2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /* No need for Visual Leak Detector
53 static bool load_image(const char * fname, TGAImageRec & tex);
54 static bool load_png(const char * fname, TGAImageRec & tex);
55 static bool load_jpg(const char * fname, TGAImageRec & tex);
56 static bool save_image(const char * fname);
57 static bool save_png(const char * fname);
62 #pragma comment(lib, "opengl32.lib")
63 #pragma comment(lib, "glu32.lib")
64 #pragma comment(lib, "glaux.lib")
67 extern bool buttons[3];
68 extern float multiplier;
69 extern float screenwidth,screenheight;
71 extern float realmultiplier;
73 extern bool ismotionblur;
74 extern float usermousesensitivity;
76 extern bool floatjump;
77 extern bool cellophane;
79 //extern int terraindetail;
80 //extern int texdetail;
81 extern float terraindetail;
82 extern float texdetail;
83 extern int bloodtoggle;
85 extern bool autoslomo;
87 extern bool musictoggle;
88 extern bool trilinear;
89 extern float gamespeed;
90 extern int difficulty;
91 extern bool damageeffects;
92 extern int numplayers;
94 extern bool invertmouse;
95 extern bool texttoggle;
96 extern bool ambientsound;
97 extern bool mousejump;
99 extern Person player[maxplayers];
101 extern bool stillloading;
102 extern bool showpoints;
103 extern bool alwaysblur;
104 extern bool immediate;
105 extern bool velocityblur;
106 extern bool debugmode;
108 /*extern*/ bool gameFocused;
109 extern int kBitsPerPixel;
110 extern float slomospeed;
111 extern float slomofreq;
112 extern float oldgamespeed;
121 #include "MacCompatibility.h"
124 #include <shellapi.h>
129 #include "res/resource.h"
135 SDL_Rect **resolutions = NULL;
136 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
137 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
138 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
139 static SDL_Rect *hardcoded_resolutions[] = {
148 unsigned int resolutionDepths[8][2] = {0};
150 bool selectDetail(int & width, int & height, int & bpp, int & detail);
151 int closestResolution(int width, int height);
152 int resolutionID(int width, int height);
154 void ReportError (char * strError);
156 void SetupDSpFullScreen();
159 void DrawGL(Game & game);
161 void CreateGLWindow (void);
162 Boolean SetUp (Game & game);
163 void DoKey (SInt8 theKey, SInt8 theCode);
164 void DoUpdate (Game & game);
170 // statics/globals (internal only) ------------------------------------------
172 typedef struct tagPOINT {
179 #define GL_FUNC(ret,fn,params,call,rt) \
181 static ret GLAPIENTRY (*p##fn) params = NULL; \
182 ret GLAPIENTRY fn params { rt p##fn call; } \
187 static bool lookup_glsym(const char *funcname, void **func)
189 *func = SDL_GL_GetProcAddress(funcname);
192 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
198 static bool lookup_all_glsyms(void)
201 #define GL_FUNC(ret,fn,params,call,rt) \
202 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
208 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
215 void sdlGetCursorPos(POINT *pt)
218 SDL_GetMouseState(&x, &y);
222 #define GetCursorPos(x) sdlGetCursorPos(x)
223 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
224 #define ScreenToClient(x, pt)
225 #define ClientToScreen(x, pt)
226 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
232 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
233 static HINSTANCE g_appInstance;
234 static HWND g_windowHandle;
238 static bool g_button, fullscreen = true;
249 kForegroundSleep = 10,
250 kBackgroundSleep = 10000
257 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
260 char gcstrMode [256] = "";
262 UInt32 gSleepTime = kForegroundSleep;
263 Boolean gDone = false, gfFrontProcess = true;
268 static int _argc = 0;
269 static char **_argv = NULL;
271 bool cmdline(const char *cmd)
273 for (int i = 1; i < _argc; i++)
275 char *arg = _argv[i];
278 if (strcasecmp(arg, cmd) == 0)
286 // --------------------------------------------------------------------------
288 void ReportError (char * strError)
290 #ifdef WIN32 // !!! FIXME. --ryan.
291 throw std::exception( strError);
294 /* char errMsgCStr [256];
297 sprintf (errMsgCStr, "%s", strError);
299 // out as debug string
300 CToPStr (strErr, errMsgCStr);
305 void SetupDSpFullScreen ()
312 DEVMODE dmScreenSettings;
313 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
314 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
315 dmScreenSettings.dmPelsWidth = kContextWidth;
316 dmScreenSettings.dmPelsHeight = kContextHeight;
317 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
318 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
321 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
323 ReportError( "Could not set display mode");
340 ChangeDisplaySettings( NULL, 0);
348 //-----------------------------------------------------------------------------------------------------------------------
352 void DrawGL (Game & game)
363 static KeyMap g_theKeys;
365 void SetKey( int key)
367 g_theKeys[ key >> 3] |= (1 << (key & 7));
370 void ClearKey( int key)
372 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
375 void GetKeys( unsigned char theKeys[16])
377 memcpy( theKeys, &g_theKeys, 16);
386 static void initSDLKeyTable(void) {}
388 #define MAX_SDLKEYS SDLK_LAST
389 static unsigned short KeyTable[MAX_SDLKEYS];
391 static void initSDLKeyTable(void)
393 memset(KeyTable, 0xFF, sizeof (KeyTable));
394 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
395 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
396 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
397 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
398 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
399 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
400 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
401 KeyTable[SDLK_END] = MAC_END_KEY;
402 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
403 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
404 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
405 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
406 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
407 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
408 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
409 KeyTable[SDLK_0] = MAC_0_KEY;
410 KeyTable[SDLK_1] = MAC_1_KEY;
411 KeyTable[SDLK_2] = MAC_2_KEY;
412 KeyTable[SDLK_3] = MAC_3_KEY;
413 KeyTable[SDLK_4] = MAC_4_KEY;
414 KeyTable[SDLK_5] = MAC_5_KEY;
415 KeyTable[SDLK_6] = MAC_6_KEY;
416 KeyTable[SDLK_7] = MAC_7_KEY;
417 KeyTable[SDLK_8] = MAC_8_KEY;
418 KeyTable[SDLK_9] = MAC_9_KEY;
419 KeyTable[SDLK_a] = MAC_A_KEY;
420 KeyTable[SDLK_b] = MAC_B_KEY;
421 KeyTable[SDLK_c] = MAC_C_KEY;
422 KeyTable[SDLK_d] = MAC_D_KEY;
423 KeyTable[SDLK_e] = MAC_E_KEY;
424 KeyTable[SDLK_f] = MAC_F_KEY;
425 KeyTable[SDLK_g] = MAC_G_KEY;
426 KeyTable[SDLK_h] = MAC_H_KEY;
427 KeyTable[SDLK_i] = MAC_I_KEY;
428 KeyTable[SDLK_j] = MAC_J_KEY;
429 KeyTable[SDLK_k] = MAC_K_KEY;
430 KeyTable[SDLK_l] = MAC_L_KEY;
431 KeyTable[SDLK_m] = MAC_M_KEY;
432 KeyTable[SDLK_n] = MAC_N_KEY;
433 KeyTable[SDLK_o] = MAC_O_KEY;
434 KeyTable[SDLK_p] = MAC_P_KEY;
435 KeyTable[SDLK_q] = MAC_Q_KEY;
436 KeyTable[SDLK_r] = MAC_R_KEY;
437 KeyTable[SDLK_s] = MAC_S_KEY;
438 KeyTable[SDLK_t] = MAC_T_KEY;
439 KeyTable[SDLK_u] = MAC_U_KEY;
440 KeyTable[SDLK_v] = MAC_V_KEY;
441 KeyTable[SDLK_w] = MAC_W_KEY;
442 KeyTable[SDLK_x] = MAC_X_KEY;
443 KeyTable[SDLK_y] = MAC_Y_KEY;
444 KeyTable[SDLK_z] = MAC_Z_KEY;
445 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
446 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
447 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
448 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
449 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
450 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
451 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
452 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
453 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
454 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
455 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
456 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
457 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
458 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
459 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
460 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
461 KeyTable[SDLK_F1] = MAC_F1_KEY;
462 KeyTable[SDLK_F2] = MAC_F2_KEY;
463 KeyTable[SDLK_F3] = MAC_F3_KEY;
464 KeyTable[SDLK_F4] = MAC_F4_KEY;
465 KeyTable[SDLK_F5] = MAC_F5_KEY;
466 KeyTable[SDLK_F6] = MAC_F6_KEY;
467 KeyTable[SDLK_F7] = MAC_F7_KEY;
468 KeyTable[SDLK_F8] = MAC_F8_KEY;
469 KeyTable[SDLK_F9] = MAC_F9_KEY;
470 KeyTable[SDLK_F10] = MAC_F10_KEY;
471 KeyTable[SDLK_F11] = MAC_F11_KEY;
472 KeyTable[SDLK_F12] = MAC_F12_KEY;
473 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
474 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
475 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
476 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
477 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
478 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
479 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
480 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
481 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
482 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
483 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
486 static inline int clamp_sdl_mouse_button(Uint8 button)
488 if (button == 2) // right mouse button is button 3 in SDL.
490 else if (button == 3)
493 if ((button >= 1) && (button <= 3))
498 static void sdlEventProc(const SDL_Event &e, Game &game)
501 bool skipkey = false;
506 case SDL_MOUSEMOTION:
507 game.deltah += e.motion.xrel;
508 game.deltav += e.motion.yrel;
511 case SDL_MOUSEBUTTONDOWN:
513 val = clamp_sdl_mouse_button(e.button.button);
514 if ((val >= 0) && (val <= 2))
523 case SDL_MOUSEBUTTONUP:
525 val = clamp_sdl_mouse_button(e.button.button);
526 if ((val >= 0) && (val <= 2))
530 buttons[val] = false;
536 if (e.key.keysym.sym == SDLK_g)
538 if (e.key.keysym.mod & KMOD_CTRL)
541 SDL_GrabMode mode = SDL_GRAB_ON;
542 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
544 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
545 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
547 SDL_WM_GrabInput(mode);
551 else if (e.key.keysym.sym == SDLK_RETURN)
553 if (e.key.keysym.mod & KMOD_ALT)
556 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
560 if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
562 if (KeyTable[e.key.keysym.sym] != 0xffff)
563 SetKey(KeyTable[e.key.keysym.sym]);
566 mod = SDL_GetModState();
568 SetKey(MAC_CONTROL_KEY);
570 SetKey(MAC_OPTION_KEY);
572 SetKey(MAC_COMMAND_KEY);
573 if (mod & KMOD_SHIFT)
574 SetKey(MAC_SHIFT_KEY);
576 SetKey(MAC_CAPS_LOCK_KEY);
581 if (e.key.keysym.sym < SDLK_LAST)
583 if (KeyTable[e.key.keysym.sym] != 0xffff)
584 ClearKey(KeyTable[e.key.keysym.sym]);
587 mod = SDL_GetModState();
588 if ((mod & KMOD_CTRL) == 0)
589 ClearKey(MAC_CONTROL_KEY);
590 if ((mod & KMOD_ALT) == 0)
591 ClearKey(MAC_OPTION_KEY);
592 if ((mod & KMOD_SHIFT) == 0)
593 ClearKey(MAC_SHIFT_KEY);
594 if ((mod & KMOD_CAPS) == 0)
595 ClearKey(MAC_CAPS_LOCK_KEY);
601 // --------------------------------------------------------------------------
603 static Point gMidPoint;
605 Boolean SetUp (Game & game)
611 randSeed = UpTime().lo;
614 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
617 usermousesensitivity=1;
646 game.crouchkey=MAC_SHIFT_KEY;
647 game.jumpkey=MAC_SPACE_KEY;
648 game.leftkey=MAC_A_KEY;
649 game.forwardkey=MAC_W_KEY;
650 game.backkey=MAC_S_KEY;
651 game.rightkey=MAC_D_KEY;
652 game.drawkey=MAC_E_KEY;
653 game.throwkey=MAC_Q_KEY;
654 game.attackkey=MAC_MOUSEBUTTON1;
655 game.chatkey=MAC_T_KEY;
661 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
664 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
665 opstream << "Screenwidth:\n";
666 opstream << kContextWidth;
667 opstream << "\nScreenheight:\n";
668 opstream << kContextHeight;
669 opstream << "\nMouse sensitivity:\n";
670 opstream << usermousesensitivity;
671 opstream << "\nBlur(0,1):\n";
672 opstream << ismotionblur;
673 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
675 opstream << "\nFloating jump:\n";
676 opstream << floatjump;
677 opstream << "\nMouse jump:\n";
678 opstream << mousejump;
679 opstream << "\nAmbient sound:\n";
680 opstream << ambientsound;
681 opstream << "\nBlood (0,1,2):\n";
682 opstream << bloodtoggle;
683 opstream << "\nAuto slomo:\n";
684 opstream << autoslomo;
685 opstream << "\nFoliage:\n";
687 opstream << "\nMusic:\n";
688 opstream << musictoggle;
689 opstream << "\nTrilinear:\n";
690 opstream << trilinear;
691 opstream << "\nDecals(shadows,blood puddles,etc):\n";
693 opstream << "\nInvert mouse:\n";
694 opstream << invertmouse;
695 opstream << "\nGamespeed:\n";
696 opstream << gamespeed;
697 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
698 opstream << difficulty;
699 opstream << "\nDamage effects(blackout, doublevision):\n";
700 opstream << damageeffects;
701 opstream << "\nText:\n";
702 opstream << texttoggle;
703 opstream << "\nDebug:\n";
704 opstream << debugmode;
705 opstream << "\nVBL Sync:\n";
707 opstream << "\nShow Points:\n";
708 opstream << showpoints;
709 opstream << "\nAlways Blur:\n";
710 opstream << alwaysblur;
711 opstream << "\nImmediate mode (turn on on G5):\n";
712 opstream << immediate;
713 opstream << "\nVelocity blur:\n";
714 opstream << velocityblur;
715 opstream << "\nVolume:\n";
717 opstream << "\nForward key:\n";
718 opstream << KeyToChar(game.forwardkey);
719 opstream << "\nBack key:\n";
720 opstream << KeyToChar(game.backkey);
721 opstream << "\nLeft key:\n";
722 opstream << KeyToChar(game.leftkey);
723 opstream << "\nRight key:\n";
724 opstream << KeyToChar(game.rightkey);
725 opstream << "\nJump key:\n";
726 opstream << KeyToChar(game.jumpkey);
727 opstream << "\nCrouch key:\n";
728 opstream << KeyToChar(game.crouchkey);
729 opstream << "\nDraw key:\n";
730 opstream << KeyToChar(game.drawkey);
731 opstream << "\nThrow key:\n";
732 opstream << KeyToChar(game.throwkey);
733 opstream << "\nAttack key:\n";
734 opstream << KeyToChar(game.attackkey);
735 opstream << "\nChat key:\n";
736 opstream << KeyToChar(game.chatkey);
741 ipstream.ignore(256,'\n');
742 ipstream >> kContextWidth;
743 ipstream.ignore(256,'\n');
744 ipstream.ignore(256,'\n');
745 ipstream >> kContextHeight;
746 ipstream.ignore(256,'\n');
747 ipstream.ignore(256,'\n');
748 ipstream >> usermousesensitivity;
749 ipstream.ignore(256,'\n');
750 ipstream.ignore(256,'\n');
752 ismotionblur = (i != 0);
753 ipstream.ignore(256,'\n');
754 ipstream.ignore(256,'\n');
756 if(detail!=0)kBitsPerPixel=32;
757 else kBitsPerPixel=16;
758 ipstream.ignore(256,'\n');
759 ipstream.ignore(256,'\n');
761 floatjump = (i != 0);
762 ipstream.ignore(256,'\n');
763 ipstream.ignore(256,'\n');
765 mousejump = (i != 0);
766 ipstream.ignore(256,'\n');
767 ipstream.ignore(256,'\n');
769 ambientsound = (i != 0);
770 ipstream.ignore(256,'\n');
771 ipstream.ignore(256,'\n');
772 ipstream >> bloodtoggle;
773 ipstream.ignore(256,'\n');
774 ipstream.ignore(256,'\n');
776 autoslomo = (i != 0);
777 ipstream.ignore(256,'\n');
778 ipstream.ignore(256,'\n');
781 ipstream.ignore(256,'\n');
782 ipstream.ignore(256,'\n');
784 musictoggle = (i != 0);
785 ipstream.ignore(256,'\n');
786 ipstream.ignore(256,'\n');
788 trilinear = (i != 0);
789 ipstream.ignore(256,'\n');
790 ipstream.ignore(256,'\n');
793 ipstream.ignore(256,'\n');
794 ipstream.ignore(256,'\n');
796 invertmouse = (i != 0);
797 ipstream.ignore(256,'\n');
798 ipstream.ignore(256,'\n');
799 ipstream >> gamespeed;
800 oldgamespeed=gamespeed;
805 ipstream.ignore(256,'\n');
806 ipstream.ignore(256,'\n');
807 ipstream >> difficulty;
808 ipstream.ignore(256,'\n');
809 ipstream.ignore(256,'\n');
811 damageeffects = (i != 0);
812 ipstream.ignore(256,'\n');
813 ipstream.ignore(256,'\n');
815 texttoggle = (i != 0);
816 ipstream.ignore(256,'\n');
817 ipstream.ignore(256,'\n');
819 debugmode = (i != 0);
820 ipstream.ignore(256,'\n');
821 ipstream.ignore(256,'\n');
824 ipstream.ignore(256,'\n');
825 ipstream.ignore(256,'\n');
827 showpoints = (i != 0);
828 ipstream.ignore(256,'\n');
829 ipstream.ignore(256,'\n');
831 alwaysblur = (i != 0);
832 ipstream.ignore(256,'\n');
833 ipstream.ignore(256,'\n');
835 immediate = (i != 0);
836 ipstream.ignore(256,'\n');
837 ipstream.ignore(256,'\n');
839 velocityblur = (i != 0);
840 ipstream.ignore(256,'\n');
841 ipstream.ignore(256,'\n');
843 ipstream.ignore(256,'\n');
844 ipstream.ignore(256,'\n');
846 game.forwardkey=CharToKey(string);
847 ipstream.ignore(256,'\n');
848 ipstream.ignore(256,'\n');
850 game.backkey=CharToKey(string);
851 ipstream.ignore(256,'\n');
852 ipstream.ignore(256,'\n');
854 game.leftkey=CharToKey(string);
855 ipstream.ignore(256,'\n');
856 ipstream.ignore(256,'\n');
858 game.rightkey=CharToKey(string);
859 ipstream.ignore(256,'\n');
860 ipstream.ignore(256,'\n');
862 game.jumpkey=CharToKey(string);
863 ipstream.ignore(256,'\n');
864 ipstream.ignore(256,'\n');
866 game.crouchkey=CharToKey(string);
867 ipstream.ignore(256,'\n');
868 ipstream.ignore(256,'\n');
870 game.drawkey=CharToKey(string);
871 ipstream.ignore(256,'\n');
872 ipstream.ignore(256,'\n');
874 game.throwkey=CharToKey(string);
875 ipstream.ignore(256,'\n');
876 ipstream.ignore(256,'\n');
878 game.attackkey=CharToKey(string);
879 ipstream.ignore(256,'\n');
880 ipstream.ignore(256,'\n');
882 game.chatkey=CharToKey(string);
885 if(detail>2)detail=2;
886 if(detail<0)detail=0;
887 if(screenwidth<0)screenwidth=640;
888 if(screenheight<0)screenheight=480;
889 #if !USE_SDL // we'll take anything that works.
890 if(screenwidth>3000)screenwidth=640;
891 if(screenheight>3000)screenheight=480;
894 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
899 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
901 SetupDSpFullScreen();
904 if (!SDL_WasInit(SDL_INIT_VIDEO))
906 if (SDL_Init(SDL_INIT_VIDEO) == -1)
908 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
912 if (SDL_GL_LoadLibrary(NULL) == -1)
914 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
919 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
920 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
921 res = hardcoded_resolutions;
923 // reverse list (it was sorted biggest to smallest by SDL)...
925 for (count = 0; res[count]; count++)
927 if ((res[count]->w < 640) || (res[count]->h < 480))
928 break; // sane lower limit.
931 static SDL_Rect *resolutions_block = NULL;
932 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
933 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
934 if ((resolutions_block == NULL) || (resolutions == NULL))
937 fprintf(stderr, "Out of memory!\n");
941 resolutions[count--] = NULL;
942 for (int i = 0; count >= 0; i++, count--)
944 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
945 resolutions[count] = &resolutions_block[count];
948 if (cmdline("showresolutions"))
950 printf("Resolutions we think are okay:\n");
951 for (int i = 0; resolutions[i]; i++)
952 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
956 Uint32 sdlflags = SDL_OPENGL;
957 if (!cmdline("windowed"))
958 sdlflags |= SDL_FULLSCREEN;
960 SDL_WM_SetCaption("Lugaru", "Lugaru");
964 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
966 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
968 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
969 fprintf(stderr, "forcing 640x480...\n");
971 kContextHeight = 480;
972 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
974 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
975 fprintf(stderr, "forcing 640x480 windowed mode...\n");
976 sdlflags &= ~SDL_FULLSCREEN;
977 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
979 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
986 if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
988 fprintf(stderr, "Failed to get double buffered GL context!\n");
993 if (!lookup_all_glsyms())
999 if (!cmdline("nomousegrab"))
1000 SDL_WM_GrabInput(SDL_GRAB_ON);
1002 #elif (defined WIN32)
1003 //------------------------------------------------------------------
1006 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
1007 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
1008 DWORD dwExStyle = WS_EX_APPWINDOW;
1012 dwStyle |= WS_POPUP;
1017 dwStyle |= WS_OVERLAPPEDWINDOW;
1018 dwExStyle |= WS_EX_WINDOWEDGE;
1021 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
1025 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
1026 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
1029 g_windowHandle=CreateWindowEx(
1031 g_wndClassName, "Lugaru", dwStyle,
1033 // kContextWidth, kContextHeight,
1034 r.right - r.left + 1, r.bottom - r.top + 1,
1035 NULL,NULL,g_appInstance,NULL );
1036 if (!g_windowHandle)
1038 ReportError("Could not create window");
1042 //------------------------------------------------------------------
1045 static PIXELFORMATDESCRIPTOR pfd =
1047 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1048 1, // Version Number
1049 PFD_DRAW_TO_WINDOW | // Format Must Support Window
1050 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
1051 PFD_DOUBLEBUFFER, // Must Support Double Buffering
1052 PFD_TYPE_RGBA, // Request An RGBA Format
1053 kBitsPerPixel, // Select Our Color Depth
1054 0, 0, 0, 0, 0, 0, // Color Bits Ignored
1055 0, // No Alpha Buffer
1056 0, // Shift Bit Ignored
1057 0, // No Accumulation Buffer
1058 0, 0, 0, 0, // Accumulation Bits Ignored
1059 16, // 16Bit Z-Buffer (Depth Buffer)
1060 0, // No Stencil Buffer
1061 0, // No Auxiliary Buffer
1062 PFD_MAIN_PLANE, // Main Drawing Layer
1064 0, 0, 0 // Layer Masks Ignored
1067 if (!(hDC = GetDC( g_windowHandle)))
1068 ReportError( "Could not get device context");
1071 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
1073 ReportError( "Could not find appropriate pixel format");
1077 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
1079 ReportError( "Could not retrieve pixel format");
1083 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
1085 ReportError( "Could not set pixel format");
1089 if (!(hRC = wglCreateContext(hDC)))
1091 ReportError( "Could not create rendering context");
1095 if (!wglMakeCurrent(hDC, hRC))
1097 ReportError( "Could not activate rendering context");
1103 // Place the window above all topmost windows
1104 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1105 SWP_NOMOVE | SWP_NOSIZE );
1108 SetForegroundWindow(g_windowHandle);
1109 SetFocus(g_windowHandle);
1112 glClear( GL_COLOR_BUFFER_BIT );
1116 glDisable( GL_ALPHA_TEST);
1117 glDisable( GL_BLEND);
1118 glDisable( GL_DEPTH_TEST);
1119 // glDisable( GL_DITHER);
1121 glDisable( GL_LIGHTING);
1122 glDisable( GL_LOGIC_OP);
1123 glDisable( GL_STENCIL_TEST);
1124 glDisable( GL_TEXTURE_1D);
1125 glDisable( GL_TEXTURE_2D);
1126 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1127 glPixelTransferi( GL_RED_SCALE, 1);
1128 glPixelTransferi( GL_RED_BIAS, 0);
1129 glPixelTransferi( GL_GREEN_SCALE, 1);
1130 glPixelTransferi( GL_GREEN_BIAS, 0);
1131 glPixelTransferi( GL_BLUE_SCALE, 1);
1132 glPixelTransferi( GL_BLUE_BIAS, 0);
1133 glPixelTransferi( GL_ALPHA_SCALE, 1);
1134 glPixelTransferi( GL_ALPHA_BIAS, 0);
1136 // set initial rendering states
1137 glShadeModel( GL_SMOOTH);
1138 glClearDepth( 1.0f);
1139 glDepthFunc( GL_LEQUAL);
1140 glDepthMask( GL_TRUE);
1141 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1142 glEnable( GL_DEPTH_TEST);
1143 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1144 glCullFace( GL_FRONT);
1145 glEnable( GL_CULL_FACE);
1146 glEnable( GL_LIGHTING);
1147 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1148 glEnable( GL_DITHER);
1149 glEnable( GL_COLOR_MATERIAL);
1150 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1151 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1152 glAlphaFunc( GL_GREATER, 0.5f);
1155 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1156 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1157 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1159 ReportError("DevIL version is different...exiting!\n");
1167 ilutRenderer(ILUT_OPENGL);
1169 ilEnable(IL_ORIGIN_SET);
1170 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1173 GLint width = kContextWidth;
1174 GLint height = kContextHeight;
1175 gMidPoint.h = width / 2;
1176 gMidPoint.v = height / 2;
1178 screenheight=height;
1180 game.newdetail=detail;
1181 game.newscreenwidth=screenwidth;
1182 game.newscreenheight=screenheight;
1190 static void DoMouse(Game & game)
1193 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1195 game.deltah *= usermousesensitivity;
1196 game.deltav *= usermousesensitivity;
1197 game.mousecoordh += game.deltah;
1198 game.mousecoordv += game.deltav;
1199 if (game.mousecoordh < 0)
1200 game.mousecoordh = 0;
1201 else if (game.mousecoordh >= kContextWidth)
1202 game.mousecoordh = kContextWidth - 1;
1203 if (game.mousecoordv < 0)
1204 game.mousecoordv = 0;
1205 else if (game.mousecoordv >= kContextHeight)
1206 game.mousecoordv = kContextHeight - 1;
1209 static Point lastMouse = {-1,-1};
1214 ScreenToClient(g_windowHandle, &pos);
1215 globalMouse.h = pos.x;
1216 globalMouse.v = pos.y;
1218 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1225 static Point virtualMouse = {0,0};
1226 delta = globalMouse;
1228 delta.h -= lastMouse.h;
1229 delta.v -= lastMouse.v;
1230 lastMouse.h = pos.x;
1231 lastMouse.v = pos.y;
1233 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1234 game.deltah=delta.h*usermousesensitivity;
1235 game.deltav=delta.v*usermousesensitivity;
1236 game.mousecoordh=globalMouse.h;
1237 game.mousecoordv=globalMouse.v;
1242 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1243 pos.x = gMidPoint.h;
1244 pos.y = gMidPoint.v;
1245 ClientToScreen(g_windowHandle, &pos);
1246 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1247 SetCursorPos(pos.x, pos.y);
1248 lastMouse = gMidPoint;
1257 // --------------------------------------------------------------------------
1259 void DoKey (SInt8 theKey, SInt8 theCode)
1264 // --------------------------------------------------------------------------
1268 void DoFrameRate (int update)
1270 static long frames = 0;
1272 static AbsoluteTime time = {0,0};
1273 static AbsoluteTime frametime = {0,0};
1274 AbsoluteTime currTime = UpTime ();
1275 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1277 if (0 > deltaTime) // if negative microseconds
1278 deltaTime /= -1000000.0;
1279 else // else milliseconds
1280 deltaTime /= 1000.0;
1282 multiplier=deltaTime;
1283 if(multiplier<.001)multiplier=.001;
1284 if(multiplier>10)multiplier=10;
1285 if(update)frametime = currTime; // reset for next time interval
1287 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1289 if (0 > deltaTime) // if negative microseconds
1290 deltaTime /= -1000000.0;
1291 else // else milliseconds
1292 deltaTime /= 1000.0;
1294 if (0.001 <= deltaTime) // has update interval passed
1297 time = currTime; // reset for next time interval
1304 void DoUpdate (Game & game)
1306 static float sps=200;
1308 static float oldmult;
1311 if(multiplier>.6)multiplier=.6;
1313 game.fps=1/multiplier;
1315 count = multiplier*sps;
1317 //if(count>10)count=10;
1319 realmultiplier=multiplier;
1320 multiplier*=gamespeed;
1321 if(difficulty==1)multiplier*=.9;
1322 if(difficulty==0)multiplier*=.8;
1324 if(game.loading==4)multiplier*=.00001;
1326 if(slomo&&!mainmenu)multiplier*=slomospeed;
1327 //if(freeze)multiplier*=0.00001;
1329 multiplier/=(float)count;
1335 for(int i=0;i<count;i++)
1341 game.TickOnceAfter();
1342 /* - Debug code to test how many channels were active on average per frame
1343 static long frames = 0;
1345 static AbsoluteTime start = {0,0};
1346 AbsoluteTime currTime = UpTime ();
1347 static int num_channels = 0;
1349 num_channels += FSOUND_GetChannelsPlaying();
1350 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1352 if (0 > deltaTime) // if negative microseconds
1353 deltaTime /= -1000000.0;
1354 else // else milliseconds
1355 deltaTime /= 1000.0;
1362 float avg_channels = (float)num_channels / (float)frames;
1364 ofstream opstream("log.txt",ios::app);
1365 opstream << "Average frame count: ";
1367 opstream << " frames - ";
1368 opstream << avg_channels;
1369 opstream << " per frame.\n";
1379 // --------------------------------------------------------------------------
1394 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1395 #include "glstubs.h"
1397 // cheat here...static destructors are calling glDeleteTexture() after
1398 // the context is destroyed and libGL unloaded by SDL_Quit().
1399 pglDeleteTextures = glDeleteTextures_doNothing;
1401 #elif (defined WIN32)
1404 wglMakeCurrent( NULL, NULL);
1405 wglDeleteContext( hRC);
1411 ReleaseDC( g_windowHandle, hDC);
1417 ShowWindow( g_windowHandle, SW_HIDE );
1418 DestroyWindow( g_windowHandle);
1419 g_windowHandle = NULL;
1427 // --------------------------------------------------------------------------
1429 static bool g_focused = true;
1432 static bool IsFocused()
1438 if (GetActiveWindow() != g_windowHandle)
1441 if (IsIconic( g_windowHandle))
1449 static void launch_web_browser(const char *url)
1452 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1454 #elif (defined(__APPLE__) && defined(__MACH__))
1455 const char *fmt = "open '%s'";
1456 const size_t len = strlen(fmt) + strlen(url) + 16;
1457 char *buf = new char[len];
1458 snprintf(buf, len, fmt, url);
1462 #elif PLATFORM_LINUX
1463 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1464 const size_t len = strlen(fmt) + strlen(url) + 16;
1465 char *buf = new char[len];
1466 snprintf(buf, len, fmt, url);
1474 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1475 static char *findBinaryInPath(const char *bin, char *envr)
1477 size_t alloc_size = 0;
1485 ptr = strchr(start, ':'); /* find next $PATH separator. */
1489 size = strlen(start) + strlen(bin) + 2;
1490 if (size > alloc_size)
1492 char *x = (char *) realloc(exe, size);
1504 /* build full binary path... */
1506 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1510 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1512 strcpy(exe, start); /* i'm lazy. piss off. */
1516 start = ptr + 1; /* start points to beginning of next element. */
1517 } while (ptr != NULL);
1522 return(NULL); /* doesn't exist in path. */
1523 } /* findBinaryInPath */
1526 char *calcBaseDir(const char *argv0)
1528 /* If there isn't a path on argv0, then look through the $PATH for it. */
1532 char *ptr = strrchr((char *)argv0, '/');
1533 if (strchr(argv0, '/'))
1535 retval = strdup(argv0);
1537 *(strrchr(retval, '/')) = '\0';
1541 envr = getenv("PATH");
1542 if (!envr) return NULL;
1543 envr = strdup(envr);
1544 if (!envr) return NULL;
1545 retval = findBinaryInPath(argv0, envr);
1550 static inline void chdirToAppPath(const char *argv0)
1552 char *dir = calcBaseDir(argv0);
1555 #if (defined(__APPLE__) && defined(__MACH__))
1556 // Chop off /Contents/MacOS if it's at the end of the string, so we
1557 // land in the base of the app bundle.
1558 const size_t len = strlen(dir);
1559 const char *bundledirs = "/Contents/MacOS";
1560 const size_t bundledirslen = strlen(bundledirs);
1561 if (len > bundledirslen)
1563 char *ptr = (dir + len) - bundledirslen;
1564 if (strcasecmp(ptr, bundledirs) == 0)
1575 int main(int argc, char **argv)
1580 chdirToAppPath(argv[0]);
1585 #ifndef WIN32 // this is in WinMain, too.
1586 memset( &g_theKeys, 0, sizeof( KeyMap));
1593 bool regnow = false;
1598 //ofstream os("error.txt");
1600 //ofstream os("log.txt");
1606 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1612 // check windows messages
1618 while( SDL_PollEvent( &e ) )
1620 if( e.type == SDL_QUIT )
1625 sdlEventProc(e, game);
1628 #elif (defined WIN32)
1631 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1633 if( msg.message == WM_QUIT )
1640 TranslateMessage( &msg );
1641 DispatchMessage( &msg );
1653 // allow game chance to pause
1654 gameFocused = false;
1658 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1662 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1663 /*if (GetMessage( &msg, NULL, 0, 0 ))
1665 TranslateMessage(&msg);
1666 DispatchMessage(&msg);
1668 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1672 // handle the error and possibly exit
1677 TranslateMessage(&msg);
1678 DispatchMessage(&msg);
1682 STUBBED("give up CPU but sniff the event queue");
1687 regnow = game.registernow;
1692 // if(game.registernow){
1695 #if (defined(__APPLE__) && defined(__MACH__))
1696 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1697 #elif PLATFORM_LINUX
1698 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1700 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1704 #if PLATFORM_LINUX // (this may not be necessary any more.)
1705 _exit(0); // !!! FIXME: hack...crashes on exit!
1709 catch (const std::exception& error)
1713 std::string e = "Caught exception: ";
1718 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1728 // --------------------------------------------------------------------------
1731 #define MAX_WINKEYS 256
1732 static unsigned short KeyTable[MAX_WINKEYS]=
1735 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1736 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1737 0xffff, // VK_CANCEL (3)
1738 0xffff, // VK_MBUTTON (4)
1742 MAC_DELETE_KEY, // VK_BACK (8)
1743 MAC_TAB_KEY, // VK_TAB (9)
1746 0xffff, // VK_CLEAR (12)
1747 MAC_RETURN_KEY, // VK_RETURN (13)
1750 MAC_SHIFT_KEY, // VK_SHIFT (16)
1751 MAC_CONTROL_KEY, // VK_CONTROL (17)
1752 MAC_OPTION_KEY, // VK_MENU (18)
1753 0xffff, // VK_PAUSE (19)
1754 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1761 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1766 MAC_SPACE_KEY, // VK_SPACE (32)
1767 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1768 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1769 MAC_END_KEY, // VK_END (35)
1770 MAC_HOME_KEY, // VK_HOME (36)
1771 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1772 MAC_ARROW_UP_KEY, // VK_UP (38)
1773 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1774 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1775 0xffff, // VK_SELECT (41)
1776 0xffff, // VK_PRINT (42)
1777 0xffff, // VK_EXECUTE (43)
1778 0xffff, // VK_SNAPSHOT (44)
1779 MAC_INSERT_KEY, // VK_INSERT (45)
1780 MAC_DEL_KEY, // VK_DELETE (46)
1781 0xffff, // VK_HELP (47)
1782 MAC_0_KEY, // VK_0 (48)
1783 MAC_1_KEY, // VK_1 (49)
1784 MAC_2_KEY, // VK_2 (50)
1785 MAC_3_KEY, // VK_3 (51)
1786 MAC_4_KEY, // VK_4 (52)
1787 MAC_5_KEY, // VK_5 (53)
1788 MAC_6_KEY, // VK_6 (54)
1789 MAC_7_KEY, // VK_7 (55)
1790 MAC_8_KEY, // VK_8 (56)
1791 MAC_9_KEY, // VK_9 (57)
1799 MAC_A_KEY, // VK_A (65)
1800 MAC_B_KEY, // VK_B (66)
1801 MAC_C_KEY, // VK_C (67)
1802 MAC_D_KEY, // VK_D (68)
1803 MAC_E_KEY, // VK_E (69)
1804 MAC_F_KEY, // VK_F (70)
1805 MAC_G_KEY, // VK_G (71)
1806 MAC_H_KEY, // VK_H (72)
1807 MAC_I_KEY, // VK_I (73)
1808 MAC_J_KEY, // VK_J (74)
1809 MAC_K_KEY, // VK_K (75)
1810 MAC_L_KEY, // VK_L (76)
1811 MAC_M_KEY, // VK_M (77)
1812 MAC_N_KEY, // VK_N (78)
1813 MAC_O_KEY, // VK_O (79)
1814 MAC_P_KEY, // VK_P (80)
1815 MAC_Q_KEY, // VK_Q (81)
1816 MAC_R_KEY, // VK_R (82)
1817 MAC_S_KEY, // VK_S (83)
1818 MAC_T_KEY, // VK_T (84)
1819 MAC_U_KEY, // VK_U (85)
1820 MAC_V_KEY, // VK_V (86)
1821 MAC_W_KEY, // VK_W (87)
1822 MAC_X_KEY, // VK_X (88)
1823 MAC_Y_KEY, // VK_Y (89)
1824 MAC_Z_KEY, // VK_Z (90)
1830 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1831 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1832 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1833 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1834 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1835 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1836 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1837 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1838 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1839 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1840 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1841 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1842 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1843 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1844 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1845 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1846 MAC_F1_KEY, // VK_F1 (112)
1847 MAC_F2_KEY, // VK_F2 (113)
1848 MAC_F3_KEY, // VK_F3 (114)
1849 MAC_F4_KEY, // VK_F4 (115)
1850 MAC_F5_KEY, // VK_F5 (116)
1851 MAC_F6_KEY, // VK_F6 (117)
1852 MAC_F7_KEY, // VK_F7 (118)
1853 MAC_F8_KEY, // VK_F8 (119)
1854 MAC_F9_KEY, // VK_F9 (120)
1855 MAC_F10_KEY, // VK_F10 (121)
1856 MAC_F11_KEY, // VK_F11 (122)
1857 MAC_F12_KEY, // VK_F12 (123)
1878 0xffff, // VK_NUMLOCK (144)
1879 0xffff, // VK_SCROLL (145)
1894 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1895 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1896 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1897 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1898 MAC_OPTION_KEY, // VK_LMENU (164)
1899 MAC_OPTION_KEY, // VK_RMENU (165)
1920 MAC_SEMICOLON_KEY, // (186)
1921 MAC_PLUS_KEY, // (187)
1922 MAC_COMMA_KEY, // (188)
1923 MAC_MINUS_KEY, // (189)
1924 MAC_PERIOD_KEY, // (190)
1925 MAC_SLASH_KEY, // (191)
1926 MAC_TILDE_KEY, // (192)
1953 MAC_LEFTBRACKET_KEY, // (219)
1954 MAC_BACKSLASH_KEY, // (220)
1955 MAC_RIGHTBRACKET_KEY, // (221)
1956 MAC_APOSTROPHE_KEY, // (222)
1992 void ClipMouseToWindow(HWND window)
1996 GetClientRect(window, &wRect);
1998 ClientToScreen(window, (LPPOINT)&wRect.left);
1999 ClientToScreen(window, (LPPOINT)&wRect.right);
2006 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
2008 /* this is where we receive all messages concerning this window
2009 * we can either process a message or pass it on to the default
2010 * message handler of windows */
2012 static PAINTSTRUCT ps;
2016 case WM_ACTIVATE: // Watch For Window Activate Message
2018 // Check Minimization State
2019 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
2021 if (LOWORD(wParam) == WA_INACTIVE)
2030 CloseWindow( hWnd );
2032 // The window is now iconified
2033 iconified = GL_TRUE;
2039 g_focused=false; // Program Is Active
2043 SetupDSpFullScreen();
2050 // The window is now iconified
2051 iconified = GL_FALSE;
2054 ShowWindow( hWnd, SW_SHOW );
2055 SetForegroundWindow( hWnd );
2059 ClipMouseToWindow(hWnd);
2060 g_focused=true; // Program Is No Longer Active
2063 return 0; // Return To The Message Loop
2069 // check for Alt-F4 (exit hotkey)
2070 if (wParam == VK_F4)
2072 if (GetKeyState( VK_MENU) & 0x8080)
2078 if (wParam < MAX_WINKEYS)
2080 if (KeyTable[wParam] != 0xffff)
2081 SetKey( KeyTable[wParam]);
2089 if (wParam < MAX_WINKEYS)
2090 if (KeyTable[wParam] != 0xffff)
2091 ClearKey( KeyTable[wParam]);
2098 case WM_SYSDEADCHAR:
2101 case WM_NCLBUTTONDOWN:
2102 case WM_LBUTTONDOWN:
2109 case WM_NCRBUTTONDOWN:
2110 case WM_RBUTTONDOWN:
2116 case WM_NCMBUTTONDOWN:
2117 case WM_MBUTTONDOWN:
2123 case WM_NCLBUTTONUP:
2127 buttons[ 0] = false;
2131 case WM_NCRBUTTONUP:
2134 buttons[ 1] = false;
2138 case WM_NCMBUTTONUP:
2141 buttons[ 2] = false;
2145 case WM_NCLBUTTONDBLCLK:
2146 case WM_NCRBUTTONDBLCLK:
2147 case WM_NCMBUTTONDBLCLK:
2148 case WM_LBUTTONDBLCLK:
2150 case WM_RBUTTONDBLCLK:
2151 case WM_MBUTTONDBLCLK:
2154 case WM_NCMOUSEMOVE:
2156 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2157 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2158 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2159 */// goto winmessage;
2162 case WM_SYSCOMMAND: // Intercept System Commands
2164 switch (wParam) // Check System Calls
2166 case SC_SCREENSAVE: // Screensaver Trying To Start?
2167 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2168 return 0; // Prevent From Happening
2170 // User trying to access application menu using ALT?
2179 // ReleaseCapture();
2180 // ClipMouseToWindow(hWnd);
2197 PostQuitMessage(0); /* Terminate Application */
2205 // BeginPaint( g_windowHandle,&ps);
2206 // EndPaint( g_windowHandle,&ps);
2213 /* We processed the message and there
2214 * is no processing by Windows necessary */
2216 /* We didn't process the message so let Windows do it */
2217 return DefWindowProc(hWnd,msg,wParam,lParam);
2221 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2224 memset( &wc, 0, sizeof( wc));
2226 /* Register the window class. */
2227 wc.cbSize = sizeof(wc);
2229 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2230 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2231 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2232 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2233 wc.hInstance = hFirstInstance; /* Handle of program instance */
2234 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2235 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2236 wc.hbrBackground = NULL;
2237 wc.lpszMenuName = NULL;
2238 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2239 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2241 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2248 int resolutionID(int width, int height)
2252 if(width==640 && height==480)whichres=0;
2253 if(width==800 && height==600)whichres=1;
2254 if(width==1024 && height==768)whichres=2;
2255 if(width==1280 && height==1024)whichres=3;
2256 if(width==1600 && height==1200)whichres=4;
2257 if(width==840 && height==524)whichres=5;
2258 if(width==1024 && height==640)whichres=6;
2259 if(width==1344 && height==840)whichres=7;
2260 if(width==1920 && height==1200)whichres=8;
2265 int closestResolution(int width, int height)
2269 if(width>=640 && height>=480)whichres=0;
2270 if(width>=800 && height>=600)whichres=1;
2271 if(width>=1024 && height>=768)whichres=2;
2272 if(width>=1280 && height>=1024)whichres=3;
2273 if(width>=1600 && height>=1200)whichres=4;
2274 if(width==840 && height==524)whichres=5;
2275 if(width==1024 && height==640)whichres=6;
2276 if(width==1344 && height==840)whichres=7;
2277 if(width>=1920 && height>=1200)whichres=8;
2283 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2287 // currently with SDL, we just use whatever is requested
2288 // and don't care. --ryan.
2290 int whichres = closestResolution(width, height);
2294 if(whichres<=0 || whichres>8){
2332 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2336 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2340 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2356 bpp = resolutionDepths[whichres][(detail != 0)];
2363 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2366 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2369 if (0 == _wcsicmp(cl[1], L"-windowed"))
2375 memset( &g_theKeys, 0, sizeof( KeyMap));
2379 memset(&mode, 0, sizeof(mode));
2380 mode.dmSize = sizeof(mode);
2381 while (EnumDisplaySettings(NULL, i++, &mode))
2383 if (mode.dmBitsPerPel < 16)
2388 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2390 if (res > -1 && res < 8)
2392 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2397 switch(mode.dmBitsPerPel)
2401 resolutionDepths[res][1] = mode.dmBitsPerPel;
2404 resolutionDepths[res][0] = mode.dmBitsPerPel;
2410 /* if there is no Instance of our program in memory then register the window class */
2411 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2412 return FALSE; /* registration failed! */
2414 g_appInstance=hInstance;
2418 UnregisterClass( g_wndClassName, hInstance);
2425 extern int channels[100];
2426 extern FSOUND_SAMPLE * samp[100];
2427 extern FSOUND_STREAM * strm[20];
2429 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2431 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2432 if (currSample && currSample == samp[chan])
2434 if (FSOUND_GetPaused(channels[chan]))
2436 FSOUND_StopSound(channels[chan]);
2437 channels[chan] = FSOUND_FREE;
2439 else if (FSOUND_IsPlaying(channels[chan]))
2441 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2442 if (loop_mode & FSOUND_LOOP_OFF)
2444 channels[chan] = FSOUND_FREE;
2450 channels[chan] = FSOUND_FREE;
2453 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2454 if (channels[chan] < 0)
2456 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2460 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2462 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2463 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2465 FSOUND_StopSound(channels[chan]);
2466 FSOUND_Stream_Stop(sptr);
2470 FSOUND_Stream_Stop(sptr);
2471 channels[chan] = FSOUND_FREE;
2474 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2475 if (channels[chan] < 0)
2477 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2481 bool LoadImage(const char * fname, TGAImageRec & tex)
2485 if ( tex.data == NULL )
2491 ILstring f = strdup(ConvertFileName(fname));
2498 ilGenImages(1, &iid);
2503 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2504 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2505 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2506 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2507 imageSize = tex.sizeX * tex.sizeY * Bpp;
2508 ILubyte *Data = ilGetData();
2509 memcpy(tex.data, Data, imageSize);
2511 // Truvision Targa files are stored as BGR colors
2512 // We want RGB so Blue and Red bytes are switched
2513 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2515 // Loop Through The Image Data
2516 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2518 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2519 GLbyte temp; // Temporary Variable
2520 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2521 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2522 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2530 ilDeleteImages(1, &iid);
2534 GLuint texid = ilutGLLoadImage(f);
2539 ilutGLBuildMipmaps()
2548 res = load_image(fname, tex);
2549 //if (!res) printf("failed to load %s\n", fname);
2555 void ScreenShot(const char * fname)
2558 ILstring f = strdup(fname);
2565 ilGenImages(1, &iid);
2571 ilDeleteImages(1, &iid);
2581 static bool load_image(const char *file_name, TGAImageRec &tex)
2583 char *ptr = strrchr((char *)file_name, '.');
2586 if (strcasecmp(ptr+1, "png") == 0)
2587 return load_png(file_name, tex);
2588 else if (strcasecmp(ptr+1, "jpg") == 0)
2589 return load_jpg(file_name, tex);
2592 STUBBED("Unsupported image type");
2597 struct my_error_mgr {
2598 struct jpeg_error_mgr pub; /* "public" fields */
2599 jmp_buf setjmp_buffer; /* for return to caller */
2601 typedef struct my_error_mgr * my_error_ptr;
2604 static void my_error_exit(j_common_ptr cinfo)
2606 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2607 longjmp(err->setjmp_buffer, 1);
2610 /* stolen from public domain example.c code in libjpg distribution. */
2611 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2613 struct jpeg_decompress_struct cinfo;
2614 struct my_error_mgr jerr;
2615 JSAMPROW buffer[1]; /* Output row buffer */
2616 int row_stride; /* physical row width in output buffer */
2617 FILE *infile = fopen(file_name, "rb");
2622 cinfo.err = jpeg_std_error(&jerr.pub);
2623 jerr.pub.error_exit = my_error_exit;
2624 if (setjmp(jerr.setjmp_buffer)) {
2625 jpeg_destroy_decompress(&cinfo);
2630 jpeg_create_decompress(&cinfo);
2631 jpeg_stdio_src(&cinfo, infile);
2632 (void) jpeg_read_header(&cinfo, TRUE);
2634 cinfo.out_color_space = JCS_RGB;
2635 cinfo.quantize_colors = 0;
2636 (void) jpeg_calc_output_dimensions(&cinfo);
2637 (void) jpeg_start_decompress(&cinfo);
2639 row_stride = cinfo.output_width * cinfo.output_components;
2640 tex.sizeX = cinfo.output_width;
2641 tex.sizeY = cinfo.output_height;
2644 while (cinfo.output_scanline < cinfo.output_height) {
2645 buffer[0] = (JSAMPROW)(char *)tex.data +
2646 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2647 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2650 (void) jpeg_finish_decompress(&cinfo);
2651 jpeg_destroy_decompress(&cinfo);
2658 /* stolen from public domain example.c code in libpng distribution. */
2659 static bool load_png(const char *file_name, TGAImageRec &tex)
2661 bool hasalpha = false;
2662 png_structp png_ptr = NULL;
2663 png_infop info_ptr = NULL;
2664 png_uint_32 width, height;
2665 int bit_depth, color_type, interlace_type;
2666 png_byte **rows = NULL;
2667 bool retval = false;
2668 png_byte **row_pointers = NULL;
2669 FILE *fp = fopen(file_name, "rb");
2674 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2675 if (png_ptr == NULL)
2678 info_ptr = png_create_info_struct(png_ptr);
2679 if (info_ptr == NULL)
2682 if (setjmp(png_jmpbuf(png_ptr)))
2685 png_init_io(png_ptr, fp);
2686 png_read_png(png_ptr, info_ptr,
2687 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2689 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2690 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2692 if (bit_depth != 8) // transform SHOULD handle this...
2695 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2698 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2701 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2702 row_pointers = png_get_rows(png_ptr, info_ptr);
2708 png_byte *dst = tex.data;
2709 for (int i = height-1; i >= 0; i--)
2711 png_byte *src = row_pointers[i];
2712 for (int j = 0; j < width; j++)
2726 png_byte *dst = tex.data;
2727 int pitch = width * 4;
2728 for (int i = height-1; i >= 0; i--, dst += pitch)
2729 memcpy(dst, row_pointers[i], pitch);
2738 png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
2745 static bool save_image(const char *file_name)
2747 char *ptr = strrchr((char *)file_name, '.');
2750 if (strcasecmp(ptr+1, "png") == 0)
2751 return save_png(file_name);
2754 STUBBED("Unsupported image type");
2759 static bool save_png(const char *file_name)
2762 png_structp png_ptr = NULL;
2763 png_infop info_ptr = NULL;
2764 bool retval = false;
2766 fp = fopen(file_name, "wb");
2770 png_bytep *row_pointers = new png_bytep[kContextHeight];
2771 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2772 if ((!screenshot) || (!row_pointers))
2776 glReadPixels(0, 0, kContextWidth, kContextHeight,
2777 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2778 if (glGetError() != GL_NO_ERROR)
2781 for (int i = 0; i < kContextHeight; i++)
2782 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2784 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2785 if (png_ptr == NULL)
2788 info_ptr = png_create_info_struct(png_ptr);
2789 if (info_ptr == NULL)
2792 if (setjmp(png_jmpbuf(png_ptr)))
2795 png_init_io(png_ptr, fp);
2797 if (setjmp(png_jmpbuf(png_ptr)))
2800 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2801 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2802 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2804 png_write_info(png_ptr, info_ptr);
2806 if (setjmp(png_jmpbuf(png_ptr)))
2809 png_write_image(png_ptr, row_pointers);
2811 if (setjmp(png_jmpbuf(png_ptr)))
2814 png_write_end(png_ptr, NULL);
2818 png_destroy_write_struct(&png_ptr, &info_ptr);
2819 delete[] screenshot;
2820 delete[] row_pointers;
2824 unlink(ConvertFileName(file_name));