19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
107 SDL_Rect **resolutions = NULL;
108 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
109 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
110 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
111 static SDL_Rect *hardcoded_resolutions[] = {
120 unsigned int resolutionDepths[8][2] = {0};
122 bool selectDetail(int & width, int & height, int & bpp, int & detail);
123 int closestResolution(int width, int height);
124 int resolutionID(int width, int height);
126 void ReportError (char * strError);
128 void SetupDSpFullScreen();
131 void DrawGL(Game & game);
133 void CreateGLWindow (void);
134 Boolean SetUp (Game & game);
135 void DoKey (SInt8 theKey, SInt8 theCode);
136 void DoUpdate (Game & game);
142 // statics/globals (internal only) ------------------------------------------
144 typedef struct tagPOINT {
151 #define GL_FUNC(ret,fn,params,call,rt) \
153 static ret GLAPIENTRY (*p##fn) params = NULL; \
154 ret GLAPIENTRY fn params { rt p##fn call; } \
159 static bool lookup_glsym(const char *funcname, void **func)
161 *func = SDL_GL_GetProcAddress(funcname);
164 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
170 static bool lookup_all_glsyms(void)
173 #define GL_FUNC(ret,fn,params,call,rt) \
174 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
180 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
187 void sdlGetCursorPos(POINT *pt)
190 SDL_GetMouseState(&x, &y);
194 #define GetCursorPos(x) sdlGetCursorPos(x)
195 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
196 #define ScreenToClient(x, pt)
197 #define ClientToScreen(x, pt)
198 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
204 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
205 static HINSTANCE g_appInstance;
206 static HWND g_windowHandle;
210 static bool g_button, fullscreen = true;
221 kForegroundSleep = 10,
222 kBackgroundSleep = 10000
229 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
232 char gcstrMode [256] = "";
234 UInt32 gSleepTime = kForegroundSleep;
235 Boolean gDone = false, gfFrontProcess = true;
240 static int _argc = 0;
241 static char **_argv = NULL;
243 bool cmdline(const char *cmd)
245 for (int i = 1; i < _argc; i++)
247 char *arg = _argv[i];
250 if (stricmp(arg, cmd) == 0)
258 // --------------------------------------------------------------------------
260 void ReportError (char * strError)
262 #ifdef WIN32 // !!! FIXME. --ryan.
263 throw std::exception( strError);
266 /* char errMsgCStr [256];
269 sprintf (errMsgCStr, "%s", strError);
271 // out as debug string
272 CToPStr (strErr, errMsgCStr);
277 void SetupDSpFullScreen ()
284 DEVMODE dmScreenSettings;
285 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
286 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
287 dmScreenSettings.dmPelsWidth = kContextWidth;
288 dmScreenSettings.dmPelsHeight = kContextHeight;
289 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
290 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
293 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
295 ReportError( "Could not set display mode");
312 ChangeDisplaySettings( NULL, 0);
320 //-----------------------------------------------------------------------------------------------------------------------
324 void DrawGL (Game & game)
335 static KeyMap g_theKeys;
337 void SetKey( int key)
339 g_theKeys[ key >> 3] |= (1 << (key & 7));
342 void ClearKey( int key)
344 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
347 void GetKeys( unsigned char theKeys[16])
349 memcpy( theKeys, &g_theKeys, 16);
358 static void initSDLKeyTable(void) {}
360 #define MAX_SDLKEYS SDLK_LAST
361 static unsigned short KeyTable[MAX_SDLKEYS];
363 static void initSDLKeyTable(void)
365 memset(KeyTable, 0xFF, sizeof (KeyTable));
366 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
367 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
368 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
369 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
370 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
371 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
372 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
373 KeyTable[SDLK_END] = MAC_END_KEY;
374 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
375 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
376 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
377 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
378 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
379 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
380 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
381 KeyTable[SDLK_0] = MAC_0_KEY;
382 KeyTable[SDLK_1] = MAC_1_KEY;
383 KeyTable[SDLK_2] = MAC_2_KEY;
384 KeyTable[SDLK_3] = MAC_3_KEY;
385 KeyTable[SDLK_4] = MAC_4_KEY;
386 KeyTable[SDLK_5] = MAC_5_KEY;
387 KeyTable[SDLK_6] = MAC_6_KEY;
388 KeyTable[SDLK_7] = MAC_7_KEY;
389 KeyTable[SDLK_8] = MAC_8_KEY;
390 KeyTable[SDLK_9] = MAC_9_KEY;
391 KeyTable[SDLK_a] = MAC_A_KEY;
392 KeyTable[SDLK_b] = MAC_B_KEY;
393 KeyTable[SDLK_c] = MAC_C_KEY;
394 KeyTable[SDLK_d] = MAC_D_KEY;
395 KeyTable[SDLK_e] = MAC_E_KEY;
396 KeyTable[SDLK_f] = MAC_F_KEY;
397 KeyTable[SDLK_g] = MAC_G_KEY;
398 KeyTable[SDLK_h] = MAC_H_KEY;
399 KeyTable[SDLK_i] = MAC_I_KEY;
400 KeyTable[SDLK_j] = MAC_J_KEY;
401 KeyTable[SDLK_k] = MAC_K_KEY;
402 KeyTable[SDLK_l] = MAC_L_KEY;
403 KeyTable[SDLK_m] = MAC_M_KEY;
404 KeyTable[SDLK_n] = MAC_N_KEY;
405 KeyTable[SDLK_o] = MAC_O_KEY;
406 KeyTable[SDLK_p] = MAC_P_KEY;
407 KeyTable[SDLK_q] = MAC_Q_KEY;
408 KeyTable[SDLK_r] = MAC_R_KEY;
409 KeyTable[SDLK_s] = MAC_S_KEY;
410 KeyTable[SDLK_t] = MAC_T_KEY;
411 KeyTable[SDLK_u] = MAC_U_KEY;
412 KeyTable[SDLK_v] = MAC_V_KEY;
413 KeyTable[SDLK_w] = MAC_W_KEY;
414 KeyTable[SDLK_x] = MAC_X_KEY;
415 KeyTable[SDLK_y] = MAC_Y_KEY;
416 KeyTable[SDLK_z] = MAC_Z_KEY;
417 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
418 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
419 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
420 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
421 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
422 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
423 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
424 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
425 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
426 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
427 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
428 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
429 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
430 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
431 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
432 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
433 KeyTable[SDLK_F1] = MAC_F1_KEY;
434 KeyTable[SDLK_F2] = MAC_F2_KEY;
435 KeyTable[SDLK_F3] = MAC_F3_KEY;
436 KeyTable[SDLK_F4] = MAC_F4_KEY;
437 KeyTable[SDLK_F5] = MAC_F5_KEY;
438 KeyTable[SDLK_F6] = MAC_F6_KEY;
439 KeyTable[SDLK_F7] = MAC_F7_KEY;
440 KeyTable[SDLK_F8] = MAC_F8_KEY;
441 KeyTable[SDLK_F9] = MAC_F9_KEY;
442 KeyTable[SDLK_F10] = MAC_F10_KEY;
443 KeyTable[SDLK_F11] = MAC_F11_KEY;
444 KeyTable[SDLK_F12] = MAC_F12_KEY;
445 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
446 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
447 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
448 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
449 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
450 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
451 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
452 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
453 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
454 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
455 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
458 static inline int clamp_sdl_mouse_button(Uint8 button)
460 if (button == 2) // right mouse button is button 3 in SDL.
462 else if (button == 3)
465 if ((button >= 1) && (button <= 3))
470 static void sdlEventProc(const SDL_Event &e, Game &game)
477 case SDL_MOUSEMOTION:
478 game.deltah += e.motion.xrel;
479 game.deltav += e.motion.yrel;
482 case SDL_MOUSEBUTTONDOWN:
484 val = clamp_sdl_mouse_button(e.button.button);
485 if ((val >= 0) && (val <= 2))
494 case SDL_MOUSEBUTTONUP:
496 val = clamp_sdl_mouse_button(e.button.button);
497 if ((val >= 0) && (val <= 2))
501 buttons[val] = false;
507 if (e.key.keysym.sym == SDLK_g)
509 if (e.key.keysym.mod & KMOD_CTRL)
511 SDL_GrabMode mode = SDL_GRAB_ON;
512 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
514 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
515 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
517 SDL_WM_GrabInput(mode);
521 else if (e.key.keysym.sym == SDLK_RETURN)
523 if (e.key.keysym.mod & KMOD_ALT)
524 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
527 if (e.key.keysym.sym < SDLK_LAST)
529 if (KeyTable[e.key.keysym.sym] != 0xffff)
530 SetKey(KeyTable[e.key.keysym.sym]);
533 mod = SDL_GetModState();
535 SetKey(MAC_CONTROL_KEY);
537 SetKey(MAC_OPTION_KEY);
539 SetKey(MAC_COMMAND_KEY);
540 if (mod & KMOD_SHIFT)
541 SetKey(MAC_SHIFT_KEY);
543 SetKey(MAC_CAPS_LOCK_KEY);
548 if (e.key.keysym.sym < SDLK_LAST)
550 if (KeyTable[e.key.keysym.sym] != 0xffff)
551 ClearKey(KeyTable[e.key.keysym.sym]);
554 mod = SDL_GetModState();
555 if ((mod & KMOD_CTRL) == 0)
556 ClearKey(MAC_CONTROL_KEY);
557 if ((mod & KMOD_ALT) == 0)
558 ClearKey(MAC_OPTION_KEY);
559 if ((mod & KMOD_SHIFT) == 0)
560 ClearKey(MAC_SHIFT_KEY);
561 if ((mod & KMOD_CAPS) == 0)
562 ClearKey(MAC_CAPS_LOCK_KEY);
568 // --------------------------------------------------------------------------
570 static Point gMidPoint;
572 Boolean SetUp (Game & game)
578 randSeed = UpTime().lo;
581 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
584 usermousesensitivity=1;
613 game.crouchkey=MAC_SHIFT_KEY;
614 game.jumpkey=MAC_SPACE_KEY;
615 game.leftkey=MAC_A_KEY;
616 game.forwardkey=MAC_W_KEY;
617 game.backkey=MAC_S_KEY;
618 game.rightkey=MAC_D_KEY;
619 game.drawkey=MAC_E_KEY;
620 game.throwkey=MAC_Q_KEY;
621 game.attackkey=MAC_MOUSEBUTTON1;
622 game.chatkey=MAC_T_KEY;
628 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
631 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
632 opstream << "Screenwidth:\n";
633 opstream << kContextWidth;
634 opstream << "\nScreenheight:\n";
635 opstream << kContextHeight;
636 opstream << "\nMouse sensitivity:\n";
637 opstream << usermousesensitivity;
638 opstream << "\nBlur(0,1):\n";
639 opstream << ismotionblur;
640 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
642 opstream << "\nFloating jump:\n";
643 opstream << floatjump;
644 opstream << "\nMouse jump:\n";
645 opstream << mousejump;
646 opstream << "\nAmbient sound:\n";
647 opstream << ambientsound;
648 opstream << "\nBlood (0,1,2):\n";
649 opstream << bloodtoggle;
650 opstream << "\nAuto slomo:\n";
651 opstream << autoslomo;
652 opstream << "\nFoliage:\n";
654 opstream << "\nMusic:\n";
655 opstream << musictoggle;
656 opstream << "\nTrilinear:\n";
657 opstream << trilinear;
658 opstream << "\nDecals(shadows,blood puddles,etc):\n";
660 opstream << "\nInvert mouse:\n";
661 opstream << invertmouse;
662 opstream << "\nGamespeed:\n";
663 opstream << gamespeed;
664 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
665 opstream << difficulty;
666 opstream << "\nDamage effects(blackout, doublevision):\n";
667 opstream << damageeffects;
668 opstream << "\nText:\n";
669 opstream << texttoggle;
670 opstream << "\nDebug:\n";
671 opstream << debugmode;
672 opstream << "\nVBL Sync:\n";
674 opstream << "\nShow Points:\n";
675 opstream << showpoints;
676 opstream << "\nAlways Blur:\n";
677 opstream << alwaysblur;
678 opstream << "\nImmediate mode (turn on on G5):\n";
679 opstream << immediate;
680 opstream << "\nVelocity blur:\n";
681 opstream << velocityblur;
682 opstream << "\nVolume:\n";
684 opstream << "\nForward key:\n";
685 opstream << KeyToChar(game.forwardkey);
686 opstream << "\nBack key:\n";
687 opstream << KeyToChar(game.backkey);
688 opstream << "\nLeft key:\n";
689 opstream << KeyToChar(game.leftkey);
690 opstream << "\nRight key:\n";
691 opstream << KeyToChar(game.rightkey);
692 opstream << "\nJump key:\n";
693 opstream << KeyToChar(game.jumpkey);
694 opstream << "\nCrouch key:\n";
695 opstream << KeyToChar(game.crouchkey);
696 opstream << "\nDraw key:\n";
697 opstream << KeyToChar(game.drawkey);
698 opstream << "\nThrow key:\n";
699 opstream << KeyToChar(game.throwkey);
700 opstream << "\nAttack key:\n";
701 opstream << KeyToChar(game.attackkey);
702 opstream << "\nChat key:\n";
703 opstream << KeyToChar(game.chatkey);
708 ipstream.ignore(256,'\n');
709 ipstream >> kContextWidth;
710 ipstream.ignore(256,'\n');
711 ipstream.ignore(256,'\n');
712 ipstream >> kContextHeight;
713 ipstream.ignore(256,'\n');
714 ipstream.ignore(256,'\n');
715 ipstream >> usermousesensitivity;
716 ipstream.ignore(256,'\n');
717 ipstream.ignore(256,'\n');
719 ismotionblur = (i != 0);
720 ipstream.ignore(256,'\n');
721 ipstream.ignore(256,'\n');
723 if(detail!=0)kBitsPerPixel=32;
724 else kBitsPerPixel=16;
725 ipstream.ignore(256,'\n');
726 ipstream.ignore(256,'\n');
728 floatjump = (i != 0);
729 ipstream.ignore(256,'\n');
730 ipstream.ignore(256,'\n');
732 mousejump = (i != 0);
733 ipstream.ignore(256,'\n');
734 ipstream.ignore(256,'\n');
736 ambientsound = (i != 0);
737 ipstream.ignore(256,'\n');
738 ipstream.ignore(256,'\n');
739 ipstream >> bloodtoggle;
740 ipstream.ignore(256,'\n');
741 ipstream.ignore(256,'\n');
743 autoslomo = (i != 0);
744 ipstream.ignore(256,'\n');
745 ipstream.ignore(256,'\n');
748 ipstream.ignore(256,'\n');
749 ipstream.ignore(256,'\n');
751 musictoggle = (i != 0);
752 ipstream.ignore(256,'\n');
753 ipstream.ignore(256,'\n');
755 trilinear = (i != 0);
756 ipstream.ignore(256,'\n');
757 ipstream.ignore(256,'\n');
760 ipstream.ignore(256,'\n');
761 ipstream.ignore(256,'\n');
763 invertmouse = (i != 0);
764 ipstream.ignore(256,'\n');
765 ipstream.ignore(256,'\n');
766 ipstream >> gamespeed;
767 oldgamespeed=gamespeed;
772 ipstream.ignore(256,'\n');
773 ipstream.ignore(256,'\n');
774 ipstream >> difficulty;
775 ipstream.ignore(256,'\n');
776 ipstream.ignore(256,'\n');
778 damageeffects = (i != 0);
779 ipstream.ignore(256,'\n');
780 ipstream.ignore(256,'\n');
782 texttoggle = (i != 0);
783 ipstream.ignore(256,'\n');
784 ipstream.ignore(256,'\n');
786 debugmode = (i != 0);
787 ipstream.ignore(256,'\n');
788 ipstream.ignore(256,'\n');
791 ipstream.ignore(256,'\n');
792 ipstream.ignore(256,'\n');
794 showpoints = (i != 0);
795 ipstream.ignore(256,'\n');
796 ipstream.ignore(256,'\n');
798 alwaysblur = (i != 0);
799 ipstream.ignore(256,'\n');
800 ipstream.ignore(256,'\n');
802 immediate = (i != 0);
803 ipstream.ignore(256,'\n');
804 ipstream.ignore(256,'\n');
806 velocityblur = (i != 0);
807 ipstream.ignore(256,'\n');
808 ipstream.ignore(256,'\n');
810 ipstream.ignore(256,'\n');
811 ipstream.ignore(256,'\n');
813 game.forwardkey=CharToKey(string);
814 ipstream.ignore(256,'\n');
815 ipstream.ignore(256,'\n');
817 game.backkey=CharToKey(string);
818 ipstream.ignore(256,'\n');
819 ipstream.ignore(256,'\n');
821 game.leftkey=CharToKey(string);
822 ipstream.ignore(256,'\n');
823 ipstream.ignore(256,'\n');
825 game.rightkey=CharToKey(string);
826 ipstream.ignore(256,'\n');
827 ipstream.ignore(256,'\n');
829 game.jumpkey=CharToKey(string);
830 ipstream.ignore(256,'\n');
831 ipstream.ignore(256,'\n');
833 game.crouchkey=CharToKey(string);
834 ipstream.ignore(256,'\n');
835 ipstream.ignore(256,'\n');
837 game.drawkey=CharToKey(string);
838 ipstream.ignore(256,'\n');
839 ipstream.ignore(256,'\n');
841 game.throwkey=CharToKey(string);
842 ipstream.ignore(256,'\n');
843 ipstream.ignore(256,'\n');
845 game.attackkey=CharToKey(string);
846 ipstream.ignore(256,'\n');
847 ipstream.ignore(256,'\n');
849 game.chatkey=CharToKey(string);
852 if(detail>2)detail=2;
853 if(detail<0)detail=0;
854 if(screenwidth<0)screenwidth=640;
855 if(screenheight<0)screenheight=480;
856 #if !USE_SDL // we'll take anything that works.
857 if(screenwidth>3000)screenwidth=640;
858 if(screenheight>3000)screenheight=480;
861 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
866 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
868 SetupDSpFullScreen();
871 if (!SDL_WasInit(SDL_INIT_VIDEO))
873 if (SDL_Init(SDL_INIT_VIDEO) == -1)
875 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
879 if (SDL_GL_LoadLibrary(NULL) == -1)
881 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
886 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
887 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
888 res = hardcoded_resolutions;
890 // reverse list (it was sorted biggest to smallest by SDL)...
892 for (count = 0; res[count]; count++)
894 if ((res[count]->w < 640) || (res[count]->h < 480))
895 break; // sane lower limit.
898 static SDL_Rect *resolutions_block = NULL;
899 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
900 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
901 if ((resolutions_block == NULL) || (resolutions == NULL))
904 fprintf(stderr, "Out of memory!\n");
908 resolutions[count--] = NULL;
909 for (int i = 0; count >= 0; i++, count--)
911 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
912 resolutions[count] = &resolutions_block[count];
915 if (cmdline("showresolutions"))
917 printf("Resolutions we think are okay:\n");
918 for (int i = 0; resolutions[i]; i++)
919 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
923 Uint32 sdlflags = SDL_OPENGL;
924 if (!cmdline("windowed"))
925 sdlflags |= SDL_FULLSCREEN;
927 SDL_WM_SetCaption("Lugaru", "Lugaru");
931 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
933 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
935 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
936 fprintf(stderr, "forcing 640x480...\n");
938 kContextHeight = 480;
939 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
941 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
942 fprintf(stderr, "forcing 640x480 windowed mode...\n");
943 sdlflags &= ~SDL_FULLSCREEN;
944 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
946 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
953 if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
955 fprintf(stderr, "Failed to get double buffered GL context!\n");
960 if (!lookup_all_glsyms())
966 if (!cmdline("nomousegrab"))
967 SDL_WM_GrabInput(SDL_GRAB_ON);
969 #elif (defined WIN32)
970 //------------------------------------------------------------------
973 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
974 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
975 DWORD dwExStyle = WS_EX_APPWINDOW;
984 dwStyle |= WS_OVERLAPPEDWINDOW;
985 dwExStyle |= WS_EX_WINDOWEDGE;
988 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
992 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
993 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
996 g_windowHandle=CreateWindowEx(
998 g_wndClassName, "Lugaru", dwStyle,
1000 // kContextWidth, kContextHeight,
1001 r.right - r.left + 1, r.bottom - r.top + 1,
1002 NULL,NULL,g_appInstance,NULL );
1003 if (!g_windowHandle)
1005 ReportError("Could not create window");
1009 //------------------------------------------------------------------
1012 static PIXELFORMATDESCRIPTOR pfd =
1014 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1015 1, // Version Number
1016 PFD_DRAW_TO_WINDOW | // Format Must Support Window
1017 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
1018 PFD_DOUBLEBUFFER, // Must Support Double Buffering
1019 PFD_TYPE_RGBA, // Request An RGBA Format
1020 kBitsPerPixel, // Select Our Color Depth
1021 0, 0, 0, 0, 0, 0, // Color Bits Ignored
1022 0, // No Alpha Buffer
1023 0, // Shift Bit Ignored
1024 0, // No Accumulation Buffer
1025 0, 0, 0, 0, // Accumulation Bits Ignored
1026 16, // 16Bit Z-Buffer (Depth Buffer)
1027 0, // No Stencil Buffer
1028 0, // No Auxiliary Buffer
1029 PFD_MAIN_PLANE, // Main Drawing Layer
1031 0, 0, 0 // Layer Masks Ignored
1034 if (!(hDC = GetDC( g_windowHandle)))
1035 ReportError( "Could not get device context");
1038 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
1040 ReportError( "Could not find appropriate pixel format");
1044 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
1046 ReportError( "Could not retrieve pixel format");
1050 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
1052 ReportError( "Could not set pixel format");
1056 if (!(hRC = wglCreateContext(hDC)))
1058 ReportError( "Could not create rendering context");
1062 if (!wglMakeCurrent(hDC, hRC))
1064 ReportError( "Could not activate rendering context");
1070 // Place the window above all topmost windows
1071 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1072 SWP_NOMOVE | SWP_NOSIZE );
1075 SetForegroundWindow(g_windowHandle);
1076 SetFocus(g_windowHandle);
1079 glClear( GL_COLOR_BUFFER_BIT );
1083 glDisable( GL_ALPHA_TEST);
1084 glDisable( GL_BLEND);
1085 glDisable( GL_DEPTH_TEST);
1086 // glDisable( GL_DITHER);
1088 glDisable( GL_LIGHTING);
1089 glDisable( GL_LOGIC_OP);
1090 glDisable( GL_STENCIL_TEST);
1091 glDisable( GL_TEXTURE_1D);
1092 glDisable( GL_TEXTURE_2D);
1093 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1094 glPixelTransferi( GL_RED_SCALE, 1);
1095 glPixelTransferi( GL_RED_BIAS, 0);
1096 glPixelTransferi( GL_GREEN_SCALE, 1);
1097 glPixelTransferi( GL_GREEN_BIAS, 0);
1098 glPixelTransferi( GL_BLUE_SCALE, 1);
1099 glPixelTransferi( GL_BLUE_BIAS, 0);
1100 glPixelTransferi( GL_ALPHA_SCALE, 1);
1101 glPixelTransferi( GL_ALPHA_BIAS, 0);
1103 // set initial rendering states
1104 glShadeModel( GL_SMOOTH);
1105 glClearDepth( 1.0f);
1106 glDepthFunc( GL_LEQUAL);
1107 glDepthMask( GL_TRUE);
1108 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1109 glEnable( GL_DEPTH_TEST);
1110 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1111 glCullFace( GL_FRONT);
1112 glEnable( GL_CULL_FACE);
1113 glEnable( GL_LIGHTING);
1114 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1115 glEnable( GL_DITHER);
1116 glEnable( GL_COLOR_MATERIAL);
1117 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1118 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1119 glAlphaFunc( GL_GREATER, 0.5f);
1122 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1123 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1124 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1126 ReportError("DevIL version is different...exiting!\n");
1134 ilutRenderer(ILUT_OPENGL);
1136 ilEnable(IL_ORIGIN_SET);
1137 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1140 GLint width = kContextWidth;
1141 GLint height = kContextHeight;
1142 gMidPoint.h = width / 2;
1143 gMidPoint.v = height / 2;
1145 screenheight=height;
1147 game.newdetail=detail;
1148 game.newscreenwidth=screenwidth;
1149 game.newscreenheight=screenheight;
1157 static void DoMouse(Game & game)
1160 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1162 game.deltah *= usermousesensitivity;
1163 game.deltav *= usermousesensitivity;
1164 game.mousecoordh += game.deltah;
1165 game.mousecoordv += game.deltav;
1166 if (game.mousecoordh < 0)
1167 game.mousecoordh = 0;
1168 else if (game.mousecoordh >= kContextWidth)
1169 game.mousecoordh = kContextWidth - 1;
1170 if (game.mousecoordv < 0)
1171 game.mousecoordv = 0;
1172 else if (game.mousecoordv >= kContextHeight)
1173 game.mousecoordv = kContextHeight - 1;
1176 static Point lastMouse = {-1,-1};
1181 ScreenToClient(g_windowHandle, &pos);
1182 globalMouse.h = pos.x;
1183 globalMouse.v = pos.y;
1185 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1192 static Point virtualMouse = {0,0};
1193 delta = globalMouse;
1195 delta.h -= lastMouse.h;
1196 delta.v -= lastMouse.v;
1197 lastMouse.h = pos.x;
1198 lastMouse.v = pos.y;
1200 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1201 game.deltah=delta.h*usermousesensitivity;
1202 game.deltav=delta.v*usermousesensitivity;
1203 game.mousecoordh=globalMouse.h;
1204 game.mousecoordv=globalMouse.v;
1209 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1210 pos.x = gMidPoint.h;
1211 pos.y = gMidPoint.v;
1212 ClientToScreen(g_windowHandle, &pos);
1213 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1214 SetCursorPos(pos.x, pos.y);
1215 lastMouse = gMidPoint;
1224 // --------------------------------------------------------------------------
1226 void DoKey (SInt8 theKey, SInt8 theCode)
1231 // --------------------------------------------------------------------------
1235 void DoFrameRate (int update)
1237 static long frames = 0;
1239 static AbsoluteTime time = {0,0};
1240 static AbsoluteTime frametime = {0,0};
1241 AbsoluteTime currTime = UpTime ();
1242 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1244 if (0 > deltaTime) // if negative microseconds
1245 deltaTime /= -1000000.0;
1246 else // else milliseconds
1247 deltaTime /= 1000.0;
1249 multiplier=deltaTime;
1250 if(multiplier<.001)multiplier=.001;
1251 if(multiplier>10)multiplier=10;
1252 if(update)frametime = currTime; // reset for next time interval
1254 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1256 if (0 > deltaTime) // if negative microseconds
1257 deltaTime /= -1000000.0;
1258 else // else milliseconds
1259 deltaTime /= 1000.0;
1261 if (0.001 <= deltaTime) // has update interval passed
1264 time = currTime; // reset for next time interval
1271 void DoUpdate (Game & game)
1273 static float sps=200;
1275 static float oldmult;
1278 if(multiplier>.6)multiplier=.6;
1280 game.fps=1/multiplier;
1282 count = multiplier*sps;
1284 //if(count>10)count=10;
1286 realmultiplier=multiplier;
1287 multiplier*=gamespeed;
1288 if(difficulty==1)multiplier*=.9;
1289 if(difficulty==0)multiplier*=.8;
1291 if(game.loading==4)multiplier*=.00001;
1293 if(slomo&&!mainmenu)multiplier*=slomospeed;
1294 //if(freeze)multiplier*=0.00001;
1296 multiplier/=(float)count;
1302 for(int i=0;i<count;i++)
1308 game.TickOnceAfter();
1309 /* - Debug code to test how many channels were active on average per frame
1310 static long frames = 0;
1312 static AbsoluteTime start = {0,0};
1313 AbsoluteTime currTime = UpTime ();
1314 static int num_channels = 0;
1316 num_channels += FSOUND_GetChannelsPlaying();
1317 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1319 if (0 > deltaTime) // if negative microseconds
1320 deltaTime /= -1000000.0;
1321 else // else milliseconds
1322 deltaTime /= 1000.0;
1329 float avg_channels = (float)num_channels / (float)frames;
1331 ofstream opstream("log.txt",ios::app);
1332 opstream << "Average frame count: ";
1334 opstream << " frames - ";
1335 opstream << avg_channels;
1336 opstream << " per frame.\n";
1346 // --------------------------------------------------------------------------
1361 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1362 #include "glstubs.h"
1364 // cheat here...static destructors are calling glDeleteTexture() after
1365 // the context is destroyed and libGL unloaded by SDL_Quit().
1366 pglDeleteTextures = glDeleteTextures_doNothing;
1368 #elif (defined WIN32)
1371 wglMakeCurrent( NULL, NULL);
1372 wglDeleteContext( hRC);
1378 ReleaseDC( g_windowHandle, hDC);
1384 ShowWindow( g_windowHandle, SW_HIDE );
1385 DestroyWindow( g_windowHandle);
1386 g_windowHandle = NULL;
1394 // --------------------------------------------------------------------------
1396 static bool g_focused = true;
1399 static bool IsFocused()
1405 if (GetActiveWindow() != g_windowHandle)
1408 if (IsIconic( g_windowHandle))
1416 static void launch_web_browser(const char *url)
1419 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1421 #elif (defined(__APPLE__) && defined(__MACH__))
1422 const char *fmt = "open '%s'";
1423 const size_t len = strlen(fmt) + strlen(url) + 16;
1424 char *buf = new char[len];
1425 snprintf(buf, len, fmt, url);
1429 #elif PLATFORM_LINUX
1430 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1431 const size_t len = strlen(fmt) + strlen(url) + 16;
1432 char *buf = new char[len];
1433 snprintf(buf, len, fmt, url);
1441 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1442 static char *findBinaryInPath(const char *bin, char *envr)
1444 size_t alloc_size = 0;
1452 ptr = strchr(start, ':'); /* find next $PATH separator. */
1456 size = strlen(start) + strlen(bin) + 2;
1457 if (size > alloc_size)
1459 char *x = (char *) realloc(exe, size);
1471 /* build full binary path... */
1473 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1477 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1479 strcpy(exe, start); /* i'm lazy. piss off. */
1483 start = ptr + 1; /* start points to beginning of next element. */
1484 } while (ptr != NULL);
1489 return(NULL); /* doesn't exist in path. */
1490 } /* findBinaryInPath */
1493 char *calcBaseDir(const char *argv0)
1495 /* If there isn't a path on argv0, then look through the $PATH for it. */
1499 char *ptr = strrchr(argv0, '/');
1500 if (strchr(argv0, '/'))
1502 retval = strdup(argv0);
1504 *(strrchr(retval, '/')) = '\0';
1508 envr = getenv("PATH");
1509 if (!envr) return NULL;
1510 envr = strdup(envr);
1511 if (!envr) return NULL;
1512 retval = findBinaryInPath(argv0, envr);
1517 static inline void chdirToAppPath(const char *argv0)
1519 char *dir = calcBaseDir(argv0);
1522 #if (defined(__APPLE__) && defined(__MACH__))
1523 // Chop off /Contents/MacOS if it's at the end of the string, so we
1524 // land in the base of the app bundle.
1525 const size_t len = strlen(dir);
1526 const char *bundledirs = "/Contents/MacOS";
1527 const size_t bundledirslen = strlen(bundledirs);
1528 if (len > bundledirslen)
1530 char *ptr = (dir + len) - bundledirslen;
1531 if (strcasecmp(ptr, bundledirs) == 0)
1542 int main(int argc, char **argv)
1547 chdirToAppPath(argv[0]);
1552 #ifndef WIN32 // this is in WinMain, too.
1554 memset( &g_theKeys, 0, sizeof( KeyMap));
1561 bool regnow = false;
1566 //ofstream os("error.txt");
1568 //ofstream os("log.txt");
1574 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1580 // check windows messages
1586 while( SDL_PollEvent( &e ) )
1588 if( e.type == SDL_QUIT )
1593 sdlEventProc(e, game);
1596 #elif (defined WIN32)
1599 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1601 if( msg.message == WM_QUIT )
1608 TranslateMessage( &msg );
1609 DispatchMessage( &msg );
1621 // allow game chance to pause
1622 gameFocused = false;
1626 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1630 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1631 /*if (GetMessage( &msg, NULL, 0, 0 ))
1633 TranslateMessage(&msg);
1634 DispatchMessage(&msg);
1636 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1640 // handle the error and possibly exit
1645 TranslateMessage(&msg);
1646 DispatchMessage(&msg);
1650 STUBBED("give up CPU but sniff the event queue");
1655 regnow = game.registernow;
1660 // if(game.registernow){
1663 #if (defined(__APPLE__) && defined(__MACH__))
1664 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1665 #elif PLATFORM_LINUX
1666 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1668 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1672 #if PLATFORM_LINUX // (this may not be necessary any more.)
1673 _exit(0); // !!! FIXME: hack...crashes on exit!
1677 catch (const std::exception& error)
1681 std::string e = "Caught exception: ";
1684 LOG(e, Logger::LOG_ERR);
1686 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1696 // --------------------------------------------------------------------------
1699 #define MAX_WINKEYS 256
1700 static unsigned short KeyTable[MAX_WINKEYS]=
1703 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1704 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1705 0xffff, // VK_CANCEL (3)
1706 0xffff, // VK_MBUTTON (4)
1710 MAC_DELETE_KEY, // VK_BACK (8)
1711 MAC_TAB_KEY, // VK_TAB (9)
1714 0xffff, // VK_CLEAR (12)
1715 MAC_RETURN_KEY, // VK_RETURN (13)
1718 MAC_SHIFT_KEY, // VK_SHIFT (16)
1719 MAC_CONTROL_KEY, // VK_CONTROL (17)
1720 MAC_OPTION_KEY, // VK_MENU (18)
1721 0xffff, // VK_PAUSE (19)
1722 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1729 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1734 MAC_SPACE_KEY, // VK_SPACE (32)
1735 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1736 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1737 MAC_END_KEY, // VK_END (35)
1738 MAC_HOME_KEY, // VK_HOME (36)
1739 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1740 MAC_ARROW_UP_KEY, // VK_UP (38)
1741 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1742 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1743 0xffff, // VK_SELECT (41)
1744 0xffff, // VK_PRINT (42)
1745 0xffff, // VK_EXECUTE (43)
1746 0xffff, // VK_SNAPSHOT (44)
1747 MAC_INSERT_KEY, // VK_INSERT (45)
1748 MAC_DEL_KEY, // VK_DELETE (46)
1749 0xffff, // VK_HELP (47)
1750 MAC_0_KEY, // VK_0 (48)
1751 MAC_1_KEY, // VK_1 (49)
1752 MAC_2_KEY, // VK_2 (50)
1753 MAC_3_KEY, // VK_3 (51)
1754 MAC_4_KEY, // VK_4 (52)
1755 MAC_5_KEY, // VK_5 (53)
1756 MAC_6_KEY, // VK_6 (54)
1757 MAC_7_KEY, // VK_7 (55)
1758 MAC_8_KEY, // VK_8 (56)
1759 MAC_9_KEY, // VK_9 (57)
1767 MAC_A_KEY, // VK_A (65)
1768 MAC_B_KEY, // VK_B (66)
1769 MAC_C_KEY, // VK_C (67)
1770 MAC_D_KEY, // VK_D (68)
1771 MAC_E_KEY, // VK_E (69)
1772 MAC_F_KEY, // VK_F (70)
1773 MAC_G_KEY, // VK_G (71)
1774 MAC_H_KEY, // VK_H (72)
1775 MAC_I_KEY, // VK_I (73)
1776 MAC_J_KEY, // VK_J (74)
1777 MAC_K_KEY, // VK_K (75)
1778 MAC_L_KEY, // VK_L (76)
1779 MAC_M_KEY, // VK_M (77)
1780 MAC_N_KEY, // VK_N (78)
1781 MAC_O_KEY, // VK_O (79)
1782 MAC_P_KEY, // VK_P (80)
1783 MAC_Q_KEY, // VK_Q (81)
1784 MAC_R_KEY, // VK_R (82)
1785 MAC_S_KEY, // VK_S (83)
1786 MAC_T_KEY, // VK_T (84)
1787 MAC_U_KEY, // VK_U (85)
1788 MAC_V_KEY, // VK_V (86)
1789 MAC_W_KEY, // VK_W (87)
1790 MAC_X_KEY, // VK_X (88)
1791 MAC_Y_KEY, // VK_Y (89)
1792 MAC_Z_KEY, // VK_Z (90)
1798 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1799 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1800 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1801 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1802 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1803 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1804 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1805 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1806 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1807 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1808 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1809 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1810 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1811 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1812 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1813 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1814 MAC_F1_KEY, // VK_F1 (112)
1815 MAC_F2_KEY, // VK_F2 (113)
1816 MAC_F3_KEY, // VK_F3 (114)
1817 MAC_F4_KEY, // VK_F4 (115)
1818 MAC_F5_KEY, // VK_F5 (116)
1819 MAC_F6_KEY, // VK_F6 (117)
1820 MAC_F7_KEY, // VK_F7 (118)
1821 MAC_F8_KEY, // VK_F8 (119)
1822 MAC_F9_KEY, // VK_F9 (120)
1823 MAC_F10_KEY, // VK_F10 (121)
1824 MAC_F11_KEY, // VK_F11 (122)
1825 MAC_F12_KEY, // VK_F12 (123)
1846 0xffff, // VK_NUMLOCK (144)
1847 0xffff, // VK_SCROLL (145)
1862 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1863 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1864 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1865 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1866 MAC_OPTION_KEY, // VK_LMENU (164)
1867 MAC_OPTION_KEY, // VK_RMENU (165)
1888 MAC_SEMICOLON_KEY, // (186)
1889 MAC_PLUS_KEY, // (187)
1890 MAC_COMMA_KEY, // (188)
1891 MAC_MINUS_KEY, // (189)
1892 MAC_PERIOD_KEY, // (190)
1893 MAC_SLASH_KEY, // (191)
1894 MAC_TILDE_KEY, // (192)
1921 MAC_LEFTBRACKET_KEY, // (219)
1922 MAC_BACKSLASH_KEY, // (220)
1923 MAC_RIGHTBRACKET_KEY, // (221)
1924 MAC_APOSTROPHE_KEY, // (222)
1960 void ClipMouseToWindow(HWND window)
1964 GetClientRect(window, &wRect);
1966 ClientToScreen(window, (LPPOINT)&wRect.left);
1967 ClientToScreen(window, (LPPOINT)&wRect.right);
1974 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1976 /* this is where we receive all messages concerning this window
1977 * we can either process a message or pass it on to the default
1978 * message handler of windows */
1980 static PAINTSTRUCT ps;
1984 case WM_ACTIVATE: // Watch For Window Activate Message
1986 // Check Minimization State
1987 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1989 if (LOWORD(wParam) == WA_INACTIVE)
1998 CloseWindow( hWnd );
2000 // The window is now iconified
2001 iconified = GL_TRUE;
2007 g_focused=false; // Program Is Active
2011 SetupDSpFullScreen();
2018 // The window is now iconified
2019 iconified = GL_FALSE;
2022 ShowWindow( hWnd, SW_SHOW );
2023 SetForegroundWindow( hWnd );
2027 ClipMouseToWindow(hWnd);
2028 g_focused=true; // Program Is No Longer Active
2031 return 0; // Return To The Message Loop
2037 // check for Alt-F4 (exit hotkey)
2038 if (wParam == VK_F4)
2040 if (GetKeyState( VK_MENU) & 0x8080)
2046 if (wParam < MAX_WINKEYS)
2048 if (KeyTable[wParam] != 0xffff)
2049 SetKey( KeyTable[wParam]);
2057 if (wParam < MAX_WINKEYS)
2058 if (KeyTable[wParam] != 0xffff)
2059 ClearKey( KeyTable[wParam]);
2066 case WM_SYSDEADCHAR:
2069 case WM_NCLBUTTONDOWN:
2070 case WM_LBUTTONDOWN:
2077 case WM_NCRBUTTONDOWN:
2078 case WM_RBUTTONDOWN:
2084 case WM_NCMBUTTONDOWN:
2085 case WM_MBUTTONDOWN:
2091 case WM_NCLBUTTONUP:
2095 buttons[ 0] = false;
2099 case WM_NCRBUTTONUP:
2102 buttons[ 1] = false;
2106 case WM_NCMBUTTONUP:
2109 buttons[ 2] = false;
2113 case WM_NCLBUTTONDBLCLK:
2114 case WM_NCRBUTTONDBLCLK:
2115 case WM_NCMBUTTONDBLCLK:
2116 case WM_LBUTTONDBLCLK:
2118 case WM_RBUTTONDBLCLK:
2119 case WM_MBUTTONDBLCLK:
2122 case WM_NCMOUSEMOVE:
2124 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2125 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2126 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2127 */// goto winmessage;
2130 case WM_SYSCOMMAND: // Intercept System Commands
2132 switch (wParam) // Check System Calls
2134 case SC_SCREENSAVE: // Screensaver Trying To Start?
2135 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2136 return 0; // Prevent From Happening
2138 // User trying to access application menu using ALT?
2147 // ReleaseCapture();
2148 // ClipMouseToWindow(hWnd);
2165 PostQuitMessage(0); /* Terminate Application */
2173 // BeginPaint( g_windowHandle,&ps);
2174 // EndPaint( g_windowHandle,&ps);
2181 /* We processed the message and there
2182 * is no processing by Windows necessary */
2184 /* We didn't process the message so let Windows do it */
2185 return DefWindowProc(hWnd,msg,wParam,lParam);
2189 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2192 memset( &wc, 0, sizeof( wc));
2194 /* Register the window class. */
2195 wc.cbSize = sizeof(wc);
2197 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2198 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2199 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2200 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2201 wc.hInstance = hFirstInstance; /* Handle of program instance */
2202 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2203 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2204 wc.hbrBackground = NULL;
2205 wc.lpszMenuName = NULL;
2206 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2207 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2209 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2216 int resolutionID(int width, int height)
2220 if(width==640 && height==480)whichres=0;
2221 if(width==800 && height==600)whichres=1;
2222 if(width==1024 && height==768)whichres=2;
2223 if(width==1280 && height==1024)whichres=3;
2224 if(width==1600 && height==1200)whichres=4;
2225 if(width==840 && height==524)whichres=5;
2226 if(width==1024 && height==640)whichres=6;
2227 if(width==1344 && height==840)whichres=7;
2228 if(width==1920 && height==1200)whichres=8;
2233 int closestResolution(int width, int height)
2237 if(width>=640 && height>=480)whichres=0;
2238 if(width>=800 && height>=600)whichres=1;
2239 if(width>=1024 && height>=768)whichres=2;
2240 if(width>=1280 && height>=1024)whichres=3;
2241 if(width>=1600 && height>=1200)whichres=4;
2242 if(width==840 && height==524)whichres=5;
2243 if(width==1024 && height==640)whichres=6;
2244 if(width==1344 && height==840)whichres=7;
2245 if(width>=1920 && height>=1200)whichres=8;
2251 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2255 // currently with SDL, we just use whatever is requested
2256 // and don't care. --ryan.
2258 int whichres = closestResolution(width, height);
2262 if(whichres<=0 || whichres>8){
2300 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2304 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2308 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2324 bpp = resolutionDepths[whichres][(detail != 0)];
2331 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2334 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2337 if (0 == _wcsicmp(cl[1], L"-windowed"))
2345 memset( &g_theKeys, 0, sizeof( KeyMap));
2349 memset(&mode, 0, sizeof(mode));
2350 mode.dmSize = sizeof(mode);
2351 while (EnumDisplaySettings(NULL, i++, &mode))
2353 if (mode.dmBitsPerPel < 16)
2358 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2360 if (res > -1 && res < 8)
2362 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2367 switch(mode.dmBitsPerPel)
2371 resolutionDepths[res][1] = mode.dmBitsPerPel;
2374 resolutionDepths[res][0] = mode.dmBitsPerPel;
2380 /* if there is no Instance of our program in memory then register the window class */
2381 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2382 return FALSE; /* registration failed! */
2384 g_appInstance=hInstance;
2388 UnregisterClass( g_wndClassName, hInstance);
2395 extern int channels[100];
2396 extern FSOUND_SAMPLE * samp[100];
2397 extern FSOUND_STREAM * strm[20];
2399 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2401 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2402 if (currSample && currSample == samp[chan])
2404 if (FSOUND_GetPaused(channels[chan]))
2406 FSOUND_StopSound(channels[chan]);
2407 channels[chan] = FSOUND_FREE;
2409 else if (FSOUND_IsPlaying(channels[chan]))
2411 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2412 if (loop_mode & FSOUND_LOOP_OFF)
2414 channels[chan] = FSOUND_FREE;
2420 channels[chan] = FSOUND_FREE;
2423 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2424 if (channels[chan] < 0)
2426 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2430 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2432 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2433 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2435 FSOUND_StopSound(channels[chan]);
2436 FSOUND_Stream_Stop(sptr);
2440 FSOUND_Stream_Stop(sptr);
2441 channels[chan] = FSOUND_FREE;
2444 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2445 if (channels[chan] < 0)
2447 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2451 bool LoadImage(const char * fname, TGAImageRec & tex)
2455 if ( tex.data == NULL )
2461 ILstring f = strdup(ConvertFileName(fname));
2468 ilGenImages(1, &iid);
2473 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2474 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2475 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2476 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2477 imageSize = tex.sizeX * tex.sizeY * Bpp;
2478 ILubyte *Data = ilGetData();
2479 memcpy(tex.data, Data, imageSize);
2481 // Truvision Targa files are stored as BGR colors
2482 // We want RGB so Blue and Red bytes are switched
2483 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2485 // Loop Through The Image Data
2486 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2488 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2489 GLbyte temp; // Temporary Variable
2490 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2491 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2492 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2500 ilDeleteImages(1, &iid);
2504 GLuint texid = ilutGLLoadImage(f);
2509 ilutGLBuildMipmaps()
2518 res = load_image(fname, tex);
2519 //if (!res) printf("failed to load %s\n", fname);
2525 void ScreenShot(const char * fname)
2528 ILstring f = strdup(fname);
2535 ilGenImages(1, &iid);
2541 ilDeleteImages(1, &iid);
2551 static bool load_image(const char *file_name, TGAImageRec &tex)
2553 char *ptr = strrchr(file_name, '.');
2556 if (stricmp(ptr+1, "png") == 0)
2557 return load_png(file_name, tex);
2558 else if (stricmp(ptr+1, "jpg") == 0)
2559 return load_jpg(file_name, tex);
2562 STUBBED("Unsupported image type");
2567 struct my_error_mgr {
2568 struct jpeg_error_mgr pub; /* "public" fields */
2569 jmp_buf setjmp_buffer; /* for return to caller */
2571 typedef struct my_error_mgr * my_error_ptr;
2574 static void my_error_exit(j_common_ptr cinfo)
2576 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2577 longjmp(err->setjmp_buffer, 1);
2580 /* stolen from public domain example.c code in libjpg distribution. */
2581 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2583 struct jpeg_decompress_struct cinfo;
2584 struct my_error_mgr jerr;
2585 JSAMPROW buffer[1]; /* Output row buffer */
2586 int row_stride; /* physical row width in output buffer */
2587 FILE *infile = fopen(file_name, "rb");
2592 cinfo.err = jpeg_std_error(&jerr.pub);
2593 jerr.pub.error_exit = my_error_exit;
2594 if (setjmp(jerr.setjmp_buffer)) {
2595 jpeg_destroy_decompress(&cinfo);
2600 jpeg_create_decompress(&cinfo);
2601 jpeg_stdio_src(&cinfo, infile);
2602 (void) jpeg_read_header(&cinfo, TRUE);
2604 cinfo.out_color_space = JCS_RGB;
2605 cinfo.quantize_colors = 0;
2606 (void) jpeg_calc_output_dimensions(&cinfo);
2607 (void) jpeg_start_decompress(&cinfo);
2609 row_stride = cinfo.output_width * cinfo.output_components;
2610 tex.sizeX = cinfo.output_width;
2611 tex.sizeY = cinfo.output_height;
2614 while (cinfo.output_scanline < cinfo.output_height) {
2615 buffer[0] = (JSAMPROW)(char *)tex.data +
2616 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2617 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2620 (void) jpeg_finish_decompress(&cinfo);
2621 jpeg_destroy_decompress(&cinfo);
2628 /* stolen from public domain example.c code in libpng distribution. */
2629 static bool load_png(const char *file_name, TGAImageRec &tex)
2631 bool hasalpha = false;
2632 png_structp png_ptr = NULL;
2633 png_infop info_ptr = NULL;
2634 png_uint_32 width, height;
2635 int bit_depth, color_type, interlace_type;
2636 png_byte **rows = NULL;
2637 bool retval = false;
2638 png_byte **row_pointers = NULL;
2639 FILE *fp = fopen(file_name, "rb");
2644 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2645 if (png_ptr == NULL)
2648 info_ptr = png_create_info_struct(png_ptr);
2649 if (info_ptr == NULL)
2652 if (setjmp(png_jmpbuf(png_ptr)))
2655 png_init_io(png_ptr, fp);
2656 png_read_png(png_ptr, info_ptr,
2657 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2659 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2660 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2662 if (bit_depth != 8) // transform SHOULD handle this...
2665 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2668 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2671 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2672 row_pointers = png_get_rows(png_ptr, info_ptr);
2678 png_byte *dst = tex.data;
2679 for (int i = height-1; i >= 0; i--)
2681 png_byte *src = row_pointers[i];
2682 for (int j = 0; j < width; j++)
2696 png_byte *dst = tex.data;
2697 int pitch = width * 4;
2698 for (int i = height-1; i >= 0; i--, dst += pitch)
2699 memcpy(dst, row_pointers[i], pitch);
2708 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2715 static bool save_image(const char *file_name)
2717 char *ptr = strrchr(file_name, '.');
2720 if (stricmp(ptr+1, "png") == 0)
2721 return save_png(file_name);
2724 STUBBED("Unsupported image type");
2729 static bool save_png(const char *file_name)
2732 png_structp png_ptr = NULL;
2733 png_infop info_ptr = NULL;
2734 bool retval = false;
2736 fp = fopen(file_name, "wb");
2740 png_bytep *row_pointers = new png_bytep[kContextHeight];
2741 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2742 if ((!screenshot) || (!row_pointers))
2746 glReadPixels(0, 0, kContextWidth, kContextHeight,
2747 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2748 if (glGetError() != GL_NO_ERROR)
2751 for (int i = 0; i < kContextHeight; i++)
2752 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2754 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2755 if (png_ptr == NULL)
2758 info_ptr = png_create_info_struct(png_ptr);
2759 if (info_ptr == NULL)
2762 if (setjmp(png_jmpbuf(png_ptr)))
2765 png_init_io(png_ptr, fp);
2767 if (setjmp(png_jmpbuf(png_ptr)))
2770 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2771 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2772 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2774 png_write_info(png_ptr, info_ptr);
2776 if (setjmp(png_jmpbuf(png_ptr)))
2779 png_write_image(png_ptr, row_pointers);
2781 if (setjmp(png_jmpbuf(png_ptr)))
2784 png_write_end(png_ptr, NULL);
2788 png_destroy_write_struct(&png_ptr, &info_ptr);
2789 delete[] screenshot;
2790 delete[] row_pointers;
2794 unlink(ConvertFileName(file_name));