19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
106 unsigned int resolutionDepths[8][2] = {0};
108 bool selectDetail(int & width, int & height, int & bpp, int & detail);
109 int closestResolution(int width, int height);
110 int resolutionID(int width, int height);
112 void ReportError (char * strError);
114 void SetupDSpFullScreen();
117 void DrawGL(Game & game);
119 void CreateGLWindow (void);
120 Boolean SetUp (Game & game);
121 void DoKey (SInt8 theKey, SInt8 theCode);
122 void DoUpdate (Game & game);
128 // statics/globals (internal only) ------------------------------------------
130 typedef struct tagPOINT {
137 #define GL_FUNC(ret,fn,params,call,rt) \
139 static ret GLAPIENTRY (*p##fn) params = NULL; \
140 ret GLAPIENTRY fn params { rt p##fn call; } \
145 static bool lookup_glsym(const char *funcname, void **func, const char *libname)
147 *func = SDL_GL_GetProcAddress(funcname);
150 fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n",
157 static bool lookup_all_glsyms(const char *libname)
160 #define GL_FUNC(ret,fn,params,call,rt) \
161 if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false;
167 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
174 void sdlGetCursorPos(POINT *pt)
177 SDL_GetMouseState(&x, &y);
181 #define GetCursorPos(x) sdlGetCursorPos(x)
182 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
183 #define ScreenToClient(x, pt)
184 #define ClientToScreen(x, pt)
185 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
191 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
192 static HINSTANCE g_appInstance;
193 static HWND g_windowHandle;
197 static bool g_button, fullscreen = true;
208 kForegroundSleep = 10,
209 kBackgroundSleep = 10000
216 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
219 char gcstrMode [256] = "";
221 UInt32 gSleepTime = kForegroundSleep;
222 Boolean gDone = false, gfFrontProcess = true;
226 // --------------------------------------------------------------------------
228 void ReportError (char * strError)
230 #ifdef WIN32 // !!! FIXME. --ryan.
231 throw std::exception( strError);
234 /* char errMsgCStr [256];
237 sprintf (errMsgCStr, "%s", strError);
239 // out as debug string
240 CToPStr (strErr, errMsgCStr);
245 void SetupDSpFullScreen ()
252 DEVMODE dmScreenSettings;
253 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
254 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
255 dmScreenSettings.dmPelsWidth = kContextWidth;
256 dmScreenSettings.dmPelsHeight = kContextHeight;
257 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
258 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
261 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
263 ReportError( "Could not set display mode");
280 ChangeDisplaySettings( NULL, 0);
288 //-----------------------------------------------------------------------------------------------------------------------
292 void DrawGL (Game & game)
303 static KeyMap g_theKeys;
305 void SetKey( int key)
307 g_theKeys[ key >> 3] |= (1 << (key & 7));
310 void ClearKey( int key)
312 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
315 void GetKeys( unsigned char theKeys[16])
317 memcpy( theKeys, &g_theKeys, 16);
326 static void initSDLKeyTable(void) {}
328 #define MAX_SDLKEYS SDLK_LAST
329 static unsigned short KeyTable[MAX_SDLKEYS];
331 static void initSDLKeyTable(void)
333 memset(KeyTable, 0xFF, sizeof (KeyTable));
334 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
335 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
336 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
337 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
338 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
339 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
340 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
341 KeyTable[SDLK_END] = MAC_END_KEY;
342 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
343 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
344 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
345 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
346 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
347 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
348 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
349 KeyTable[SDLK_0] = MAC_0_KEY;
350 KeyTable[SDLK_1] = MAC_1_KEY;
351 KeyTable[SDLK_2] = MAC_2_KEY;
352 KeyTable[SDLK_3] = MAC_3_KEY;
353 KeyTable[SDLK_4] = MAC_4_KEY;
354 KeyTable[SDLK_5] = MAC_5_KEY;
355 KeyTable[SDLK_6] = MAC_6_KEY;
356 KeyTable[SDLK_7] = MAC_7_KEY;
357 KeyTable[SDLK_8] = MAC_8_KEY;
358 KeyTable[SDLK_9] = MAC_9_KEY;
359 KeyTable[SDLK_a] = MAC_A_KEY;
360 KeyTable[SDLK_b] = MAC_B_KEY;
361 KeyTable[SDLK_c] = MAC_C_KEY;
362 KeyTable[SDLK_d] = MAC_D_KEY;
363 KeyTable[SDLK_e] = MAC_E_KEY;
364 KeyTable[SDLK_f] = MAC_F_KEY;
365 KeyTable[SDLK_g] = MAC_G_KEY;
366 KeyTable[SDLK_h] = MAC_H_KEY;
367 KeyTable[SDLK_i] = MAC_I_KEY;
368 KeyTable[SDLK_j] = MAC_J_KEY;
369 KeyTable[SDLK_k] = MAC_K_KEY;
370 KeyTable[SDLK_l] = MAC_L_KEY;
371 KeyTable[SDLK_m] = MAC_M_KEY;
372 KeyTable[SDLK_n] = MAC_N_KEY;
373 KeyTable[SDLK_o] = MAC_O_KEY;
374 KeyTable[SDLK_p] = MAC_P_KEY;
375 KeyTable[SDLK_q] = MAC_Q_KEY;
376 KeyTable[SDLK_r] = MAC_R_KEY;
377 KeyTable[SDLK_s] = MAC_S_KEY;
378 KeyTable[SDLK_t] = MAC_T_KEY;
379 KeyTable[SDLK_u] = MAC_U_KEY;
380 KeyTable[SDLK_v] = MAC_V_KEY;
381 KeyTable[SDLK_w] = MAC_W_KEY;
382 KeyTable[SDLK_x] = MAC_X_KEY;
383 KeyTable[SDLK_y] = MAC_Y_KEY;
384 KeyTable[SDLK_z] = MAC_Z_KEY;
385 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
386 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
387 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
388 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
389 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
390 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
391 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
392 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
393 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
394 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
395 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
396 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
397 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
398 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
399 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
400 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
401 KeyTable[SDLK_F1] = MAC_F1_KEY;
402 KeyTable[SDLK_F2] = MAC_F2_KEY;
403 KeyTable[SDLK_F3] = MAC_F3_KEY;
404 KeyTable[SDLK_F4] = MAC_F4_KEY;
405 KeyTable[SDLK_F5] = MAC_F5_KEY;
406 KeyTable[SDLK_F6] = MAC_F6_KEY;
407 KeyTable[SDLK_F7] = MAC_F7_KEY;
408 KeyTable[SDLK_F8] = MAC_F8_KEY;
409 KeyTable[SDLK_F9] = MAC_F9_KEY;
410 KeyTable[SDLK_F10] = MAC_F10_KEY;
411 KeyTable[SDLK_F11] = MAC_F11_KEY;
412 KeyTable[SDLK_F12] = MAC_F12_KEY;
413 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
414 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
415 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
416 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
417 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
418 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
419 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
420 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
421 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
422 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
423 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
426 static inline int clamp_sdl_mouse_button(Uint8 button)
428 if ((button >= 1) && (button <= 3))
433 static void sdlEventProc(const SDL_Event &e, Game &game)
438 case SDL_MOUSEMOTION:
439 game.deltah += e.motion.xrel;
440 game.deltav += e.motion.yrel;
443 case SDL_MOUSEBUTTONDOWN:
445 val = clamp_sdl_mouse_button(e.button.button);
451 SetKey(MAC_MOUSEBUTTON1);
455 SetKey(MAC_MOUSEBUTTON2);
462 case SDL_MOUSEBUTTONUP:
464 val = clamp_sdl_mouse_button(e.button.button);
470 ClearKey(MAC_MOUSEBUTTON1);
474 ClearKey(MAC_MOUSEBUTTON2);
476 buttons[val] = false;
482 if (e.key.keysym.sym == SDLK_g)
484 if (e.key.keysym.mod & KMOD_CTRL)
486 SDL_GrabMode mode = SDL_GRAB_ON;
487 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
489 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
490 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
492 SDL_WM_GrabInput(mode);
496 else if (e.key.keysym.sym == SDLK_RETURN)
498 if (e.key.keysym.mod & KMOD_ALT)
499 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
502 if (e.key.keysym.sym < SDLK_LAST)
504 if (KeyTable[e.key.keysym.sym] != 0xffff)
505 SetKey(KeyTable[e.key.keysym.sym]);
508 if (e.key.keysym.mod & KMOD_CTRL)
509 SetKey(MAC_CONTROL_KEY);
510 if (e.key.keysym.mod & KMOD_ALT)
511 SetKey(MAC_OPTION_KEY);
512 if (e.key.keysym.mod & KMOD_SHIFT)
513 SetKey(MAC_SHIFT_KEY);
514 if (e.key.keysym.mod & KMOD_CAPS)
515 SetKey(MAC_CAPS_LOCK_KEY);
520 if (e.key.keysym.sym < SDLK_LAST)
522 if (KeyTable[e.key.keysym.sym] != 0xffff)
523 ClearKey(KeyTable[e.key.keysym.sym]);
526 if (e.key.keysym.mod & KMOD_CTRL)
527 ClearKey(MAC_CONTROL_KEY);
528 if (e.key.keysym.mod & KMOD_ALT)
529 ClearKey(MAC_OPTION_KEY);
530 if (e.key.keysym.mod & KMOD_SHIFT)
531 ClearKey(MAC_SHIFT_KEY);
532 if (e.key.keysym.mod & KMOD_CAPS)
533 ClearKey(MAC_CAPS_LOCK_KEY);
539 // --------------------------------------------------------------------------
541 static Point gMidPoint;
543 Boolean SetUp (Game & game)
549 randSeed = UpTime().lo;
552 // ifstream ipstream(":Data:config.txt", std::ios::in /*| std::ios::nocreate*/);
553 ifstream ipstream("./Data/config.txt", std::ios::in /*| std::ios::nocreate*/);
556 usermousesensitivity=1;
585 game.crouchkey=MAC_SHIFT_KEY;
586 game.jumpkey=MAC_SPACE_KEY;
587 game.leftkey=MAC_A_KEY;
588 game.forwardkey=MAC_W_KEY;
589 game.backkey=MAC_S_KEY;
590 game.rightkey=MAC_D_KEY;
591 game.drawkey=MAC_E_KEY;
592 game.throwkey=MAC_Q_KEY;
593 game.attackkey=MAC_MOUSEBUTTON1;
594 game.chatkey=MAC_T_KEY;
600 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
603 //ofstream opstream(":Data:config.txt");
604 ofstream opstream("./Data/config.txt");
605 opstream << "Screenwidth:\n";
606 opstream << kContextWidth;
607 opstream << "\nScreenheight:\n";
608 opstream << kContextHeight;
609 opstream << "\nMouse sensitivity:\n";
610 opstream << usermousesensitivity;
611 opstream << "\nBlur(0,1):\n";
612 opstream << ismotionblur;
613 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
615 opstream << "\nFloating jump:\n";
616 opstream << floatjump;
617 opstream << "\nMouse jump:\n";
618 opstream << mousejump;
619 opstream << "\nAmbient sound:\n";
620 opstream << ambientsound;
621 opstream << "\nBlood (0,1,2):\n";
622 opstream << bloodtoggle;
623 opstream << "\nAuto slomo:\n";
624 opstream << autoslomo;
625 opstream << "\nFoliage:\n";
627 opstream << "\nMusic:\n";
628 opstream << musictoggle;
629 opstream << "\nTrilinear:\n";
630 opstream << trilinear;
631 opstream << "\nDecals(shadows,blood puddles,etc):\n";
633 opstream << "\nInvert mouse:\n";
634 opstream << invertmouse;
635 opstream << "\nGamespeed:\n";
636 opstream << gamespeed;
637 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
638 opstream << difficulty;
639 opstream << "\nDamage effects(blackout, doublevision):\n";
640 opstream << damageeffects;
641 opstream << "\nText:\n";
642 opstream << texttoggle;
643 opstream << "\nDebug:\n";
644 opstream << debugmode;
645 opstream << "\nVBL Sync:\n";
647 opstream << "\nShow Points:\n";
648 opstream << showpoints;
649 opstream << "\nAlways Blur:\n";
650 opstream << alwaysblur;
651 opstream << "\nImmediate mode (turn on on G5):\n";
652 opstream << immediate;
653 opstream << "\nVelocity blur:\n";
654 opstream << velocityblur;
655 opstream << "\nVolume:\n";
657 opstream << "\nForward key:\n";
658 opstream << KeyToChar(game.forwardkey);
659 opstream << "\nBack key:\n";
660 opstream << KeyToChar(game.backkey);
661 opstream << "\nLeft key:\n";
662 opstream << KeyToChar(game.leftkey);
663 opstream << "\nRight key:\n";
664 opstream << KeyToChar(game.rightkey);
665 opstream << "\nJump key:\n";
666 opstream << KeyToChar(game.jumpkey);
667 opstream << "\nCrouch key:\n";
668 opstream << KeyToChar(game.crouchkey);
669 opstream << "\nDraw key:\n";
670 opstream << KeyToChar(game.drawkey);
671 opstream << "\nThrow key:\n";
672 opstream << KeyToChar(game.throwkey);
673 opstream << "\nAttack key:\n";
674 opstream << KeyToChar(game.attackkey);
675 opstream << "\nChat key:\n";
676 opstream << KeyToChar(game.chatkey);
681 ipstream.ignore(256,'\n');
682 ipstream >> kContextWidth;
683 ipstream.ignore(256,'\n');
684 ipstream.ignore(256,'\n');
685 ipstream >> kContextHeight;
686 ipstream.ignore(256,'\n');
687 ipstream.ignore(256,'\n');
688 ipstream >> usermousesensitivity;
689 ipstream.ignore(256,'\n');
690 ipstream.ignore(256,'\n');
692 ismotionblur = (i != 0);
693 ipstream.ignore(256,'\n');
694 ipstream.ignore(256,'\n');
696 if(detail!=0)kBitsPerPixel=32;
697 else kBitsPerPixel=16;
698 ipstream.ignore(256,'\n');
699 ipstream.ignore(256,'\n');
701 floatjump = (i != 0);
702 ipstream.ignore(256,'\n');
703 ipstream.ignore(256,'\n');
705 mousejump = (i != 0);
706 ipstream.ignore(256,'\n');
707 ipstream.ignore(256,'\n');
709 ambientsound = (i != 0);
710 ipstream.ignore(256,'\n');
711 ipstream.ignore(256,'\n');
712 ipstream >> bloodtoggle;
713 ipstream.ignore(256,'\n');
714 ipstream.ignore(256,'\n');
716 autoslomo = (i != 0);
717 ipstream.ignore(256,'\n');
718 ipstream.ignore(256,'\n');
721 ipstream.ignore(256,'\n');
722 ipstream.ignore(256,'\n');
724 musictoggle = (i != 0);
725 ipstream.ignore(256,'\n');
726 ipstream.ignore(256,'\n');
728 trilinear = (i != 0);
729 ipstream.ignore(256,'\n');
730 ipstream.ignore(256,'\n');
733 ipstream.ignore(256,'\n');
734 ipstream.ignore(256,'\n');
736 invertmouse = (i != 0);
737 ipstream.ignore(256,'\n');
738 ipstream.ignore(256,'\n');
739 ipstream >> gamespeed;
740 oldgamespeed=gamespeed;
745 ipstream.ignore(256,'\n');
746 ipstream.ignore(256,'\n');
747 ipstream >> difficulty;
748 ipstream.ignore(256,'\n');
749 ipstream.ignore(256,'\n');
751 damageeffects = (i != 0);
752 ipstream.ignore(256,'\n');
753 ipstream.ignore(256,'\n');
755 texttoggle = (i != 0);
756 ipstream.ignore(256,'\n');
757 ipstream.ignore(256,'\n');
759 debugmode = (i != 0);
760 ipstream.ignore(256,'\n');
761 ipstream.ignore(256,'\n');
764 ipstream.ignore(256,'\n');
765 ipstream.ignore(256,'\n');
767 showpoints = (i != 0);
768 ipstream.ignore(256,'\n');
769 ipstream.ignore(256,'\n');
771 alwaysblur = (i != 0);
772 ipstream.ignore(256,'\n');
773 ipstream.ignore(256,'\n');
775 immediate = (i != 0);
776 ipstream.ignore(256,'\n');
777 ipstream.ignore(256,'\n');
779 velocityblur = (i != 0);
780 ipstream.ignore(256,'\n');
781 ipstream.ignore(256,'\n');
783 ipstream.ignore(256,'\n');
784 ipstream.ignore(256,'\n');
786 game.forwardkey=CharToKey(string);
787 ipstream.ignore(256,'\n');
788 ipstream.ignore(256,'\n');
790 game.backkey=CharToKey(string);
791 ipstream.ignore(256,'\n');
792 ipstream.ignore(256,'\n');
794 game.leftkey=CharToKey(string);
795 ipstream.ignore(256,'\n');
796 ipstream.ignore(256,'\n');
798 game.rightkey=CharToKey(string);
799 ipstream.ignore(256,'\n');
800 ipstream.ignore(256,'\n');
802 game.jumpkey=CharToKey(string);
803 ipstream.ignore(256,'\n');
804 ipstream.ignore(256,'\n');
806 game.crouchkey=CharToKey(string);
807 ipstream.ignore(256,'\n');
808 ipstream.ignore(256,'\n');
810 game.drawkey=CharToKey(string);
811 ipstream.ignore(256,'\n');
812 ipstream.ignore(256,'\n');
814 game.throwkey=CharToKey(string);
815 ipstream.ignore(256,'\n');
816 ipstream.ignore(256,'\n');
818 game.attackkey=CharToKey(string);
819 ipstream.ignore(256,'\n');
820 ipstream.ignore(256,'\n');
822 game.chatkey=CharToKey(string);
825 if(detail>2)detail=2;
826 if(detail<0)detail=0;
827 if(screenwidth>3000)screenwidth=640;
828 if(screenwidth<0)screenwidth=640;
829 if(screenheight>3000)screenheight=480;
830 if(screenheight<0)screenheight=480;
832 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
837 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
839 SetupDSpFullScreen();
842 if (!SDL_WasInit(SDL_INIT_VIDEO))
844 if (SDL_Init(SDL_INIT_VIDEO) == -1)
846 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
850 const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific!
851 if (SDL_GL_LoadLibrary(libname) == -1)
853 fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n",
854 libname, SDL_GetError());
858 if (!lookup_all_glsyms(libname))
862 Uint32 sdlflags = SDL_OPENGL; // !!! FIXME: SDL_FULLSCREEN?
863 SDL_WM_SetCaption("Lugaru", "lugaru");
865 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
867 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
873 #elif (defined WIN32)
874 //------------------------------------------------------------------
877 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
878 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
879 DWORD dwExStyle = WS_EX_APPWINDOW;
888 dwStyle |= WS_OVERLAPPEDWINDOW;
889 dwExStyle |= WS_EX_WINDOWEDGE;
892 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
896 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
897 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
900 g_windowHandle=CreateWindowEx(
902 g_wndClassName, "Lugaru", dwStyle,
904 // kContextWidth, kContextHeight,
905 r.right - r.left + 1, r.bottom - r.top + 1,
906 NULL,NULL,g_appInstance,NULL );
909 ReportError("Could not create window");
913 //------------------------------------------------------------------
916 static PIXELFORMATDESCRIPTOR pfd =
918 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
920 PFD_DRAW_TO_WINDOW | // Format Must Support Window
921 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
922 PFD_DOUBLEBUFFER, // Must Support Double Buffering
923 PFD_TYPE_RGBA, // Request An RGBA Format
924 kBitsPerPixel, // Select Our Color Depth
925 0, 0, 0, 0, 0, 0, // Color Bits Ignored
926 0, // No Alpha Buffer
927 0, // Shift Bit Ignored
928 0, // No Accumulation Buffer
929 0, 0, 0, 0, // Accumulation Bits Ignored
930 16, // 16Bit Z-Buffer (Depth Buffer)
931 0, // No Stencil Buffer
932 0, // No Auxiliary Buffer
933 PFD_MAIN_PLANE, // Main Drawing Layer
935 0, 0, 0 // Layer Masks Ignored
938 if (!(hDC = GetDC( g_windowHandle)))
939 ReportError( "Could not get device context");
942 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
944 ReportError( "Could not find appropriate pixel format");
948 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
950 ReportError( "Could not retrieve pixel format");
954 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
956 ReportError( "Could not set pixel format");
960 if (!(hRC = wglCreateContext(hDC)))
962 ReportError( "Could not create rendering context");
966 if (!wglMakeCurrent(hDC, hRC))
968 ReportError( "Could not activate rendering context");
974 // Place the window above all topmost windows
975 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
976 SWP_NOMOVE | SWP_NOSIZE );
979 SetForegroundWindow(g_windowHandle);
980 SetFocus(g_windowHandle);
983 glClear( GL_COLOR_BUFFER_BIT );
987 glDisable( GL_ALPHA_TEST);
988 glDisable( GL_BLEND);
989 glDisable( GL_DEPTH_TEST);
990 // glDisable( GL_DITHER);
992 glDisable( GL_LIGHTING);
993 glDisable( GL_LOGIC_OP);
994 glDisable( GL_STENCIL_TEST);
995 glDisable( GL_TEXTURE_1D);
996 glDisable( GL_TEXTURE_2D);
997 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
998 glPixelTransferi( GL_RED_SCALE, 1);
999 glPixelTransferi( GL_RED_BIAS, 0);
1000 glPixelTransferi( GL_GREEN_SCALE, 1);
1001 glPixelTransferi( GL_GREEN_BIAS, 0);
1002 glPixelTransferi( GL_BLUE_SCALE, 1);
1003 glPixelTransferi( GL_BLUE_BIAS, 0);
1004 glPixelTransferi( GL_ALPHA_SCALE, 1);
1005 glPixelTransferi( GL_ALPHA_BIAS, 0);
1007 // set initial rendering states
1008 glShadeModel( GL_SMOOTH);
1009 glClearDepth( 1.0f);
1010 glDepthFunc( GL_LEQUAL);
1011 glDepthMask( GL_TRUE);
1012 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1013 glEnable( GL_DEPTH_TEST);
1014 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1015 glCullFace( GL_FRONT);
1016 glEnable( GL_CULL_FACE);
1017 glEnable( GL_LIGHTING);
1018 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1019 glEnable( GL_DITHER);
1020 glEnable( GL_COLOR_MATERIAL);
1021 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1022 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1023 glAlphaFunc( GL_GREATER, 0.5f);
1026 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1027 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1028 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1030 ReportError("DevIL version is different...exiting!\n");
1038 ilutRenderer(ILUT_OPENGL);
1040 ilEnable(IL_ORIGIN_SET);
1041 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1044 GLint width = kContextWidth;
1045 GLint height = kContextHeight;
1046 gMidPoint.h = width / 2;
1047 gMidPoint.v = height / 2;
1049 screenheight=height;
1051 game.newdetail=detail;
1052 game.newscreenwidth=screenwidth;
1053 game.newscreenheight=screenheight;
1061 static void DoMouse(Game & game)
1064 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1066 game.deltah *= usermousesensitivity;
1067 game.deltav *= usermousesensitivity;
1068 game.mousecoordh += game.deltah;
1069 game.mousecoordv += game.deltav;
1070 if (game.mousecoordh < 0)
1071 game.mousecoordh = 0;
1072 else if (game.mousecoordh >= kContextWidth)
1073 game.mousecoordh = kContextWidth - 1;
1074 if (game.mousecoordv < 0)
1075 game.mousecoordv = 0;
1076 else if (game.mousecoordv >= kContextHeight)
1077 game.mousecoordv = kContextHeight - 1;
1080 static Point lastMouse = {-1,-1};
1085 ScreenToClient(g_windowHandle, &pos);
1086 globalMouse.h = pos.x;
1087 globalMouse.v = pos.y;
1089 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1096 static Point virtualMouse = {0,0};
1097 delta = globalMouse;
1099 delta.h -= lastMouse.h;
1100 delta.v -= lastMouse.v;
1101 lastMouse.h = pos.x;
1102 lastMouse.v = pos.y;
1104 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1105 game.deltah=delta.h*usermousesensitivity;
1106 game.deltav=delta.v*usermousesensitivity;
1107 game.mousecoordh=globalMouse.h;
1108 game.mousecoordv=globalMouse.v;
1113 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1114 pos.x = gMidPoint.h;
1115 pos.y = gMidPoint.v;
1116 ClientToScreen(g_windowHandle, &pos);
1117 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1118 SetCursorPos(pos.x, pos.y);
1119 lastMouse = gMidPoint;
1128 // --------------------------------------------------------------------------
1130 void DoKey (SInt8 theKey, SInt8 theCode)
1135 // --------------------------------------------------------------------------
1139 void DoFrameRate (int update)
1141 static long frames = 0;
1143 static AbsoluteTime time = {0,0};
1144 static AbsoluteTime frametime = {0,0};
1145 AbsoluteTime currTime = UpTime ();
1146 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1148 if (0 > deltaTime) // if negative microseconds
1149 deltaTime /= -1000000.0;
1150 else // else milliseconds
1151 deltaTime /= 1000.0;
1153 multiplier=deltaTime;
1154 if(multiplier<.001)multiplier=.001;
1155 if(multiplier>10)multiplier=10;
1156 if(update)frametime = currTime; // reset for next time interval
1158 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1160 if (0 > deltaTime) // if negative microseconds
1161 deltaTime /= -1000000.0;
1162 else // else milliseconds
1163 deltaTime /= 1000.0;
1165 if (0.001 <= deltaTime) // has update interval passed
1168 time = currTime; // reset for next time interval
1175 void DoUpdate (Game & game)
1177 static float sps=200;
1179 static float oldmult;
1182 if(multiplier>.6)multiplier=.6;
1184 game.fps=1/multiplier;
1186 count = multiplier*sps;
1188 //if(count>10)count=10;
1190 realmultiplier=multiplier;
1191 multiplier*=gamespeed;
1192 if(difficulty==1)multiplier*=.9;
1193 if(difficulty==0)multiplier*=.8;
1195 if(game.loading==4)multiplier*=.00001;
1197 if(slomo&&!mainmenu)multiplier*=slomospeed;
1198 //if(freeze)multiplier*=0.00001;
1200 multiplier/=(float)count;
1206 for(int i=0;i<count;i++)
1212 game.TickOnceAfter();
1213 /* - Debug code to test how many channels were active on average per frame
1214 static long frames = 0;
1216 static AbsoluteTime start = {0,0};
1217 AbsoluteTime currTime = UpTime ();
1218 static int num_channels = 0;
1220 num_channels += FSOUND_GetChannelsPlaying();
1221 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1223 if (0 > deltaTime) // if negative microseconds
1224 deltaTime /= -1000000.0;
1225 else // else milliseconds
1226 deltaTime /= 1000.0;
1233 float avg_channels = (float)num_channels / (float)frames;
1235 ofstream opstream("log.txt",ios::app);
1236 opstream << "Average frame count: ";
1238 opstream << " frames - ";
1239 opstream << avg_channels;
1240 opstream << " per frame.\n";
1250 // --------------------------------------------------------------------------
1265 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1266 #include "glstubs.h"
1268 // cheat here...static destructors are calling glDeleteTexture() after
1269 // the context is destroyed and libGL unloaded by SDL_Quit().
1270 pglDeleteTextures = glDeleteTextures_doNothing;
1272 #elif (defined WIN32)
1275 wglMakeCurrent( NULL, NULL);
1276 wglDeleteContext( hRC);
1282 ReleaseDC( g_windowHandle, hDC);
1288 ShowWindow( g_windowHandle, SW_HIDE );
1289 DestroyWindow( g_windowHandle);
1290 g_windowHandle = NULL;
1298 // --------------------------------------------------------------------------
1300 static bool g_focused = true;
1303 static bool IsFocused()
1309 if (GetActiveWindow() != g_windowHandle)
1312 if (IsIconic( g_windowHandle))
1323 #ifndef WIN32 // this is in WinMain, too.
1325 memset( &g_theKeys, 0, sizeof( KeyMap));
1332 bool regnow = false;
1337 //ofstream os("error.txt");
1339 //ofstream os("log.txt");
1345 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1351 // check windows messages
1357 while( SDL_PollEvent( &e ) )
1359 if( e.type == SDL_QUIT )
1364 sdlEventProc(e, game);
1367 #elif (defined WIN32)
1370 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1372 if( msg.message == WM_QUIT )
1379 TranslateMessage( &msg );
1380 DispatchMessage( &msg );
1392 // allow game chance to pause
1393 gameFocused = false;
1397 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1401 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1402 /*if (GetMessage( &msg, NULL, 0, 0 ))
1404 TranslateMessage(&msg);
1405 DispatchMessage(&msg);
1407 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1411 // handle the error and possibly exit
1416 TranslateMessage(&msg);
1417 DispatchMessage(&msg);
1421 STUBBED("give up CPU but sniff the event queue");
1426 regnow = game.registernow;
1431 // if(game.registernow){
1435 STUBBED("launch a web browser");
1438 sprintf(url,"http://www.wolfire.com/registerpc.html");
1440 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1445 catch (const std::exception& error)
1449 std::string e = "Caught exception: ";
1452 LOG(e, Logger::LOG_ERR);
1454 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1464 // --------------------------------------------------------------------------
1467 #define MAX_WINKEYS 256
1468 static unsigned short KeyTable[MAX_WINKEYS]=
1471 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1472 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1473 0xffff, // VK_CANCEL (3)
1474 0xffff, // VK_MBUTTON (4)
1478 MAC_DELETE_KEY, // VK_BACK (8)
1479 MAC_TAB_KEY, // VK_TAB (9)
1482 0xffff, // VK_CLEAR (12)
1483 MAC_RETURN_KEY, // VK_RETURN (13)
1486 MAC_SHIFT_KEY, // VK_SHIFT (16)
1487 MAC_CONTROL_KEY, // VK_CONTROL (17)
1488 MAC_OPTION_KEY, // VK_MENU (18)
1489 0xffff, // VK_PAUSE (19)
1490 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1497 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1502 MAC_SPACE_KEY, // VK_SPACE (32)
1503 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1504 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1505 MAC_END_KEY, // VK_END (35)
1506 MAC_HOME_KEY, // VK_HOME (36)
1507 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1508 MAC_ARROW_UP_KEY, // VK_UP (38)
1509 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1510 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1511 0xffff, // VK_SELECT (41)
1512 0xffff, // VK_PRINT (42)
1513 0xffff, // VK_EXECUTE (43)
1514 0xffff, // VK_SNAPSHOT (44)
1515 MAC_INSERT_KEY, // VK_INSERT (45)
1516 MAC_DEL_KEY, // VK_DELETE (46)
1517 0xffff, // VK_HELP (47)
1518 MAC_0_KEY, // VK_0 (48)
1519 MAC_1_KEY, // VK_1 (49)
1520 MAC_2_KEY, // VK_2 (50)
1521 MAC_3_KEY, // VK_3 (51)
1522 MAC_4_KEY, // VK_4 (52)
1523 MAC_5_KEY, // VK_5 (53)
1524 MAC_6_KEY, // VK_6 (54)
1525 MAC_7_KEY, // VK_7 (55)
1526 MAC_8_KEY, // VK_8 (56)
1527 MAC_9_KEY, // VK_9 (57)
1535 MAC_A_KEY, // VK_A (65)
1536 MAC_B_KEY, // VK_B (66)
1537 MAC_C_KEY, // VK_C (67)
1538 MAC_D_KEY, // VK_D (68)
1539 MAC_E_KEY, // VK_E (69)
1540 MAC_F_KEY, // VK_F (70)
1541 MAC_G_KEY, // VK_G (71)
1542 MAC_H_KEY, // VK_H (72)
1543 MAC_I_KEY, // VK_I (73)
1544 MAC_J_KEY, // VK_J (74)
1545 MAC_K_KEY, // VK_K (75)
1546 MAC_L_KEY, // VK_L (76)
1547 MAC_M_KEY, // VK_M (77)
1548 MAC_N_KEY, // VK_N (78)
1549 MAC_O_KEY, // VK_O (79)
1550 MAC_P_KEY, // VK_P (80)
1551 MAC_Q_KEY, // VK_Q (81)
1552 MAC_R_KEY, // VK_R (82)
1553 MAC_S_KEY, // VK_S (83)
1554 MAC_T_KEY, // VK_T (84)
1555 MAC_U_KEY, // VK_U (85)
1556 MAC_V_KEY, // VK_V (86)
1557 MAC_W_KEY, // VK_W (87)
1558 MAC_X_KEY, // VK_X (88)
1559 MAC_Y_KEY, // VK_Y (89)
1560 MAC_Z_KEY, // VK_Z (90)
1566 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1567 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1568 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1569 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1570 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1571 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1572 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1573 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1574 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1575 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1576 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1577 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1578 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1579 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1580 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1581 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1582 MAC_F1_KEY, // VK_F1 (112)
1583 MAC_F2_KEY, // VK_F2 (113)
1584 MAC_F3_KEY, // VK_F3 (114)
1585 MAC_F4_KEY, // VK_F4 (115)
1586 MAC_F5_KEY, // VK_F5 (116)
1587 MAC_F6_KEY, // VK_F6 (117)
1588 MAC_F7_KEY, // VK_F7 (118)
1589 MAC_F8_KEY, // VK_F8 (119)
1590 MAC_F9_KEY, // VK_F9 (120)
1591 MAC_F10_KEY, // VK_F10 (121)
1592 MAC_F11_KEY, // VK_F11 (122)
1593 MAC_F12_KEY, // VK_F12 (123)
1614 0xffff, // VK_NUMLOCK (144)
1615 0xffff, // VK_SCROLL (145)
1630 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1631 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1632 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1633 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1634 MAC_OPTION_KEY, // VK_LMENU (164)
1635 MAC_OPTION_KEY, // VK_RMENU (165)
1656 MAC_SEMICOLON_KEY, // (186)
1657 MAC_PLUS_KEY, // (187)
1658 MAC_COMMA_KEY, // (188)
1659 MAC_MINUS_KEY, // (189)
1660 MAC_PERIOD_KEY, // (190)
1661 MAC_SLASH_KEY, // (191)
1662 MAC_TILDE_KEY, // (192)
1689 MAC_LEFTBRACKET_KEY, // (219)
1690 MAC_BACKSLASH_KEY, // (220)
1691 MAC_RIGHTBRACKET_KEY, // (221)
1692 MAC_APOSTROPHE_KEY, // (222)
1728 void ClipMouseToWindow(HWND window)
1732 GetClientRect(window, &wRect);
1734 ClientToScreen(window, (LPPOINT)&wRect.left);
1735 ClientToScreen(window, (LPPOINT)&wRect.right);
1742 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1744 /* this is where we receive all messages concerning this window
1745 * we can either process a message or pass it on to the default
1746 * message handler of windows */
1748 static PAINTSTRUCT ps;
1752 case WM_ACTIVATE: // Watch For Window Activate Message
1754 // Check Minimization State
1755 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1757 if (LOWORD(wParam) == WA_INACTIVE)
1766 CloseWindow( hWnd );
1768 // The window is now iconified
1769 iconified = GL_TRUE;
1775 g_focused=false; // Program Is Active
1779 SetupDSpFullScreen();
1786 // The window is now iconified
1787 iconified = GL_FALSE;
1790 ShowWindow( hWnd, SW_SHOW );
1791 SetForegroundWindow( hWnd );
1795 ClipMouseToWindow(hWnd);
1796 g_focused=true; // Program Is No Longer Active
1799 return 0; // Return To The Message Loop
1805 // check for Alt-F4 (exit hotkey)
1806 if (wParam == VK_F4)
1808 if (GetKeyState( VK_MENU) & 0x8080)
1814 if (wParam < MAX_WINKEYS)
1816 if (KeyTable[wParam] != 0xffff)
1817 SetKey( KeyTable[wParam]);
1825 if (wParam < MAX_WINKEYS)
1826 if (KeyTable[wParam] != 0xffff)
1827 ClearKey( KeyTable[wParam]);
1834 case WM_SYSDEADCHAR:
1837 case WM_NCLBUTTONDOWN:
1838 case WM_LBUTTONDOWN:
1845 case WM_NCRBUTTONDOWN:
1846 case WM_RBUTTONDOWN:
1852 case WM_NCMBUTTONDOWN:
1853 case WM_MBUTTONDOWN:
1859 case WM_NCLBUTTONUP:
1863 buttons[ 0] = false;
1867 case WM_NCRBUTTONUP:
1870 buttons[ 1] = false;
1874 case WM_NCMBUTTONUP:
1877 buttons[ 2] = false;
1881 case WM_NCLBUTTONDBLCLK:
1882 case WM_NCRBUTTONDBLCLK:
1883 case WM_NCMBUTTONDBLCLK:
1884 case WM_LBUTTONDBLCLK:
1886 case WM_RBUTTONDBLCLK:
1887 case WM_MBUTTONDBLCLK:
1890 case WM_NCMOUSEMOVE:
1892 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
1893 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
1894 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
1895 */// goto winmessage;
1898 case WM_SYSCOMMAND: // Intercept System Commands
1900 switch (wParam) // Check System Calls
1902 case SC_SCREENSAVE: // Screensaver Trying To Start?
1903 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
1904 return 0; // Prevent From Happening
1906 // User trying to access application menu using ALT?
1915 // ReleaseCapture();
1916 // ClipMouseToWindow(hWnd);
1933 PostQuitMessage(0); /* Terminate Application */
1941 // BeginPaint( g_windowHandle,&ps);
1942 // EndPaint( g_windowHandle,&ps);
1949 /* We processed the message and there
1950 * is no processing by Windows necessary */
1952 /* We didn't process the message so let Windows do it */
1953 return DefWindowProc(hWnd,msg,wParam,lParam);
1957 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
1960 memset( &wc, 0, sizeof( wc));
1962 /* Register the window class. */
1963 wc.cbSize = sizeof(wc);
1965 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
1966 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
1967 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
1968 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
1969 wc.hInstance = hFirstInstance; /* Handle of program instance */
1970 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
1971 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
1972 wc.hbrBackground = NULL;
1973 wc.lpszMenuName = NULL;
1974 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
1975 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
1977 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
1983 int resolutionID(int width, int height)
1987 if(width==640 && height==480)whichres=0;
1988 if(width==800 && height==600)whichres=1;
1989 if(width==1024 && height==768)whichres=2;
1990 if(width==1280 && height==1024)whichres=3;
1991 if(width==1600 && height==1200)whichres=4;
1992 if(width==840 && height==524)whichres=5;
1993 if(width==1024 && height==640)whichres=6;
1994 if(width==1344 && height==840)whichres=7;
1999 int closestResolution(int width, int height)
2003 if(width>=640 && height>=480)whichres=0;
2004 if(width>=800 && height>=600)whichres=1;
2005 if(width>=1024 && height>=768)whichres=2;
2006 if(width>=1280 && height>=1024)whichres=3;
2007 if(width>=1600 && height>=1200)whichres=4;
2008 if(width==840 && height==524)whichres=5;
2009 if(width==1024 && height==640)whichres=6;
2010 if(width==1344 && height==840)whichres=7;
2015 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2018 int whichres = closestResolution(width, height);
2022 if(whichres<=0 || whichres>7){
2056 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2060 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2064 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2070 else if (0 == whichres)
2078 bpp = resolutionDepths[whichres][(detail != 0)];
2084 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2087 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2090 if (0 == _wcsicmp(cl[1], L"-windowed"))
2098 memset( &g_theKeys, 0, sizeof( KeyMap));
2102 memset(&mode, 0, sizeof(mode));
2103 mode.dmSize = sizeof(mode);
2104 while (EnumDisplaySettings(NULL, i++, &mode))
2106 if (mode.dmBitsPerPel < 16)
2111 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2113 if (res > -1 && res < 8)
2115 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2120 switch(mode.dmBitsPerPel)
2124 resolutionDepths[res][1] = mode.dmBitsPerPel;
2127 resolutionDepths[res][0] = mode.dmBitsPerPel;
2133 /* if there is no Instance of our program in memory then register the window class */
2134 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2135 return FALSE; /* registration failed! */
2137 g_appInstance=hInstance;
2141 UnregisterClass( g_wndClassName, hInstance);
2148 extern int channels[100];
2149 extern FSOUND_SAMPLE * samp[100];
2150 extern FSOUND_STREAM * strm[10];
2152 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2154 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2155 if (currSample && currSample == samp[chan])
2157 if (FSOUND_GetPaused(channels[chan]))
2159 FSOUND_StopSound(channels[chan]);
2160 channels[chan] = FSOUND_FREE;
2162 else if (FSOUND_IsPlaying(channels[chan]))
2164 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2165 if (loop_mode & FSOUND_LOOP_OFF)
2167 channels[chan] = FSOUND_FREE;
2173 channels[chan] = FSOUND_FREE;
2176 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2177 if (channels[chan] < 0)
2179 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2183 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2185 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2186 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2188 FSOUND_StopSound(channels[chan]);
2189 FSOUND_Stream_Stop(sptr);
2193 FSOUND_Stream_Stop(sptr);
2194 channels[chan] = FSOUND_FREE;
2197 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2198 if (channels[chan] < 0)
2200 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2204 bool LoadImage(const char * fname, TGAImageRec & tex)
2208 if ( tex.data == NULL )
2214 ILstring f = strdup(ConvertFileName(fname));
2221 ilGenImages(1, &iid);
2226 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2227 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2228 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2229 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2230 imageSize = tex.sizeX * tex.sizeY * Bpp;
2231 ILubyte *Data = ilGetData();
2232 memcpy(tex.data, Data, imageSize);
2234 // Truvision Targa files are stored as BGR colors
2235 // We want RGB so Blue and Red bytes are switched
2236 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2238 // Loop Through The Image Data
2239 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2241 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2242 GLbyte temp; // Temporary Variable
2243 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2244 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2245 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2253 ilDeleteImages(1, &iid);
2257 GLuint texid = ilutGLLoadImage(f);
2262 ilutGLBuildMipmaps()
2271 res = load_image(fname, tex);
2272 //if (!res) printf("failed to load %s\n", fname);
2278 void ScreenShot(const char * fname)
2281 ILstring f = strdup(fname);
2288 ilGenImages(1, &iid);
2294 ilDeleteImages(1, &iid);
2304 static bool load_image(const char *file_name, TGAImageRec &tex)
2306 char *ptr = strrchr(file_name, '.');
2309 if (stricmp(ptr+1, "png") == 0)
2310 return load_png(file_name, tex);
2311 else if (stricmp(ptr+1, "jpg") == 0)
2312 return load_jpg(file_name, tex);
2315 STUBBED("Unsupported image type");
2320 struct my_error_mgr {
2321 struct jpeg_error_mgr pub; /* "public" fields */
2322 jmp_buf setjmp_buffer; /* for return to caller */
2324 typedef struct my_error_mgr * my_error_ptr;
2327 static void my_error_exit(j_common_ptr cinfo)
2329 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2330 longjmp(err->setjmp_buffer, 1);
2333 /* stolen from public domain example.c code in libjpg distribution. */
2334 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2336 struct jpeg_decompress_struct cinfo;
2337 struct my_error_mgr jerr;
2338 JSAMPROW buffer[1]; /* Output row buffer */
2339 int row_stride; /* physical row width in output buffer */
2340 FILE *infile = fopen(file_name, "rb");
2345 cinfo.err = jpeg_std_error(&jerr.pub);
2346 jerr.pub.error_exit = my_error_exit;
2347 if (setjmp(jerr.setjmp_buffer)) {
2348 jpeg_destroy_decompress(&cinfo);
2353 jpeg_create_decompress(&cinfo);
2354 jpeg_stdio_src(&cinfo, infile);
2355 (void) jpeg_read_header(&cinfo, TRUE);
2357 cinfo.out_color_space = JCS_RGB;
2358 cinfo.quantize_colors = 0;
2359 (void) jpeg_calc_output_dimensions(&cinfo);
2360 (void) jpeg_start_decompress(&cinfo);
2362 row_stride = cinfo.output_width * cinfo.output_components;
2363 tex.sizeX = cinfo.output_width;
2364 tex.sizeY = cinfo.output_height;
2367 while (cinfo.output_scanline < cinfo.output_height) {
2368 buffer[0] = (JSAMPROW)(char *)tex.data +
2369 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2370 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2373 (void) jpeg_finish_decompress(&cinfo);
2374 jpeg_destroy_decompress(&cinfo);
2381 /* stolen from public domain example.c code in libpng distribution. */
2382 static bool load_png(const char *file_name, TGAImageRec &tex)
2384 bool hasalpha = false;
2385 png_structp png_ptr = NULL;
2386 png_infop info_ptr = NULL;
2387 png_uint_32 width, height;
2388 int bit_depth, color_type, interlace_type;
2389 png_byte **rows = NULL;
2390 bool retval = false;
2391 png_byte **row_pointers = NULL;
2392 FILE *fp = fopen(file_name, "rb");
2397 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2398 if (png_ptr == NULL)
2401 info_ptr = png_create_info_struct(png_ptr);
2402 if (info_ptr == NULL)
2405 if (setjmp(png_jmpbuf(png_ptr)))
2408 png_init_io(png_ptr, fp);
2409 png_read_png(png_ptr, info_ptr,
2410 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2412 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2413 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2415 if (bit_depth != 8) // transform SHOULD handle this...
2418 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2421 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2424 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2425 row_pointers = png_get_rows(png_ptr, info_ptr);
2429 retval = malloc(width * height * 4);
2435 png_byte *dst = tex.data;
2436 for (int i = height-1; i >= 0; i--)
2438 png_byte *src = row_pointers[i];
2439 for (int j = 0; j < width; j++)
2453 png_byte *dst = tex.data;
2454 int pitch = width * 4;
2455 for (int i = height-1; i >= 0; i--, dst += pitch)
2456 memcpy(dst, row_pointers[i], pitch);
2465 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2472 static bool save_image(const char *file_name)
2474 char *ptr = strrchr(file_name, '.');
2477 if (stricmp(ptr+1, "png") == 0)
2478 return save_png(file_name);
2481 STUBBED("Unsupported image type");
2486 static bool save_png(const char *file_name)
2489 png_structp png_ptr = NULL;
2490 png_infop info_ptr = NULL;
2491 bool retval = false;
2493 fp = fopen(file_name, "wb");
2497 png_bytep *row_pointers = new png_bytep[kContextHeight];
2498 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2499 if ((!screenshot) || (!row_pointers))
2503 glReadPixels(0, 0, kContextWidth, kContextHeight,
2504 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2505 if (glGetError() != GL_NO_ERROR)
2508 for (int i = 0; i < kContextHeight; i++)
2509 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2511 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2512 if (png_ptr == NULL)
2515 info_ptr = png_create_info_struct(png_ptr);
2516 if (info_ptr == NULL)
2519 if (setjmp(png_jmpbuf(png_ptr)))
2522 png_init_io(png_ptr, fp);
2524 if (setjmp(png_jmpbuf(png_ptr)))
2527 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2528 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2529 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2531 png_write_info(png_ptr, info_ptr);
2533 if (setjmp(png_jmpbuf(png_ptr)))
2536 png_write_image(png_ptr, row_pointers);
2538 if (setjmp(png_jmpbuf(png_ptr)))
2541 png_write_end(png_ptr, NULL);
2545 png_destroy_write_struct(&png_ptr, &info_ptr);
2546 delete[] screenshot;
2547 delete[] row_pointers;
2551 unlink(ConvertFileName(file_name));