2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #define UINT8 WIN32API_UINT8
25 #define UINT16 WIN32API_UINT16
26 #define boolean WIN32API_boolean
40 #define INT32 INT32_jpeg
48 static bool load_image(const char * fname, TGAImageRec & tex);
49 static bool load_png(const char * fname, TGAImageRec & tex);
50 static bool load_jpg(const char * fname, TGAImageRec & tex);
51 static bool save_image(const char * fname);
52 static bool save_png(const char * fname);
55 #include "openal_wrapper.h"
59 #pragma comment(lib, "opengl32.lib")
60 #pragma comment(lib, "glu32.lib")
61 #pragma comment(lib, "glaux.lib")
64 extern bool buttons[3];
65 extern float multiplier;
66 extern float screenwidth,screenheight;
68 extern float realmultiplier;
70 extern bool ismotionblur;
71 extern float usermousesensitivity;
73 extern bool floatjump;
74 extern bool cellophane;
76 //extern int terraindetail;
77 //extern int texdetail;
78 extern float terraindetail;
79 extern float texdetail;
80 extern int bloodtoggle;
82 extern bool autoslomo;
84 extern bool musictoggle;
85 extern bool trilinear;
86 extern float gamespeed;
87 extern int difficulty;
88 extern bool damageeffects;
89 extern int numplayers;
91 extern bool invertmouse;
92 extern bool texttoggle;
93 extern bool ambientsound;
94 extern bool mousejump;
96 extern Person player[maxplayers];
98 extern bool stillloading;
99 extern bool showpoints;
100 extern bool alwaysblur;
101 extern bool immediate;
102 extern bool velocityblur;
103 extern bool debugmode;
105 /*extern*/ bool gameFocused;
106 extern int kBitsPerPixel;
107 extern float slomospeed;
108 extern float slomofreq;
109 extern float oldgamespeed;
118 #include "MacCompatibility.h"
122 #include <shellapi.h>
125 #include "res/resource.h"
131 SDL_Rect **resolutions = NULL;
132 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
133 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
134 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
135 static SDL_Rect *hardcoded_resolutions[] = {
144 unsigned int resolutionDepths[8][2] = {0};
146 bool selectDetail(int & width, int & height, int & bpp, int & detail);
147 int closestResolution(int width, int height);
148 int resolutionID(int width, int height);
150 void ReportError (char * strError);
152 void SetupDSpFullScreen();
155 void DrawGL(Game & game);
157 void CreateGLWindow (void);
158 Boolean SetUp (Game & game);
159 void DoKey (SInt8 theKey, SInt8 theCode);
160 void DoUpdate (Game & game);
166 // statics/globals (internal only) ------------------------------------------
168 typedef struct tagPOINT {
177 #pragma warning(push)
178 #pragma warning(disable: 4273)
181 #define GL_FUNC(ret,fn,params,call,rt) \
183 static ret (GLAPIENTRY *p##fn) params = NULL; \
184 ret GLAPIENTRY fn params { rt p##fn call; } \
193 static bool lookup_glsym(const char *funcname, void **func)
195 *func = SDL_GL_GetProcAddress(funcname);
198 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
204 static bool lookup_all_glsyms(void)
207 #define GL_FUNC(ret,fn,params,call,rt) \
208 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
214 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
221 void sdlGetCursorPos(POINT *pt)
224 SDL_GetMouseState(&x, &y);
228 #define GetCursorPos(x) sdlGetCursorPos(x)
229 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
230 #define ScreenToClient(x, pt)
231 #define ClientToScreen(x, pt)
235 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
240 static bool g_button, fullscreen = true;
251 kForegroundSleep = 10,
252 kBackgroundSleep = 10000
259 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
262 char gcstrMode [256] = "";
264 UInt32 gSleepTime = kForegroundSleep;
265 Boolean gDone = false, gfFrontProcess = true;
270 static int _argc = 0;
271 static char **_argv = NULL;
274 bool cmdline(const char *cmd)
276 for (int i = 1; i < _argc; i++)
278 char *arg = _argv[i];
281 if (strcasecmp(arg, cmd) == 0)
289 // --------------------------------------------------------------------------
291 void ReportError (char * strError)
293 #ifdef _MSC_VER // !!! FIXME. --ryan.
294 throw std::exception( strError);
297 /* char errMsgCStr [256];
300 sprintf (errMsgCStr, "%s", strError);
302 // out as debug string
303 CToPStr (strErr, errMsgCStr);
308 void SetupDSpFullScreen ()
318 //-----------------------------------------------------------------------------------------------------------------------
322 void DrawGL (Game & game)
328 static KeyMap g_theKeys;
330 void SetKey( int key)
332 g_theKeys[ key >> 3] |= (1 << (key & 7));
335 void ClearKey( int key)
337 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
340 void GetKeys( unsigned char theKeys[16])
342 memcpy( theKeys, &g_theKeys, 16);
351 #define MAX_SDLKEYS SDLK_LAST
352 static unsigned short KeyTable[MAX_SDLKEYS];
354 static void initSDLKeyTable(void)
356 memset(KeyTable, 0xFF, sizeof (KeyTable));
357 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
358 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
359 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
360 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
361 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
362 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
363 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
364 KeyTable[SDLK_END] = MAC_END_KEY;
365 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
366 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
367 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
368 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
369 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
370 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
371 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
372 KeyTable[SDLK_0] = MAC_0_KEY;
373 KeyTable[SDLK_1] = MAC_1_KEY;
374 KeyTable[SDLK_2] = MAC_2_KEY;
375 KeyTable[SDLK_3] = MAC_3_KEY;
376 KeyTable[SDLK_4] = MAC_4_KEY;
377 KeyTable[SDLK_5] = MAC_5_KEY;
378 KeyTable[SDLK_6] = MAC_6_KEY;
379 KeyTable[SDLK_7] = MAC_7_KEY;
380 KeyTable[SDLK_8] = MAC_8_KEY;
381 KeyTable[SDLK_9] = MAC_9_KEY;
382 KeyTable[SDLK_a] = MAC_A_KEY;
383 KeyTable[SDLK_b] = MAC_B_KEY;
384 KeyTable[SDLK_c] = MAC_C_KEY;
385 KeyTable[SDLK_d] = MAC_D_KEY;
386 KeyTable[SDLK_e] = MAC_E_KEY;
387 KeyTable[SDLK_f] = MAC_F_KEY;
388 KeyTable[SDLK_g] = MAC_G_KEY;
389 KeyTable[SDLK_h] = MAC_H_KEY;
390 KeyTable[SDLK_i] = MAC_I_KEY;
391 KeyTable[SDLK_j] = MAC_J_KEY;
392 KeyTable[SDLK_k] = MAC_K_KEY;
393 KeyTable[SDLK_l] = MAC_L_KEY;
394 KeyTable[SDLK_m] = MAC_M_KEY;
395 KeyTable[SDLK_n] = MAC_N_KEY;
396 KeyTable[SDLK_o] = MAC_O_KEY;
397 KeyTable[SDLK_p] = MAC_P_KEY;
398 KeyTable[SDLK_q] = MAC_Q_KEY;
399 KeyTable[SDLK_r] = MAC_R_KEY;
400 KeyTable[SDLK_s] = MAC_S_KEY;
401 KeyTable[SDLK_t] = MAC_T_KEY;
402 KeyTable[SDLK_u] = MAC_U_KEY;
403 KeyTable[SDLK_v] = MAC_V_KEY;
404 KeyTable[SDLK_w] = MAC_W_KEY;
405 KeyTable[SDLK_x] = MAC_X_KEY;
406 KeyTable[SDLK_y] = MAC_Y_KEY;
407 KeyTable[SDLK_z] = MAC_Z_KEY;
408 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
409 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
410 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
411 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
412 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
413 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
414 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
415 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
416 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
417 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
418 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
419 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
420 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
421 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
422 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
423 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
424 KeyTable[SDLK_F1] = MAC_F1_KEY;
425 KeyTable[SDLK_F2] = MAC_F2_KEY;
426 KeyTable[SDLK_F3] = MAC_F3_KEY;
427 KeyTable[SDLK_F4] = MAC_F4_KEY;
428 KeyTable[SDLK_F5] = MAC_F5_KEY;
429 KeyTable[SDLK_F6] = MAC_F6_KEY;
430 KeyTable[SDLK_F7] = MAC_F7_KEY;
431 KeyTable[SDLK_F8] = MAC_F8_KEY;
432 KeyTable[SDLK_F9] = MAC_F9_KEY;
433 KeyTable[SDLK_F10] = MAC_F10_KEY;
434 KeyTable[SDLK_F11] = MAC_F11_KEY;
435 KeyTable[SDLK_F12] = MAC_F12_KEY;
436 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
437 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
438 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
439 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
440 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
441 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
442 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
443 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
444 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
445 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
446 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
449 static inline int clamp_sdl_mouse_button(Uint8 button)
451 if (button == 2) // right mouse button is button 3 in SDL.
453 else if (button == 3)
456 if ((button >= 1) && (button <= 3))
461 static void sdlEventProc(const SDL_Event &e, Game &game)
464 bool skipkey = false;
469 case SDL_MOUSEMOTION:
470 game.deltah += e.motion.xrel;
471 game.deltav += e.motion.yrel;
474 case SDL_MOUSEBUTTONDOWN:
476 val = clamp_sdl_mouse_button(e.button.button);
477 if ((val >= 0) && (val <= 2))
486 case SDL_MOUSEBUTTONUP:
488 val = clamp_sdl_mouse_button(e.button.button);
489 if ((val >= 0) && (val <= 2))
493 buttons[val] = false;
499 if (e.key.keysym.sym == SDLK_g)
501 if (e.key.keysym.mod & KMOD_CTRL)
504 SDL_GrabMode mode = SDL_GRAB_ON;
505 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
507 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
508 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
510 SDL_WM_GrabInput(mode);
514 else if (e.key.keysym.sym == SDLK_RETURN)
516 if (e.key.keysym.mod & KMOD_ALT)
519 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
523 if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
525 if (KeyTable[e.key.keysym.sym] != 0xffff)
526 SetKey(KeyTable[e.key.keysym.sym]);
529 mod = SDL_GetModState();
531 SetKey(MAC_CONTROL_KEY);
533 SetKey(MAC_OPTION_KEY);
535 SetKey(MAC_COMMAND_KEY);
536 if (mod & KMOD_SHIFT)
537 SetKey(MAC_SHIFT_KEY);
539 SetKey(MAC_CAPS_LOCK_KEY);
544 if (e.key.keysym.sym < SDLK_LAST)
546 if (KeyTable[e.key.keysym.sym] != 0xffff)
547 ClearKey(KeyTable[e.key.keysym.sym]);
550 mod = SDL_GetModState();
551 if ((mod & KMOD_CTRL) == 0)
552 ClearKey(MAC_CONTROL_KEY);
553 if ((mod & KMOD_ALT) == 0)
554 ClearKey(MAC_OPTION_KEY);
555 if ((mod & KMOD_META) == 0)
556 ClearKey(MAC_COMMAND_KEY);
557 if ((mod & KMOD_SHIFT) == 0)
558 ClearKey(MAC_SHIFT_KEY);
559 if ((mod & KMOD_CAPS) == 0)
560 ClearKey(MAC_CAPS_LOCK_KEY);
566 // --------------------------------------------------------------------------
568 static Point gMidPoint;
570 Boolean SetUp (Game & game)
576 randSeed = UpTime().lo;
579 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
582 usermousesensitivity=1;
611 game.crouchkey=MAC_SHIFT_KEY;
612 game.jumpkey=MAC_SPACE_KEY;
613 game.leftkey=MAC_A_KEY;
614 game.forwardkey=MAC_W_KEY;
615 game.backkey=MAC_S_KEY;
616 game.rightkey=MAC_D_KEY;
617 game.drawkey=MAC_E_KEY;
618 game.throwkey=MAC_Q_KEY;
619 game.attackkey=MAC_MOUSEBUTTON1;
620 game.chatkey=MAC_T_KEY;
626 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
629 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
630 opstream << "Screenwidth:\n";
631 opstream << kContextWidth;
632 opstream << "\nScreenheight:\n";
633 opstream << kContextHeight;
634 opstream << "\nMouse sensitivity:\n";
635 opstream << usermousesensitivity;
636 opstream << "\nBlur(0,1):\n";
637 opstream << ismotionblur;
638 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
640 opstream << "\nFloating jump:\n";
641 opstream << floatjump;
642 opstream << "\nMouse jump:\n";
643 opstream << mousejump;
644 opstream << "\nAmbient sound:\n";
645 opstream << ambientsound;
646 opstream << "\nBlood (0,1,2):\n";
647 opstream << bloodtoggle;
648 opstream << "\nAuto slomo:\n";
649 opstream << autoslomo;
650 opstream << "\nFoliage:\n";
652 opstream << "\nMusic:\n";
653 opstream << musictoggle;
654 opstream << "\nTrilinear:\n";
655 opstream << trilinear;
656 opstream << "\nDecals(shadows,blood puddles,etc):\n";
658 opstream << "\nInvert mouse:\n";
659 opstream << invertmouse;
660 opstream << "\nGamespeed:\n";
661 opstream << gamespeed;
662 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
663 opstream << difficulty;
664 opstream << "\nDamage effects(blackout, doublevision):\n";
665 opstream << damageeffects;
666 opstream << "\nText:\n";
667 opstream << texttoggle;
668 opstream << "\nDebug:\n";
669 opstream << debugmode;
670 opstream << "\nVBL Sync:\n";
672 opstream << "\nShow Points:\n";
673 opstream << showpoints;
674 opstream << "\nAlways Blur:\n";
675 opstream << alwaysblur;
676 opstream << "\nImmediate mode (turn on on G5):\n";
677 opstream << immediate;
678 opstream << "\nVelocity blur:\n";
679 opstream << velocityblur;
680 opstream << "\nVolume:\n";
682 opstream << "\nForward key:\n";
683 opstream << KeyToChar(game.forwardkey);
684 opstream << "\nBack key:\n";
685 opstream << KeyToChar(game.backkey);
686 opstream << "\nLeft key:\n";
687 opstream << KeyToChar(game.leftkey);
688 opstream << "\nRight key:\n";
689 opstream << KeyToChar(game.rightkey);
690 opstream << "\nJump key:\n";
691 opstream << KeyToChar(game.jumpkey);
692 opstream << "\nCrouch key:\n";
693 opstream << KeyToChar(game.crouchkey);
694 opstream << "\nDraw key:\n";
695 opstream << KeyToChar(game.drawkey);
696 opstream << "\nThrow key:\n";
697 opstream << KeyToChar(game.throwkey);
698 opstream << "\nAttack key:\n";
699 opstream << KeyToChar(game.attackkey);
700 opstream << "\nChat key:\n";
701 opstream << KeyToChar(game.chatkey);
706 ipstream.ignore(256,'\n');
707 ipstream >> kContextWidth;
708 ipstream.ignore(256,'\n');
709 ipstream.ignore(256,'\n');
710 ipstream >> kContextHeight;
711 ipstream.ignore(256,'\n');
712 ipstream.ignore(256,'\n');
713 ipstream >> usermousesensitivity;
714 ipstream.ignore(256,'\n');
715 ipstream.ignore(256,'\n');
717 ismotionblur = (i != 0);
718 ipstream.ignore(256,'\n');
719 ipstream.ignore(256,'\n');
721 if(detail!=0)kBitsPerPixel=32;
722 else kBitsPerPixel=16;
723 ipstream.ignore(256,'\n');
724 ipstream.ignore(256,'\n');
726 floatjump = (i != 0);
727 ipstream.ignore(256,'\n');
728 ipstream.ignore(256,'\n');
730 mousejump = (i != 0);
731 ipstream.ignore(256,'\n');
732 ipstream.ignore(256,'\n');
734 ambientsound = (i != 0);
735 ipstream.ignore(256,'\n');
736 ipstream.ignore(256,'\n');
737 ipstream >> bloodtoggle;
738 ipstream.ignore(256,'\n');
739 ipstream.ignore(256,'\n');
741 autoslomo = (i != 0);
742 ipstream.ignore(256,'\n');
743 ipstream.ignore(256,'\n');
746 ipstream.ignore(256,'\n');
747 ipstream.ignore(256,'\n');
749 musictoggle = (i != 0);
750 ipstream.ignore(256,'\n');
751 ipstream.ignore(256,'\n');
753 trilinear = (i != 0);
754 ipstream.ignore(256,'\n');
755 ipstream.ignore(256,'\n');
758 ipstream.ignore(256,'\n');
759 ipstream.ignore(256,'\n');
761 invertmouse = (i != 0);
762 ipstream.ignore(256,'\n');
763 ipstream.ignore(256,'\n');
764 ipstream >> gamespeed;
765 oldgamespeed=gamespeed;
770 ipstream.ignore(256,'\n');
771 ipstream.ignore(256,'\n');
772 ipstream >> difficulty;
773 ipstream.ignore(256,'\n');
774 ipstream.ignore(256,'\n');
776 damageeffects = (i != 0);
777 ipstream.ignore(256,'\n');
778 ipstream.ignore(256,'\n');
780 texttoggle = (i != 0);
781 ipstream.ignore(256,'\n');
782 ipstream.ignore(256,'\n');
784 debugmode = (i != 0);
785 ipstream.ignore(256,'\n');
786 ipstream.ignore(256,'\n');
789 ipstream.ignore(256,'\n');
790 ipstream.ignore(256,'\n');
792 showpoints = (i != 0);
793 ipstream.ignore(256,'\n');
794 ipstream.ignore(256,'\n');
796 alwaysblur = (i != 0);
797 ipstream.ignore(256,'\n');
798 ipstream.ignore(256,'\n');
800 immediate = (i != 0);
801 ipstream.ignore(256,'\n');
802 ipstream.ignore(256,'\n');
804 velocityblur = (i != 0);
805 ipstream.ignore(256,'\n');
806 ipstream.ignore(256,'\n');
808 ipstream.ignore(256,'\n');
809 ipstream.ignore(256,'\n');
811 game.forwardkey=CharToKey(string);
812 ipstream.ignore(256,'\n');
813 ipstream.ignore(256,'\n');
815 game.backkey=CharToKey(string);
816 ipstream.ignore(256,'\n');
817 ipstream.ignore(256,'\n');
819 game.leftkey=CharToKey(string);
820 ipstream.ignore(256,'\n');
821 ipstream.ignore(256,'\n');
823 game.rightkey=CharToKey(string);
824 ipstream.ignore(256,'\n');
825 ipstream.ignore(256,'\n');
827 game.jumpkey=CharToKey(string);
828 ipstream.ignore(256,'\n');
829 ipstream.ignore(256,'\n');
831 game.crouchkey=CharToKey(string);
832 ipstream.ignore(256,'\n');
833 ipstream.ignore(256,'\n');
835 game.drawkey=CharToKey(string);
836 ipstream.ignore(256,'\n');
837 ipstream.ignore(256,'\n');
839 game.throwkey=CharToKey(string);
840 ipstream.ignore(256,'\n');
841 ipstream.ignore(256,'\n');
843 game.attackkey=CharToKey(string);
844 ipstream.ignore(256,'\n');
845 ipstream.ignore(256,'\n');
847 game.chatkey=CharToKey(string);
850 if(detail>2)detail=2;
851 if(detail<0)detail=0;
852 if(screenwidth<0)screenwidth=640;
853 if(screenheight<0)screenheight=480;
856 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
861 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
863 SetupDSpFullScreen();
866 if (!SDL_WasInit(SDL_INIT_VIDEO))
868 if (SDL_Init(SDL_INIT_VIDEO) == -1)
870 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
874 if (SDL_GL_LoadLibrary(NULL) == -1)
876 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
881 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
882 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
883 res = hardcoded_resolutions;
885 // reverse list (it was sorted biggest to smallest by SDL)...
887 for (count = 0; res[count]; count++)
889 if ((res[count]->w < 640) || (res[count]->h < 480))
890 break; // sane lower limit.
893 static SDL_Rect *resolutions_block = NULL;
894 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
895 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
896 if ((resolutions_block == NULL) || (resolutions == NULL))
899 fprintf(stderr, "Out of memory!\n");
903 resolutions[count--] = NULL;
904 for (int i = 0; count >= 0; i++, count--)
906 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
907 resolutions[count] = &resolutions_block[count];
910 if (cmdline("showresolutions"))
912 printf("Resolutions we think are okay:\n");
913 for (int i = 0; resolutions[i]; i++)
914 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
918 Uint32 sdlflags = SDL_OPENGL;
919 if (!cmdline("windowed"))
920 sdlflags |= SDL_FULLSCREEN;
922 SDL_WM_SetCaption("Lugaru", "Lugaru");
926 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
928 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
930 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
931 fprintf(stderr, "forcing 640x480...\n");
933 kContextHeight = 480;
934 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
936 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
937 fprintf(stderr, "forcing 640x480 windowed mode...\n");
938 sdlflags &= ~SDL_FULLSCREEN;
939 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
941 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
948 if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
950 fprintf(stderr, "Failed to get double buffered GL context!\n");
955 if (!lookup_all_glsyms())
961 if (!cmdline("nomousegrab"))
962 SDL_WM_GrabInput(SDL_GRAB_ON);
965 glClear( GL_COLOR_BUFFER_BIT );
969 glDisable( GL_ALPHA_TEST);
970 glDisable( GL_BLEND);
971 glDisable( GL_DEPTH_TEST);
972 // glDisable( GL_DITHER);
974 glDisable( GL_LIGHTING);
975 glDisable( GL_LOGIC_OP);
976 glDisable( GL_STENCIL_TEST);
977 glDisable( GL_TEXTURE_1D);
978 glDisable( GL_TEXTURE_2D);
979 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
980 glPixelTransferi( GL_RED_SCALE, 1);
981 glPixelTransferi( GL_RED_BIAS, 0);
982 glPixelTransferi( GL_GREEN_SCALE, 1);
983 glPixelTransferi( GL_GREEN_BIAS, 0);
984 glPixelTransferi( GL_BLUE_SCALE, 1);
985 glPixelTransferi( GL_BLUE_BIAS, 0);
986 glPixelTransferi( GL_ALPHA_SCALE, 1);
987 glPixelTransferi( GL_ALPHA_BIAS, 0);
989 // set initial rendering states
990 glShadeModel( GL_SMOOTH);
992 glDepthFunc( GL_LEQUAL);
993 glDepthMask( GL_TRUE);
994 // glDepthRange( FRONT_CLIP, BACK_CLIP);
995 glEnable( GL_DEPTH_TEST);
996 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
997 glCullFace( GL_FRONT);
998 glEnable( GL_CULL_FACE);
999 glEnable( GL_LIGHTING);
1000 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1001 glEnable( GL_DITHER);
1002 glEnable( GL_COLOR_MATERIAL);
1003 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1004 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1005 glAlphaFunc( GL_GREATER, 0.5f);
1007 GLint width = kContextWidth;
1008 GLint height = kContextHeight;
1009 gMidPoint.h = width / 2;
1010 gMidPoint.v = height / 2;
1012 screenheight=height;
1014 game.newdetail=detail;
1015 game.newscreenwidth=screenwidth;
1016 game.newscreenheight=screenheight;
1024 static void DoMouse(Game & game)
1027 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1029 game.deltah *= usermousesensitivity;
1030 game.deltav *= usermousesensitivity;
1031 game.mousecoordh += game.deltah;
1032 game.mousecoordv += game.deltav;
1033 if (game.mousecoordh < 0)
1034 game.mousecoordh = 0;
1035 else if (game.mousecoordh >= kContextWidth)
1036 game.mousecoordh = kContextWidth - 1;
1037 if (game.mousecoordv < 0)
1038 game.mousecoordv = 0;
1039 else if (game.mousecoordv >= kContextHeight)
1040 game.mousecoordv = kContextHeight - 1;
1047 // --------------------------------------------------------------------------
1049 void DoKey (SInt8 theKey, SInt8 theCode)
1054 // --------------------------------------------------------------------------
1058 void DoFrameRate (int update)
1060 static long frames = 0;
1062 static AbsoluteTime time = {0,0};
1063 static AbsoluteTime frametime = {0,0};
1064 AbsoluteTime currTime = UpTime ();
1065 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1067 if (0 > deltaTime) // if negative microseconds
1068 deltaTime /= -1000000.0;
1069 else // else milliseconds
1070 deltaTime /= 1000.0;
1072 multiplier=deltaTime;
1073 if(multiplier<.001)multiplier=.001;
1074 if(multiplier>10)multiplier=10;
1075 if(update)frametime = currTime; // reset for next time interval
1077 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1079 if (0 > deltaTime) // if negative microseconds
1080 deltaTime /= -1000000.0;
1081 else // else milliseconds
1082 deltaTime /= 1000.0;
1084 if (0.001 <= deltaTime) // has update interval passed
1087 time = currTime; // reset for next time interval
1094 void DoUpdate (Game & game)
1096 static float sps=200;
1098 static float oldmult;
1101 if(multiplier>.6)multiplier=.6;
1103 game.fps=1/multiplier;
1105 count = multiplier*sps;
1107 //if(count>10)count=10;
1109 realmultiplier=multiplier;
1110 multiplier*=gamespeed;
1111 if(difficulty==1)multiplier*=.9;
1112 if(difficulty==0)multiplier*=.8;
1114 if(game.loading==4)multiplier*=.00001;
1116 if(slomo&&!mainmenu)multiplier*=slomospeed;
1117 //if(freeze)multiplier*=0.00001;
1119 multiplier/=(float)count;
1125 for(int i=0;i<count;i++)
1131 game.TickOnceAfter();
1132 /* - Debug code to test how many channels were active on average per frame
1133 static long frames = 0;
1135 static AbsoluteTime start = {0,0};
1136 AbsoluteTime currTime = UpTime ();
1137 static int num_channels = 0;
1139 num_channels += OPENAL_GetChannelsPlaying();
1140 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1142 if (0 > deltaTime) // if negative microseconds
1143 deltaTime /= -1000000.0;
1144 else // else milliseconds
1145 deltaTime /= 1000.0;
1152 float avg_channels = (float)num_channels / (float)frames;
1154 ofstream opstream("log.txt",ios::app);
1155 opstream << "Average frame count: ";
1157 opstream << " frames - ";
1158 opstream << avg_channels;
1159 opstream << " per frame.\n";
1169 // --------------------------------------------------------------------------
1182 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1183 #include "glstubs.h"
1185 // cheat here...static destructors are calling glDeleteTexture() after
1186 // the context is destroyed and libGL unloaded by SDL_Quit().
1187 pglDeleteTextures = glDeleteTextures_doNothing;
1191 // --------------------------------------------------------------------------
1193 static bool IsFocused()
1195 return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
1199 static void launch_web_browser(const char *url)
1202 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1204 #elif (defined(__APPLE__) && defined(__MACH__))
1205 const char *fmt = "open '%s'";
1206 const size_t len = strlen(fmt) + strlen(url) + 16;
1207 char *buf = new char[len];
1208 snprintf(buf, len, fmt, url);
1212 #elif PLATFORM_LINUX
1213 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1214 const size_t len = strlen(fmt) + strlen(url) + 16;
1215 char *buf = new char[len];
1216 snprintf(buf, len, fmt, url);
1224 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1225 static char *findBinaryInPath(const char *bin, char *envr)
1227 size_t alloc_size = 0;
1235 ptr = strchr(start, ':'); /* find next $PATH separator. */
1239 size = strlen(start) + strlen(bin) + 2;
1240 if (size > alloc_size)
1242 char *x = (char *) realloc(exe, size);
1254 /* build full binary path... */
1256 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1260 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1262 strcpy(exe, start); /* i'm lazy. piss off. */
1266 start = ptr + 1; /* start points to beginning of next element. */
1267 } while (ptr != NULL);
1272 return(NULL); /* doesn't exist in path. */
1273 } /* findBinaryInPath */
1276 char *calcBaseDir(const char *argv0)
1278 /* If there isn't a path on argv0, then look through the $PATH for it. */
1282 const char *ptr = strrchr((char *)argv0, '/');
1283 if (strchr(argv0, '/'))
1285 retval = strdup(argv0);
1287 *((char *) strrchr(retval, '/')) = '\0';
1291 envr = getenv("PATH");
1292 if (!envr) return NULL;
1293 envr = strdup(envr);
1294 if (!envr) return NULL;
1295 retval = findBinaryInPath(argv0, envr);
1300 static inline void chdirToAppPath(const char *argv0)
1302 char *dir = calcBaseDir(argv0);
1305 #if (defined(__APPLE__) && defined(__MACH__))
1306 // Chop off /Contents/MacOS if it's at the end of the string, so we
1307 // land in the base of the app bundle.
1308 const size_t len = strlen(dir);
1309 const char *bundledirs = "/Contents/MacOS";
1310 const size_t bundledirslen = strlen(bundledirs);
1311 if (len > bundledirslen)
1313 char *ptr = (dir + len) - bundledirslen;
1314 if (strcasecmp(ptr, bundledirs) == 0)
1325 int main(int argc, char **argv)
1332 // !!! FIXME: we could use a Win32 API for this. --ryan.
1334 chdirToAppPath(argv[0]);
1339 memset( &g_theKeys, 0, sizeof( KeyMap));
1345 bool regnow = false;
1350 //ofstream os("error.txt");
1352 //ofstream os("log.txt");
1358 while (!gDone&&!game.quit&&(!game.tryquit))
1364 // check windows messages
1370 while( SDL_PollEvent( &e ) )
1372 if( e.type == SDL_QUIT )
1377 sdlEventProc(e, game);
1388 // allow game chance to pause
1389 gameFocused = false;
1393 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1394 STUBBED("give up CPU but sniff the event queue");
1398 regnow = game.registernow;
1403 // if(game.registernow){
1406 #if (defined(__APPLE__) && defined(__MACH__))
1407 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1408 #elif PLATFORM_LINUX
1409 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1411 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1415 #if PLATFORM_LINUX // (this may not be necessary any more.)
1416 _exit(0); // !!! FIXME: hack...crashes on exit!
1420 catch (const std::exception& error)
1424 std::string e = "Caught exception: ";
1429 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1439 // --------------------------------------------------------------------------
1443 bool selectDetail(int & width, int & height, int & bpp, int & detail)
1447 // currently with SDL, we just use whatever is requested
1448 // and don't care. --ryan.
1454 extern int channels[100];
1455 extern OPENAL_SAMPLE * samp[100];
1456 extern OPENAL_STREAM * strm[20];
1458 extern "C" void PlaySoundEx(int chan, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1460 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1461 if (currSample && currSample == samp[chan])
1463 if (OPENAL_GetPaused(channels[chan]))
1465 OPENAL_StopSound(channels[chan]);
1466 channels[chan] = OPENAL_FREE;
1468 else if (OPENAL_IsPlaying(channels[chan]))
1470 int loop_mode = OPENAL_GetLoopMode(channels[chan]);
1471 if (loop_mode & OPENAL_LOOP_OFF)
1473 channels[chan] = OPENAL_FREE;
1479 channels[chan] = OPENAL_FREE;
1482 channels[chan] = OPENAL_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
1483 if (channels[chan] < 0)
1485 channels[chan] = OPENAL_PlaySoundEx(OPENAL_FREE, sptr, dsp, startpaused);
1489 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused)
1491 const OPENAL_SAMPLE * currSample = OPENAL_GetCurrentSample(channels[chan]);
1492 if (currSample && currSample == OPENAL_Stream_GetSample(sptr))
1494 OPENAL_StopSound(channels[chan]);
1495 OPENAL_Stream_Stop(sptr);
1499 OPENAL_Stream_Stop(sptr);
1500 channels[chan] = OPENAL_FREE;
1503 channels[chan] = OPENAL_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
1504 if (channels[chan] < 0)
1506 channels[chan] = OPENAL_Stream_PlayEx(OPENAL_FREE, sptr, dsp, startpaused);
1511 bool LoadImage(const char * fname, TGAImageRec & tex)
1515 if ( tex.data == NULL )
1521 res = load_image(fname, tex);
1527 void ScreenShot(const char * fname)
1536 static bool load_image(const char *file_name, TGAImageRec &tex)
1538 const char *ptr = strrchr((char *)file_name, '.');
1541 if (strcasecmp(ptr+1, "png") == 0)
1542 return load_png(file_name, tex);
1543 else if (strcasecmp(ptr+1, "jpg") == 0)
1544 return load_jpg(file_name, tex);
1547 STUBBED("Unsupported image type");
1552 struct my_error_mgr {
1553 struct jpeg_error_mgr pub; /* "public" fields */
1554 jmp_buf setjmp_buffer; /* for return to caller */
1556 typedef struct my_error_mgr * my_error_ptr;
1559 static void my_error_exit(j_common_ptr cinfo)
1561 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
1562 longjmp(err->setjmp_buffer, 1);
1565 /* stolen from public domain example.c code in libjpg distribution. */
1566 static bool load_jpg(const char *file_name, TGAImageRec &tex)
1568 struct jpeg_decompress_struct cinfo;
1569 struct my_error_mgr jerr;
1570 JSAMPROW buffer[1]; /* Output row buffer */
1571 int row_stride; /* physical row width in output buffer */
1572 FILE *infile = fopen(file_name, "rb");
1577 cinfo.err = jpeg_std_error(&jerr.pub);
1578 jerr.pub.error_exit = my_error_exit;
1579 if (setjmp(jerr.setjmp_buffer)) {
1580 jpeg_destroy_decompress(&cinfo);
1585 jpeg_create_decompress(&cinfo);
1586 jpeg_stdio_src(&cinfo, infile);
1587 (void) jpeg_read_header(&cinfo, TRUE);
1589 cinfo.out_color_space = JCS_RGB;
1590 cinfo.quantize_colors = 0;
1591 (void) jpeg_calc_output_dimensions(&cinfo);
1592 (void) jpeg_start_decompress(&cinfo);
1594 row_stride = cinfo.output_width * cinfo.output_components;
1595 tex.sizeX = cinfo.output_width;
1596 tex.sizeY = cinfo.output_height;
1599 while (cinfo.output_scanline < cinfo.output_height) {
1600 buffer[0] = (JSAMPROW)(char *)tex.data +
1601 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
1602 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
1605 (void) jpeg_finish_decompress(&cinfo);
1606 jpeg_destroy_decompress(&cinfo);
1613 /* stolen from public domain example.c code in libpng distribution. */
1614 static bool load_png(const char *file_name, TGAImageRec &tex)
1616 bool hasalpha = false;
1617 png_structp png_ptr = NULL;
1618 png_infop info_ptr = NULL;
1619 png_uint_32 width, height;
1620 int bit_depth, color_type, interlace_type;
1621 png_byte **rows = NULL;
1622 bool retval = false;
1623 png_byte **row_pointers = NULL;
1624 FILE *fp = fopen(file_name, "rb");
1629 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1630 if (png_ptr == NULL)
1633 info_ptr = png_create_info_struct(png_ptr);
1634 if (info_ptr == NULL)
1637 if (setjmp(png_jmpbuf(png_ptr)))
1640 png_init_io(png_ptr, fp);
1641 png_read_png(png_ptr, info_ptr,
1642 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
1644 png_get_IHDR(png_ptr, info_ptr, &width, &height,
1645 &bit_depth, &color_type, &interlace_type, NULL, NULL);
1647 if (bit_depth != 8) // transform SHOULD handle this...
1650 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
1653 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
1656 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
1657 row_pointers = png_get_rows(png_ptr, info_ptr);
1663 png_byte *dst = tex.data;
1664 for (int i = height-1; i >= 0; i--)
1666 png_byte *src = row_pointers[i];
1667 for (int j = 0; j < width; j++)
1681 png_byte *dst = tex.data;
1682 int pitch = width * 4;
1683 for (int i = height-1; i >= 0; i--, dst += pitch)
1684 memcpy(dst, row_pointers[i], pitch);
1693 png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
1700 static bool save_image(const char *file_name)
1702 const char *ptr = strrchr((char *)file_name, '.');
1705 if (strcasecmp(ptr+1, "png") == 0)
1706 return save_png(file_name);
1709 STUBBED("Unsupported image type");
1714 static bool save_png(const char *file_name)
1717 png_structp png_ptr = NULL;
1718 png_infop info_ptr = NULL;
1719 bool retval = false;
1721 fp = fopen(file_name, "wb");
1725 png_bytep *row_pointers = new png_bytep[kContextHeight];
1726 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
1727 if ((!screenshot) || (!row_pointers))
1731 glReadPixels(0, 0, kContextWidth, kContextHeight,
1732 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
1733 if (glGetError() != GL_NO_ERROR)
1736 for (int i = 0; i < kContextHeight; i++)
1737 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
1739 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
1740 if (png_ptr == NULL)
1743 info_ptr = png_create_info_struct(png_ptr);
1744 if (info_ptr == NULL)
1747 if (setjmp(png_jmpbuf(png_ptr)))
1750 png_init_io(png_ptr, fp);
1752 if (setjmp(png_jmpbuf(png_ptr)))
1755 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
1756 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
1757 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
1759 png_write_info(png_ptr, info_ptr);
1761 if (setjmp(png_jmpbuf(png_ptr)))
1764 png_write_image(png_ptr, row_pointers);
1766 if (setjmp(png_jmpbuf(png_ptr)))
1769 png_write_end(png_ptr, NULL);
1773 png_destroy_write_struct(&png_ptr, &info_ptr);
1774 delete[] screenshot;
1775 delete[] row_pointers;
1779 unlink(ConvertFileName(file_name));