]> git.jsancho.org Git - lugaru.git/blob - Source/OpenGL_Windows.cpp
Try fallbacks if we can't set video mode.
[lugaru.git] / Source / OpenGL_Windows.cpp
1
2 #ifdef WIN32
3 #include <vld.h>
4 #endif
5
6 #include "Game.h"
7
8 #ifndef USE_DEVIL
9 #  ifdef WIN32
10 #    define USE_DEVIL
11 #  endif
12 #endif
13
14 #if USE_DEVIL
15     #include "IL/il.h"
16     #include "IL/ilu.h"
17     #include "IL/ilut.h"
18 #else
19     // just use libpng and libjpg directly; it's lighter-weight and easier
20     //  to manage the dependencies on Linux...
21     extern "C" {
22         #include "png.h"
23         #include "jpeglib.h"
24     }
25     static bool load_image(const char * fname, TGAImageRec & tex);
26     static bool load_png(const char * fname, TGAImageRec & tex);
27     static bool load_jpg(const char * fname, TGAImageRec & tex);
28     static bool save_image(const char * fname);
29     static bool save_png(const char * fname);
30 #endif
31
32 // ADDED GWC
33 #ifdef _MSC_VER
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
37 #endif
38
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
42 extern float sps;
43 extern float realmultiplier;
44 extern int slomo;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
47 extern int detail;
48 extern bool floatjump;
49 extern bool cellophane;
50 // MODIFIED GWC
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
56 extern bool osx;
57 extern bool autoslomo;
58 extern bool foliage;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
65 extern bool decals;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
70 extern bool freeze;
71 extern Person player[maxplayers];
72 extern bool vblsync;
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
79 extern int mainmenu;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
85 extern float volume;
86
87 #include <math.h>
88 #include <stdio.h>
89 #include <string.h>
90 #include <fstream>
91 #include <iostream>
92 #include "gamegl.h"
93 #include "MacCompatibility.h"
94
95 #ifdef WIN32
96 #include <shellapi.h>
97 #endif
98
99 #include "fmod.h"
100
101 #include "res/resource.h"
102
103 using namespace std;
104
105
106 unsigned int resolutionDepths[8][2] = {0};
107
108 bool selectDetail(int & width, int & height, int & bpp, int & detail);
109 int closestResolution(int width, int height);
110 int resolutionID(int width, int height);
111
112 void ReportError (char * strError);
113
114 void SetupDSpFullScreen();
115 void ShutdownDSp();
116
117 void DrawGL(Game & game);
118
119 void CreateGLWindow (void);
120 Boolean SetUp (Game & game);
121 void DoKey (SInt8 theKey, SInt8 theCode);
122 void DoUpdate (Game & game);
123
124 void DoEvent (void);
125 void CleanUp (void);
126
127
128 // statics/globals (internal only) ------------------------------------------
129 #ifndef WIN32
130 typedef struct tagPOINT { 
131   int x;
132   int y;
133 } POINT, *PPOINT; 
134 #endif
135
136 #if USE_SDL
137 #define GL_FUNC(ret,fn,params,call,rt) \
138     extern "C" { \
139         static ret GLAPIENTRY (*p##fn) params = NULL; \
140         ret GLAPIENTRY fn params { rt p##fn call; } \
141     }
142 #include "glstubs.h"
143 #undef GL_FUNC
144
145 static bool lookup_glsym(const char *funcname, void **func)
146 {
147     *func = SDL_GL_GetProcAddress(funcname);
148     if (*func == NULL)
149     {
150         fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
151         return false;
152     }
153     return true;
154 }
155
156 static bool lookup_all_glsyms(void)
157 {
158     bool retval = true;
159     #define GL_FUNC(ret,fn,params,call,rt) \
160         if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
161     #include "glstubs.h"
162     #undef GL_FUNC
163     return retval;
164 }
165
166 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
167 {
168     // no-op.
169 }
170
171
172
173 void sdlGetCursorPos(POINT *pt)
174 {
175     int x, y;
176     SDL_GetMouseState(&x, &y);
177     pt->x = x;
178     pt->y = y;
179 }
180 #define GetCursorPos(x) sdlGetCursorPos(x)
181 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
182 #define ScreenToClient(x, pt)
183 #define ClientToScreen(x, pt)
184 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
185 #endif
186
187 Point delta;
188
189 #ifdef WIN32
190 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
191 static HINSTANCE g_appInstance;
192 static HWND g_windowHandle;
193 static HGLRC hRC;
194 #endif
195
196 static bool g_button, fullscreen = true;
197
198
199 // Menu defs
200 enum 
201 {
202         kFileQuit = 1
203 };
204
205 enum 
206 {
207         kForegroundSleep = 10,
208         kBackgroundSleep = 10000
209 };
210
211
212 int kContextWidth;
213 int kContextHeight;
214
215 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
216
217 GLuint gFontList;
218 char gcstrMode [256] = "";
219
220 UInt32 gSleepTime = kForegroundSleep;
221 Boolean gDone = false, gfFrontProcess = true;
222
223 Game * pgame = 0;
224
225
226 static int _argc = 0;
227 static char **_argv = NULL;
228
229 bool cmdline(const char *cmd)
230 {
231     for (int i = 1; i < _argc; i++)
232     {
233         char *arg = _argv[i];
234         while (*arg == '-')
235             arg++;
236         if (stricmp(arg, cmd) == 0)
237             return true;
238     }
239
240     return false;
241 }
242
243
244 // --------------------------------------------------------------------------
245
246 void ReportError (char * strError)
247 {
248 #ifdef WIN32  // !!! FIXME.  --ryan.
249         throw std::exception( strError);
250 #endif
251
252         /*      char errMsgCStr [256];
253         Str255 strErr;
254
255         sprintf (errMsgCStr, "%s", strError); 
256
257         // out as debug string
258         CToPStr (strErr, errMsgCStr);
259         DebugStr (strErr);
260         */
261 }
262
263 void SetupDSpFullScreen ()
264 {
265 #ifdef WIN32
266         LOGFUNC;
267
268         if (fullscreen)
269         {
270                 DEVMODE dmScreenSettings;
271                 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
272                 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
273                 dmScreenSettings.dmPelsWidth    = kContextWidth;
274                 dmScreenSettings.dmPelsHeight   = kContextHeight;
275                 dmScreenSettings.dmBitsPerPel   = kBitsPerPixel;
276                 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
277
278                 // set video mode
279                 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
280                 {
281                         ReportError( "Could not set display mode");
282                         return;
283                 }
284         }
285
286         ShowCursor(FALSE);
287 #endif
288 }
289
290
291 void ShutdownDSp ()
292 {
293 #ifdef WIN32
294         LOGFUNC;
295
296         if (fullscreen)
297         {
298                 ChangeDisplaySettings( NULL, 0);
299         }
300
301         ShowCursor(TRUE);
302 #endif
303 }
304
305
306 //-----------------------------------------------------------------------------------------------------------------------
307
308 // OpenGL Drawing
309
310 void DrawGL (Game & game)
311 {
312 #ifdef WIN32
313         if (hDC == 0)
314                 return;
315 #endif
316
317         game.DrawGLScene();
318 }
319
320
321 static KeyMap g_theKeys;
322
323 void SetKey( int key)
324 {
325     g_theKeys[ key >> 3] |= (1 << (key & 7));
326 }
327
328 void ClearKey( int key)
329 {
330     g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
331 }
332
333 void GetKeys(  unsigned char theKeys[16])
334 {
335     memcpy( theKeys, &g_theKeys, 16);
336 }
337
338 Boolean Button()
339 {
340     return g_button;
341 }
342
343 #if !USE_SDL
344 static void initSDLKeyTable(void) {}
345 #else
346 #define MAX_SDLKEYS SDLK_LAST
347 static unsigned short KeyTable[MAX_SDLKEYS];
348
349 static void initSDLKeyTable(void)
350 {
351     memset(KeyTable, 0xFF, sizeof (KeyTable));
352     KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
353     KeyTable[SDLK_TAB] = MAC_TAB_KEY;
354     KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
355     KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
356     KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
357     KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
358     KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
359     KeyTable[SDLK_END] = MAC_END_KEY;
360     KeyTable[SDLK_HOME] = MAC_HOME_KEY;
361     KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
362     KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
363     KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
364     KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
365     KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
366     KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
367     KeyTable[SDLK_0] = MAC_0_KEY;
368     KeyTable[SDLK_1] = MAC_1_KEY;
369     KeyTable[SDLK_2] = MAC_2_KEY;
370     KeyTable[SDLK_3] = MAC_3_KEY;
371     KeyTable[SDLK_4] = MAC_4_KEY;
372     KeyTable[SDLK_5] = MAC_5_KEY;
373     KeyTable[SDLK_6] = MAC_6_KEY;
374     KeyTable[SDLK_7] = MAC_7_KEY;
375     KeyTable[SDLK_8] = MAC_8_KEY;
376     KeyTable[SDLK_9] = MAC_9_KEY;
377     KeyTable[SDLK_a] = MAC_A_KEY;
378     KeyTable[SDLK_b] = MAC_B_KEY;
379     KeyTable[SDLK_c] = MAC_C_KEY;
380     KeyTable[SDLK_d] = MAC_D_KEY;
381     KeyTable[SDLK_e] = MAC_E_KEY;
382     KeyTable[SDLK_f] = MAC_F_KEY;
383     KeyTable[SDLK_g] = MAC_G_KEY;
384     KeyTable[SDLK_h] = MAC_H_KEY;
385     KeyTable[SDLK_i] = MAC_I_KEY;
386     KeyTable[SDLK_j] = MAC_J_KEY;
387     KeyTable[SDLK_k] = MAC_K_KEY;
388     KeyTable[SDLK_l] = MAC_L_KEY;
389     KeyTable[SDLK_m] = MAC_M_KEY;
390     KeyTable[SDLK_n] = MAC_N_KEY;
391     KeyTable[SDLK_o] = MAC_O_KEY;
392     KeyTable[SDLK_p] = MAC_P_KEY;
393     KeyTable[SDLK_q] = MAC_Q_KEY;
394     KeyTable[SDLK_r] = MAC_R_KEY;
395     KeyTable[SDLK_s] = MAC_S_KEY;
396     KeyTable[SDLK_t] = MAC_T_KEY;
397     KeyTable[SDLK_u] = MAC_U_KEY;
398     KeyTable[SDLK_v] = MAC_V_KEY;
399     KeyTable[SDLK_w] = MAC_W_KEY;
400     KeyTable[SDLK_x] = MAC_X_KEY;
401     KeyTable[SDLK_y] = MAC_Y_KEY;
402     KeyTable[SDLK_z] = MAC_Z_KEY;
403     KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
404     KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
405     KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
406     KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
407     KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
408     KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
409     KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
410     KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
411     KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
412     KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
413     KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
414     KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
415     KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
416     KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
417     KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
418     KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
419     KeyTable[SDLK_F1] = MAC_F1_KEY;
420     KeyTable[SDLK_F2] = MAC_F2_KEY;
421     KeyTable[SDLK_F3] = MAC_F3_KEY;
422     KeyTable[SDLK_F4] = MAC_F4_KEY;
423     KeyTable[SDLK_F5] = MAC_F5_KEY;
424     KeyTable[SDLK_F6] = MAC_F6_KEY;
425     KeyTable[SDLK_F7] = MAC_F7_KEY;
426     KeyTable[SDLK_F8] = MAC_F8_KEY;
427     KeyTable[SDLK_F9] = MAC_F9_KEY;
428     KeyTable[SDLK_F10] = MAC_F10_KEY;
429     KeyTable[SDLK_F11] = MAC_F11_KEY;
430     KeyTable[SDLK_F12] = MAC_F12_KEY;
431     KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
432     KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
433     KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
434     KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
435     KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
436     KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
437     KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
438     KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
439     KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
440     KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
441     KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
442 }
443
444 static inline int clamp_sdl_mouse_button(Uint8 button)
445 {
446     if (button == 2)   // right mouse button is button 3 in SDL.
447         button = 3;
448     else if (button == 3)
449         button = 2;
450
451     if ((button >= 1) && (button <= 3))
452         return button - 1;
453     return -1;
454 }
455
456 static void sdlEventProc(const SDL_Event &e, Game &game)
457 {
458     int val;
459     SDLMod mod;
460
461     switch(e.type)
462         {
463         case SDL_MOUSEMOTION:
464             game.deltah += e.motion.xrel;
465             game.deltav += e.motion.yrel;
466             return;
467
468                 case SDL_MOUSEBUTTONDOWN:
469                         {
470                 val = clamp_sdl_mouse_button(e.button.button);
471                 if ((val >= 0) && (val <= 2))
472                 {
473                     if (val == 0)
474                                     g_button = true;
475                                 buttons[val] = true;
476                 }
477                         }
478                         return;
479
480                 case SDL_MOUSEBUTTONUP:
481                         {
482                 val = clamp_sdl_mouse_button(e.button.button);
483                 if ((val >= 0) && (val <= 2))
484                 {
485                     if (val == 0)
486                                     g_button = false;
487                                 buttons[val] = false;
488                 }
489                         }
490             return;
491
492         case SDL_KEYDOWN:
493             if (e.key.keysym.sym == SDLK_g)
494             {
495                 if (e.key.keysym.mod & KMOD_CTRL)
496                 {
497                     SDL_GrabMode mode = SDL_GRAB_ON;
498                     if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
499                     {
500                         mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
501                         mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
502                     }
503                     SDL_WM_GrabInput(mode);
504                 }
505             }
506
507             #if (defined(__APPLE__) && defined(__MACH__))
508             if (e.key.keysym.sym == SDLK_q)
509             {
510                 if (e.key.keysym.mod & KMOD_META)
511                 {
512                     gDone=true;
513                 }
514             }
515             #endif
516
517             else if (e.key.keysym.sym == SDLK_RETURN)
518             {
519                 if (e.key.keysym.mod & KMOD_ALT)
520                     SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
521             }
522
523             if (e.key.keysym.sym < SDLK_LAST)
524             {
525                 if (KeyTable[e.key.keysym.sym] != 0xffff)
526                     SetKey(KeyTable[e.key.keysym.sym]);
527             }
528
529             mod = SDL_GetModState();
530             if (mod & KMOD_CTRL)
531                 SetKey(MAC_CONTROL_KEY);
532             if (mod & KMOD_ALT)
533                 SetKey(MAC_OPTION_KEY);
534             if (mod & KMOD_SHIFT)
535                 SetKey(MAC_SHIFT_KEY);
536             if (mod & KMOD_CAPS)
537                 SetKey(MAC_CAPS_LOCK_KEY);
538
539             return;
540
541         case SDL_KEYUP:
542             if (e.key.keysym.sym < SDLK_LAST)
543             {
544                 if (KeyTable[e.key.keysym.sym] != 0xffff)
545                     ClearKey(KeyTable[e.key.keysym.sym]);
546             }
547
548             mod = SDL_GetModState();
549             if ((mod & KMOD_CTRL) == 0)
550                 ClearKey(MAC_CONTROL_KEY);
551             if ((mod & KMOD_ALT) == 0)
552                 ClearKey(MAC_OPTION_KEY);
553             if ((mod & KMOD_SHIFT) == 0)
554                 ClearKey(MAC_SHIFT_KEY);
555             if ((mod & KMOD_CAPS) == 0)
556                 ClearKey(MAC_CAPS_LOCK_KEY);
557             return;
558     }
559 }
560 #endif
561
562 // --------------------------------------------------------------------------
563
564 static Point gMidPoint;
565
566 Boolean SetUp (Game & game)
567 {
568         char string[10];
569
570         LOGFUNC;
571
572         randSeed = UpTime().lo;
573
574         osx = 0;
575         ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
576         detail=1;
577         ismotionblur=0;
578         usermousesensitivity=1;
579         kContextWidth=640;
580         kContextHeight=480;
581         kBitsPerPixel = 32;
582         floatjump=0;
583         cellophane=0;
584         texdetail=4;
585         autoslomo=1;
586         decals=1;
587         invertmouse=0;
588         bloodtoggle=0;
589         terraindetail=2;
590         foliage=1;
591         musictoggle=1;
592         trilinear=1;
593         gamespeed=1;
594         difficulty=1;
595         damageeffects=0;
596         texttoggle=1;
597         alwaysblur=0;
598         showpoints=0;
599         immediate=0;
600         velocityblur=0;
601
602         slomospeed=0.25;
603         slomofreq=8012;
604
605         volume = 0.8f;
606
607         game.crouchkey=MAC_SHIFT_KEY;
608         game.jumpkey=MAC_SPACE_KEY;
609         game.leftkey=MAC_A_KEY;
610         game.forwardkey=MAC_W_KEY;
611         game.backkey=MAC_S_KEY;
612         game.rightkey=MAC_D_KEY;
613         game.drawkey=MAC_E_KEY;
614         game.throwkey=MAC_Q_KEY;
615         game.attackkey=MAC_MOUSEBUTTON1;
616         game.chatkey=MAC_T_KEY;
617         numplayers=1;
618         ambientsound=1;
619         vblsync=0;
620         debugmode=0;
621
622         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
623
624         if(!ipstream) {
625                 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
626                 opstream << "Screenwidth:\n";
627                 opstream << kContextWidth;
628                 opstream << "\nScreenheight:\n";
629                 opstream << kContextHeight;
630                 opstream << "\nMouse sensitivity:\n";
631                 opstream << usermousesensitivity;
632                 opstream << "\nBlur(0,1):\n";
633                 opstream << ismotionblur;
634                 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
635                 opstream << detail;
636                 opstream << "\nFloating jump:\n";
637                 opstream << floatjump;
638                 opstream << "\nMouse jump:\n";
639                 opstream << mousejump;
640                 opstream << "\nAmbient sound:\n";
641                 opstream << ambientsound;
642                 opstream << "\nBlood (0,1,2):\n";
643                 opstream << bloodtoggle;
644                 opstream << "\nAuto slomo:\n";
645                 opstream << autoslomo;
646                 opstream << "\nFoliage:\n";
647                 opstream << foliage;
648                 opstream << "\nMusic:\n";
649                 opstream << musictoggle;
650                 opstream << "\nTrilinear:\n";
651                 opstream << trilinear;
652                 opstream << "\nDecals(shadows,blood puddles,etc):\n";
653                 opstream << decals;
654                 opstream << "\nInvert mouse:\n";
655                 opstream << invertmouse;
656                 opstream << "\nGamespeed:\n";
657                 opstream << gamespeed;
658                 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
659                 opstream << difficulty;
660                 opstream << "\nDamage effects(blackout, doublevision):\n";
661                 opstream << damageeffects;
662                 opstream << "\nText:\n";
663                 opstream << texttoggle;
664                 opstream << "\nDebug:\n";
665                 opstream << debugmode;
666                 opstream << "\nVBL Sync:\n";
667                 opstream << vblsync;
668                 opstream << "\nShow Points:\n";
669                 opstream << showpoints;
670                 opstream << "\nAlways Blur:\n";
671                 opstream << alwaysblur;
672                 opstream << "\nImmediate mode (turn on on G5):\n";
673                 opstream << immediate;
674                 opstream << "\nVelocity blur:\n";
675                 opstream << velocityblur;
676                 opstream << "\nVolume:\n";
677                 opstream << volume;
678                 opstream << "\nForward key:\n";
679                 opstream << KeyToChar(game.forwardkey);
680                 opstream << "\nBack key:\n";
681                 opstream << KeyToChar(game.backkey);
682                 opstream << "\nLeft key:\n";
683                 opstream << KeyToChar(game.leftkey);
684                 opstream << "\nRight key:\n";
685                 opstream << KeyToChar(game.rightkey);
686                 opstream << "\nJump key:\n";
687                 opstream << KeyToChar(game.jumpkey);
688                 opstream << "\nCrouch key:\n";
689                 opstream << KeyToChar(game.crouchkey);
690                 opstream << "\nDraw key:\n";
691                 opstream << KeyToChar(game.drawkey);
692                 opstream << "\nThrow key:\n";
693                 opstream << KeyToChar(game.throwkey);
694                 opstream << "\nAttack key:\n";
695                 opstream << KeyToChar(game.attackkey);
696                 opstream << "\nChat key:\n";
697                 opstream << KeyToChar(game.chatkey);
698                 opstream.close();
699         }
700         if(ipstream){
701                 int i;
702                 ipstream.ignore(256,'\n');
703                 ipstream >> kContextWidth;
704                 ipstream.ignore(256,'\n');
705                 ipstream.ignore(256,'\n');
706                 ipstream >> kContextHeight;
707                 ipstream.ignore(256,'\n');
708                 ipstream.ignore(256,'\n');
709                 ipstream >> usermousesensitivity;
710                 ipstream.ignore(256,'\n');
711                 ipstream.ignore(256,'\n');
712                 ipstream >> i;
713                 ismotionblur = (i != 0);
714                 ipstream.ignore(256,'\n');
715                 ipstream.ignore(256,'\n');
716                 ipstream >> detail;
717                 if(detail!=0)kBitsPerPixel=32;
718                 else kBitsPerPixel=16;
719                 ipstream.ignore(256,'\n');
720                 ipstream.ignore(256,'\n');
721                 ipstream >> i;
722                 floatjump = (i != 0);
723                 ipstream.ignore(256,'\n');
724                 ipstream.ignore(256,'\n');
725                 ipstream >> i;
726                 mousejump = (i != 0);
727                 ipstream.ignore(256,'\n');
728                 ipstream.ignore(256,'\n');
729                 ipstream >> i;
730                 ambientsound = (i != 0);
731                 ipstream.ignore(256,'\n');
732                 ipstream.ignore(256,'\n');
733                 ipstream >> bloodtoggle;
734                 ipstream.ignore(256,'\n');
735                 ipstream.ignore(256,'\n');
736                 ipstream >> i;
737                 autoslomo = (i != 0);
738                 ipstream.ignore(256,'\n');
739                 ipstream.ignore(256,'\n');
740                 ipstream >> i;
741                 foliage = (i != 0);
742                 ipstream.ignore(256,'\n');
743                 ipstream.ignore(256,'\n');
744                 ipstream >> i;
745                 musictoggle = (i != 0);
746                 ipstream.ignore(256,'\n');
747                 ipstream.ignore(256,'\n');
748                 ipstream >> i;
749                 trilinear = (i != 0);
750                 ipstream.ignore(256,'\n');
751                 ipstream.ignore(256,'\n');
752                 ipstream >> i;
753                 decals = (i != 0);
754                 ipstream.ignore(256,'\n');
755                 ipstream.ignore(256,'\n');
756                 ipstream >> i;
757                 invertmouse = (i != 0);
758                 ipstream.ignore(256,'\n');
759                 ipstream.ignore(256,'\n');
760                 ipstream >> gamespeed;
761                 oldgamespeed=gamespeed;
762                 if(oldgamespeed==0){
763                         gamespeed=1;
764                         oldgamespeed=1;
765                 }
766                 ipstream.ignore(256,'\n');
767                 ipstream.ignore(256,'\n');
768                 ipstream >> difficulty;
769                 ipstream.ignore(256,'\n');
770                 ipstream.ignore(256,'\n');
771                 ipstream >> i;
772                 damageeffects = (i != 0);
773                 ipstream.ignore(256,'\n');
774                 ipstream.ignore(256,'\n');
775                 ipstream >> i;
776                 texttoggle = (i != 0);
777                 ipstream.ignore(256,'\n');
778                 ipstream.ignore(256,'\n');
779                 ipstream >> i;
780                 debugmode = (i != 0);
781                 ipstream.ignore(256,'\n');
782                 ipstream.ignore(256,'\n');
783                 ipstream >> i;
784                 vblsync = (i != 0);
785                 ipstream.ignore(256,'\n');
786                 ipstream.ignore(256,'\n');
787                 ipstream >> i;
788                 showpoints = (i != 0);
789                 ipstream.ignore(256,'\n');
790                 ipstream.ignore(256,'\n');
791                 ipstream >> i;
792                 alwaysblur = (i != 0);
793                 ipstream.ignore(256,'\n');
794                 ipstream.ignore(256,'\n');
795                 ipstream >> i;
796                 immediate = (i != 0);
797                 ipstream.ignore(256,'\n');
798                 ipstream.ignore(256,'\n');
799                 ipstream >> i;
800                 velocityblur = (i != 0);
801                 ipstream.ignore(256,'\n');
802                 ipstream.ignore(256,'\n'); 
803                 ipstream >> volume;
804                 ipstream.ignore(256,'\n');
805                 ipstream.ignore(256,'\n'); 
806                 ipstream >> string;
807                 game.forwardkey=CharToKey(string);
808                 ipstream.ignore(256,'\n');
809                 ipstream.ignore(256,'\n');
810                 ipstream >> string;
811                 game.backkey=CharToKey(string);
812                 ipstream.ignore(256,'\n');
813                 ipstream.ignore(256,'\n');
814                 ipstream >> string;
815                 game.leftkey=CharToKey(string);
816                 ipstream.ignore(256,'\n');
817                 ipstream.ignore(256,'\n');
818                 ipstream >> string;
819                 game.rightkey=CharToKey(string);
820                 ipstream.ignore(256,'\n');
821                 ipstream.ignore(256,'\n');
822                 ipstream >> string;
823                 game.jumpkey=CharToKey(string);
824                 ipstream.ignore(256,'\n');
825                 ipstream.ignore(256,'\n');
826                 ipstream >> string;
827                 game.crouchkey=CharToKey(string);
828                 ipstream.ignore(256,'\n');
829                 ipstream.ignore(256,'\n');
830                 ipstream >> string;
831                 game.drawkey=CharToKey(string);
832                 ipstream.ignore(256,'\n');
833                 ipstream.ignore(256,'\n');
834                 ipstream >> string;
835                 game.throwkey=CharToKey(string);
836                 ipstream.ignore(256,'\n');
837                 ipstream.ignore(256,'\n');
838                 ipstream >> string;
839                 game.attackkey=CharToKey(string);
840                 ipstream.ignore(256,'\n');
841                 ipstream.ignore(256,'\n');
842                 ipstream >> string;
843                 game.chatkey=CharToKey(string);
844                 ipstream.close();
845
846                 if(detail>2)detail=2;
847                 if(detail<0)detail=0;
848                 if(screenwidth>3000)screenwidth=640;
849                 if(screenwidth<0)screenwidth=640;
850                 if(screenheight>3000)screenheight=480;
851                 if(screenheight<0)screenheight=480;
852         }
853         if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
854                 kBitsPerPixel=16;
855         }
856
857
858         selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
859
860         SetupDSpFullScreen();
861
862 #if USE_SDL
863     if (!SDL_WasInit(SDL_INIT_VIDEO))
864     {
865         if (SDL_Init(SDL_INIT_VIDEO) == -1)
866         {
867             fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
868             return false;
869         }
870
871         if (SDL_GL_LoadLibrary(NULL) == -1)
872         {
873             fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
874             SDL_Quit();
875             return false;
876         }
877     }
878
879     Uint32 sdlflags = SDL_OPENGL;
880     if (!cmdline("windowed"))
881         sdlflags |= SDL_FULLSCREEN;
882
883     SDL_WM_SetCaption("Lugaru", "Lugaru");
884
885     SDL_ShowCursor(0);
886
887     if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
888     {
889         fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
890         fprintf(stderr, "forcing 640x480...\n");
891         kContextWidth = 640;
892         kContextHeight = 480;
893         if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
894         {
895             fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
896             fprintf(stderr, "forcing 640x480 windowed mode...\n");
897             sdlflags &= ~SDL_FULLSCREEN;
898             if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
899             {
900                 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
901                 return false;
902             }
903         }
904     }
905
906     if (!lookup_all_glsyms())
907     {
908         SDL_Quit();
909         return false;
910     }
911
912     if (!cmdline("nomousegrab"))
913         SDL_WM_GrabInput(SDL_GRAB_ON);
914
915 #elif (defined WIN32)
916         //------------------------------------------------------------------
917         // create window
918         int x = 0, y = 0;
919         RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
920         DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
921         DWORD dwExStyle = WS_EX_APPWINDOW;
922
923         if (fullscreen)
924         {
925                 dwStyle |= WS_POPUP;
926         }
927         else
928         {
929
930                 dwStyle |= WS_OVERLAPPEDWINDOW;
931                 dwExStyle |= WS_EX_WINDOWEDGE;
932         }
933
934         AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
935
936         if (!fullscreen)
937         {
938                 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
939                 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
940         }
941
942         g_windowHandle=CreateWindowEx(
943                 dwExStyle,
944                 g_wndClassName, "Lugaru", dwStyle,
945                 x, y,
946 //              kContextWidth, kContextHeight,
947                 r.right - r.left + 1, r.bottom - r.top + 1,
948                 NULL,NULL,g_appInstance,NULL );
949         if (!g_windowHandle)
950         {
951                 ReportError("Could not create window");
952                 return false;
953         }
954
955         //------------------------------------------------------------------
956         // setup OpenGL
957
958         static PIXELFORMATDESCRIPTOR pfd =
959         {
960                 sizeof(PIXELFORMATDESCRIPTOR),                          // Size Of This Pixel Format Descriptor
961                         1,                                                                                      // Version Number
962                         PFD_DRAW_TO_WINDOW |                                            // Format Must Support Window
963                         PFD_SUPPORT_OPENGL |                                            // Format Must Support OpenGL
964                         PFD_DOUBLEBUFFER,                                                       // Must Support Double Buffering
965                         PFD_TYPE_RGBA,                                                          // Request An RGBA Format
966                         kBitsPerPixel,                                                          // Select Our Color Depth
967                         0, 0, 0, 0, 0, 0,                                                       // Color Bits Ignored
968                         0,                                                                                      // No Alpha Buffer
969                         0,                                                                                      // Shift Bit Ignored
970                         0,                                                                                      // No Accumulation Buffer
971                         0, 0, 0, 0,                                                                     // Accumulation Bits Ignored
972                         16,                                                                                     // 16Bit Z-Buffer (Depth Buffer)  
973                         0,                                                                                      // No Stencil Buffer
974                         0,                                                                                      // No Auxiliary Buffer
975                         PFD_MAIN_PLANE,                                                         // Main Drawing Layer
976                         0,                                                                                      // Reserved
977                         0, 0, 0                                                                         // Layer Masks Ignored
978         };
979
980         if (!(hDC = GetDC( g_windowHandle)))
981                 ReportError( "Could not get device context");
982
983         GLuint PixelFormat;
984         if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
985         {
986                 ReportError( "Could not find appropriate pixel format");
987                 return false;
988         }
989
990         if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
991         {
992                 ReportError( "Could not retrieve pixel format");
993                 return false;
994         }
995
996         if (!SetPixelFormat( hDC, PixelFormat, &pfd))
997         {
998                 ReportError( "Could not set pixel format");
999                 return false;
1000         }
1001
1002         if (!(hRC = wglCreateContext(hDC)))
1003         {
1004                 ReportError( "Could not create rendering context");
1005                 return false;
1006         }
1007
1008         if (!wglMakeCurrent(hDC, hRC))
1009         {
1010                 ReportError( "Could not activate rendering context");
1011                 return false;
1012         }
1013
1014         if (fullscreen)
1015         {
1016                 // Place the window above all topmost windows
1017                 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1018                         SWP_NOMOVE | SWP_NOSIZE );
1019         }
1020
1021         SetForegroundWindow(g_windowHandle);
1022         SetFocus(g_windowHandle);
1023 #endif
1024
1025         glClear( GL_COLOR_BUFFER_BIT );
1026         swap_gl_buffers();
1027
1028         // clear all states
1029         glDisable( GL_ALPHA_TEST);
1030         glDisable( GL_BLEND);
1031         glDisable( GL_DEPTH_TEST);
1032         //      glDisable( GL_DITHER);
1033         glDisable( GL_FOG);
1034         glDisable( GL_LIGHTING);
1035         glDisable( GL_LOGIC_OP);
1036         glDisable( GL_STENCIL_TEST);
1037         glDisable( GL_TEXTURE_1D);
1038         glDisable( GL_TEXTURE_2D);
1039         glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1040         glPixelTransferi( GL_RED_SCALE, 1);
1041         glPixelTransferi( GL_RED_BIAS, 0);
1042         glPixelTransferi( GL_GREEN_SCALE, 1);
1043         glPixelTransferi( GL_GREEN_BIAS, 0);
1044         glPixelTransferi( GL_BLUE_SCALE, 1);
1045         glPixelTransferi( GL_BLUE_BIAS, 0);
1046         glPixelTransferi( GL_ALPHA_SCALE, 1);
1047         glPixelTransferi( GL_ALPHA_BIAS, 0);
1048
1049         // set initial rendering states
1050         glShadeModel( GL_SMOOTH);
1051         glClearDepth( 1.0f);
1052         glDepthFunc( GL_LEQUAL);
1053         glDepthMask( GL_TRUE);
1054         //      glDepthRange( FRONT_CLIP, BACK_CLIP);
1055         glEnable( GL_DEPTH_TEST);
1056         glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1057         glCullFace( GL_FRONT);
1058         glEnable( GL_CULL_FACE);
1059         glEnable( GL_LIGHTING);
1060 //      glEnable( GL_LIGHT_MODEL_AMBIENT);
1061         glEnable( GL_DITHER);
1062         glEnable( GL_COLOR_MATERIAL);
1063         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1064         glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1065         glAlphaFunc( GL_GREATER, 0.5f);
1066
1067 #if USE_DEVIL
1068         if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1069                 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1070                 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1071         {
1072                 ReportError("DevIL version is different...exiting!\n");
1073                 return false;
1074         }
1075
1076         ilInit();
1077         iluInit();
1078         ilutInit();
1079
1080         ilutRenderer(ILUT_OPENGL);
1081
1082         ilEnable(IL_ORIGIN_SET);
1083         ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1084 #endif
1085
1086         GLint width = kContextWidth;
1087         GLint height = kContextHeight;
1088         gMidPoint.h = width / 2;
1089         gMidPoint.v = height / 2;
1090         screenwidth=width;
1091         screenheight=height;
1092
1093         game.newdetail=detail;
1094         game.newscreenwidth=screenwidth;
1095         game.newscreenheight=screenheight;
1096
1097         game.InitGame();
1098
1099         return true;
1100 }
1101
1102
1103 static void DoMouse(Game & game)
1104 {
1105 #if USE_SDL
1106         if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1107         {
1108                 game.deltah *= usermousesensitivity;
1109                 game.deltav *= usermousesensitivity;
1110                 game.mousecoordh += game.deltah;
1111                 game.mousecoordv += game.deltav;
1112         if (game.mousecoordh < 0)
1113             game.mousecoordh = 0;
1114         else if (game.mousecoordh >= kContextWidth)
1115             game.mousecoordh = kContextWidth - 1;
1116         if (game.mousecoordv < 0)
1117             game.mousecoordv = 0;
1118         else if (game.mousecoordv >= kContextHeight)
1119             game.mousecoordv = kContextHeight - 1;
1120         }
1121 #else
1122         static Point lastMouse = {-1,-1};
1123         Point globalMouse;
1124
1125         POINT pos;
1126         GetCursorPos(&pos);
1127         ScreenToClient(g_windowHandle, &pos);
1128         globalMouse.h = pos.x;
1129         globalMouse.v = pos.y;
1130
1131         if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1132         {
1133                 game.deltah=0;
1134                 game.deltav=0;
1135         }
1136         else
1137         {
1138                 static Point virtualMouse = {0,0};
1139                 delta = globalMouse;
1140
1141                 delta.h -= lastMouse.h;
1142                 delta.v -= lastMouse.v;
1143                 lastMouse.h = pos.x;
1144                 lastMouse.v = pos.y;
1145
1146                 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1147                         game.deltah=delta.h*usermousesensitivity;
1148                         game.deltav=delta.v*usermousesensitivity;
1149                         game.mousecoordh=globalMouse.h;
1150                         game.mousecoordv=globalMouse.v;
1151                 }
1152
1153                 if(!mainmenu)
1154                 {
1155                         if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1156                                 pos.x = gMidPoint.h;
1157                                 pos.y = gMidPoint.v;
1158                                 ClientToScreen(g_windowHandle, &pos);
1159                                 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1160                                 SetCursorPos(pos.x, pos.y);
1161                                 lastMouse = gMidPoint;
1162                         }
1163                 }
1164         }
1165 #endif
1166 }
1167
1168
1169
1170 // --------------------------------------------------------------------------
1171
1172 void DoKey (SInt8 theKey, SInt8 theCode)
1173 {
1174         // do nothing
1175 }
1176
1177 // --------------------------------------------------------------------------
1178
1179
1180
1181 void DoFrameRate (int update)
1182 {       
1183         static long frames = 0;
1184
1185         static AbsoluteTime time = {0,0};
1186         static AbsoluteTime frametime = {0,0};
1187         AbsoluteTime currTime = UpTime ();
1188         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1189
1190         if (0 > deltaTime)      // if negative microseconds
1191                 deltaTime /= -1000000.0;
1192         else                            // else milliseconds
1193                 deltaTime /= 1000.0;
1194
1195         multiplier=deltaTime;
1196         if(multiplier<.001)multiplier=.001;
1197         if(multiplier>10)multiplier=10;
1198         if(update)frametime = currTime; // reset for next time interval
1199
1200         deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1201
1202         if (0 > deltaTime)      // if negative microseconds
1203                 deltaTime /= -1000000.0;
1204         else                            // else milliseconds
1205                 deltaTime /= 1000.0;
1206         frames++;
1207         if (0.001 <= deltaTime) // has update interval passed
1208         {
1209                 if(update){
1210                         time = currTime;        // reset for next time interval
1211                         frames = 0;
1212                 }
1213         }
1214 }
1215
1216
1217 void DoUpdate (Game & game)
1218 {
1219         static float sps=200;
1220         static int count;
1221         static float oldmult;
1222
1223         DoFrameRate(1);
1224         if(multiplier>.6)multiplier=.6;
1225
1226         game.fps=1/multiplier;
1227
1228         count = multiplier*sps;
1229         if(count<2)count=2;
1230         //if(count>10)count=10;
1231
1232         realmultiplier=multiplier;
1233         multiplier*=gamespeed;
1234         if(difficulty==1)multiplier*=.9;
1235         if(difficulty==0)multiplier*=.8;
1236
1237         if(game.loading==4)multiplier*=.00001;
1238         //multiplier*.9;
1239         if(slomo&&!mainmenu)multiplier*=slomospeed;
1240         //if(freeze)multiplier*=0.00001;
1241         oldmult=multiplier;
1242         multiplier/=(float)count;
1243
1244         DoMouse(game);
1245
1246         game.TickOnce();
1247
1248         for(int i=0;i<count;i++)
1249         {
1250                 game.Tick();
1251         }
1252         multiplier=oldmult;
1253
1254         game.TickOnceAfter();
1255 /* - Debug code to test how many channels were active on average per frame
1256         static long frames = 0;
1257
1258         static AbsoluteTime start = {0,0};
1259         AbsoluteTime currTime = UpTime ();
1260         static int num_channels = 0;
1261         
1262         num_channels += FSOUND_GetChannelsPlaying();
1263         double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1264
1265         if (0 > deltaTime)      // if negative microseconds
1266                 deltaTime /= -1000000.0;
1267         else                            // else milliseconds
1268                 deltaTime /= 1000.0;
1269
1270         ++frames;
1271
1272         if (deltaTime >= 1)
1273         {
1274                 start = currTime;
1275                 float avg_channels = (float)num_channels / (float)frames;
1276
1277                 ofstream opstream("log.txt",ios::app); 
1278                 opstream << "Average frame count: ";
1279                 opstream << frames;
1280                 opstream << " frames - ";
1281                 opstream << avg_channels;
1282                 opstream << " per frame.\n";
1283                 opstream.close();
1284
1285                 frames = 0;
1286                 num_channels = 0;
1287         }
1288 */
1289         DrawGL (game);
1290 }
1291
1292 // --------------------------------------------------------------------------
1293
1294
1295 void CleanUp (void)
1296 {
1297         LOGFUNC;
1298
1299 //      game.Dispose();
1300
1301 #if USE_DEVIL
1302         ilShutDown();
1303 #endif
1304
1305 #if USE_SDL
1306     SDL_Quit();
1307     #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1308     #include "glstubs.h"
1309     #undef GL_FUNC
1310     // cheat here...static destructors are calling glDeleteTexture() after
1311     //  the context is destroyed and libGL unloaded by SDL_Quit().
1312     pglDeleteTextures = glDeleteTextures_doNothing;
1313
1314 #elif (defined WIN32)
1315         if (hRC)
1316         {
1317                 wglMakeCurrent( NULL, NULL);
1318                 wglDeleteContext( hRC);
1319                 hRC = NULL;
1320         }
1321
1322         if (hDC)
1323         {
1324                 ReleaseDC( g_windowHandle, hDC);
1325                 hDC = NULL;
1326         }
1327
1328         if (g_windowHandle)
1329         {
1330                 ShowWindow( g_windowHandle, SW_HIDE );
1331                 DestroyWindow( g_windowHandle);
1332                 g_windowHandle = NULL;
1333         }
1334
1335         ShutdownDSp ();
1336         ClipCursor(NULL);
1337 #endif
1338 }
1339
1340 // --------------------------------------------------------------------------
1341
1342 static bool g_focused = true;
1343
1344
1345 static bool IsFocused()
1346 {
1347 #ifdef WIN32
1348         if (!g_focused)
1349                 return false;
1350
1351         if (GetActiveWindow() != g_windowHandle)
1352                 return false;
1353
1354         if (IsIconic( g_windowHandle))
1355                 return false;
1356 #endif
1357
1358         return true;
1359 }
1360
1361
1362 static void launch_web_browser(const char *url)
1363 {
1364 #ifdef WIN32
1365     ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1366
1367 #elif (defined(__APPLE__) && defined(__MACH__))
1368     const char *fmt = "open '%s'";
1369     const size_t len = strlen(fmt) + strlen(url) + 16;
1370     char *buf = new char[len];
1371     snprintf(buf, len, fmt, url);
1372     system(buf);
1373     delete[] buf;
1374
1375 #elif PLATFORM_LINUX
1376     const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1377     const size_t len = strlen(fmt) + strlen(url) + 16;
1378     char *buf = new char[len];
1379     snprintf(buf, len, fmt, url);
1380     system(buf);
1381     delete[] buf;
1382 #endif
1383 }
1384
1385
1386 #ifndef WIN32
1387 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1388 static char *findBinaryInPath(const char *bin, char *envr)
1389 {
1390     size_t alloc_size = 0;
1391     char *exe = NULL;
1392     char *start = envr;
1393     char *ptr;
1394
1395     do
1396     {
1397         size_t size;
1398         ptr = strchr(start, ':');  /* find next $PATH separator. */
1399         if (ptr)
1400             *ptr = '\0';
1401
1402         size = strlen(start) + strlen(bin) + 2;
1403         if (size > alloc_size)
1404         {
1405             char *x = (char *) realloc(exe, size);
1406             if (x == NULL)
1407             {
1408                 if (exe != NULL)
1409                     free(exe);
1410                 return(NULL);
1411             } /* if */
1412
1413             alloc_size = size;
1414             exe = x;
1415         } /* if */
1416
1417         /* build full binary path... */
1418         strcpy(exe, start);
1419         if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1420             strcat(exe, "/");
1421         strcat(exe, bin);
1422
1423         if (access(exe, X_OK) == 0)  /* Exists as executable? We're done. */
1424         {
1425             strcpy(exe, start);  /* i'm lazy. piss off. */
1426             return(exe);
1427         } /* if */
1428
1429         start = ptr + 1;  /* start points to beginning of next element. */
1430     } while (ptr != NULL);
1431
1432     if (exe != NULL)
1433         free(exe);
1434
1435     return(NULL);  /* doesn't exist in path. */
1436 } /* findBinaryInPath */
1437
1438
1439 char *calcBaseDir(const char *argv0)
1440 {
1441     /* If there isn't a path on argv0, then look through the $PATH for it. */
1442     char *retval;
1443     char *envr;
1444
1445     char *ptr = strrchr(argv0, '/');
1446     if (strchr(argv0, '/'))
1447     {
1448         retval = strdup(argv0);
1449         if (retval)
1450             *(strrchr(retval, '/')) = '\0';
1451         return(retval);
1452     }
1453
1454     envr = getenv("PATH");
1455     if (!envr) return NULL;
1456     envr = strdup(envr);
1457     if (!envr) return NULL;
1458     retval = findBinaryInPath(argv0, envr);
1459     free(envr);
1460     return(retval);
1461 }
1462
1463 static inline void chdirToAppPath(const char *argv0)
1464 {
1465     char *dir = calcBaseDir(argv0);
1466     if (dir)
1467     {
1468         #if (defined(__APPLE__) && defined(__MACH__))
1469         // Chop off /Contents/MacOS if it's at the end of the string, so we
1470         //  land in the base of the app bundle.
1471         const size_t len = strlen(dir);
1472         const char *bundledirs = "/Contents/MacOS";
1473         const size_t bundledirslen = strlen(bundledirs);
1474         if (len > bundledirslen)
1475         {
1476             char *ptr = (dir + len) - bundledirslen;
1477             if (strcasecmp(ptr, bundledirs) == 0)
1478                 *ptr = '\0';
1479         }
1480         #endif
1481         chdir(dir);
1482         free(dir);
1483     }
1484 }
1485 #endif
1486
1487
1488 int main(int argc, char **argv)
1489 {
1490     _argc = argc;
1491     _argv = argv;
1492 #ifndef WIN32
1493     chdirToAppPath(argv[0]);
1494 #endif
1495
1496         LOGFUNC;
1497
1498 #ifndef WIN32  // this is in WinMain, too.
1499         logger.start(true);
1500         memset( &g_theKeys, 0, sizeof( KeyMap));
1501 #endif
1502
1503     initSDLKeyTable();
1504
1505         try
1506         {
1507                 bool regnow = false;
1508                 {
1509                         Game game;
1510                         pgame = &game;
1511
1512                         //ofstream os("error.txt");
1513                         //os.close();
1514                         //ofstream os("log.txt");
1515                         //os.close();
1516
1517                         if (!SetUp (game))
1518                 return 42;
1519
1520                         while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1521                         {
1522                                 if (IsFocused())
1523                                 {
1524                                         gameFocused = true;
1525
1526                                         // check windows messages
1527                                         #if USE_SDL
1528                                         game.deltah = 0;
1529                                         game.deltav = 0;
1530                                         SDL_Event e;
1531                                         // message pump
1532                                         while( SDL_PollEvent( &e ) )
1533                                         {
1534                                                 if( e.type == SDL_QUIT )
1535                                                 {
1536                                                         gDone=true;
1537                                                         break;
1538                                                 }
1539                                                 sdlEventProc(e, game);
1540                                         }
1541
1542                                         #elif (defined WIN32)
1543                                         MSG msg;
1544                                         // message pump
1545                                         while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1546                                         {
1547                                                 if( msg.message == WM_QUIT )
1548                                                 {
1549                                                         gDone=true;
1550                                                         break;
1551                                                 }
1552                                                 else
1553                                                 {
1554                                                         TranslateMessage( &msg );
1555                                                         DispatchMessage( &msg );
1556                                                 }
1557                                         }
1558                                         #endif
1559
1560                                         // game
1561                                         DoUpdate(game);
1562                                 }
1563                                 else
1564                                 {
1565                                         if (gameFocused)
1566                                         {
1567                                                 // allow game chance to pause
1568                                                 gameFocused = false;
1569                                                 DoUpdate(game);
1570                                         }
1571
1572                                         // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1573                     #ifdef WIN32
1574                                         MSG msg;
1575                                         BOOL bRet;
1576                                         //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1577                                         /*if (GetMessage( &msg, NULL, 0, 0 ))
1578                                         {
1579                                                 TranslateMessage(&msg);
1580                                                 DispatchMessage(&msg);
1581                                         }*/
1582                                         if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1583                                         { 
1584                                                 if (bRet <= 0)
1585                                                 {
1586                                                         // handle the error and possibly exit
1587                                                         gDone=true;
1588                                                 }
1589                                                 else
1590                                                 {
1591                                                         TranslateMessage(&msg); 
1592                                                         DispatchMessage(&msg); 
1593                                                 }
1594                                         }
1595                     #else
1596                     STUBBED("give up CPU but sniff the event queue");
1597                     #endif
1598                                 }
1599                         }
1600
1601                         regnow = game.registernow;
1602                 }
1603                 pgame = 0;
1604
1605                 CleanUp ();
1606 //              if(game.registernow){
1607                 if(regnow)
1608                 {
1609             #if (defined(__APPLE__) && defined(__MACH__))
1610             launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1611             #elif PLATFORM_LINUX
1612             launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1613             #else
1614             launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1615             #endif
1616                 }
1617
1618         #if PLATFORM_LINUX  // (this may not be necessary any more.)
1619         _exit(0);  // !!! FIXME: hack...crashes on exit!
1620         #endif
1621                 return 0;
1622         }
1623         catch (const std::exception& error)
1624         {
1625                 CleanUp();
1626
1627                 std::string e = "Caught exception: ";
1628                 e += error.what();
1629
1630                 LOG(e, Logger::LOG_ERR);
1631
1632                 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1633         }
1634
1635         CleanUp();
1636
1637         return -1;
1638 }
1639
1640
1641
1642         // --------------------------------------------------------------------------
1643
1644 #ifdef WIN32
1645 #define MAX_WINKEYS 256
1646         static unsigned short KeyTable[MAX_WINKEYS]=
1647         {
1648                 0xffff,  // (0)
1649                         MAC_MOUSEBUTTON1,  // VK_LBUTTON        (1)
1650                         MAC_MOUSEBUTTON2,  // VK_RBUTTON        (2)
1651                         0xffff,  // VK_CANCEL   (3)
1652                         0xffff,  // VK_MBUTTON  (4)
1653                         0xffff,  // (5)
1654                         0xffff,  // (6)
1655                         0xffff,  // (7)
1656                         MAC_DELETE_KEY,  // VK_BACK     (8)
1657                         MAC_TAB_KEY,  // VK_TAB (9)
1658                         0xffff,  // (10)
1659                         0xffff,  // (11)
1660                         0xffff,  // VK_CLEAR    (12)
1661                         MAC_RETURN_KEY,  // VK_RETURN   (13)
1662                         0xffff,  // (14)
1663                         0xffff,  // (15)
1664                         MAC_SHIFT_KEY,  // VK_SHIFT     (16)
1665                         MAC_CONTROL_KEY,  // VK_CONTROL (17)
1666                         MAC_OPTION_KEY,  // VK_MENU     (18)
1667                         0xffff,  // VK_PAUSE    (19)
1668                         MAC_CAPS_LOCK_KEY,  // #define VK_CAPITAL       (20)
1669                         0xffff,  // (21)
1670                         0xffff,  // (22)
1671                         0xffff,  // (23)
1672                         0xffff,  // (24)
1673                         0xffff,  // (25)
1674                         0xffff,  // (26)
1675                         MAC_ESCAPE_KEY,  // VK_ESCAPE   (27)
1676                         0xffff,  // (28)
1677                         0xffff,  // (29)
1678                         0xffff,  // (30)
1679                         0xffff,  // (31)
1680                         MAC_SPACE_KEY,  // VK_SPACE     (32)
1681                         MAC_PAGE_UP_KEY,  // VK_PRIOR   (33)
1682                         MAC_PAGE_DOWN_KEY,  // VK_NEXT  (34)
1683                         MAC_END_KEY,  // VK_END (35)
1684                         MAC_HOME_KEY,  // VK_HOME       (36)
1685                         MAC_ARROW_LEFT_KEY,  // VK_LEFT (37)
1686                         MAC_ARROW_UP_KEY,  // VK_UP     (38)
1687                         MAC_ARROW_RIGHT_KEY,  // VK_RIGHT       (39)
1688                         MAC_ARROW_DOWN_KEY,  // VK_DOWN (40)
1689                         0xffff,  // VK_SELECT   (41)
1690                         0xffff,  // VK_PRINT    (42)
1691                         0xffff,  // VK_EXECUTE  (43)
1692                         0xffff,  // VK_SNAPSHOT (44)
1693                         MAC_INSERT_KEY,  // VK_INSERT   (45)
1694                         MAC_DEL_KEY,  // VK_DELETE      (46)
1695                         0xffff,  // VK_HELP     (47)
1696                         MAC_0_KEY,  // VK_0     (48)
1697                         MAC_1_KEY,  // VK_1     (49)
1698                         MAC_2_KEY,  // VK_2     (50)
1699                         MAC_3_KEY,  // VK_3     (51)
1700                         MAC_4_KEY,  // VK_4     (52)
1701                         MAC_5_KEY,  // VK_5     (53)
1702                         MAC_6_KEY,  // VK_6     (54)
1703                         MAC_7_KEY,  // VK_7     (55)
1704                         MAC_8_KEY,  // VK_8     (56)
1705                         MAC_9_KEY,  // VK_9     (57)
1706                         0xffff,  // (58)
1707                         0xffff,  // (59)
1708                         0xffff,  // (60)
1709                         0xffff,  // (61)
1710                         0xffff,  // (62)
1711                         0xffff,  // (63)
1712                         0xffff,  // (64)
1713                         MAC_A_KEY,  // VK_A     (65)
1714                         MAC_B_KEY,  // VK_B     (66)
1715                         MAC_C_KEY,  // VK_C     (67)
1716                         MAC_D_KEY,  // VK_D     (68)
1717                         MAC_E_KEY,  // VK_E     (69)
1718                         MAC_F_KEY,  // VK_F     (70)
1719                         MAC_G_KEY,  // VK_G     (71)
1720                         MAC_H_KEY,  // VK_H     (72)
1721                         MAC_I_KEY,  // VK_I     (73)
1722                         MAC_J_KEY,  // VK_J     (74)
1723                         MAC_K_KEY,  // VK_K     (75)
1724                         MAC_L_KEY,  // VK_L     (76)
1725                         MAC_M_KEY,  // VK_M     (77)
1726                         MAC_N_KEY,  // VK_N     (78)
1727                         MAC_O_KEY,  // VK_O     (79)
1728                         MAC_P_KEY,  // VK_P     (80)
1729                         MAC_Q_KEY,  // VK_Q     (81)
1730                         MAC_R_KEY,  // VK_R     (82)
1731                         MAC_S_KEY,  // VK_S     (83)
1732                         MAC_T_KEY,  // VK_T     (84)
1733                         MAC_U_KEY,  // VK_U     (85)
1734                         MAC_V_KEY,  // VK_V     (86)
1735                         MAC_W_KEY,  // VK_W     (87)
1736                         MAC_X_KEY,  // VK_X     (88)
1737                         MAC_Y_KEY,  // VK_Y     (89)
1738                         MAC_Z_KEY,  // VK_Z     (90)
1739                         0xffff,  // (91)
1740                         0xffff,  // (92)
1741                         0xffff,  // (93)
1742                         0xffff,  // (94)
1743                         0xffff,  // (95)
1744                         MAC_NUMPAD_0_KEY,  // VK_NUMPAD0        (96)
1745                         MAC_NUMPAD_1_KEY,  // VK_NUMPAD1        (97)
1746                         MAC_NUMPAD_2_KEY,  // VK_NUMPAD2        (98)
1747                         MAC_NUMPAD_3_KEY,  // VK_NUMPAD3        (99)
1748                         MAC_NUMPAD_4_KEY,  // VK_NUMPAD4        (100)
1749                         MAC_NUMPAD_5_KEY,  // VK_NUMPAD5        (101)
1750                         MAC_NUMPAD_6_KEY,  // VK_NUMPAD6        (102)
1751                         MAC_NUMPAD_7_KEY,  // VK_NUMPAD7        (103)
1752                         MAC_NUMPAD_8_KEY,  // VK_NUMPAD8        (104)
1753                         MAC_NUMPAD_9_KEY,  // VK_NUMPAD9        (105)
1754                         MAC_NUMPAD_ASTERISK_KEY,  // VK_MULTIPLY        (106)
1755                         MAC_NUMPAD_PLUS_KEY,  // VK_ADD (107)
1756                         MAC_NUMPAD_ENTER_KEY,  // VK_SEPARATOR  (108)
1757                         MAC_NUMPAD_MINUS_KEY,  // VK_SUBTRACT   (109)
1758                         MAC_NUMPAD_PERIOD_KEY,  // VK_DECIMAL   (110)
1759                         MAC_NUMPAD_SLASH_KEY,  // VK_DIVIDE     (111)
1760                         MAC_F1_KEY,  // VK_F1   (112)
1761                         MAC_F2_KEY,  // VK_F2   (113)
1762                         MAC_F3_KEY,  // VK_F3   (114)
1763                         MAC_F4_KEY,  // VK_F4   (115)
1764                         MAC_F5_KEY,  // VK_F5   (116)
1765                         MAC_F6_KEY,  // VK_F6   (117)
1766                         MAC_F7_KEY,  // VK_F7   (118)
1767                         MAC_F8_KEY,  // VK_F8   (119)
1768                         MAC_F9_KEY,  // VK_F9   (120)
1769                         MAC_F10_KEY,  // VK_F10 (121)
1770                         MAC_F11_KEY,  // VK_F11 (122)
1771                         MAC_F12_KEY,  // VK_F12 (123)
1772                         0xffff,  // (124)
1773                         0xffff,  // (125)
1774                         0xffff,  // (126)
1775                         0xffff,  // (127)
1776                         0xffff,  // (128)
1777                         0xffff,  // (129)
1778                         0xffff,  // (130)
1779                         0xffff,  // (131)
1780                         0xffff,  // (132)
1781                         0xffff,  // (133)
1782                         0xffff,  // (134)
1783                         0xffff,  // (135)
1784                         0xffff,  // (136)
1785                         0xffff,  // (137)
1786                         0xffff,  // (138)
1787                         0xffff,  // (139)
1788                         0xffff,  // (130)
1789                         0xffff,  // (141)
1790                         0xffff,  // (142)
1791                         0xffff,  // (143)
1792                         0xffff,  // VK_NUMLOCK  (144)
1793                         0xffff,  // VK_SCROLL   (145)
1794                         0xffff,  // (146)
1795                         0xffff,  // (147)
1796                         0xffff,  // (148)
1797                         0xffff,  // (149)
1798                         0xffff,  // (150)
1799                         0xffff,  // (151)
1800                         0xffff,  // (152)
1801                         0xffff,  // (153)
1802                         0xffff,  // (154)
1803                         0xffff,  // (155)
1804                         0xffff,  // (156)
1805                         0xffff,  // (157)
1806                         0xffff,  // (158)
1807                         0xffff,  // (159)
1808                         MAC_SHIFT_KEY,  // VK_LSHIFT    (160)
1809                         MAC_SHIFT_KEY,  // VK_RSHIFT    (161)
1810                         MAC_CONTROL_KEY,  // VK_LCONTROL        (162)
1811                         MAC_CONTROL_KEY,  // VK_RCONTROL        (163)
1812                         MAC_OPTION_KEY,  // VK_LMENU    (164)
1813                         MAC_OPTION_KEY,  // VK_RMENU    (165)
1814                         0xffff,  // (166)
1815                         0xffff,  // (167)
1816                         0xffff,  // (168)
1817                         0xffff,  // (169)
1818                         0xffff,  // (170)
1819                         0xffff,  // (171)
1820                         0xffff,  // (172)
1821                         0xffff,  // (173)
1822                         0xffff,  // (174)
1823                         0xffff,  // (175)
1824                         0xffff,  // (176)
1825                         0xffff,  // (177)
1826                         0xffff,  // (178)
1827                         0xffff,  // (179)
1828                         0xffff,  // (180)
1829                         0xffff,  // (181)
1830                         0xffff,  // (182)
1831                         0xffff,  // (183)
1832                         0xffff,  // (184)
1833                         0xffff,  // (185)
1834                         MAC_SEMICOLON_KEY,  // (186)
1835                         MAC_PLUS_KEY,  // (187)
1836                         MAC_COMMA_KEY,  // (188)
1837                         MAC_MINUS_KEY,  // (189)
1838                         MAC_PERIOD_KEY,  // (190)
1839                         MAC_SLASH_KEY,  // (191)
1840                         MAC_TILDE_KEY,  // (192)
1841                         0xffff,  // (193)
1842                         0xffff,  // (194)
1843                         0xffff,  // (195)
1844                         0xffff,  // (196)
1845                         0xffff,  // (197)
1846                         0xffff,  // (198)
1847                         0xffff,  // (199)
1848                         0xffff,  // (200)
1849                         0xffff,  // (201)
1850                         0xffff,  // (202)
1851                         0xffff,  // (203)
1852                         0xffff,  // (204)
1853                         0xffff,  // (205)
1854                         0xffff,  // (206)
1855                         0xffff,  // (207)
1856                         0xffff,  // (208)
1857                         0xffff,  // (209)
1858                         0xffff,  // (210)
1859                         0xffff,  // (211)
1860                         0xffff,  // (212)
1861                         0xffff,  // (213)
1862                         0xffff,  // (214)
1863                         0xffff,  // (215)
1864                         0xffff,  // (216)
1865                         0xffff,  // (217)
1866                         0xffff,  // (218)
1867                         MAC_LEFTBRACKET_KEY,  // (219)
1868                         MAC_BACKSLASH_KEY,  // (220)
1869                         MAC_RIGHTBRACKET_KEY,  // (221)
1870                         MAC_APOSTROPHE_KEY,  // (222)
1871                         0xffff,  // (223)
1872                         0xffff,  // (224)
1873                         0xffff,  // (225)
1874                         0xffff,  // (226)
1875                         0xffff,  // (227)
1876                         0xffff,  // (228)
1877                         0xffff,  // (229)
1878                         0xffff,  // (230)
1879                         0xffff,  // (231)
1880                         0xffff,  // (232)
1881                         0xffff,  // (233)
1882                         0xffff,  // (234)
1883                         0xffff,  // (235)
1884                         0xffff,  // (236)
1885                         0xffff,  // (237)
1886                         0xffff,  // (238)
1887                         0xffff,  // (239)
1888                         0xffff,  // (240)
1889                         0xffff,  // (241)
1890                         0xffff,  // (242)
1891                         0xffff,  // (243)
1892                         0xffff,  // (244)
1893                         0xffff,  // (245)
1894                         0xffff,  // (246)
1895                         0xffff,  // (247)
1896                         0xffff,  // (248)
1897                         0xffff,  // (249)
1898                         0xffff,  // (250)
1899                         0xffff,  // (251)
1900                         0xffff,  // (252)
1901                         0xffff,  // (253)
1902                         0xffff,  // (254)
1903                         0xffff,  // (255)
1904         };
1905
1906         void ClipMouseToWindow(HWND window)
1907         {
1908                 RECT wRect;
1909
1910                 GetClientRect(window, &wRect);
1911
1912                 ClientToScreen(window, (LPPOINT)&wRect.left);
1913                 ClientToScreen(window, (LPPOINT)&wRect.right);
1914
1915                 ClipCursor(&wRect);
1916
1917                 return;
1918         }
1919
1920         LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1921         {
1922                 /* this is where we receive all messages concerning this window
1923                 * we can either process a message or pass it on to the default
1924                 * message handler of windows */
1925
1926                 static PAINTSTRUCT ps;
1927
1928                 switch(msg)
1929                 {
1930                 case WM_ACTIVATE:       // Watch For Window Activate Message
1931                         {
1932                                 // Check Minimization State
1933                                 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1934
1935                                 if (LOWORD(wParam) == WA_INACTIVE)
1936                                 {
1937                                         ClipCursor(NULL);
1938
1939                                         if (fullscreen)
1940                                         {
1941                                                 if( !iconified )
1942                                                 {
1943                                                         // Minimize window
1944                                                         CloseWindow( hWnd );
1945
1946                                                         // The window is now iconified
1947                                                         iconified = GL_TRUE;
1948                                                 }
1949                                         }
1950
1951                                         ShutdownDSp();
1952
1953                                         g_focused=false;                                // Program Is Active
1954                                 }
1955                                 else
1956                                 {
1957                                         SetupDSpFullScreen();
1958
1959                                         if( iconified )
1960                                         {
1961                                                 // Minimize window
1962                                                 OpenIcon( hWnd );
1963
1964                                                 // The window is now iconified
1965                                                 iconified = GL_FALSE;
1966
1967                                                 // Activate window
1968                                                 ShowWindow( hWnd, SW_SHOW );
1969                                                 SetForegroundWindow( hWnd );
1970                                                 SetFocus( hWnd );
1971                                         }
1972
1973                                         ClipMouseToWindow(hWnd);
1974                                         g_focused=true;                 // Program Is No Longer Active
1975                                 }
1976
1977                                 return 0;                                               // Return To The Message Loop
1978                         }
1979
1980                 case WM_KEYDOWN:
1981                 case WM_SYSKEYDOWN:
1982                         {
1983                                 // check for Alt-F4 (exit hotkey)
1984                                 if (wParam == VK_F4)
1985                                 {
1986                                         if (GetKeyState( VK_MENU) & 0x8080)
1987                                         {
1988                                                 gDone = true;
1989                                                 break;
1990                                         }
1991                                 }
1992                                 if (wParam < MAX_WINKEYS)
1993                                 {
1994                                         if (KeyTable[wParam] != 0xffff)
1995                                                 SetKey( KeyTable[wParam]);
1996                                 }
1997                                 return (0);
1998                         }
1999
2000                 case WM_KEYUP:
2001                 case WM_SYSKEYUP:
2002                         {
2003                                 if (wParam < MAX_WINKEYS)
2004                                         if (KeyTable[wParam] != 0xffff)
2005                                                 ClearKey( KeyTable[wParam]);
2006                                 return (0);
2007                         }
2008
2009                 case WM_CHAR:
2010                 case WM_DEADCHAR:
2011                 case WM_SYSCHAR:
2012                 case WM_SYSDEADCHAR:
2013                         return (0);
2014
2015                 case WM_NCLBUTTONDOWN:
2016                 case WM_LBUTTONDOWN:
2017                         {
2018                                 g_button = true;
2019                                 buttons[ 0] = true;
2020                         }
2021                         return (0);
2022
2023                 case WM_NCRBUTTONDOWN:
2024                 case WM_RBUTTONDOWN:
2025                         {
2026                                 buttons[ 1] = true;
2027                         }
2028                         return (0);
2029
2030                 case WM_NCMBUTTONDOWN:
2031                 case WM_MBUTTONDOWN:
2032                         {
2033                                 buttons[ 2] = true;
2034                         }
2035                         return (0);
2036
2037                 case WM_NCLBUTTONUP:
2038                 case WM_LBUTTONUP:
2039                         {
2040                                 g_button = false;
2041                                 buttons[ 0] = false;
2042                         }
2043                         return (0);
2044
2045                 case WM_NCRBUTTONUP:
2046                 case WM_RBUTTONUP:
2047                         {
2048                                 buttons[ 1] = false;
2049                         }
2050                         return (0);
2051
2052                 case WM_NCMBUTTONUP:
2053                 case WM_MBUTTONUP:
2054                         {
2055                                 buttons[ 2] = false;
2056                         }
2057                         return (0);
2058
2059                 case WM_NCLBUTTONDBLCLK:
2060                 case WM_NCRBUTTONDBLCLK:
2061                 case WM_NCMBUTTONDBLCLK:
2062                 case WM_LBUTTONDBLCLK:
2063                         return (0);
2064                 case WM_RBUTTONDBLCLK:
2065                 case WM_MBUTTONDBLCLK:
2066                         return (0);
2067
2068                 case WM_NCMOUSEMOVE:
2069                 case WM_MOUSEMOVE:
2070                         /*                      ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2071                         ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2072                         if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2073                         *///                    goto winmessage;
2074                         return (0);
2075
2076                 case WM_SYSCOMMAND:                                             // Intercept System Commands
2077                         {
2078                                 switch (wParam)                                         // Check System Calls
2079                                 {
2080                                 case SC_SCREENSAVE:                             // Screensaver Trying To Start?
2081                                 case SC_MONITORPOWER:                   // Monitor Trying To Enter Powersave?
2082                                         return 0;                                       // Prevent From Happening
2083
2084                                         // User trying to access application menu using ALT?
2085                                 case SC_KEYMENU:
2086                                         return 0;
2087                                 }
2088                         }
2089                         break;
2090
2091                 case WM_MOVE:
2092 //                      {
2093 //                              ReleaseCapture();
2094 //                              ClipMouseToWindow(hWnd);
2095 //                      }
2096                         break;
2097
2098                 case WM_SIZE:
2099                         break;
2100
2101                 case WM_CLOSE:
2102                         {
2103                                 //gDone =  true;
2104                                 //game.tryquit=1;
2105                         }
2106                         //return (0);
2107
2108                 case WM_DESTROY:
2109                         {
2110                                 //ClipCursor(NULL);
2111                                 PostQuitMessage(0);  /* Terminate Application */
2112                         }
2113                         return (0);
2114
2115                 case WM_ERASEBKGND:
2116                         break;
2117
2118                 case WM_PAINT:
2119 //                      BeginPaint( g_windowHandle,&ps);
2120 //                      EndPaint( g_windowHandle,&ps);
2121                         break;
2122
2123                 default:
2124                         break;
2125                 }
2126
2127                 /* We processed the message and there
2128                 * is no processing by Windows necessary */
2129
2130                 /* We didn't process the message so let Windows do it */
2131                 return DefWindowProc(hWnd,msg,wParam,lParam);
2132         }
2133
2134
2135         static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2136         {
2137                 WNDCLASSEX wc;
2138                 memset( &wc, 0, sizeof( wc));
2139
2140                 /* Register the window class. */
2141                 wc.cbSize = sizeof(wc);
2142 #undef style
2143                 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC);  /* Combination of Class Styles */
2144                 wc.lpfnWndProc = AppWndProc;       /* Adress of Window Procedure */
2145                 wc.cbClsExtra = 0;                 /* Extra Bytes allocated for this Class */
2146                 wc.cbWndExtra = 0;                 /* Extra Bytes allocated for each Window */
2147                 wc.hInstance = hFirstInstance;     /* Handle of program instance */
2148                 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2149                 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2150                 wc.hbrBackground = NULL;
2151                 wc.lpszMenuName  = NULL;
2152                 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2153                 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2154
2155                 if (!RegisterClassEx(&wc)) return FALSE;  /* Register Class failed */
2156
2157                 return TRUE;
2158         }
2159 #endif
2160
2161         int resolutionID(int width, int height)
2162         {
2163                 int whichres;
2164                 whichres=-1;
2165                 if(width==640 && height==480)whichres=0;
2166                 if(width==800 && height==600)whichres=1;
2167                 if(width==1024 && height==768)whichres=2;
2168                 if(width==1280 && height==1024)whichres=3;
2169                 if(width==1600 && height==1200)whichres=4;
2170                 if(width==840 && height==524)whichres=5;
2171                 if(width==1024 && height==640)whichres=6;
2172                 if(width==1344 && height==840)whichres=7;
2173                 if(width==1920 && height==1200)whichres=8;
2174
2175                 return whichres;
2176         }
2177
2178         int closestResolution(int width, int height)
2179         {
2180                 int whichres;
2181                 whichres=-1;
2182                 if(width>=640 && height>=480)whichres=0;
2183                 if(width>=800 && height>=600)whichres=1;
2184                 if(width>=1024 && height>=768)whichres=2;
2185                 if(width>=1280 && height>=1024)whichres=3;
2186                 if(width>=1600 && height>=1200)whichres=4;
2187                 if(width==840 && height==524)whichres=5;
2188                 if(width==1024 && height==640)whichres=6;
2189                 if(width==1344 && height==840)whichres=7;
2190                 if(width>=1920 && height>=1200)whichres=8;
2191
2192                 return whichres;
2193         }
2194
2195         bool selectDetail(int & width, int & height, int & bpp, int & detail)
2196         {
2197                 bool res = true;
2198                 int whichres = closestResolution(width, height);
2199
2200                 while (true)
2201                 {
2202                         if(whichres<=0 || whichres>8){
2203                                 whichres = 0;
2204                                 width=640;
2205                                 height=480;
2206                         }
2207                         if(whichres==1){
2208                                 width=800;
2209                                 height=600;
2210                         }
2211                         if(whichres==2){
2212                                 width=1024;
2213                                 height=768;
2214                         }
2215                         if(whichres==3){
2216                                 width=1280;
2217                                 height=1024;
2218                         }
2219                         if(whichres==4){
2220                                 width=1600;
2221                                 height=1200;
2222                         }
2223                         if(whichres==5){
2224                                 width=840;
2225                                 height=524;
2226                         }
2227                         if(whichres==6){
2228                                 width=1024;
2229                                 height=640;
2230                         }
2231                         if(whichres==7){
2232                                 width=1344;
2233                                 height=840;
2234                         }
2235                         if(whichres==8){
2236                                 width=1920;
2237                                 height=1200;
2238                         }
2239
2240             // currently with SDL, we just use whatever the native bitdepth
2241             //  of the display is and don't care.
2242             #if USE_SDL
2243             break;
2244             #endif
2245
2246                         if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2247                         {
2248                                 break;
2249                         }
2250                         else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2251                         {
2252                                 break;
2253                         }
2254                         else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2255                         {
2256                                 res = false;
2257                                 detail = 0;
2258                                 break;
2259                         }
2260                         else
2261
2262             if (0 == whichres)
2263                         {
2264                                 break;
2265                         }
2266
2267                         --whichres;
2268                 }
2269
2270                 bpp = resolutionDepths[whichres][(detail != 0)];
2271
2272                 return res;
2273         }
2274
2275     #ifdef WIN32
2276         int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2277         {
2278                 int argc = 0;
2279                 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2280                 if (argc > 1)
2281                 {
2282                         if (0 == _wcsicmp(cl[1], L"-windowed"))
2283                         {
2284                                 fullscreen = false;
2285                         }
2286                 }
2287
2288                 logger.start(true);
2289
2290                 memset( &g_theKeys, 0, sizeof( KeyMap));
2291
2292                 unsigned int i = 0;
2293                 DEVMODE mode;
2294                 memset(&mode, 0, sizeof(mode));
2295                 mode.dmSize = sizeof(mode);
2296                 while (EnumDisplaySettings(NULL, i++, &mode))
2297                 {
2298                         if (mode.dmBitsPerPel < 16)
2299                         {
2300                                 continue;
2301                         }
2302
2303                         int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2304
2305                         if (res > -1 && res < 8)
2306                         {
2307                                 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2308                                 {
2309                                         continue;
2310                                 }
2311
2312                                 switch(mode.dmBitsPerPel)
2313                                 {
2314                                 case 32:
2315                                 case 24:
2316                                         resolutionDepths[res][1] = mode.dmBitsPerPel;
2317                                         break;
2318                                 case 16:
2319                                         resolutionDepths[res][0] = mode.dmBitsPerPel;
2320                                         break;
2321                                 }
2322                         }
2323                 }
2324
2325                 /* if there is no Instance of our program in memory then register the window class */
2326                 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2327                         return FALSE;  /* registration failed! */
2328
2329                 g_appInstance=hInstance;
2330
2331                 main(0, NULL);
2332
2333                 UnregisterClass( g_wndClassName, hInstance);
2334
2335                 return TRUE;
2336
2337         }
2338     #endif
2339
2340         extern int channels[100];
2341         extern FSOUND_SAMPLE * samp[100];
2342         extern FSOUND_STREAM * strm[20];
2343
2344         extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2345         {
2346                 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2347                 if (currSample && currSample == samp[chan])
2348                 {
2349                         if (FSOUND_GetPaused(channels[chan]))
2350                         {
2351                                 FSOUND_StopSound(channels[chan]);
2352                                 channels[chan] = FSOUND_FREE;
2353                         }
2354                         else if (FSOUND_IsPlaying(channels[chan]))
2355                         {
2356                                 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2357                                 if (loop_mode & FSOUND_LOOP_OFF)
2358                                 {
2359                                         channels[chan] = FSOUND_FREE;
2360                                 }
2361                         }
2362                 }
2363                 else
2364                 {
2365                         channels[chan] = FSOUND_FREE;
2366                 }
2367
2368                 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2369                 if (channels[chan] < 0)
2370                 {
2371                         channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2372                 }
2373         }
2374
2375         extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2376         {
2377                 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2378                 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2379                 {
2380                                 FSOUND_StopSound(channels[chan]);
2381                                 FSOUND_Stream_Stop(sptr);
2382                 }
2383                 else
2384                 {
2385                         FSOUND_Stream_Stop(sptr);
2386                         channels[chan] = FSOUND_FREE;
2387                 }
2388
2389                 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2390                 if (channels[chan] < 0)
2391                 {
2392                         channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2393                 }
2394         }
2395
2396         bool LoadImage(const char * fname, TGAImageRec & tex)
2397         {
2398                 bool res = true;
2399
2400                 if ( tex.data == NULL )
2401                 {
2402                         return false;
2403                 }
2404
2405         #if USE_DEVIL
2406                 ILstring f = strdup(ConvertFileName(fname));
2407                 if (!f)
2408                 {
2409                         return false;
2410                 }
2411
2412                 ILuint iid=0;
2413                 ilGenImages(1, &iid);
2414                 ilBindImage(iid);
2415                 if (ilLoadImage(f))
2416                 {
2417                         //iluFlipImage();
2418                         tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2419                         tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2420                         tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2421                         ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2422                                 imageSize = tex.sizeX * tex.sizeY * Bpp;
2423                         ILubyte *Data = ilGetData();
2424                         memcpy(tex.data, Data, imageSize);
2425
2426                         // Truvision Targa files are stored as BGR colors
2427                         // We want RGB so Blue and Red bytes are switched
2428                         if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2429                         {
2430                                 // Loop Through The Image Data
2431                                 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2432                                 {
2433                                         // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2434                                         GLbyte temp;                                            // Temporary Variable
2435                                         temp = tex.data[i];                                     // Temporarily Store The Value At Image Data 'i'
2436                                         tex.data[i] = tex.data[i + 2];          // Set The 1st Byte To The Value Of The 3rd Byte
2437                                         tex.data[i + 2] = temp;                         // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2438                                 }
2439                         }
2440                 }
2441                 else
2442                 {
2443                         res = false;
2444                 }
2445                 ilDeleteImages(1, &iid);
2446 /*
2447                 if (tid)
2448                 {
2449                         GLuint texid = ilutGLLoadImage(f);
2450                         *tid = texid;
2451                 }
2452                 else if (mip)
2453                 {
2454                         ilutGLBuildMipmaps()
2455                 }
2456                 else
2457                 {
2458                         ilutGLTexImage(0);
2459                 }
2460 */
2461                 free(f);
2462         #else
2463         res = load_image(fname, tex);
2464         //if (!res) printf("failed to load %s\n", fname);
2465         #endif
2466
2467                 return res;
2468         }
2469
2470         void ScreenShot(const char * fname)
2471         {
2472         #if USE_DEVIL
2473                 ILstring f = strdup(fname);
2474                 if (!f)
2475                 {
2476                         return;
2477                 }
2478
2479                 ILuint iid;
2480                 ilGenImages(1, &iid);
2481                 ilBindImage(iid);
2482                 if (ilutGLScreen())
2483                 {
2484                         ilSaveImage(f);
2485                 }
2486                 ilDeleteImages(1, &iid);
2487
2488                 free(f);
2489         #else
2490         save_image(fname);
2491         #endif
2492         }
2493
2494
2495 #if !USE_DEVIL
2496 static bool load_image(const char *file_name, TGAImageRec &tex)
2497 {
2498     char *ptr = strrchr(file_name, '.');
2499     if (ptr)
2500     {
2501         if (stricmp(ptr+1, "png") == 0)
2502             return load_png(file_name, tex);
2503         else if (stricmp(ptr+1, "jpg") == 0)
2504             return load_jpg(file_name, tex);
2505     }
2506
2507     STUBBED("Unsupported image type");
2508     return false;
2509 }
2510
2511
2512 struct my_error_mgr {
2513   struct jpeg_error_mgr pub;    /* "public" fields */
2514   jmp_buf setjmp_buffer;        /* for return to caller */
2515 };
2516 typedef struct my_error_mgr * my_error_ptr;
2517
2518
2519 static void my_error_exit(j_common_ptr cinfo)
2520 {
2521         struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2522         longjmp(err->setjmp_buffer, 1);
2523 }
2524
2525 /* stolen from public domain example.c code in libjpg distribution. */
2526 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2527 {
2528     struct jpeg_decompress_struct cinfo;
2529     struct my_error_mgr jerr;
2530     JSAMPROW buffer[1];         /* Output row buffer */
2531     int row_stride;             /* physical row width in output buffer */
2532     FILE *infile = fopen(file_name, "rb");
2533
2534     if (infile == NULL)
2535         return false;
2536
2537     cinfo.err = jpeg_std_error(&jerr.pub);
2538     jerr.pub.error_exit = my_error_exit;
2539     if (setjmp(jerr.setjmp_buffer)) {
2540         jpeg_destroy_decompress(&cinfo);
2541         fclose(infile);
2542         return false;
2543     }
2544
2545     jpeg_create_decompress(&cinfo);
2546     jpeg_stdio_src(&cinfo, infile);
2547     (void) jpeg_read_header(&cinfo, TRUE);
2548
2549     cinfo.out_color_space = JCS_RGB;
2550     cinfo.quantize_colors = 0;
2551     (void) jpeg_calc_output_dimensions(&cinfo);
2552     (void) jpeg_start_decompress(&cinfo);
2553
2554     row_stride = cinfo.output_width * cinfo.output_components;
2555     tex.sizeX = cinfo.output_width;
2556     tex.sizeY = cinfo.output_height;
2557     tex.bpp = 24;
2558
2559     while (cinfo.output_scanline < cinfo.output_height) {
2560         buffer[0] = (JSAMPROW)(char *)tex.data +
2561                         ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2562         (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2563     }
2564
2565     (void) jpeg_finish_decompress(&cinfo);
2566     jpeg_destroy_decompress(&cinfo);
2567     fclose(infile);
2568
2569     return true;
2570 }
2571
2572
2573 /* stolen from public domain example.c code in libpng distribution. */
2574 static bool load_png(const char *file_name, TGAImageRec &tex)
2575 {
2576     bool hasalpha = false;
2577     png_structp png_ptr = NULL;
2578     png_infop info_ptr = NULL;
2579     png_uint_32 width, height;
2580     int bit_depth, color_type, interlace_type;
2581     png_byte **rows = NULL;
2582     bool retval = false;
2583     png_byte **row_pointers = NULL;
2584     FILE *fp = fopen(file_name, "rb");
2585
2586     if (fp == NULL)
2587         return(NULL);
2588
2589     png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2590     if (png_ptr == NULL)
2591         goto png_done;
2592
2593     info_ptr = png_create_info_struct(png_ptr);
2594     if (info_ptr == NULL)
2595         goto png_done;
2596
2597     if (setjmp(png_jmpbuf(png_ptr)))
2598         goto png_done;
2599
2600     png_init_io(png_ptr, fp);
2601     png_read_png(png_ptr, info_ptr,
2602                  PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2603                  png_voidp_NULL);
2604     png_get_IHDR(png_ptr, info_ptr, &width, &height,
2605                  &bit_depth, &color_type, &interlace_type, NULL, NULL);
2606
2607     if (bit_depth != 8)  // transform SHOULD handle this...
2608         goto png_done;
2609
2610     if (color_type & PNG_COLOR_MASK_PALETTE)  // !!! FIXME?
2611         goto png_done;
2612
2613     if ((color_type & PNG_COLOR_MASK_COLOR) == 0)  // !!! FIXME?
2614         goto png_done;
2615
2616     hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2617     row_pointers = png_get_rows(png_ptr, info_ptr);
2618     if (!row_pointers)
2619         goto png_done;
2620
2621     if (!hasalpha)
2622     {
2623         png_byte *dst = tex.data;
2624         for (int i = height-1; i >= 0; i--)
2625         {
2626             png_byte *src = row_pointers[i];
2627             for (int j = 0; j < width; j++)
2628             {
2629                 dst[0] = src[0];
2630                 dst[1] = src[1];
2631                 dst[2] = src[2];
2632                 dst[3] = 0xFF;
2633                 src += 3;
2634                 dst += 4;
2635             }
2636         }
2637     }
2638
2639     else
2640     {
2641         png_byte *dst = tex.data;
2642         int pitch = width * 4;
2643         for (int i = height-1; i >= 0; i--, dst += pitch)
2644             memcpy(dst, row_pointers[i], pitch);
2645     }
2646
2647     tex.sizeX = width;
2648     tex.sizeY = height;
2649     tex.bpp = 32;
2650     retval = true;
2651
2652 png_done:
2653     png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2654     if (fp)
2655         fclose(fp);
2656     return (retval);
2657 }
2658
2659
2660 static bool save_image(const char *file_name)
2661 {
2662     char *ptr = strrchr(file_name, '.');
2663     if (ptr)
2664     {
2665         if (stricmp(ptr+1, "png") == 0)
2666             return save_png(file_name);
2667     }
2668
2669     STUBBED("Unsupported image type");
2670     return false;
2671 }
2672
2673
2674 static bool save_png(const char *file_name)
2675 {
2676     FILE *fp = NULL;
2677     png_structp png_ptr = NULL;
2678     png_infop info_ptr = NULL;
2679     bool retval = false;
2680
2681     fp = fopen(file_name, "wb");
2682     if (fp == NULL)
2683         return false;
2684
2685     png_bytep *row_pointers = new png_bytep[kContextHeight];
2686     png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2687     if ((!screenshot) || (!row_pointers))
2688         goto save_png_done;
2689
2690     glGetError();
2691     glReadPixels(0, 0, kContextWidth, kContextHeight,
2692                  GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2693     if (glGetError() != GL_NO_ERROR)
2694         goto save_png_done;
2695
2696     for (int i = 0; i < kContextHeight; i++)
2697         row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2698
2699     png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2700     if (png_ptr == NULL)
2701         goto save_png_done;
2702
2703     info_ptr = png_create_info_struct(png_ptr);
2704     if (info_ptr == NULL)
2705         goto save_png_done;
2706
2707     if (setjmp(png_jmpbuf(png_ptr)))
2708         goto save_png_done;
2709
2710     png_init_io(png_ptr, fp);
2711
2712     if (setjmp(png_jmpbuf(png_ptr)))
2713         goto save_png_done;
2714
2715     png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2716                  8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2717                  PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2718
2719     png_write_info(png_ptr, info_ptr);
2720
2721     if (setjmp(png_jmpbuf(png_ptr)))
2722         goto save_png_done;
2723
2724         png_write_image(png_ptr, row_pointers);
2725
2726         if (setjmp(png_jmpbuf(png_ptr)))
2727         goto save_png_done;
2728
2729     png_write_end(png_ptr, NULL);
2730     retval = true;
2731
2732 save_png_done:
2733     png_destroy_write_struct(&png_ptr, &info_ptr);
2734     delete[] screenshot;
2735     delete[] row_pointers;
2736     if (fp)
2737         fclose(fp);
2738     if (!retval)
2739         unlink(ConvertFileName(file_name));
2740     return retval;
2741 }
2742
2743 #endif
2744