19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
106 unsigned int resolutionDepths[8][2] = {0};
108 bool selectDetail(int & width, int & height, int & bpp, int & detail);
109 int closestResolution(int width, int height);
110 int resolutionID(int width, int height);
112 void ReportError (char * strError);
114 void SetupDSpFullScreen();
117 void DrawGL(Game & game);
119 void CreateGLWindow (void);
120 Boolean SetUp (Game & game);
121 void DoKey (SInt8 theKey, SInt8 theCode);
122 void DoUpdate (Game & game);
128 // statics/globals (internal only) ------------------------------------------
130 typedef struct tagPOINT {
137 #define GL_FUNC(ret,fn,params,call,rt) \
139 static ret GLAPIENTRY (*p##fn) params = NULL; \
140 ret GLAPIENTRY fn params { rt p##fn call; } \
145 static bool lookup_glsym(const char *funcname, void **func)
147 *func = SDL_GL_GetProcAddress(funcname);
150 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
156 static bool lookup_all_glsyms(void)
159 #define GL_FUNC(ret,fn,params,call,rt) \
160 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
166 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
173 void sdlGetCursorPos(POINT *pt)
176 SDL_GetMouseState(&x, &y);
180 #define GetCursorPos(x) sdlGetCursorPos(x)
181 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
182 #define ScreenToClient(x, pt)
183 #define ClientToScreen(x, pt)
184 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
190 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
191 static HINSTANCE g_appInstance;
192 static HWND g_windowHandle;
196 static bool g_button, fullscreen = true;
207 kForegroundSleep = 10,
208 kBackgroundSleep = 10000
215 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
218 char gcstrMode [256] = "";
220 UInt32 gSleepTime = kForegroundSleep;
221 Boolean gDone = false, gfFrontProcess = true;
226 static int _argc = 0;
227 static char **_argv = NULL;
229 bool cmdline(const char *cmd)
231 for (int i = 1; i < _argc; i++)
233 char *arg = _argv[i];
236 if (stricmp(arg, cmd) == 0)
244 // --------------------------------------------------------------------------
246 void ReportError (char * strError)
248 #ifdef WIN32 // !!! FIXME. --ryan.
249 throw std::exception( strError);
252 /* char errMsgCStr [256];
255 sprintf (errMsgCStr, "%s", strError);
257 // out as debug string
258 CToPStr (strErr, errMsgCStr);
263 void SetupDSpFullScreen ()
270 DEVMODE dmScreenSettings;
271 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
272 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
273 dmScreenSettings.dmPelsWidth = kContextWidth;
274 dmScreenSettings.dmPelsHeight = kContextHeight;
275 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
276 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
279 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
281 ReportError( "Could not set display mode");
298 ChangeDisplaySettings( NULL, 0);
306 //-----------------------------------------------------------------------------------------------------------------------
310 void DrawGL (Game & game)
321 static KeyMap g_theKeys;
323 void SetKey( int key)
325 g_theKeys[ key >> 3] |= (1 << (key & 7));
328 void ClearKey( int key)
330 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
333 void GetKeys( unsigned char theKeys[16])
335 memcpy( theKeys, &g_theKeys, 16);
344 static void initSDLKeyTable(void) {}
346 #define MAX_SDLKEYS SDLK_LAST
347 static unsigned short KeyTable[MAX_SDLKEYS];
349 static void initSDLKeyTable(void)
351 memset(KeyTable, 0xFF, sizeof (KeyTable));
352 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
353 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
354 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
355 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
356 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
357 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
358 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
359 KeyTable[SDLK_END] = MAC_END_KEY;
360 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
361 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
362 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
363 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
364 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
365 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
366 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
367 KeyTable[SDLK_0] = MAC_0_KEY;
368 KeyTable[SDLK_1] = MAC_1_KEY;
369 KeyTable[SDLK_2] = MAC_2_KEY;
370 KeyTable[SDLK_3] = MAC_3_KEY;
371 KeyTable[SDLK_4] = MAC_4_KEY;
372 KeyTable[SDLK_5] = MAC_5_KEY;
373 KeyTable[SDLK_6] = MAC_6_KEY;
374 KeyTable[SDLK_7] = MAC_7_KEY;
375 KeyTable[SDLK_8] = MAC_8_KEY;
376 KeyTable[SDLK_9] = MAC_9_KEY;
377 KeyTable[SDLK_a] = MAC_A_KEY;
378 KeyTable[SDLK_b] = MAC_B_KEY;
379 KeyTable[SDLK_c] = MAC_C_KEY;
380 KeyTable[SDLK_d] = MAC_D_KEY;
381 KeyTable[SDLK_e] = MAC_E_KEY;
382 KeyTable[SDLK_f] = MAC_F_KEY;
383 KeyTable[SDLK_g] = MAC_G_KEY;
384 KeyTable[SDLK_h] = MAC_H_KEY;
385 KeyTable[SDLK_i] = MAC_I_KEY;
386 KeyTable[SDLK_j] = MAC_J_KEY;
387 KeyTable[SDLK_k] = MAC_K_KEY;
388 KeyTable[SDLK_l] = MAC_L_KEY;
389 KeyTable[SDLK_m] = MAC_M_KEY;
390 KeyTable[SDLK_n] = MAC_N_KEY;
391 KeyTable[SDLK_o] = MAC_O_KEY;
392 KeyTable[SDLK_p] = MAC_P_KEY;
393 KeyTable[SDLK_q] = MAC_Q_KEY;
394 KeyTable[SDLK_r] = MAC_R_KEY;
395 KeyTable[SDLK_s] = MAC_S_KEY;
396 KeyTable[SDLK_t] = MAC_T_KEY;
397 KeyTable[SDLK_u] = MAC_U_KEY;
398 KeyTable[SDLK_v] = MAC_V_KEY;
399 KeyTable[SDLK_w] = MAC_W_KEY;
400 KeyTable[SDLK_x] = MAC_X_KEY;
401 KeyTable[SDLK_y] = MAC_Y_KEY;
402 KeyTable[SDLK_z] = MAC_Z_KEY;
403 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
404 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
405 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
406 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
407 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
408 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
409 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
410 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
411 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
412 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
413 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
414 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
415 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
416 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
417 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
418 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
419 KeyTable[SDLK_F1] = MAC_F1_KEY;
420 KeyTable[SDLK_F2] = MAC_F2_KEY;
421 KeyTable[SDLK_F3] = MAC_F3_KEY;
422 KeyTable[SDLK_F4] = MAC_F4_KEY;
423 KeyTable[SDLK_F5] = MAC_F5_KEY;
424 KeyTable[SDLK_F6] = MAC_F6_KEY;
425 KeyTable[SDLK_F7] = MAC_F7_KEY;
426 KeyTable[SDLK_F8] = MAC_F8_KEY;
427 KeyTable[SDLK_F9] = MAC_F9_KEY;
428 KeyTable[SDLK_F10] = MAC_F10_KEY;
429 KeyTable[SDLK_F11] = MAC_F11_KEY;
430 KeyTable[SDLK_F12] = MAC_F12_KEY;
431 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
432 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
433 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
434 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
435 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
436 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
437 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
438 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
439 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
440 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
441 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
444 static inline int clamp_sdl_mouse_button(Uint8 button)
446 if (button == 2) // right mouse button is button 3 in SDL.
448 else if (button == 3)
451 if ((button >= 1) && (button <= 3))
456 static void sdlEventProc(const SDL_Event &e, Game &game)
463 case SDL_MOUSEMOTION:
464 game.deltah += e.motion.xrel;
465 game.deltav += e.motion.yrel;
468 case SDL_MOUSEBUTTONDOWN:
470 val = clamp_sdl_mouse_button(e.button.button);
471 if ((val >= 0) && (val <= 2))
480 case SDL_MOUSEBUTTONUP:
482 val = clamp_sdl_mouse_button(e.button.button);
483 if ((val >= 0) && (val <= 2))
487 buttons[val] = false;
493 if (e.key.keysym.sym == SDLK_g)
495 if (e.key.keysym.mod & KMOD_CTRL)
497 SDL_GrabMode mode = SDL_GRAB_ON;
498 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
500 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
501 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
503 SDL_WM_GrabInput(mode);
507 else if (e.key.keysym.sym == SDLK_RETURN)
509 if (e.key.keysym.mod & KMOD_ALT)
510 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
513 if (e.key.keysym.sym < SDLK_LAST)
515 if (KeyTable[e.key.keysym.sym] != 0xffff)
516 SetKey(KeyTable[e.key.keysym.sym]);
519 mod = SDL_GetModState();
521 SetKey(MAC_CONTROL_KEY);
523 SetKey(MAC_OPTION_KEY);
524 if (mod & KMOD_SHIFT)
525 SetKey(MAC_SHIFT_KEY);
527 SetKey(MAC_CAPS_LOCK_KEY);
532 if (e.key.keysym.sym < SDLK_LAST)
534 if (KeyTable[e.key.keysym.sym] != 0xffff)
535 ClearKey(KeyTable[e.key.keysym.sym]);
538 mod = SDL_GetModState();
539 if ((mod & KMOD_CTRL) == 0)
540 ClearKey(MAC_CONTROL_KEY);
541 if ((mod & KMOD_ALT) == 0)
542 ClearKey(MAC_OPTION_KEY);
543 if ((mod & KMOD_SHIFT) == 0)
544 ClearKey(MAC_SHIFT_KEY);
545 if ((mod & KMOD_CAPS) == 0)
546 ClearKey(MAC_CAPS_LOCK_KEY);
552 // --------------------------------------------------------------------------
554 static Point gMidPoint;
556 Boolean SetUp (Game & game)
562 randSeed = UpTime().lo;
565 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
568 usermousesensitivity=1;
597 game.crouchkey=MAC_SHIFT_KEY;
598 game.jumpkey=MAC_SPACE_KEY;
599 game.leftkey=MAC_A_KEY;
600 game.forwardkey=MAC_W_KEY;
601 game.backkey=MAC_S_KEY;
602 game.rightkey=MAC_D_KEY;
603 game.drawkey=MAC_E_KEY;
604 game.throwkey=MAC_Q_KEY;
605 game.attackkey=MAC_MOUSEBUTTON1;
606 game.chatkey=MAC_T_KEY;
612 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
615 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
616 opstream << "Screenwidth:\n";
617 opstream << kContextWidth;
618 opstream << "\nScreenheight:\n";
619 opstream << kContextHeight;
620 opstream << "\nMouse sensitivity:\n";
621 opstream << usermousesensitivity;
622 opstream << "\nBlur(0,1):\n";
623 opstream << ismotionblur;
624 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
626 opstream << "\nFloating jump:\n";
627 opstream << floatjump;
628 opstream << "\nMouse jump:\n";
629 opstream << mousejump;
630 opstream << "\nAmbient sound:\n";
631 opstream << ambientsound;
632 opstream << "\nBlood (0,1,2):\n";
633 opstream << bloodtoggle;
634 opstream << "\nAuto slomo:\n";
635 opstream << autoslomo;
636 opstream << "\nFoliage:\n";
638 opstream << "\nMusic:\n";
639 opstream << musictoggle;
640 opstream << "\nTrilinear:\n";
641 opstream << trilinear;
642 opstream << "\nDecals(shadows,blood puddles,etc):\n";
644 opstream << "\nInvert mouse:\n";
645 opstream << invertmouse;
646 opstream << "\nGamespeed:\n";
647 opstream << gamespeed;
648 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
649 opstream << difficulty;
650 opstream << "\nDamage effects(blackout, doublevision):\n";
651 opstream << damageeffects;
652 opstream << "\nText:\n";
653 opstream << texttoggle;
654 opstream << "\nDebug:\n";
655 opstream << debugmode;
656 opstream << "\nVBL Sync:\n";
658 opstream << "\nShow Points:\n";
659 opstream << showpoints;
660 opstream << "\nAlways Blur:\n";
661 opstream << alwaysblur;
662 opstream << "\nImmediate mode (turn on on G5):\n";
663 opstream << immediate;
664 opstream << "\nVelocity blur:\n";
665 opstream << velocityblur;
666 opstream << "\nVolume:\n";
668 opstream << "\nForward key:\n";
669 opstream << KeyToChar(game.forwardkey);
670 opstream << "\nBack key:\n";
671 opstream << KeyToChar(game.backkey);
672 opstream << "\nLeft key:\n";
673 opstream << KeyToChar(game.leftkey);
674 opstream << "\nRight key:\n";
675 opstream << KeyToChar(game.rightkey);
676 opstream << "\nJump key:\n";
677 opstream << KeyToChar(game.jumpkey);
678 opstream << "\nCrouch key:\n";
679 opstream << KeyToChar(game.crouchkey);
680 opstream << "\nDraw key:\n";
681 opstream << KeyToChar(game.drawkey);
682 opstream << "\nThrow key:\n";
683 opstream << KeyToChar(game.throwkey);
684 opstream << "\nAttack key:\n";
685 opstream << KeyToChar(game.attackkey);
686 opstream << "\nChat key:\n";
687 opstream << KeyToChar(game.chatkey);
692 ipstream.ignore(256,'\n');
693 ipstream >> kContextWidth;
694 ipstream.ignore(256,'\n');
695 ipstream.ignore(256,'\n');
696 ipstream >> kContextHeight;
697 ipstream.ignore(256,'\n');
698 ipstream.ignore(256,'\n');
699 ipstream >> usermousesensitivity;
700 ipstream.ignore(256,'\n');
701 ipstream.ignore(256,'\n');
703 ismotionblur = (i != 0);
704 ipstream.ignore(256,'\n');
705 ipstream.ignore(256,'\n');
707 if(detail!=0)kBitsPerPixel=32;
708 else kBitsPerPixel=16;
709 ipstream.ignore(256,'\n');
710 ipstream.ignore(256,'\n');
712 floatjump = (i != 0);
713 ipstream.ignore(256,'\n');
714 ipstream.ignore(256,'\n');
716 mousejump = (i != 0);
717 ipstream.ignore(256,'\n');
718 ipstream.ignore(256,'\n');
720 ambientsound = (i != 0);
721 ipstream.ignore(256,'\n');
722 ipstream.ignore(256,'\n');
723 ipstream >> bloodtoggle;
724 ipstream.ignore(256,'\n');
725 ipstream.ignore(256,'\n');
727 autoslomo = (i != 0);
728 ipstream.ignore(256,'\n');
729 ipstream.ignore(256,'\n');
732 ipstream.ignore(256,'\n');
733 ipstream.ignore(256,'\n');
735 musictoggle = (i != 0);
736 ipstream.ignore(256,'\n');
737 ipstream.ignore(256,'\n');
739 trilinear = (i != 0);
740 ipstream.ignore(256,'\n');
741 ipstream.ignore(256,'\n');
744 ipstream.ignore(256,'\n');
745 ipstream.ignore(256,'\n');
747 invertmouse = (i != 0);
748 ipstream.ignore(256,'\n');
749 ipstream.ignore(256,'\n');
750 ipstream >> gamespeed;
751 oldgamespeed=gamespeed;
756 ipstream.ignore(256,'\n');
757 ipstream.ignore(256,'\n');
758 ipstream >> difficulty;
759 ipstream.ignore(256,'\n');
760 ipstream.ignore(256,'\n');
762 damageeffects = (i != 0);
763 ipstream.ignore(256,'\n');
764 ipstream.ignore(256,'\n');
766 texttoggle = (i != 0);
767 ipstream.ignore(256,'\n');
768 ipstream.ignore(256,'\n');
770 debugmode = (i != 0);
771 ipstream.ignore(256,'\n');
772 ipstream.ignore(256,'\n');
775 ipstream.ignore(256,'\n');
776 ipstream.ignore(256,'\n');
778 showpoints = (i != 0);
779 ipstream.ignore(256,'\n');
780 ipstream.ignore(256,'\n');
782 alwaysblur = (i != 0);
783 ipstream.ignore(256,'\n');
784 ipstream.ignore(256,'\n');
786 immediate = (i != 0);
787 ipstream.ignore(256,'\n');
788 ipstream.ignore(256,'\n');
790 velocityblur = (i != 0);
791 ipstream.ignore(256,'\n');
792 ipstream.ignore(256,'\n');
794 ipstream.ignore(256,'\n');
795 ipstream.ignore(256,'\n');
797 game.forwardkey=CharToKey(string);
798 ipstream.ignore(256,'\n');
799 ipstream.ignore(256,'\n');
801 game.backkey=CharToKey(string);
802 ipstream.ignore(256,'\n');
803 ipstream.ignore(256,'\n');
805 game.leftkey=CharToKey(string);
806 ipstream.ignore(256,'\n');
807 ipstream.ignore(256,'\n');
809 game.rightkey=CharToKey(string);
810 ipstream.ignore(256,'\n');
811 ipstream.ignore(256,'\n');
813 game.jumpkey=CharToKey(string);
814 ipstream.ignore(256,'\n');
815 ipstream.ignore(256,'\n');
817 game.crouchkey=CharToKey(string);
818 ipstream.ignore(256,'\n');
819 ipstream.ignore(256,'\n');
821 game.drawkey=CharToKey(string);
822 ipstream.ignore(256,'\n');
823 ipstream.ignore(256,'\n');
825 game.throwkey=CharToKey(string);
826 ipstream.ignore(256,'\n');
827 ipstream.ignore(256,'\n');
829 game.attackkey=CharToKey(string);
830 ipstream.ignore(256,'\n');
831 ipstream.ignore(256,'\n');
833 game.chatkey=CharToKey(string);
836 if(detail>2)detail=2;
837 if(detail<0)detail=0;
838 if(screenwidth>3000)screenwidth=640;
839 if(screenwidth<0)screenwidth=640;
840 if(screenheight>3000)screenheight=480;
841 if(screenheight<0)screenheight=480;
843 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
848 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
850 SetupDSpFullScreen();
853 if (!SDL_WasInit(SDL_INIT_VIDEO))
855 if (SDL_Init(SDL_INIT_VIDEO) == -1)
857 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
861 if (SDL_GL_LoadLibrary(NULL) == -1)
863 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
869 Uint32 sdlflags = SDL_OPENGL;
870 if (!cmdline("windowed"))
871 sdlflags |= SDL_FULLSCREEN;
873 SDL_WM_SetCaption("Lugaru", "lugaru");
877 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
879 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
883 if (!lookup_all_glsyms())
889 if (!cmdline("nomousegrab"))
890 SDL_WM_GrabInput(SDL_GRAB_ON);
892 #elif (defined WIN32)
893 //------------------------------------------------------------------
896 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
897 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
898 DWORD dwExStyle = WS_EX_APPWINDOW;
907 dwStyle |= WS_OVERLAPPEDWINDOW;
908 dwExStyle |= WS_EX_WINDOWEDGE;
911 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
915 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
916 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
919 g_windowHandle=CreateWindowEx(
921 g_wndClassName, "Lugaru", dwStyle,
923 // kContextWidth, kContextHeight,
924 r.right - r.left + 1, r.bottom - r.top + 1,
925 NULL,NULL,g_appInstance,NULL );
928 ReportError("Could not create window");
932 //------------------------------------------------------------------
935 static PIXELFORMATDESCRIPTOR pfd =
937 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
939 PFD_DRAW_TO_WINDOW | // Format Must Support Window
940 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
941 PFD_DOUBLEBUFFER, // Must Support Double Buffering
942 PFD_TYPE_RGBA, // Request An RGBA Format
943 kBitsPerPixel, // Select Our Color Depth
944 0, 0, 0, 0, 0, 0, // Color Bits Ignored
945 0, // No Alpha Buffer
946 0, // Shift Bit Ignored
947 0, // No Accumulation Buffer
948 0, 0, 0, 0, // Accumulation Bits Ignored
949 16, // 16Bit Z-Buffer (Depth Buffer)
950 0, // No Stencil Buffer
951 0, // No Auxiliary Buffer
952 PFD_MAIN_PLANE, // Main Drawing Layer
954 0, 0, 0 // Layer Masks Ignored
957 if (!(hDC = GetDC( g_windowHandle)))
958 ReportError( "Could not get device context");
961 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
963 ReportError( "Could not find appropriate pixel format");
967 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
969 ReportError( "Could not retrieve pixel format");
973 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
975 ReportError( "Could not set pixel format");
979 if (!(hRC = wglCreateContext(hDC)))
981 ReportError( "Could not create rendering context");
985 if (!wglMakeCurrent(hDC, hRC))
987 ReportError( "Could not activate rendering context");
993 // Place the window above all topmost windows
994 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
995 SWP_NOMOVE | SWP_NOSIZE );
998 SetForegroundWindow(g_windowHandle);
999 SetFocus(g_windowHandle);
1002 glClear( GL_COLOR_BUFFER_BIT );
1006 glDisable( GL_ALPHA_TEST);
1007 glDisable( GL_BLEND);
1008 glDisable( GL_DEPTH_TEST);
1009 // glDisable( GL_DITHER);
1011 glDisable( GL_LIGHTING);
1012 glDisable( GL_LOGIC_OP);
1013 glDisable( GL_STENCIL_TEST);
1014 glDisable( GL_TEXTURE_1D);
1015 glDisable( GL_TEXTURE_2D);
1016 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1017 glPixelTransferi( GL_RED_SCALE, 1);
1018 glPixelTransferi( GL_RED_BIAS, 0);
1019 glPixelTransferi( GL_GREEN_SCALE, 1);
1020 glPixelTransferi( GL_GREEN_BIAS, 0);
1021 glPixelTransferi( GL_BLUE_SCALE, 1);
1022 glPixelTransferi( GL_BLUE_BIAS, 0);
1023 glPixelTransferi( GL_ALPHA_SCALE, 1);
1024 glPixelTransferi( GL_ALPHA_BIAS, 0);
1026 // set initial rendering states
1027 glShadeModel( GL_SMOOTH);
1028 glClearDepth( 1.0f);
1029 glDepthFunc( GL_LEQUAL);
1030 glDepthMask( GL_TRUE);
1031 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1032 glEnable( GL_DEPTH_TEST);
1033 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1034 glCullFace( GL_FRONT);
1035 glEnable( GL_CULL_FACE);
1036 glEnable( GL_LIGHTING);
1037 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1038 glEnable( GL_DITHER);
1039 glEnable( GL_COLOR_MATERIAL);
1040 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1041 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1042 glAlphaFunc( GL_GREATER, 0.5f);
1045 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1046 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1047 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1049 ReportError("DevIL version is different...exiting!\n");
1057 ilutRenderer(ILUT_OPENGL);
1059 ilEnable(IL_ORIGIN_SET);
1060 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1063 GLint width = kContextWidth;
1064 GLint height = kContextHeight;
1065 gMidPoint.h = width / 2;
1066 gMidPoint.v = height / 2;
1068 screenheight=height;
1070 game.newdetail=detail;
1071 game.newscreenwidth=screenwidth;
1072 game.newscreenheight=screenheight;
1080 static void DoMouse(Game & game)
1083 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1085 game.deltah *= usermousesensitivity;
1086 game.deltav *= usermousesensitivity;
1087 game.mousecoordh += game.deltah;
1088 game.mousecoordv += game.deltav;
1089 if (game.mousecoordh < 0)
1090 game.mousecoordh = 0;
1091 else if (game.mousecoordh >= kContextWidth)
1092 game.mousecoordh = kContextWidth - 1;
1093 if (game.mousecoordv < 0)
1094 game.mousecoordv = 0;
1095 else if (game.mousecoordv >= kContextHeight)
1096 game.mousecoordv = kContextHeight - 1;
1099 static Point lastMouse = {-1,-1};
1104 ScreenToClient(g_windowHandle, &pos);
1105 globalMouse.h = pos.x;
1106 globalMouse.v = pos.y;
1108 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1115 static Point virtualMouse = {0,0};
1116 delta = globalMouse;
1118 delta.h -= lastMouse.h;
1119 delta.v -= lastMouse.v;
1120 lastMouse.h = pos.x;
1121 lastMouse.v = pos.y;
1123 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1124 game.deltah=delta.h*usermousesensitivity;
1125 game.deltav=delta.v*usermousesensitivity;
1126 game.mousecoordh=globalMouse.h;
1127 game.mousecoordv=globalMouse.v;
1132 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1133 pos.x = gMidPoint.h;
1134 pos.y = gMidPoint.v;
1135 ClientToScreen(g_windowHandle, &pos);
1136 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1137 SetCursorPos(pos.x, pos.y);
1138 lastMouse = gMidPoint;
1147 // --------------------------------------------------------------------------
1149 void DoKey (SInt8 theKey, SInt8 theCode)
1154 // --------------------------------------------------------------------------
1158 void DoFrameRate (int update)
1160 static long frames = 0;
1162 static AbsoluteTime time = {0,0};
1163 static AbsoluteTime frametime = {0,0};
1164 AbsoluteTime currTime = UpTime ();
1165 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1167 if (0 > deltaTime) // if negative microseconds
1168 deltaTime /= -1000000.0;
1169 else // else milliseconds
1170 deltaTime /= 1000.0;
1172 multiplier=deltaTime;
1173 if(multiplier<.001)multiplier=.001;
1174 if(multiplier>10)multiplier=10;
1175 if(update)frametime = currTime; // reset for next time interval
1177 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1179 if (0 > deltaTime) // if negative microseconds
1180 deltaTime /= -1000000.0;
1181 else // else milliseconds
1182 deltaTime /= 1000.0;
1184 if (0.001 <= deltaTime) // has update interval passed
1187 time = currTime; // reset for next time interval
1194 void DoUpdate (Game & game)
1196 static float sps=200;
1198 static float oldmult;
1201 if(multiplier>.6)multiplier=.6;
1203 game.fps=1/multiplier;
1205 count = multiplier*sps;
1207 //if(count>10)count=10;
1209 realmultiplier=multiplier;
1210 multiplier*=gamespeed;
1211 if(difficulty==1)multiplier*=.9;
1212 if(difficulty==0)multiplier*=.8;
1214 if(game.loading==4)multiplier*=.00001;
1216 if(slomo&&!mainmenu)multiplier*=slomospeed;
1217 //if(freeze)multiplier*=0.00001;
1219 multiplier/=(float)count;
1225 for(int i=0;i<count;i++)
1231 game.TickOnceAfter();
1232 /* - Debug code to test how many channels were active on average per frame
1233 static long frames = 0;
1235 static AbsoluteTime start = {0,0};
1236 AbsoluteTime currTime = UpTime ();
1237 static int num_channels = 0;
1239 num_channels += FSOUND_GetChannelsPlaying();
1240 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1242 if (0 > deltaTime) // if negative microseconds
1243 deltaTime /= -1000000.0;
1244 else // else milliseconds
1245 deltaTime /= 1000.0;
1252 float avg_channels = (float)num_channels / (float)frames;
1254 ofstream opstream("log.txt",ios::app);
1255 opstream << "Average frame count: ";
1257 opstream << " frames - ";
1258 opstream << avg_channels;
1259 opstream << " per frame.\n";
1269 // --------------------------------------------------------------------------
1284 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1285 #include "glstubs.h"
1287 // cheat here...static destructors are calling glDeleteTexture() after
1288 // the context is destroyed and libGL unloaded by SDL_Quit().
1289 pglDeleteTextures = glDeleteTextures_doNothing;
1291 #elif (defined WIN32)
1294 wglMakeCurrent( NULL, NULL);
1295 wglDeleteContext( hRC);
1301 ReleaseDC( g_windowHandle, hDC);
1307 ShowWindow( g_windowHandle, SW_HIDE );
1308 DestroyWindow( g_windowHandle);
1309 g_windowHandle = NULL;
1317 // --------------------------------------------------------------------------
1319 static bool g_focused = true;
1322 static bool IsFocused()
1328 if (GetActiveWindow() != g_windowHandle)
1331 if (IsIconic( g_windowHandle))
1339 static void launch_web_browser(const char *url)
1342 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1344 #elif PLATFORM_LINUX
1345 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1346 const size_t len = strlen(fmt) + strlen(url) + 16;
1347 char *buf = new char[len];
1348 snprintf(buf, len, fmt, url);
1356 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1357 static char *findBinaryInPath(const char *bin, char *envr)
1359 size_t alloc_size = 0;
1367 ptr = strchr(start, ':'); /* find next $PATH separator. */
1371 size = strlen(start) + strlen(bin) + 2;
1372 if (size > alloc_size)
1374 char *x = (char *) realloc(exe, size);
1386 /* build full binary path... */
1388 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1392 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1394 strcpy(exe, start); /* i'm lazy. piss off. */
1398 start = ptr + 1; /* start points to beginning of next element. */
1399 } while (ptr != NULL);
1404 return(NULL); /* doesn't exist in path. */
1405 } /* findBinaryInPath */
1408 char *calcBaseDir(const char *argv0)
1410 /* If there isn't a path on argv0, then look through the $PATH for it. */
1414 char *ptr = strrchr(argv0, '/');
1415 if (strchr(argv0, '/'))
1417 retval = strdup(argv0);
1419 *(strrchr(retval, '/')) = '\0';
1423 envr = getenv("PATH");
1424 if (!envr) return NULL;
1425 envr = strdup(envr);
1426 if (!envr) return NULL;
1427 retval = findBinaryInPath(argv0, envr);
1432 static inline void chdirToAppPath(const char *argv0)
1434 char *dir = calcBaseDir(argv0);
1444 int main(int argc, char **argv)
1449 chdirToAppPath(argv[0]);
1454 #ifndef WIN32 // this is in WinMain, too.
1456 memset( &g_theKeys, 0, sizeof( KeyMap));
1463 bool regnow = false;
1468 //ofstream os("error.txt");
1470 //ofstream os("log.txt");
1476 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1482 // check windows messages
1488 while( SDL_PollEvent( &e ) )
1490 if( e.type == SDL_QUIT )
1495 sdlEventProc(e, game);
1498 #elif (defined WIN32)
1501 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1503 if( msg.message == WM_QUIT )
1510 TranslateMessage( &msg );
1511 DispatchMessage( &msg );
1523 // allow game chance to pause
1524 gameFocused = false;
1528 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1532 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1533 /*if (GetMessage( &msg, NULL, 0, 0 ))
1535 TranslateMessage(&msg);
1536 DispatchMessage(&msg);
1538 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1542 // handle the error and possibly exit
1547 TranslateMessage(&msg);
1548 DispatchMessage(&msg);
1552 STUBBED("give up CPU but sniff the event queue");
1557 regnow = game.registernow;
1562 // if(game.registernow){
1565 #if PLATFORM_LINUX // (this may not be necessary any more.)
1566 launch_web_browser("http://www.wolfire.com/registerlinux.html");
1568 launch_web_browser("http://www.wolfire.com/registerpc.html");
1572 #if PLATFORM_LINUX // (this may not be necessary any more.)
1573 _exit(0); // !!! FIXME: hack...crashes on exit!
1577 catch (const std::exception& error)
1581 std::string e = "Caught exception: ";
1584 LOG(e, Logger::LOG_ERR);
1586 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1596 // --------------------------------------------------------------------------
1599 #define MAX_WINKEYS 256
1600 static unsigned short KeyTable[MAX_WINKEYS]=
1603 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1604 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1605 0xffff, // VK_CANCEL (3)
1606 0xffff, // VK_MBUTTON (4)
1610 MAC_DELETE_KEY, // VK_BACK (8)
1611 MAC_TAB_KEY, // VK_TAB (9)
1614 0xffff, // VK_CLEAR (12)
1615 MAC_RETURN_KEY, // VK_RETURN (13)
1618 MAC_SHIFT_KEY, // VK_SHIFT (16)
1619 MAC_CONTROL_KEY, // VK_CONTROL (17)
1620 MAC_OPTION_KEY, // VK_MENU (18)
1621 0xffff, // VK_PAUSE (19)
1622 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1629 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1634 MAC_SPACE_KEY, // VK_SPACE (32)
1635 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1636 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1637 MAC_END_KEY, // VK_END (35)
1638 MAC_HOME_KEY, // VK_HOME (36)
1639 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1640 MAC_ARROW_UP_KEY, // VK_UP (38)
1641 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1642 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1643 0xffff, // VK_SELECT (41)
1644 0xffff, // VK_PRINT (42)
1645 0xffff, // VK_EXECUTE (43)
1646 0xffff, // VK_SNAPSHOT (44)
1647 MAC_INSERT_KEY, // VK_INSERT (45)
1648 MAC_DEL_KEY, // VK_DELETE (46)
1649 0xffff, // VK_HELP (47)
1650 MAC_0_KEY, // VK_0 (48)
1651 MAC_1_KEY, // VK_1 (49)
1652 MAC_2_KEY, // VK_2 (50)
1653 MAC_3_KEY, // VK_3 (51)
1654 MAC_4_KEY, // VK_4 (52)
1655 MAC_5_KEY, // VK_5 (53)
1656 MAC_6_KEY, // VK_6 (54)
1657 MAC_7_KEY, // VK_7 (55)
1658 MAC_8_KEY, // VK_8 (56)
1659 MAC_9_KEY, // VK_9 (57)
1667 MAC_A_KEY, // VK_A (65)
1668 MAC_B_KEY, // VK_B (66)
1669 MAC_C_KEY, // VK_C (67)
1670 MAC_D_KEY, // VK_D (68)
1671 MAC_E_KEY, // VK_E (69)
1672 MAC_F_KEY, // VK_F (70)
1673 MAC_G_KEY, // VK_G (71)
1674 MAC_H_KEY, // VK_H (72)
1675 MAC_I_KEY, // VK_I (73)
1676 MAC_J_KEY, // VK_J (74)
1677 MAC_K_KEY, // VK_K (75)
1678 MAC_L_KEY, // VK_L (76)
1679 MAC_M_KEY, // VK_M (77)
1680 MAC_N_KEY, // VK_N (78)
1681 MAC_O_KEY, // VK_O (79)
1682 MAC_P_KEY, // VK_P (80)
1683 MAC_Q_KEY, // VK_Q (81)
1684 MAC_R_KEY, // VK_R (82)
1685 MAC_S_KEY, // VK_S (83)
1686 MAC_T_KEY, // VK_T (84)
1687 MAC_U_KEY, // VK_U (85)
1688 MAC_V_KEY, // VK_V (86)
1689 MAC_W_KEY, // VK_W (87)
1690 MAC_X_KEY, // VK_X (88)
1691 MAC_Y_KEY, // VK_Y (89)
1692 MAC_Z_KEY, // VK_Z (90)
1698 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1699 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1700 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1701 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1702 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1703 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1704 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1705 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1706 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1707 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1708 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1709 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1710 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1711 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1712 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1713 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1714 MAC_F1_KEY, // VK_F1 (112)
1715 MAC_F2_KEY, // VK_F2 (113)
1716 MAC_F3_KEY, // VK_F3 (114)
1717 MAC_F4_KEY, // VK_F4 (115)
1718 MAC_F5_KEY, // VK_F5 (116)
1719 MAC_F6_KEY, // VK_F6 (117)
1720 MAC_F7_KEY, // VK_F7 (118)
1721 MAC_F8_KEY, // VK_F8 (119)
1722 MAC_F9_KEY, // VK_F9 (120)
1723 MAC_F10_KEY, // VK_F10 (121)
1724 MAC_F11_KEY, // VK_F11 (122)
1725 MAC_F12_KEY, // VK_F12 (123)
1746 0xffff, // VK_NUMLOCK (144)
1747 0xffff, // VK_SCROLL (145)
1762 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1763 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1764 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1765 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1766 MAC_OPTION_KEY, // VK_LMENU (164)
1767 MAC_OPTION_KEY, // VK_RMENU (165)
1788 MAC_SEMICOLON_KEY, // (186)
1789 MAC_PLUS_KEY, // (187)
1790 MAC_COMMA_KEY, // (188)
1791 MAC_MINUS_KEY, // (189)
1792 MAC_PERIOD_KEY, // (190)
1793 MAC_SLASH_KEY, // (191)
1794 MAC_TILDE_KEY, // (192)
1821 MAC_LEFTBRACKET_KEY, // (219)
1822 MAC_BACKSLASH_KEY, // (220)
1823 MAC_RIGHTBRACKET_KEY, // (221)
1824 MAC_APOSTROPHE_KEY, // (222)
1860 void ClipMouseToWindow(HWND window)
1864 GetClientRect(window, &wRect);
1866 ClientToScreen(window, (LPPOINT)&wRect.left);
1867 ClientToScreen(window, (LPPOINT)&wRect.right);
1874 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1876 /* this is where we receive all messages concerning this window
1877 * we can either process a message or pass it on to the default
1878 * message handler of windows */
1880 static PAINTSTRUCT ps;
1884 case WM_ACTIVATE: // Watch For Window Activate Message
1886 // Check Minimization State
1887 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1889 if (LOWORD(wParam) == WA_INACTIVE)
1898 CloseWindow( hWnd );
1900 // The window is now iconified
1901 iconified = GL_TRUE;
1907 g_focused=false; // Program Is Active
1911 SetupDSpFullScreen();
1918 // The window is now iconified
1919 iconified = GL_FALSE;
1922 ShowWindow( hWnd, SW_SHOW );
1923 SetForegroundWindow( hWnd );
1927 ClipMouseToWindow(hWnd);
1928 g_focused=true; // Program Is No Longer Active
1931 return 0; // Return To The Message Loop
1937 // check for Alt-F4 (exit hotkey)
1938 if (wParam == VK_F4)
1940 if (GetKeyState( VK_MENU) & 0x8080)
1946 if (wParam < MAX_WINKEYS)
1948 if (KeyTable[wParam] != 0xffff)
1949 SetKey( KeyTable[wParam]);
1957 if (wParam < MAX_WINKEYS)
1958 if (KeyTable[wParam] != 0xffff)
1959 ClearKey( KeyTable[wParam]);
1966 case WM_SYSDEADCHAR:
1969 case WM_NCLBUTTONDOWN:
1970 case WM_LBUTTONDOWN:
1977 case WM_NCRBUTTONDOWN:
1978 case WM_RBUTTONDOWN:
1984 case WM_NCMBUTTONDOWN:
1985 case WM_MBUTTONDOWN:
1991 case WM_NCLBUTTONUP:
1995 buttons[ 0] = false;
1999 case WM_NCRBUTTONUP:
2002 buttons[ 1] = false;
2006 case WM_NCMBUTTONUP:
2009 buttons[ 2] = false;
2013 case WM_NCLBUTTONDBLCLK:
2014 case WM_NCRBUTTONDBLCLK:
2015 case WM_NCMBUTTONDBLCLK:
2016 case WM_LBUTTONDBLCLK:
2018 case WM_RBUTTONDBLCLK:
2019 case WM_MBUTTONDBLCLK:
2022 case WM_NCMOUSEMOVE:
2024 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2025 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2026 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2027 */// goto winmessage;
2030 case WM_SYSCOMMAND: // Intercept System Commands
2032 switch (wParam) // Check System Calls
2034 case SC_SCREENSAVE: // Screensaver Trying To Start?
2035 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2036 return 0; // Prevent From Happening
2038 // User trying to access application menu using ALT?
2047 // ReleaseCapture();
2048 // ClipMouseToWindow(hWnd);
2065 PostQuitMessage(0); /* Terminate Application */
2073 // BeginPaint( g_windowHandle,&ps);
2074 // EndPaint( g_windowHandle,&ps);
2081 /* We processed the message and there
2082 * is no processing by Windows necessary */
2084 /* We didn't process the message so let Windows do it */
2085 return DefWindowProc(hWnd,msg,wParam,lParam);
2089 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2092 memset( &wc, 0, sizeof( wc));
2094 /* Register the window class. */
2095 wc.cbSize = sizeof(wc);
2097 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2098 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2099 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2100 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2101 wc.hInstance = hFirstInstance; /* Handle of program instance */
2102 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2103 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2104 wc.hbrBackground = NULL;
2105 wc.lpszMenuName = NULL;
2106 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2107 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2109 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2115 int resolutionID(int width, int height)
2119 if(width==640 && height==480)whichres=0;
2120 if(width==800 && height==600)whichres=1;
2121 if(width==1024 && height==768)whichres=2;
2122 if(width==1280 && height==1024)whichres=3;
2123 if(width==1600 && height==1200)whichres=4;
2124 if(width==840 && height==524)whichres=5;
2125 if(width==1024 && height==640)whichres=6;
2126 if(width==1344 && height==840)whichres=7;
2127 if(width==1920 && height==1200)whichres=8;
2132 int closestResolution(int width, int height)
2136 if(width>=640 && height>=480)whichres=0;
2137 if(width>=800 && height>=600)whichres=1;
2138 if(width>=1024 && height>=768)whichres=2;
2139 if(width>=1280 && height>=1024)whichres=3;
2140 if(width>=1600 && height>=1200)whichres=4;
2141 if(width==840 && height==524)whichres=5;
2142 if(width==1024 && height==640)whichres=6;
2143 if(width==1344 && height==840)whichres=7;
2144 if(width>=1920 && height>=1200)whichres=8;
2149 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2152 int whichres = closestResolution(width, height);
2156 if(whichres<=0 || whichres>8){
2194 // currently with SDL, we just use whatever the native bitdepth
2195 // of the display is and don't care.
2200 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2204 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2208 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2224 bpp = resolutionDepths[whichres][(detail != 0)];
2230 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2233 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2236 if (0 == _wcsicmp(cl[1], L"-windowed"))
2244 memset( &g_theKeys, 0, sizeof( KeyMap));
2248 memset(&mode, 0, sizeof(mode));
2249 mode.dmSize = sizeof(mode);
2250 while (EnumDisplaySettings(NULL, i++, &mode))
2252 if (mode.dmBitsPerPel < 16)
2257 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2259 if (res > -1 && res < 8)
2261 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2266 switch(mode.dmBitsPerPel)
2270 resolutionDepths[res][1] = mode.dmBitsPerPel;
2273 resolutionDepths[res][0] = mode.dmBitsPerPel;
2279 /* if there is no Instance of our program in memory then register the window class */
2280 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2281 return FALSE; /* registration failed! */
2283 g_appInstance=hInstance;
2287 UnregisterClass( g_wndClassName, hInstance);
2294 extern int channels[100];
2295 extern FSOUND_SAMPLE * samp[100];
2296 extern FSOUND_STREAM * strm[20];
2298 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2300 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2301 if (currSample && currSample == samp[chan])
2303 if (FSOUND_GetPaused(channels[chan]))
2305 FSOUND_StopSound(channels[chan]);
2306 channels[chan] = FSOUND_FREE;
2308 else if (FSOUND_IsPlaying(channels[chan]))
2310 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2311 if (loop_mode & FSOUND_LOOP_OFF)
2313 channels[chan] = FSOUND_FREE;
2319 channels[chan] = FSOUND_FREE;
2322 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2323 if (channels[chan] < 0)
2325 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2329 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2331 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2332 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2334 FSOUND_StopSound(channels[chan]);
2335 FSOUND_Stream_Stop(sptr);
2339 FSOUND_Stream_Stop(sptr);
2340 channels[chan] = FSOUND_FREE;
2343 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2344 if (channels[chan] < 0)
2346 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2350 bool LoadImage(const char * fname, TGAImageRec & tex)
2354 if ( tex.data == NULL )
2360 ILstring f = strdup(ConvertFileName(fname));
2367 ilGenImages(1, &iid);
2372 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2373 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2374 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2375 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2376 imageSize = tex.sizeX * tex.sizeY * Bpp;
2377 ILubyte *Data = ilGetData();
2378 memcpy(tex.data, Data, imageSize);
2380 // Truvision Targa files are stored as BGR colors
2381 // We want RGB so Blue and Red bytes are switched
2382 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2384 // Loop Through The Image Data
2385 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2387 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2388 GLbyte temp; // Temporary Variable
2389 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2390 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2391 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2399 ilDeleteImages(1, &iid);
2403 GLuint texid = ilutGLLoadImage(f);
2408 ilutGLBuildMipmaps()
2417 res = load_image(fname, tex);
2418 //if (!res) printf("failed to load %s\n", fname);
2424 void ScreenShot(const char * fname)
2427 ILstring f = strdup(fname);
2434 ilGenImages(1, &iid);
2440 ilDeleteImages(1, &iid);
2450 static bool load_image(const char *file_name, TGAImageRec &tex)
2452 char *ptr = strrchr(file_name, '.');
2455 if (stricmp(ptr+1, "png") == 0)
2456 return load_png(file_name, tex);
2457 else if (stricmp(ptr+1, "jpg") == 0)
2458 return load_jpg(file_name, tex);
2461 STUBBED("Unsupported image type");
2466 struct my_error_mgr {
2467 struct jpeg_error_mgr pub; /* "public" fields */
2468 jmp_buf setjmp_buffer; /* for return to caller */
2470 typedef struct my_error_mgr * my_error_ptr;
2473 static void my_error_exit(j_common_ptr cinfo)
2475 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2476 longjmp(err->setjmp_buffer, 1);
2479 /* stolen from public domain example.c code in libjpg distribution. */
2480 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2482 struct jpeg_decompress_struct cinfo;
2483 struct my_error_mgr jerr;
2484 JSAMPROW buffer[1]; /* Output row buffer */
2485 int row_stride; /* physical row width in output buffer */
2486 FILE *infile = fopen(file_name, "rb");
2491 cinfo.err = jpeg_std_error(&jerr.pub);
2492 jerr.pub.error_exit = my_error_exit;
2493 if (setjmp(jerr.setjmp_buffer)) {
2494 jpeg_destroy_decompress(&cinfo);
2499 jpeg_create_decompress(&cinfo);
2500 jpeg_stdio_src(&cinfo, infile);
2501 (void) jpeg_read_header(&cinfo, TRUE);
2503 cinfo.out_color_space = JCS_RGB;
2504 cinfo.quantize_colors = 0;
2505 (void) jpeg_calc_output_dimensions(&cinfo);
2506 (void) jpeg_start_decompress(&cinfo);
2508 row_stride = cinfo.output_width * cinfo.output_components;
2509 tex.sizeX = cinfo.output_width;
2510 tex.sizeY = cinfo.output_height;
2513 while (cinfo.output_scanline < cinfo.output_height) {
2514 buffer[0] = (JSAMPROW)(char *)tex.data +
2515 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2516 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2519 (void) jpeg_finish_decompress(&cinfo);
2520 jpeg_destroy_decompress(&cinfo);
2527 /* stolen from public domain example.c code in libpng distribution. */
2528 static bool load_png(const char *file_name, TGAImageRec &tex)
2530 bool hasalpha = false;
2531 png_structp png_ptr = NULL;
2532 png_infop info_ptr = NULL;
2533 png_uint_32 width, height;
2534 int bit_depth, color_type, interlace_type;
2535 png_byte **rows = NULL;
2536 bool retval = false;
2537 png_byte **row_pointers = NULL;
2538 FILE *fp = fopen(file_name, "rb");
2543 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2544 if (png_ptr == NULL)
2547 info_ptr = png_create_info_struct(png_ptr);
2548 if (info_ptr == NULL)
2551 if (setjmp(png_jmpbuf(png_ptr)))
2554 png_init_io(png_ptr, fp);
2555 png_read_png(png_ptr, info_ptr,
2556 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2558 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2559 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2561 if (bit_depth != 8) // transform SHOULD handle this...
2564 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2567 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2570 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2571 row_pointers = png_get_rows(png_ptr, info_ptr);
2577 png_byte *dst = tex.data;
2578 for (int i = height-1; i >= 0; i--)
2580 png_byte *src = row_pointers[i];
2581 for (int j = 0; j < width; j++)
2595 png_byte *dst = tex.data;
2596 int pitch = width * 4;
2597 for (int i = height-1; i >= 0; i--, dst += pitch)
2598 memcpy(dst, row_pointers[i], pitch);
2607 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2614 static bool save_image(const char *file_name)
2616 char *ptr = strrchr(file_name, '.');
2619 if (stricmp(ptr+1, "png") == 0)
2620 return save_png(file_name);
2623 STUBBED("Unsupported image type");
2628 static bool save_png(const char *file_name)
2631 png_structp png_ptr = NULL;
2632 png_infop info_ptr = NULL;
2633 bool retval = false;
2635 fp = fopen(file_name, "wb");
2639 png_bytep *row_pointers = new png_bytep[kContextHeight];
2640 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2641 if ((!screenshot) || (!row_pointers))
2645 glReadPixels(0, 0, kContextWidth, kContextHeight,
2646 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2647 if (glGetError() != GL_NO_ERROR)
2650 for (int i = 0; i < kContextHeight; i++)
2651 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2653 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2654 if (png_ptr == NULL)
2657 info_ptr = png_create_info_struct(png_ptr);
2658 if (info_ptr == NULL)
2661 if (setjmp(png_jmpbuf(png_ptr)))
2664 png_init_io(png_ptr, fp);
2666 if (setjmp(png_jmpbuf(png_ptr)))
2669 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2670 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2671 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2673 png_write_info(png_ptr, info_ptr);
2675 if (setjmp(png_jmpbuf(png_ptr)))
2678 png_write_image(png_ptr, row_pointers);
2680 if (setjmp(png_jmpbuf(png_ptr)))
2683 png_write_end(png_ptr, NULL);
2687 png_destroy_write_struct(&png_ptr, &info_ptr);
2688 delete[] screenshot;
2689 delete[] row_pointers;
2693 unlink(ConvertFileName(file_name));