2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
44 static bool load_image(const char * fname, TGAImageRec & tex);
45 static bool load_png(const char * fname, TGAImageRec & tex);
46 static bool load_jpg(const char * fname, TGAImageRec & tex);
47 static bool save_image(const char * fname);
48 static bool save_png(const char * fname);
53 #pragma comment(lib, "opengl32.lib")
54 #pragma comment(lib, "glu32.lib")
55 #pragma comment(lib, "glaux.lib")
58 extern bool buttons[3];
59 extern float multiplier;
60 extern float screenwidth,screenheight;
62 extern float realmultiplier;
64 extern bool ismotionblur;
65 extern float usermousesensitivity;
67 extern bool floatjump;
68 extern bool cellophane;
70 //extern int terraindetail;
71 //extern int texdetail;
72 extern float terraindetail;
73 extern float texdetail;
74 extern int bloodtoggle;
76 extern bool autoslomo;
78 extern bool musictoggle;
79 extern bool trilinear;
80 extern float gamespeed;
81 extern int difficulty;
82 extern bool damageeffects;
83 extern int numplayers;
85 extern bool invertmouse;
86 extern bool texttoggle;
87 extern bool ambientsound;
88 extern bool mousejump;
90 extern Person player[maxplayers];
92 extern bool stillloading;
93 extern bool showpoints;
94 extern bool alwaysblur;
95 extern bool immediate;
96 extern bool velocityblur;
97 extern bool debugmode;
99 /*extern*/ bool gameFocused;
100 extern int kBitsPerPixel;
101 extern float slomospeed;
102 extern float slomofreq;
103 extern float oldgamespeed;
112 #include "MacCompatibility.h"
115 #include <shellapi.h>
120 #include "res/resource.h"
126 SDL_Rect **resolutions = NULL;
127 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
128 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
129 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
130 static SDL_Rect *hardcoded_resolutions[] = {
139 unsigned int resolutionDepths[8][2] = {0};
141 bool selectDetail(int & width, int & height, int & bpp, int & detail);
142 int closestResolution(int width, int height);
143 int resolutionID(int width, int height);
145 void ReportError (char * strError);
147 void SetupDSpFullScreen();
150 void DrawGL(Game & game);
152 void CreateGLWindow (void);
153 Boolean SetUp (Game & game);
154 void DoKey (SInt8 theKey, SInt8 theCode);
155 void DoUpdate (Game & game);
161 // statics/globals (internal only) ------------------------------------------
163 typedef struct tagPOINT {
170 #define GL_FUNC(ret,fn,params,call,rt) \
172 static ret GLAPIENTRY (*p##fn) params = NULL; \
173 ret GLAPIENTRY fn params { rt p##fn call; } \
178 static bool lookup_glsym(const char *funcname, void **func)
180 *func = SDL_GL_GetProcAddress(funcname);
183 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
189 static bool lookup_all_glsyms(void)
192 #define GL_FUNC(ret,fn,params,call,rt) \
193 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
199 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
206 void sdlGetCursorPos(POINT *pt)
209 SDL_GetMouseState(&x, &y);
213 #define GetCursorPos(x) sdlGetCursorPos(x)
214 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
215 #define ScreenToClient(x, pt)
216 #define ClientToScreen(x, pt)
217 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
223 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
224 static HINSTANCE g_appInstance;
225 static HWND g_windowHandle;
229 static bool g_button, fullscreen = true;
240 kForegroundSleep = 10,
241 kBackgroundSleep = 10000
248 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
251 char gcstrMode [256] = "";
253 UInt32 gSleepTime = kForegroundSleep;
254 Boolean gDone = false, gfFrontProcess = true;
259 static int _argc = 0;
260 static char **_argv = NULL;
262 bool cmdline(const char *cmd)
264 for (int i = 1; i < _argc; i++)
266 char *arg = _argv[i];
269 if (strcasecmp(arg, cmd) == 0)
277 // --------------------------------------------------------------------------
279 void ReportError (char * strError)
281 #ifdef WIN32 // !!! FIXME. --ryan.
282 throw std::exception( strError);
285 /* char errMsgCStr [256];
288 sprintf (errMsgCStr, "%s", strError);
290 // out as debug string
291 CToPStr (strErr, errMsgCStr);
296 void SetupDSpFullScreen ()
303 DEVMODE dmScreenSettings;
304 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
305 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
306 dmScreenSettings.dmPelsWidth = kContextWidth;
307 dmScreenSettings.dmPelsHeight = kContextHeight;
308 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
309 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
312 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
314 ReportError( "Could not set display mode");
331 ChangeDisplaySettings( NULL, 0);
339 //-----------------------------------------------------------------------------------------------------------------------
343 void DrawGL (Game & game)
354 static KeyMap g_theKeys;
356 void SetKey( int key)
358 g_theKeys[ key >> 3] |= (1 << (key & 7));
361 void ClearKey( int key)
363 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
366 void GetKeys( unsigned char theKeys[16])
368 memcpy( theKeys, &g_theKeys, 16);
377 static void initSDLKeyTable(void) {}
379 #define MAX_SDLKEYS SDLK_LAST
380 static unsigned short KeyTable[MAX_SDLKEYS];
382 static void initSDLKeyTable(void)
384 memset(KeyTable, 0xFF, sizeof (KeyTable));
385 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
386 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
387 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
388 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
389 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
390 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
391 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
392 KeyTable[SDLK_END] = MAC_END_KEY;
393 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
394 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
395 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
396 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
397 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
398 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
399 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
400 KeyTable[SDLK_0] = MAC_0_KEY;
401 KeyTable[SDLK_1] = MAC_1_KEY;
402 KeyTable[SDLK_2] = MAC_2_KEY;
403 KeyTable[SDLK_3] = MAC_3_KEY;
404 KeyTable[SDLK_4] = MAC_4_KEY;
405 KeyTable[SDLK_5] = MAC_5_KEY;
406 KeyTable[SDLK_6] = MAC_6_KEY;
407 KeyTable[SDLK_7] = MAC_7_KEY;
408 KeyTable[SDLK_8] = MAC_8_KEY;
409 KeyTable[SDLK_9] = MAC_9_KEY;
410 KeyTable[SDLK_a] = MAC_A_KEY;
411 KeyTable[SDLK_b] = MAC_B_KEY;
412 KeyTable[SDLK_c] = MAC_C_KEY;
413 KeyTable[SDLK_d] = MAC_D_KEY;
414 KeyTable[SDLK_e] = MAC_E_KEY;
415 KeyTable[SDLK_f] = MAC_F_KEY;
416 KeyTable[SDLK_g] = MAC_G_KEY;
417 KeyTable[SDLK_h] = MAC_H_KEY;
418 KeyTable[SDLK_i] = MAC_I_KEY;
419 KeyTable[SDLK_j] = MAC_J_KEY;
420 KeyTable[SDLK_k] = MAC_K_KEY;
421 KeyTable[SDLK_l] = MAC_L_KEY;
422 KeyTable[SDLK_m] = MAC_M_KEY;
423 KeyTable[SDLK_n] = MAC_N_KEY;
424 KeyTable[SDLK_o] = MAC_O_KEY;
425 KeyTable[SDLK_p] = MAC_P_KEY;
426 KeyTable[SDLK_q] = MAC_Q_KEY;
427 KeyTable[SDLK_r] = MAC_R_KEY;
428 KeyTable[SDLK_s] = MAC_S_KEY;
429 KeyTable[SDLK_t] = MAC_T_KEY;
430 KeyTable[SDLK_u] = MAC_U_KEY;
431 KeyTable[SDLK_v] = MAC_V_KEY;
432 KeyTable[SDLK_w] = MAC_W_KEY;
433 KeyTable[SDLK_x] = MAC_X_KEY;
434 KeyTable[SDLK_y] = MAC_Y_KEY;
435 KeyTable[SDLK_z] = MAC_Z_KEY;
436 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
437 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
438 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
439 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
440 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
441 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
442 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
443 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
444 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
445 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
446 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
447 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
448 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
449 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
450 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
451 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
452 KeyTable[SDLK_F1] = MAC_F1_KEY;
453 KeyTable[SDLK_F2] = MAC_F2_KEY;
454 KeyTable[SDLK_F3] = MAC_F3_KEY;
455 KeyTable[SDLK_F4] = MAC_F4_KEY;
456 KeyTable[SDLK_F5] = MAC_F5_KEY;
457 KeyTable[SDLK_F6] = MAC_F6_KEY;
458 KeyTable[SDLK_F7] = MAC_F7_KEY;
459 KeyTable[SDLK_F8] = MAC_F8_KEY;
460 KeyTable[SDLK_F9] = MAC_F9_KEY;
461 KeyTable[SDLK_F10] = MAC_F10_KEY;
462 KeyTable[SDLK_F11] = MAC_F11_KEY;
463 KeyTable[SDLK_F12] = MAC_F12_KEY;
464 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
465 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
466 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
467 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
468 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
469 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
470 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
471 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
472 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
473 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
474 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
477 static inline int clamp_sdl_mouse_button(Uint8 button)
479 if (button == 2) // right mouse button is button 3 in SDL.
481 else if (button == 3)
484 if ((button >= 1) && (button <= 3))
489 static void sdlEventProc(const SDL_Event &e, Game &game)
492 bool skipkey = false;
497 case SDL_MOUSEMOTION:
498 game.deltah += e.motion.xrel;
499 game.deltav += e.motion.yrel;
502 case SDL_MOUSEBUTTONDOWN:
504 val = clamp_sdl_mouse_button(e.button.button);
505 if ((val >= 0) && (val <= 2))
514 case SDL_MOUSEBUTTONUP:
516 val = clamp_sdl_mouse_button(e.button.button);
517 if ((val >= 0) && (val <= 2))
521 buttons[val] = false;
527 if (e.key.keysym.sym == SDLK_g)
529 if (e.key.keysym.mod & KMOD_CTRL)
532 SDL_GrabMode mode = SDL_GRAB_ON;
533 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
535 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
536 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
538 SDL_WM_GrabInput(mode);
542 else if (e.key.keysym.sym == SDLK_RETURN)
544 if (e.key.keysym.mod & KMOD_ALT)
547 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
551 if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
553 if (KeyTable[e.key.keysym.sym] != 0xffff)
554 SetKey(KeyTable[e.key.keysym.sym]);
557 mod = SDL_GetModState();
559 SetKey(MAC_CONTROL_KEY);
561 SetKey(MAC_OPTION_KEY);
563 SetKey(MAC_COMMAND_KEY);
564 if (mod & KMOD_SHIFT)
565 SetKey(MAC_SHIFT_KEY);
567 SetKey(MAC_CAPS_LOCK_KEY);
572 if (e.key.keysym.sym < SDLK_LAST)
574 if (KeyTable[e.key.keysym.sym] != 0xffff)
575 ClearKey(KeyTable[e.key.keysym.sym]);
578 mod = SDL_GetModState();
579 if ((mod & KMOD_CTRL) == 0)
580 ClearKey(MAC_CONTROL_KEY);
581 if ((mod & KMOD_ALT) == 0)
582 ClearKey(MAC_OPTION_KEY);
583 if ((mod & KMOD_SHIFT) == 0)
584 ClearKey(MAC_SHIFT_KEY);
585 if ((mod & KMOD_CAPS) == 0)
586 ClearKey(MAC_CAPS_LOCK_KEY);
592 // --------------------------------------------------------------------------
594 static Point gMidPoint;
596 Boolean SetUp (Game & game)
602 randSeed = UpTime().lo;
605 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
608 usermousesensitivity=1;
637 game.crouchkey=MAC_SHIFT_KEY;
638 game.jumpkey=MAC_SPACE_KEY;
639 game.leftkey=MAC_A_KEY;
640 game.forwardkey=MAC_W_KEY;
641 game.backkey=MAC_S_KEY;
642 game.rightkey=MAC_D_KEY;
643 game.drawkey=MAC_E_KEY;
644 game.throwkey=MAC_Q_KEY;
645 game.attackkey=MAC_MOUSEBUTTON1;
646 game.chatkey=MAC_T_KEY;
652 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
655 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
656 opstream << "Screenwidth:\n";
657 opstream << kContextWidth;
658 opstream << "\nScreenheight:\n";
659 opstream << kContextHeight;
660 opstream << "\nMouse sensitivity:\n";
661 opstream << usermousesensitivity;
662 opstream << "\nBlur(0,1):\n";
663 opstream << ismotionblur;
664 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
666 opstream << "\nFloating jump:\n";
667 opstream << floatjump;
668 opstream << "\nMouse jump:\n";
669 opstream << mousejump;
670 opstream << "\nAmbient sound:\n";
671 opstream << ambientsound;
672 opstream << "\nBlood (0,1,2):\n";
673 opstream << bloodtoggle;
674 opstream << "\nAuto slomo:\n";
675 opstream << autoslomo;
676 opstream << "\nFoliage:\n";
678 opstream << "\nMusic:\n";
679 opstream << musictoggle;
680 opstream << "\nTrilinear:\n";
681 opstream << trilinear;
682 opstream << "\nDecals(shadows,blood puddles,etc):\n";
684 opstream << "\nInvert mouse:\n";
685 opstream << invertmouse;
686 opstream << "\nGamespeed:\n";
687 opstream << gamespeed;
688 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
689 opstream << difficulty;
690 opstream << "\nDamage effects(blackout, doublevision):\n";
691 opstream << damageeffects;
692 opstream << "\nText:\n";
693 opstream << texttoggle;
694 opstream << "\nDebug:\n";
695 opstream << debugmode;
696 opstream << "\nVBL Sync:\n";
698 opstream << "\nShow Points:\n";
699 opstream << showpoints;
700 opstream << "\nAlways Blur:\n";
701 opstream << alwaysblur;
702 opstream << "\nImmediate mode (turn on on G5):\n";
703 opstream << immediate;
704 opstream << "\nVelocity blur:\n";
705 opstream << velocityblur;
706 opstream << "\nVolume:\n";
708 opstream << "\nForward key:\n";
709 opstream << KeyToChar(game.forwardkey);
710 opstream << "\nBack key:\n";
711 opstream << KeyToChar(game.backkey);
712 opstream << "\nLeft key:\n";
713 opstream << KeyToChar(game.leftkey);
714 opstream << "\nRight key:\n";
715 opstream << KeyToChar(game.rightkey);
716 opstream << "\nJump key:\n";
717 opstream << KeyToChar(game.jumpkey);
718 opstream << "\nCrouch key:\n";
719 opstream << KeyToChar(game.crouchkey);
720 opstream << "\nDraw key:\n";
721 opstream << KeyToChar(game.drawkey);
722 opstream << "\nThrow key:\n";
723 opstream << KeyToChar(game.throwkey);
724 opstream << "\nAttack key:\n";
725 opstream << KeyToChar(game.attackkey);
726 opstream << "\nChat key:\n";
727 opstream << KeyToChar(game.chatkey);
732 ipstream.ignore(256,'\n');
733 ipstream >> kContextWidth;
734 ipstream.ignore(256,'\n');
735 ipstream.ignore(256,'\n');
736 ipstream >> kContextHeight;
737 ipstream.ignore(256,'\n');
738 ipstream.ignore(256,'\n');
739 ipstream >> usermousesensitivity;
740 ipstream.ignore(256,'\n');
741 ipstream.ignore(256,'\n');
743 ismotionblur = (i != 0);
744 ipstream.ignore(256,'\n');
745 ipstream.ignore(256,'\n');
747 if(detail!=0)kBitsPerPixel=32;
748 else kBitsPerPixel=16;
749 ipstream.ignore(256,'\n');
750 ipstream.ignore(256,'\n');
752 floatjump = (i != 0);
753 ipstream.ignore(256,'\n');
754 ipstream.ignore(256,'\n');
756 mousejump = (i != 0);
757 ipstream.ignore(256,'\n');
758 ipstream.ignore(256,'\n');
760 ambientsound = (i != 0);
761 ipstream.ignore(256,'\n');
762 ipstream.ignore(256,'\n');
763 ipstream >> bloodtoggle;
764 ipstream.ignore(256,'\n');
765 ipstream.ignore(256,'\n');
767 autoslomo = (i != 0);
768 ipstream.ignore(256,'\n');
769 ipstream.ignore(256,'\n');
772 ipstream.ignore(256,'\n');
773 ipstream.ignore(256,'\n');
775 musictoggle = (i != 0);
776 ipstream.ignore(256,'\n');
777 ipstream.ignore(256,'\n');
779 trilinear = (i != 0);
780 ipstream.ignore(256,'\n');
781 ipstream.ignore(256,'\n');
784 ipstream.ignore(256,'\n');
785 ipstream.ignore(256,'\n');
787 invertmouse = (i != 0);
788 ipstream.ignore(256,'\n');
789 ipstream.ignore(256,'\n');
790 ipstream >> gamespeed;
791 oldgamespeed=gamespeed;
796 ipstream.ignore(256,'\n');
797 ipstream.ignore(256,'\n');
798 ipstream >> difficulty;
799 ipstream.ignore(256,'\n');
800 ipstream.ignore(256,'\n');
802 damageeffects = (i != 0);
803 ipstream.ignore(256,'\n');
804 ipstream.ignore(256,'\n');
806 texttoggle = (i != 0);
807 ipstream.ignore(256,'\n');
808 ipstream.ignore(256,'\n');
810 debugmode = (i != 0);
811 ipstream.ignore(256,'\n');
812 ipstream.ignore(256,'\n');
815 ipstream.ignore(256,'\n');
816 ipstream.ignore(256,'\n');
818 showpoints = (i != 0);
819 ipstream.ignore(256,'\n');
820 ipstream.ignore(256,'\n');
822 alwaysblur = (i != 0);
823 ipstream.ignore(256,'\n');
824 ipstream.ignore(256,'\n');
826 immediate = (i != 0);
827 ipstream.ignore(256,'\n');
828 ipstream.ignore(256,'\n');
830 velocityblur = (i != 0);
831 ipstream.ignore(256,'\n');
832 ipstream.ignore(256,'\n');
834 ipstream.ignore(256,'\n');
835 ipstream.ignore(256,'\n');
837 game.forwardkey=CharToKey(string);
838 ipstream.ignore(256,'\n');
839 ipstream.ignore(256,'\n');
841 game.backkey=CharToKey(string);
842 ipstream.ignore(256,'\n');
843 ipstream.ignore(256,'\n');
845 game.leftkey=CharToKey(string);
846 ipstream.ignore(256,'\n');
847 ipstream.ignore(256,'\n');
849 game.rightkey=CharToKey(string);
850 ipstream.ignore(256,'\n');
851 ipstream.ignore(256,'\n');
853 game.jumpkey=CharToKey(string);
854 ipstream.ignore(256,'\n');
855 ipstream.ignore(256,'\n');
857 game.crouchkey=CharToKey(string);
858 ipstream.ignore(256,'\n');
859 ipstream.ignore(256,'\n');
861 game.drawkey=CharToKey(string);
862 ipstream.ignore(256,'\n');
863 ipstream.ignore(256,'\n');
865 game.throwkey=CharToKey(string);
866 ipstream.ignore(256,'\n');
867 ipstream.ignore(256,'\n');
869 game.attackkey=CharToKey(string);
870 ipstream.ignore(256,'\n');
871 ipstream.ignore(256,'\n');
873 game.chatkey=CharToKey(string);
876 if(detail>2)detail=2;
877 if(detail<0)detail=0;
878 if(screenwidth<0)screenwidth=640;
879 if(screenheight<0)screenheight=480;
880 #if !USE_SDL // we'll take anything that works.
881 if(screenwidth>3000)screenwidth=640;
882 if(screenheight>3000)screenheight=480;
885 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
890 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
892 SetupDSpFullScreen();
895 if (!SDL_WasInit(SDL_INIT_VIDEO))
897 if (SDL_Init(SDL_INIT_VIDEO) == -1)
899 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
903 if (SDL_GL_LoadLibrary(NULL) == -1)
905 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
910 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
911 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
912 res = hardcoded_resolutions;
914 // reverse list (it was sorted biggest to smallest by SDL)...
916 for (count = 0; res[count]; count++)
918 if ((res[count]->w < 640) || (res[count]->h < 480))
919 break; // sane lower limit.
922 static SDL_Rect *resolutions_block = NULL;
923 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
924 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
925 if ((resolutions_block == NULL) || (resolutions == NULL))
928 fprintf(stderr, "Out of memory!\n");
932 resolutions[count--] = NULL;
933 for (int i = 0; count >= 0; i++, count--)
935 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
936 resolutions[count] = &resolutions_block[count];
939 if (cmdline("showresolutions"))
941 printf("Resolutions we think are okay:\n");
942 for (int i = 0; resolutions[i]; i++)
943 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
947 Uint32 sdlflags = SDL_OPENGL;
948 if (!cmdline("windowed"))
949 sdlflags |= SDL_FULLSCREEN;
951 SDL_WM_SetCaption("Lugaru", "Lugaru");
955 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
957 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
959 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
960 fprintf(stderr, "forcing 640x480...\n");
962 kContextHeight = 480;
963 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
965 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
966 fprintf(stderr, "forcing 640x480 windowed mode...\n");
967 sdlflags &= ~SDL_FULLSCREEN;
968 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
970 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
977 if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
979 fprintf(stderr, "Failed to get double buffered GL context!\n");
984 if (!lookup_all_glsyms())
990 if (!cmdline("nomousegrab"))
991 SDL_WM_GrabInput(SDL_GRAB_ON);
993 #elif (defined WIN32)
994 //------------------------------------------------------------------
997 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
998 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
999 DWORD dwExStyle = WS_EX_APPWINDOW;
1003 dwStyle |= WS_POPUP;
1008 dwStyle |= WS_OVERLAPPEDWINDOW;
1009 dwExStyle |= WS_EX_WINDOWEDGE;
1012 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
1016 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
1017 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
1020 g_windowHandle=CreateWindowEx(
1022 g_wndClassName, "Lugaru", dwStyle,
1024 // kContextWidth, kContextHeight,
1025 r.right - r.left + 1, r.bottom - r.top + 1,
1026 NULL,NULL,g_appInstance,NULL );
1027 if (!g_windowHandle)
1029 ReportError("Could not create window");
1033 //------------------------------------------------------------------
1036 static PIXELFORMATDESCRIPTOR pfd =
1038 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1039 1, // Version Number
1040 PFD_DRAW_TO_WINDOW | // Format Must Support Window
1041 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
1042 PFD_DOUBLEBUFFER, // Must Support Double Buffering
1043 PFD_TYPE_RGBA, // Request An RGBA Format
1044 kBitsPerPixel, // Select Our Color Depth
1045 0, 0, 0, 0, 0, 0, // Color Bits Ignored
1046 0, // No Alpha Buffer
1047 0, // Shift Bit Ignored
1048 0, // No Accumulation Buffer
1049 0, 0, 0, 0, // Accumulation Bits Ignored
1050 16, // 16Bit Z-Buffer (Depth Buffer)
1051 0, // No Stencil Buffer
1052 0, // No Auxiliary Buffer
1053 PFD_MAIN_PLANE, // Main Drawing Layer
1055 0, 0, 0 // Layer Masks Ignored
1058 if (!(hDC = GetDC( g_windowHandle)))
1059 ReportError( "Could not get device context");
1062 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
1064 ReportError( "Could not find appropriate pixel format");
1068 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
1070 ReportError( "Could not retrieve pixel format");
1074 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
1076 ReportError( "Could not set pixel format");
1080 if (!(hRC = wglCreateContext(hDC)))
1082 ReportError( "Could not create rendering context");
1086 if (!wglMakeCurrent(hDC, hRC))
1088 ReportError( "Could not activate rendering context");
1094 // Place the window above all topmost windows
1095 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1096 SWP_NOMOVE | SWP_NOSIZE );
1099 SetForegroundWindow(g_windowHandle);
1100 SetFocus(g_windowHandle);
1103 glClear( GL_COLOR_BUFFER_BIT );
1107 glDisable( GL_ALPHA_TEST);
1108 glDisable( GL_BLEND);
1109 glDisable( GL_DEPTH_TEST);
1110 // glDisable( GL_DITHER);
1112 glDisable( GL_LIGHTING);
1113 glDisable( GL_LOGIC_OP);
1114 glDisable( GL_STENCIL_TEST);
1115 glDisable( GL_TEXTURE_1D);
1116 glDisable( GL_TEXTURE_2D);
1117 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1118 glPixelTransferi( GL_RED_SCALE, 1);
1119 glPixelTransferi( GL_RED_BIAS, 0);
1120 glPixelTransferi( GL_GREEN_SCALE, 1);
1121 glPixelTransferi( GL_GREEN_BIAS, 0);
1122 glPixelTransferi( GL_BLUE_SCALE, 1);
1123 glPixelTransferi( GL_BLUE_BIAS, 0);
1124 glPixelTransferi( GL_ALPHA_SCALE, 1);
1125 glPixelTransferi( GL_ALPHA_BIAS, 0);
1127 // set initial rendering states
1128 glShadeModel( GL_SMOOTH);
1129 glClearDepth( 1.0f);
1130 glDepthFunc( GL_LEQUAL);
1131 glDepthMask( GL_TRUE);
1132 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1133 glEnable( GL_DEPTH_TEST);
1134 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1135 glCullFace( GL_FRONT);
1136 glEnable( GL_CULL_FACE);
1137 glEnable( GL_LIGHTING);
1138 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1139 glEnable( GL_DITHER);
1140 glEnable( GL_COLOR_MATERIAL);
1141 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1142 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1143 glAlphaFunc( GL_GREATER, 0.5f);
1146 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1147 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1148 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1150 ReportError("DevIL version is different...exiting!\n");
1158 ilutRenderer(ILUT_OPENGL);
1160 ilEnable(IL_ORIGIN_SET);
1161 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1164 GLint width = kContextWidth;
1165 GLint height = kContextHeight;
1166 gMidPoint.h = width / 2;
1167 gMidPoint.v = height / 2;
1169 screenheight=height;
1171 game.newdetail=detail;
1172 game.newscreenwidth=screenwidth;
1173 game.newscreenheight=screenheight;
1181 static void DoMouse(Game & game)
1184 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1186 game.deltah *= usermousesensitivity;
1187 game.deltav *= usermousesensitivity;
1188 game.mousecoordh += game.deltah;
1189 game.mousecoordv += game.deltav;
1190 if (game.mousecoordh < 0)
1191 game.mousecoordh = 0;
1192 else if (game.mousecoordh >= kContextWidth)
1193 game.mousecoordh = kContextWidth - 1;
1194 if (game.mousecoordv < 0)
1195 game.mousecoordv = 0;
1196 else if (game.mousecoordv >= kContextHeight)
1197 game.mousecoordv = kContextHeight - 1;
1200 static Point lastMouse = {-1,-1};
1205 ScreenToClient(g_windowHandle, &pos);
1206 globalMouse.h = pos.x;
1207 globalMouse.v = pos.y;
1209 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1216 static Point virtualMouse = {0,0};
1217 delta = globalMouse;
1219 delta.h -= lastMouse.h;
1220 delta.v -= lastMouse.v;
1221 lastMouse.h = pos.x;
1222 lastMouse.v = pos.y;
1224 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1225 game.deltah=delta.h*usermousesensitivity;
1226 game.deltav=delta.v*usermousesensitivity;
1227 game.mousecoordh=globalMouse.h;
1228 game.mousecoordv=globalMouse.v;
1233 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1234 pos.x = gMidPoint.h;
1235 pos.y = gMidPoint.v;
1236 ClientToScreen(g_windowHandle, &pos);
1237 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1238 SetCursorPos(pos.x, pos.y);
1239 lastMouse = gMidPoint;
1248 // --------------------------------------------------------------------------
1250 void DoKey (SInt8 theKey, SInt8 theCode)
1255 // --------------------------------------------------------------------------
1259 void DoFrameRate (int update)
1261 static long frames = 0;
1263 static AbsoluteTime time = {0,0};
1264 static AbsoluteTime frametime = {0,0};
1265 AbsoluteTime currTime = UpTime ();
1266 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1268 if (0 > deltaTime) // if negative microseconds
1269 deltaTime /= -1000000.0;
1270 else // else milliseconds
1271 deltaTime /= 1000.0;
1273 multiplier=deltaTime;
1274 if(multiplier<.001)multiplier=.001;
1275 if(multiplier>10)multiplier=10;
1276 if(update)frametime = currTime; // reset for next time interval
1278 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1280 if (0 > deltaTime) // if negative microseconds
1281 deltaTime /= -1000000.0;
1282 else // else milliseconds
1283 deltaTime /= 1000.0;
1285 if (0.001 <= deltaTime) // has update interval passed
1288 time = currTime; // reset for next time interval
1295 void DoUpdate (Game & game)
1297 static float sps=200;
1299 static float oldmult;
1302 if(multiplier>.6)multiplier=.6;
1304 game.fps=1/multiplier;
1306 count = multiplier*sps;
1308 //if(count>10)count=10;
1310 realmultiplier=multiplier;
1311 multiplier*=gamespeed;
1312 if(difficulty==1)multiplier*=.9;
1313 if(difficulty==0)multiplier*=.8;
1315 if(game.loading==4)multiplier*=.00001;
1317 if(slomo&&!mainmenu)multiplier*=slomospeed;
1318 //if(freeze)multiplier*=0.00001;
1320 multiplier/=(float)count;
1326 for(int i=0;i<count;i++)
1332 game.TickOnceAfter();
1333 /* - Debug code to test how many channels were active on average per frame
1334 static long frames = 0;
1336 static AbsoluteTime start = {0,0};
1337 AbsoluteTime currTime = UpTime ();
1338 static int num_channels = 0;
1340 num_channels += FSOUND_GetChannelsPlaying();
1341 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1343 if (0 > deltaTime) // if negative microseconds
1344 deltaTime /= -1000000.0;
1345 else // else milliseconds
1346 deltaTime /= 1000.0;
1353 float avg_channels = (float)num_channels / (float)frames;
1355 ofstream opstream("log.txt",ios::app);
1356 opstream << "Average frame count: ";
1358 opstream << " frames - ";
1359 opstream << avg_channels;
1360 opstream << " per frame.\n";
1370 // --------------------------------------------------------------------------
1385 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1386 #include "glstubs.h"
1388 // cheat here...static destructors are calling glDeleteTexture() after
1389 // the context is destroyed and libGL unloaded by SDL_Quit().
1390 pglDeleteTextures = glDeleteTextures_doNothing;
1392 #elif (defined WIN32)
1395 wglMakeCurrent( NULL, NULL);
1396 wglDeleteContext( hRC);
1402 ReleaseDC( g_windowHandle, hDC);
1408 ShowWindow( g_windowHandle, SW_HIDE );
1409 DestroyWindow( g_windowHandle);
1410 g_windowHandle = NULL;
1418 // --------------------------------------------------------------------------
1420 static bool g_focused = true;
1423 static bool IsFocused()
1429 if (GetActiveWindow() != g_windowHandle)
1432 if (IsIconic( g_windowHandle))
1440 static void launch_web_browser(const char *url)
1443 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1445 #elif (defined(__APPLE__) && defined(__MACH__))
1446 const char *fmt = "open '%s'";
1447 const size_t len = strlen(fmt) + strlen(url) + 16;
1448 char *buf = new char[len];
1449 snprintf(buf, len, fmt, url);
1453 #elif PLATFORM_LINUX
1454 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1455 const size_t len = strlen(fmt) + strlen(url) + 16;
1456 char *buf = new char[len];
1457 snprintf(buf, len, fmt, url);
1465 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1466 static char *findBinaryInPath(const char *bin, char *envr)
1468 size_t alloc_size = 0;
1476 ptr = strchr(start, ':'); /* find next $PATH separator. */
1480 size = strlen(start) + strlen(bin) + 2;
1481 if (size > alloc_size)
1483 char *x = (char *) realloc(exe, size);
1495 /* build full binary path... */
1497 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1501 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1503 strcpy(exe, start); /* i'm lazy. piss off. */
1507 start = ptr + 1; /* start points to beginning of next element. */
1508 } while (ptr != NULL);
1513 return(NULL); /* doesn't exist in path. */
1514 } /* findBinaryInPath */
1517 char *calcBaseDir(const char *argv0)
1519 /* If there isn't a path on argv0, then look through the $PATH for it. */
1523 char *ptr = strrchr((char *)argv0, '/');
1524 if (strchr(argv0, '/'))
1526 retval = strdup(argv0);
1528 *(strrchr(retval, '/')) = '\0';
1532 envr = getenv("PATH");
1533 if (!envr) return NULL;
1534 envr = strdup(envr);
1535 if (!envr) return NULL;
1536 retval = findBinaryInPath(argv0, envr);
1541 static inline void chdirToAppPath(const char *argv0)
1543 char *dir = calcBaseDir(argv0);
1546 #if (defined(__APPLE__) && defined(__MACH__))
1547 // Chop off /Contents/MacOS if it's at the end of the string, so we
1548 // land in the base of the app bundle.
1549 const size_t len = strlen(dir);
1550 const char *bundledirs = "/Contents/MacOS";
1551 const size_t bundledirslen = strlen(bundledirs);
1552 if (len > bundledirslen)
1554 char *ptr = (dir + len) - bundledirslen;
1555 if (strcasecmp(ptr, bundledirs) == 0)
1566 int main(int argc, char **argv)
1571 chdirToAppPath(argv[0]);
1576 #ifndef WIN32 // this is in WinMain, too.
1578 memset( &g_theKeys, 0, sizeof( KeyMap));
1585 bool regnow = false;
1590 //ofstream os("error.txt");
1592 //ofstream os("log.txt");
1598 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1604 // check windows messages
1610 while( SDL_PollEvent( &e ) )
1612 if( e.type == SDL_QUIT )
1617 sdlEventProc(e, game);
1620 #elif (defined WIN32)
1623 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1625 if( msg.message == WM_QUIT )
1632 TranslateMessage( &msg );
1633 DispatchMessage( &msg );
1645 // allow game chance to pause
1646 gameFocused = false;
1650 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1654 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1655 /*if (GetMessage( &msg, NULL, 0, 0 ))
1657 TranslateMessage(&msg);
1658 DispatchMessage(&msg);
1660 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1664 // handle the error and possibly exit
1669 TranslateMessage(&msg);
1670 DispatchMessage(&msg);
1674 STUBBED("give up CPU but sniff the event queue");
1679 regnow = game.registernow;
1684 // if(game.registernow){
1687 #if (defined(__APPLE__) && defined(__MACH__))
1688 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1689 #elif PLATFORM_LINUX
1690 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1692 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1696 #if PLATFORM_LINUX // (this may not be necessary any more.)
1697 _exit(0); // !!! FIXME: hack...crashes on exit!
1701 catch (const std::exception& error)
1705 std::string e = "Caught exception: ";
1708 LOG(e, Logger::LOG_ERR);
1710 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1720 // --------------------------------------------------------------------------
1723 #define MAX_WINKEYS 256
1724 static unsigned short KeyTable[MAX_WINKEYS]=
1727 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1728 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1729 0xffff, // VK_CANCEL (3)
1730 0xffff, // VK_MBUTTON (4)
1734 MAC_DELETE_KEY, // VK_BACK (8)
1735 MAC_TAB_KEY, // VK_TAB (9)
1738 0xffff, // VK_CLEAR (12)
1739 MAC_RETURN_KEY, // VK_RETURN (13)
1742 MAC_SHIFT_KEY, // VK_SHIFT (16)
1743 MAC_CONTROL_KEY, // VK_CONTROL (17)
1744 MAC_OPTION_KEY, // VK_MENU (18)
1745 0xffff, // VK_PAUSE (19)
1746 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1753 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1758 MAC_SPACE_KEY, // VK_SPACE (32)
1759 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1760 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1761 MAC_END_KEY, // VK_END (35)
1762 MAC_HOME_KEY, // VK_HOME (36)
1763 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1764 MAC_ARROW_UP_KEY, // VK_UP (38)
1765 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1766 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1767 0xffff, // VK_SELECT (41)
1768 0xffff, // VK_PRINT (42)
1769 0xffff, // VK_EXECUTE (43)
1770 0xffff, // VK_SNAPSHOT (44)
1771 MAC_INSERT_KEY, // VK_INSERT (45)
1772 MAC_DEL_KEY, // VK_DELETE (46)
1773 0xffff, // VK_HELP (47)
1774 MAC_0_KEY, // VK_0 (48)
1775 MAC_1_KEY, // VK_1 (49)
1776 MAC_2_KEY, // VK_2 (50)
1777 MAC_3_KEY, // VK_3 (51)
1778 MAC_4_KEY, // VK_4 (52)
1779 MAC_5_KEY, // VK_5 (53)
1780 MAC_6_KEY, // VK_6 (54)
1781 MAC_7_KEY, // VK_7 (55)
1782 MAC_8_KEY, // VK_8 (56)
1783 MAC_9_KEY, // VK_9 (57)
1791 MAC_A_KEY, // VK_A (65)
1792 MAC_B_KEY, // VK_B (66)
1793 MAC_C_KEY, // VK_C (67)
1794 MAC_D_KEY, // VK_D (68)
1795 MAC_E_KEY, // VK_E (69)
1796 MAC_F_KEY, // VK_F (70)
1797 MAC_G_KEY, // VK_G (71)
1798 MAC_H_KEY, // VK_H (72)
1799 MAC_I_KEY, // VK_I (73)
1800 MAC_J_KEY, // VK_J (74)
1801 MAC_K_KEY, // VK_K (75)
1802 MAC_L_KEY, // VK_L (76)
1803 MAC_M_KEY, // VK_M (77)
1804 MAC_N_KEY, // VK_N (78)
1805 MAC_O_KEY, // VK_O (79)
1806 MAC_P_KEY, // VK_P (80)
1807 MAC_Q_KEY, // VK_Q (81)
1808 MAC_R_KEY, // VK_R (82)
1809 MAC_S_KEY, // VK_S (83)
1810 MAC_T_KEY, // VK_T (84)
1811 MAC_U_KEY, // VK_U (85)
1812 MAC_V_KEY, // VK_V (86)
1813 MAC_W_KEY, // VK_W (87)
1814 MAC_X_KEY, // VK_X (88)
1815 MAC_Y_KEY, // VK_Y (89)
1816 MAC_Z_KEY, // VK_Z (90)
1822 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1823 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1824 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1825 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1826 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1827 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1828 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1829 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1830 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1831 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1832 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1833 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1834 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1835 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1836 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1837 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1838 MAC_F1_KEY, // VK_F1 (112)
1839 MAC_F2_KEY, // VK_F2 (113)
1840 MAC_F3_KEY, // VK_F3 (114)
1841 MAC_F4_KEY, // VK_F4 (115)
1842 MAC_F5_KEY, // VK_F5 (116)
1843 MAC_F6_KEY, // VK_F6 (117)
1844 MAC_F7_KEY, // VK_F7 (118)
1845 MAC_F8_KEY, // VK_F8 (119)
1846 MAC_F9_KEY, // VK_F9 (120)
1847 MAC_F10_KEY, // VK_F10 (121)
1848 MAC_F11_KEY, // VK_F11 (122)
1849 MAC_F12_KEY, // VK_F12 (123)
1870 0xffff, // VK_NUMLOCK (144)
1871 0xffff, // VK_SCROLL (145)
1886 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1887 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1888 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1889 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1890 MAC_OPTION_KEY, // VK_LMENU (164)
1891 MAC_OPTION_KEY, // VK_RMENU (165)
1912 MAC_SEMICOLON_KEY, // (186)
1913 MAC_PLUS_KEY, // (187)
1914 MAC_COMMA_KEY, // (188)
1915 MAC_MINUS_KEY, // (189)
1916 MAC_PERIOD_KEY, // (190)
1917 MAC_SLASH_KEY, // (191)
1918 MAC_TILDE_KEY, // (192)
1945 MAC_LEFTBRACKET_KEY, // (219)
1946 MAC_BACKSLASH_KEY, // (220)
1947 MAC_RIGHTBRACKET_KEY, // (221)
1948 MAC_APOSTROPHE_KEY, // (222)
1984 void ClipMouseToWindow(HWND window)
1988 GetClientRect(window, &wRect);
1990 ClientToScreen(window, (LPPOINT)&wRect.left);
1991 ClientToScreen(window, (LPPOINT)&wRect.right);
1998 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
2000 /* this is where we receive all messages concerning this window
2001 * we can either process a message or pass it on to the default
2002 * message handler of windows */
2004 static PAINTSTRUCT ps;
2008 case WM_ACTIVATE: // Watch For Window Activate Message
2010 // Check Minimization State
2011 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
2013 if (LOWORD(wParam) == WA_INACTIVE)
2022 CloseWindow( hWnd );
2024 // The window is now iconified
2025 iconified = GL_TRUE;
2031 g_focused=false; // Program Is Active
2035 SetupDSpFullScreen();
2042 // The window is now iconified
2043 iconified = GL_FALSE;
2046 ShowWindow( hWnd, SW_SHOW );
2047 SetForegroundWindow( hWnd );
2051 ClipMouseToWindow(hWnd);
2052 g_focused=true; // Program Is No Longer Active
2055 return 0; // Return To The Message Loop
2061 // check for Alt-F4 (exit hotkey)
2062 if (wParam == VK_F4)
2064 if (GetKeyState( VK_MENU) & 0x8080)
2070 if (wParam < MAX_WINKEYS)
2072 if (KeyTable[wParam] != 0xffff)
2073 SetKey( KeyTable[wParam]);
2081 if (wParam < MAX_WINKEYS)
2082 if (KeyTable[wParam] != 0xffff)
2083 ClearKey( KeyTable[wParam]);
2090 case WM_SYSDEADCHAR:
2093 case WM_NCLBUTTONDOWN:
2094 case WM_LBUTTONDOWN:
2101 case WM_NCRBUTTONDOWN:
2102 case WM_RBUTTONDOWN:
2108 case WM_NCMBUTTONDOWN:
2109 case WM_MBUTTONDOWN:
2115 case WM_NCLBUTTONUP:
2119 buttons[ 0] = false;
2123 case WM_NCRBUTTONUP:
2126 buttons[ 1] = false;
2130 case WM_NCMBUTTONUP:
2133 buttons[ 2] = false;
2137 case WM_NCLBUTTONDBLCLK:
2138 case WM_NCRBUTTONDBLCLK:
2139 case WM_NCMBUTTONDBLCLK:
2140 case WM_LBUTTONDBLCLK:
2142 case WM_RBUTTONDBLCLK:
2143 case WM_MBUTTONDBLCLK:
2146 case WM_NCMOUSEMOVE:
2148 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2149 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2150 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2151 */// goto winmessage;
2154 case WM_SYSCOMMAND: // Intercept System Commands
2156 switch (wParam) // Check System Calls
2158 case SC_SCREENSAVE: // Screensaver Trying To Start?
2159 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2160 return 0; // Prevent From Happening
2162 // User trying to access application menu using ALT?
2171 // ReleaseCapture();
2172 // ClipMouseToWindow(hWnd);
2189 PostQuitMessage(0); /* Terminate Application */
2197 // BeginPaint( g_windowHandle,&ps);
2198 // EndPaint( g_windowHandle,&ps);
2205 /* We processed the message and there
2206 * is no processing by Windows necessary */
2208 /* We didn't process the message so let Windows do it */
2209 return DefWindowProc(hWnd,msg,wParam,lParam);
2213 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2216 memset( &wc, 0, sizeof( wc));
2218 /* Register the window class. */
2219 wc.cbSize = sizeof(wc);
2221 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2222 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2223 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2224 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2225 wc.hInstance = hFirstInstance; /* Handle of program instance */
2226 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2227 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2228 wc.hbrBackground = NULL;
2229 wc.lpszMenuName = NULL;
2230 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2231 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2233 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2240 int resolutionID(int width, int height)
2244 if(width==640 && height==480)whichres=0;
2245 if(width==800 && height==600)whichres=1;
2246 if(width==1024 && height==768)whichres=2;
2247 if(width==1280 && height==1024)whichres=3;
2248 if(width==1600 && height==1200)whichres=4;
2249 if(width==840 && height==524)whichres=5;
2250 if(width==1024 && height==640)whichres=6;
2251 if(width==1344 && height==840)whichres=7;
2252 if(width==1920 && height==1200)whichres=8;
2257 int closestResolution(int width, int height)
2261 if(width>=640 && height>=480)whichres=0;
2262 if(width>=800 && height>=600)whichres=1;
2263 if(width>=1024 && height>=768)whichres=2;
2264 if(width>=1280 && height>=1024)whichres=3;
2265 if(width>=1600 && height>=1200)whichres=4;
2266 if(width==840 && height==524)whichres=5;
2267 if(width==1024 && height==640)whichres=6;
2268 if(width==1344 && height==840)whichres=7;
2269 if(width>=1920 && height>=1200)whichres=8;
2275 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2279 // currently with SDL, we just use whatever is requested
2280 // and don't care. --ryan.
2282 int whichres = closestResolution(width, height);
2286 if(whichres<=0 || whichres>8){
2324 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2328 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2332 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2348 bpp = resolutionDepths[whichres][(detail != 0)];
2355 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2358 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2361 if (0 == _wcsicmp(cl[1], L"-windowed"))
2369 memset( &g_theKeys, 0, sizeof( KeyMap));
2373 memset(&mode, 0, sizeof(mode));
2374 mode.dmSize = sizeof(mode);
2375 while (EnumDisplaySettings(NULL, i++, &mode))
2377 if (mode.dmBitsPerPel < 16)
2382 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2384 if (res > -1 && res < 8)
2386 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2391 switch(mode.dmBitsPerPel)
2395 resolutionDepths[res][1] = mode.dmBitsPerPel;
2398 resolutionDepths[res][0] = mode.dmBitsPerPel;
2404 /* if there is no Instance of our program in memory then register the window class */
2405 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2406 return FALSE; /* registration failed! */
2408 g_appInstance=hInstance;
2412 UnregisterClass( g_wndClassName, hInstance);
2419 extern int channels[100];
2420 extern FSOUND_SAMPLE * samp[100];
2421 extern FSOUND_STREAM * strm[20];
2423 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2425 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2426 if (currSample && currSample == samp[chan])
2428 if (FSOUND_GetPaused(channels[chan]))
2430 FSOUND_StopSound(channels[chan]);
2431 channels[chan] = FSOUND_FREE;
2433 else if (FSOUND_IsPlaying(channels[chan]))
2435 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2436 if (loop_mode & FSOUND_LOOP_OFF)
2438 channels[chan] = FSOUND_FREE;
2444 channels[chan] = FSOUND_FREE;
2447 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2448 if (channels[chan] < 0)
2450 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2454 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2456 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2457 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2459 FSOUND_StopSound(channels[chan]);
2460 FSOUND_Stream_Stop(sptr);
2464 FSOUND_Stream_Stop(sptr);
2465 channels[chan] = FSOUND_FREE;
2468 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2469 if (channels[chan] < 0)
2471 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2475 bool LoadImage(const char * fname, TGAImageRec & tex)
2479 if ( tex.data == NULL )
2485 ILstring f = strdup(ConvertFileName(fname));
2492 ilGenImages(1, &iid);
2497 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2498 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2499 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2500 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2501 imageSize = tex.sizeX * tex.sizeY * Bpp;
2502 ILubyte *Data = ilGetData();
2503 memcpy(tex.data, Data, imageSize);
2505 // Truvision Targa files are stored as BGR colors
2506 // We want RGB so Blue and Red bytes are switched
2507 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2509 // Loop Through The Image Data
2510 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2512 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2513 GLbyte temp; // Temporary Variable
2514 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2515 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2516 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2524 ilDeleteImages(1, &iid);
2528 GLuint texid = ilutGLLoadImage(f);
2533 ilutGLBuildMipmaps()
2542 res = load_image(fname, tex);
2543 //if (!res) printf("failed to load %s\n", fname);
2549 void ScreenShot(const char * fname)
2552 ILstring f = strdup(fname);
2559 ilGenImages(1, &iid);
2565 ilDeleteImages(1, &iid);
2575 static bool load_image(const char *file_name, TGAImageRec &tex)
2577 char *ptr = strrchr((char *)file_name, '.');
2580 if (strcasecmp(ptr+1, "png") == 0)
2581 return load_png(file_name, tex);
2582 else if (strcasecmp(ptr+1, "jpg") == 0)
2583 return load_jpg(file_name, tex);
2586 STUBBED("Unsupported image type");
2591 struct my_error_mgr {
2592 struct jpeg_error_mgr pub; /* "public" fields */
2593 jmp_buf setjmp_buffer; /* for return to caller */
2595 typedef struct my_error_mgr * my_error_ptr;
2598 static void my_error_exit(j_common_ptr cinfo)
2600 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2601 longjmp(err->setjmp_buffer, 1);
2604 /* stolen from public domain example.c code in libjpg distribution. */
2605 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2607 struct jpeg_decompress_struct cinfo;
2608 struct my_error_mgr jerr;
2609 JSAMPROW buffer[1]; /* Output row buffer */
2610 int row_stride; /* physical row width in output buffer */
2611 FILE *infile = fopen(file_name, "rb");
2616 cinfo.err = jpeg_std_error(&jerr.pub);
2617 jerr.pub.error_exit = my_error_exit;
2618 if (setjmp(jerr.setjmp_buffer)) {
2619 jpeg_destroy_decompress(&cinfo);
2624 jpeg_create_decompress(&cinfo);
2625 jpeg_stdio_src(&cinfo, infile);
2626 (void) jpeg_read_header(&cinfo, TRUE);
2628 cinfo.out_color_space = JCS_RGB;
2629 cinfo.quantize_colors = 0;
2630 (void) jpeg_calc_output_dimensions(&cinfo);
2631 (void) jpeg_start_decompress(&cinfo);
2633 row_stride = cinfo.output_width * cinfo.output_components;
2634 tex.sizeX = cinfo.output_width;
2635 tex.sizeY = cinfo.output_height;
2638 while (cinfo.output_scanline < cinfo.output_height) {
2639 buffer[0] = (JSAMPROW)(char *)tex.data +
2640 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2641 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2644 (void) jpeg_finish_decompress(&cinfo);
2645 jpeg_destroy_decompress(&cinfo);
2652 /* stolen from public domain example.c code in libpng distribution. */
2653 static bool load_png(const char *file_name, TGAImageRec &tex)
2655 bool hasalpha = false;
2656 png_structp png_ptr = NULL;
2657 png_infop info_ptr = NULL;
2658 png_uint_32 width, height;
2659 int bit_depth, color_type, interlace_type;
2660 png_byte **rows = NULL;
2661 bool retval = false;
2662 png_byte **row_pointers = NULL;
2663 FILE *fp = fopen(file_name, "rb");
2668 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2669 if (png_ptr == NULL)
2672 info_ptr = png_create_info_struct(png_ptr);
2673 if (info_ptr == NULL)
2676 if (setjmp(png_jmpbuf(png_ptr)))
2679 png_init_io(png_ptr, fp);
2680 png_read_png(png_ptr, info_ptr,
2681 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2683 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2684 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2686 if (bit_depth != 8) // transform SHOULD handle this...
2689 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2692 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2695 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2696 row_pointers = png_get_rows(png_ptr, info_ptr);
2702 png_byte *dst = tex.data;
2703 for (int i = height-1; i >= 0; i--)
2705 png_byte *src = row_pointers[i];
2706 for (int j = 0; j < width; j++)
2720 png_byte *dst = tex.data;
2721 int pitch = width * 4;
2722 for (int i = height-1; i >= 0; i--, dst += pitch)
2723 memcpy(dst, row_pointers[i], pitch);
2732 png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
2739 static bool save_image(const char *file_name)
2741 char *ptr = strrchr((char *)file_name, '.');
2744 if (strcasecmp(ptr+1, "png") == 0)
2745 return save_png(file_name);
2748 STUBBED("Unsupported image type");
2753 static bool save_png(const char *file_name)
2756 png_structp png_ptr = NULL;
2757 png_infop info_ptr = NULL;
2758 bool retval = false;
2760 fp = fopen(file_name, "wb");
2764 png_bytep *row_pointers = new png_bytep[kContextHeight];
2765 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2766 if ((!screenshot) || (!row_pointers))
2770 glReadPixels(0, 0, kContextWidth, kContextHeight,
2771 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2772 if (glGetError() != GL_NO_ERROR)
2775 for (int i = 0; i < kContextHeight; i++)
2776 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2778 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2779 if (png_ptr == NULL)
2782 info_ptr = png_create_info_struct(png_ptr);
2783 if (info_ptr == NULL)
2786 if (setjmp(png_jmpbuf(png_ptr)))
2789 png_init_io(png_ptr, fp);
2791 if (setjmp(png_jmpbuf(png_ptr)))
2794 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2795 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2796 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2798 png_write_info(png_ptr, info_ptr);
2800 if (setjmp(png_jmpbuf(png_ptr)))
2803 png_write_image(png_ptr, row_pointers);
2805 if (setjmp(png_jmpbuf(png_ptr)))
2808 png_write_end(png_ptr, NULL);
2812 png_destroy_write_struct(&png_ptr, &info_ptr);
2813 delete[] screenshot;
2814 delete[] row_pointers;
2818 unlink(ConvertFileName(file_name));