19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
107 SDL_Rect **resolutions = NULL;
108 static SDL_Rect rect_1024_768 = { 0, 0, 1024, 768 };
109 static SDL_Rect rect_800_600 = { 0, 0, 800, 600 };
110 static SDL_Rect rect_640_480 = { 0, 0, 640, 480 };
111 static SDL_Rect *hardcoded_resolutions[] = {
120 unsigned int resolutionDepths[8][2] = {0};
122 bool selectDetail(int & width, int & height, int & bpp, int & detail);
123 int closestResolution(int width, int height);
124 int resolutionID(int width, int height);
126 void ReportError (char * strError);
128 void SetupDSpFullScreen();
131 void DrawGL(Game & game);
133 void CreateGLWindow (void);
134 Boolean SetUp (Game & game);
135 void DoKey (SInt8 theKey, SInt8 theCode);
136 void DoUpdate (Game & game);
142 // statics/globals (internal only) ------------------------------------------
144 typedef struct tagPOINT {
151 #define GL_FUNC(ret,fn,params,call,rt) \
153 static ret GLAPIENTRY (*p##fn) params = NULL; \
154 ret GLAPIENTRY fn params { rt p##fn call; } \
159 static bool lookup_glsym(const char *funcname, void **func)
161 *func = SDL_GL_GetProcAddress(funcname);
164 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
170 static bool lookup_all_glsyms(void)
173 #define GL_FUNC(ret,fn,params,call,rt) \
174 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
180 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
187 void sdlGetCursorPos(POINT *pt)
190 SDL_GetMouseState(&x, &y);
194 #define GetCursorPos(x) sdlGetCursorPos(x)
195 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
196 #define ScreenToClient(x, pt)
197 #define ClientToScreen(x, pt)
198 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
204 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
205 static HINSTANCE g_appInstance;
206 static HWND g_windowHandle;
210 static bool g_button, fullscreen = true;
221 kForegroundSleep = 10,
222 kBackgroundSleep = 10000
229 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
232 char gcstrMode [256] = "";
234 UInt32 gSleepTime = kForegroundSleep;
235 Boolean gDone = false, gfFrontProcess = true;
240 static int _argc = 0;
241 static char **_argv = NULL;
243 bool cmdline(const char *cmd)
245 for (int i = 1; i < _argc; i++)
247 char *arg = _argv[i];
250 if (stricmp(arg, cmd) == 0)
258 // --------------------------------------------------------------------------
260 void ReportError (char * strError)
262 #ifdef WIN32 // !!! FIXME. --ryan.
263 throw std::exception( strError);
266 /* char errMsgCStr [256];
269 sprintf (errMsgCStr, "%s", strError);
271 // out as debug string
272 CToPStr (strErr, errMsgCStr);
277 void SetupDSpFullScreen ()
284 DEVMODE dmScreenSettings;
285 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
286 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
287 dmScreenSettings.dmPelsWidth = kContextWidth;
288 dmScreenSettings.dmPelsHeight = kContextHeight;
289 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
290 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
293 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
295 ReportError( "Could not set display mode");
312 ChangeDisplaySettings( NULL, 0);
320 //-----------------------------------------------------------------------------------------------------------------------
324 void DrawGL (Game & game)
335 static KeyMap g_theKeys;
337 void SetKey( int key)
339 g_theKeys[ key >> 3] |= (1 << (key & 7));
342 void ClearKey( int key)
344 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
347 void GetKeys( unsigned char theKeys[16])
349 memcpy( theKeys, &g_theKeys, 16);
358 static void initSDLKeyTable(void) {}
360 #define MAX_SDLKEYS SDLK_LAST
361 static unsigned short KeyTable[MAX_SDLKEYS];
363 static void initSDLKeyTable(void)
365 memset(KeyTable, 0xFF, sizeof (KeyTable));
366 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
367 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
368 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
369 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
370 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
371 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
372 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
373 KeyTable[SDLK_END] = MAC_END_KEY;
374 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
375 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
376 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
377 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
378 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
379 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
380 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
381 KeyTable[SDLK_0] = MAC_0_KEY;
382 KeyTable[SDLK_1] = MAC_1_KEY;
383 KeyTable[SDLK_2] = MAC_2_KEY;
384 KeyTable[SDLK_3] = MAC_3_KEY;
385 KeyTable[SDLK_4] = MAC_4_KEY;
386 KeyTable[SDLK_5] = MAC_5_KEY;
387 KeyTable[SDLK_6] = MAC_6_KEY;
388 KeyTable[SDLK_7] = MAC_7_KEY;
389 KeyTable[SDLK_8] = MAC_8_KEY;
390 KeyTable[SDLK_9] = MAC_9_KEY;
391 KeyTable[SDLK_a] = MAC_A_KEY;
392 KeyTable[SDLK_b] = MAC_B_KEY;
393 KeyTable[SDLK_c] = MAC_C_KEY;
394 KeyTable[SDLK_d] = MAC_D_KEY;
395 KeyTable[SDLK_e] = MAC_E_KEY;
396 KeyTable[SDLK_f] = MAC_F_KEY;
397 KeyTable[SDLK_g] = MAC_G_KEY;
398 KeyTable[SDLK_h] = MAC_H_KEY;
399 KeyTable[SDLK_i] = MAC_I_KEY;
400 KeyTable[SDLK_j] = MAC_J_KEY;
401 KeyTable[SDLK_k] = MAC_K_KEY;
402 KeyTable[SDLK_l] = MAC_L_KEY;
403 KeyTable[SDLK_m] = MAC_M_KEY;
404 KeyTable[SDLK_n] = MAC_N_KEY;
405 KeyTable[SDLK_o] = MAC_O_KEY;
406 KeyTable[SDLK_p] = MAC_P_KEY;
407 KeyTable[SDLK_q] = MAC_Q_KEY;
408 KeyTable[SDLK_r] = MAC_R_KEY;
409 KeyTable[SDLK_s] = MAC_S_KEY;
410 KeyTable[SDLK_t] = MAC_T_KEY;
411 KeyTable[SDLK_u] = MAC_U_KEY;
412 KeyTable[SDLK_v] = MAC_V_KEY;
413 KeyTable[SDLK_w] = MAC_W_KEY;
414 KeyTable[SDLK_x] = MAC_X_KEY;
415 KeyTable[SDLK_y] = MAC_Y_KEY;
416 KeyTable[SDLK_z] = MAC_Z_KEY;
417 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
418 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
419 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
420 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
421 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
422 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
423 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
424 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
425 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
426 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
427 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
428 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
429 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
430 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
431 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
432 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
433 KeyTable[SDLK_F1] = MAC_F1_KEY;
434 KeyTable[SDLK_F2] = MAC_F2_KEY;
435 KeyTable[SDLK_F3] = MAC_F3_KEY;
436 KeyTable[SDLK_F4] = MAC_F4_KEY;
437 KeyTable[SDLK_F5] = MAC_F5_KEY;
438 KeyTable[SDLK_F6] = MAC_F6_KEY;
439 KeyTable[SDLK_F7] = MAC_F7_KEY;
440 KeyTable[SDLK_F8] = MAC_F8_KEY;
441 KeyTable[SDLK_F9] = MAC_F9_KEY;
442 KeyTable[SDLK_F10] = MAC_F10_KEY;
443 KeyTable[SDLK_F11] = MAC_F11_KEY;
444 KeyTable[SDLK_F12] = MAC_F12_KEY;
445 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
446 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
447 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
448 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
449 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
450 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
451 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
452 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
453 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
454 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
455 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
458 static inline int clamp_sdl_mouse_button(Uint8 button)
460 if (button == 2) // right mouse button is button 3 in SDL.
462 else if (button == 3)
465 if ((button >= 1) && (button <= 3))
470 static void sdlEventProc(const SDL_Event &e, Game &game)
477 case SDL_MOUSEMOTION:
478 game.deltah += e.motion.xrel;
479 game.deltav += e.motion.yrel;
482 case SDL_MOUSEBUTTONDOWN:
484 val = clamp_sdl_mouse_button(e.button.button);
485 if ((val >= 0) && (val <= 2))
494 case SDL_MOUSEBUTTONUP:
496 val = clamp_sdl_mouse_button(e.button.button);
497 if ((val >= 0) && (val <= 2))
501 buttons[val] = false;
507 if (e.key.keysym.sym == SDLK_g)
509 if (e.key.keysym.mod & KMOD_CTRL)
511 SDL_GrabMode mode = SDL_GRAB_ON;
512 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
514 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
515 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
517 SDL_WM_GrabInput(mode);
521 #if (defined(__APPLE__) && defined(__MACH__))
522 if (e.key.keysym.sym == SDLK_q)
524 if (e.key.keysym.mod & KMOD_META)
531 else if (e.key.keysym.sym == SDLK_RETURN)
533 if (e.key.keysym.mod & KMOD_ALT)
534 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
537 if (e.key.keysym.sym < SDLK_LAST)
539 if (KeyTable[e.key.keysym.sym] != 0xffff)
540 SetKey(KeyTable[e.key.keysym.sym]);
543 mod = SDL_GetModState();
545 SetKey(MAC_CONTROL_KEY);
547 SetKey(MAC_OPTION_KEY);
548 if (mod & KMOD_SHIFT)
549 SetKey(MAC_SHIFT_KEY);
551 SetKey(MAC_CAPS_LOCK_KEY);
556 if (e.key.keysym.sym < SDLK_LAST)
558 if (KeyTable[e.key.keysym.sym] != 0xffff)
559 ClearKey(KeyTable[e.key.keysym.sym]);
562 mod = SDL_GetModState();
563 if ((mod & KMOD_CTRL) == 0)
564 ClearKey(MAC_CONTROL_KEY);
565 if ((mod & KMOD_ALT) == 0)
566 ClearKey(MAC_OPTION_KEY);
567 if ((mod & KMOD_SHIFT) == 0)
568 ClearKey(MAC_SHIFT_KEY);
569 if ((mod & KMOD_CAPS) == 0)
570 ClearKey(MAC_CAPS_LOCK_KEY);
576 // --------------------------------------------------------------------------
578 static Point gMidPoint;
580 Boolean SetUp (Game & game)
586 randSeed = UpTime().lo;
589 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
592 usermousesensitivity=1;
621 game.crouchkey=MAC_SHIFT_KEY;
622 game.jumpkey=MAC_SPACE_KEY;
623 game.leftkey=MAC_A_KEY;
624 game.forwardkey=MAC_W_KEY;
625 game.backkey=MAC_S_KEY;
626 game.rightkey=MAC_D_KEY;
627 game.drawkey=MAC_E_KEY;
628 game.throwkey=MAC_Q_KEY;
629 game.attackkey=MAC_MOUSEBUTTON1;
630 game.chatkey=MAC_T_KEY;
636 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
639 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
640 opstream << "Screenwidth:\n";
641 opstream << kContextWidth;
642 opstream << "\nScreenheight:\n";
643 opstream << kContextHeight;
644 opstream << "\nMouse sensitivity:\n";
645 opstream << usermousesensitivity;
646 opstream << "\nBlur(0,1):\n";
647 opstream << ismotionblur;
648 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
650 opstream << "\nFloating jump:\n";
651 opstream << floatjump;
652 opstream << "\nMouse jump:\n";
653 opstream << mousejump;
654 opstream << "\nAmbient sound:\n";
655 opstream << ambientsound;
656 opstream << "\nBlood (0,1,2):\n";
657 opstream << bloodtoggle;
658 opstream << "\nAuto slomo:\n";
659 opstream << autoslomo;
660 opstream << "\nFoliage:\n";
662 opstream << "\nMusic:\n";
663 opstream << musictoggle;
664 opstream << "\nTrilinear:\n";
665 opstream << trilinear;
666 opstream << "\nDecals(shadows,blood puddles,etc):\n";
668 opstream << "\nInvert mouse:\n";
669 opstream << invertmouse;
670 opstream << "\nGamespeed:\n";
671 opstream << gamespeed;
672 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
673 opstream << difficulty;
674 opstream << "\nDamage effects(blackout, doublevision):\n";
675 opstream << damageeffects;
676 opstream << "\nText:\n";
677 opstream << texttoggle;
678 opstream << "\nDebug:\n";
679 opstream << debugmode;
680 opstream << "\nVBL Sync:\n";
682 opstream << "\nShow Points:\n";
683 opstream << showpoints;
684 opstream << "\nAlways Blur:\n";
685 opstream << alwaysblur;
686 opstream << "\nImmediate mode (turn on on G5):\n";
687 opstream << immediate;
688 opstream << "\nVelocity blur:\n";
689 opstream << velocityblur;
690 opstream << "\nVolume:\n";
692 opstream << "\nForward key:\n";
693 opstream << KeyToChar(game.forwardkey);
694 opstream << "\nBack key:\n";
695 opstream << KeyToChar(game.backkey);
696 opstream << "\nLeft key:\n";
697 opstream << KeyToChar(game.leftkey);
698 opstream << "\nRight key:\n";
699 opstream << KeyToChar(game.rightkey);
700 opstream << "\nJump key:\n";
701 opstream << KeyToChar(game.jumpkey);
702 opstream << "\nCrouch key:\n";
703 opstream << KeyToChar(game.crouchkey);
704 opstream << "\nDraw key:\n";
705 opstream << KeyToChar(game.drawkey);
706 opstream << "\nThrow key:\n";
707 opstream << KeyToChar(game.throwkey);
708 opstream << "\nAttack key:\n";
709 opstream << KeyToChar(game.attackkey);
710 opstream << "\nChat key:\n";
711 opstream << KeyToChar(game.chatkey);
716 ipstream.ignore(256,'\n');
717 ipstream >> kContextWidth;
718 ipstream.ignore(256,'\n');
719 ipstream.ignore(256,'\n');
720 ipstream >> kContextHeight;
721 ipstream.ignore(256,'\n');
722 ipstream.ignore(256,'\n');
723 ipstream >> usermousesensitivity;
724 ipstream.ignore(256,'\n');
725 ipstream.ignore(256,'\n');
727 ismotionblur = (i != 0);
728 ipstream.ignore(256,'\n');
729 ipstream.ignore(256,'\n');
731 if(detail!=0)kBitsPerPixel=32;
732 else kBitsPerPixel=16;
733 ipstream.ignore(256,'\n');
734 ipstream.ignore(256,'\n');
736 floatjump = (i != 0);
737 ipstream.ignore(256,'\n');
738 ipstream.ignore(256,'\n');
740 mousejump = (i != 0);
741 ipstream.ignore(256,'\n');
742 ipstream.ignore(256,'\n');
744 ambientsound = (i != 0);
745 ipstream.ignore(256,'\n');
746 ipstream.ignore(256,'\n');
747 ipstream >> bloodtoggle;
748 ipstream.ignore(256,'\n');
749 ipstream.ignore(256,'\n');
751 autoslomo = (i != 0);
752 ipstream.ignore(256,'\n');
753 ipstream.ignore(256,'\n');
756 ipstream.ignore(256,'\n');
757 ipstream.ignore(256,'\n');
759 musictoggle = (i != 0);
760 ipstream.ignore(256,'\n');
761 ipstream.ignore(256,'\n');
763 trilinear = (i != 0);
764 ipstream.ignore(256,'\n');
765 ipstream.ignore(256,'\n');
768 ipstream.ignore(256,'\n');
769 ipstream.ignore(256,'\n');
771 invertmouse = (i != 0);
772 ipstream.ignore(256,'\n');
773 ipstream.ignore(256,'\n');
774 ipstream >> gamespeed;
775 oldgamespeed=gamespeed;
780 ipstream.ignore(256,'\n');
781 ipstream.ignore(256,'\n');
782 ipstream >> difficulty;
783 ipstream.ignore(256,'\n');
784 ipstream.ignore(256,'\n');
786 damageeffects = (i != 0);
787 ipstream.ignore(256,'\n');
788 ipstream.ignore(256,'\n');
790 texttoggle = (i != 0);
791 ipstream.ignore(256,'\n');
792 ipstream.ignore(256,'\n');
794 debugmode = (i != 0);
795 ipstream.ignore(256,'\n');
796 ipstream.ignore(256,'\n');
799 ipstream.ignore(256,'\n');
800 ipstream.ignore(256,'\n');
802 showpoints = (i != 0);
803 ipstream.ignore(256,'\n');
804 ipstream.ignore(256,'\n');
806 alwaysblur = (i != 0);
807 ipstream.ignore(256,'\n');
808 ipstream.ignore(256,'\n');
810 immediate = (i != 0);
811 ipstream.ignore(256,'\n');
812 ipstream.ignore(256,'\n');
814 velocityblur = (i != 0);
815 ipstream.ignore(256,'\n');
816 ipstream.ignore(256,'\n');
818 ipstream.ignore(256,'\n');
819 ipstream.ignore(256,'\n');
821 game.forwardkey=CharToKey(string);
822 ipstream.ignore(256,'\n');
823 ipstream.ignore(256,'\n');
825 game.backkey=CharToKey(string);
826 ipstream.ignore(256,'\n');
827 ipstream.ignore(256,'\n');
829 game.leftkey=CharToKey(string);
830 ipstream.ignore(256,'\n');
831 ipstream.ignore(256,'\n');
833 game.rightkey=CharToKey(string);
834 ipstream.ignore(256,'\n');
835 ipstream.ignore(256,'\n');
837 game.jumpkey=CharToKey(string);
838 ipstream.ignore(256,'\n');
839 ipstream.ignore(256,'\n');
841 game.crouchkey=CharToKey(string);
842 ipstream.ignore(256,'\n');
843 ipstream.ignore(256,'\n');
845 game.drawkey=CharToKey(string);
846 ipstream.ignore(256,'\n');
847 ipstream.ignore(256,'\n');
849 game.throwkey=CharToKey(string);
850 ipstream.ignore(256,'\n');
851 ipstream.ignore(256,'\n');
853 game.attackkey=CharToKey(string);
854 ipstream.ignore(256,'\n');
855 ipstream.ignore(256,'\n');
857 game.chatkey=CharToKey(string);
860 if(detail>2)detail=2;
861 if(detail<0)detail=0;
862 if(screenwidth<0)screenwidth=640;
863 if(screenheight<0)screenheight=480;
864 #if !USE_SDL // we'll take anything that works.
865 if(screenwidth>3000)screenwidth=640;
866 if(screenheight>3000)screenheight=480;
869 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
874 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
876 SetupDSpFullScreen();
879 if (!SDL_WasInit(SDL_INIT_VIDEO))
881 if (SDL_Init(SDL_INIT_VIDEO) == -1)
883 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
887 if (SDL_GL_LoadLibrary(NULL) == -1)
889 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
894 SDL_Rect **res = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
895 if ( (res == NULL) || (res == ((SDL_Rect **)-1)) || (res[0] == NULL) || (res[0]->w < 640) || (res[0]->h < 480) )
896 res = hardcoded_resolutions;
898 // reverse list (it was sorted biggest to smallest by SDL)...
900 for (count = 0; res[count]; count++)
902 if ((res[count]->w < 640) || (res[count]->h < 480))
903 break; // sane lower limit.
906 static SDL_Rect *resolutions_block = NULL;
907 resolutions_block = (SDL_Rect*) realloc(resolutions_block, sizeof (SDL_Rect) * count);
908 resolutions = (SDL_Rect**) realloc(resolutions, sizeof (SDL_Rect *) * (count + 1));
909 if ((resolutions_block == NULL) || (resolutions == NULL))
912 fprintf(stderr, "Out of memory!\n");
916 resolutions[count--] = NULL;
917 for (int i = 0; count >= 0; i++, count--)
919 memcpy(&resolutions_block[count], res[i], sizeof (SDL_Rect));
920 resolutions[count] = &resolutions_block[count];
923 if (cmdline("showresolutions"))
925 printf("Resolutions we think are okay:\n");
926 for (int i = 0; resolutions[i]; i++)
927 printf(" %d x %d\n", (int) resolutions[i]->w, (int) resolutions[i]->h);
931 Uint32 sdlflags = SDL_OPENGL;
932 if (!cmdline("windowed"))
933 sdlflags |= SDL_FULLSCREEN;
935 SDL_WM_SetCaption("Lugaru", "Lugaru");
939 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
941 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
942 fprintf(stderr, "forcing 640x480...\n");
944 kContextHeight = 480;
945 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
947 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
948 fprintf(stderr, "forcing 640x480 windowed mode...\n");
949 sdlflags &= ~SDL_FULLSCREEN;
950 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
952 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
958 if (!lookup_all_glsyms())
964 if (!cmdline("nomousegrab"))
965 SDL_WM_GrabInput(SDL_GRAB_ON);
967 #elif (defined WIN32)
968 //------------------------------------------------------------------
971 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
972 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
973 DWORD dwExStyle = WS_EX_APPWINDOW;
982 dwStyle |= WS_OVERLAPPEDWINDOW;
983 dwExStyle |= WS_EX_WINDOWEDGE;
986 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
990 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
991 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
994 g_windowHandle=CreateWindowEx(
996 g_wndClassName, "Lugaru", dwStyle,
998 // kContextWidth, kContextHeight,
999 r.right - r.left + 1, r.bottom - r.top + 1,
1000 NULL,NULL,g_appInstance,NULL );
1001 if (!g_windowHandle)
1003 ReportError("Could not create window");
1007 //------------------------------------------------------------------
1010 static PIXELFORMATDESCRIPTOR pfd =
1012 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
1013 1, // Version Number
1014 PFD_DRAW_TO_WINDOW | // Format Must Support Window
1015 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
1016 PFD_DOUBLEBUFFER, // Must Support Double Buffering
1017 PFD_TYPE_RGBA, // Request An RGBA Format
1018 kBitsPerPixel, // Select Our Color Depth
1019 0, 0, 0, 0, 0, 0, // Color Bits Ignored
1020 0, // No Alpha Buffer
1021 0, // Shift Bit Ignored
1022 0, // No Accumulation Buffer
1023 0, 0, 0, 0, // Accumulation Bits Ignored
1024 16, // 16Bit Z-Buffer (Depth Buffer)
1025 0, // No Stencil Buffer
1026 0, // No Auxiliary Buffer
1027 PFD_MAIN_PLANE, // Main Drawing Layer
1029 0, 0, 0 // Layer Masks Ignored
1032 if (!(hDC = GetDC( g_windowHandle)))
1033 ReportError( "Could not get device context");
1036 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
1038 ReportError( "Could not find appropriate pixel format");
1042 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
1044 ReportError( "Could not retrieve pixel format");
1048 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
1050 ReportError( "Could not set pixel format");
1054 if (!(hRC = wglCreateContext(hDC)))
1056 ReportError( "Could not create rendering context");
1060 if (!wglMakeCurrent(hDC, hRC))
1062 ReportError( "Could not activate rendering context");
1068 // Place the window above all topmost windows
1069 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1070 SWP_NOMOVE | SWP_NOSIZE );
1073 SetForegroundWindow(g_windowHandle);
1074 SetFocus(g_windowHandle);
1077 glClear( GL_COLOR_BUFFER_BIT );
1081 glDisable( GL_ALPHA_TEST);
1082 glDisable( GL_BLEND);
1083 glDisable( GL_DEPTH_TEST);
1084 // glDisable( GL_DITHER);
1086 glDisable( GL_LIGHTING);
1087 glDisable( GL_LOGIC_OP);
1088 glDisable( GL_STENCIL_TEST);
1089 glDisable( GL_TEXTURE_1D);
1090 glDisable( GL_TEXTURE_2D);
1091 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1092 glPixelTransferi( GL_RED_SCALE, 1);
1093 glPixelTransferi( GL_RED_BIAS, 0);
1094 glPixelTransferi( GL_GREEN_SCALE, 1);
1095 glPixelTransferi( GL_GREEN_BIAS, 0);
1096 glPixelTransferi( GL_BLUE_SCALE, 1);
1097 glPixelTransferi( GL_BLUE_BIAS, 0);
1098 glPixelTransferi( GL_ALPHA_SCALE, 1);
1099 glPixelTransferi( GL_ALPHA_BIAS, 0);
1101 // set initial rendering states
1102 glShadeModel( GL_SMOOTH);
1103 glClearDepth( 1.0f);
1104 glDepthFunc( GL_LEQUAL);
1105 glDepthMask( GL_TRUE);
1106 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1107 glEnable( GL_DEPTH_TEST);
1108 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1109 glCullFace( GL_FRONT);
1110 glEnable( GL_CULL_FACE);
1111 glEnable( GL_LIGHTING);
1112 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1113 glEnable( GL_DITHER);
1114 glEnable( GL_COLOR_MATERIAL);
1115 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1116 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1117 glAlphaFunc( GL_GREATER, 0.5f);
1120 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1121 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1122 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1124 ReportError("DevIL version is different...exiting!\n");
1132 ilutRenderer(ILUT_OPENGL);
1134 ilEnable(IL_ORIGIN_SET);
1135 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1138 GLint width = kContextWidth;
1139 GLint height = kContextHeight;
1140 gMidPoint.h = width / 2;
1141 gMidPoint.v = height / 2;
1143 screenheight=height;
1145 game.newdetail=detail;
1146 game.newscreenwidth=screenwidth;
1147 game.newscreenheight=screenheight;
1155 static void DoMouse(Game & game)
1158 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1160 game.deltah *= usermousesensitivity;
1161 game.deltav *= usermousesensitivity;
1162 game.mousecoordh += game.deltah;
1163 game.mousecoordv += game.deltav;
1164 if (game.mousecoordh < 0)
1165 game.mousecoordh = 0;
1166 else if (game.mousecoordh >= kContextWidth)
1167 game.mousecoordh = kContextWidth - 1;
1168 if (game.mousecoordv < 0)
1169 game.mousecoordv = 0;
1170 else if (game.mousecoordv >= kContextHeight)
1171 game.mousecoordv = kContextHeight - 1;
1174 static Point lastMouse = {-1,-1};
1179 ScreenToClient(g_windowHandle, &pos);
1180 globalMouse.h = pos.x;
1181 globalMouse.v = pos.y;
1183 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1190 static Point virtualMouse = {0,0};
1191 delta = globalMouse;
1193 delta.h -= lastMouse.h;
1194 delta.v -= lastMouse.v;
1195 lastMouse.h = pos.x;
1196 lastMouse.v = pos.y;
1198 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1199 game.deltah=delta.h*usermousesensitivity;
1200 game.deltav=delta.v*usermousesensitivity;
1201 game.mousecoordh=globalMouse.h;
1202 game.mousecoordv=globalMouse.v;
1207 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1208 pos.x = gMidPoint.h;
1209 pos.y = gMidPoint.v;
1210 ClientToScreen(g_windowHandle, &pos);
1211 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1212 SetCursorPos(pos.x, pos.y);
1213 lastMouse = gMidPoint;
1222 // --------------------------------------------------------------------------
1224 void DoKey (SInt8 theKey, SInt8 theCode)
1229 // --------------------------------------------------------------------------
1233 void DoFrameRate (int update)
1235 static long frames = 0;
1237 static AbsoluteTime time = {0,0};
1238 static AbsoluteTime frametime = {0,0};
1239 AbsoluteTime currTime = UpTime ();
1240 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1242 if (0 > deltaTime) // if negative microseconds
1243 deltaTime /= -1000000.0;
1244 else // else milliseconds
1245 deltaTime /= 1000.0;
1247 multiplier=deltaTime;
1248 if(multiplier<.001)multiplier=.001;
1249 if(multiplier>10)multiplier=10;
1250 if(update)frametime = currTime; // reset for next time interval
1252 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1254 if (0 > deltaTime) // if negative microseconds
1255 deltaTime /= -1000000.0;
1256 else // else milliseconds
1257 deltaTime /= 1000.0;
1259 if (0.001 <= deltaTime) // has update interval passed
1262 time = currTime; // reset for next time interval
1269 void DoUpdate (Game & game)
1271 static float sps=200;
1273 static float oldmult;
1276 if(multiplier>.6)multiplier=.6;
1278 game.fps=1/multiplier;
1280 count = multiplier*sps;
1282 //if(count>10)count=10;
1284 realmultiplier=multiplier;
1285 multiplier*=gamespeed;
1286 if(difficulty==1)multiplier*=.9;
1287 if(difficulty==0)multiplier*=.8;
1289 if(game.loading==4)multiplier*=.00001;
1291 if(slomo&&!mainmenu)multiplier*=slomospeed;
1292 //if(freeze)multiplier*=0.00001;
1294 multiplier/=(float)count;
1300 for(int i=0;i<count;i++)
1306 game.TickOnceAfter();
1307 /* - Debug code to test how many channels were active on average per frame
1308 static long frames = 0;
1310 static AbsoluteTime start = {0,0};
1311 AbsoluteTime currTime = UpTime ();
1312 static int num_channels = 0;
1314 num_channels += FSOUND_GetChannelsPlaying();
1315 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1317 if (0 > deltaTime) // if negative microseconds
1318 deltaTime /= -1000000.0;
1319 else // else milliseconds
1320 deltaTime /= 1000.0;
1327 float avg_channels = (float)num_channels / (float)frames;
1329 ofstream opstream("log.txt",ios::app);
1330 opstream << "Average frame count: ";
1332 opstream << " frames - ";
1333 opstream << avg_channels;
1334 opstream << " per frame.\n";
1344 // --------------------------------------------------------------------------
1359 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1360 #include "glstubs.h"
1362 // cheat here...static destructors are calling glDeleteTexture() after
1363 // the context is destroyed and libGL unloaded by SDL_Quit().
1364 pglDeleteTextures = glDeleteTextures_doNothing;
1366 #elif (defined WIN32)
1369 wglMakeCurrent( NULL, NULL);
1370 wglDeleteContext( hRC);
1376 ReleaseDC( g_windowHandle, hDC);
1382 ShowWindow( g_windowHandle, SW_HIDE );
1383 DestroyWindow( g_windowHandle);
1384 g_windowHandle = NULL;
1392 // --------------------------------------------------------------------------
1394 static bool g_focused = true;
1397 static bool IsFocused()
1403 if (GetActiveWindow() != g_windowHandle)
1406 if (IsIconic( g_windowHandle))
1414 static void launch_web_browser(const char *url)
1417 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1419 #elif (defined(__APPLE__) && defined(__MACH__))
1420 const char *fmt = "open '%s'";
1421 const size_t len = strlen(fmt) + strlen(url) + 16;
1422 char *buf = new char[len];
1423 snprintf(buf, len, fmt, url);
1427 #elif PLATFORM_LINUX
1428 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1429 const size_t len = strlen(fmt) + strlen(url) + 16;
1430 char *buf = new char[len];
1431 snprintf(buf, len, fmt, url);
1439 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1440 static char *findBinaryInPath(const char *bin, char *envr)
1442 size_t alloc_size = 0;
1450 ptr = strchr(start, ':'); /* find next $PATH separator. */
1454 size = strlen(start) + strlen(bin) + 2;
1455 if (size > alloc_size)
1457 char *x = (char *) realloc(exe, size);
1469 /* build full binary path... */
1471 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1475 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1477 strcpy(exe, start); /* i'm lazy. piss off. */
1481 start = ptr + 1; /* start points to beginning of next element. */
1482 } while (ptr != NULL);
1487 return(NULL); /* doesn't exist in path. */
1488 } /* findBinaryInPath */
1491 char *calcBaseDir(const char *argv0)
1493 /* If there isn't a path on argv0, then look through the $PATH for it. */
1497 char *ptr = strrchr(argv0, '/');
1498 if (strchr(argv0, '/'))
1500 retval = strdup(argv0);
1502 *(strrchr(retval, '/')) = '\0';
1506 envr = getenv("PATH");
1507 if (!envr) return NULL;
1508 envr = strdup(envr);
1509 if (!envr) return NULL;
1510 retval = findBinaryInPath(argv0, envr);
1515 static inline void chdirToAppPath(const char *argv0)
1517 char *dir = calcBaseDir(argv0);
1520 #if (defined(__APPLE__) && defined(__MACH__))
1521 // Chop off /Contents/MacOS if it's at the end of the string, so we
1522 // land in the base of the app bundle.
1523 const size_t len = strlen(dir);
1524 const char *bundledirs = "/Contents/MacOS";
1525 const size_t bundledirslen = strlen(bundledirs);
1526 if (len > bundledirslen)
1528 char *ptr = (dir + len) - bundledirslen;
1529 if (strcasecmp(ptr, bundledirs) == 0)
1540 int main(int argc, char **argv)
1545 chdirToAppPath(argv[0]);
1550 #ifndef WIN32 // this is in WinMain, too.
1552 memset( &g_theKeys, 0, sizeof( KeyMap));
1559 bool regnow = false;
1564 //ofstream os("error.txt");
1566 //ofstream os("log.txt");
1572 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1578 // check windows messages
1584 while( SDL_PollEvent( &e ) )
1586 if( e.type == SDL_QUIT )
1591 sdlEventProc(e, game);
1594 #elif (defined WIN32)
1597 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1599 if( msg.message == WM_QUIT )
1606 TranslateMessage( &msg );
1607 DispatchMessage( &msg );
1619 // allow game chance to pause
1620 gameFocused = false;
1624 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1628 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1629 /*if (GetMessage( &msg, NULL, 0, 0 ))
1631 TranslateMessage(&msg);
1632 DispatchMessage(&msg);
1634 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1638 // handle the error and possibly exit
1643 TranslateMessage(&msg);
1644 DispatchMessage(&msg);
1648 STUBBED("give up CPU but sniff the event queue");
1653 regnow = game.registernow;
1658 // if(game.registernow){
1661 #if (defined(__APPLE__) && defined(__MACH__))
1662 launch_web_browser("http://www.wolfire.com/purchase/lugaru/mac");
1663 #elif PLATFORM_LINUX
1664 launch_web_browser("http://www.wolfire.com/purchase/lugaru/linux");
1666 launch_web_browser("http://www.wolfire.com/purchase/lugaru/pc");
1670 #if PLATFORM_LINUX // (this may not be necessary any more.)
1671 _exit(0); // !!! FIXME: hack...crashes on exit!
1675 catch (const std::exception& error)
1679 std::string e = "Caught exception: ";
1682 LOG(e, Logger::LOG_ERR);
1684 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1694 // --------------------------------------------------------------------------
1697 #define MAX_WINKEYS 256
1698 static unsigned short KeyTable[MAX_WINKEYS]=
1701 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1702 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1703 0xffff, // VK_CANCEL (3)
1704 0xffff, // VK_MBUTTON (4)
1708 MAC_DELETE_KEY, // VK_BACK (8)
1709 MAC_TAB_KEY, // VK_TAB (9)
1712 0xffff, // VK_CLEAR (12)
1713 MAC_RETURN_KEY, // VK_RETURN (13)
1716 MAC_SHIFT_KEY, // VK_SHIFT (16)
1717 MAC_CONTROL_KEY, // VK_CONTROL (17)
1718 MAC_OPTION_KEY, // VK_MENU (18)
1719 0xffff, // VK_PAUSE (19)
1720 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1727 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1732 MAC_SPACE_KEY, // VK_SPACE (32)
1733 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1734 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1735 MAC_END_KEY, // VK_END (35)
1736 MAC_HOME_KEY, // VK_HOME (36)
1737 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1738 MAC_ARROW_UP_KEY, // VK_UP (38)
1739 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1740 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1741 0xffff, // VK_SELECT (41)
1742 0xffff, // VK_PRINT (42)
1743 0xffff, // VK_EXECUTE (43)
1744 0xffff, // VK_SNAPSHOT (44)
1745 MAC_INSERT_KEY, // VK_INSERT (45)
1746 MAC_DEL_KEY, // VK_DELETE (46)
1747 0xffff, // VK_HELP (47)
1748 MAC_0_KEY, // VK_0 (48)
1749 MAC_1_KEY, // VK_1 (49)
1750 MAC_2_KEY, // VK_2 (50)
1751 MAC_3_KEY, // VK_3 (51)
1752 MAC_4_KEY, // VK_4 (52)
1753 MAC_5_KEY, // VK_5 (53)
1754 MAC_6_KEY, // VK_6 (54)
1755 MAC_7_KEY, // VK_7 (55)
1756 MAC_8_KEY, // VK_8 (56)
1757 MAC_9_KEY, // VK_9 (57)
1765 MAC_A_KEY, // VK_A (65)
1766 MAC_B_KEY, // VK_B (66)
1767 MAC_C_KEY, // VK_C (67)
1768 MAC_D_KEY, // VK_D (68)
1769 MAC_E_KEY, // VK_E (69)
1770 MAC_F_KEY, // VK_F (70)
1771 MAC_G_KEY, // VK_G (71)
1772 MAC_H_KEY, // VK_H (72)
1773 MAC_I_KEY, // VK_I (73)
1774 MAC_J_KEY, // VK_J (74)
1775 MAC_K_KEY, // VK_K (75)
1776 MAC_L_KEY, // VK_L (76)
1777 MAC_M_KEY, // VK_M (77)
1778 MAC_N_KEY, // VK_N (78)
1779 MAC_O_KEY, // VK_O (79)
1780 MAC_P_KEY, // VK_P (80)
1781 MAC_Q_KEY, // VK_Q (81)
1782 MAC_R_KEY, // VK_R (82)
1783 MAC_S_KEY, // VK_S (83)
1784 MAC_T_KEY, // VK_T (84)
1785 MAC_U_KEY, // VK_U (85)
1786 MAC_V_KEY, // VK_V (86)
1787 MAC_W_KEY, // VK_W (87)
1788 MAC_X_KEY, // VK_X (88)
1789 MAC_Y_KEY, // VK_Y (89)
1790 MAC_Z_KEY, // VK_Z (90)
1796 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1797 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1798 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1799 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1800 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1801 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1802 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1803 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1804 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1805 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1806 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1807 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1808 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1809 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1810 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1811 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1812 MAC_F1_KEY, // VK_F1 (112)
1813 MAC_F2_KEY, // VK_F2 (113)
1814 MAC_F3_KEY, // VK_F3 (114)
1815 MAC_F4_KEY, // VK_F4 (115)
1816 MAC_F5_KEY, // VK_F5 (116)
1817 MAC_F6_KEY, // VK_F6 (117)
1818 MAC_F7_KEY, // VK_F7 (118)
1819 MAC_F8_KEY, // VK_F8 (119)
1820 MAC_F9_KEY, // VK_F9 (120)
1821 MAC_F10_KEY, // VK_F10 (121)
1822 MAC_F11_KEY, // VK_F11 (122)
1823 MAC_F12_KEY, // VK_F12 (123)
1844 0xffff, // VK_NUMLOCK (144)
1845 0xffff, // VK_SCROLL (145)
1860 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1861 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1862 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1863 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1864 MAC_OPTION_KEY, // VK_LMENU (164)
1865 MAC_OPTION_KEY, // VK_RMENU (165)
1886 MAC_SEMICOLON_KEY, // (186)
1887 MAC_PLUS_KEY, // (187)
1888 MAC_COMMA_KEY, // (188)
1889 MAC_MINUS_KEY, // (189)
1890 MAC_PERIOD_KEY, // (190)
1891 MAC_SLASH_KEY, // (191)
1892 MAC_TILDE_KEY, // (192)
1919 MAC_LEFTBRACKET_KEY, // (219)
1920 MAC_BACKSLASH_KEY, // (220)
1921 MAC_RIGHTBRACKET_KEY, // (221)
1922 MAC_APOSTROPHE_KEY, // (222)
1958 void ClipMouseToWindow(HWND window)
1962 GetClientRect(window, &wRect);
1964 ClientToScreen(window, (LPPOINT)&wRect.left);
1965 ClientToScreen(window, (LPPOINT)&wRect.right);
1972 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1974 /* this is where we receive all messages concerning this window
1975 * we can either process a message or pass it on to the default
1976 * message handler of windows */
1978 static PAINTSTRUCT ps;
1982 case WM_ACTIVATE: // Watch For Window Activate Message
1984 // Check Minimization State
1985 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1987 if (LOWORD(wParam) == WA_INACTIVE)
1996 CloseWindow( hWnd );
1998 // The window is now iconified
1999 iconified = GL_TRUE;
2005 g_focused=false; // Program Is Active
2009 SetupDSpFullScreen();
2016 // The window is now iconified
2017 iconified = GL_FALSE;
2020 ShowWindow( hWnd, SW_SHOW );
2021 SetForegroundWindow( hWnd );
2025 ClipMouseToWindow(hWnd);
2026 g_focused=true; // Program Is No Longer Active
2029 return 0; // Return To The Message Loop
2035 // check for Alt-F4 (exit hotkey)
2036 if (wParam == VK_F4)
2038 if (GetKeyState( VK_MENU) & 0x8080)
2044 if (wParam < MAX_WINKEYS)
2046 if (KeyTable[wParam] != 0xffff)
2047 SetKey( KeyTable[wParam]);
2055 if (wParam < MAX_WINKEYS)
2056 if (KeyTable[wParam] != 0xffff)
2057 ClearKey( KeyTable[wParam]);
2064 case WM_SYSDEADCHAR:
2067 case WM_NCLBUTTONDOWN:
2068 case WM_LBUTTONDOWN:
2075 case WM_NCRBUTTONDOWN:
2076 case WM_RBUTTONDOWN:
2082 case WM_NCMBUTTONDOWN:
2083 case WM_MBUTTONDOWN:
2089 case WM_NCLBUTTONUP:
2093 buttons[ 0] = false;
2097 case WM_NCRBUTTONUP:
2100 buttons[ 1] = false;
2104 case WM_NCMBUTTONUP:
2107 buttons[ 2] = false;
2111 case WM_NCLBUTTONDBLCLK:
2112 case WM_NCRBUTTONDBLCLK:
2113 case WM_NCMBUTTONDBLCLK:
2114 case WM_LBUTTONDBLCLK:
2116 case WM_RBUTTONDBLCLK:
2117 case WM_MBUTTONDBLCLK:
2120 case WM_NCMOUSEMOVE:
2122 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2123 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2124 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2125 */// goto winmessage;
2128 case WM_SYSCOMMAND: // Intercept System Commands
2130 switch (wParam) // Check System Calls
2132 case SC_SCREENSAVE: // Screensaver Trying To Start?
2133 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2134 return 0; // Prevent From Happening
2136 // User trying to access application menu using ALT?
2145 // ReleaseCapture();
2146 // ClipMouseToWindow(hWnd);
2163 PostQuitMessage(0); /* Terminate Application */
2171 // BeginPaint( g_windowHandle,&ps);
2172 // EndPaint( g_windowHandle,&ps);
2179 /* We processed the message and there
2180 * is no processing by Windows necessary */
2182 /* We didn't process the message so let Windows do it */
2183 return DefWindowProc(hWnd,msg,wParam,lParam);
2187 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2190 memset( &wc, 0, sizeof( wc));
2192 /* Register the window class. */
2193 wc.cbSize = sizeof(wc);
2195 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2196 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2197 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2198 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2199 wc.hInstance = hFirstInstance; /* Handle of program instance */
2200 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2201 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2202 wc.hbrBackground = NULL;
2203 wc.lpszMenuName = NULL;
2204 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2205 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2207 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2214 int resolutionID(int width, int height)
2218 if(width==640 && height==480)whichres=0;
2219 if(width==800 && height==600)whichres=1;
2220 if(width==1024 && height==768)whichres=2;
2221 if(width==1280 && height==1024)whichres=3;
2222 if(width==1600 && height==1200)whichres=4;
2223 if(width==840 && height==524)whichres=5;
2224 if(width==1024 && height==640)whichres=6;
2225 if(width==1344 && height==840)whichres=7;
2226 if(width==1920 && height==1200)whichres=8;
2231 int closestResolution(int width, int height)
2235 if(width>=640 && height>=480)whichres=0;
2236 if(width>=800 && height>=600)whichres=1;
2237 if(width>=1024 && height>=768)whichres=2;
2238 if(width>=1280 && height>=1024)whichres=3;
2239 if(width>=1600 && height>=1200)whichres=4;
2240 if(width==840 && height==524)whichres=5;
2241 if(width==1024 && height==640)whichres=6;
2242 if(width==1344 && height==840)whichres=7;
2243 if(width>=1920 && height>=1200)whichres=8;
2249 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2253 // currently with SDL, we just use whatever is requested
2254 // and don't care. --ryan.
2256 int whichres = closestResolution(width, height);
2260 if(whichres<=0 || whichres>8){
2298 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2302 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2306 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2322 bpp = resolutionDepths[whichres][(detail != 0)];
2329 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2332 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2335 if (0 == _wcsicmp(cl[1], L"-windowed"))
2343 memset( &g_theKeys, 0, sizeof( KeyMap));
2347 memset(&mode, 0, sizeof(mode));
2348 mode.dmSize = sizeof(mode);
2349 while (EnumDisplaySettings(NULL, i++, &mode))
2351 if (mode.dmBitsPerPel < 16)
2356 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2358 if (res > -1 && res < 8)
2360 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2365 switch(mode.dmBitsPerPel)
2369 resolutionDepths[res][1] = mode.dmBitsPerPel;
2372 resolutionDepths[res][0] = mode.dmBitsPerPel;
2378 /* if there is no Instance of our program in memory then register the window class */
2379 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2380 return FALSE; /* registration failed! */
2382 g_appInstance=hInstance;
2386 UnregisterClass( g_wndClassName, hInstance);
2393 extern int channels[100];
2394 extern FSOUND_SAMPLE * samp[100];
2395 extern FSOUND_STREAM * strm[20];
2397 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2399 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2400 if (currSample && currSample == samp[chan])
2402 if (FSOUND_GetPaused(channels[chan]))
2404 FSOUND_StopSound(channels[chan]);
2405 channels[chan] = FSOUND_FREE;
2407 else if (FSOUND_IsPlaying(channels[chan]))
2409 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2410 if (loop_mode & FSOUND_LOOP_OFF)
2412 channels[chan] = FSOUND_FREE;
2418 channels[chan] = FSOUND_FREE;
2421 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2422 if (channels[chan] < 0)
2424 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2428 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2430 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2431 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2433 FSOUND_StopSound(channels[chan]);
2434 FSOUND_Stream_Stop(sptr);
2438 FSOUND_Stream_Stop(sptr);
2439 channels[chan] = FSOUND_FREE;
2442 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2443 if (channels[chan] < 0)
2445 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2449 bool LoadImage(const char * fname, TGAImageRec & tex)
2453 if ( tex.data == NULL )
2459 ILstring f = strdup(ConvertFileName(fname));
2466 ilGenImages(1, &iid);
2471 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2472 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2473 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2474 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2475 imageSize = tex.sizeX * tex.sizeY * Bpp;
2476 ILubyte *Data = ilGetData();
2477 memcpy(tex.data, Data, imageSize);
2479 // Truvision Targa files are stored as BGR colors
2480 // We want RGB so Blue and Red bytes are switched
2481 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2483 // Loop Through The Image Data
2484 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2486 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2487 GLbyte temp; // Temporary Variable
2488 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2489 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2490 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2498 ilDeleteImages(1, &iid);
2502 GLuint texid = ilutGLLoadImage(f);
2507 ilutGLBuildMipmaps()
2516 res = load_image(fname, tex);
2517 //if (!res) printf("failed to load %s\n", fname);
2523 void ScreenShot(const char * fname)
2526 ILstring f = strdup(fname);
2533 ilGenImages(1, &iid);
2539 ilDeleteImages(1, &iid);
2549 static bool load_image(const char *file_name, TGAImageRec &tex)
2551 char *ptr = strrchr(file_name, '.');
2554 if (stricmp(ptr+1, "png") == 0)
2555 return load_png(file_name, tex);
2556 else if (stricmp(ptr+1, "jpg") == 0)
2557 return load_jpg(file_name, tex);
2560 STUBBED("Unsupported image type");
2565 struct my_error_mgr {
2566 struct jpeg_error_mgr pub; /* "public" fields */
2567 jmp_buf setjmp_buffer; /* for return to caller */
2569 typedef struct my_error_mgr * my_error_ptr;
2572 static void my_error_exit(j_common_ptr cinfo)
2574 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2575 longjmp(err->setjmp_buffer, 1);
2578 /* stolen from public domain example.c code in libjpg distribution. */
2579 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2581 struct jpeg_decompress_struct cinfo;
2582 struct my_error_mgr jerr;
2583 JSAMPROW buffer[1]; /* Output row buffer */
2584 int row_stride; /* physical row width in output buffer */
2585 FILE *infile = fopen(file_name, "rb");
2590 cinfo.err = jpeg_std_error(&jerr.pub);
2591 jerr.pub.error_exit = my_error_exit;
2592 if (setjmp(jerr.setjmp_buffer)) {
2593 jpeg_destroy_decompress(&cinfo);
2598 jpeg_create_decompress(&cinfo);
2599 jpeg_stdio_src(&cinfo, infile);
2600 (void) jpeg_read_header(&cinfo, TRUE);
2602 cinfo.out_color_space = JCS_RGB;
2603 cinfo.quantize_colors = 0;
2604 (void) jpeg_calc_output_dimensions(&cinfo);
2605 (void) jpeg_start_decompress(&cinfo);
2607 row_stride = cinfo.output_width * cinfo.output_components;
2608 tex.sizeX = cinfo.output_width;
2609 tex.sizeY = cinfo.output_height;
2612 while (cinfo.output_scanline < cinfo.output_height) {
2613 buffer[0] = (JSAMPROW)(char *)tex.data +
2614 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2615 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2618 (void) jpeg_finish_decompress(&cinfo);
2619 jpeg_destroy_decompress(&cinfo);
2626 /* stolen from public domain example.c code in libpng distribution. */
2627 static bool load_png(const char *file_name, TGAImageRec &tex)
2629 bool hasalpha = false;
2630 png_structp png_ptr = NULL;
2631 png_infop info_ptr = NULL;
2632 png_uint_32 width, height;
2633 int bit_depth, color_type, interlace_type;
2634 png_byte **rows = NULL;
2635 bool retval = false;
2636 png_byte **row_pointers = NULL;
2637 FILE *fp = fopen(file_name, "rb");
2642 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2643 if (png_ptr == NULL)
2646 info_ptr = png_create_info_struct(png_ptr);
2647 if (info_ptr == NULL)
2650 if (setjmp(png_jmpbuf(png_ptr)))
2653 png_init_io(png_ptr, fp);
2654 png_read_png(png_ptr, info_ptr,
2655 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2657 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2658 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2660 if (bit_depth != 8) // transform SHOULD handle this...
2663 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2666 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2669 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2670 row_pointers = png_get_rows(png_ptr, info_ptr);
2676 png_byte *dst = tex.data;
2677 for (int i = height-1; i >= 0; i--)
2679 png_byte *src = row_pointers[i];
2680 for (int j = 0; j < width; j++)
2694 png_byte *dst = tex.data;
2695 int pitch = width * 4;
2696 for (int i = height-1; i >= 0; i--, dst += pitch)
2697 memcpy(dst, row_pointers[i], pitch);
2706 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2713 static bool save_image(const char *file_name)
2715 char *ptr = strrchr(file_name, '.');
2718 if (stricmp(ptr+1, "png") == 0)
2719 return save_png(file_name);
2722 STUBBED("Unsupported image type");
2727 static bool save_png(const char *file_name)
2730 png_structp png_ptr = NULL;
2731 png_infop info_ptr = NULL;
2732 bool retval = false;
2734 fp = fopen(file_name, "wb");
2738 png_bytep *row_pointers = new png_bytep[kContextHeight];
2739 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2740 if ((!screenshot) || (!row_pointers))
2744 glReadPixels(0, 0, kContextWidth, kContextHeight,
2745 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2746 if (glGetError() != GL_NO_ERROR)
2749 for (int i = 0; i < kContextHeight; i++)
2750 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2752 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2753 if (png_ptr == NULL)
2756 info_ptr = png_create_info_struct(png_ptr);
2757 if (info_ptr == NULL)
2760 if (setjmp(png_jmpbuf(png_ptr)))
2763 png_init_io(png_ptr, fp);
2765 if (setjmp(png_jmpbuf(png_ptr)))
2768 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2769 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2770 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2772 png_write_info(png_ptr, info_ptr);
2774 if (setjmp(png_jmpbuf(png_ptr)))
2777 png_write_image(png_ptr, row_pointers);
2779 if (setjmp(png_jmpbuf(png_ptr)))
2782 png_write_end(png_ptr, NULL);
2786 png_destroy_write_struct(&png_ptr, &info_ptr);
2787 delete[] screenshot;
2788 delete[] row_pointers;
2792 unlink(ConvertFileName(file_name));