2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /* No need for Visual Leak Detector
53 static bool load_image(const char * fname, TGAImageRec & tex);
54 static bool load_png(const char * fname, TGAImageRec & tex);
55 static bool load_jpg(const char * fname, TGAImageRec & tex);
56 static bool save_image(const char * fname);
57 static bool save_png(const char * fname);
62 #pragma comment(lib, "opengl32.lib")
63 #pragma comment(lib, "glu32.lib")
64 #pragma comment(lib, "glaux.lib")
67 extern bool buttons[3];
68 extern float multiplier;
69 extern float screenwidth,screenheight;
71 extern float realmultiplier;
73 extern bool ismotionblur;
74 extern float usermousesensitivity;
76 extern bool floatjump;
77 extern bool cellophane;
79 //extern int terraindetail;
80 //extern int texdetail;
81 extern float terraindetail;
82 extern float texdetail;
83 extern int bloodtoggle;
85 extern bool autoslomo;
87 extern bool musictoggle;
88 extern bool trilinear;
89 extern float gamespeed;
90 extern int difficulty;
91 extern bool damageeffects;
92 extern int numplayers;
94 extern bool invertmouse;
95 extern bool texttoggle;
96 extern bool ambientsound;
97 extern bool mousejump;
99 extern Person player[maxplayers];
101 extern bool stillloading;
102 extern bool showpoints;
103 extern bool alwaysblur;
104 extern bool immediate;
105 extern bool velocityblur;
106 extern bool debugmode;
108 /*extern*/ bool gameFocused;
109 extern int kBitsPerPixel;
110 extern float slomospeed;
111 extern float slomofreq;
112 extern float oldgamespeed;
121 #include "MacCompatibility.h"
124 #include <shellapi.h>
129 #include "res/resource.h"
135 SDL_Rect **resolutions = NULL;
136 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
137 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
138 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
139 static SDL_Rect *hardcoded_resolutions[] = {
148 unsigned int resolutionDepths[8][2] = {0};
150 bool selectDetail(int & width, int & height, int & bpp, int & detail);
151 int closestResolution(int width, int height);
152 int resolutionID(int width, int height);
154 void ReportError (char * strError);
156 void SetupDSpFullScreen();
159 void DrawGL(Game & game);
161 void CreateGLWindow (void);
162 Boolean SetUp (Game & game);
163 void DoKey (SInt8 theKey, SInt8 theCode);
164 void DoUpdate (Game & game);
170 // statics/globals (internal only) ------------------------------------------
172 typedef struct tagPOINT {
179 #define GL_FUNC(ret,fn,params,call,rt) \
181 static ret GLAPIENTRY (*p##fn) params = NULL; \
182 ret GLAPIENTRY fn params { rt p##fn call; } \
187 static bool lookup_glsym(const char *funcname, void **func)
189 *func = SDL_GL_GetProcAddress(funcname);
192 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
198 static bool lookup_all_glsyms(void)
201 #define GL_FUNC(ret,fn,params,call,rt) \
202 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
208 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
215 void sdlGetCursorPos(POINT *pt)
218 SDL_GetMouseState(&x, &y);
222 #define GetCursorPos(x) sdlGetCursorPos(x)
223 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
224 #define ScreenToClient(x, pt)
225 #define ClientToScreen(x, pt)
226 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
232 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
233 static HINSTANCE g_appInstance;
234 static HWND g_windowHandle;
238 static bool g_button, fullscreen = true;
249 kForegroundSleep = 10,
250 kBackgroundSleep = 10000
257 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
260 char gcstrMode [256] = "";
262 UInt32 gSleepTime = kForegroundSleep;
263 Boolean gDone = false, gfFrontProcess = true;
268 static int _argc = 0;
269 static char **_argv = NULL;
272 bool cmdline(const char *cmd)
274 for (int i = 1; i < _argc; i++)
276 char *arg = _argv[i];
279 if (strcasecmp(arg, cmd) == 0)
287 // --------------------------------------------------------------------------
289 void ReportError (char * strError)
291 #ifdef WIN32 // !!! FIXME. --ryan.
292 throw std::exception( strError);
295 /* char errMsgCStr [256];
298 sprintf (errMsgCStr, "%s", strError);
300 // out as debug string
301 CToPStr (strErr, errMsgCStr);
306 void SetupDSpFullScreen ()
313 DEVMODE dmScreenSettings;
314 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
315 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
316 dmScreenSettings.dmPelsWidth = kContextWidth;
317 dmScreenSettings.dmPelsHeight = kContextHeight;
318 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
319 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
322 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
324 ReportError( "Could not set display mode");
341 ChangeDisplaySettings( NULL, 0);
349 //-----------------------------------------------------------------------------------------------------------------------
353 void DrawGL (Game & game)
364 static KeyMap g_theKeys;
366 void SetKey( int key)
368 g_theKeys[ key >> 3] |= (1 << (key & 7));
371 void ClearKey( int key)
373 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
376 void GetKeys( unsigned char theKeys[16])
378 memcpy( theKeys, &g_theKeys, 16);
387 static void initSDLKeyTable(void) {}
389 #define MAX_SDLKEYS SDLK_LAST
390 static unsigned short KeyTable[MAX_SDLKEYS];
392 static void initSDLKeyTable(void)
394 memset(KeyTable, 0xFF, sizeof (KeyTable));
395 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
396 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
397 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
398 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
399 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
400 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
401 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
402 KeyTable[SDLK_END] = MAC_END_KEY;
403 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
404 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
405 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
406 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
407 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
408 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
409 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
410 KeyTable[SDLK_0] = MAC_0_KEY;
411 KeyTable[SDLK_1] = MAC_1_KEY;
412 KeyTable[SDLK_2] = MAC_2_KEY;
413 KeyTable[SDLK_3] = MAC_3_KEY;
414 KeyTable[SDLK_4] = MAC_4_KEY;
415 KeyTable[SDLK_5] = MAC_5_KEY;
416 KeyTable[SDLK_6] = MAC_6_KEY;
417 KeyTable[SDLK_7] = MAC_7_KEY;
418 KeyTable[SDLK_8] = MAC_8_KEY;
419 KeyTable[SDLK_9] = MAC_9_KEY;
420 KeyTable[SDLK_a] = MAC_A_KEY;
421 KeyTable[SDLK_b] = MAC_B_KEY;
422 KeyTable[SDLK_c] = MAC_C_KEY;
423 KeyTable[SDLK_d] = MAC_D_KEY;
424 KeyTable[SDLK_e] = MAC_E_KEY;
425 KeyTable[SDLK_f] = MAC_F_KEY;
426 KeyTable[SDLK_g] = MAC_G_KEY;
427 KeyTable[SDLK_h] = MAC_H_KEY;
428 KeyTable[SDLK_i] = MAC_I_KEY;
429 KeyTable[SDLK_j] = MAC_J_KEY;
430 KeyTable[SDLK_k] = MAC_K_KEY;
431 KeyTable[SDLK_l] = MAC_L_KEY;
432 KeyTable[SDLK_m] = MAC_M_KEY;
433 KeyTable[SDLK_n] = MAC_N_KEY;
434 KeyTable[SDLK_o] = MAC_O_KEY;
435 KeyTable[SDLK_p] = MAC_P_KEY;
436 KeyTable[SDLK_q] = MAC_Q_KEY;
437 KeyTable[SDLK_r] = MAC_R_KEY;
438 KeyTable[SDLK_s] = MAC_S_KEY;
439 KeyTable[SDLK_t] = MAC_T_KEY;
440 KeyTable[SDLK_u] = MAC_U_KEY;
441 KeyTable[SDLK_v] = MAC_V_KEY;
442 KeyTable[SDLK_w] = MAC_W_KEY;
443 KeyTable[SDLK_x] = MAC_X_KEY;
444 KeyTable[SDLK_y] = MAC_Y_KEY;
445 KeyTable[SDLK_z] = MAC_Z_KEY;
446 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
447 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
448 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
449 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
450 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
451 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
452 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
453 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
454 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
455 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
456 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
457 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
458 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
459 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
460 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
461 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
462 KeyTable[SDLK_F1] = MAC_F1_KEY;
463 KeyTable[SDLK_F2] = MAC_F2_KEY;
464 KeyTable[SDLK_F3] = MAC_F3_KEY;
465 KeyTable[SDLK_F4] = MAC_F4_KEY;
466 KeyTable[SDLK_F5] = MAC_F5_KEY;
467 KeyTable[SDLK_F6] = MAC_F6_KEY;
468 KeyTable[SDLK_F7] = MAC_F7_KEY;
469 KeyTable[SDLK_F8] = MAC_F8_KEY;
470 KeyTable[SDLK_F9] = MAC_F9_KEY;
471 KeyTable[SDLK_F10] = MAC_F10_KEY;
472 KeyTable[SDLK_F11] = MAC_F11_KEY;
473 KeyTable[SDLK_F12] = MAC_F12_KEY;
474 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
475 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
476 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
477 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
478 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
479 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
480 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
481 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
482 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
483 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
484 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
487 static inline int clamp_sdl_mouse_button(Uint8 button)
489 if (button == 2) // right mouse button is button 3 in SDL.
491 else if (button == 3)
494 if ((button >= 1) && (button <= 3))
499 static void sdlEventProc(const SDL_Event &e, Game &game)
502 bool skipkey = false;
507 case SDL_MOUSEMOTION:
508 game.deltah += e.motion.xrel;
509 game.deltav += e.motion.yrel;
512 case SDL_MOUSEBUTTONDOWN:
514 val = clamp_sdl_mouse_button(e.button.button);
515 if ((val >= 0) && (val <= 2))
524 case SDL_MOUSEBUTTONUP:
526 val = clamp_sdl_mouse_button(e.button.button);
527 if ((val >= 0) && (val <= 2))
531 buttons[val] = false;
537 if (e.key.keysym.sym == SDLK_g)
539 if (e.key.keysym.mod & KMOD_CTRL)
542 SDL_GrabMode mode = SDL_GRAB_ON;
543 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
545 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
546 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
548 SDL_WM_GrabInput(mode);
552 else if (e.key.keysym.sym == SDLK_RETURN)
554 if (e.key.keysym.mod & KMOD_ALT)
557 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
561 if ((!skipkey) && (e.key.keysym.sym < SDLK_LAST))
563 if (KeyTable[e.key.keysym.sym] != 0xffff)
564 SetKey(KeyTable[e.key.keysym.sym]);
567 mod = SDL_GetModState();
569 SetKey(MAC_CONTROL_KEY);
571 SetKey(MAC_OPTION_KEY);
573 SetKey(MAC_COMMAND_KEY);
574 if (mod & KMOD_SHIFT)
575 SetKey(MAC_SHIFT_KEY);
577 SetKey(MAC_CAPS_LOCK_KEY);
582 if (e.key.keysym.sym < SDLK_LAST)
584 if (KeyTable[e.key.keysym.sym] != 0xffff)
585 ClearKey(KeyTable[e.key.keysym.sym]);
588 mod = SDL_GetModState();
589 if ((mod & KMOD_CTRL) == 0)
590 ClearKey(MAC_CONTROL_KEY);
591 if ((mod & KMOD_ALT) == 0)
592 ClearKey(MAC_OPTION_KEY);
593 if ((mod & KMOD_SHIFT) == 0)
594 ClearKey(MAC_SHIFT_KEY);
595 if ((mod & KMOD_CAPS) == 0)
596 ClearKey(MAC_CAPS_LOCK_KEY);
602 // --------------------------------------------------------------------------
604 static Point gMidPoint;
606 Boolean SetUp (Game & game)
612 randSeed = UpTime().lo;
615 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
618 usermousesensitivity=1;
647 game.crouchkey=MAC_SHIFT_KEY;
648 game.jumpkey=MAC_SPACE_KEY;
649 game.leftkey=MAC_A_KEY;
650 game.forwardkey=MAC_W_KEY;
651 game.backkey=MAC_S_KEY;
652 game.rightkey=MAC_D_KEY;
653 game.drawkey=MAC_E_KEY;
654 game.throwkey=MAC_Q_KEY;
655 game.attackkey=MAC_MOUSEBUTTON1;
656 game.chatkey=MAC_T_KEY;
662 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
665 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
666 opstream << "Screenwidth:\n";
667 opstream << kContextWidth;
668 opstream << "\nScreenheight:\n";
669 opstream << kContextHeight;
670 opstream << "\nMouse sensitivity:\n";
671 opstream << usermousesensitivity;
672 opstream << "\nBlur(0,1):\n";
673 opstream << ismotionblur;
674 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
676 opstream << "\nFloating jump:\n";
677 opstream << floatjump;
678 opstream << "\nMouse jump:\n";
679 opstream << mousejump;
680 opstream << "\nAmbient sound:\n";
681 opstream << ambientsound;
682 opstream << "\nBlood (0,1,2):\n";
683 opstream << bloodtoggle;
684 opstream << "\nAuto slomo:\n";
685 opstream << autoslomo;
686 opstream << "\nFoliage:\n";
688 opstream << "\nMusic:\n";
689 opstream << musictoggle;
690 opstream << "\nTrilinear:\n";
691 opstream << trilinear;
692 opstream << "\nDecals(shadows,blood puddles,etc):\n";
694 opstream << "\nInvert mouse:\n";
695 opstream << invertmouse;
696 opstream << "\nGamespeed:\n";
697 opstream << gamespeed;
698 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
699 opstream << difficulty;
700 opstream << "\nDamage effects(blackout, doublevision):\n";
701 opstream << damageeffects;
702 opstream << "\nText:\n";
703 opstream << texttoggle;
704 opstream << "\nDebug:\n";
705 opstream << debugmode;
706 opstream << "\nVBL Sync:\n";
708 opstream << "\nShow Points:\n";
709 opstream << showpoints;
710 opstream << "\nAlways Blur:\n";
711 opstream << alwaysblur;
712 opstream << "\nImmediate mode (turn on on G5):\n";
713 opstream << immediate;
714 opstream << "\nVelocity blur:\n";
715 opstream << velocityblur;
716 opstream << "\nVolume:\n";
718 opstream << "\nForward key:\n";
719 opstream << KeyToChar(game.forwardkey);
720 opstream << "\nBack key:\n";
721 opstream << KeyToChar(game.backkey);
722 opstream << "\nLeft key:\n";
723 opstream << KeyToChar(game.leftkey);
724 opstream << "\nRight key:\n";
725 opstream << KeyToChar(game.rightkey);
726 opstream << "\nJump key:\n";
727 opstream << KeyToChar(game.jumpkey);
728 opstream << "\nCrouch key:\n";
729 opstream << KeyToChar(game.crouchkey);
730 opstream << "\nDraw key:\n";
731 opstream << KeyToChar(game.drawkey);
732 opstream << "\nThrow key:\n";
733 opstream << KeyToChar(game.throwkey);
734 opstream << "\nAttack key:\n";
735 opstream << KeyToChar(game.attackkey);
736 opstream << "\nChat key:\n";
737 opstream << KeyToChar(game.chatkey);
742 ipstream.ignore(256,'\n');
743 ipstream >> kContextWidth;
744 ipstream.ignore(256,'\n');
745 ipstream.ignore(256,'\n');
746 ipstream >> kContextHeight;
747 ipstream.ignore(256,'\n');
748 ipstream.ignore(256,'\n');
749 ipstream >> usermousesensitivity;
750 ipstream.ignore(256,'\n');
751 ipstream.ignore(256,'\n');
753 ismotionblur = (i != 0);
754 ipstream.ignore(256,'\n');
755 ipstream.ignore(256,'\n');
757 if(detail!=0)kBitsPerPixel=32;
758 else kBitsPerPixel=16;
759 ipstream.ignore(256,'\n');
760 ipstream.ignore(256,'\n');
762 floatjump = (i != 0);
763 ipstream.ignore(256,'\n');
764 ipstream.ignore(256,'\n');
766 mousejump = (i != 0);
767 ipstream.ignore(256,'\n');
768 ipstream.ignore(256,'\n');
770 ambientsound = (i != 0);
771 ipstream.ignore(256,'\n');
772 ipstream.ignore(256,'\n');
773 ipstream >> bloodtoggle;
774 ipstream.ignore(256,'\n');
775 ipstream.ignore(256,'\n');
777 autoslomo = (i != 0);
778 ipstream.ignore(256,'\n');
779 ipstream.ignore(256,'\n');
782 ipstream.ignore(256,'\n');
783 ipstream.ignore(256,'\n');
785 musictoggle = (i != 0);
786 ipstream.ignore(256,'\n');
787 ipstream.ignore(256,'\n');
789 trilinear = (i != 0);
790 ipstream.ignore(256,'\n');
791 ipstream.ignore(256,'\n');
794 ipstream.ignore(256,'\n');
795 ipstream.ignore(256,'\n');
797 invertmouse = (i != 0);
798 ipstream.ignore(256,'\n');
799 ipstream.ignore(256,'\n');
800 ipstream >> gamespeed;
801 oldgamespeed=gamespeed;
806 ipstream.ignore(256,'\n');
807 ipstream.ignore(256,'\n');
808 ipstream >> difficulty;
809 ipstream.ignore(256,'\n');
810 ipstream.ignore(256,'\n');
812 damageeffects = (i != 0);
813 ipstream.ignore(256,'\n');
814 ipstream.ignore(256,'\n');
816 texttoggle = (i != 0);
817 ipstream.ignore(256,'\n');
818 ipstream.ignore(256,'\n');
820 debugmode = (i != 0);
821 ipstream.ignore(256,'\n');
822 ipstream.ignore(256,'\n');
825 ipstream.ignore(256,'\n');
826 ipstream.ignore(256,'\n');
828 showpoints = (i != 0);
829 ipstream.ignore(256,'\n');
830 ipstream.ignore(256,'\n');
832 alwaysblur = (i != 0);
833 ipstream.ignore(256,'\n');
834 ipstream.ignore(256,'\n');
836 immediate = (i != 0);
837 ipstream.ignore(256,'\n');
838 ipstream.ignore(256,'\n');
840 velocityblur = (i != 0);
841 ipstream.ignore(256,'\n');
842 ipstream.ignore(256,'\n');
844 ipstream.ignore(256,'\n');
845 ipstream.ignore(256,'\n');
847 game.forwardkey=CharToKey(string);
848 ipstream.ignore(256,'\n');
849 ipstream.ignore(256,'\n');
851 game.backkey=CharToKey(string);
852 ipstream.ignore(256,'\n');
853 ipstream.ignore(256,'\n');
855 game.leftkey=CharToKey(string);
856 ipstream.ignore(256,'\n');
857 ipstream.ignore(256,'\n');
859 game.rightkey=CharToKey(string);
860 ipstream.ignore(256,'\n');
861 ipstream.ignore(256,'\n');
863 game.jumpkey=CharToKey(string);
864 ipstream.ignore(256,'\n');
865 ipstream.ignore(256,'\n');
867 game.crouchkey=CharToKey(string);
868 ipstream.ignore(256,'\n');
869 ipstream.ignore(256,'\n');
871 game.drawkey=CharToKey(string);
872 ipstream.ignore(256,'\n');
873 ipstream.ignore(256,'\n');
875 game.throwkey=CharToKey(string);
876 ipstream.ignore(256,'\n');
877 ipstream.ignore(256,'\n');
879 game.attackkey=CharToKey(string);
880 ipstream.ignore(256,'\n');
881 ipstream.ignore(256,'\n');
883 game.chatkey=CharToKey(string);
886 if(detail>2)detail=2;
887 if(detail<0)detail=0;
888 if(screenwidth<0)screenwidth=640;
889 if(screenheight<0)screenheight=480;
890 #if !USE_SDL // we'll take anything that works.
891 if(screenwidth>3000)screenwidth=640;
892 if(screenheight>3000)screenheight=480;
895 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
900 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
902 SetupDSpFullScreen();
905 if (!SDL_WasInit(SDL_INIT_VIDEO))
907 if (SDL_Init(SDL_INIT_VIDEO) == -1)
909 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
913 if (SDL_GL_LoadLibrary(NULL) == -1)
915 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
920 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
921 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
922 res = hardcoded_resolutions;
924 // reverse list (it was sorted biggest to smallest by SDL)...
926 for (count = 0; res[count]; count++)
928 if ((res[count]->w < 640) || (res[count]->h < 480))
929 break; // sane lower limit.
932 static SDL_Rect *resolutions_block = NULL;
933 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
934 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
935 if ((resolutions_block == NULL) || (resolutions == NULL))
938 fprintf(stderr, "Out of memory!\n");
942 resolutions[count--] = NULL;
943 for (int i = 0; count >= 0; i++, count--)
945 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
946 resolutions[count] = &resolutions_block[count];
949 if (cmdline("showresolutions"))
951 printf("Resolutions we think are okay:\n");
952 for (int i = 0; resolutions[i]; i++)
953 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
957 Uint32 sdlflags = SDL_OPENGL;
958 if (!cmdline("windowed"))
959 sdlflags |= SDL_FULLSCREEN;
961 SDL_WM_SetCaption("Lugaru", "Lugaru");
965 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
967 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
969 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
970 fprintf(stderr, "forcing 640x480...\n");
972 kContextHeight = 480;
973 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
975 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
976 fprintf(stderr, "forcing 640x480 windowed mode...\n");
977 sdlflags &= ~SDL_FULLSCREEN;
978 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
980 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
987 if ((SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &dblbuf) == -1) || (!dblbuf))
989 fprintf(stderr, "Failed to get double buffered GL context!\n");
994 if (!lookup_all_glsyms())
1000 if (!cmdline("nomousegrab"))
1001 SDL_WM_GrabInput(SDL_GRAB_ON);
1003 #elif (defined WIN32)
1004 //------------------------------------------------------------------
1007 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
1008 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
1009 DWORD dwExStyle = WS_EX_APPWINDOW;
1013 dwStyle |= WS_POPUP;
1018 dwStyle |= WS_OVERLAPPEDWINDOW;
1019 dwExStyle |= WS_EX_WINDOWEDGE;
1022 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
1026 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
1027 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
1030 g_windowHandle=CreateWindowEx(
1032 g_wndClassName, "Lugaru", dwStyle,
1034 // kContextWidth, kContextHeight,
1035 r.right - r.left + 1, r.bottom - r.top + 1,
1036 NULL,NULL,g_appInstance,NULL );
1037 if (!g_windowHandle)
1039 ReportError("Could not create window");
1043 //------------------------------------------------------------------
1046 static PIXELFORMATDESCRIPTOR pfd =
1048 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1049 1, // Version Number
1050 PFD_DRAW_TO_WINDOW | // Format Must Support Window
1051 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
1052 PFD_DOUBLEBUFFER, // Must Support Double Buffering
1053 PFD_TYPE_RGBA, // Request An RGBA Format
1054 kBitsPerPixel, // Select Our Color Depth
1055 0, 0, 0, 0, 0, 0, // Color Bits Ignored
1056 0, // No Alpha Buffer
1057 0, // Shift Bit Ignored
1058 0, // No Accumulation Buffer
1059 0, 0, 0, 0, // Accumulation Bits Ignored
1060 16, // 16Bit Z-Buffer (Depth Buffer)
1061 0, // No Stencil Buffer
1062 0, // No Auxiliary Buffer
1063 PFD_MAIN_PLANE, // Main Drawing Layer
1065 0, 0, 0 // Layer Masks Ignored
1068 if (!(hDC = GetDC( g_windowHandle)))
1069 ReportError( "Could not get device context");
1072 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
1074 ReportError( "Could not find appropriate pixel format");
1078 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
1080 ReportError( "Could not retrieve pixel format");
1084 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
1086 ReportError( "Could not set pixel format");
1090 if (!(hRC = wglCreateContext(hDC)))
1092 ReportError( "Could not create rendering context");
1096 if (!wglMakeCurrent(hDC, hRC))
1098 ReportError( "Could not activate rendering context");
1104 // Place the window above all topmost windows
1105 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1106 SWP_NOMOVE | SWP_NOSIZE );
1109 SetForegroundWindow(g_windowHandle);
1110 SetFocus(g_windowHandle);
1113 glClear( GL_COLOR_BUFFER_BIT );
1117 glDisable( GL_ALPHA_TEST);
1118 glDisable( GL_BLEND);
1119 glDisable( GL_DEPTH_TEST);
1120 // glDisable( GL_DITHER);
1122 glDisable( GL_LIGHTING);
1123 glDisable( GL_LOGIC_OP);
1124 glDisable( GL_STENCIL_TEST);
1125 glDisable( GL_TEXTURE_1D);
1126 glDisable( GL_TEXTURE_2D);
1127 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1128 glPixelTransferi( GL_RED_SCALE, 1);
1129 glPixelTransferi( GL_RED_BIAS, 0);
1130 glPixelTransferi( GL_GREEN_SCALE, 1);
1131 glPixelTransferi( GL_GREEN_BIAS, 0);
1132 glPixelTransferi( GL_BLUE_SCALE, 1);
1133 glPixelTransferi( GL_BLUE_BIAS, 0);
1134 glPixelTransferi( GL_ALPHA_SCALE, 1);
1135 glPixelTransferi( GL_ALPHA_BIAS, 0);
1137 // set initial rendering states
1138 glShadeModel( GL_SMOOTH);
1139 glClearDepth( 1.0f);
1140 glDepthFunc( GL_LEQUAL);
1141 glDepthMask( GL_TRUE);
1142 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1143 glEnable( GL_DEPTH_TEST);
1144 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1145 glCullFace( GL_FRONT);
1146 glEnable( GL_CULL_FACE);
1147 glEnable( GL_LIGHTING);
1148 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1149 glEnable( GL_DITHER);
1150 glEnable( GL_COLOR_MATERIAL);
1151 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1152 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1153 glAlphaFunc( GL_GREATER, 0.5f);
1156 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1157 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1158 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1160 ReportError("DevIL version is different...exiting!\n");
1168 ilutRenderer(ILUT_OPENGL);
1170 ilEnable(IL_ORIGIN_SET);
1171 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1174 GLint width = kContextWidth;
1175 GLint height = kContextHeight;
1176 gMidPoint.h = width / 2;
1177 gMidPoint.v = height / 2;
1179 screenheight=height;
1181 game.newdetail=detail;
1182 game.newscreenwidth=screenwidth;
1183 game.newscreenheight=screenheight;
1191 static void DoMouse(Game & game)
1194 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1196 game.deltah *= usermousesensitivity;
1197 game.deltav *= usermousesensitivity;
1198 game.mousecoordh += game.deltah;
1199 game.mousecoordv += game.deltav;
1200 if (game.mousecoordh < 0)
1201 game.mousecoordh = 0;
1202 else if (game.mousecoordh >= kContextWidth)
1203 game.mousecoordh = kContextWidth - 1;
1204 if (game.mousecoordv < 0)
1205 game.mousecoordv = 0;
1206 else if (game.mousecoordv >= kContextHeight)
1207 game.mousecoordv = kContextHeight - 1;
1210 static Point lastMouse = {-1,-1};
1215 ScreenToClient(g_windowHandle, &pos);
1216 globalMouse.h = pos.x;
1217 globalMouse.v = pos.y;
1219 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1226 static Point virtualMouse = {0,0};
1227 delta = globalMouse;
1229 delta.h -= lastMouse.h;
1230 delta.v -= lastMouse.v;
1231 lastMouse.h = pos.x;
1232 lastMouse.v = pos.y;
1234 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1235 game.deltah=delta.h*usermousesensitivity;
1236 game.deltav=delta.v*usermousesensitivity;
1237 game.mousecoordh=globalMouse.h;
1238 game.mousecoordv=globalMouse.v;
1243 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1244 pos.x = gMidPoint.h;
1245 pos.y = gMidPoint.v;
1246 ClientToScreen(g_windowHandle, &pos);
1247 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1248 SetCursorPos(pos.x, pos.y);
1249 lastMouse = gMidPoint;
1258 // --------------------------------------------------------------------------
1260 void DoKey (SInt8 theKey, SInt8 theCode)
1265 // --------------------------------------------------------------------------
1269 void DoFrameRate (int update)
1271 static long frames = 0;
1273 static AbsoluteTime time = {0,0};
1274 static AbsoluteTime frametime = {0,0};
1275 AbsoluteTime currTime = UpTime ();
1276 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1278 if (0 > deltaTime) // if negative microseconds
1279 deltaTime /= -1000000.0;
1280 else // else milliseconds
1281 deltaTime /= 1000.0;
1283 multiplier=deltaTime;
1284 if(multiplier<.001)multiplier=.001;
1285 if(multiplier>10)multiplier=10;
1286 if(update)frametime = currTime; // reset for next time interval
1288 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1290 if (0 > deltaTime) // if negative microseconds
1291 deltaTime /= -1000000.0;
1292 else // else milliseconds
1293 deltaTime /= 1000.0;
1295 if (0.001 <= deltaTime) // has update interval passed
1298 time = currTime; // reset for next time interval
1305 void DoUpdate (Game & game)
1307 static float sps=200;
1309 static float oldmult;
1312 if(multiplier>.6)multiplier=.6;
1314 game.fps=1/multiplier;
1316 count = multiplier*sps;
1318 //if(count>10)count=10;
1320 realmultiplier=multiplier;
1321 multiplier*=gamespeed;
1322 if(difficulty==1)multiplier*=.9;
1323 if(difficulty==0)multiplier*=.8;
1325 if(game.loading==4)multiplier*=.00001;
1327 if(slomo&&!mainmenu)multiplier*=slomospeed;
1328 //if(freeze)multiplier*=0.00001;
1330 multiplier/=(float)count;
1336 for(int i=0;i<count;i++)
1342 game.TickOnceAfter();
1343 /* - Debug code to test how many channels were active on average per frame
1344 static long frames = 0;
1346 static AbsoluteTime start = {0,0};
1347 AbsoluteTime currTime = UpTime ();
1348 static int num_channels = 0;
1350 num_channels += FSOUND_GetChannelsPlaying();
1351 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1353 if (0 > deltaTime) // if negative microseconds
1354 deltaTime /= -1000000.0;
1355 else // else milliseconds
1356 deltaTime /= 1000.0;
1363 float avg_channels = (float)num_channels / (float)frames;
1365 ofstream opstream("log.txt",ios::app);
1366 opstream << "Average frame count: ";
1368 opstream << " frames - ";
1369 opstream << avg_channels;
1370 opstream << " per frame.\n";
1380 // --------------------------------------------------------------------------
1395 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1396 #include "glstubs.h"
1398 // cheat here...static destructors are calling glDeleteTexture() after
1399 // the context is destroyed and libGL unloaded by SDL_Quit().
1400 pglDeleteTextures = glDeleteTextures_doNothing;
1402 #elif (defined WIN32)
1405 wglMakeCurrent( NULL, NULL);
1406 wglDeleteContext( hRC);
1412 ReleaseDC( g_windowHandle, hDC);
1418 ShowWindow( g_windowHandle, SW_HIDE );
1419 DestroyWindow( g_windowHandle);
1420 g_windowHandle = NULL;
1428 // --------------------------------------------------------------------------
1430 static bool g_focused = true;
1433 static bool IsFocused()
1439 if (GetActiveWindow() != g_windowHandle)
1442 if (IsIconic( g_windowHandle))
1450 static void launch_web_browser(const char *url)
1453 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1455 #elif (defined(__APPLE__) && defined(__MACH__))
1456 const char *fmt = "open '%s'";
1457 const size_t len = strlen(fmt) + strlen(url) + 16;
1458 char *buf = new char[len];
1459 snprintf(buf, len, fmt, url);
1463 #elif PLATFORM_LINUX
1464 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1465 const size_t len = strlen(fmt) + strlen(url) + 16;
1466 char *buf = new char[len];
1467 snprintf(buf, len, fmt, url);
1475 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1476 static char *findBinaryInPath(const char *bin, char *envr)
1478 size_t alloc_size = 0;
1486 ptr = strchr(start, ':'); /* find next $PATH separator. */
1490 size = strlen(start) + strlen(bin) + 2;
1491 if (size > alloc_size)
1493 char *x = (char *) realloc(exe, size);
1505 /* build full binary path... */
1507 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1511 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1513 strcpy(exe, start); /* i'm lazy. piss off. */
1517 start = ptr + 1; /* start points to beginning of next element. */
1518 } while (ptr != NULL);
1523 return(NULL); /* doesn't exist in path. */
1524 } /* findBinaryInPath */
1527 char *calcBaseDir(const char *argv0)
1529 /* If there isn't a path on argv0, then look through the $PATH for it. */
1533 char *ptr = strrchr((char *)argv0, '/');
1534 if (strchr(argv0, '/'))
1536 retval = strdup(argv0);
1538 *(strrchr(retval, '/')) = '\0';
1542 envr = getenv("PATH");
1543 if (!envr) return NULL;
1544 envr = strdup(envr);
1545 if (!envr) return NULL;
1546 retval = findBinaryInPath(argv0, envr);
1551 static inline void chdirToAppPath(const char *argv0)
1553 char *dir = calcBaseDir(argv0);
1556 #if (defined(__APPLE__) && defined(__MACH__))
1557 // Chop off /Contents/MacOS if it's at the end of the string, so we
1558 // land in the base of the app bundle.
1559 const size_t len = strlen(dir);
1560 const char *bundledirs = "/Contents/MacOS";
1561 const size_t bundledirslen = strlen(bundledirs);
1562 if (len > bundledirslen)
1564 char *ptr = (dir + len) - bundledirslen;
1565 if (strcasecmp(ptr, bundledirs) == 0)
1576 int main(int argc, char **argv)
1581 chdirToAppPath(argv[0]);
1586 #ifndef WIN32 // this is in WinMain, too.
1587 memset( &g_theKeys, 0, sizeof( KeyMap));
1594 bool regnow = false;
1599 //ofstream os("error.txt");
1601 //ofstream os("log.txt");
1607 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1613 // check windows messages
1619 while( SDL_PollEvent( &e ) )
1621 if( e.type == SDL_QUIT )
1626 sdlEventProc(e, game);
1629 #elif (defined WIN32)
1632 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1634 if( msg.message == WM_QUIT )
1641 TranslateMessage( &msg );
1642 DispatchMessage( &msg );
1654 // allow game chance to pause
1655 gameFocused = false;
1659 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1663 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1664 /*if (GetMessage( &msg, NULL, 0, 0 ))
1666 TranslateMessage(&msg);
1667 DispatchMessage(&msg);
1669 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1673 // handle the error and possibly exit
1678 TranslateMessage(&msg);
1679 DispatchMessage(&msg);
1683 STUBBED("give up CPU but sniff the event queue");
1688 regnow = game.registernow;
1693 // if(game.registernow){
1696 #if (defined(__APPLE__) && defined(__MACH__))
1697 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1698 #elif PLATFORM_LINUX
1699 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1701 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1705 #if PLATFORM_LINUX // (this may not be necessary any more.)
1706 _exit(0); // !!! FIXME: hack...crashes on exit!
1710 catch (const std::exception& error)
1714 std::string e = "Caught exception: ";
1719 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1729 // --------------------------------------------------------------------------
1732 #define MAX_WINKEYS 256
1733 static unsigned short KeyTable[MAX_WINKEYS]=
1736 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1737 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1738 0xffff, // VK_CANCEL (3)
1739 0xffff, // VK_MBUTTON (4)
1743 MAC_DELETE_KEY, // VK_BACK (8)
1744 MAC_TAB_KEY, // VK_TAB (9)
1747 0xffff, // VK_CLEAR (12)
1748 MAC_RETURN_KEY, // VK_RETURN (13)
1751 MAC_SHIFT_KEY, // VK_SHIFT (16)
1752 MAC_CONTROL_KEY, // VK_CONTROL (17)
1753 MAC_OPTION_KEY, // VK_MENU (18)
1754 0xffff, // VK_PAUSE (19)
1755 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1762 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1767 MAC_SPACE_KEY, // VK_SPACE (32)
1768 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1769 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1770 MAC_END_KEY, // VK_END (35)
1771 MAC_HOME_KEY, // VK_HOME (36)
1772 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1773 MAC_ARROW_UP_KEY, // VK_UP (38)
1774 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1775 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1776 0xffff, // VK_SELECT (41)
1777 0xffff, // VK_PRINT (42)
1778 0xffff, // VK_EXECUTE (43)
1779 0xffff, // VK_SNAPSHOT (44)
1780 MAC_INSERT_KEY, // VK_INSERT (45)
1781 MAC_DEL_KEY, // VK_DELETE (46)
1782 0xffff, // VK_HELP (47)
1783 MAC_0_KEY, // VK_0 (48)
1784 MAC_1_KEY, // VK_1 (49)
1785 MAC_2_KEY, // VK_2 (50)
1786 MAC_3_KEY, // VK_3 (51)
1787 MAC_4_KEY, // VK_4 (52)
1788 MAC_5_KEY, // VK_5 (53)
1789 MAC_6_KEY, // VK_6 (54)
1790 MAC_7_KEY, // VK_7 (55)
1791 MAC_8_KEY, // VK_8 (56)
1792 MAC_9_KEY, // VK_9 (57)
1800 MAC_A_KEY, // VK_A (65)
1801 MAC_B_KEY, // VK_B (66)
1802 MAC_C_KEY, // VK_C (67)
1803 MAC_D_KEY, // VK_D (68)
1804 MAC_E_KEY, // VK_E (69)
1805 MAC_F_KEY, // VK_F (70)
1806 MAC_G_KEY, // VK_G (71)
1807 MAC_H_KEY, // VK_H (72)
1808 MAC_I_KEY, // VK_I (73)
1809 MAC_J_KEY, // VK_J (74)
1810 MAC_K_KEY, // VK_K (75)
1811 MAC_L_KEY, // VK_L (76)
1812 MAC_M_KEY, // VK_M (77)
1813 MAC_N_KEY, // VK_N (78)
1814 MAC_O_KEY, // VK_O (79)
1815 MAC_P_KEY, // VK_P (80)
1816 MAC_Q_KEY, // VK_Q (81)
1817 MAC_R_KEY, // VK_R (82)
1818 MAC_S_KEY, // VK_S (83)
1819 MAC_T_KEY, // VK_T (84)
1820 MAC_U_KEY, // VK_U (85)
1821 MAC_V_KEY, // VK_V (86)
1822 MAC_W_KEY, // VK_W (87)
1823 MAC_X_KEY, // VK_X (88)
1824 MAC_Y_KEY, // VK_Y (89)
1825 MAC_Z_KEY, // VK_Z (90)
1831 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1832 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1833 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1834 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1835 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1836 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1837 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1838 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1839 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1840 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1841 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1842 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1843 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1844 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1845 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1846 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1847 MAC_F1_KEY, // VK_F1 (112)
1848 MAC_F2_KEY, // VK_F2 (113)
1849 MAC_F3_KEY, // VK_F3 (114)
1850 MAC_F4_KEY, // VK_F4 (115)
1851 MAC_F5_KEY, // VK_F5 (116)
1852 MAC_F6_KEY, // VK_F6 (117)
1853 MAC_F7_KEY, // VK_F7 (118)
1854 MAC_F8_KEY, // VK_F8 (119)
1855 MAC_F9_KEY, // VK_F9 (120)
1856 MAC_F10_KEY, // VK_F10 (121)
1857 MAC_F11_KEY, // VK_F11 (122)
1858 MAC_F12_KEY, // VK_F12 (123)
1879 0xffff, // VK_NUMLOCK (144)
1880 0xffff, // VK_SCROLL (145)
1895 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1896 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1897 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1898 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1899 MAC_OPTION_KEY, // VK_LMENU (164)
1900 MAC_OPTION_KEY, // VK_RMENU (165)
1921 MAC_SEMICOLON_KEY, // (186)
1922 MAC_PLUS_KEY, // (187)
1923 MAC_COMMA_KEY, // (188)
1924 MAC_MINUS_KEY, // (189)
1925 MAC_PERIOD_KEY, // (190)
1926 MAC_SLASH_KEY, // (191)
1927 MAC_TILDE_KEY, // (192)
1954 MAC_LEFTBRACKET_KEY, // (219)
1955 MAC_BACKSLASH_KEY, // (220)
1956 MAC_RIGHTBRACKET_KEY, // (221)
1957 MAC_APOSTROPHE_KEY, // (222)
1993 void ClipMouseToWindow(HWND window)
1997 GetClientRect(window, &wRect);
1999 ClientToScreen(window, (LPPOINT)&wRect.left);
2000 ClientToScreen(window, (LPPOINT)&wRect.right);
2007 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
2009 /* this is where we receive all messages concerning this window
2010 * we can either process a message or pass it on to the default
2011 * message handler of windows */
2013 static PAINTSTRUCT ps;
2017 case WM_ACTIVATE: // Watch For Window Activate Message
2019 // Check Minimization State
2020 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
2022 if (LOWORD(wParam) == WA_INACTIVE)
2031 CloseWindow( hWnd );
2033 // The window is now iconified
2034 iconified = GL_TRUE;
2040 g_focused=false; // Program Is Active
2044 SetupDSpFullScreen();
2051 // The window is now iconified
2052 iconified = GL_FALSE;
2055 ShowWindow( hWnd, SW_SHOW );
2056 SetForegroundWindow( hWnd );
2060 ClipMouseToWindow(hWnd);
2061 g_focused=true; // Program Is No Longer Active
2064 return 0; // Return To The Message Loop
2070 // check for Alt-F4 (exit hotkey)
2071 if (wParam == VK_F4)
2073 if (GetKeyState( VK_MENU) & 0x8080)
2079 if (wParam < MAX_WINKEYS)
2081 if (KeyTable[wParam] != 0xffff)
2082 SetKey( KeyTable[wParam]);
2090 if (wParam < MAX_WINKEYS)
2091 if (KeyTable[wParam] != 0xffff)
2092 ClearKey( KeyTable[wParam]);
2099 case WM_SYSDEADCHAR:
2102 case WM_NCLBUTTONDOWN:
2103 case WM_LBUTTONDOWN:
2110 case WM_NCRBUTTONDOWN:
2111 case WM_RBUTTONDOWN:
2117 case WM_NCMBUTTONDOWN:
2118 case WM_MBUTTONDOWN:
2124 case WM_NCLBUTTONUP:
2128 buttons[ 0] = false;
2132 case WM_NCRBUTTONUP:
2135 buttons[ 1] = false;
2139 case WM_NCMBUTTONUP:
2142 buttons[ 2] = false;
2146 case WM_NCLBUTTONDBLCLK:
2147 case WM_NCRBUTTONDBLCLK:
2148 case WM_NCMBUTTONDBLCLK:
2149 case WM_LBUTTONDBLCLK:
2151 case WM_RBUTTONDBLCLK:
2152 case WM_MBUTTONDBLCLK:
2155 case WM_NCMOUSEMOVE:
2157 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2158 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2159 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2160 */// goto winmessage;
2163 case WM_SYSCOMMAND: // Intercept System Commands
2165 switch (wParam) // Check System Calls
2167 case SC_SCREENSAVE: // Screensaver Trying To Start?
2168 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2169 return 0; // Prevent From Happening
2171 // User trying to access application menu using ALT?
2180 // ReleaseCapture();
2181 // ClipMouseToWindow(hWnd);
2198 PostQuitMessage(0); /* Terminate Application */
2206 // BeginPaint( g_windowHandle,&ps);
2207 // EndPaint( g_windowHandle,&ps);
2214 /* We processed the message and there
2215 * is no processing by Windows necessary */
2217 /* We didn't process the message so let Windows do it */
2218 return DefWindowProc(hWnd,msg,wParam,lParam);
2222 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2225 memset( &wc, 0, sizeof( wc));
2227 /* Register the window class. */
2228 wc.cbSize = sizeof(wc);
2230 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2231 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2232 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2233 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2234 wc.hInstance = hFirstInstance; /* Handle of program instance */
2235 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2236 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2237 wc.hbrBackground = NULL;
2238 wc.lpszMenuName = NULL;
2239 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2240 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2242 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2249 int resolutionID(int width, int height)
2253 if(width==640 && height==480)whichres=0;
2254 if(width==800 && height==600)whichres=1;
2255 if(width==1024 && height==768)whichres=2;
2256 if(width==1280 && height==1024)whichres=3;
2257 if(width==1600 && height==1200)whichres=4;
2258 if(width==840 && height==524)whichres=5;
2259 if(width==1024 && height==640)whichres=6;
2260 if(width==1344 && height==840)whichres=7;
2261 if(width==1920 && height==1200)whichres=8;
2266 int closestResolution(int width, int height)
2270 if(width>=640 && height>=480)whichres=0;
2271 if(width>=800 && height>=600)whichres=1;
2272 if(width>=1024 && height>=768)whichres=2;
2273 if(width>=1280 && height>=1024)whichres=3;
2274 if(width>=1600 && height>=1200)whichres=4;
2275 if(width==840 && height==524)whichres=5;
2276 if(width==1024 && height==640)whichres=6;
2277 if(width==1344 && height==840)whichres=7;
2278 if(width>=1920 && height>=1200)whichres=8;
2284 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2288 // currently with SDL, we just use whatever is requested
2289 // and don't care. --ryan.
2291 int whichres = closestResolution(width, height);
2295 if(whichres<=0 || whichres>8){
2333 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2337 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2341 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2357 bpp = resolutionDepths[whichres][(detail != 0)];
2364 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2367 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2370 if (0 == _wcsicmp(cl[1], L"-windowed"))
2376 memset( &g_theKeys, 0, sizeof( KeyMap));
2380 memset(&mode, 0, sizeof(mode));
2381 mode.dmSize = sizeof(mode);
2382 while (EnumDisplaySettings(NULL, i++, &mode))
2384 if (mode.dmBitsPerPel < 16)
2389 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2391 if (res > -1 && res < 8)
2393 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2398 switch(mode.dmBitsPerPel)
2402 resolutionDepths[res][1] = mode.dmBitsPerPel;
2405 resolutionDepths[res][0] = mode.dmBitsPerPel;
2411 /* if there is no Instance of our program in memory then register the window class */
2412 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2413 return FALSE; /* registration failed! */
2415 g_appInstance=hInstance;
2419 UnregisterClass( g_wndClassName, hInstance);
2426 extern int channels[100];
2427 extern FSOUND_SAMPLE * samp[100];
2428 extern FSOUND_STREAM * strm[20];
2430 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2432 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2433 if (currSample && currSample == samp[chan])
2435 if (FSOUND_GetPaused(channels[chan]))
2437 FSOUND_StopSound(channels[chan]);
2438 channels[chan] = FSOUND_FREE;
2440 else if (FSOUND_IsPlaying(channels[chan]))
2442 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2443 if (loop_mode & FSOUND_LOOP_OFF)
2445 channels[chan] = FSOUND_FREE;
2451 channels[chan] = FSOUND_FREE;
2454 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2455 if (channels[chan] < 0)
2457 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2461 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2463 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2464 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2466 FSOUND_StopSound(channels[chan]);
2467 FSOUND_Stream_Stop(sptr);
2471 FSOUND_Stream_Stop(sptr);
2472 channels[chan] = FSOUND_FREE;
2475 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2476 if (channels[chan] < 0)
2478 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2482 bool LoadImage(const char * fname, TGAImageRec & tex)
2486 if ( tex.data == NULL )
2492 ILstring f = strdup(ConvertFileName(fname));
2499 ilGenImages(1, &iid);
2504 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2505 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2506 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2507 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2508 imageSize = tex.sizeX * tex.sizeY * Bpp;
2509 ILubyte *Data = ilGetData();
2510 memcpy(tex.data, Data, imageSize);
2512 // Truvision Targa files are stored as BGR colors
2513 // We want RGB so Blue and Red bytes are switched
2514 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2516 // Loop Through The Image Data
2517 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2519 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2520 GLbyte temp; // Temporary Variable
2521 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2522 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2523 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2531 ilDeleteImages(1, &iid);
2535 GLuint texid = ilutGLLoadImage(f);
2540 ilutGLBuildMipmaps()
2549 res = load_image(fname, tex);
2550 //if (!res) printf("failed to load %s\n", fname);
2556 void ScreenShot(const char * fname)
2559 ILstring f = strdup(fname);
2566 ilGenImages(1, &iid);
2572 ilDeleteImages(1, &iid);
2582 static bool load_image(const char *file_name, TGAImageRec &tex)
2584 char *ptr = strrchr((char *)file_name, '.');
2587 if (strcasecmp(ptr+1, "png") == 0)
2588 return load_png(file_name, tex);
2589 else if (strcasecmp(ptr+1, "jpg") == 0)
2590 return load_jpg(file_name, tex);
2593 STUBBED("Unsupported image type");
2598 struct my_error_mgr {
2599 struct jpeg_error_mgr pub; /* "public" fields */
2600 jmp_buf setjmp_buffer; /* for return to caller */
2602 typedef struct my_error_mgr * my_error_ptr;
2605 static void my_error_exit(j_common_ptr cinfo)
2607 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2608 longjmp(err->setjmp_buffer, 1);
2611 /* stolen from public domain example.c code in libjpg distribution. */
2612 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2614 struct jpeg_decompress_struct cinfo;
2615 struct my_error_mgr jerr;
2616 JSAMPROW buffer[1]; /* Output row buffer */
2617 int row_stride; /* physical row width in output buffer */
2618 FILE *infile = fopen(file_name, "rb");
2623 cinfo.err = jpeg_std_error(&jerr.pub);
2624 jerr.pub.error_exit = my_error_exit;
2625 if (setjmp(jerr.setjmp_buffer)) {
2626 jpeg_destroy_decompress(&cinfo);
2631 jpeg_create_decompress(&cinfo);
2632 jpeg_stdio_src(&cinfo, infile);
2633 (void) jpeg_read_header(&cinfo, TRUE);
2635 cinfo.out_color_space = JCS_RGB;
2636 cinfo.quantize_colors = 0;
2637 (void) jpeg_calc_output_dimensions(&cinfo);
2638 (void) jpeg_start_decompress(&cinfo);
2640 row_stride = cinfo.output_width * cinfo.output_components;
2641 tex.sizeX = cinfo.output_width;
2642 tex.sizeY = cinfo.output_height;
2645 while (cinfo.output_scanline < cinfo.output_height) {
2646 buffer[0] = (JSAMPROW)(char *)tex.data +
2647 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2648 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2651 (void) jpeg_finish_decompress(&cinfo);
2652 jpeg_destroy_decompress(&cinfo);
2659 /* stolen from public domain example.c code in libpng distribution. */
2660 static bool load_png(const char *file_name, TGAImageRec &tex)
2662 bool hasalpha = false;
2663 png_structp png_ptr = NULL;
2664 png_infop info_ptr = NULL;
2665 png_uint_32 width, height;
2666 int bit_depth, color_type, interlace_type;
2667 png_byte **rows = NULL;
2668 bool retval = false;
2669 png_byte **row_pointers = NULL;
2670 FILE *fp = fopen(file_name, "rb");
2675 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2676 if (png_ptr == NULL)
2679 info_ptr = png_create_info_struct(png_ptr);
2680 if (info_ptr == NULL)
2683 if (setjmp(png_jmpbuf(png_ptr)))
2686 png_init_io(png_ptr, fp);
2687 png_read_png(png_ptr, info_ptr,
2688 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2690 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2691 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2693 if (bit_depth != 8) // transform SHOULD handle this...
2696 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2699 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2702 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2703 row_pointers = png_get_rows(png_ptr, info_ptr);
2709 png_byte *dst = tex.data;
2710 for (int i = height-1; i >= 0; i--)
2712 png_byte *src = row_pointers[i];
2713 for (int j = 0; j < width; j++)
2727 png_byte *dst = tex.data;
2728 int pitch = width * 4;
2729 for (int i = height-1; i >= 0; i--, dst += pitch)
2730 memcpy(dst, row_pointers[i], pitch);
2739 png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
2746 static bool save_image(const char *file_name)
2748 char *ptr = strrchr((char *)file_name, '.');
2751 if (strcasecmp(ptr+1, "png") == 0)
2752 return save_png(file_name);
2755 STUBBED("Unsupported image type");
2760 static bool save_png(const char *file_name)
2763 png_structp png_ptr = NULL;
2764 png_infop info_ptr = NULL;
2765 bool retval = false;
2767 fp = fopen(file_name, "wb");
2771 png_bytep *row_pointers = new png_bytep[kContextHeight];
2772 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2773 if ((!screenshot) || (!row_pointers))
2777 glReadPixels(0, 0, kContextWidth, kContextHeight,
2778 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2779 if (glGetError() != GL_NO_ERROR)
2782 for (int i = 0; i < kContextHeight; i++)
2783 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2785 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2786 if (png_ptr == NULL)
2789 info_ptr = png_create_info_struct(png_ptr);
2790 if (info_ptr == NULL)
2793 if (setjmp(png_jmpbuf(png_ptr)))
2796 png_init_io(png_ptr, fp);
2798 if (setjmp(png_jmpbuf(png_ptr)))
2801 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2802 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2803 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2805 png_write_info(png_ptr, info_ptr);
2807 if (setjmp(png_jmpbuf(png_ptr)))
2810 png_write_image(png_ptr, row_pointers);
2812 if (setjmp(png_jmpbuf(png_ptr)))
2815 png_write_end(png_ptr, NULL);
2819 png_destroy_write_struct(&png_ptr, &info_ptr);
2820 delete[] screenshot;
2821 delete[] row_pointers;
2825 unlink(ConvertFileName(file_name));