19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
107 SDL_Rect **resolutions = NULL;
108 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
109 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
110 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
111 static SDL_Rect *hardcoded_resolutions[] = {
120 unsigned int resolutionDepths[8][2] = {0};
122 bool selectDetail(int & width, int & height, int & bpp, int & detail);
123 int closestResolution(int width, int height);
124 int resolutionID(int width, int height);
126 void ReportError (char * strError);
128 void SetupDSpFullScreen();
131 void DrawGL(Game & game);
133 void CreateGLWindow (void);
134 Boolean SetUp (Game & game);
135 void DoKey (SInt8 theKey, SInt8 theCode);
136 void DoUpdate (Game & game);
142 // statics/globals (internal only) ------------------------------------------
144 typedef struct tagPOINT {
151 #define GL_FUNC(ret,fn,params,call,rt) \
153 static ret GLAPIENTRY (*p##fn) params = NULL; \
154 ret GLAPIENTRY fn params { rt p##fn call; } \
159 static bool lookup_glsym(const char *funcname, void **func)
161 *func = SDL_GL_GetProcAddress(funcname);
164 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
170 static bool lookup_all_glsyms(void)
173 #define GL_FUNC(ret,fn,params,call,rt) \
174 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
180 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
187 void sdlGetCursorPos(POINT *pt)
190 SDL_GetMouseState(&x, &y);
194 #define GetCursorPos(x) sdlGetCursorPos(x)
195 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
196 #define ScreenToClient(x, pt)
197 #define ClientToScreen(x, pt)
198 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
204 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
205 static HINSTANCE g_appInstance;
206 static HWND g_windowHandle;
210 static bool g_button, fullscreen = true;
221 kForegroundSleep = 10,
222 kBackgroundSleep = 10000
229 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
232 char gcstrMode [256] = "";
234 UInt32 gSleepTime = kForegroundSleep;
235 Boolean gDone = false, gfFrontProcess = true;
240 static int _argc = 0;
241 static char **_argv = NULL;
243 bool cmdline(const char *cmd)
245 for (int i = 1; i < _argc; i++)
247 char *arg = _argv[i];
250 if (stricmp(arg, cmd) == 0)
258 // --------------------------------------------------------------------------
260 void ReportError (char * strError)
262 #ifdef WIN32 // !!! FIXME. --ryan.
263 throw std::exception( strError);
266 /* char errMsgCStr [256];
269 sprintf (errMsgCStr, "%s", strError);
271 // out as debug string
272 CToPStr (strErr, errMsgCStr);
277 void SetupDSpFullScreen ()
284 DEVMODE dmScreenSettings;
285 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
286 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
287 dmScreenSettings.dmPelsWidth = kContextWidth;
288 dmScreenSettings.dmPelsHeight = kContextHeight;
289 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
290 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
293 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
295 ReportError( "Could not set display mode");
312 ChangeDisplaySettings( NULL, 0);
320 //-----------------------------------------------------------------------------------------------------------------------
324 void DrawGL (Game & game)
335 static KeyMap g_theKeys;
337 void SetKey( int key)
339 g_theKeys[ key >> 3] |= (1 << (key & 7));
342 void ClearKey( int key)
344 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
347 void GetKeys( unsigned char theKeys[16])
349 memcpy( theKeys, &g_theKeys, 16);
358 static void initSDLKeyTable(void) {}
360 #define MAX_SDLKEYS SDLK_LAST
361 static unsigned short KeyTable[MAX_SDLKEYS];
363 static void initSDLKeyTable(void)
365 memset(KeyTable, 0xFF, sizeof (KeyTable));
366 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
367 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
368 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
369 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
370 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
371 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
372 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
373 KeyTable[SDLK_END] = MAC_END_KEY;
374 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
375 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
376 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
377 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
378 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
379 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
380 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
381 KeyTable[SDLK_0] = MAC_0_KEY;
382 KeyTable[SDLK_1] = MAC_1_KEY;
383 KeyTable[SDLK_2] = MAC_2_KEY;
384 KeyTable[SDLK_3] = MAC_3_KEY;
385 KeyTable[SDLK_4] = MAC_4_KEY;
386 KeyTable[SDLK_5] = MAC_5_KEY;
387 KeyTable[SDLK_6] = MAC_6_KEY;
388 KeyTable[SDLK_7] = MAC_7_KEY;
389 KeyTable[SDLK_8] = MAC_8_KEY;
390 KeyTable[SDLK_9] = MAC_9_KEY;
391 KeyTable[SDLK_a] = MAC_A_KEY;
392 KeyTable[SDLK_b] = MAC_B_KEY;
393 KeyTable[SDLK_c] = MAC_C_KEY;
394 KeyTable[SDLK_d] = MAC_D_KEY;
395 KeyTable[SDLK_e] = MAC_E_KEY;
396 KeyTable[SDLK_f] = MAC_F_KEY;
397 KeyTable[SDLK_g] = MAC_G_KEY;
398 KeyTable[SDLK_h] = MAC_H_KEY;
399 KeyTable[SDLK_i] = MAC_I_KEY;
400 KeyTable[SDLK_j] = MAC_J_KEY;
401 KeyTable[SDLK_k] = MAC_K_KEY;
402 KeyTable[SDLK_l] = MAC_L_KEY;
403 KeyTable[SDLK_m] = MAC_M_KEY;
404 KeyTable[SDLK_n] = MAC_N_KEY;
405 KeyTable[SDLK_o] = MAC_O_KEY;
406 KeyTable[SDLK_p] = MAC_P_KEY;
407 KeyTable[SDLK_q] = MAC_Q_KEY;
408 KeyTable[SDLK_r] = MAC_R_KEY;
409 KeyTable[SDLK_s] = MAC_S_KEY;
410 KeyTable[SDLK_t] = MAC_T_KEY;
411 KeyTable[SDLK_u] = MAC_U_KEY;
412 KeyTable[SDLK_v] = MAC_V_KEY;
413 KeyTable[SDLK_w] = MAC_W_KEY;
414 KeyTable[SDLK_x] = MAC_X_KEY;
415 KeyTable[SDLK_y] = MAC_Y_KEY;
416 KeyTable[SDLK_z] = MAC_Z_KEY;
417 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
418 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
419 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
420 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
421 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
422 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
423 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
424 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
425 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
426 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
427 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
428 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
429 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
430 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
431 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
432 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
433 KeyTable[SDLK_F1] = MAC_F1_KEY;
434 KeyTable[SDLK_F2] = MAC_F2_KEY;
435 KeyTable[SDLK_F3] = MAC_F3_KEY;
436 KeyTable[SDLK_F4] = MAC_F4_KEY;
437 KeyTable[SDLK_F5] = MAC_F5_KEY;
438 KeyTable[SDLK_F6] = MAC_F6_KEY;
439 KeyTable[SDLK_F7] = MAC_F7_KEY;
440 KeyTable[SDLK_F8] = MAC_F8_KEY;
441 KeyTable[SDLK_F9] = MAC_F9_KEY;
442 KeyTable[SDLK_F10] = MAC_F10_KEY;
443 KeyTable[SDLK_F11] = MAC_F11_KEY;
444 KeyTable[SDLK_F12] = MAC_F12_KEY;
445 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
446 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
447 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
448 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
449 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
450 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
451 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
452 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
453 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
454 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
455 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
458 static inline int clamp_sdl_mouse_button(Uint8 button)
460 if (button == 2) // right mouse button is button 3 in SDL.
462 else if (button == 3)
465 if ((button >= 1) && (button <= 3))
470 static void sdlEventProc(const SDL_Event &e, Game &game)
473 bool skipkey = false;
478 case SDL_MOUSEMOTION:
479 game.deltah += e.motion.xrel;
480 game.deltav += e.motion.yrel;
483 case SDL_MOUSEBUTTONDOWN:
485 val = clamp_sdl_mouse_button(e.button.button);
486 if ((val >= 0) && (val <= 2))
495 case SDL_MOUSEBUTTONUP:
497 val = clamp_sdl_mouse_button(e.button.button);
498 if ((val >= 0) && (val <= 2))
502 buttons[val] = false;
508 if (e.key.keysym.sym == SDLK_g)
510 if (e.key.keysym.mod & KMOD_CTRL)
513 SDL_GrabMode mode = SDL_GRAB_ON;
514 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
516 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
517 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
519 SDL_WM_GrabInput(mode);
523 else if (e.key.keysym.sym == SDLK_RETURN)
525 if (e.key.keysym.mod & KMOD_ALT)
528 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
532 if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
534 if (KeyTable[e.key.keysym.sym] != 0xffff)
535 SetKey(KeyTable[e.key.keysym.sym]);
538 mod = SDL_GetModState();
540 SetKey(MAC_CONTROL_KEY);
542 SetKey(MAC_OPTION_KEY);
544 SetKey(MAC_COMMAND_KEY);
545 if (mod & KMOD_SHIFT)
546 SetKey(MAC_SHIFT_KEY);
548 SetKey(MAC_CAPS_LOCK_KEY);
553 if (e.key.keysym.sym < SDLK_LAST)
555 if (KeyTable[e.key.keysym.sym] != 0xffff)
556 ClearKey(KeyTable[e.key.keysym.sym]);
559 mod = SDL_GetModState();
560 if ((mod & KMOD_CTRL) == 0)
561 ClearKey(MAC_CONTROL_KEY);
562 if ((mod & KMOD_ALT) == 0)
563 ClearKey(MAC_OPTION_KEY);
564 if ((mod & KMOD_SHIFT) == 0)
565 ClearKey(MAC_SHIFT_KEY);
566 if ((mod & KMOD_CAPS) == 0)
567 ClearKey(MAC_CAPS_LOCK_KEY);
573 // --------------------------------------------------------------------------
575 static Point gMidPoint;
577 Boolean SetUp (Game & game)
583 randSeed = UpTime().lo;
586 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
589 usermousesensitivity=1;
618 game.crouchkey=MAC_SHIFT_KEY;
619 game.jumpkey=MAC_SPACE_KEY;
620 game.leftkey=MAC_A_KEY;
621 game.forwardkey=MAC_W_KEY;
622 game.backkey=MAC_S_KEY;
623 game.rightkey=MAC_D_KEY;
624 game.drawkey=MAC_E_KEY;
625 game.throwkey=MAC_Q_KEY;
626 game.attackkey=MAC_MOUSEBUTTON1;
627 game.chatkey=MAC_T_KEY;
633 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
636 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
637 opstream << "Screenwidth:\n";
638 opstream << kContextWidth;
639 opstream << "\nScreenheight:\n";
640 opstream << kContextHeight;
641 opstream << "\nMouse sensitivity:\n";
642 opstream << usermousesensitivity;
643 opstream << "\nBlur(0,1):\n";
644 opstream << ismotionblur;
645 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
647 opstream << "\nFloating jump:\n";
648 opstream << floatjump;
649 opstream << "\nMouse jump:\n";
650 opstream << mousejump;
651 opstream << "\nAmbient sound:\n";
652 opstream << ambientsound;
653 opstream << "\nBlood (0,1,2):\n";
654 opstream << bloodtoggle;
655 opstream << "\nAuto slomo:\n";
656 opstream << autoslomo;
657 opstream << "\nFoliage:\n";
659 opstream << "\nMusic:\n";
660 opstream << musictoggle;
661 opstream << "\nTrilinear:\n";
662 opstream << trilinear;
663 opstream << "\nDecals(shadows,blood puddles,etc):\n";
665 opstream << "\nInvert mouse:\n";
666 opstream << invertmouse;
667 opstream << "\nGamespeed:\n";
668 opstream << gamespeed;
669 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
670 opstream << difficulty;
671 opstream << "\nDamage effects(blackout, doublevision):\n";
672 opstream << damageeffects;
673 opstream << "\nText:\n";
674 opstream << texttoggle;
675 opstream << "\nDebug:\n";
676 opstream << debugmode;
677 opstream << "\nVBL Sync:\n";
679 opstream << "\nShow Points:\n";
680 opstream << showpoints;
681 opstream << "\nAlways Blur:\n";
682 opstream << alwaysblur;
683 opstream << "\nImmediate mode (turn on on G5):\n";
684 opstream << immediate;
685 opstream << "\nVelocity blur:\n";
686 opstream << velocityblur;
687 opstream << "\nVolume:\n";
689 opstream << "\nForward key:\n";
690 opstream << KeyToChar(game.forwardkey);
691 opstream << "\nBack key:\n";
692 opstream << KeyToChar(game.backkey);
693 opstream << "\nLeft key:\n";
694 opstream << KeyToChar(game.leftkey);
695 opstream << "\nRight key:\n";
696 opstream << KeyToChar(game.rightkey);
697 opstream << "\nJump key:\n";
698 opstream << KeyToChar(game.jumpkey);
699 opstream << "\nCrouch key:\n";
700 opstream << KeyToChar(game.crouchkey);
701 opstream << "\nDraw key:\n";
702 opstream << KeyToChar(game.drawkey);
703 opstream << "\nThrow key:\n";
704 opstream << KeyToChar(game.throwkey);
705 opstream << "\nAttack key:\n";
706 opstream << KeyToChar(game.attackkey);
707 opstream << "\nChat key:\n";
708 opstream << KeyToChar(game.chatkey);
713 ipstream.ignore(256,'\n');
714 ipstream >> kContextWidth;
715 ipstream.ignore(256,'\n');
716 ipstream.ignore(256,'\n');
717 ipstream >> kContextHeight;
718 ipstream.ignore(256,'\n');
719 ipstream.ignore(256,'\n');
720 ipstream >> usermousesensitivity;
721 ipstream.ignore(256,'\n');
722 ipstream.ignore(256,'\n');
724 ismotionblur = (i != 0);
725 ipstream.ignore(256,'\n');
726 ipstream.ignore(256,'\n');
728 if(detail!=0)kBitsPerPixel=32;
729 else kBitsPerPixel=16;
730 ipstream.ignore(256,'\n');
731 ipstream.ignore(256,'\n');
733 floatjump = (i != 0);
734 ipstream.ignore(256,'\n');
735 ipstream.ignore(256,'\n');
737 mousejump = (i != 0);
738 ipstream.ignore(256,'\n');
739 ipstream.ignore(256,'\n');
741 ambientsound = (i != 0);
742 ipstream.ignore(256,'\n');
743 ipstream.ignore(256,'\n');
744 ipstream >> bloodtoggle;
745 ipstream.ignore(256,'\n');
746 ipstream.ignore(256,'\n');
748 autoslomo = (i != 0);
749 ipstream.ignore(256,'\n');
750 ipstream.ignore(256,'\n');
753 ipstream.ignore(256,'\n');
754 ipstream.ignore(256,'\n');
756 musictoggle = (i != 0);
757 ipstream.ignore(256,'\n');
758 ipstream.ignore(256,'\n');
760 trilinear = (i != 0);
761 ipstream.ignore(256,'\n');
762 ipstream.ignore(256,'\n');
765 ipstream.ignore(256,'\n');
766 ipstream.ignore(256,'\n');
768 invertmouse = (i != 0);
769 ipstream.ignore(256,'\n');
770 ipstream.ignore(256,'\n');
771 ipstream >> gamespeed;
772 oldgamespeed=gamespeed;
777 ipstream.ignore(256,'\n');
778 ipstream.ignore(256,'\n');
779 ipstream >> difficulty;
780 ipstream.ignore(256,'\n');
781 ipstream.ignore(256,'\n');
783 damageeffects = (i != 0);
784 ipstream.ignore(256,'\n');
785 ipstream.ignore(256,'\n');
787 texttoggle = (i != 0);
788 ipstream.ignore(256,'\n');
789 ipstream.ignore(256,'\n');
791 debugmode = (i != 0);
792 ipstream.ignore(256,'\n');
793 ipstream.ignore(256,'\n');
796 ipstream.ignore(256,'\n');
797 ipstream.ignore(256,'\n');
799 showpoints = (i != 0);
800 ipstream.ignore(256,'\n');
801 ipstream.ignore(256,'\n');
803 alwaysblur = (i != 0);
804 ipstream.ignore(256,'\n');
805 ipstream.ignore(256,'\n');
807 immediate = (i != 0);
808 ipstream.ignore(256,'\n');
809 ipstream.ignore(256,'\n');
811 velocityblur = (i != 0);
812 ipstream.ignore(256,'\n');
813 ipstream.ignore(256,'\n');
815 ipstream.ignore(256,'\n');
816 ipstream.ignore(256,'\n');
818 game.forwardkey=CharToKey(string);
819 ipstream.ignore(256,'\n');
820 ipstream.ignore(256,'\n');
822 game.backkey=CharToKey(string);
823 ipstream.ignore(256,'\n');
824 ipstream.ignore(256,'\n');
826 game.leftkey=CharToKey(string);
827 ipstream.ignore(256,'\n');
828 ipstream.ignore(256,'\n');
830 game.rightkey=CharToKey(string);
831 ipstream.ignore(256,'\n');
832 ipstream.ignore(256,'\n');
834 game.jumpkey=CharToKey(string);
835 ipstream.ignore(256,'\n');
836 ipstream.ignore(256,'\n');
838 game.crouchkey=CharToKey(string);
839 ipstream.ignore(256,'\n');
840 ipstream.ignore(256,'\n');
842 game.drawkey=CharToKey(string);
843 ipstream.ignore(256,'\n');
844 ipstream.ignore(256,'\n');
846 game.throwkey=CharToKey(string);
847 ipstream.ignore(256,'\n');
848 ipstream.ignore(256,'\n');
850 game.attackkey=CharToKey(string);
851 ipstream.ignore(256,'\n');
852 ipstream.ignore(256,'\n');
854 game.chatkey=CharToKey(string);
857 if(detail>2)detail=2;
858 if(detail<0)detail=0;
859 if(screenwidth<0)screenwidth=640;
860 if(screenheight<0)screenheight=480;
861 #if !USE_SDL // we'll take anything that works.
862 if(screenwidth>3000)screenwidth=640;
863 if(screenheight>3000)screenheight=480;
866 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
871 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
873 SetupDSpFullScreen();
876 if (!SDL_WasInit(SDL_INIT_VIDEO))
878 if (SDL_Init(SDL_INIT_VIDEO) == -1)
880 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
884 if (SDL_GL_LoadLibrary(NULL) == -1)
886 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
891 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
892 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
893 res = hardcoded_resolutions;
895 // reverse list (it was sorted biggest to smallest by SDL)...
897 for (count = 0; res[count]; count++)
899 if ((res[count]->w < 640) || (res[count]->h < 480))
900 break; // sane lower limit.
903 static SDL_Rect *resolutions_block = NULL;
904 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
905 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
906 if ((resolutions_block == NULL) || (resolutions == NULL))
909 fprintf(stderr, "Out of memory!\n");
913 resolutions[count--] = NULL;
914 for (int i = 0; count >= 0; i++, count--)
916 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
917 resolutions[count] = &resolutions_block[count];
920 if (cmdline("showresolutions"))
922 printf("Resolutions we think are okay:\n");
923 for (int i = 0; resolutions[i]; i++)
924 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
928 Uint32 sdlflags = SDL_OPENGL;
929 if (!cmdline("windowed"))
930 sdlflags |= SDL_FULLSCREEN;
932 SDL_WM_SetCaption("Lugaru", "Lugaru");
936 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
938 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
940 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
941 fprintf(stderr, "forcing 640x480...\n");
943 kContextHeight = 480;
944 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
946 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
947 fprintf(stderr, "forcing 640x480 windowed mode...\n");
948 sdlflags &= ~SDL_FULLSCREEN;
949 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
951 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
958 if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
960 fprintf(stderr, "Failed to get double buffered GL context!\n");
965 if (!lookup_all_glsyms())
971 if (!cmdline("nomousegrab"))
972 SDL_WM_GrabInput(SDL_GRAB_ON);
974 #elif (defined WIN32)
975 //------------------------------------------------------------------
978 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
979 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
980 DWORD dwExStyle = WS_EX_APPWINDOW;
989 dwStyle |= WS_OVERLAPPEDWINDOW;
990 dwExStyle |= WS_EX_WINDOWEDGE;
993 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
997 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
998 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
1001 g_windowHandle=CreateWindowEx(
1003 g_wndClassName, "Lugaru", dwStyle,
1005 // kContextWidth, kContextHeight,
1006 r.right - r.left + 1, r.bottom - r.top + 1,
1007 NULL,NULL,g_appInstance,NULL );
1008 if (!g_windowHandle)
1010 ReportError("Could not create window");
1014 //------------------------------------------------------------------
1017 static PIXELFORMATDESCRIPTOR pfd =
1019 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1020 1, // Version Number
1021 PFD_DRAW_TO_WINDOW | // Format Must Support Window
1022 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
1023 PFD_DOUBLEBUFFER, // Must Support Double Buffering
1024 PFD_TYPE_RGBA, // Request An RGBA Format
1025 kBitsPerPixel, // Select Our Color Depth
1026 0, 0, 0, 0, 0, 0, // Color Bits Ignored
1027 0, // No Alpha Buffer
1028 0, // Shift Bit Ignored
1029 0, // No Accumulation Buffer
1030 0, 0, 0, 0, // Accumulation Bits Ignored
1031 16, // 16Bit Z-Buffer (Depth Buffer)
1032 0, // No Stencil Buffer
1033 0, // No Auxiliary Buffer
1034 PFD_MAIN_PLANE, // Main Drawing Layer
1036 0, 0, 0 // Layer Masks Ignored
1039 if (!(hDC = GetDC( g_windowHandle)))
1040 ReportError( "Could not get device context");
1043 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
1045 ReportError( "Could not find appropriate pixel format");
1049 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
1051 ReportError( "Could not retrieve pixel format");
1055 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
1057 ReportError( "Could not set pixel format");
1061 if (!(hRC = wglCreateContext(hDC)))
1063 ReportError( "Could not create rendering context");
1067 if (!wglMakeCurrent(hDC, hRC))
1069 ReportError( "Could not activate rendering context");
1075 // Place the window above all topmost windows
1076 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1077 SWP_NOMOVE | SWP_NOSIZE );
1080 SetForegroundWindow(g_windowHandle);
1081 SetFocus(g_windowHandle);
1084 glClear( GL_COLOR_BUFFER_BIT );
1088 glDisable( GL_ALPHA_TEST);
1089 glDisable( GL_BLEND);
1090 glDisable( GL_DEPTH_TEST);
1091 // glDisable( GL_DITHER);
1093 glDisable( GL_LIGHTING);
1094 glDisable( GL_LOGIC_OP);
1095 glDisable( GL_STENCIL_TEST);
1096 glDisable( GL_TEXTURE_1D);
1097 glDisable( GL_TEXTURE_2D);
1098 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1099 glPixelTransferi( GL_RED_SCALE, 1);
1100 glPixelTransferi( GL_RED_BIAS, 0);
1101 glPixelTransferi( GL_GREEN_SCALE, 1);
1102 glPixelTransferi( GL_GREEN_BIAS, 0);
1103 glPixelTransferi( GL_BLUE_SCALE, 1);
1104 glPixelTransferi( GL_BLUE_BIAS, 0);
1105 glPixelTransferi( GL_ALPHA_SCALE, 1);
1106 glPixelTransferi( GL_ALPHA_BIAS, 0);
1108 // set initial rendering states
1109 glShadeModel( GL_SMOOTH);
1110 glClearDepth( 1.0f);
1111 glDepthFunc( GL_LEQUAL);
1112 glDepthMask( GL_TRUE);
1113 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1114 glEnable( GL_DEPTH_TEST);
1115 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1116 glCullFace( GL_FRONT);
1117 glEnable( GL_CULL_FACE);
1118 glEnable( GL_LIGHTING);
1119 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1120 glEnable( GL_DITHER);
1121 glEnable( GL_COLOR_MATERIAL);
1122 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1123 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1124 glAlphaFunc( GL_GREATER, 0.5f);
1127 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1128 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1129 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1131 ReportError("DevIL version is different...exiting!\n");
1139 ilutRenderer(ILUT_OPENGL);
1141 ilEnable(IL_ORIGIN_SET);
1142 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1145 GLint width = kContextWidth;
1146 GLint height = kContextHeight;
1147 gMidPoint.h = width / 2;
1148 gMidPoint.v = height / 2;
1150 screenheight=height;
1152 game.newdetail=detail;
1153 game.newscreenwidth=screenwidth;
1154 game.newscreenheight=screenheight;
1162 static void DoMouse(Game & game)
1165 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1167 game.deltah *= usermousesensitivity;
1168 game.deltav *= usermousesensitivity;
1169 game.mousecoordh += game.deltah;
1170 game.mousecoordv += game.deltav;
1171 if (game.mousecoordh < 0)
1172 game.mousecoordh = 0;
1173 else if (game.mousecoordh >= kContextWidth)
1174 game.mousecoordh = kContextWidth - 1;
1175 if (game.mousecoordv < 0)
1176 game.mousecoordv = 0;
1177 else if (game.mousecoordv >= kContextHeight)
1178 game.mousecoordv = kContextHeight - 1;
1181 static Point lastMouse = {-1,-1};
1186 ScreenToClient(g_windowHandle, &pos);
1187 globalMouse.h = pos.x;
1188 globalMouse.v = pos.y;
1190 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1197 static Point virtualMouse = {0,0};
1198 delta = globalMouse;
1200 delta.h -= lastMouse.h;
1201 delta.v -= lastMouse.v;
1202 lastMouse.h = pos.x;
1203 lastMouse.v = pos.y;
1205 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1206 game.deltah=delta.h*usermousesensitivity;
1207 game.deltav=delta.v*usermousesensitivity;
1208 game.mousecoordh=globalMouse.h;
1209 game.mousecoordv=globalMouse.v;
1214 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1215 pos.x = gMidPoint.h;
1216 pos.y = gMidPoint.v;
1217 ClientToScreen(g_windowHandle, &pos);
1218 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1219 SetCursorPos(pos.x, pos.y);
1220 lastMouse = gMidPoint;
1229 // --------------------------------------------------------------------------
1231 void DoKey (SInt8 theKey, SInt8 theCode)
1236 // --------------------------------------------------------------------------
1240 void DoFrameRate (int update)
1242 static long frames = 0;
1244 static AbsoluteTime time = {0,0};
1245 static AbsoluteTime frametime = {0,0};
1246 AbsoluteTime currTime = UpTime ();
1247 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1249 if (0 > deltaTime) // if negative microseconds
1250 deltaTime /= -1000000.0;
1251 else // else milliseconds
1252 deltaTime /= 1000.0;
1254 multiplier=deltaTime;
1255 if(multiplier<.001)multiplier=.001;
1256 if(multiplier>10)multiplier=10;
1257 if(update)frametime = currTime; // reset for next time interval
1259 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1261 if (0 > deltaTime) // if negative microseconds
1262 deltaTime /= -1000000.0;
1263 else // else milliseconds
1264 deltaTime /= 1000.0;
1266 if (0.001 <= deltaTime) // has update interval passed
1269 time = currTime; // reset for next time interval
1276 void DoUpdate (Game & game)
1278 static float sps=200;
1280 static float oldmult;
1283 if(multiplier>.6)multiplier=.6;
1285 game.fps=1/multiplier;
1287 count = multiplier*sps;
1289 //if(count>10)count=10;
1291 realmultiplier=multiplier;
1292 multiplier*=gamespeed;
1293 if(difficulty==1)multiplier*=.9;
1294 if(difficulty==0)multiplier*=.8;
1296 if(game.loading==4)multiplier*=.00001;
1298 if(slomo&&!mainmenu)multiplier*=slomospeed;
1299 //if(freeze)multiplier*=0.00001;
1301 multiplier/=(float)count;
1307 for(int i=0;i<count;i++)
1313 game.TickOnceAfter();
1314 /* - Debug code to test how many channels were active on average per frame
1315 static long frames = 0;
1317 static AbsoluteTime start = {0,0};
1318 AbsoluteTime currTime = UpTime ();
1319 static int num_channels = 0;
1321 num_channels += FSOUND_GetChannelsPlaying();
1322 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1324 if (0 > deltaTime) // if negative microseconds
1325 deltaTime /= -1000000.0;
1326 else // else milliseconds
1327 deltaTime /= 1000.0;
1334 float avg_channels = (float)num_channels / (float)frames;
1336 ofstream opstream("log.txt",ios::app);
1337 opstream << "Average frame count: ";
1339 opstream << " frames - ";
1340 opstream << avg_channels;
1341 opstream << " per frame.\n";
1351 // --------------------------------------------------------------------------
1366 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1367 #include "glstubs.h"
1369 // cheat here...static destructors are calling glDeleteTexture() after
1370 // the context is destroyed and libGL unloaded by SDL_Quit().
1371 pglDeleteTextures = glDeleteTextures_doNothing;
1373 #elif (defined WIN32)
1376 wglMakeCurrent( NULL, NULL);
1377 wglDeleteContext( hRC);
1383 ReleaseDC( g_windowHandle, hDC);
1389 ShowWindow( g_windowHandle, SW_HIDE );
1390 DestroyWindow( g_windowHandle);
1391 g_windowHandle = NULL;
1399 // --------------------------------------------------------------------------
1401 static bool g_focused = true;
1404 static bool IsFocused()
1410 if (GetActiveWindow() != g_windowHandle)
1413 if (IsIconic( g_windowHandle))
1421 static void launch_web_browser(const char *url)
1424 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1426 #elif (defined(__APPLE__) && defined(__MACH__))
1427 const char *fmt = "open '%s'";
1428 const size_t len = strlen(fmt) + strlen(url) + 16;
1429 char *buf = new char[len];
1430 snprintf(buf, len, fmt, url);
1434 #elif PLATFORM_LINUX
1435 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1436 const size_t len = strlen(fmt) + strlen(url) + 16;
1437 char *buf = new char[len];
1438 snprintf(buf, len, fmt, url);
1446 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1447 static char *findBinaryInPath(const char *bin, char *envr)
1449 size_t alloc_size = 0;
1457 ptr = strchr(start, ':'); /* find next $PATH separator. */
1461 size = strlen(start) + strlen(bin) + 2;
1462 if (size > alloc_size)
1464 char *x = (char *) realloc(exe, size);
1476 /* build full binary path... */
1478 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1482 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1484 strcpy(exe, start); /* i'm lazy. piss off. */
1488 start = ptr + 1; /* start points to beginning of next element. */
1489 } while (ptr != NULL);
1494 return(NULL); /* doesn't exist in path. */
1495 } /* findBinaryInPath */
1498 char *calcBaseDir(const char *argv0)
1500 /* If there isn't a path on argv0, then look through the $PATH for it. */
1504 char *ptr = strrchr(argv0, '/');
1505 if (strchr(argv0, '/'))
1507 retval = strdup(argv0);
1509 *(strrchr(retval, '/')) = '\0';
1513 envr = getenv("PATH");
1514 if (!envr) return NULL;
1515 envr = strdup(envr);
1516 if (!envr) return NULL;
1517 retval = findBinaryInPath(argv0, envr);
1522 static inline void chdirToAppPath(const char *argv0)
1524 char *dir = calcBaseDir(argv0);
1527 #if (defined(__APPLE__) && defined(__MACH__))
1528 // Chop off /Contents/MacOS if it's at the end of the string, so we
1529 // land in the base of the app bundle.
1530 const size_t len = strlen(dir);
1531 const char *bundledirs = "/Contents/MacOS";
1532 const size_t bundledirslen = strlen(bundledirs);
1533 if (len > bundledirslen)
1535 char *ptr = (dir + len) - bundledirslen;
1536 if (strcasecmp(ptr, bundledirs) == 0)
1547 int main(int argc, char **argv)
1552 chdirToAppPath(argv[0]);
1557 #ifndef WIN32 // this is in WinMain, too.
1559 memset( &g_theKeys, 0, sizeof( KeyMap));
1566 bool regnow = false;
1571 //ofstream os("error.txt");
1573 //ofstream os("log.txt");
1579 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1585 // check windows messages
1591 while( SDL_PollEvent( &e ) )
1593 if( e.type == SDL_QUIT )
1598 sdlEventProc(e, game);
1601 #elif (defined WIN32)
1604 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1606 if( msg.message == WM_QUIT )
1613 TranslateMessage( &msg );
1614 DispatchMessage( &msg );
1626 // allow game chance to pause
1627 gameFocused = false;
1631 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1635 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1636 /*if (GetMessage( &msg, NULL, 0, 0 ))
1638 TranslateMessage(&msg);
1639 DispatchMessage(&msg);
1641 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1645 // handle the error and possibly exit
1650 TranslateMessage(&msg);
1651 DispatchMessage(&msg);
1655 STUBBED("give up CPU but sniff the event queue");
1660 regnow = game.registernow;
1665 // if(game.registernow){
1668 #if (defined(__APPLE__) && defined(__MACH__))
1669 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1670 #elif PLATFORM_LINUX
1671 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1673 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1677 #if PLATFORM_LINUX // (this may not be necessary any more.)
1678 _exit(0); // !!! FIXME: hack...crashes on exit!
1682 catch (const std::exception& error)
1686 std::string e = "Caught exception: ";
1689 LOG(e, Logger::LOG_ERR);
1691 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1701 // --------------------------------------------------------------------------
1704 #define MAX_WINKEYS 256
1705 static unsigned short KeyTable[MAX_WINKEYS]=
1708 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1709 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1710 0xffff, // VK_CANCEL (3)
1711 0xffff, // VK_MBUTTON (4)
1715 MAC_DELETE_KEY, // VK_BACK (8)
1716 MAC_TAB_KEY, // VK_TAB (9)
1719 0xffff, // VK_CLEAR (12)
1720 MAC_RETURN_KEY, // VK_RETURN (13)
1723 MAC_SHIFT_KEY, // VK_SHIFT (16)
1724 MAC_CONTROL_KEY, // VK_CONTROL (17)
1725 MAC_OPTION_KEY, // VK_MENU (18)
1726 0xffff, // VK_PAUSE (19)
1727 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1734 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1739 MAC_SPACE_KEY, // VK_SPACE (32)
1740 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1741 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1742 MAC_END_KEY, // VK_END (35)
1743 MAC_HOME_KEY, // VK_HOME (36)
1744 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1745 MAC_ARROW_UP_KEY, // VK_UP (38)
1746 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1747 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1748 0xffff, // VK_SELECT (41)
1749 0xffff, // VK_PRINT (42)
1750 0xffff, // VK_EXECUTE (43)
1751 0xffff, // VK_SNAPSHOT (44)
1752 MAC_INSERT_KEY, // VK_INSERT (45)
1753 MAC_DEL_KEY, // VK_DELETE (46)
1754 0xffff, // VK_HELP (47)
1755 MAC_0_KEY, // VK_0 (48)
1756 MAC_1_KEY, // VK_1 (49)
1757 MAC_2_KEY, // VK_2 (50)
1758 MAC_3_KEY, // VK_3 (51)
1759 MAC_4_KEY, // VK_4 (52)
1760 MAC_5_KEY, // VK_5 (53)
1761 MAC_6_KEY, // VK_6 (54)
1762 MAC_7_KEY, // VK_7 (55)
1763 MAC_8_KEY, // VK_8 (56)
1764 MAC_9_KEY, // VK_9 (57)
1772 MAC_A_KEY, // VK_A (65)
1773 MAC_B_KEY, // VK_B (66)
1774 MAC_C_KEY, // VK_C (67)
1775 MAC_D_KEY, // VK_D (68)
1776 MAC_E_KEY, // VK_E (69)
1777 MAC_F_KEY, // VK_F (70)
1778 MAC_G_KEY, // VK_G (71)
1779 MAC_H_KEY, // VK_H (72)
1780 MAC_I_KEY, // VK_I (73)
1781 MAC_J_KEY, // VK_J (74)
1782 MAC_K_KEY, // VK_K (75)
1783 MAC_L_KEY, // VK_L (76)
1784 MAC_M_KEY, // VK_M (77)
1785 MAC_N_KEY, // VK_N (78)
1786 MAC_O_KEY, // VK_O (79)
1787 MAC_P_KEY, // VK_P (80)
1788 MAC_Q_KEY, // VK_Q (81)
1789 MAC_R_KEY, // VK_R (82)
1790 MAC_S_KEY, // VK_S (83)
1791 MAC_T_KEY, // VK_T (84)
1792 MAC_U_KEY, // VK_U (85)
1793 MAC_V_KEY, // VK_V (86)
1794 MAC_W_KEY, // VK_W (87)
1795 MAC_X_KEY, // VK_X (88)
1796 MAC_Y_KEY, // VK_Y (89)
1797 MAC_Z_KEY, // VK_Z (90)
1803 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1804 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1805 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1806 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1807 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1808 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1809 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1810 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1811 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1812 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1813 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1814 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1815 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1816 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1817 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1818 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1819 MAC_F1_KEY, // VK_F1 (112)
1820 MAC_F2_KEY, // VK_F2 (113)
1821 MAC_F3_KEY, // VK_F3 (114)
1822 MAC_F4_KEY, // VK_F4 (115)
1823 MAC_F5_KEY, // VK_F5 (116)
1824 MAC_F6_KEY, // VK_F6 (117)
1825 MAC_F7_KEY, // VK_F7 (118)
1826 MAC_F8_KEY, // VK_F8 (119)
1827 MAC_F9_KEY, // VK_F9 (120)
1828 MAC_F10_KEY, // VK_F10 (121)
1829 MAC_F11_KEY, // VK_F11 (122)
1830 MAC_F12_KEY, // VK_F12 (123)
1851 0xffff, // VK_NUMLOCK (144)
1852 0xffff, // VK_SCROLL (145)
1867 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1868 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1869 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1870 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1871 MAC_OPTION_KEY, // VK_LMENU (164)
1872 MAC_OPTION_KEY, // VK_RMENU (165)
1893 MAC_SEMICOLON_KEY, // (186)
1894 MAC_PLUS_KEY, // (187)
1895 MAC_COMMA_KEY, // (188)
1896 MAC_MINUS_KEY, // (189)
1897 MAC_PERIOD_KEY, // (190)
1898 MAC_SLASH_KEY, // (191)
1899 MAC_TILDE_KEY, // (192)
1926 MAC_LEFTBRACKET_KEY, // (219)
1927 MAC_BACKSLASH_KEY, // (220)
1928 MAC_RIGHTBRACKET_KEY, // (221)
1929 MAC_APOSTROPHE_KEY, // (222)
1965 void ClipMouseToWindow(HWND window)
1969 GetClientRect(window, &wRect);
1971 ClientToScreen(window, (LPPOINT)&wRect.left);
1972 ClientToScreen(window, (LPPOINT)&wRect.right);
1979 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1981 /* this is where we receive all messages concerning this window
1982 * we can either process a message or pass it on to the default
1983 * message handler of windows */
1985 static PAINTSTRUCT ps;
1989 case WM_ACTIVATE: // Watch For Window Activate Message
1991 // Check Minimization State
1992 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1994 if (LOWORD(wParam) == WA_INACTIVE)
2003 CloseWindow( hWnd );
2005 // The window is now iconified
2006 iconified = GL_TRUE;
2012 g_focused=false; // Program Is Active
2016 SetupDSpFullScreen();
2023 // The window is now iconified
2024 iconified = GL_FALSE;
2027 ShowWindow( hWnd, SW_SHOW );
2028 SetForegroundWindow( hWnd );
2032 ClipMouseToWindow(hWnd);
2033 g_focused=true; // Program Is No Longer Active
2036 return 0; // Return To The Message Loop
2042 // check for Alt-F4 (exit hotkey)
2043 if (wParam == VK_F4)
2045 if (GetKeyState( VK_MENU) & 0x8080)
2051 if (wParam < MAX_WINKEYS)
2053 if (KeyTable[wParam] != 0xffff)
2054 SetKey( KeyTable[wParam]);
2062 if (wParam < MAX_WINKEYS)
2063 if (KeyTable[wParam] != 0xffff)
2064 ClearKey( KeyTable[wParam]);
2071 case WM_SYSDEADCHAR:
2074 case WM_NCLBUTTONDOWN:
2075 case WM_LBUTTONDOWN:
2082 case WM_NCRBUTTONDOWN:
2083 case WM_RBUTTONDOWN:
2089 case WM_NCMBUTTONDOWN:
2090 case WM_MBUTTONDOWN:
2096 case WM_NCLBUTTONUP:
2100 buttons[ 0] = false;
2104 case WM_NCRBUTTONUP:
2107 buttons[ 1] = false;
2111 case WM_NCMBUTTONUP:
2114 buttons[ 2] = false;
2118 case WM_NCLBUTTONDBLCLK:
2119 case WM_NCRBUTTONDBLCLK:
2120 case WM_NCMBUTTONDBLCLK:
2121 case WM_LBUTTONDBLCLK:
2123 case WM_RBUTTONDBLCLK:
2124 case WM_MBUTTONDBLCLK:
2127 case WM_NCMOUSEMOVE:
2129 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2130 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2131 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2132 */// goto winmessage;
2135 case WM_SYSCOMMAND: // Intercept System Commands
2137 switch (wParam) // Check System Calls
2139 case SC_SCREENSAVE: // Screensaver Trying To Start?
2140 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2141 return 0; // Prevent From Happening
2143 // User trying to access application menu using ALT?
2152 // ReleaseCapture();
2153 // ClipMouseToWindow(hWnd);
2170 PostQuitMessage(0); /* Terminate Application */
2178 // BeginPaint( g_windowHandle,&ps);
2179 // EndPaint( g_windowHandle,&ps);
2186 /* We processed the message and there
2187 * is no processing by Windows necessary */
2189 /* We didn't process the message so let Windows do it */
2190 return DefWindowProc(hWnd,msg,wParam,lParam);
2194 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2197 memset( &wc, 0, sizeof( wc));
2199 /* Register the window class. */
2200 wc.cbSize = sizeof(wc);
2202 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2203 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2204 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2205 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2206 wc.hInstance = hFirstInstance; /* Handle of program instance */
2207 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2208 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2209 wc.hbrBackground = NULL;
2210 wc.lpszMenuName = NULL;
2211 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2212 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2214 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2221 int resolutionID(int width, int height)
2225 if(width==640 && height==480)whichres=0;
2226 if(width==800 && height==600)whichres=1;
2227 if(width==1024 && height==768)whichres=2;
2228 if(width==1280 && height==1024)whichres=3;
2229 if(width==1600 && height==1200)whichres=4;
2230 if(width==840 && height==524)whichres=5;
2231 if(width==1024 && height==640)whichres=6;
2232 if(width==1344 && height==840)whichres=7;
2233 if(width==1920 && height==1200)whichres=8;
2238 int closestResolution(int width, int height)
2242 if(width>=640 && height>=480)whichres=0;
2243 if(width>=800 && height>=600)whichres=1;
2244 if(width>=1024 && height>=768)whichres=2;
2245 if(width>=1280 && height>=1024)whichres=3;
2246 if(width>=1600 && height>=1200)whichres=4;
2247 if(width==840 && height==524)whichres=5;
2248 if(width==1024 && height==640)whichres=6;
2249 if(width==1344 && height==840)whichres=7;
2250 if(width>=1920 && height>=1200)whichres=8;
2256 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2260 // currently with SDL, we just use whatever is requested
2261 // and don't care. --ryan.
2263 int whichres = closestResolution(width, height);
2267 if(whichres<=0 || whichres>8){
2305 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2309 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2313 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2329 bpp = resolutionDepths[whichres][(detail != 0)];
2336 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2339 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2342 if (0 == _wcsicmp(cl[1], L"-windowed"))
2350 memset( &g_theKeys, 0, sizeof( KeyMap));
2354 memset(&mode, 0, sizeof(mode));
2355 mode.dmSize = sizeof(mode);
2356 while (EnumDisplaySettings(NULL, i++, &mode))
2358 if (mode.dmBitsPerPel < 16)
2363 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2365 if (res > -1 && res < 8)
2367 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2372 switch(mode.dmBitsPerPel)
2376 resolutionDepths[res][1] = mode.dmBitsPerPel;
2379 resolutionDepths[res][0] = mode.dmBitsPerPel;
2385 /* if there is no Instance of our program in memory then register the window class */
2386 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2387 return FALSE; /* registration failed! */
2389 g_appInstance=hInstance;
2393 UnregisterClass( g_wndClassName, hInstance);
2400 extern int channels[100];
2401 extern FSOUND_SAMPLE * samp[100];
2402 extern FSOUND_STREAM * strm[20];
2404 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2406 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2407 if (currSample && currSample == samp[chan])
2409 if (FSOUND_GetPaused(channels[chan]))
2411 FSOUND_StopSound(channels[chan]);
2412 channels[chan] = FSOUND_FREE;
2414 else if (FSOUND_IsPlaying(channels[chan]))
2416 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2417 if (loop_mode & FSOUND_LOOP_OFF)
2419 channels[chan] = FSOUND_FREE;
2425 channels[chan] = FSOUND_FREE;
2428 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2429 if (channels[chan] < 0)
2431 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2435 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2437 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2438 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2440 FSOUND_StopSound(channels[chan]);
2441 FSOUND_Stream_Stop(sptr);
2445 FSOUND_Stream_Stop(sptr);
2446 channels[chan] = FSOUND_FREE;
2449 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2450 if (channels[chan] < 0)
2452 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2456 bool LoadImage(const char * fname, TGAImageRec & tex)
2460 if ( tex.data == NULL )
2466 ILstring f = strdup(ConvertFileName(fname));
2473 ilGenImages(1, &iid);
2478 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2479 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2480 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2481 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2482 imageSize = tex.sizeX * tex.sizeY * Bpp;
2483 ILubyte *Data = ilGetData();
2484 memcpy(tex.data, Data, imageSize);
2486 // Truvision Targa files are stored as BGR colors
2487 // We want RGB so Blue and Red bytes are switched
2488 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2490 // Loop Through The Image Data
2491 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2493 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2494 GLbyte temp; // Temporary Variable
2495 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2496 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2497 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2505 ilDeleteImages(1, &iid);
2509 GLuint texid = ilutGLLoadImage(f);
2514 ilutGLBuildMipmaps()
2523 res = load_image(fname, tex);
2524 //if (!res) printf("failed to load %s\n", fname);
2530 void ScreenShot(const char * fname)
2533 ILstring f = strdup(fname);
2540 ilGenImages(1, &iid);
2546 ilDeleteImages(1, &iid);
2556 static bool load_image(const char *file_name, TGAImageRec &tex)
2558 char *ptr = strrchr(file_name, '.');
2561 if (stricmp(ptr+1, "png") == 0)
2562 return load_png(file_name, tex);
2563 else if (stricmp(ptr+1, "jpg") == 0)
2564 return load_jpg(file_name, tex);
2567 STUBBED("Unsupported image type");
2572 struct my_error_mgr {
2573 struct jpeg_error_mgr pub; /* "public" fields */
2574 jmp_buf setjmp_buffer; /* for return to caller */
2576 typedef struct my_error_mgr * my_error_ptr;
2579 static void my_error_exit(j_common_ptr cinfo)
2581 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2582 longjmp(err->setjmp_buffer, 1);
2585 /* stolen from public domain example.c code in libjpg distribution. */
2586 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2588 struct jpeg_decompress_struct cinfo;
2589 struct my_error_mgr jerr;
2590 JSAMPROW buffer[1]; /* Output row buffer */
2591 int row_stride; /* physical row width in output buffer */
2592 FILE *infile = fopen(file_name, "rb");
2597 cinfo.err = jpeg_std_error(&jerr.pub);
2598 jerr.pub.error_exit = my_error_exit;
2599 if (setjmp(jerr.setjmp_buffer)) {
2600 jpeg_destroy_decompress(&cinfo);
2605 jpeg_create_decompress(&cinfo);
2606 jpeg_stdio_src(&cinfo, infile);
2607 (void) jpeg_read_header(&cinfo, TRUE);
2609 cinfo.out_color_space = JCS_RGB;
2610 cinfo.quantize_colors = 0;
2611 (void) jpeg_calc_output_dimensions(&cinfo);
2612 (void) jpeg_start_decompress(&cinfo);
2614 row_stride = cinfo.output_width * cinfo.output_components;
2615 tex.sizeX = cinfo.output_width;
2616 tex.sizeY = cinfo.output_height;
2619 while (cinfo.output_scanline < cinfo.output_height) {
2620 buffer[0] = (JSAMPROW)(char *)tex.data +
2621 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2622 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2625 (void) jpeg_finish_decompress(&cinfo);
2626 jpeg_destroy_decompress(&cinfo);
2633 /* stolen from public domain example.c code in libpng distribution. */
2634 static bool load_png(const char *file_name, TGAImageRec &tex)
2636 bool hasalpha = false;
2637 png_structp png_ptr = NULL;
2638 png_infop info_ptr = NULL;
2639 png_uint_32 width, height;
2640 int bit_depth, color_type, interlace_type;
2641 png_byte **rows = NULL;
2642 bool retval = false;
2643 png_byte **row_pointers = NULL;
2644 FILE *fp = fopen(file_name, "rb");
2649 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2650 if (png_ptr == NULL)
2653 info_ptr = png_create_info_struct(png_ptr);
2654 if (info_ptr == NULL)
2657 if (setjmp(png_jmpbuf(png_ptr)))
2660 png_init_io(png_ptr, fp);
2661 png_read_png(png_ptr, info_ptr,
2662 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2664 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2665 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2667 if (bit_depth != 8) // transform SHOULD handle this...
2670 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2673 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2676 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2677 row_pointers = png_get_rows(png_ptr, info_ptr);
2683 png_byte *dst = tex.data;
2684 for (int i = height-1; i >= 0; i--)
2686 png_byte *src = row_pointers[i];
2687 for (int j = 0; j < width; j++)
2701 png_byte *dst = tex.data;
2702 int pitch = width * 4;
2703 for (int i = height-1; i >= 0; i--, dst += pitch)
2704 memcpy(dst, row_pointers[i], pitch);
2713 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2720 static bool save_image(const char *file_name)
2722 char *ptr = strrchr(file_name, '.');
2725 if (stricmp(ptr+1, "png") == 0)
2726 return save_png(file_name);
2729 STUBBED("Unsupported image type");
2734 static bool save_png(const char *file_name)
2737 png_structp png_ptr = NULL;
2738 png_infop info_ptr = NULL;
2739 bool retval = false;
2741 fp = fopen(file_name, "wb");
2745 png_bytep *row_pointers = new png_bytep[kContextHeight];
2746 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2747 if ((!screenshot) || (!row_pointers))
2751 glReadPixels(0, 0, kContextWidth, kContextHeight,
2752 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2753 if (glGetError() != GL_NO_ERROR)
2756 for (int i = 0; i < kContextHeight; i++)
2757 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2759 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2760 if (png_ptr == NULL)
2763 info_ptr = png_create_info_struct(png_ptr);
2764 if (info_ptr == NULL)
2767 if (setjmp(png_jmpbuf(png_ptr)))
2770 png_init_io(png_ptr, fp);
2772 if (setjmp(png_jmpbuf(png_ptr)))
2775 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2776 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2777 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2779 png_write_info(png_ptr, info_ptr);
2781 if (setjmp(png_jmpbuf(png_ptr)))
2784 png_write_image(png_ptr, row_pointers);
2786 if (setjmp(png_jmpbuf(png_ptr)))
2789 png_write_end(png_ptr, NULL);
2793 png_destroy_write_struct(&png_ptr, &info_ptr);
2794 delete[] screenshot;
2795 delete[] row_pointers;
2799 unlink(ConvertFileName(file_name));