19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
106 unsigned int resolutionDepths[8][2] = {0};
108 bool selectDetail(int & width, int & height, int & bpp, int & detail);
109 int closestResolution(int width, int height);
110 int resolutionID(int width, int height);
112 void ReportError (char * strError);
114 void SetupDSpFullScreen();
117 void DrawGL(Game & game);
119 void CreateGLWindow (void);
120 Boolean SetUp (Game & game);
121 void DoKey (SInt8 theKey, SInt8 theCode);
122 void DoUpdate (Game & game);
128 // statics/globals (internal only) ------------------------------------------
130 typedef struct tagPOINT {
137 void sdlGetCursorPos(POINT *pt)
140 SDL_GetMouseState(&x, &y);
144 #define GetCursorPos(x) sdlGetCursorPos(x)
145 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
146 #define ScreenToClient(x, pt)
147 #define ClientToScreen(x, pt)
148 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
154 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
155 static HINSTANCE g_appInstance;
156 static HWND g_windowHandle;
160 static bool g_button, fullscreen = true;
171 kForegroundSleep = 10,
172 kBackgroundSleep = 10000
179 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
182 char gcstrMode [256] = "";
184 UInt32 gSleepTime = kForegroundSleep;
185 Boolean gDone = false, gfFrontProcess = true;
189 static bool gMouseGrabbed = true;
191 // --------------------------------------------------------------------------
193 void ReportError (char * strError)
195 #ifdef WIN32 // !!! FIXME. --ryan.
196 throw std::exception( strError);
199 /* char errMsgCStr [256];
202 sprintf (errMsgCStr, "%s", strError);
204 // out as debug string
205 CToPStr (strErr, errMsgCStr);
210 void SetupDSpFullScreen ()
217 DEVMODE dmScreenSettings;
218 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
219 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
220 dmScreenSettings.dmPelsWidth = kContextWidth;
221 dmScreenSettings.dmPelsHeight = kContextHeight;
222 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
223 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
226 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
228 ReportError( "Could not set display mode");
245 ChangeDisplaySettings( NULL, 0);
253 //-----------------------------------------------------------------------------------------------------------------------
257 void DrawGL (Game & game)
268 static KeyMap g_theKeys;
270 void SetKey( int key)
272 g_theKeys[ key >> 3] |= (1 << (key & 7));
275 void ClearKey( int key)
277 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
280 void GetKeys( unsigned char theKeys[16])
282 memcpy( theKeys, &g_theKeys, 16);
291 static void initSDLKeyTable(void) {}
293 #define MAX_SDLKEYS SDLK_LAST
294 static unsigned short KeyTable[MAX_SDLKEYS];
296 static void initSDLKeyTable(void)
298 memset(KeyTable, 0xFF, sizeof (KeyTable));
299 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
300 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
301 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
302 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
303 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
304 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
305 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
306 KeyTable[SDLK_END] = MAC_END_KEY;
307 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
308 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
309 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
310 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
311 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
312 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
313 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
314 KeyTable[SDLK_0] = MAC_0_KEY;
315 KeyTable[SDLK_1] = MAC_1_KEY;
316 KeyTable[SDLK_2] = MAC_2_KEY;
317 KeyTable[SDLK_3] = MAC_3_KEY;
318 KeyTable[SDLK_4] = MAC_4_KEY;
319 KeyTable[SDLK_5] = MAC_5_KEY;
320 KeyTable[SDLK_6] = MAC_6_KEY;
321 KeyTable[SDLK_7] = MAC_7_KEY;
322 KeyTable[SDLK_8] = MAC_8_KEY;
323 KeyTable[SDLK_9] = MAC_9_KEY;
324 KeyTable[SDLK_a] = MAC_A_KEY;
325 KeyTable[SDLK_b] = MAC_B_KEY;
326 KeyTable[SDLK_c] = MAC_C_KEY;
327 KeyTable[SDLK_d] = MAC_D_KEY;
328 KeyTable[SDLK_e] = MAC_E_KEY;
329 KeyTable[SDLK_f] = MAC_F_KEY;
330 KeyTable[SDLK_g] = MAC_G_KEY;
331 KeyTable[SDLK_h] = MAC_H_KEY;
332 KeyTable[SDLK_i] = MAC_I_KEY;
333 KeyTable[SDLK_j] = MAC_J_KEY;
334 KeyTable[SDLK_k] = MAC_K_KEY;
335 KeyTable[SDLK_l] = MAC_L_KEY;
336 KeyTable[SDLK_m] = MAC_M_KEY;
337 KeyTable[SDLK_n] = MAC_N_KEY;
338 KeyTable[SDLK_o] = MAC_O_KEY;
339 KeyTable[SDLK_p] = MAC_P_KEY;
340 KeyTable[SDLK_q] = MAC_Q_KEY;
341 KeyTable[SDLK_r] = MAC_R_KEY;
342 KeyTable[SDLK_s] = MAC_S_KEY;
343 KeyTable[SDLK_t] = MAC_T_KEY;
344 KeyTable[SDLK_u] = MAC_U_KEY;
345 KeyTable[SDLK_v] = MAC_V_KEY;
346 KeyTable[SDLK_w] = MAC_W_KEY;
347 KeyTable[SDLK_x] = MAC_X_KEY;
348 KeyTable[SDLK_y] = MAC_Y_KEY;
349 KeyTable[SDLK_z] = MAC_Z_KEY;
350 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
351 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
352 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
353 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
354 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
355 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
356 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
357 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
358 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
359 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
360 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
361 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
362 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
363 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
364 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
365 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
366 KeyTable[SDLK_F1] = MAC_F1_KEY;
367 KeyTable[SDLK_F2] = MAC_F2_KEY;
368 KeyTable[SDLK_F3] = MAC_F3_KEY;
369 KeyTable[SDLK_F4] = MAC_F4_KEY;
370 KeyTable[SDLK_F5] = MAC_F5_KEY;
371 KeyTable[SDLK_F6] = MAC_F6_KEY;
372 KeyTable[SDLK_F7] = MAC_F7_KEY;
373 KeyTable[SDLK_F8] = MAC_F8_KEY;
374 KeyTable[SDLK_F9] = MAC_F9_KEY;
375 KeyTable[SDLK_F10] = MAC_F10_KEY;
376 KeyTable[SDLK_F11] = MAC_F11_KEY;
377 KeyTable[SDLK_F12] = MAC_F12_KEY;
378 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
379 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
380 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
381 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
382 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
383 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
384 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
385 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
386 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
387 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
388 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
391 static inline int clamp_sdl_mouse_button(Uint8 button)
393 if ((button >= 1) && (button <= 3))
398 static void sdlEventProc(const SDL_Event &e)
403 case SDL_MOUSEBUTTONDOWN:
405 val = clamp_sdl_mouse_button(e.button.button);
411 SetKey(MAC_MOUSEBUTTON1);
415 SetKey(MAC_MOUSEBUTTON2);
422 case SDL_MOUSEBUTTONUP:
424 val = clamp_sdl_mouse_button(e.button.button);
430 ClearKey(MAC_MOUSEBUTTON1);
434 ClearKey(MAC_MOUSEBUTTON2);
436 buttons[val] = false;
442 if (e.key.keysym.sym == SDLK_g)
444 if (e.key.keysym.mod & KMOD_CTRL)
445 gMouseGrabbed = !gMouseGrabbed;
448 else if (e.key.keysym.sym == SDLK_RETURN)
450 if (e.key.keysym.mod & KMOD_ALT)
451 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
454 if (e.key.keysym.sym < SDLK_LAST)
456 if (KeyTable[e.key.keysym.sym] != 0xffff)
457 SetKey(KeyTable[e.key.keysym.sym]);
460 if (e.key.keysym.mod & KMOD_CTRL)
461 SetKey(MAC_CONTROL_KEY);
462 if (e.key.keysym.mod & KMOD_ALT)
463 SetKey(MAC_OPTION_KEY);
464 if (e.key.keysym.mod & KMOD_SHIFT)
465 SetKey(MAC_SHIFT_KEY);
466 if (e.key.keysym.mod & KMOD_CAPS)
467 SetKey(MAC_CAPS_LOCK_KEY);
472 if (e.key.keysym.sym < SDLK_LAST)
474 if (KeyTable[e.key.keysym.sym] != 0xffff)
475 ClearKey(KeyTable[e.key.keysym.sym]);
478 if (e.key.keysym.mod & KMOD_CTRL)
479 ClearKey(MAC_CONTROL_KEY);
480 if (e.key.keysym.mod & KMOD_ALT)
481 ClearKey(MAC_OPTION_KEY);
482 if (e.key.keysym.mod & KMOD_SHIFT)
483 ClearKey(MAC_SHIFT_KEY);
484 if (e.key.keysym.mod & KMOD_CAPS)
485 ClearKey(MAC_CAPS_LOCK_KEY);
491 // --------------------------------------------------------------------------
493 static Point gMidPoint;
495 Boolean SetUp (Game & game)
501 randSeed = UpTime().lo;
504 // ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/);
505 ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/);
508 usermousesensitivity=1;
537 game.crouchkey=MAC_SHIFT_KEY;
538 game.jumpkey=MAC_SPACE_KEY;
539 game.leftkey=MAC_A_KEY;
540 game.forwardkey=MAC_W_KEY;
541 game.backkey=MAC_S_KEY;
542 game.rightkey=MAC_D_KEY;
543 game.drawkey=MAC_E_KEY;
544 game.throwkey=MAC_Q_KEY;
545 game.attackkey=MAC_MOUSEBUTTON1;
546 game.chatkey=MAC_T_KEY;
552 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
555 //ofstream opstream(":Data:config.txt");
556 ofstream opstream("./Data/config.txt");
557 opstream << "Screenwidth:\n";
558 opstream << kContextWidth;
559 opstream << "\nScreenheight:\n";
560 opstream << kContextHeight;
561 opstream << "\nMouse sensitivity:\n";
562 opstream << usermousesensitivity;
563 opstream << "\nBlur(0,1):\n";
564 opstream << ismotionblur;
565 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
567 opstream << "\nFloating jump:\n";
568 opstream << floatjump;
569 opstream << "\nMouse jump:\n";
570 opstream << mousejump;
571 opstream << "\nAmbient sound:\n";
572 opstream << ambientsound;
573 opstream << "\nBlood (0,1,2):\n";
574 opstream << bloodtoggle;
575 opstream << "\nAuto slomo:\n";
576 opstream << autoslomo;
577 opstream << "\nFoliage:\n";
579 opstream << "\nMusic:\n";
580 opstream << musictoggle;
581 opstream << "\nTrilinear:\n";
582 opstream << trilinear;
583 opstream << "\nDecals(shadows,blood puddles,etc):\n";
585 opstream << "\nInvert mouse:\n";
586 opstream << invertmouse;
587 opstream << "\nGamespeed:\n";
588 opstream << gamespeed;
589 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
590 opstream << difficulty;
591 opstream << "\nDamage effects(blackout, doublevision):\n";
592 opstream << damageeffects;
593 opstream << "\nText:\n";
594 opstream << texttoggle;
595 opstream << "\nDebug:\n";
596 opstream << debugmode;
597 opstream << "\nVBL Sync:\n";
599 opstream << "\nShow Points:\n";
600 opstream << showpoints;
601 opstream << "\nAlways Blur:\n";
602 opstream << alwaysblur;
603 opstream << "\nImmediate mode (turn on on G5):\n";
604 opstream << immediate;
605 opstream << "\nVelocity blur:\n";
606 opstream << velocityblur;
607 opstream << "\nVolume:\n";
609 opstream << "\nForward key:\n";
610 opstream << KeyToChar(game.forwardkey);
611 opstream << "\nBack key:\n";
612 opstream << KeyToChar(game.backkey);
613 opstream << "\nLeft key:\n";
614 opstream << KeyToChar(game.leftkey);
615 opstream << "\nRight key:\n";
616 opstream << KeyToChar(game.rightkey);
617 opstream << "\nJump key:\n";
618 opstream << KeyToChar(game.jumpkey);
619 opstream << "\nCrouch key:\n";
620 opstream << KeyToChar(game.crouchkey);
621 opstream << "\nDraw key:\n";
622 opstream << KeyToChar(game.drawkey);
623 opstream << "\nThrow key:\n";
624 opstream << KeyToChar(game.throwkey);
625 opstream << "\nAttack key:\n";
626 opstream << KeyToChar(game.attackkey);
627 opstream << "\nChat key:\n";
628 opstream << KeyToChar(game.chatkey);
633 ipstream.ignore(256,'\n');
634 ipstream >> kContextWidth;
635 ipstream.ignore(256,'\n');
636 ipstream.ignore(256,'\n');
637 ipstream >> kContextHeight;
638 ipstream.ignore(256,'\n');
639 ipstream.ignore(256,'\n');
640 ipstream >> usermousesensitivity;
641 ipstream.ignore(256,'\n');
642 ipstream.ignore(256,'\n');
644 ismotionblur = (i != 0);
645 ipstream.ignore(256,'\n');
646 ipstream.ignore(256,'\n');
648 if(detail!=0)kBitsPerPixel=32;
649 else kBitsPerPixel=16;
650 ipstream.ignore(256,'\n');
651 ipstream.ignore(256,'\n');
653 floatjump = (i != 0);
654 ipstream.ignore(256,'\n');
655 ipstream.ignore(256,'\n');
657 mousejump = (i != 0);
658 ipstream.ignore(256,'\n');
659 ipstream.ignore(256,'\n');
661 ambientsound = (i != 0);
662 ipstream.ignore(256,'\n');
663 ipstream.ignore(256,'\n');
664 ipstream >> bloodtoggle;
665 ipstream.ignore(256,'\n');
666 ipstream.ignore(256,'\n');
668 autoslomo = (i != 0);
669 ipstream.ignore(256,'\n');
670 ipstream.ignore(256,'\n');
673 ipstream.ignore(256,'\n');
674 ipstream.ignore(256,'\n');
676 musictoggle = (i != 0);
677 ipstream.ignore(256,'\n');
678 ipstream.ignore(256,'\n');
680 trilinear = (i != 0);
681 ipstream.ignore(256,'\n');
682 ipstream.ignore(256,'\n');
685 ipstream.ignore(256,'\n');
686 ipstream.ignore(256,'\n');
688 invertmouse = (i != 0);
689 ipstream.ignore(256,'\n');
690 ipstream.ignore(256,'\n');
691 ipstream >> gamespeed;
692 oldgamespeed=gamespeed;
697 ipstream.ignore(256,'\n');
698 ipstream.ignore(256,'\n');
699 ipstream >> difficulty;
700 ipstream.ignore(256,'\n');
701 ipstream.ignore(256,'\n');
703 damageeffects = (i != 0);
704 ipstream.ignore(256,'\n');
705 ipstream.ignore(256,'\n');
707 texttoggle = (i != 0);
708 ipstream.ignore(256,'\n');
709 ipstream.ignore(256,'\n');
711 debugmode = (i != 0);
712 ipstream.ignore(256,'\n');
713 ipstream.ignore(256,'\n');
716 ipstream.ignore(256,'\n');
717 ipstream.ignore(256,'\n');
719 showpoints = (i != 0);
720 ipstream.ignore(256,'\n');
721 ipstream.ignore(256,'\n');
723 alwaysblur = (i != 0);
724 ipstream.ignore(256,'\n');
725 ipstream.ignore(256,'\n');
727 immediate = (i != 0);
728 ipstream.ignore(256,'\n');
729 ipstream.ignore(256,'\n');
731 velocityblur = (i != 0);
732 ipstream.ignore(256,'\n');
733 ipstream.ignore(256,'\n');
735 ipstream.ignore(256,'\n');
736 ipstream.ignore(256,'\n');
738 game.forwardkey=CharToKey(string);
739 ipstream.ignore(256,'\n');
740 ipstream.ignore(256,'\n');
742 game.backkey=CharToKey(string);
743 ipstream.ignore(256,'\n');
744 ipstream.ignore(256,'\n');
746 game.leftkey=CharToKey(string);
747 ipstream.ignore(256,'\n');
748 ipstream.ignore(256,'\n');
750 game.rightkey=CharToKey(string);
751 ipstream.ignore(256,'\n');
752 ipstream.ignore(256,'\n');
754 game.jumpkey=CharToKey(string);
755 ipstream.ignore(256,'\n');
756 ipstream.ignore(256,'\n');
758 game.crouchkey=CharToKey(string);
759 ipstream.ignore(256,'\n');
760 ipstream.ignore(256,'\n');
762 game.drawkey=CharToKey(string);
763 ipstream.ignore(256,'\n');
764 ipstream.ignore(256,'\n');
766 game.throwkey=CharToKey(string);
767 ipstream.ignore(256,'\n');
768 ipstream.ignore(256,'\n');
770 game.attackkey=CharToKey(string);
771 ipstream.ignore(256,'\n');
772 ipstream.ignore(256,'\n');
774 game.chatkey=CharToKey(string);
777 if(detail>2)detail=2;
778 if(detail<0)detail=0;
779 if(screenwidth>3000)screenwidth=640;
780 if(screenwidth<0)screenwidth=640;
781 if(screenheight>3000)screenheight=480;
782 if(screenheight<0)screenheight=480;
784 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
789 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
791 SetupDSpFullScreen();
794 if (!SDL_WasInit(SDL_INIT_VIDEO))
796 if (SDL_Init(SDL_INIT_VIDEO) == -1)
798 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
803 Uint32 sdlflags = SDL_OPENGL;
804 SDL_WM_SetCaption("Lugaru", "lugaru");
806 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
808 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
812 #elif (defined WIN32)
813 //------------------------------------------------------------------
816 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
817 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
818 DWORD dwExStyle = WS_EX_APPWINDOW;
827 dwStyle |= WS_OVERLAPPEDWINDOW;
828 dwExStyle |= WS_EX_WINDOWEDGE;
831 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
835 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
836 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
839 g_windowHandle=CreateWindowEx(
841 g_wndClassName, "Lugaru", dwStyle,
843 // kContextWidth, kContextHeight,
844 r.right - r.left + 1, r.bottom - r.top + 1,
845 NULL,NULL,g_appInstance,NULL );
848 ReportError("Could not create window");
852 //------------------------------------------------------------------
855 static PIXELFORMATDESCRIPTOR pfd =
857 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
859 PFD_DRAW_TO_WINDOW | // Format Must Support Window
860 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
861 PFD_DOUBLEBUFFER, // Must Support Double Buffering
862 PFD_TYPE_RGBA, // Request An RGBA Format
863 kBitsPerPixel, // Select Our Color Depth
864 0, 0, 0, 0, 0, 0, // Color Bits Ignored
865 0, // No Alpha Buffer
866 0, // Shift Bit Ignored
867 0, // No Accumulation Buffer
868 0, 0, 0, 0, // Accumulation Bits Ignored
869 16, // 16Bit Z-Buffer (Depth Buffer)
870 0, // No Stencil Buffer
871 0, // No Auxiliary Buffer
872 PFD_MAIN_PLANE, // Main Drawing Layer
874 0, 0, 0 // Layer Masks Ignored
877 if (!(hDC = GetDC( g_windowHandle)))
878 ReportError( "Could not get device context");
881 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
883 ReportError( "Could not find appropriate pixel format");
887 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
889 ReportError( "Could not retrieve pixel format");
893 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
895 ReportError( "Could not set pixel format");
899 if (!(hRC = wglCreateContext(hDC)))
901 ReportError( "Could not create rendering context");
905 if (!wglMakeCurrent(hDC, hRC))
907 ReportError( "Could not activate rendering context");
913 // Place the window above all topmost windows
914 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
915 SWP_NOMOVE | SWP_NOSIZE );
918 SetForegroundWindow(g_windowHandle);
919 SetFocus(g_windowHandle);
922 glClear( GL_COLOR_BUFFER_BIT );
926 glDisable( GL_ALPHA_TEST);
927 glDisable( GL_BLEND);
928 glDisable( GL_DEPTH_TEST);
929 // glDisable( GL_DITHER);
931 glDisable( GL_LIGHTING);
932 glDisable( GL_LOGIC_OP);
933 glDisable( GL_STENCIL_TEST);
934 glDisable( GL_TEXTURE_1D);
935 glDisable( GL_TEXTURE_2D);
936 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
937 glPixelTransferi( GL_RED_SCALE, 1);
938 glPixelTransferi( GL_RED_BIAS, 0);
939 glPixelTransferi( GL_GREEN_SCALE, 1);
940 glPixelTransferi( GL_GREEN_BIAS, 0);
941 glPixelTransferi( GL_BLUE_SCALE, 1);
942 glPixelTransferi( GL_BLUE_BIAS, 0);
943 glPixelTransferi( GL_ALPHA_SCALE, 1);
944 glPixelTransferi( GL_ALPHA_BIAS, 0);
946 // set initial rendering states
947 glShadeModel( GL_SMOOTH);
949 glDepthFunc( GL_LEQUAL);
950 glDepthMask( GL_TRUE);
951 // glDepthRange( FRONT_CLIP, BACK_CLIP);
952 glEnable( GL_DEPTH_TEST);
953 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
954 glCullFace( GL_FRONT);
955 glEnable( GL_CULL_FACE);
956 glEnable( GL_LIGHTING);
957 // glEnable( GL_LIGHT_MODEL_AMBIENT);
958 glEnable( GL_DITHER);
959 glEnable( GL_COLOR_MATERIAL);
960 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
961 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
962 glAlphaFunc( GL_GREATER, 0.5f);
965 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
966 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
967 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
969 ReportError("DevIL version is different...exiting!\n");
977 ilutRenderer(ILUT_OPENGL);
979 ilEnable(IL_ORIGIN_SET);
980 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
983 GLint width = kContextWidth;
984 GLint height = kContextHeight;
985 gMidPoint.h = width / 2;
986 gMidPoint.v = height / 2;
990 game.newdetail=detail;
991 game.newscreenwidth=screenwidth;
992 game.newscreenheight=screenheight;
1000 static void DoMouse(Game & game)
1002 static Point lastMouse = {-1,-1};
1007 ScreenToClient(g_windowHandle, &pos);
1008 globalMouse.h = pos.x;
1009 globalMouse.v = pos.y;
1011 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1018 static Point virtualMouse = {0,0};
1019 delta = globalMouse;
1021 delta.h -= lastMouse.h;
1022 delta.v -= lastMouse.v;
1023 lastMouse.h = pos.x;
1024 lastMouse.v = pos.y;
1026 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1027 game.deltah=delta.h*usermousesensitivity;
1028 game.deltav=delta.v*usermousesensitivity;
1029 game.mousecoordh=globalMouse.h;
1030 game.mousecoordv=globalMouse.v;
1033 if((!mainmenu)&&(gMouseGrabbed))
1035 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1036 pos.x = gMidPoint.h;
1037 pos.y = gMidPoint.v;
1038 ClientToScreen(g_windowHandle, &pos);
1039 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1040 SetCursorPos(pos.x, pos.y);
1041 lastMouse = gMidPoint;
1049 // --------------------------------------------------------------------------
1051 void DoKey (SInt8 theKey, SInt8 theCode)
1056 // --------------------------------------------------------------------------
1060 void DoFrameRate (int update)
1062 static long frames = 0;
1064 static AbsoluteTime time = {0,0};
1065 static AbsoluteTime frametime = {0,0};
1066 AbsoluteTime currTime = UpTime ();
1067 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1069 if (0 > deltaTime) // if negative microseconds
1070 deltaTime /= -1000000.0;
1071 else // else milliseconds
1072 deltaTime /= 1000.0;
1074 multiplier=deltaTime;
1075 if(multiplier<.001)multiplier=.001;
1076 if(multiplier>10)multiplier=10;
1077 if(update)frametime = currTime; // reset for next time interval
1079 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1081 if (0 > deltaTime) // if negative microseconds
1082 deltaTime /= -1000000.0;
1083 else // else milliseconds
1084 deltaTime /= 1000.0;
1086 if (0.001 <= deltaTime) // has update interval passed
1089 time = currTime; // reset for next time interval
1096 void DoUpdate (Game & game)
1098 static float sps=200;
1100 static float oldmult;
1103 if(multiplier>.6)multiplier=.6;
1105 game.fps=1/multiplier;
1107 count = multiplier*sps;
1109 //if(count>10)count=10;
1111 realmultiplier=multiplier;
1112 multiplier*=gamespeed;
1113 if(difficulty==1)multiplier*=.9;
1114 if(difficulty==0)multiplier*=.8;
1116 if(game.loading==4)multiplier*=.00001;
1118 if(slomo&&!mainmenu)multiplier*=slomospeed;
1119 //if(freeze)multiplier*=0.00001;
1121 multiplier/=(float)count;
1127 for(int i=0;i<count;i++)
1133 game.TickOnceAfter();
1134 /* - Debug code to test how many channels were active on average per frame
1135 static long frames = 0;
1137 static AbsoluteTime start = {0,0};
1138 AbsoluteTime currTime = UpTime ();
1139 static int num_channels = 0;
1141 num_channels += FSOUND_GetChannelsPlaying();
1142 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1144 if (0 > deltaTime) // if negative microseconds
1145 deltaTime /= -1000000.0;
1146 else // else milliseconds
1147 deltaTime /= 1000.0;
1154 float avg_channels = (float)num_channels / (float)frames;
1156 ofstream opstream("log.txt",ios::app);
1157 opstream << "Average frame count: ";
1159 opstream << " frames - ";
1160 opstream << avg_channels;
1161 opstream << " per frame.\n";
1171 // --------------------------------------------------------------------------
1187 #elif (defined WIN32)
1190 wglMakeCurrent( NULL, NULL);
1191 wglDeleteContext( hRC);
1197 ReleaseDC( g_windowHandle, hDC);
1203 ShowWindow( g_windowHandle, SW_HIDE );
1204 DestroyWindow( g_windowHandle);
1205 g_windowHandle = NULL;
1213 // --------------------------------------------------------------------------
1215 static bool g_focused = true;
1218 static bool IsFocused()
1224 if (GetActiveWindow() != g_windowHandle)
1227 if (IsIconic( g_windowHandle))
1238 #ifndef WIN32 // this is in WinMain, too.
1240 memset( &g_theKeys, 0, sizeof( KeyMap));
1247 bool regnow = false;
1252 //ofstream os("error.txt");
1254 //ofstream os("log.txt");
1259 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1265 // check windows messages
1269 while( SDL_PollEvent( &e ) )
1271 if( e.type == SDL_QUIT )
1278 #elif (defined WIN32)
1281 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1283 if( msg.message == WM_QUIT )
1290 TranslateMessage( &msg );
1291 DispatchMessage( &msg );
1303 // allow game chance to pause
1304 gameFocused = false;
1308 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1312 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1313 /*if (GetMessage( &msg, NULL, 0, 0 ))
1315 TranslateMessage(&msg);
1316 DispatchMessage(&msg);
1318 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1322 // handle the error and possibly exit
1327 TranslateMessage(&msg);
1328 DispatchMessage(&msg);
1332 STUBBED("give up CPU but sniff the event queue");
1337 regnow = game.registernow;
1342 // if(game.registernow){
1346 STUBBED("launch a web browser");
1349 sprintf(url,"http://www.wolfire.com/registerpc.html");
1351 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1356 catch (const std::exception& error)
1360 std::string e = "Caught exception: ";
1363 LOG(e, Logger::LOG_ERR);
1365 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1375 // --------------------------------------------------------------------------
1378 #define MAX_WINKEYS 256
1379 static unsigned short KeyTable[MAX_WINKEYS]=
1382 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1383 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1384 0xffff, // VK_CANCEL (3)
1385 0xffff, // VK_MBUTTON (4)
1389 MAC_DELETE_KEY, // VK_BACK (8)
1390 MAC_TAB_KEY, // VK_TAB (9)
1393 0xffff, // VK_CLEAR (12)
1394 MAC_RETURN_KEY, // VK_RETURN (13)
1397 MAC_SHIFT_KEY, // VK_SHIFT (16)
1398 MAC_CONTROL_KEY, // VK_CONTROL (17)
1399 MAC_OPTION_KEY, // VK_MENU (18)
1400 0xffff, // VK_PAUSE (19)
1401 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1408 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1413 MAC_SPACE_KEY, // VK_SPACE (32)
1414 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1415 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1416 MAC_END_KEY, // VK_END (35)
1417 MAC_HOME_KEY, // VK_HOME (36)
1418 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1419 MAC_ARROW_UP_KEY, // VK_UP (38)
1420 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1421 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1422 0xffff, // VK_SELECT (41)
1423 0xffff, // VK_PRINT (42)
1424 0xffff, // VK_EXECUTE (43)
1425 0xffff, // VK_SNAPSHOT (44)
1426 MAC_INSERT_KEY, // VK_INSERT (45)
1427 MAC_DEL_KEY, // VK_DELETE (46)
1428 0xffff, // VK_HELP (47)
1429 MAC_0_KEY, // VK_0 (48)
1430 MAC_1_KEY, // VK_1 (49)
1431 MAC_2_KEY, // VK_2 (50)
1432 MAC_3_KEY, // VK_3 (51)
1433 MAC_4_KEY, // VK_4 (52)
1434 MAC_5_KEY, // VK_5 (53)
1435 MAC_6_KEY, // VK_6 (54)
1436 MAC_7_KEY, // VK_7 (55)
1437 MAC_8_KEY, // VK_8 (56)
1438 MAC_9_KEY, // VK_9 (57)
1446 MAC_A_KEY, // VK_A (65)
1447 MAC_B_KEY, // VK_B (66)
1448 MAC_C_KEY, // VK_C (67)
1449 MAC_D_KEY, // VK_D (68)
1450 MAC_E_KEY, // VK_E (69)
1451 MAC_F_KEY, // VK_F (70)
1452 MAC_G_KEY, // VK_G (71)
1453 MAC_H_KEY, // VK_H (72)
1454 MAC_I_KEY, // VK_I (73)
1455 MAC_J_KEY, // VK_J (74)
1456 MAC_K_KEY, // VK_K (75)
1457 MAC_L_KEY, // VK_L (76)
1458 MAC_M_KEY, // VK_M (77)
1459 MAC_N_KEY, // VK_N (78)
1460 MAC_O_KEY, // VK_O (79)
1461 MAC_P_KEY, // VK_P (80)
1462 MAC_Q_KEY, // VK_Q (81)
1463 MAC_R_KEY, // VK_R (82)
1464 MAC_S_KEY, // VK_S (83)
1465 MAC_T_KEY, // VK_T (84)
1466 MAC_U_KEY, // VK_U (85)
1467 MAC_V_KEY, // VK_V (86)
1468 MAC_W_KEY, // VK_W (87)
1469 MAC_X_KEY, // VK_X (88)
1470 MAC_Y_KEY, // VK_Y (89)
1471 MAC_Z_KEY, // VK_Z (90)
1477 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1478 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1479 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1480 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1481 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1482 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1483 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1484 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1485 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1486 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1487 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1488 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1489 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1490 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1491 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1492 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1493 MAC_F1_KEY, // VK_F1 (112)
1494 MAC_F2_KEY, // VK_F2 (113)
1495 MAC_F3_KEY, // VK_F3 (114)
1496 MAC_F4_KEY, // VK_F4 (115)
1497 MAC_F5_KEY, // VK_F5 (116)
1498 MAC_F6_KEY, // VK_F6 (117)
1499 MAC_F7_KEY, // VK_F7 (118)
1500 MAC_F8_KEY, // VK_F8 (119)
1501 MAC_F9_KEY, // VK_F9 (120)
1502 MAC_F10_KEY, // VK_F10 (121)
1503 MAC_F11_KEY, // VK_F11 (122)
1504 MAC_F12_KEY, // VK_F12 (123)
1525 0xffff, // VK_NUMLOCK (144)
1526 0xffff, // VK_SCROLL (145)
1541 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1542 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1543 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1544 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1545 MAC_OPTION_KEY, // VK_LMENU (164)
1546 MAC_OPTION_KEY, // VK_RMENU (165)
1567 MAC_SEMICOLON_KEY, // (186)
1568 MAC_PLUS_KEY, // (187)
1569 MAC_COMMA_KEY, // (188)
1570 MAC_MINUS_KEY, // (189)
1571 MAC_PERIOD_KEY, // (190)
1572 MAC_SLASH_KEY, // (191)
1573 MAC_TILDE_KEY, // (192)
1600 MAC_LEFTBRACKET_KEY, // (219)
1601 MAC_BACKSLASH_KEY, // (220)
1602 MAC_RIGHTBRACKET_KEY, // (221)
1603 MAC_APOSTROPHE_KEY, // (222)
1639 void ClipMouseToWindow(HWND window)
1643 GetClientRect(window, &wRect);
1645 ClientToScreen(window, (LPPOINT)&wRect.left);
1646 ClientToScreen(window, (LPPOINT)&wRect.right);
1653 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1655 /* this is where we receive all messages concerning this window
1656 * we can either process a message or pass it on to the default
1657 * message handler of windows */
1659 static PAINTSTRUCT ps;
1663 case WM_ACTIVATE: // Watch For Window Activate Message
1665 // Check Minimization State
1666 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1668 if (LOWORD(wParam) == WA_INACTIVE)
1677 CloseWindow( hWnd );
1679 // The window is now iconified
1680 iconified = GL_TRUE;
1686 g_focused=false; // Program Is Active
1690 SetupDSpFullScreen();
1697 // The window is now iconified
1698 iconified = GL_FALSE;
1701 ShowWindow( hWnd, SW_SHOW );
1702 SetForegroundWindow( hWnd );
1706 ClipMouseToWindow(hWnd);
1707 g_focused=true; // Program Is No Longer Active
1710 return 0; // Return To The Message Loop
1716 // check for Alt-F4 (exit hotkey)
1717 if (wParam == VK_F4)
1719 if (GetKeyState( VK_MENU) & 0x8080)
1725 if (wParam < MAX_WINKEYS)
1727 if (KeyTable[wParam] != 0xffff)
1728 SetKey( KeyTable[wParam]);
1736 if (wParam < MAX_WINKEYS)
1737 if (KeyTable[wParam] != 0xffff)
1738 ClearKey( KeyTable[wParam]);
1745 case WM_SYSDEADCHAR:
1748 case WM_NCLBUTTONDOWN:
1749 case WM_LBUTTONDOWN:
1756 case WM_NCRBUTTONDOWN:
1757 case WM_RBUTTONDOWN:
1763 case WM_NCMBUTTONDOWN:
1764 case WM_MBUTTONDOWN:
1770 case WM_NCLBUTTONUP:
1774 buttons[ 0] = false;
1778 case WM_NCRBUTTONUP:
1781 buttons[ 1] = false;
1785 case WM_NCMBUTTONUP:
1788 buttons[ 2] = false;
1792 case WM_NCLBUTTONDBLCLK:
1793 case WM_NCRBUTTONDBLCLK:
1794 case WM_NCMBUTTONDBLCLK:
1795 case WM_LBUTTONDBLCLK:
1797 case WM_RBUTTONDBLCLK:
1798 case WM_MBUTTONDBLCLK:
1801 case WM_NCMOUSEMOVE:
1803 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
1804 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
1805 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
1806 */// goto winmessage;
1809 case WM_SYSCOMMAND: // Intercept System Commands
1811 switch (wParam) // Check System Calls
1813 case SC_SCREENSAVE: // Screensaver Trying To Start?
1814 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
1815 return 0; // Prevent From Happening
1817 // User trying to access application menu using ALT?
1826 // ReleaseCapture();
1827 // ClipMouseToWindow(hWnd);
1844 PostQuitMessage(0); /* Terminate Application */
1852 // BeginPaint( g_windowHandle,&ps);
1853 // EndPaint( g_windowHandle,&ps);
1860 /* We processed the message and there
1861 * is no processing by Windows necessary */
1863 /* We didn't process the message so let Windows do it */
1864 return DefWindowProc(hWnd,msg,wParam,lParam);
1868 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
1871 memset( &wc, 0, sizeof( wc));
1873 /* Register the window class. */
1874 wc.cbSize = sizeof(wc);
1876 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
1877 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
1878 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
1879 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
1880 wc.hInstance = hFirstInstance; /* Handle of program instance */
1881 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
1882 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
1883 wc.hbrBackground = NULL;
1884 wc.lpszMenuName = NULL;
1885 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
1886 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
1888 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
1894 int resolutionID(int width, int height)
1898 if(width==640 && height==480)whichres=0;
1899 if(width==800 && height==600)whichres=1;
1900 if(width==1024 && height==768)whichres=2;
1901 if(width==1280 && height==1024)whichres=3;
1902 if(width==1600 && height==1200)whichres=4;
1903 if(width==840 && height==524)whichres=5;
1904 if(width==1024 && height==640)whichres=6;
1905 if(width==1344 && height==840)whichres=7;
1910 int closestResolution(int width, int height)
1914 if(width>=640 && height>=480)whichres=0;
1915 if(width>=800 && height>=600)whichres=1;
1916 if(width>=1024 && height>=768)whichres=2;
1917 if(width>=1280 && height>=1024)whichres=3;
1918 if(width>=1600 && height>=1200)whichres=4;
1919 if(width==840 && height==524)whichres=5;
1920 if(width==1024 && height==640)whichres=6;
1921 if(width==1344 && height==840)whichres=7;
1926 bool selectDetail(int & width, int & height, int & bpp, int & detail)
1929 int whichres = closestResolution(width, height);
1933 if(whichres<=0 || whichres>7){
1967 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
1971 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
1975 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
1981 else if (0 == whichres)
1989 bpp = resolutionDepths[whichres][(detail != 0)];
1995 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
1998 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2001 if (0 == _wcsicmp(cl[1], L"-windowed"))
2009 memset( &g_theKeys, 0, sizeof( KeyMap));
2013 memset(&mode, 0, sizeof(mode));
2014 mode.dmSize = sizeof(mode);
2015 while (EnumDisplaySettings(NULL, i++, &mode))
2017 if (mode.dmBitsPerPel < 16)
2022 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2024 if (res > -1 && res < 8)
2026 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2031 switch(mode.dmBitsPerPel)
2035 resolutionDepths[res][1] = mode.dmBitsPerPel;
2038 resolutionDepths[res][0] = mode.dmBitsPerPel;
2044 /* if there is no Instance of our program in memory then register the window class */
2045 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2046 return FALSE; /* registration failed! */
2048 g_appInstance=hInstance;
2052 UnregisterClass( g_wndClassName, hInstance);
2059 extern int channels[100];
2060 extern FSOUND_SAMPLE * samp[100];
2061 extern FSOUND_STREAM * strm[10];
2063 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2065 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2066 if (currSample && currSample == samp[chan])
2068 if (FSOUND_GetPaused(channels[chan]))
2070 FSOUND_StopSound(channels[chan]);
2071 channels[chan] = FSOUND_FREE;
2073 else if (FSOUND_IsPlaying(channels[chan]))
2075 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2076 if (loop_mode & FSOUND_LOOP_OFF)
2078 channels[chan] = FSOUND_FREE;
2084 channels[chan] = FSOUND_FREE;
2087 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2088 if (channels[chan] < 0)
2090 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2094 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2096 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2097 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2099 FSOUND_StopSound(channels[chan]);
2100 FSOUND_Stream_Stop(sptr);
2104 FSOUND_Stream_Stop(sptr);
2105 channels[chan] = FSOUND_FREE;
2108 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2109 if (channels[chan] < 0)
2111 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2115 bool LoadImage(const char * fname, TGAImageRec & tex)
2119 if ( tex.data == NULL )
2125 ILstring f = strdup(ConvertFileName(fname));
2132 ilGenImages(1, &iid);
2137 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2138 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2139 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2140 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2141 imageSize = tex.sizeX * tex.sizeY * Bpp;
2142 ILubyte *Data = ilGetData();
2143 memcpy(tex.data, Data, imageSize);
2145 // Truvision Targa files are stored as BGR colors
2146 // We want RGB so Blue and Red bytes are switched
2147 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2149 // Loop Through The Image Data
2150 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2152 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2153 GLbyte temp; // Temporary Variable
2154 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2155 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2156 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2164 ilDeleteImages(1, &iid);
2168 GLuint texid = ilutGLLoadImage(f);
2173 ilutGLBuildMipmaps()
2182 res = load_image(fname, tex);
2183 //if (!res) printf("failed to load %s\n", fname);
2189 void ScreenShot(const char * fname)
2192 ILstring f = strdup(fname);
2199 ilGenImages(1, &iid);
2205 ilDeleteImages(1, &iid);
2215 static bool load_image(const char *file_name, TGAImageRec &tex)
2217 char *ptr = strrchr(file_name, '.');
2220 if (stricmp(ptr+1, "png") == 0)
2221 return load_png(file_name, tex);
2222 else if (stricmp(ptr+1, "jpg") == 0)
2223 return load_jpg(file_name, tex);
2226 STUBBED("Unsupported image type");
2231 struct my_error_mgr {
2232 struct jpeg_error_mgr pub; /* "public" fields */
2233 jmp_buf setjmp_buffer; /* for return to caller */
2235 typedef struct my_error_mgr * my_error_ptr;
2238 static void my_error_exit(j_common_ptr cinfo)
2240 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2241 longjmp(err->setjmp_buffer, 1);
2244 /* stolen from public domain example.c code in libjpg distribution. */
2245 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2247 struct jpeg_decompress_struct cinfo;
2248 struct my_error_mgr jerr;
2249 JSAMPROW buffer[1]; /* Output row buffer */
2250 int row_stride; /* physical row width in output buffer */
2251 FILE *infile = fopen(file_name, "rb");
2256 cinfo.err = jpeg_std_error(&jerr.pub);
2257 jerr.pub.error_exit = my_error_exit;
2258 if (setjmp(jerr.setjmp_buffer)) {
2259 jpeg_destroy_decompress(&cinfo);
2264 jpeg_create_decompress(&cinfo);
2265 jpeg_stdio_src(&cinfo, infile);
2266 (void) jpeg_read_header(&cinfo, TRUE);
2268 cinfo.out_color_space = JCS_RGB;
2269 cinfo.quantize_colors = 0;
2270 (void) jpeg_calc_output_dimensions(&cinfo);
2271 (void) jpeg_start_decompress(&cinfo);
2273 row_stride = cinfo.output_width * cinfo.output_components;
2274 tex.sizeX = cinfo.output_width;
2275 tex.sizeY = cinfo.output_height;
2278 while (cinfo.output_scanline < cinfo.output_height) {
2279 buffer[0] = (JSAMPROW)(char *)tex.data +
2280 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2281 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2284 (void) jpeg_finish_decompress(&cinfo);
2285 jpeg_destroy_decompress(&cinfo);
2292 /* stolen from public domain example.c code in libpng distribution. */
2293 static bool load_png(const char *file_name, TGAImageRec &tex)
2295 bool hasalpha = false;
2296 png_structp png_ptr = NULL;
2297 png_infop info_ptr = NULL;
2298 png_uint_32 width, height;
2299 int bit_depth, color_type, interlace_type;
2300 png_byte **rows = NULL;
2301 bool retval = false;
2302 png_byte **row_pointers = NULL;
2303 FILE *fp = fopen(file_name, "rb");
2308 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2309 if (png_ptr == NULL)
2312 info_ptr = png_create_info_struct(png_ptr);
2313 if (info_ptr == NULL)
2316 if (setjmp(png_jmpbuf(png_ptr)))
2319 png_init_io(png_ptr, fp);
2320 png_read_png(png_ptr, info_ptr,
2321 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2323 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2324 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2326 if (bit_depth != 8) // transform SHOULD handle this...
2329 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2332 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2335 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2336 row_pointers = png_get_rows(png_ptr, info_ptr);
2340 retval = malloc(width * height * 4);
2346 png_byte *dst = tex.data;
2347 for (int i = height-1; i >= 0; i--)
2349 png_byte *src = row_pointers[i];
2350 for (int j = 0; j < width; j++)
2364 png_byte *dst = tex.data;
2365 int pitch = width * 4;
2366 for (int i = height-1; i >= 0; i--, dst += pitch)
2367 memcpy(dst, row_pointers[i], pitch);
2376 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2383 static bool save_image(const char *file_name)
2385 char *ptr = strrchr(file_name, '.');
2388 if (stricmp(ptr+1, "png") == 0)
2389 return save_png(file_name);
2392 STUBBED("Unsupported image type");
2397 static bool save_png(const char *file_name)
2400 png_structp png_ptr = NULL;
2401 png_infop info_ptr = NULL;
2402 bool retval = false;
2404 fp = fopen(file_name, "wb");
2408 png_bytep *row_pointers = new png_bytep[kContextHeight];
2409 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2410 if ((!screenshot) || (!row_pointers))
2414 glReadPixels(0, 0, kContextWidth, kContextHeight,
2415 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2416 if (glGetError() != GL_NO_ERROR)
2419 for (int i = 0; i < kContextHeight; i++)
2420 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2422 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2423 if (png_ptr == NULL)
2426 info_ptr = png_create_info_struct(png_ptr);
2427 if (info_ptr == NULL)
2430 if (setjmp(png_jmpbuf(png_ptr)))
2433 png_init_io(png_ptr, fp);
2435 if (setjmp(png_jmpbuf(png_ptr)))
2438 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2439 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2440 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2442 png_write_info(png_ptr, info_ptr);
2444 if (setjmp(png_jmpbuf(png_ptr)))
2447 png_write_image(png_ptr, row_pointers);
2449 if (setjmp(png_jmpbuf(png_ptr)))
2452 png_write_end(png_ptr, NULL);
2456 png_destroy_write_struct(&png_ptr, &info_ptr);
2457 delete[] screenshot;
2458 delete[] row_pointers;
2462 unlink(ConvertFileName(file_name));