint texid = ilutGLLoadImage(f);
2481                         *tid = texid;
2482                 }
2483                 else if (mip)
2484                 {
2485                         ilutGLBuildMipmaps()
2486                 }
2487                 else
2488                 {
2489                         ilutGLTexImage(0);
2490                 }
2491 */
2492                 free(f);
2493         #else
2494         res = load_image(fname, tex);
2495         //if (!res) printf("failed to load %s\n", fname);
2496         #endif
2497
2498                 return res;
2499         }
2500
2501         void ScreenShot(const char * fname)
2502         {
2503         #if USE_DEVIL
2504                 ILstring f = strdup(fname);
2505                 if (!f)
2506                 {
2507                         return;
2508                 }
2509
2510                 ILuint iid;
2511                 ilGenImages(1, &iid);
2512                 ilBindImage(iid);
2513                 if (ilutGLScreen())
2514                 {
2515                         ilSaveImage(f);
2516                 }
2517                 ilDeleteImages(1, &iid);
2518
2519                 free(f);
2520         #else
2521         save_image(fname);
2522         #endif
2523         }
2524
2525
2526 #if !USE_DEVIL
2527 static bool load_image(const char *file_name, TGAImageRec &tex)
2528 {
2529     char *ptr = strrchr(file_name, '.');
2530     if (ptr)
2531     {
2532         if (stricmp(ptr+1, "png") == 0)
2533             return load_png(file_name, tex);
2534         else if (stricmp(ptr+1, "jpg") == 0)
2535             return load_jpg(file_name, tex);
2536     }
2537
2538     STUBBED("Unsupported image type");
2539     return false;
2540 }
2541
2542
2543 struct my_error_mgr {
2544   struct jpeg_error_mgr pub;    /* "public" fields */
2545   jmp_buf setjmp_buffer;        /* for return to caller */
2546 };
2547 typedef struct my_error_mgr * my_error_ptr;
2548
2549
2550 static void my_error_exit(j_common_ptr cinfo)
2551 {
2552         struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2553         longjmp(err->setjmp_buffer, 1);
2554 }
2555
2556 /* stolen from public domain example.c code in libjpg distribution. */
2557 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2558 {
2559     struct jpeg_decompress_struct cinfo;
2560     struct my_error_mgr jerr;
2561     JSAMPROW buffer[1];         /* Output row buffer */
2562     int row_stride;             /* physical row width in output buffer */
2563     FILE *infile = fopen(file_name, "rb");
2564
2565     if (infile == NULL)
2566         return false;
2567
2568     cinfo.err = jpeg_std_error(&jerr.pub);
2569     jerr.pub.error_exit = my_error_exit;
2570     if (setjmp(jerr.setjmp_buffer)) {
2571         jpeg_destroy_decompress(&cinfo);
2572         fclose(infile);
2573         return false;
2574     }
2575
2576     jpeg_create_decompress(&cinfo);
2577     jpeg_stdio_src(&cinfo, infile);
2578     (void) jpeg_read_header(&cinfo, TRUE);
2579
2580     cinfo.out_color_space = JCS_RGB;
2581     cinfo.quantize_colors = 0;
2582     (void) jpeg_calc_output_dimensions(&cinfo);
2583     (void) jpeg_start_decompress(&cinfo);
2584
2585     row_stride = cinfo.output_width * cinfo.output_components;
2586     tex.sizeX = cinfo.output_width;
2587     tex.sizeY = cinfo.output_height;
2588     tex.bpp = 24;
2589
2590     while (cinfo.output_scanline < cinfo.output_height) {
2591         buffer[0] = (JSAMPROW)(char *)tex.data +
2592                         ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2593         (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2594     }
2595
2596     (void) jpeg_finish_decompress(&cinfo);
2597     jpeg_destroy_decompress(&cinfo);
2598     fclose(infile);
2599
2600     return true;
2601 }
2602
2603
2604 /* stolen from public domain example.c code in libpng distribution. */
2605 static bool load_png(const char *file_name, TGAImageRec &tex)
2606 {
2607     bool hasalpha = false;
2608     png_structp png_ptr = NULL;
2609     png_infop info_ptr = NULL;
2610     png_uint_32 width, height;
2611     int bit_depth, color_type, interlace_type;
2612     png_byte **rows = NULL;
2613     bool retval = false;
2614     png_byte **row_pointers = NULL;
2615     FILE *fp = fopen(file_name, "rb");
2616
2617     if (fp == NULL)
2618         return(NULL);
2619
2620     png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2621     if (png_ptr == NULL)
2622         goto png_done;
2623
2624     info_ptr = png_create_info_struct(png_ptr);
2625     if (info_ptr == NULL)
2626         goto png_done;
2627
2628     if (setjmp(png_jmpbuf(png_ptr)))
2629         goto png_done;
2630
2631     png_init_io(png_ptr, fp);
2632     png_read_png(png_ptr, info_ptr,
2633                  PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2634                  png_voidp_NULL);
2635     png_get_IHDR(png_ptr, info_ptr, &width, &height,
2636                  &bit_depth, &color_type, &interlace_type, NULL, NULL);
2637
2638     if (bit_depth != 8)  // transform SHOULD handle this...
2639         goto png_done;
2640
2641     if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
2642         goto png_done;
2643
2644     if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
2645         goto png_done;
2646
2647     hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2648     row_pointers = png_get_rows(png_ptr, info_ptr);
2649     if (!row_pointers)
2650         goto png_done;
2651
2652     retval = malloc(width * height * 4);
2653     if (!retval)
2654         goto png_done;
2655
2656     if (!hasalpha)
2657     {
2658         png_byte *dst = tex.data;
2659         for (int i = height-1; i >= 0; i--)
2660         {
2661             png_byte *src = row_pointers[i];
2662             for (int j = 0; j < width; j++)
2663             {
2664                 dst[0] = src[0];
2665                 dst[1] = src[1];
2666                 dst[2] = src[2];
2667                 dst[3] = 0xFF;
2668                 src += 3;
2669                 dst += 4;
2670             }
2671         }
2672     }
2673
2674     else
2675     {
2676         png_byte *dst = tex.data;
2677         int pitch = width * 4;
2678         for (int i = height-1; i >= 0; i--, dst += pitch)
2679             memcpy(dst, row_pointers[i], pitch);
2680     }
2681
2682     tex.sizeX = width;
2683     tex.sizeY = height;
2684     tex.bpp = 32;
2685     retval = true;
2686
2687 png_done:
2688     png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2689     if (fp)
2690         fclose(fp);
2691     return (retval);
2692 }
2693
2694
2695 static bool save_image(const char *file_name)
2696 {
2697     char *ptr = strrchr(file_name, '.');
2698     if (ptr)
2699     {
2700         if (stricmp(ptr+1, "png") == 0)
2701             return save_png(file_name);
2702     }
2703
2704     STUBBED("Unsupported image type");
2705     return false;
2706 }
2707
2708
2709 static bool save_png(const char *file_name)
2710 {
2711     FILE *fp = NULL;
2712     png_structp png_ptr = NULL;
2713     png_infop info_ptr = NULL;
2714     bool retval = false;
2715
2716     fp = fopen(file_name, "wb");
2717     if (fp == NULL)
2718         return false;
2719
2720     png_bytep *row_pointers = new png_bytep[kContextHeight];
2721     png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2722     if ((!screenshot) || (!row_pointers))
2723         goto save_png_done;
2724
2725     glGetError();
2726     glReadPixels(0, 0, kContextWidth, kContextHeight,
2727                  GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2728     if (glGetError() != GL_NO_ERROR)
2729         goto save_png_done;
2730
2731     for (int i = 0; i < kContextHeight; i++)
2732         row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2733
2734     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2735     if (png_ptr == NULL)
2736         goto save_png_done;
2737
2738     info_ptr = png_create_info_struct(png_ptr);
2739     if (info_ptr == NULL)
2740         goto save_png_done;
2741
2742     if (setjmp(png_jmpbuf(png_ptr)))
2743         goto save_png_done;
2744
2745     png_init_io(png_ptr, fp);
2746
2747     if (setjmp(png_jmpbuf(png_ptr)))
2748         goto save_png_done;
2749
2750     png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2751                  8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2752                  PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2753
2754     png_write_info(png_ptr, info_ptr);
2755
2756     if (setjmp(png_jmpbuf(png_ptr)))
2757         goto save_png_done;
2758
2759         png_write_image(png_ptr, row_pointers);
2760
2761         if (setjmp(png_jmpbuf(png_ptr)))
2762         goto save_png_done;
2763
2764     png_write_end(png_ptr, NULL);
2765     retval = true;
2766
2767 save_png_done:
2768     png_destroy_write_struct(&png_ptr, &info_ptr);
2769     delete[] screenshot;
2770     delete[] row_pointers;
2771     if (fp)
2772         fclose(fp);
2773     if (!retval)
2774         unlink(ConvertFileName(file_name));
2775     return retval;
2776 }
2777
2778 #endif
2779