2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #define UINT8 WIN32API_UINT8
24 #define UINT16 WIN32API_UINT16
25 #define boolean WIN32API_boolean
41 static bool load_image(const char * fname, TGAImageRec & tex);
42 static bool load_png(const char * fname, TGAImageRec & tex);
43 static bool load_jpg(const char * fname, TGAImageRec & tex);
44 static bool save_image(const char * fname);
45 static bool save_png(const char * fname);
48 #include "openal_wrapper.h"
52 #pragma comment(lib, "opengl32.lib")
53 #pragma comment(lib, "glu32.lib")
54 #pragma comment(lib, "glaux.lib")
57 extern bool buttons[3];
58 extern float multiplier;
59 extern float screenwidth,screenheight;
61 extern float realmultiplier;
63 extern bool ismotionblur;
64 extern float usermousesensitivity;
66 extern bool floatjump;
67 extern bool cellophane;
69 //extern int terraindetail;
70 //extern int texdetail;
71 extern float terraindetail;
72 extern float texdetail;
73 extern int bloodtoggle;
75 extern bool autoslomo;
77 extern bool musictoggle;
78 extern bool trilinear;
79 extern float gamespeed;
80 extern int difficulty;
81 extern bool damageeffects;
82 extern int numplayers;
84 extern bool invertmouse;
85 extern bool texttoggle;
86 extern bool ambientsound;
87 extern bool mousejump;
89 extern Person player[maxplayers];
91 extern bool stillloading;
92 extern bool showpoints;
93 extern bool alwaysblur;
94 extern bool immediate;
95 extern bool velocityblur;
96 extern bool debugmode;
98 /*extern*/ bool gameFocused;
99 extern int kBitsPerPixel;
100 extern float slomospeed;
101 extern float slomofreq;
102 extern float oldgamespeed;
111 #include "MacCompatibility.h"
114 #include <shellapi.h>
117 #include "res/resource.h"
123 SDL_Rect **resolutions = NULL;
124 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
125 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
126 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
127 static SDL_Rect *hardcoded_resolutions[] = {
136 unsigned int resolutionDepths[8][2] = {0};
138 bool selectDetail(int & width, int & height, int & bpp, int & detail);
139 int closestResolution(int width, int height);
140 int resolutionID(int width, int height);
142 void ReportError (char * strError);
144 void SetupDSpFullScreen();
147 void DrawGL(Game & game);
149 void CreateGLWindow (void);
150 Boolean SetUp (Game & game);
151 void DoKey (SInt8 theKey, SInt8 theCode);
152 void DoUpdate (Game & game);
158 // statics/globals (internal only) ------------------------------------------
160 typedef struct tagPOINT {
169 #pragma warning(push)
170 #pragma warning(disable: 4273)
173 #define GL_FUNC(ret,fn,params,call,rt) \
175 static ret (GLAPIENTRY *p##fn) params = NULL; \
176 ret GLAPIENTRY fn params { rt p##fn call; } \
185 static bool lookup_glsym(const char *funcname, void **func)
187 *func = SDL_GL_GetProcAddress(funcname);
190 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
196 static bool lookup_all_glsyms(void)
199 #define GL_FUNC(ret,fn,params,call,rt) \
200 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
206 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
213 void sdlGetCursorPos(POINT *pt)
216 SDL_GetMouseState(&x, &y);
220 #define GetCursorPos(x) sdlGetCursorPos(x)
221 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
222 #define ScreenToClient(x, pt)
223 #define ClientToScreen(x, pt)
227 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
232 static bool g_button, fullscreen = true;
243 kForegroundSleep = 10,
244 kBackgroundSleep = 10000
251 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
254 char gcstrMode [256] = "";
256 UInt32 gSleepTime = kForegroundSleep;
257 Boolean gDone = false, gfFrontProcess = true;
262 static int _argc = 0;
263 static char **_argv = NULL;
266 bool cmdline(const char *cmd)
268 for (int i = 1; i < _argc; i++)
270 char *arg = _argv[i];
273 if (strcasecmp(arg, cmd) == 0)
281 // --------------------------------------------------------------------------
283 void ReportError (char * strError)
285 #ifdef _MSC_VER // !!! FIXME. --ryan.
286 throw std::exception( strError);
289 /* char errMsgCStr [256];
292 sprintf (errMsgCStr, "%s", strError);
294 // out as debug string
295 CToPStr (strErr, errMsgCStr);
300 void SetupDSpFullScreen ()
310 //-----------------------------------------------------------------------------------------------------------------------
314 void DrawGL (Game & game)
320 static KeyMap g_theKeys;
322 void SetKey( int key)
324 g_theKeys[ key >> 3] |= (1 << (key & 7));
327 void ClearKey( int key)
329 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
332 void GetKeys( unsigned char theKeys[16])
334 memcpy( theKeys, &g_theKeys, 16);
343 #define MAX_SDLKEYS SDLK_LAST
344 static unsigned short KeyTable[MAX_SDLKEYS];
346 static void initSDLKeyTable(void)
348 memset(KeyTable, 0xFF, sizeof (KeyTable));
349 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
350 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
351 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
352 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
353 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
354 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
355 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
356 KeyTable[SDLK_END] = MAC_END_KEY;
357 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
358 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
359 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
360 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
361 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
362 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
363 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
364 KeyTable[SDLK_0] = MAC_0_KEY;
365 KeyTable[SDLK_1] = MAC_1_KEY;
366 KeyTable[SDLK_2] = MAC_2_KEY;
367 KeyTable[SDLK_3] = MAC_3_KEY;
368 KeyTable[SDLK_4] = MAC_4_KEY;
369 KeyTable[SDLK_5] = MAC_5_KEY;
370 KeyTable[SDLK_6] = MAC_6_KEY;
371 KeyTable[SDLK_7] = MAC_7_KEY;
372 KeyTable[SDLK_8] = MAC_8_KEY;
373 KeyTable[SDLK_9] = MAC_9_KEY;
374 KeyTable[SDLK_a] = MAC_A_KEY;
375 KeyTable[SDLK_b] = MAC_B_KEY;
376 KeyTable[SDLK_c] = MAC_C_KEY;
377 KeyTable[SDLK_d] = MAC_D_KEY;
378 KeyTable[SDLK_e] = MAC_E_KEY;
379 KeyTable[SDLK_f] = MAC_F_KEY;
380 KeyTable[SDLK_g] = MAC_G_KEY;
381 KeyTable[SDLK_h] = MAC_H_KEY;
382 KeyTable[SDLK_i] = MAC_I_KEY;
383 KeyTable[SDLK_j] = MAC_J_KEY;
384 KeyTable[SDLK_k] = MAC_K_KEY;
385 KeyTable[SDLK_l] = MAC_L_KEY;
386 KeyTable[SDLK_m] = MAC_M_KEY;
387 KeyTable[SDLK_n] = MAC_N_KEY;
388 KeyTable[SDLK_o] = MAC_O_KEY;
389 KeyTable[SDLK_p] = MAC_P_KEY;
390 KeyTable[SDLK_q] = MAC_Q_KEY;
391 KeyTable[SDLK_r] = MAC_R_KEY;
392 KeyTable[SDLK_s] = MAC_S_KEY;
393 KeyTable[SDLK_t] = MAC_T_KEY;
394 KeyTable[SDLK_u] = MAC_U_KEY;
395 KeyTable[SDLK_v] = MAC_V_KEY;
396 KeyTable[SDLK_w] = MAC_W_KEY;
397 KeyTable[SDLK_x] = MAC_X_KEY;
398 KeyTable[SDLK_y] = MAC_Y_KEY;
399 KeyTable[SDLK_z] = MAC_Z_KEY;
400 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
401 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
402 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
403 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
404 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
405 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
406 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
407 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
408 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
409 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
410 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
411 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
412 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
413 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
414 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
415 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
416 KeyTable[SDLK_F1] = MAC_F1_KEY;
417 KeyTable[SDLK_F2] = MAC_F2_KEY;
418 KeyTable[SDLK_F3] = MAC_F3_KEY;
419 KeyTable[SDLK_F4] = MAC_F4_KEY;
420 KeyTable[SDLK_F5] = MAC_F5_KEY;
421 KeyTable[SDLK_F6] = MAC_F6_KEY;
422 KeyTable[SDLK_F7] = MAC_F7_KEY;
423 KeyTable[SDLK_F8] = MAC_F8_KEY;
424 KeyTable[SDLK_F9] = MAC_F9_KEY;
425 KeyTable[SDLK_F10] = MAC_F10_KEY;
426 KeyTable[SDLK_F11] = MAC_F11_KEY;
427 KeyTable[SDLK_F12] = MAC_F12_KEY;
428 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
429 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
430 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
431 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
432 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
433 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
434 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
435 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
436 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
437 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
438 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
441 static inline int clamp_sdl_mouse_button(Uint8 button)
443 if (button == 2) // right mouse button is button 3 in SDL.
445 else if (button == 3)
448 if ((button >= 1) && (button <= 3))
453 static void sdlEventProc(const SDL_Event &e, Game &game)
456 bool skipkey = false;
461 case SDL_MOUSEMOTION:
462 game.deltah += e.motion.xrel;
463 game.deltav += e.motion.yrel;
466 case SDL_MOUSEBUTTONDOWN:
468 val = clamp_sdl_mouse_button(e.button.button);
469 if ((val >= 0) && (val <= 2))
478 case SDL_MOUSEBUTTONUP:
480 val = clamp_sdl_mouse_button(e.button.button);
481 if ((val >= 0) && (val <= 2))
485 buttons[val] = false;
491 if (e.key.keysym.sym == SDLK_g)
493 if (e.key.keysym.mod & KMOD_CTRL)
496 SDL_GrabMode mode = SDL_GRAB_ON;
497 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
499 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
500 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
502 SDL_WM_GrabInput(mode);
506 else if (e.key.keysym.sym == SDLK_RETURN)
508 if (e.key.keysym.mod & KMOD_ALT)
511 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
515 if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
517 if (KeyTable[e.key.keysym.sym] != 0xffff)
518 SetKey(KeyTable[e.key.keysym.sym]);
521 mod = SDL_GetModState();
523 SetKey(MAC_CONTROL_KEY);
525 SetKey(MAC_OPTION_KEY);
527 SetKey(MAC_COMMAND_KEY);
528 if (mod & KMOD_SHIFT)
529 SetKey(MAC_SHIFT_KEY);
531 SetKey(MAC_CAPS_LOCK_KEY);
536 if (e.key.keysym.sym < SDLK_LAST)
538 if (KeyTable[e.key.keysym.sym] != 0xffff)
539 ClearKey(KeyTable[e.key.keysym.sym]);
542 mod = SDL_GetModState();
543 if ((mod & KMOD_CTRL) == 0)
544 ClearKey(MAC_CONTROL_KEY);
545 if ((mod & KMOD_ALT) == 0)
546 ClearKey(MAC_OPTION_KEY);
547 if ((mod & KMOD_META) == 0)
548 ClearKey(MAC_COMMAND_KEY);
549 if ((mod & KMOD_SHIFT) == 0)
550 ClearKey(MAC_SHIFT_KEY);
551 if ((mod & KMOD_CAPS) == 0)
552 ClearKey(MAC_CAPS_LOCK_KEY);
558 // --------------------------------------------------------------------------
560 static Point gMidPoint;
562 Boolean SetUp (Game & game)
568 randSeed = UpTime().lo;
571 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
574 usermousesensitivity=1;
603 game.crouchkey=MAC_SHIFT_KEY;
604 game.jumpkey=MAC_SPACE_KEY;
605 game.leftkey=MAC_A_KEY;
606 game.forwardkey=MAC_W_KEY;
607 game.backkey=MAC_S_KEY;
608 game.rightkey=MAC_D_KEY;
609 game.drawkey=MAC_E_KEY;
610 game.throwkey=MAC_Q_KEY;
611 game.attackkey=MAC_MOUSEBUTTON1;
612 game.chatkey=MAC_T_KEY;
618 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
621 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
622 opstream << "Screenwidth:\n";
623 opstream << kContextWidth;
624 opstream << "\nScreenheight:\n";
625 opstream << kContextHeight;
626 opstream << "\nMouse sensitivity:\n";
627 opstream << usermousesensitivity;
628 opstream << "\nBlur(0,1):\n";
629 opstream << ismotionblur;
630 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
632 opstream << "\nFloating jump:\n";
633 opstream << floatjump;
634 opstream << "\nMouse jump:\n";
635 opstream << mousejump;
636 opstream << "\nAmbient sound:\n";
637 opstream << ambientsound;
638 opstream << "\nBlood (0,1,2):\n";
639 opstream << bloodtoggle;
640 opstream << "\nAuto slomo:\n";
641 opstream << autoslomo;
642 opstream << "\nFoliage:\n";
644 opstream << "\nMusic:\n";
645 opstream << musictoggle;
646 opstream << "\nTrilinear:\n";
647 opstream << trilinear;
648 opstream << "\nDecals(shadows,blood puddles,etc):\n";
650 opstream << "\nInvert mouse:\n";
651 opstream << invertmouse;
652 opstream << "\nGamespeed:\n";
653 opstream << gamespeed;
654 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
655 opstream << difficulty;
656 opstream << "\nDamage effects(blackout, doublevision):\n";
657 opstream << damageeffects;
658 opstream << "\nText:\n";
659 opstream << texttoggle;
660 opstream << "\nDebug:\n";
661 opstream << debugmode;
662 opstream << "\nVBL Sync:\n";
664 opstream << "\nShow Points:\n";
665 opstream << showpoints;
666 opstream << "\nAlways Blur:\n";
667 opstream << alwaysblur;
668 opstream << "\nImmediate mode (turn on on G5):\n";
669 opstream << immediate;
670 opstream << "\nVelocity blur:\n";
671 opstream << velocityblur;
672 opstream << "\nVolume:\n";
674 opstream << "\nForward key:\n";
675 opstream << KeyToChar(game.forwardkey);
676 opstream << "\nBack key:\n";
677 opstream << KeyToChar(game.backkey);
678 opstream << "\nLeft key:\n";
679 opstream << KeyToChar(game.leftkey);
680 opstream << "\nRight key:\n";
681 opstream << KeyToChar(game.rightkey);
682 opstream << "\nJump key:\n";
683 opstream << KeyToChar(game.jumpkey);
684 opstream << "\nCrouch key:\n";
685 opstream << KeyToChar(game.crouchkey);
686 opstream << "\nDraw key:\n";
687 opstream << KeyToChar(game.drawkey);
688 opstream << "\nThrow key:\n";
689 opstream << KeyToChar(game.throwkey);
690 opstream << "\nAttack key:\n";
691 opstream << KeyToChar(game.attackkey);
692 opstream << "\nChat key:\n";
693 opstream << KeyToChar(game.chatkey);
698 ipstream.ignore(256,'\n');
699 ipstream >> kContextWidth;
700 ipstream.ignore(256,'\n');
701 ipstream.ignore(256,'\n');
702 ipstream >> kContextHeight;
703 ipstream.ignore(256,'\n');
704 ipstream.ignore(256,'\n');
705 ipstream >> usermousesensitivity;
706 ipstream.ignore(256,'\n');
707 ipstream.ignore(256,'\n');
709 ismotionblur = (i != 0);
710 ipstream.ignore(256,'\n');
711 ipstream.ignore(256,'\n');
713 if(detail!=0)kBitsPerPixel=32;
714 else kBitsPerPixel=16;
715 ipstream.ignore(256,'\n');
716 ipstream.ignore(256,'\n');
718 floatjump = (i != 0);
719 ipstream.ignore(256,'\n');
720 ipstream.ignore(256,'\n');
722 mousejump = (i != 0);
723 ipstream.ignore(256,'\n');
724 ipstream.ignore(256,'\n');
726 ambientsound = (i != 0);
727 ipstream.ignore(256,'\n');
728 ipstream.ignore(256,'\n');
729 ipstream >> bloodtoggle;
730 ipstream.ignore(256,'\n');
731 ipstream.ignore(256,'\n');
733 autoslomo = (i != 0);
734 ipstream.ignore(256,'\n');
735 ipstream.ignore(256,'\n');
738 ipstream.ignore(256,'\n');
739 ipstream.ignore(256,'\n');
741 musictoggle = (i != 0);
742 ipstream.ignore(256,'\n');
743 ipstream.ignore(256,'\n');
745 trilinear = (i != 0);
746 ipstream.ignore(256,'\n');
747 ipstream.ignore(256,'\n');
750 ipstream.ignore(256,'\n');
751 ipstream.ignore(256,'\n');
753 invertmouse = (i != 0);
754 ipstream.ignore(256,'\n');
755 ipstream.ignore(256,'\n');
756 ipstream >> gamespeed;
757 oldgamespeed=gamespeed;
762 ipstream.ignore(256,'\n');
763 ipstream.ignore(256,'\n');
764 ipstream >> difficulty;
765 ipstream.ignore(256,'\n');
766 ipstream.ignore(256,'\n');
768 damageeffects = (i != 0);
769 ipstream.ignore(256,'\n');
770 ipstream.ignore(256,'\n');
772 texttoggle = (i != 0);
773 ipstream.ignore(256,'\n');
774 ipstream.ignore(256,'\n');
776 debugmode = (i != 0);
777 ipstream.ignore(256,'\n');
778 ipstream.ignore(256,'\n');
781 ipstream.ignore(256,'\n');
782 ipstream.ignore(256,'\n');
784 showpoints = (i != 0);
785 ipstream.ignore(256,'\n');
786 ipstream.ignore(256,'\n');
788 alwaysblur = (i != 0);
789 ipstream.ignore(256,'\n');
790 ipstream.ignore(256,'\n');
792 immediate = (i != 0);
793 ipstream.ignore(256,'\n');
794 ipstream.ignore(256,'\n');
796 velocityblur = (i != 0);
797 ipstream.ignore(256,'\n');
798 ipstream.ignore(256,'\n');
800 ipstream.ignore(256,'\n');
801 ipstream.ignore(256,'\n');
803 game.forwardkey=CharToKey(string);
804 ipstream.ignore(256,'\n');
805 ipstream.ignore(256,'\n');
807 game.backkey=CharToKey(string);
808 ipstream.ignore(256,'\n');
809 ipstream.ignore(256,'\n');
811 game.leftkey=CharToKey(string);
812 ipstream.ignore(256,'\n');
813 ipstream.ignore(256,'\n');
815 game.rightkey=CharToKey(string);
816 ipstream.ignore(256,'\n');
817 ipstream.ignore(256,'\n');
819 game.jumpkey=CharToKey(string);
820 ipstream.ignore(256,'\n');
821 ipstream.ignore(256,'\n');
823 game.crouchkey=CharToKey(string);
824 ipstream.ignore(256,'\n');
825 ipstream.ignore(256,'\n');
827 game.drawkey=CharToKey(string);
828 ipstream.ignore(256,'\n');
829 ipstream.ignore(256,'\n');
831 game.throwkey=CharToKey(string);
832 ipstream.ignore(256,'\n');
833 ipstream.ignore(256,'\n');
835 game.attackkey=CharToKey(string);
836 ipstream.ignore(256,'\n');
837 ipstream.ignore(256,'\n');
839 game.chatkey=CharToKey(string);
842 if(detail>2)detail=2;
843 if(detail<0)detail=0;
844 if(screenwidth<0)screenwidth=640;
845 if(screenheight<0)screenheight=480;
848 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
853 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
855 SetupDSpFullScreen();
858 if (!SDL_WasInit(SDL_INIT_VIDEO))
860 if (SDL_Init(SDL_INIT_VIDEO) == -1)
862 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
866 if (SDL_GL_LoadLibrary(NULL) == -1)
868 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
873 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
874 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
875 res = hardcoded_resolutions;
877 // reverse list (it was sorted biggest to smallest by SDL)...
879 for (count = 0; res[count]; count++)
881 if ((res[count]->w < 640) || (res[count]->h < 480))
882 break; // sane lower limit.
885 static SDL_Rect *resolutions_block = NULL;
886 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
887 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
888 if ((resolutions_block == NULL) || (resolutions == NULL))
891 fprintf(stderr, "Out of memory!\n");
895 resolutions[count--] = NULL;
896 for (int i = 0; count >= 0; i++, count--)
898 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
899 resolutions[count] = &resolutions_block[count];
902 if (cmdline("showresolutions"))
904 printf("Resolutions we think are okay:\n");
905 for (int i = 0; resolutions[i]; i++)
906 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
910 Uint32 sdlflags = SDL_OPENGL;
911 if (!cmdline("windowed"))
912 sdlflags |= SDL_FULLSCREEN;
914 SDL_WM_SetCaption("Lugaru", "Lugaru");
918 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
920 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
922 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
923 fprintf(stderr, "forcing 640x480...\n");
925 kContextHeight = 480;
926 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
928 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
929 fprintf(stderr, "forcing 640x480 windowed mode...\n");
930 sdlflags &= ~SDL_FULLSCREEN;
931 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
933 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
940 if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
942 fprintf(stderr, "Failed to get double buffered GL context!\n");
947 if (!lookup_all_glsyms())
953 if (!cmdline("nomousegrab"))
954 SDL_WM_GrabInput(SDL_GRAB_ON);
957 glClear( GL_COLOR_BUFFER_BIT );
961 glDisable( GL_ALPHA_TEST);
962 glDisable( GL_BLEND);
963 glDisable( GL_DEPTH_TEST);
964 // glDisable( GL_DITHER);
966 glDisable( GL_LIGHTING);
967 glDisable( GL_LOGIC_OP);
968 glDisable( GL_STENCIL_TEST);
969 glDisable( GL_TEXTURE_1D);
970 glDisable( GL_TEXTURE_2D);
971 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
972 glPixelTransferi( GL_RED_SCALE, 1);
973 glPixelTransferi( GL_RED_BIAS, 0);
974 glPixelTransferi( GL_GREEN_SCALE, 1);
975 glPixelTransferi( GL_GREEN_BIAS, 0);
976 glPixelTransferi( GL_BLUE_SCALE, 1);
977 glPixelTransferi( GL_BLUE_BIAS, 0);
978 glPixelTransferi( GL_ALPHA_SCALE, 1);
979 glPixelTransferi( GL_ALPHA_BIAS, 0);
981 // set initial rendering states
982 glShadeModel( GL_SMOOTH);
984 glDepthFunc( GL_LEQUAL);
985 glDepthMask( GL_TRUE);
986 // glDepthRange( FRONT_CLIP, BACK_CLIP);
987 glEnable( GL_DEPTH_TEST);
988 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
989 glCullFace( GL_FRONT);
990 glEnable( GL_CULL_FACE);
991 glEnable( GL_LIGHTING);
992 // glEnable( GL_LIGHT_MODEL_AMBIENT);
993 glEnable( GL_DITHER);
994 glEnable( GL_COLOR_MATERIAL);
995 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
996 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
997 glAlphaFunc( GL_GREATER, 0.5f);
999 GLint width = kContextWidth;
1000 GLint height = kContextHeight;
1001 gMidPoint.h = width / 2;
1002 gMidPoint.v = height / 2;
1004 screenheight=height;
1006 game.newdetail=detail;
1007 game.newscreenwidth=screenwidth;
1008 game.newscreenheight=screenheight;
1016 static void DoMouse(Game & game)
1019 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1021 game.deltah *= usermousesensitivity;
1022 game.deltav *= usermousesensitivity;
1023 game.mousecoordh += game.deltah;
1024 game.mousecoordv += game.deltav;
1025 if (game.mousecoordh < 0)
1026 game.mousecoordh = 0;
1027 else if (game.mousecoordh >= kContextWidth)
1028 game.mousecoordh = kContextWidth - 1;
1029 if (game.mousecoordv < 0)
1030 game.mousecoordv = 0;
1031 else if (game.mousecoordv >= kContextHeight)
1032 game.mousecoordv = kContextHeight - 1;
1039 // --------------------------------------------------------------------------
1041 void DoKey (SInt8 theKey, SInt8 theCode)
1046 // --------------------------------------------------------------------------
1050 void DoFrameRate (int update)
1052 static long frames = 0;
1054 static AbsoluteTime time = {0,0};
1055 static AbsoluteTime frametime = {0,0};
1056 AbsoluteTime currTime = UpTime ();
1057 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1059 if (0 > deltaTime) // if negative microseconds
1060 deltaTime /= -1000000.0;
1061 else // else milliseconds
1062 deltaTime /= 1000.0;
1064 multiplier=deltaTime;
1065 if(multiplier<.001)multiplier=.001;
1066 if(multiplier>10)multiplier=10;
1067 if(update)frametime = currTime; // reset for next time interval
1069 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1071 if (0 > deltaTime) // if negative microseconds
1072 deltaTime /= -1000000.0;
1073 else // else milliseconds
1074 deltaTime /= 1000.0;
1076 if (0.001 <= deltaTime) // has update interval passed
1079 time = currTime; // reset for next time interval
1086 void DoUpdate (Game & game)
1088 static float sps=200;
1090 static float oldmult;
1093 if(multiplier>.6)multiplier=.6;
1095 game.fps=1/multiplier;
1097 count = multiplier*sps;
1099 //if(count>10)count=10;
1101 realmultiplier=multiplier;
1102 multiplier*=gamespeed;
1103 if(difficulty==1)multiplier*=.9;
1104 if(difficulty==0)multiplier*=.8;
1106 if(game.loading==4)multiplier*=.00001;
1108 if(slomo&&!mainmenu)multiplier*=slomospeed;
1109 //if(freeze)multiplier*=0.00001;
1111 multiplier/=(float)count;
1117 for(int i=0;i<count;i++)
1123 game.TickOnceAfter();
1124 /* - Debug code to test how many channels were active on average per frame
1125 static long frames = 0;
1127 static AbsoluteTime start = {0,0};
1128 AbsoluteTime currTime = UpTime ();
1129 static int num_channels = 0;
1131 num_channels += OPENAL_GetChannelsPlaying();
1132 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1134 if (0 > deltaTime) // if negative microseconds
1135 deltaTime /= -1000000.0;
1136 else // else milliseconds
1137 deltaTime /= 1000.0;
1144 float avg_channels = (float)num_channels / (float)frames;
1146 ofstream opstream("log.txt",ios::app);
1147 opstream << "Average frame count: ";
1149 opstream << " frames - ";
1150 opstream << avg_channels;
1151 opstream << " per frame.\n";
1161 // --------------------------------------------------------------------------
1174 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1175 #include "glstubs.h"
1177 // cheat here...static destructors are calling glDeleteTexture() after
1178 // the context is destroyed and libGL unloaded by SDL_Quit().
1179 pglDeleteTextures = glDeleteTextures_doNothing;
1183 // --------------------------------------------------------------------------
1185 static bool IsFocused()
1187 return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
1191 static void launch_web_browser(const char *url)
1194 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1196 #elif (defined(__APPLE__) && defined(__MACH__))
1197 const char *fmt = "open '%s'";
1198 const size_t len = strlen(fmt) + strlen(url) + 16;
1199 char *buf = new char[len];
1200 snprintf(buf, len, fmt, url);
1204 #elif PLATFORM_LINUX
1205 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1206 const size_t len = strlen(fmt) + strlen(url) + 16;
1207 char *buf = new char[len];
1208 snprintf(buf, len, fmt, url);
1216 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1217 static char *findBinaryInPath(const char *bin, char *envr)
1219 size_t alloc_size = 0;
1227 ptr = strchr(start, ':'); /* find next $PATH separator. */
1231 size = strlen(start) + strlen(bin) + 2;
1232 if (size > alloc_size)
1234 char *x = (char *) realloc(exe, size);
1246 /* build full binary path... */
1248 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1252 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1254 strcpy(exe, start); /* i'm lazy. piss off. */
1258 start = ptr + 1; /* start points to beginning of next element. */
1259 } while (ptr != NULL);
1264 return(NULL); /* doesn't exist in path. */
1265 } /* findBinaryInPath */
1268 char *calcBaseDir(const char *argv0)
1270 /* If there isn't a path on argv0, then look through the $PATH for it. */
1274 const char *ptr = strrchr((char *)argv0, '/');
1275 if (strchr(argv0, '/'))
1277 retval = strdup(argv0);
1279 *((char *) strrchr(retval, '/')) = '\0';
1283 envr = getenv("PATH");
1284 if (!envr) return NULL;
1285 envr = strdup(envr);
1286 if (!envr) return NULL;
1287 retval = findBinaryInPath(argv0, envr);
1292 static inline void chdirToAppPath(const char *argv0)
1294 char *dir = calcBaseDir(argv0);
1297 #if (defined(__APPLE__) && defined(__MACH__))
1298 // Chop off /Contents/MacOS if it's at the end of the string, so we
1299 // land in the base of the app bundle.
1300 const size_t len = strlen(dir);
1301 const char *bundledirs = "/Contents/MacOS";
1302 const size_t bundledirslen = strlen(bundledirs);
1303 if (len > bundledirslen)
1305 char *ptr = (dir + len) - bundledirslen;
1306 if (strcasecmp(ptr, bundledirs) == 0)
1317 int main(int argc, char **argv)
1324 // !!! FIXME: we could use a Win32 API for this. --ryan.
1326 chdirToAppPath(argv[0]);
1331 memset( &g_theKeys, 0, sizeof( KeyMap));
1337 bool regnow = false;
1342 //ofstream os("error.txt");
1344 //ofstream os("log.txt");
1350 while (!gDone&&!game.quit&&(!game.tryquit))
1356 // check windows messages
1362 while( SDL_PollEvent( &e ) )
1364 if( e.type == SDL_QUIT )
1369 sdlEventProc(e, game);
1380 // allow game chance to pause
1381 gameFocused = false;
1385 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1386 STUBBED("give up CPU but sniff the event queue");
1390 regnow = game.registernow;
1395 // if(game.registernow){
1398 #if (defined(__APPLE__) && defined(__MACH__))
1399 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1400 #elif PLATFORM_LINUX
1401 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1403 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1407 #if PLATFORM_LINUX // (this may not be necessary any more.)
1408 _exit(0); // !!! FIXME: hack...crashes on exit!
1412 catch (const std::exception& error)
1416 std::string e = "Caught exception: ";
1421 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1431 // --------------------------------------------------------------------------
1435 bool selectDetail(int & width, int & height, int & bpp, int & detail)
1439 // currently with SDL, we just use whatever is requested
1440 // and don't care. --ryan.
1446 extern int channels[100];
1447 extern OPENAL_SAMPLE * samp[100];
1448 extern OPENAL_STREAM * strm[20];
1450 extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1452 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1453 if (currSample && currSample == samp[chan])
1455 if (OPENAL_GetPaused(channels[chan]))
1457 OPENAL_StopSound(channels[chan]);
1458 channels[chan] = OPENAL_FREE;
1460 else if (OPENAL_IsPlaying(channels[chan]))
1462 int loop_mode = OPENAL_GetLoopMode(channels[chan]);
1463 if (loop_mode & OPENAL_LOOP_OFF)
1465 channels[chan] = OPENAL_FREE;
1471 channels[chan] = OPENAL_FREE;
1474 channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
1475 if (channels[chan] < 0)
1477 channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
1481 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1483 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1484 if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
1486 OPENAL_StopSound(channels[chan]);
1487 OPENAL_Stream_Stop(sptr);
1491 OPENAL_Stream_Stop(sptr);
1492 channels[chan] = OPENAL_FREE;
1495 channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
1496 if (channels[chan] < 0)
1498 channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
1502 bool LoadImage(const char * fname, TGAImageRec & tex)
1506 if ( tex.data == NULL )
1512 res = load_image(fname, tex);
1518 void ScreenShot(const char * fname)
1527 static bool load_image(const char *file_name, TGAImageRec &tex)
1529 const char *ptr = strrchr((char *)file_name, '.');
1532 if (strcasecmp(ptr+1, "png") == 0)
1533 return load_png(file_name, tex);
1534 else if (strcasecmp(ptr+1, "jpg") == 0)
1535 return load_jpg(file_name, tex);
1538 STUBBED("Unsupported image type");
1543 struct my_error_mgr {
1544 struct jpeg_error_mgr pub; /* "public" fields */
1545 jmp_buf setjmp_buffer; /* for return to caller */
1547 typedef struct my_error_mgr * my_error_ptr;
1550 static void my_error_exit(j_common_ptr cinfo)
1552 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
1553 longjmp(err->setjmp_buffer, 1);
1556 /* stolen from public domain example.c code in libjpg distribution. */
1557 static bool load_jpg(const char *file_name, TGAImageRec &tex)
1559 struct jpeg_decompress_struct cinfo;
1560 struct my_error_mgr jerr;
1561 JSAMPROW buffer[1]; /* Output row buffer */
1562 int row_stride; /* physical row width in output buffer */
1563 FILE *infile = fopen(file_name, "rb");
1568 cinfo.err = jpeg_std_error(&jerr.pub);
1569 jerr.pub.error_exit = my_error_exit;
1570 if (setjmp(jerr.setjmp_buffer)) {
1571 jpeg_destroy_decompress(&cinfo);
1576 jpeg_create_decompress(&cinfo);
1577 jpeg_stdio_src(&cinfo, infile);
1578 (void) jpeg_read_header(&cinfo, TRUE);
1580 cinfo.out_color_space = JCS_RGB;
1581 cinfo.quantize_colors = 0;
1582 (void) jpeg_calc_output_dimensions(&cinfo);
1583 (void) jpeg_start_decompress(&cinfo);
1585 row_stride = cinfo.output_width * cinfo.output_components;
1586 tex.sizeX = cinfo.output_width;
1587 tex.sizeY = cinfo.output_height;
1590 while (cinfo.output_scanline < cinfo.output_height) {
1591 buffer[0] = (JSAMPROW)(char *)tex.data +
1592 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
1593 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
1596 (void) jpeg_finish_decompress(&cinfo);
1597 jpeg_destroy_decompress(&cinfo);
1604 /* stolen from public domain example.c code in libpng distribution. */
1605 static bool load_png(const char *file_name, TGAImageRec &tex)
1607 bool hasalpha = false;
1608 png_structp png_ptr = NULL;
1609 png_infop info_ptr = NULL;
1610 png_uint_32 width, height;
1611 int bit_depth, color_type, interlace_type;
1612 png_byte **rows = NULL;
1613 bool retval = false;
1614 png_byte **row_pointers = NULL;
1615 FILE *fp = fopen(file_name, "rb");
1620 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1621 if (png_ptr == NULL)
1624 info_ptr = png_create_info_struct(png_ptr);
1625 if (info_ptr == NULL)
1628 if (setjmp(png_jmpbuf(png_ptr)))
1631 png_init_io(png_ptr, fp);
1632 png_read_png(png_ptr, info_ptr,
1633 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
1635 png_get_IHDR(png_ptr, info_ptr, &width, &height,
1636 &bit_depth, &color_type, &interlace_type, NULL, NULL);
1638 if (bit_depth != 8) // transform SHOULD handle this...
1641 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
1644 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
1647 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
1648 row_pointers = png_get_rows(png_ptr, info_ptr);
1654 png_byte *dst = tex.data;
1655 for (int i = height-1; i >= 0; i--)
1657 png_byte *src = row_pointers[i];
1658 for (int j = 0; j < width; j++)
1672 png_byte *dst = tex.data;
1673 int pitch = width * 4;
1674 for (int i = height-1; i >= 0; i--, dst += pitch)
1675 memcpy(dst, row_pointers[i], pitch);
1684 png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
1691 static bool save_image(const char *file_name)
1693 const char *ptr = strrchr((char *)file_name, '.');
1696 if (strcasecmp(ptr+1, "png") == 0)
1697 return save_png(file_name);
1700 STUBBED("Unsupported image type");
1705 static bool save_png(const char *file_name)
1708 png_structp png_ptr = NULL;
1709 png_infop info_ptr = NULL;
1710 bool retval = false;
1712 fp = fopen(file_name, "wb");
1716 png_bytep *row_pointers = new png_bytep[kContextHeight];
1717 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
1718 if ((!screenshot) || (!row_pointers))
1722 glReadPixels(0, 0, kContextWidth, kContextHeight,
1723 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
1724 if (glGetError() != GL_NO_ERROR)
1727 for (int i = 0; i < kContextHeight; i++)
1728 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
1730 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1731 if (png_ptr == NULL)
1734 info_ptr = png_create_info_struct(png_ptr);
1735 if (info_ptr == NULL)
1738 if (setjmp(png_jmpbuf(png_ptr)))
1741 png_init_io(png_ptr, fp);
1743 if (setjmp(png_jmpbuf(png_ptr)))
1746 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
1747 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
1748 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
1750 png_write_info(png_ptr, info_ptr);
1752 if (setjmp(png_jmpbuf(png_ptr)))
1755 png_write_image(png_ptr, row_pointers);
1757 if (setjmp(png_jmpbuf(png_ptr)))
1760 png_write_end(png_ptr, NULL);
1764 png_destroy_write_struct(&png_ptr, &info_ptr);
1765 delete[] screenshot;
1766 delete[] row_pointers;
1770 unlink(ConvertFileName(file_name));