19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
106 unsigned int resolutionDepths[8][2] = {0};
108 bool selectDetail(int & width, int & height, int & bpp, int & detail);
109 int closestResolution(int width, int height);
110 int resolutionID(int width, int height);
112 void ReportError (char * strError);
114 void SetupDSpFullScreen();
117 void DrawGL(Game & game);
119 void CreateGLWindow (void);
120 Boolean SetUp (Game & game);
121 void DoKey (SInt8 theKey, SInt8 theCode);
122 void DoUpdate (Game & game);
128 // statics/globals (internal only) ------------------------------------------
130 typedef struct tagPOINT {
137 #define GL_FUNC(ret,fn,params,call,rt) \
139 static ret GLAPIENTRY (*p##fn) params = NULL; \
140 ret GLAPIENTRY fn params { rt p##fn call; } \
145 static bool lookup_glsym(const char *funcname, void **func, const char *libname)
147 *func = SDL_GL_GetProcAddress(funcname);
150 fprintf(stderr, "Failed to find OpenGL symbol \"%s\" in \"%s\"\n",
157 static bool lookup_all_glsyms(const char *libname)
160 #define GL_FUNC(ret,fn,params,call,rt) \
161 if (!lookup_glsym(#fn, (void **) &p##fn, libname)) retval = false;
167 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
174 void sdlGetCursorPos(POINT *pt)
177 SDL_GetMouseState(&x, &y);
181 #define GetCursorPos(x) sdlGetCursorPos(x)
182 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
183 #define ScreenToClient(x, pt)
184 #define ClientToScreen(x, pt)
185 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
191 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
192 static HINSTANCE g_appInstance;
193 static HWND g_windowHandle;
197 static bool g_button, fullscreen = true;
208 kForegroundSleep = 10,
209 kBackgroundSleep = 10000
216 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
219 char gcstrMode [256] = "";
221 UInt32 gSleepTime = kForegroundSleep;
222 Boolean gDone = false, gfFrontProcess = true;
227 static int _argc = 0;
228 static char **_argv = NULL;
230 bool cmdline(const char *cmd)
232 for (int i = 1; i < _argc; i++)
234 char *arg = _argv[i];
237 if (stricmp(arg, cmd) == 0)
245 // --------------------------------------------------------------------------
247 void ReportError (char * strError)
249 #ifdef WIN32 // !!! FIXME. --ryan.
250 throw std::exception( strError);
253 /* char errMsgCStr [256];
256 sprintf (errMsgCStr, "%s", strError);
258 // out as debug string
259 CToPStr (strErr, errMsgCStr);
264 void SetupDSpFullScreen ()
271 DEVMODE dmScreenSettings;
272 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
273 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
274 dmScreenSettings.dmPelsWidth = kContextWidth;
275 dmScreenSettings.dmPelsHeight = kContextHeight;
276 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
277 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
280 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
282 ReportError( "Could not set display mode");
299 ChangeDisplaySettings( NULL, 0);
307 //-----------------------------------------------------------------------------------------------------------------------
311 void DrawGL (Game & game)
322 static KeyMap g_theKeys;
324 void SetKey( int key)
326 g_theKeys[ key >> 3] |= (1 << (key & 7));
329 void ClearKey( int key)
331 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
334 void GetKeys( unsigned char theKeys[16])
336 memcpy( theKeys, &g_theKeys, 16);
345 static void initSDLKeyTable(void) {}
347 #define MAX_SDLKEYS SDLK_LAST
348 static unsigned short KeyTable[MAX_SDLKEYS];
350 static void initSDLKeyTable(void)
352 memset(KeyTable, 0xFF, sizeof (KeyTable));
353 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
354 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
355 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
356 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
357 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
358 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
359 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
360 KeyTable[SDLK_END] = MAC_END_KEY;
361 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
362 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
363 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
364 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
365 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
366 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
367 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
368 KeyTable[SDLK_0] = MAC_0_KEY;
369 KeyTable[SDLK_1] = MAC_1_KEY;
370 KeyTable[SDLK_2] = MAC_2_KEY;
371 KeyTable[SDLK_3] = MAC_3_KEY;
372 KeyTable[SDLK_4] = MAC_4_KEY;
373 KeyTable[SDLK_5] = MAC_5_KEY;
374 KeyTable[SDLK_6] = MAC_6_KEY;
375 KeyTable[SDLK_7] = MAC_7_KEY;
376 KeyTable[SDLK_8] = MAC_8_KEY;
377 KeyTable[SDLK_9] = MAC_9_KEY;
378 KeyTable[SDLK_a] = MAC_A_KEY;
379 KeyTable[SDLK_b] = MAC_B_KEY;
380 KeyTable[SDLK_c] = MAC_C_KEY;
381 KeyTable[SDLK_d] = MAC_D_KEY;
382 KeyTable[SDLK_e] = MAC_E_KEY;
383 KeyTable[SDLK_f] = MAC_F_KEY;
384 KeyTable[SDLK_g] = MAC_G_KEY;
385 KeyTable[SDLK_h] = MAC_H_KEY;
386 KeyTable[SDLK_i] = MAC_I_KEY;
387 KeyTable[SDLK_j] = MAC_J_KEY;
388 KeyTable[SDLK_k] = MAC_K_KEY;
389 KeyTable[SDLK_l] = MAC_L_KEY;
390 KeyTable[SDLK_m] = MAC_M_KEY;
391 KeyTable[SDLK_n] = MAC_N_KEY;
392 KeyTable[SDLK_o] = MAC_O_KEY;
393 KeyTable[SDLK_p] = MAC_P_KEY;
394 KeyTable[SDLK_q] = MAC_Q_KEY;
395 KeyTable[SDLK_r] = MAC_R_KEY;
396 KeyTable[SDLK_s] = MAC_S_KEY;
397 KeyTable[SDLK_t] = MAC_T_KEY;
398 KeyTable[SDLK_u] = MAC_U_KEY;
399 KeyTable[SDLK_v] = MAC_V_KEY;
400 KeyTable[SDLK_w] = MAC_W_KEY;
401 KeyTable[SDLK_x] = MAC_X_KEY;
402 KeyTable[SDLK_y] = MAC_Y_KEY;
403 KeyTable[SDLK_z] = MAC_Z_KEY;
404 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
405 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
406 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
407 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
408 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
409 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
410 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
411 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
412 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
413 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
414 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
415 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
416 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
417 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
418 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
419 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
420 KeyTable[SDLK_F1] = MAC_F1_KEY;
421 KeyTable[SDLK_F2] = MAC_F2_KEY;
422 KeyTable[SDLK_F3] = MAC_F3_KEY;
423 KeyTable[SDLK_F4] = MAC_F4_KEY;
424 KeyTable[SDLK_F5] = MAC_F5_KEY;
425 KeyTable[SDLK_F6] = MAC_F6_KEY;
426 KeyTable[SDLK_F7] = MAC_F7_KEY;
427 KeyTable[SDLK_F8] = MAC_F8_KEY;
428 KeyTable[SDLK_F9] = MAC_F9_KEY;
429 KeyTable[SDLK_F10] = MAC_F10_KEY;
430 KeyTable[SDLK_F11] = MAC_F11_KEY;
431 KeyTable[SDLK_F12] = MAC_F12_KEY;
432 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
433 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
434 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
435 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
436 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
437 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
438 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
439 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
440 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
441 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
442 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
445 static inline int clamp_sdl_mouse_button(Uint8 button)
447 if (button == 2) // right mouse button is button 3 in SDL.
449 else if (button == 3)
452 if ((button >= 1) && (button <= 3))
457 static void sdlEventProc(const SDL_Event &e, Game &game)
464 case SDL_MOUSEMOTION:
465 game.deltah += e.motion.xrel;
466 game.deltav += e.motion.yrel;
469 case SDL_MOUSEBUTTONDOWN:
471 val = clamp_sdl_mouse_button(e.button.button);
477 SetKey(MAC_MOUSEBUTTON1);
481 SetKey(MAC_MOUSEBUTTON2);
488 case SDL_MOUSEBUTTONUP:
490 val = clamp_sdl_mouse_button(e.button.button);
496 ClearKey(MAC_MOUSEBUTTON1);
500 ClearKey(MAC_MOUSEBUTTON2);
502 buttons[val] = false;
508 if (e.key.keysym.sym == SDLK_g)
510 if (e.key.keysym.mod & KMOD_CTRL)
512 SDL_GrabMode mode = SDL_GRAB_ON;
513 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
515 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
516 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
518 SDL_WM_GrabInput(mode);
522 else if (e.key.keysym.sym == SDLK_RETURN)
524 if (e.key.keysym.mod & KMOD_ALT)
525 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
528 if (e.key.keysym.sym < SDLK_LAST)
530 if (KeyTable[e.key.keysym.sym] != 0xffff)
531 SetKey(KeyTable[e.key.keysym.sym]);
534 mod = SDL_GetModState();
536 SetKey(MAC_CONTROL_KEY);
538 SetKey(MAC_OPTION_KEY);
539 if (mod & KMOD_SHIFT)
540 SetKey(MAC_SHIFT_KEY);
542 SetKey(MAC_CAPS_LOCK_KEY);
547 if (e.key.keysym.sym < SDLK_LAST)
549 if (KeyTable[e.key.keysym.sym] != 0xffff)
550 ClearKey(KeyTable[e.key.keysym.sym]);
553 mod = SDL_GetModState();
554 if ((mod & KMOD_CTRL) == 0)
555 ClearKey(MAC_CONTROL_KEY);
556 if ((mod & KMOD_ALT) == 0)
557 ClearKey(MAC_OPTION_KEY);
558 if ((mod & KMOD_SHIFT) == 0)
559 ClearKey(MAC_SHIFT_KEY);
560 if ((mod & KMOD_CAPS) == 0)
561 ClearKey(MAC_CAPS_LOCK_KEY);
567 // --------------------------------------------------------------------------
569 static Point gMidPoint;
571 Boolean SetUp (Game & game)
577 randSeed = UpTime().lo;
580 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
583 usermousesensitivity=1;
612 game.crouchkey=MAC_SHIFT_KEY;
613 game.jumpkey=MAC_SPACE_KEY;
614 game.leftkey=MAC_A_KEY;
615 game.forwardkey=MAC_W_KEY;
616 game.backkey=MAC_S_KEY;
617 game.rightkey=MAC_D_KEY;
618 game.drawkey=MAC_E_KEY;
619 game.throwkey=MAC_Q_KEY;
620 game.attackkey=MAC_MOUSEBUTTON1;
621 game.chatkey=MAC_T_KEY;
627 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
630 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
631 opstream << "Screenwidth:\n";
632 opstream << kContextWidth;
633 opstream << "\nScreenheight:\n";
634 opstream << kContextHeight;
635 opstream << "\nMouse sensitivity:\n";
636 opstream << usermousesensitivity;
637 opstream << "\nBlur(0,1):\n";
638 opstream << ismotionblur;
639 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
641 opstream << "\nFloating jump:\n";
642 opstream << floatjump;
643 opstream << "\nMouse jump:\n";
644 opstream << mousejump;
645 opstream << "\nAmbient sound:\n";
646 opstream << ambientsound;
647 opstream << "\nBlood (0,1,2):\n";
648 opstream << bloodtoggle;
649 opstream << "\nAuto slomo:\n";
650 opstream << autoslomo;
651 opstream << "\nFoliage:\n";
653 opstream << "\nMusic:\n";
654 opstream << musictoggle;
655 opstream << "\nTrilinear:\n";
656 opstream << trilinear;
657 opstream << "\nDecals(shadows,blood puddles,etc):\n";
659 opstream << "\nInvert mouse:\n";
660 opstream << invertmouse;
661 opstream << "\nGamespeed:\n";
662 opstream << gamespeed;
663 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
664 opstream << difficulty;
665 opstream << "\nDamage effects(blackout, doublevision):\n";
666 opstream << damageeffects;
667 opstream << "\nText:\n";
668 opstream << texttoggle;
669 opstream << "\nDebug:\n";
670 opstream << debugmode;
671 opstream << "\nVBL Sync:\n";
673 opstream << "\nShow Points:\n";
674 opstream << showpoints;
675 opstream << "\nAlways Blur:\n";
676 opstream << alwaysblur;
677 opstream << "\nImmediate mode (turn on on G5):\n";
678 opstream << immediate;
679 opstream << "\nVelocity blur:\n";
680 opstream << velocityblur;
681 opstream << "\nVolume:\n";
683 opstream << "\nForward key:\n";
684 opstream << KeyToChar(game.forwardkey);
685 opstream << "\nBack key:\n";
686 opstream << KeyToChar(game.backkey);
687 opstream << "\nLeft key:\n";
688 opstream << KeyToChar(game.leftkey);
689 opstream << "\nRight key:\n";
690 opstream << KeyToChar(game.rightkey);
691 opstream << "\nJump key:\n";
692 opstream << KeyToChar(game.jumpkey);
693 opstream << "\nCrouch key:\n";
694 opstream << KeyToChar(game.crouchkey);
695 opstream << "\nDraw key:\n";
696 opstream << KeyToChar(game.drawkey);
697 opstream << "\nThrow key:\n";
698 opstream << KeyToChar(game.throwkey);
699 opstream << "\nAttack key:\n";
700 opstream << KeyToChar(game.attackkey);
701 opstream << "\nChat key:\n";
702 opstream << KeyToChar(game.chatkey);
707 ipstream.ignore(256,'\n');
708 ipstream >> kContextWidth;
709 ipstream.ignore(256,'\n');
710 ipstream.ignore(256,'\n');
711 ipstream >> kContextHeight;
712 ipstream.ignore(256,'\n');
713 ipstream.ignore(256,'\n');
714 ipstream >> usermousesensitivity;
715 ipstream.ignore(256,'\n');
716 ipstream.ignore(256,'\n');
718 ismotionblur = (i != 0);
719 ipstream.ignore(256,'\n');
720 ipstream.ignore(256,'\n');
722 if(detail!=0)kBitsPerPixel=32;
723 else kBitsPerPixel=16;
724 ipstream.ignore(256,'\n');
725 ipstream.ignore(256,'\n');
727 floatjump = (i != 0);
728 ipstream.ignore(256,'\n');
729 ipstream.ignore(256,'\n');
731 mousejump = (i != 0);
732 ipstream.ignore(256,'\n');
733 ipstream.ignore(256,'\n');
735 ambientsound = (i != 0);
736 ipstream.ignore(256,'\n');
737 ipstream.ignore(256,'\n');
738 ipstream >> bloodtoggle;
739 ipstream.ignore(256,'\n');
740 ipstream.ignore(256,'\n');
742 autoslomo = (i != 0);
743 ipstream.ignore(256,'\n');
744 ipstream.ignore(256,'\n');
747 ipstream.ignore(256,'\n');
748 ipstream.ignore(256,'\n');
750 musictoggle = (i != 0);
751 ipstream.ignore(256,'\n');
752 ipstream.ignore(256,'\n');
754 trilinear = (i != 0);
755 ipstream.ignore(256,'\n');
756 ipstream.ignore(256,'\n');
759 ipstream.ignore(256,'\n');
760 ipstream.ignore(256,'\n');
762 invertmouse = (i != 0);
763 ipstream.ignore(256,'\n');
764 ipstream.ignore(256,'\n');
765 ipstream >> gamespeed;
766 oldgamespeed=gamespeed;
771 ipstream.ignore(256,'\n');
772 ipstream.ignore(256,'\n');
773 ipstream >> difficulty;
774 ipstream.ignore(256,'\n');
775 ipstream.ignore(256,'\n');
777 damageeffects = (i != 0);
778 ipstream.ignore(256,'\n');
779 ipstream.ignore(256,'\n');
781 texttoggle = (i != 0);
782 ipstream.ignore(256,'\n');
783 ipstream.ignore(256,'\n');
785 debugmode = (i != 0);
786 ipstream.ignore(256,'\n');
787 ipstream.ignore(256,'\n');
790 ipstream.ignore(256,'\n');
791 ipstream.ignore(256,'\n');
793 showpoints = (i != 0);
794 ipstream.ignore(256,'\n');
795 ipstream.ignore(256,'\n');
797 alwaysblur = (i != 0);
798 ipstream.ignore(256,'\n');
799 ipstream.ignore(256,'\n');
801 immediate = (i != 0);
802 ipstream.ignore(256,'\n');
803 ipstream.ignore(256,'\n');
805 velocityblur = (i != 0);
806 ipstream.ignore(256,'\n');
807 ipstream.ignore(256,'\n');
809 ipstream.ignore(256,'\n');
810 ipstream.ignore(256,'\n');
812 game.forwardkey=CharToKey(string);
813 ipstream.ignore(256,'\n');
814 ipstream.ignore(256,'\n');
816 game.backkey=CharToKey(string);
817 ipstream.ignore(256,'\n');
818 ipstream.ignore(256,'\n');
820 game.leftkey=CharToKey(string);
821 ipstream.ignore(256,'\n');
822 ipstream.ignore(256,'\n');
824 game.rightkey=CharToKey(string);
825 ipstream.ignore(256,'\n');
826 ipstream.ignore(256,'\n');
828 game.jumpkey=CharToKey(string);
829 ipstream.ignore(256,'\n');
830 ipstream.ignore(256,'\n');
832 game.crouchkey=CharToKey(string);
833 ipstream.ignore(256,'\n');
834 ipstream.ignore(256,'\n');
836 game.drawkey=CharToKey(string);
837 ipstream.ignore(256,'\n');
838 ipstream.ignore(256,'\n');
840 game.throwkey=CharToKey(string);
841 ipstream.ignore(256,'\n');
842 ipstream.ignore(256,'\n');
844 game.attackkey=CharToKey(string);
845 ipstream.ignore(256,'\n');
846 ipstream.ignore(256,'\n');
848 game.chatkey=CharToKey(string);
851 if(detail>2)detail=2;
852 if(detail<0)detail=0;
853 if(screenwidth>3000)screenwidth=640;
854 if(screenwidth<0)screenwidth=640;
855 if(screenheight>3000)screenheight=480;
856 if(screenheight<0)screenheight=480;
858 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
863 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
865 SetupDSpFullScreen();
868 if (!SDL_WasInit(SDL_INIT_VIDEO))
870 if (SDL_Init(SDL_INIT_VIDEO) == -1)
872 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
876 const char *libname = "libGL.so.1"; // !!! FIXME: Linux specific!
877 if (SDL_GL_LoadLibrary(libname) == -1)
879 fprintf(stderr, "SDL_GL_LoadLibrary(\"%s\") failed: %s\n",
880 libname, SDL_GetError());
884 if (!lookup_all_glsyms(libname))
888 Uint32 sdlflags = SDL_OPENGL;
889 if (!cmdline("windowed"))
890 sdlflags |= SDL_FULLSCREEN;
892 SDL_WM_SetCaption("Lugaru", "lugaru");
894 if (!cmdline("nomousegrab"))
895 SDL_WM_GrabInput(SDL_GRAB_ON);
899 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
901 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
906 #elif (defined WIN32)
907 //------------------------------------------------------------------
910 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
911 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
912 DWORD dwExStyle = WS_EX_APPWINDOW;
921 dwStyle |= WS_OVERLAPPEDWINDOW;
922 dwExStyle |= WS_EX_WINDOWEDGE;
925 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
929 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
930 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
933 g_windowHandle=CreateWindowEx(
935 g_wndClassName, "Lugaru", dwStyle,
937 // kContextWidth, kContextHeight,
938 r.right - r.left + 1, r.bottom - r.top + 1,
939 NULL,NULL,g_appInstance,NULL );
942 ReportError("Could not create window");
946 //------------------------------------------------------------------
949 static PIXELFORMATDESCRIPTOR pfd =
951 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
953 PFD_DRAW_TO_WINDOW | // Format Must Support Window
954 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
955 PFD_DOUBLEBUFFER, // Must Support Double Buffering
956 PFD_TYPE_RGBA, // Request An RGBA Format
957 kBitsPerPixel, // Select Our Color Depth
958 0, 0, 0, 0, 0, 0, // Color Bits Ignored
959 0, // No Alpha Buffer
960 0, // Shift Bit Ignored
961 0, // No Accumulation Buffer
962 0, 0, 0, 0, // Accumulation Bits Ignored
963 16, // 16Bit Z-Buffer (Depth Buffer)
964 0, // No Stencil Buffer
965 0, // No Auxiliary Buffer
966 PFD_MAIN_PLANE, // Main Drawing Layer
968 0, 0, 0 // Layer Masks Ignored
971 if (!(hDC = GetDC( g_windowHandle)))
972 ReportError( "Could not get device context");
975 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
977 ReportError( "Could not find appropriate pixel format");
981 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
983 ReportError( "Could not retrieve pixel format");
987 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
989 ReportError( "Could not set pixel format");
993 if (!(hRC = wglCreateContext(hDC)))
995 ReportError( "Could not create rendering context");
999 if (!wglMakeCurrent(hDC, hRC))
1001 ReportError( "Could not activate rendering context");
1007 // Place the window above all topmost windows
1008 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1009 SWP_NOMOVE | SWP_NOSIZE );
1012 SetForegroundWindow(g_windowHandle);
1013 SetFocus(g_windowHandle);
1016 glClear( GL_COLOR_BUFFER_BIT );
1020 glDisable( GL_ALPHA_TEST);
1021 glDisable( GL_BLEND);
1022 glDisable( GL_DEPTH_TEST);
1023 // glDisable( GL_DITHER);
1025 glDisable( GL_LIGHTING);
1026 glDisable( GL_LOGIC_OP);
1027 glDisable( GL_STENCIL_TEST);
1028 glDisable( GL_TEXTURE_1D);
1029 glDisable( GL_TEXTURE_2D);
1030 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1031 glPixelTransferi( GL_RED_SCALE, 1);
1032 glPixelTransferi( GL_RED_BIAS, 0);
1033 glPixelTransferi( GL_GREEN_SCALE, 1);
1034 glPixelTransferi( GL_GREEN_BIAS, 0);
1035 glPixelTransferi( GL_BLUE_SCALE, 1);
1036 glPixelTransferi( GL_BLUE_BIAS, 0);
1037 glPixelTransferi( GL_ALPHA_SCALE, 1);
1038 glPixelTransferi( GL_ALPHA_BIAS, 0);
1040 // set initial rendering states
1041 glShadeModel( GL_SMOOTH);
1042 glClearDepth( 1.0f);
1043 glDepthFunc( GL_LEQUAL);
1044 glDepthMask( GL_TRUE);
1045 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1046 glEnable( GL_DEPTH_TEST);
1047 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1048 glCullFace( GL_FRONT);
1049 glEnable( GL_CULL_FACE);
1050 glEnable( GL_LIGHTING);
1051 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1052 glEnable( GL_DITHER);
1053 glEnable( GL_COLOR_MATERIAL);
1054 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1055 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1056 glAlphaFunc( GL_GREATER, 0.5f);
1059 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1060 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1061 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1063 ReportError("DevIL version is different...exiting!\n");
1071 ilutRenderer(ILUT_OPENGL);
1073 ilEnable(IL_ORIGIN_SET);
1074 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1077 GLint width = kContextWidth;
1078 GLint height = kContextHeight;
1079 gMidPoint.h = width / 2;
1080 gMidPoint.v = height / 2;
1082 screenheight=height;
1084 game.newdetail=detail;
1085 game.newscreenwidth=screenwidth;
1086 game.newscreenheight=screenheight;
1094 static void DoMouse(Game & game)
1097 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1099 game.deltah *= usermousesensitivity;
1100 game.deltav *= usermousesensitivity;
1101 game.mousecoordh += game.deltah;
1102 game.mousecoordv += game.deltav;
1103 if (game.mousecoordh < 0)
1104 game.mousecoordh = 0;
1105 else if (game.mousecoordh >= kContextWidth)
1106 game.mousecoordh = kContextWidth - 1;
1107 if (game.mousecoordv < 0)
1108 game.mousecoordv = 0;
1109 else if (game.mousecoordv >= kContextHeight)
1110 game.mousecoordv = kContextHeight - 1;
1113 static Point lastMouse = {-1,-1};
1118 ScreenToClient(g_windowHandle, &pos);
1119 globalMouse.h = pos.x;
1120 globalMouse.v = pos.y;
1122 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1129 static Point virtualMouse = {0,0};
1130 delta = globalMouse;
1132 delta.h -= lastMouse.h;
1133 delta.v -= lastMouse.v;
1134 lastMouse.h = pos.x;
1135 lastMouse.v = pos.y;
1137 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1138 game.deltah=delta.h*usermousesensitivity;
1139 game.deltav=delta.v*usermousesensitivity;
1140 game.mousecoordh=globalMouse.h;
1141 game.mousecoordv=globalMouse.v;
1146 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1147 pos.x = gMidPoint.h;
1148 pos.y = gMidPoint.v;
1149 ClientToScreen(g_windowHandle, &pos);
1150 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1151 SetCursorPos(pos.x, pos.y);
1152 lastMouse = gMidPoint;
1161 // --------------------------------------------------------------------------
1163 void DoKey (SInt8 theKey, SInt8 theCode)
1168 // --------------------------------------------------------------------------
1172 void DoFrameRate (int update)
1174 static long frames = 0;
1176 static AbsoluteTime time = {0,0};
1177 static AbsoluteTime frametime = {0,0};
1178 AbsoluteTime currTime = UpTime ();
1179 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1181 if (0 > deltaTime) // if negative microseconds
1182 deltaTime /= -1000000.0;
1183 else // else milliseconds
1184 deltaTime /= 1000.0;
1186 multiplier=deltaTime;
1187 if(multiplier<.001)multiplier=.001;
1188 if(multiplier>10)multiplier=10;
1189 if(update)frametime = currTime; // reset for next time interval
1191 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1193 if (0 > deltaTime) // if negative microseconds
1194 deltaTime /= -1000000.0;
1195 else // else milliseconds
1196 deltaTime /= 1000.0;
1198 if (0.001 <= deltaTime) // has update interval passed
1201 time = currTime; // reset for next time interval
1208 void DoUpdate (Game & game)
1210 static float sps=200;
1212 static float oldmult;
1215 if(multiplier>.6)multiplier=.6;
1217 game.fps=1/multiplier;
1219 count = multiplier*sps;
1221 //if(count>10)count=10;
1223 realmultiplier=multiplier;
1224 multiplier*=gamespeed;
1225 if(difficulty==1)multiplier*=.9;
1226 if(difficulty==0)multiplier*=.8;
1228 if(game.loading==4)multiplier*=.00001;
1230 if(slomo&&!mainmenu)multiplier*=slomospeed;
1231 //if(freeze)multiplier*=0.00001;
1233 multiplier/=(float)count;
1239 for(int i=0;i<count;i++)
1245 game.TickOnceAfter();
1246 /* - Debug code to test how many channels were active on average per frame
1247 static long frames = 0;
1249 static AbsoluteTime start = {0,0};
1250 AbsoluteTime currTime = UpTime ();
1251 static int num_channels = 0;
1253 num_channels += FSOUND_GetChannelsPlaying();
1254 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1256 if (0 > deltaTime) // if negative microseconds
1257 deltaTime /= -1000000.0;
1258 else // else milliseconds
1259 deltaTime /= 1000.0;
1266 float avg_channels = (float)num_channels / (float)frames;
1268 ofstream opstream("log.txt",ios::app);
1269 opstream << "Average frame count: ";
1271 opstream << " frames - ";
1272 opstream << avg_channels;
1273 opstream << " per frame.\n";
1283 // --------------------------------------------------------------------------
1298 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1299 #include "glstubs.h"
1301 // cheat here...static destructors are calling glDeleteTexture() after
1302 // the context is destroyed and libGL unloaded by SDL_Quit().
1303 pglDeleteTextures = glDeleteTextures_doNothing;
1305 #elif (defined WIN32)
1308 wglMakeCurrent( NULL, NULL);
1309 wglDeleteContext( hRC);
1315 ReleaseDC( g_windowHandle, hDC);
1321 ShowWindow( g_windowHandle, SW_HIDE );
1322 DestroyWindow( g_windowHandle);
1323 g_windowHandle = NULL;
1331 // --------------------------------------------------------------------------
1333 static bool g_focused = true;
1336 static bool IsFocused()
1342 if (GetActiveWindow() != g_windowHandle)
1345 if (IsIconic( g_windowHandle))
1357 static bool try_launch_browser(const char *browser, const char *url)
1359 // make sure string isn't empty...
1360 while ( (*browser) && (isspace(*browser)) ) browser++;
1361 if (*browser == '\0') return false;
1363 bool seenurl = false;
1364 char buf[4096]; // !!! FIXME: we aren't checking for overflow here!
1368 char ch = *(browser++);
1374 else if (ch == 's') // "%s" == insert URL here.
1382 // (not %% or %s? Drop the char.)
1396 return(system(buf) == 0);
1401 static void launch_web_browser(const char *url)
1404 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1406 // lousy linux doesn't have a clean way to do this, but you can point people
1407 // to docs on the BROWSER variable:
1408 // http://www.catb.org/~esr/BROWSER/
1409 #elif PLATFORM_LINUX
1410 if (strchr(url, '\'') != NULL) // Prevent simple shell injection.
1413 const char *envr = getenv("BROWSER");
1414 if (envr == NULL) // not specified? We'll try a pseudo-sane list...
1415 envr = "opera:mozilla:konqueror:firefox:netscape:xterm -e links:xterm -e lynx:";
1417 char *ptr = (char *) alloca(strlen(envr) + 1);
1423 while ((ptr = strchr(envr, ':')) != NULL)
1426 if (try_launch_browser(envr, url))
1431 try_launch_browser(envr, url);
1437 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1438 static char *findBinaryInPath(const char *bin, char *envr)
1440 size_t alloc_size = 0;
1448 ptr = strchr(start, ':'); /* find next $PATH separator. */
1452 size = strlen(start) + strlen(bin) + 2;
1453 if (size > alloc_size)
1455 char *x = (char *) realloc(exe, size);
1467 /* build full binary path... */
1469 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1473 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1475 strcpy(exe, start); /* i'm lazy. piss off. */
1479 start = ptr + 1; /* start points to beginning of next element. */
1480 } while (ptr != NULL);
1485 return(NULL); /* doesn't exist in path. */
1486 } /* findBinaryInPath */
1489 char *calcBaseDir(const char *argv0)
1491 /* If there isn't a path on argv0, then look through the $PATH for it. */
1495 char *ptr = strrchr(argv0, '/');
1496 if (strchr(argv0, '/'))
1498 retval = strdup(argv0);
1500 *(strrchr(retval, '/')) = '\0';
1504 envr = getenv("PATH");
1505 if (!envr) return NULL;
1506 envr = strdup(envr);
1507 if (!envr) return NULL;
1508 retval = findBinaryInPath(argv0, envr);
1513 static inline void chdirToAppPath(const char *argv0)
1515 char *dir = calcBaseDir(argv0);
1525 int main(int argc, char **argv)
1530 chdirToAppPath(argv[0]);
1535 #ifndef WIN32 // this is in WinMain, too.
1537 memset( &g_theKeys, 0, sizeof( KeyMap));
1544 bool regnow = false;
1549 //ofstream os("error.txt");
1551 //ofstream os("log.txt");
1557 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1563 // check windows messages
1569 while( SDL_PollEvent( &e ) )
1571 if( e.type == SDL_QUIT )
1576 sdlEventProc(e, game);
1579 #elif (defined WIN32)
1582 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1584 if( msg.message == WM_QUIT )
1591 TranslateMessage( &msg );
1592 DispatchMessage( &msg );
1604 // allow game chance to pause
1605 gameFocused = false;
1609 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1613 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1614 /*if (GetMessage( &msg, NULL, 0, 0 ))
1616 TranslateMessage(&msg);
1617 DispatchMessage(&msg);
1619 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1623 // handle the error and possibly exit
1628 TranslateMessage(&msg);
1629 DispatchMessage(&msg);
1633 STUBBED("give up CPU but sniff the event queue");
1638 regnow = game.registernow;
1643 // if(game.registernow){
1646 launch_web_browser("http://www.wolfire.com/registerpc.html");
1650 catch (const std::exception& error)
1654 std::string e = "Caught exception: ";
1657 LOG(e, Logger::LOG_ERR);
1659 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1669 // --------------------------------------------------------------------------
1672 #define MAX_WINKEYS 256
1673 static unsigned short KeyTable[MAX_WINKEYS]=
1676 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1677 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1678 0xffff, // VK_CANCEL (3)
1679 0xffff, // VK_MBUTTON (4)
1683 MAC_DELETE_KEY, // VK_BACK (8)
1684 MAC_TAB_KEY, // VK_TAB (9)
1687 0xffff, // VK_CLEAR (12)
1688 MAC_RETURN_KEY, // VK_RETURN (13)
1691 MAC_SHIFT_KEY, // VK_SHIFT (16)
1692 MAC_CONTROL_KEY, // VK_CONTROL (17)
1693 MAC_OPTION_KEY, // VK_MENU (18)
1694 0xffff, // VK_PAUSE (19)
1695 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1702 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1707 MAC_SPACE_KEY, // VK_SPACE (32)
1708 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1709 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1710 MAC_END_KEY, // VK_END (35)
1711 MAC_HOME_KEY, // VK_HOME (36)
1712 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1713 MAC_ARROW_UP_KEY, // VK_UP (38)
1714 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1715 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1716 0xffff, // VK_SELECT (41)
1717 0xffff, // VK_PRINT (42)
1718 0xffff, // VK_EXECUTE (43)
1719 0xffff, // VK_SNAPSHOT (44)
1720 MAC_INSERT_KEY, // VK_INSERT (45)
1721 MAC_DEL_KEY, // VK_DELETE (46)
1722 0xffff, // VK_HELP (47)
1723 MAC_0_KEY, // VK_0 (48)
1724 MAC_1_KEY, // VK_1 (49)
1725 MAC_2_KEY, // VK_2 (50)
1726 MAC_3_KEY, // VK_3 (51)
1727 MAC_4_KEY, // VK_4 (52)
1728 MAC_5_KEY, // VK_5 (53)
1729 MAC_6_KEY, // VK_6 (54)
1730 MAC_7_KEY, // VK_7 (55)
1731 MAC_8_KEY, // VK_8 (56)
1732 MAC_9_KEY, // VK_9 (57)
1740 MAC_A_KEY, // VK_A (65)
1741 MAC_B_KEY, // VK_B (66)
1742 MAC_C_KEY, // VK_C (67)
1743 MAC_D_KEY, // VK_D (68)
1744 MAC_E_KEY, // VK_E (69)
1745 MAC_F_KEY, // VK_F (70)
1746 MAC_G_KEY, // VK_G (71)
1747 MAC_H_KEY, // VK_H (72)
1748 MAC_I_KEY, // VK_I (73)
1749 MAC_J_KEY, // VK_J (74)
1750 MAC_K_KEY, // VK_K (75)
1751 MAC_L_KEY, // VK_L (76)
1752 MAC_M_KEY, // VK_M (77)
1753 MAC_N_KEY, // VK_N (78)
1754 MAC_O_KEY, // VK_O (79)
1755 MAC_P_KEY, // VK_P (80)
1756 MAC_Q_KEY, // VK_Q (81)
1757 MAC_R_KEY, // VK_R (82)
1758 MAC_S_KEY, // VK_S (83)
1759 MAC_T_KEY, // VK_T (84)
1760 MAC_U_KEY, // VK_U (85)
1761 MAC_V_KEY, // VK_V (86)
1762 MAC_W_KEY, // VK_W (87)
1763 MAC_X_KEY, // VK_X (88)
1764 MAC_Y_KEY, // VK_Y (89)
1765 MAC_Z_KEY, // VK_Z (90)
1771 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1772 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1773 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1774 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1775 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1776 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1777 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1778 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1779 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1780 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1781 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1782 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1783 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1784 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1785 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1786 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1787 MAC_F1_KEY, // VK_F1 (112)
1788 MAC_F2_KEY, // VK_F2 (113)
1789 MAC_F3_KEY, // VK_F3 (114)
1790 MAC_F4_KEY, // VK_F4 (115)
1791 MAC_F5_KEY, // VK_F5 (116)
1792 MAC_F6_KEY, // VK_F6 (117)
1793 MAC_F7_KEY, // VK_F7 (118)
1794 MAC_F8_KEY, // VK_F8 (119)
1795 MAC_F9_KEY, // VK_F9 (120)
1796 MAC_F10_KEY, // VK_F10 (121)
1797 MAC_F11_KEY, // VK_F11 (122)
1798 MAC_F12_KEY, // VK_F12 (123)
1819 0xffff, // VK_NUMLOCK (144)
1820 0xffff, // VK_SCROLL (145)
1835 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1836 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1837 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1838 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1839 MAC_OPTION_KEY, // VK_LMENU (164)
1840 MAC_OPTION_KEY, // VK_RMENU (165)
1861 MAC_SEMICOLON_KEY, // (186)
1862 MAC_PLUS_KEY, // (187)
1863 MAC_COMMA_KEY, // (188)
1864 MAC_MINUS_KEY, // (189)
1865 MAC_PERIOD_KEY, // (190)
1866 MAC_SLASH_KEY, // (191)
1867 MAC_TILDE_KEY, // (192)
1894 MAC_LEFTBRACKET_KEY, // (219)
1895 MAC_BACKSLASH_KEY, // (220)
1896 MAC_RIGHTBRACKET_KEY, // (221)
1897 MAC_APOSTROPHE_KEY, // (222)
1933 void ClipMouseToWindow(HWND window)
1937 GetClientRect(window, &wRect);
1939 ClientToScreen(window, (LPPOINT)&wRect.left);
1940 ClientToScreen(window, (LPPOINT)&wRect.right);
1947 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1949 /* this is where we receive all messages concerning this window
1950 * we can either process a message or pass it on to the default
1951 * message handler of windows */
1953 static PAINTSTRUCT ps;
1957 case WM_ACTIVATE: // Watch For Window Activate Message
1959 // Check Minimization State
1960 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1962 if (LOWORD(wParam) == WA_INACTIVE)
1971 CloseWindow( hWnd );
1973 // The window is now iconified
1974 iconified = GL_TRUE;
1980 g_focused=false; // Program Is Active
1984 SetupDSpFullScreen();
1991 // The window is now iconified
1992 iconified = GL_FALSE;
1995 ShowWindow( hWnd, SW_SHOW );
1996 SetForegroundWindow( hWnd );
2000 ClipMouseToWindow(hWnd);
2001 g_focused=true; // Program Is No Longer Active
2004 return 0; // Return To The Message Loop
2010 // check for Alt-F4 (exit hotkey)
2011 if (wParam == VK_F4)
2013 if (GetKeyState( VK_MENU) & 0x8080)
2019 if (wParam < MAX_WINKEYS)
2021 if (KeyTable[wParam] != 0xffff)
2022 SetKey( KeyTable[wParam]);
2030 if (wParam < MAX_WINKEYS)
2031 if (KeyTable[wParam] != 0xffff)
2032 ClearKey( KeyTable[wParam]);
2039 case WM_SYSDEADCHAR:
2042 case WM_NCLBUTTONDOWN:
2043 case WM_LBUTTONDOWN:
2050 case WM_NCRBUTTONDOWN:
2051 case WM_RBUTTONDOWN:
2057 case WM_NCMBUTTONDOWN:
2058 case WM_MBUTTONDOWN:
2064 case WM_NCLBUTTONUP:
2068 buttons[ 0] = false;
2072 case WM_NCRBUTTONUP:
2075 buttons[ 1] = false;
2079 case WM_NCMBUTTONUP:
2082 buttons[ 2] = false;
2086 case WM_NCLBUTTONDBLCLK:
2087 case WM_NCRBUTTONDBLCLK:
2088 case WM_NCMBUTTONDBLCLK:
2089 case WM_LBUTTONDBLCLK:
2091 case WM_RBUTTONDBLCLK:
2092 case WM_MBUTTONDBLCLK:
2095 case WM_NCMOUSEMOVE:
2097 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2098 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2099 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2100 */// goto winmessage;
2103 case WM_SYSCOMMAND: // Intercept System Commands
2105 switch (wParam) // Check System Calls
2107 case SC_SCREENSAVE: // Screensaver Trying To Start?
2108 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2109 return 0; // Prevent From Happening
2111 // User trying to access application menu using ALT?
2120 // ReleaseCapture();
2121 // ClipMouseToWindow(hWnd);
2138 PostQuitMessage(0); /* Terminate Application */
2146 // BeginPaint( g_windowHandle,&ps);
2147 // EndPaint( g_windowHandle,&ps);
2154 /* We processed the message and there
2155 * is no processing by Windows necessary */
2157 /* We didn't process the message so let Windows do it */
2158 return DefWindowProc(hWnd,msg,wParam,lParam);
2162 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2165 memset( &wc, 0, sizeof( wc));
2167 /* Register the window class. */
2168 wc.cbSize = sizeof(wc);
2170 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2171 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2172 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2173 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2174 wc.hInstance = hFirstInstance; /* Handle of program instance */
2175 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2176 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2177 wc.hbrBackground = NULL;
2178 wc.lpszMenuName = NULL;
2179 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2180 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2182 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2188 int resolutionID(int width, int height)
2192 if(width==640 && height==480)whichres=0;
2193 if(width==800 && height==600)whichres=1;
2194 if(width==1024 && height==768)whichres=2;
2195 if(width==1280 && height==1024)whichres=3;
2196 if(width==1600 && height==1200)whichres=4;
2197 if(width==840 && height==524)whichres=5;
2198 if(width==1024 && height==640)whichres=6;
2199 if(width==1344 && height==840)whichres=7;
2200 if(width==1920 && height==1200)whichres=8;
2205 int closestResolution(int width, int height)
2209 if(width>=640 && height>=480)whichres=0;
2210 if(width>=800 && height>=600)whichres=1;
2211 if(width>=1024 && height>=768)whichres=2;
2212 if(width>=1280 && height>=1024)whichres=3;
2213 if(width>=1600 && height>=1200)whichres=4;
2214 if(width==840 && height==524)whichres=5;
2215 if(width==1024 && height==640)whichres=6;
2216 if(width==1344 && height==840)whichres=7;
2217 if(width>=1920 && height>=1200)whichres=8;
2222 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2225 int whichres = closestResolution(width, height);
2229 if(whichres<=0 || whichres>8){
2267 // currently with SDL, we just use whatever the native bitdepth
2268 // of the display is and don't care.
2273 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2277 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2281 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2297 bpp = resolutionDepths[whichres][(detail != 0)];
2303 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2306 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2309 if (0 == _wcsicmp(cl[1], L"-windowed"))
2317 memset( &g_theKeys, 0, sizeof( KeyMap));
2321 memset(&mode, 0, sizeof(mode));
2322 mode.dmSize = sizeof(mode);
2323 while (EnumDisplaySettings(NULL, i++, &mode))
2325 if (mode.dmBitsPerPel < 16)
2330 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2332 if (res > -1 && res < 8)
2334 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2339 switch(mode.dmBitsPerPel)
2343 resolutionDepths[res][1] = mode.dmBitsPerPel;
2346 resolutionDepths[res][0] = mode.dmBitsPerPel;
2352 /* if there is no Instance of our program in memory then register the window class */
2353 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2354 return FALSE; /* registration failed! */
2356 g_appInstance=hInstance;
2360 UnregisterClass( g_wndClassName, hInstance);
2367 extern int channels[100];
2368 extern FSOUND_SAMPLE * samp[100];
2369 extern FSOUND_STREAM * strm[10];
2371 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2373 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2374 if (currSample && currSample == samp[chan])
2376 if (FSOUND_GetPaused(channels[chan]))
2378 FSOUND_StopSound(channels[chan]);
2379 channels[chan] = FSOUND_FREE;
2381 else if (FSOUND_IsPlaying(channels[chan]))
2383 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2384 if (loop_mode & FSOUND_LOOP_OFF)
2386 channels[chan] = FSOUND_FREE;
2392 channels[chan] = FSOUND_FREE;
2395 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2396 if (channels[chan] < 0)
2398 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2402 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2404 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2405 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2407 FSOUND_StopSound(channels[chan]);
2408 FSOUND_Stream_Stop(sptr);
2412 FSOUND_Stream_Stop(sptr);
2413 channels[chan] = FSOUND_FREE;
2416 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2417 if (channels[chan] < 0)
2419 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2423 bool LoadImage(const char * fname, TGAImageRec & tex)
2427 if ( tex.data == NULL )
2433 ILstring f = strdup(ConvertFileName(fname));
2440 ilGenImages(1, &iid);
2445 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2446 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2447 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2448 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2449 imageSize = tex.sizeX * tex.sizeY * Bpp;
2450 ILubyte *Data = ilGetData();
2451 memcpy(tex.data, Data, imageSize);
2453 // Truvision Targa files are stored as BGR colors
2454 // We want RGB so Blue and Red bytes are switched
2455 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2457 // Loop Through The Image Data
2458 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2460 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2461 GLbyte temp; // Temporary Variable
2462 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2463 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2464 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2472 ilDeleteImages(1, &iid);
2476 GLuint texid = ilutGLLoadImage(f);
2481 ilutGLBuildMipmaps()
2490 res = load_image(fname, tex);
2491 //if (!res) printf("failed to load %s\n", fname);
2497 void ScreenShot(const char * fname)
2500 ILstring f = strdup(fname);
2507 ilGenImages(1, &iid);
2513 ilDeleteImages(1, &iid);
2523 static bool load_image(const char *file_name, TGAImageRec &tex)
2525 char *ptr = strrchr(file_name, '.');
2528 if (stricmp(ptr+1, "png") == 0)
2529 return load_png(file_name, tex);
2530 else if (stricmp(ptr+1, "jpg") == 0)
2531 return load_jpg(file_name, tex);
2534 STUBBED("Unsupported image type");
2539 struct my_error_mgr {
2540 struct jpeg_error_mgr pub; /* "public" fields */
2541 jmp_buf setjmp_buffer; /* for return to caller */
2543 typedef struct my_error_mgr * my_error_ptr;
2546 static void my_error_exit(j_common_ptr cinfo)
2548 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2549 longjmp(err->setjmp_buffer, 1);
2552 /* stolen from public domain example.c code in libjpg distribution. */
2553 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2555 struct jpeg_decompress_struct cinfo;
2556 struct my_error_mgr jerr;
2557 JSAMPROW buffer[1]; /* Output row buffer */
2558 int row_stride; /* physical row width in output buffer */
2559 FILE *infile = fopen(file_name, "rb");
2564 cinfo.err = jpeg_std_error(&jerr.pub);
2565 jerr.pub.error_exit = my_error_exit;
2566 if (setjmp(jerr.setjmp_buffer)) {
2567 jpeg_destroy_decompress(&cinfo);
2572 jpeg_create_decompress(&cinfo);
2573 jpeg_stdio_src(&cinfo, infile);
2574 (void) jpeg_read_header(&cinfo, TRUE);
2576 cinfo.out_color_space = JCS_RGB;
2577 cinfo.quantize_colors = 0;
2578 (void) jpeg_calc_output_dimensions(&cinfo);
2579 (void) jpeg_start_decompress(&cinfo);
2581 row_stride = cinfo.output_width * cinfo.output_components;
2582 tex.sizeX = cinfo.output_width;
2583 tex.sizeY = cinfo.output_height;
2586 while (cinfo.output_scanline < cinfo.output_height) {
2587 buffer[0] = (JSAMPROW)(char *)tex.data +
2588 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2589 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2592 (void) jpeg_finish_decompress(&cinfo);
2593 jpeg_destroy_decompress(&cinfo);
2600 /* stolen from public domain example.c code in libpng distribution. */
2601 static bool load_png(const char *file_name, TGAImageRec &tex)
2603 bool hasalpha = false;
2604 png_structp png_ptr = NULL;
2605 png_infop info_ptr = NULL;
2606 png_uint_32 width, height;
2607 int bit_depth, color_type, interlace_type;
2608 png_byte **rows = NULL;
2609 bool retval = false;
2610 png_byte **row_pointers = NULL;
2611 FILE *fp = fopen(file_name, "rb");
2616 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2617 if (png_ptr == NULL)
2620 info_ptr = png_create_info_struct(png_ptr);
2621 if (info_ptr == NULL)
2624 if (setjmp(png_jmpbuf(png_ptr)))
2627 png_init_io(png_ptr, fp);
2628 png_read_png(png_ptr, info_ptr,
2629 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2631 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2632 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2634 if (bit_depth != 8) // transform SHOULD handle this...
2637 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2640 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2643 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2644 row_pointers = png_get_rows(png_ptr, info_ptr);
2648 retval = malloc(width * height * 4);
2654 png_byte *dst = tex.data;
2655 for (int i = height-1; i >= 0; i--)
2657 png_byte *src = row_pointers[i];
2658 for (int j = 0; j < width; j++)
2672 png_byte *dst = tex.data;
2673 int pitch = width * 4;
2674 for (int i = height-1; i >= 0; i--, dst += pitch)
2675 memcpy(dst, row_pointers[i], pitch);
2684 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2691 static bool save_image(const char *file_name)
2693 char *ptr = strrchr(file_name, '.');
2696 if (stricmp(ptr+1, "png") == 0)
2697 return save_png(file_name);
2700 STUBBED("Unsupported image type");
2705 static bool save_png(const char *file_name)
2708 png_structp png_ptr = NULL;
2709 png_infop info_ptr = NULL;
2710 bool retval = false;
2712 fp = fopen(file_name, "wb");
2716 png_bytep *row_pointers = new png_bytep[kContextHeight];
2717 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2718 if ((!screenshot) || (!row_pointers))
2722 glReadPixels(0, 0, kContextWidth, kContextHeight,
2723 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2724 if (glGetError() != GL_NO_ERROR)
2727 for (int i = 0; i < kContextHeight; i++)
2728 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2730 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2731 if (png_ptr == NULL)
2734 info_ptr = png_create_info_struct(png_ptr);
2735 if (info_ptr == NULL)
2738 if (setjmp(png_jmpbuf(png_ptr)))
2741 png_init_io(png_ptr, fp);
2743 if (setjmp(png_jmpbuf(png_ptr)))
2746 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2747 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2748 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2750 png_write_info(png_ptr, info_ptr);
2752 if (setjmp(png_jmpbuf(png_ptr)))
2755 png_write_image(png_ptr, row_pointers);
2757 if (setjmp(png_jmpbuf(png_ptr)))
2760 png_write_end(png_ptr, NULL);
2764 png_destroy_write_struct(&png_ptr, &info_ptr);
2765 delete[] screenshot;
2766 delete[] row_pointers;
2770 unlink(ConvertFileName(file_name));