19 // just use libpng and libjpg directly; it's lighter-weight and easier
20 // to manage the dependencies on Linux...
25 static bool load_image(const char * fname, TGAImageRec & tex);
26 static bool load_png(const char * fname, TGAImageRec & tex);
27 static bool load_jpg(const char * fname, TGAImageRec & tex);
28 static bool save_image(const char * fname);
29 static bool save_png(const char * fname);
34 #pragma comment(lib, "opengl32.lib")
35 #pragma comment(lib, "glu32.lib")
36 #pragma comment(lib, "glaux.lib")
39 extern bool buttons[3];
40 extern float multiplier;
41 extern float screenwidth,screenheight;
43 extern float realmultiplier;
45 extern bool ismotionblur;
46 extern float usermousesensitivity;
48 extern bool floatjump;
49 extern bool cellophane;
51 //extern int terraindetail;
52 //extern int texdetail;
53 extern float terraindetail;
54 extern float texdetail;
55 extern int bloodtoggle;
57 extern bool autoslomo;
59 extern bool musictoggle;
60 extern bool trilinear;
61 extern float gamespeed;
62 extern int difficulty;
63 extern bool damageeffects;
64 extern int numplayers;
66 extern bool invertmouse;
67 extern bool texttoggle;
68 extern bool ambientsound;
69 extern bool mousejump;
71 extern Person player[maxplayers];
73 extern bool stillloading;
74 extern bool showpoints;
75 extern bool alwaysblur;
76 extern bool immediate;
77 extern bool velocityblur;
78 extern bool debugmode;
80 /*extern*/ bool gameFocused;
81 extern int kBitsPerPixel;
82 extern float slomospeed;
83 extern float slomofreq;
84 extern float oldgamespeed;
93 #include "MacCompatibility.h"
101 #include "res/resource.h"
106 unsigned int resolutionDepths[8][2] = {0};
108 bool selectDetail(int & width, int & height, int & bpp, int & detail);
109 int closestResolution(int width, int height);
110 int resolutionID(int width, int height);
112 void ReportError (char * strError);
114 void SetupDSpFullScreen();
117 void DrawGL(Game & game);
119 void CreateGLWindow (void);
120 Boolean SetUp (Game & game);
121 void DoKey (SInt8 theKey, SInt8 theCode);
122 void DoUpdate (Game & game);
128 // statics/globals (internal only) ------------------------------------------
130 typedef struct tagPOINT {
137 #define GL_FUNC(ret,fn,params,call,rt) \
139 static ret GLAPIENTRY (*p##fn) params = NULL; \
140 ret GLAPIENTRY fn params { rt p##fn call; } \
145 static bool lookup_glsym(const char *funcname, void **func)
147 *func = SDL_GL_GetProcAddress(funcname);
150 fprintf(stderr, "Failed to find OpenGL symbol \"%s\"\n", funcname);
156 static bool lookup_all_glsyms(void)
159 #define GL_FUNC(ret,fn,params,call,rt) \
160 if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false;
166 static void GLAPIENTRY glDeleteTextures_doNothing(GLsizei n, const GLuint *textures)
173 void sdlGetCursorPos(POINT *pt)
176 SDL_GetMouseState(&x, &y);
180 #define GetCursorPos(x) sdlGetCursorPos(x)
181 #define SetCursorPos(x, y) SDL_WarpMouse(x, y)
182 #define ScreenToClient(x, pt)
183 #define ClientToScreen(x, pt)
184 #define MessageBox(hwnd,text,title,flags) STUBBED("msgbox")
190 static const char g_wndClassName[]={ "LUGARUWINDOWCLASS" };
191 static HINSTANCE g_appInstance;
192 static HWND g_windowHandle;
196 static bool g_button, fullscreen = true;
207 kForegroundSleep = 10,
208 kBackgroundSleep = 10000
215 const RGBColor rgbBlack = { 0x0000, 0x0000, 0x0000 };
218 char gcstrMode [256] = "";
220 UInt32 gSleepTime = kForegroundSleep;
221 Boolean gDone = false, gfFrontProcess = true;
226 static int _argc = 0;
227 static char **_argv = NULL;
229 bool cmdline(const char *cmd)
231 for (int i = 1; i < _argc; i++)
233 char *arg = _argv[i];
236 if (stricmp(arg, cmd) == 0)
244 // --------------------------------------------------------------------------
246 void ReportError (char * strError)
248 #ifdef WIN32 // !!! FIXME. --ryan.
249 throw std::exception( strError);
252 /* char errMsgCStr [256];
255 sprintf (errMsgCStr, "%s", strError);
257 // out as debug string
258 CToPStr (strErr, errMsgCStr);
263 void SetupDSpFullScreen ()
270 DEVMODE dmScreenSettings;
271 memset( &dmScreenSettings, 0, sizeof( dmScreenSettings));
272 dmScreenSettings.dmSize = sizeof( dmScreenSettings);
273 dmScreenSettings.dmPelsWidth = kContextWidth;
274 dmScreenSettings.dmPelsHeight = kContextHeight;
275 dmScreenSettings.dmBitsPerPel = kBitsPerPixel;
276 dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
279 if (ChangeDisplaySettings( &dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
281 ReportError( "Could not set display mode");
298 ChangeDisplaySettings( NULL, 0);
306 //-----------------------------------------------------------------------------------------------------------------------
310 void DrawGL (Game & game)
321 static KeyMap g_theKeys;
323 void SetKey( int key)
325 g_theKeys[ key >> 3] |= (1 << (key & 7));
328 void ClearKey( int key)
330 g_theKeys[ key >> 3] &= (0xff ^ (1 << (key & 7)));
333 void GetKeys( unsigned char theKeys[16])
335 memcpy( theKeys, &g_theKeys, 16);
344 static void initSDLKeyTable(void) {}
346 #define MAX_SDLKEYS SDLK_LAST
347 static unsigned short KeyTable[MAX_SDLKEYS];
349 static void initSDLKeyTable(void)
351 memset(KeyTable, 0xFF, sizeof (KeyTable));
352 KeyTable[SDLK_BACKSPACE] = MAC_DELETE_KEY;
353 KeyTable[SDLK_TAB] = MAC_TAB_KEY;
354 KeyTable[SDLK_RETURN] = MAC_RETURN_KEY;
355 KeyTable[SDLK_ESCAPE] = MAC_ESCAPE_KEY;
356 KeyTable[SDLK_SPACE] = MAC_SPACE_KEY;
357 KeyTable[SDLK_PAGEUP] = MAC_PAGE_UP_KEY;
358 KeyTable[SDLK_PAGEDOWN] = MAC_PAGE_DOWN_KEY;
359 KeyTable[SDLK_END] = MAC_END_KEY;
360 KeyTable[SDLK_HOME] = MAC_HOME_KEY;
361 KeyTable[SDLK_LEFT] = MAC_ARROW_LEFT_KEY;
362 KeyTable[SDLK_UP] = MAC_ARROW_UP_KEY;
363 KeyTable[SDLK_RIGHT] = MAC_ARROW_RIGHT_KEY;
364 KeyTable[SDLK_DOWN] = MAC_ARROW_DOWN_KEY;
365 KeyTable[SDLK_INSERT] = MAC_INSERT_KEY;
366 KeyTable[SDLK_DELETE] = MAC_DEL_KEY;
367 KeyTable[SDLK_0] = MAC_0_KEY;
368 KeyTable[SDLK_1] = MAC_1_KEY;
369 KeyTable[SDLK_2] = MAC_2_KEY;
370 KeyTable[SDLK_3] = MAC_3_KEY;
371 KeyTable[SDLK_4] = MAC_4_KEY;
372 KeyTable[SDLK_5] = MAC_5_KEY;
373 KeyTable[SDLK_6] = MAC_6_KEY;
374 KeyTable[SDLK_7] = MAC_7_KEY;
375 KeyTable[SDLK_8] = MAC_8_KEY;
376 KeyTable[SDLK_9] = MAC_9_KEY;
377 KeyTable[SDLK_a] = MAC_A_KEY;
378 KeyTable[SDLK_b] = MAC_B_KEY;
379 KeyTable[SDLK_c] = MAC_C_KEY;
380 KeyTable[SDLK_d] = MAC_D_KEY;
381 KeyTable[SDLK_e] = MAC_E_KEY;
382 KeyTable[SDLK_f] = MAC_F_KEY;
383 KeyTable[SDLK_g] = MAC_G_KEY;
384 KeyTable[SDLK_h] = MAC_H_KEY;
385 KeyTable[SDLK_i] = MAC_I_KEY;
386 KeyTable[SDLK_j] = MAC_J_KEY;
387 KeyTable[SDLK_k] = MAC_K_KEY;
388 KeyTable[SDLK_l] = MAC_L_KEY;
389 KeyTable[SDLK_m] = MAC_M_KEY;
390 KeyTable[SDLK_n] = MAC_N_KEY;
391 KeyTable[SDLK_o] = MAC_O_KEY;
392 KeyTable[SDLK_p] = MAC_P_KEY;
393 KeyTable[SDLK_q] = MAC_Q_KEY;
394 KeyTable[SDLK_r] = MAC_R_KEY;
395 KeyTable[SDLK_s] = MAC_S_KEY;
396 KeyTable[SDLK_t] = MAC_T_KEY;
397 KeyTable[SDLK_u] = MAC_U_KEY;
398 KeyTable[SDLK_v] = MAC_V_KEY;
399 KeyTable[SDLK_w] = MAC_W_KEY;
400 KeyTable[SDLK_x] = MAC_X_KEY;
401 KeyTable[SDLK_y] = MAC_Y_KEY;
402 KeyTable[SDLK_z] = MAC_Z_KEY;
403 KeyTable[SDLK_KP0] = MAC_NUMPAD_0_KEY;
404 KeyTable[SDLK_KP1] = MAC_NUMPAD_1_KEY;
405 KeyTable[SDLK_KP2] = MAC_NUMPAD_2_KEY;
406 KeyTable[SDLK_KP3] = MAC_NUMPAD_3_KEY;
407 KeyTable[SDLK_KP4] = MAC_NUMPAD_4_KEY;
408 KeyTable[SDLK_KP5] = MAC_NUMPAD_5_KEY;
409 KeyTable[SDLK_KP6] = MAC_NUMPAD_6_KEY;
410 KeyTable[SDLK_KP7] = MAC_NUMPAD_7_KEY;
411 KeyTable[SDLK_KP8] = MAC_NUMPAD_8_KEY;
412 KeyTable[SDLK_KP9] = MAC_NUMPAD_9_KEY;
413 KeyTable[SDLK_KP_MULTIPLY] = MAC_NUMPAD_ASTERISK_KEY;
414 KeyTable[SDLK_KP_PLUS] = MAC_NUMPAD_PLUS_KEY;
415 KeyTable[SDLK_KP_ENTER] = MAC_NUMPAD_ENTER_KEY;
416 KeyTable[SDLK_KP_MINUS] = MAC_NUMPAD_MINUS_KEY;
417 KeyTable[SDLK_KP_PERIOD] = MAC_NUMPAD_PERIOD_KEY;
418 KeyTable[SDLK_KP_DIVIDE] = MAC_NUMPAD_SLASH_KEY;
419 KeyTable[SDLK_F1] = MAC_F1_KEY;
420 KeyTable[SDLK_F2] = MAC_F2_KEY;
421 KeyTable[SDLK_F3] = MAC_F3_KEY;
422 KeyTable[SDLK_F4] = MAC_F4_KEY;
423 KeyTable[SDLK_F5] = MAC_F5_KEY;
424 KeyTable[SDLK_F6] = MAC_F6_KEY;
425 KeyTable[SDLK_F7] = MAC_F7_KEY;
426 KeyTable[SDLK_F8] = MAC_F8_KEY;
427 KeyTable[SDLK_F9] = MAC_F9_KEY;
428 KeyTable[SDLK_F10] = MAC_F10_KEY;
429 KeyTable[SDLK_F11] = MAC_F11_KEY;
430 KeyTable[SDLK_F12] = MAC_F12_KEY;
431 KeyTable[SDLK_SEMICOLON] = MAC_SEMICOLON_KEY;
432 KeyTable[SDLK_PLUS] = MAC_PLUS_KEY;
433 KeyTable[SDLK_COMMA] = MAC_COMMA_KEY;
434 KeyTable[SDLK_MINUS] = MAC_MINUS_KEY;
435 KeyTable[SDLK_PERIOD] = MAC_PERIOD_KEY;
436 KeyTable[SDLK_SLASH] = MAC_SLASH_KEY;
437 KeyTable[SDLK_BACKQUOTE] = MAC_TILDE_KEY;
438 KeyTable[SDLK_LEFTBRACKET] = MAC_LEFTBRACKET_KEY;
439 KeyTable[SDLK_BACKSLASH] = MAC_BACKSLASH_KEY;
440 KeyTable[SDLK_RIGHTBRACKET] = MAC_RIGHTBRACKET_KEY;
441 KeyTable[SDLK_QUOTE] = MAC_APOSTROPHE_KEY;
444 static inline int clamp_sdl_mouse_button(Uint8 button)
446 if (button == 2) // right mouse button is button 3 in SDL.
448 else if (button == 3)
451 if ((button >= 1) && (button <= 3))
456 static void sdlEventProc(const SDL_Event &e, Game &game)
463 case SDL_MOUSEMOTION:
464 game.deltah += e.motion.xrel;
465 game.deltav += e.motion.yrel;
468 case SDL_MOUSEBUTTONDOWN:
470 val = clamp_sdl_mouse_button(e.button.button);
476 SetKey(MAC_MOUSEBUTTON1);
480 SetKey(MAC_MOUSEBUTTON2);
487 case SDL_MOUSEBUTTONUP:
489 val = clamp_sdl_mouse_button(e.button.button);
495 ClearKey(MAC_MOUSEBUTTON1);
499 ClearKey(MAC_MOUSEBUTTON2);
501 buttons[val] = false;
507 if (e.key.keysym.sym == SDLK_g)
509 if (e.key.keysym.mod & KMOD_CTRL)
511 SDL_GrabMode mode = SDL_GRAB_ON;
512 if ((SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) == 0)
514 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
515 mode = (mode==SDL_GRAB_ON) ? SDL_GRAB_OFF:SDL_GRAB_ON;
517 SDL_WM_GrabInput(mode);
521 else if (e.key.keysym.sym == SDLK_RETURN)
523 if (e.key.keysym.mod & KMOD_ALT)
524 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
527 if (e.key.keysym.sym < SDLK_LAST)
529 if (KeyTable[e.key.keysym.sym] != 0xffff)
530 SetKey(KeyTable[e.key.keysym.sym]);
533 mod = SDL_GetModState();
535 SetKey(MAC_CONTROL_KEY);
537 SetKey(MAC_OPTION_KEY);
538 if (mod & KMOD_SHIFT)
539 SetKey(MAC_SHIFT_KEY);
541 SetKey(MAC_CAPS_LOCK_KEY);
546 if (e.key.keysym.sym < SDLK_LAST)
548 if (KeyTable[e.key.keysym.sym] != 0xffff)
549 ClearKey(KeyTable[e.key.keysym.sym]);
552 mod = SDL_GetModState();
553 if ((mod & KMOD_CTRL) == 0)
554 ClearKey(MAC_CONTROL_KEY);
555 if ((mod & KMOD_ALT) == 0)
556 ClearKey(MAC_OPTION_KEY);
557 if ((mod & KMOD_SHIFT) == 0)
558 ClearKey(MAC_SHIFT_KEY);
559 if ((mod & KMOD_CAPS) == 0)
560 ClearKey(MAC_CAPS_LOCK_KEY);
566 // --------------------------------------------------------------------------
568 static Point gMidPoint;
570 Boolean SetUp (Game & game)
576 randSeed = UpTime().lo;
579 ifstream ipstream(ConvertFileName(":Data:config.txt"), std::ios::in /*| std::ios::nocreate*/);
582 usermousesensitivity=1;
611 game.crouchkey=MAC_SHIFT_KEY;
612 game.jumpkey=MAC_SPACE_KEY;
613 game.leftkey=MAC_A_KEY;
614 game.forwardkey=MAC_W_KEY;
615 game.backkey=MAC_S_KEY;
616 game.rightkey=MAC_D_KEY;
617 game.drawkey=MAC_E_KEY;
618 game.throwkey=MAC_Q_KEY;
619 game.attackkey=MAC_MOUSEBUTTON1;
620 game.chatkey=MAC_T_KEY;
626 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
629 ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
630 opstream << "Screenwidth:\n";
631 opstream << kContextWidth;
632 opstream << "\nScreenheight:\n";
633 opstream << kContextHeight;
634 opstream << "\nMouse sensitivity:\n";
635 opstream << usermousesensitivity;
636 opstream << "\nBlur(0,1):\n";
637 opstream << ismotionblur;
638 opstream << "\nOverall Detail(0,1,2) higher=better:\n";
640 opstream << "\nFloating jump:\n";
641 opstream << floatjump;
642 opstream << "\nMouse jump:\n";
643 opstream << mousejump;
644 opstream << "\nAmbient sound:\n";
645 opstream << ambientsound;
646 opstream << "\nBlood (0,1,2):\n";
647 opstream << bloodtoggle;
648 opstream << "\nAuto slomo:\n";
649 opstream << autoslomo;
650 opstream << "\nFoliage:\n";
652 opstream << "\nMusic:\n";
653 opstream << musictoggle;
654 opstream << "\nTrilinear:\n";
655 opstream << trilinear;
656 opstream << "\nDecals(shadows,blood puddles,etc):\n";
658 opstream << "\nInvert mouse:\n";
659 opstream << invertmouse;
660 opstream << "\nGamespeed:\n";
661 opstream << gamespeed;
662 opstream << "\nDifficulty(0,1,2) higher=harder:\n";
663 opstream << difficulty;
664 opstream << "\nDamage effects(blackout, doublevision):\n";
665 opstream << damageeffects;
666 opstream << "\nText:\n";
667 opstream << texttoggle;
668 opstream << "\nDebug:\n";
669 opstream << debugmode;
670 opstream << "\nVBL Sync:\n";
672 opstream << "\nShow Points:\n";
673 opstream << showpoints;
674 opstream << "\nAlways Blur:\n";
675 opstream << alwaysblur;
676 opstream << "\nImmediate mode (turn on on G5):\n";
677 opstream << immediate;
678 opstream << "\nVelocity blur:\n";
679 opstream << velocityblur;
680 opstream << "\nVolume:\n";
682 opstream << "\nForward key:\n";
683 opstream << KeyToChar(game.forwardkey);
684 opstream << "\nBack key:\n";
685 opstream << KeyToChar(game.backkey);
686 opstream << "\nLeft key:\n";
687 opstream << KeyToChar(game.leftkey);
688 opstream << "\nRight key:\n";
689 opstream << KeyToChar(game.rightkey);
690 opstream << "\nJump key:\n";
691 opstream << KeyToChar(game.jumpkey);
692 opstream << "\nCrouch key:\n";
693 opstream << KeyToChar(game.crouchkey);
694 opstream << "\nDraw key:\n";
695 opstream << KeyToChar(game.drawkey);
696 opstream << "\nThrow key:\n";
697 opstream << KeyToChar(game.throwkey);
698 opstream << "\nAttack key:\n";
699 opstream << KeyToChar(game.attackkey);
700 opstream << "\nChat key:\n";
701 opstream << KeyToChar(game.chatkey);
706 ipstream.ignore(256,'\n');
707 ipstream >> kContextWidth;
708 ipstream.ignore(256,'\n');
709 ipstream.ignore(256,'\n');
710 ipstream >> kContextHeight;
711 ipstream.ignore(256,'\n');
712 ipstream.ignore(256,'\n');
713 ipstream >> usermousesensitivity;
714 ipstream.ignore(256,'\n');
715 ipstream.ignore(256,'\n');
717 ismotionblur = (i != 0);
718 ipstream.ignore(256,'\n');
719 ipstream.ignore(256,'\n');
721 if(detail!=0)kBitsPerPixel=32;
722 else kBitsPerPixel=16;
723 ipstream.ignore(256,'\n');
724 ipstream.ignore(256,'\n');
726 floatjump = (i != 0);
727 ipstream.ignore(256,'\n');
728 ipstream.ignore(256,'\n');
730 mousejump = (i != 0);
731 ipstream.ignore(256,'\n');
732 ipstream.ignore(256,'\n');
734 ambientsound = (i != 0);
735 ipstream.ignore(256,'\n');
736 ipstream.ignore(256,'\n');
737 ipstream >> bloodtoggle;
738 ipstream.ignore(256,'\n');
739 ipstream.ignore(256,'\n');
741 autoslomo = (i != 0);
742 ipstream.ignore(256,'\n');
743 ipstream.ignore(256,'\n');
746 ipstream.ignore(256,'\n');
747 ipstream.ignore(256,'\n');
749 musictoggle = (i != 0);
750 ipstream.ignore(256,'\n');
751 ipstream.ignore(256,'\n');
753 trilinear = (i != 0);
754 ipstream.ignore(256,'\n');
755 ipstream.ignore(256,'\n');
758 ipstream.ignore(256,'\n');
759 ipstream.ignore(256,'\n');
761 invertmouse = (i != 0);
762 ipstream.ignore(256,'\n');
763 ipstream.ignore(256,'\n');
764 ipstream >> gamespeed;
765 oldgamespeed=gamespeed;
770 ipstream.ignore(256,'\n');
771 ipstream.ignore(256,'\n');
772 ipstream >> difficulty;
773 ipstream.ignore(256,'\n');
774 ipstream.ignore(256,'\n');
776 damageeffects = (i != 0);
777 ipstream.ignore(256,'\n');
778 ipstream.ignore(256,'\n');
780 texttoggle = (i != 0);
781 ipstream.ignore(256,'\n');
782 ipstream.ignore(256,'\n');
784 debugmode = (i != 0);
785 ipstream.ignore(256,'\n');
786 ipstream.ignore(256,'\n');
789 ipstream.ignore(256,'\n');
790 ipstream.ignore(256,'\n');
792 showpoints = (i != 0);
793 ipstream.ignore(256,'\n');
794 ipstream.ignore(256,'\n');
796 alwaysblur = (i != 0);
797 ipstream.ignore(256,'\n');
798 ipstream.ignore(256,'\n');
800 immediate = (i != 0);
801 ipstream.ignore(256,'\n');
802 ipstream.ignore(256,'\n');
804 velocityblur = (i != 0);
805 ipstream.ignore(256,'\n');
806 ipstream.ignore(256,'\n');
808 ipstream.ignore(256,'\n');
809 ipstream.ignore(256,'\n');
811 game.forwardkey=CharToKey(string);
812 ipstream.ignore(256,'\n');
813 ipstream.ignore(256,'\n');
815 game.backkey=CharToKey(string);
816 ipstream.ignore(256,'\n');
817 ipstream.ignore(256,'\n');
819 game.leftkey=CharToKey(string);
820 ipstream.ignore(256,'\n');
821 ipstream.ignore(256,'\n');
823 game.rightkey=CharToKey(string);
824 ipstream.ignore(256,'\n');
825 ipstream.ignore(256,'\n');
827 game.jumpkey=CharToKey(string);
828 ipstream.ignore(256,'\n');
829 ipstream.ignore(256,'\n');
831 game.crouchkey=CharToKey(string);
832 ipstream.ignore(256,'\n');
833 ipstream.ignore(256,'\n');
835 game.drawkey=CharToKey(string);
836 ipstream.ignore(256,'\n');
837 ipstream.ignore(256,'\n');
839 game.throwkey=CharToKey(string);
840 ipstream.ignore(256,'\n');
841 ipstream.ignore(256,'\n');
843 game.attackkey=CharToKey(string);
844 ipstream.ignore(256,'\n');
845 ipstream.ignore(256,'\n');
847 game.chatkey=CharToKey(string);
850 if(detail>2)detail=2;
851 if(detail<0)detail=0;
852 if(screenwidth>3000)screenwidth=640;
853 if(screenwidth<0)screenwidth=640;
854 if(screenheight>3000)screenheight=480;
855 if(screenheight<0)screenheight=480;
857 if(kBitsPerPixel!=32&&kBitsPerPixel!=16){
862 selectDetail(kContextWidth, kContextHeight, kBitsPerPixel, detail);
864 SetupDSpFullScreen();
867 if (!SDL_WasInit(SDL_INIT_VIDEO))
869 if (SDL_Init(SDL_INIT_VIDEO) == -1)
871 fprintf(stderr, "SDL_Init() failed: %s\n", SDL_GetError());
875 if (SDL_GL_LoadLibrary(NULL) == -1)
877 fprintf(stderr, "SDL_GL_LoadLibrary() failed: %s\n", SDL_GetError());
883 Uint32 sdlflags = SDL_OPENGL;
884 if (!cmdline("windowed"))
885 sdlflags |= SDL_FULLSCREEN;
887 SDL_WM_SetCaption("Lugaru", "lugaru");
891 if (SDL_SetVideoMode(kContextWidth, kContextHeight, 0, sdlflags) == NULL)
893 fprintf(stderr, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
897 if (!lookup_all_glsyms())
903 if (!cmdline("nomousegrab"))
904 SDL_WM_GrabInput(SDL_GRAB_ON);
906 #elif (defined WIN32)
907 //------------------------------------------------------------------
910 RECT r = {0, 0, kContextWidth-1, kContextHeight-1};
911 DWORD dwStyle = WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_VISIBLE;
912 DWORD dwExStyle = WS_EX_APPWINDOW;
921 dwStyle |= WS_OVERLAPPEDWINDOW;
922 dwExStyle |= WS_EX_WINDOWEDGE;
925 AdjustWindowRectEx(&r, dwStyle, FALSE, dwExStyle);
929 x = (GetSystemMetrics(SM_CXSCREEN) >> 1) - ((r.right - r.left + 1) >> 1);
930 y = (GetSystemMetrics(SM_CYSCREEN) >> 1) - ((r.bottom - r.top + 1) >> 1);
933 g_windowHandle=CreateWindowEx(
935 g_wndClassName, "Lugaru", dwStyle,
937 // kContextWidth, kContextHeight,
938 r.right - r.left + 1, r.bottom - r.top + 1,
939 NULL,NULL,g_appInstance,NULL );
942 ReportError("Could not create window");
946 //------------------------------------------------------------------
949 static PIXELFORMATDESCRIPTOR pfd =
951 sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
953 PFD_DRAW_TO_WINDOW | // Format Must Support Window
954 PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
955 PFD_DOUBLEBUFFER, // Must Support Double Buffering
956 PFD_TYPE_RGBA, // Request An RGBA Format
957 kBitsPerPixel, // Select Our Color Depth
958 0, 0, 0, 0, 0, 0, // Color Bits Ignored
959 0, // No Alpha Buffer
960 0, // Shift Bit Ignored
961 0, // No Accumulation Buffer
962 0, 0, 0, 0, // Accumulation Bits Ignored
963 16, // 16Bit Z-Buffer (Depth Buffer)
964 0, // No Stencil Buffer
965 0, // No Auxiliary Buffer
966 PFD_MAIN_PLANE, // Main Drawing Layer
968 0, 0, 0 // Layer Masks Ignored
971 if (!(hDC = GetDC( g_windowHandle)))
972 ReportError( "Could not get device context");
975 if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd)))
977 ReportError( "Could not find appropriate pixel format");
981 if (!DescribePixelFormat(hDC, PixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd))
983 ReportError( "Could not retrieve pixel format");
987 if (!SetPixelFormat( hDC, PixelFormat, &pfd))
989 ReportError( "Could not set pixel format");
993 if (!(hRC = wglCreateContext(hDC)))
995 ReportError( "Could not create rendering context");
999 if (!wglMakeCurrent(hDC, hRC))
1001 ReportError( "Could not activate rendering context");
1007 // Place the window above all topmost windows
1008 SetWindowPos( g_windowHandle, HWND_TOPMOST, 0,0,0,0,
1009 SWP_NOMOVE | SWP_NOSIZE );
1012 SetForegroundWindow(g_windowHandle);
1013 SetFocus(g_windowHandle);
1016 glClear( GL_COLOR_BUFFER_BIT );
1020 glDisable( GL_ALPHA_TEST);
1021 glDisable( GL_BLEND);
1022 glDisable( GL_DEPTH_TEST);
1023 // glDisable( GL_DITHER);
1025 glDisable( GL_LIGHTING);
1026 glDisable( GL_LOGIC_OP);
1027 glDisable( GL_STENCIL_TEST);
1028 glDisable( GL_TEXTURE_1D);
1029 glDisable( GL_TEXTURE_2D);
1030 glPixelTransferi( GL_MAP_COLOR, GL_FALSE);
1031 glPixelTransferi( GL_RED_SCALE, 1);
1032 glPixelTransferi( GL_RED_BIAS, 0);
1033 glPixelTransferi( GL_GREEN_SCALE, 1);
1034 glPixelTransferi( GL_GREEN_BIAS, 0);
1035 glPixelTransferi( GL_BLUE_SCALE, 1);
1036 glPixelTransferi( GL_BLUE_BIAS, 0);
1037 glPixelTransferi( GL_ALPHA_SCALE, 1);
1038 glPixelTransferi( GL_ALPHA_BIAS, 0);
1040 // set initial rendering states
1041 glShadeModel( GL_SMOOTH);
1042 glClearDepth( 1.0f);
1043 glDepthFunc( GL_LEQUAL);
1044 glDepthMask( GL_TRUE);
1045 // glDepthRange( FRONT_CLIP, BACK_CLIP);
1046 glEnable( GL_DEPTH_TEST);
1047 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
1048 glCullFace( GL_FRONT);
1049 glEnable( GL_CULL_FACE);
1050 glEnable( GL_LIGHTING);
1051 // glEnable( GL_LIGHT_MODEL_AMBIENT);
1052 glEnable( GL_DITHER);
1053 glEnable( GL_COLOR_MATERIAL);
1054 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1055 glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1056 glAlphaFunc( GL_GREATER, 0.5f);
1059 if (ilGetInteger(IL_VERSION_NUM) < IL_VERSION ||
1060 iluGetInteger(ILU_VERSION_NUM) < ILU_VERSION ||
1061 ilutGetInteger(ILUT_VERSION_NUM) < ILUT_VERSION)
1063 ReportError("DevIL version is different...exiting!\n");
1071 ilutRenderer(ILUT_OPENGL);
1073 ilEnable(IL_ORIGIN_SET);
1074 ilOriginFunc(IL_ORIGIN_LOWER_LEFT);
1077 GLint width = kContextWidth;
1078 GLint height = kContextHeight;
1079 gMidPoint.h = width / 2;
1080 gMidPoint.v = height / 2;
1082 screenheight=height;
1084 game.newdetail=detail;
1085 game.newscreenwidth=screenwidth;
1086 game.newscreenheight=screenheight;
1094 static void DoMouse(Game & game)
1097 if(mainmenu||(abs(game.deltah)<10*realmultiplier*1000&&abs(game.deltav)<10*realmultiplier*1000))
1099 game.deltah *= usermousesensitivity;
1100 game.deltav *= usermousesensitivity;
1101 game.mousecoordh += game.deltah;
1102 game.mousecoordv += game.deltav;
1103 if (game.mousecoordh < 0)
1104 game.mousecoordh = 0;
1105 else if (game.mousecoordh >= kContextWidth)
1106 game.mousecoordh = kContextWidth - 1;
1107 if (game.mousecoordv < 0)
1108 game.mousecoordv = 0;
1109 else if (game.mousecoordv >= kContextHeight)
1110 game.mousecoordv = kContextHeight - 1;
1113 static Point lastMouse = {-1,-1};
1118 ScreenToClient(g_windowHandle, &pos);
1119 globalMouse.h = pos.x;
1120 globalMouse.v = pos.y;
1122 if (lastMouse.h == globalMouse.h && lastMouse.v == globalMouse.v)
1129 static Point virtualMouse = {0,0};
1130 delta = globalMouse;
1132 delta.h -= lastMouse.h;
1133 delta.v -= lastMouse.v;
1134 lastMouse.h = pos.x;
1135 lastMouse.v = pos.y;
1137 if(mainmenu||(abs(delta.h)<10*realmultiplier*1000&&abs(delta.v)<10*realmultiplier*1000)){
1138 game.deltah=delta.h*usermousesensitivity;
1139 game.deltav=delta.v*usermousesensitivity;
1140 game.mousecoordh=globalMouse.h;
1141 game.mousecoordv=globalMouse.v;
1146 if(lastMouse.h>gMidPoint.h+100||lastMouse.h<gMidPoint.h-100||lastMouse.v>gMidPoint.v+100||lastMouse.v<gMidPoint.v-100){
1147 pos.x = gMidPoint.h;
1148 pos.y = gMidPoint.v;
1149 ClientToScreen(g_windowHandle, &pos);
1150 //SetCursorPos( gMidPoint.h,gMidPoint.v);
1151 SetCursorPos(pos.x, pos.y);
1152 lastMouse = gMidPoint;
1161 // --------------------------------------------------------------------------
1163 void DoKey (SInt8 theKey, SInt8 theCode)
1168 // --------------------------------------------------------------------------
1172 void DoFrameRate (int update)
1174 static long frames = 0;
1176 static AbsoluteTime time = {0,0};
1177 static AbsoluteTime frametime = {0,0};
1178 AbsoluteTime currTime = UpTime ();
1179 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, frametime);
1181 if (0 > deltaTime) // if negative microseconds
1182 deltaTime /= -1000000.0;
1183 else // else milliseconds
1184 deltaTime /= 1000.0;
1186 multiplier=deltaTime;
1187 if(multiplier<.001)multiplier=.001;
1188 if(multiplier>10)multiplier=10;
1189 if(update)frametime = currTime; // reset for next time interval
1191 deltaTime = (float) AbsoluteDeltaToDuration (currTime, time);
1193 if (0 > deltaTime) // if negative microseconds
1194 deltaTime /= -1000000.0;
1195 else // else milliseconds
1196 deltaTime /= 1000.0;
1198 if (0.001 <= deltaTime) // has update interval passed
1201 time = currTime; // reset for next time interval
1208 void DoUpdate (Game & game)
1210 static float sps=200;
1212 static float oldmult;
1215 if(multiplier>.6)multiplier=.6;
1217 game.fps=1/multiplier;
1219 count = multiplier*sps;
1221 //if(count>10)count=10;
1223 realmultiplier=multiplier;
1224 multiplier*=gamespeed;
1225 if(difficulty==1)multiplier*=.9;
1226 if(difficulty==0)multiplier*=.8;
1228 if(game.loading==4)multiplier*=.00001;
1230 if(slomo&&!mainmenu)multiplier*=slomospeed;
1231 //if(freeze)multiplier*=0.00001;
1233 multiplier/=(float)count;
1239 for(int i=0;i<count;i++)
1245 game.TickOnceAfter();
1246 /* - Debug code to test how many channels were active on average per frame
1247 static long frames = 0;
1249 static AbsoluteTime start = {0,0};
1250 AbsoluteTime currTime = UpTime ();
1251 static int num_channels = 0;
1253 num_channels += FSOUND_GetChannelsPlaying();
1254 double deltaTime = (float) AbsoluteDeltaToDuration (currTime, start);
1256 if (0 > deltaTime) // if negative microseconds
1257 deltaTime /= -1000000.0;
1258 else // else milliseconds
1259 deltaTime /= 1000.0;
1266 float avg_channels = (float)num_channels / (float)frames;
1268 ofstream opstream("log.txt",ios::app);
1269 opstream << "Average frame count: ";
1271 opstream << " frames - ";
1272 opstream << avg_channels;
1273 opstream << " per frame.\n";
1283 // --------------------------------------------------------------------------
1298 #define GL_FUNC(ret,fn,params,call,rt) p##fn = NULL;
1299 #include "glstubs.h"
1301 // cheat here...static destructors are calling glDeleteTexture() after
1302 // the context is destroyed and libGL unloaded by SDL_Quit().
1303 pglDeleteTextures = glDeleteTextures_doNothing;
1305 #elif (defined WIN32)
1308 wglMakeCurrent( NULL, NULL);
1309 wglDeleteContext( hRC);
1315 ReleaseDC( g_windowHandle, hDC);
1321 ShowWindow( g_windowHandle, SW_HIDE );
1322 DestroyWindow( g_windowHandle);
1323 g_windowHandle = NULL;
1331 // --------------------------------------------------------------------------
1333 static bool g_focused = true;
1336 static bool IsFocused()
1342 if (GetActiveWindow() != g_windowHandle)
1345 if (IsIconic( g_windowHandle))
1353 static void launch_web_browser(const char *url)
1356 ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL);
1358 #elif PLATFORM_LINUX
1359 const char *fmt = "PATH=$PATH:. xdg-open '%s'";
1360 const size_t len = strlen(fmt) + strlen(url) + 16;
1361 char *buf = new char[len];
1362 snprintf(buf, len, fmt, url);
1370 // (code lifted from physfs: http://icculus.org/physfs/ ... zlib license.)
1371 static char *findBinaryInPath(const char *bin, char *envr)
1373 size_t alloc_size = 0;
1381 ptr = strchr(start, ':'); /* find next $PATH separator. */
1385 size = strlen(start) + strlen(bin) + 2;
1386 if (size > alloc_size)
1388 char *x = (char *) realloc(exe, size);
1400 /* build full binary path... */
1402 if ((exe[0] == '\0') || (exe[strlen(exe) - 1] != '/'))
1406 if (access(exe, X_OK) == 0) /* Exists as executable? We're done. */
1408 strcpy(exe, start); /* i'm lazy. piss off. */
1412 start = ptr + 1; /* start points to beginning of next element. */
1413 } while (ptr != NULL);
1418 return(NULL); /* doesn't exist in path. */
1419 } /* findBinaryInPath */
1422 char *calcBaseDir(const char *argv0)
1424 /* If there isn't a path on argv0, then look through the $PATH for it. */
1428 char *ptr = strrchr(argv0, '/');
1429 if (strchr(argv0, '/'))
1431 retval = strdup(argv0);
1433 *(strrchr(retval, '/')) = '\0';
1437 envr = getenv("PATH");
1438 if (!envr) return NULL;
1439 envr = strdup(envr);
1440 if (!envr) return NULL;
1441 retval = findBinaryInPath(argv0, envr);
1446 static inline void chdirToAppPath(const char *argv0)
1448 char *dir = calcBaseDir(argv0);
1458 int main(int argc, char **argv)
1463 chdirToAppPath(argv[0]);
1468 #ifndef WIN32 // this is in WinMain, too.
1470 memset( &g_theKeys, 0, sizeof( KeyMap));
1477 bool regnow = false;
1482 //ofstream os("error.txt");
1484 //ofstream os("log.txt");
1490 while (!gDone&&!game.quit&&(!game.tryquit||!game.registered))
1496 // check windows messages
1502 while( SDL_PollEvent( &e ) )
1504 if( e.type == SDL_QUIT )
1509 sdlEventProc(e, game);
1512 #elif (defined WIN32)
1515 while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE | PM_NOYIELD ) )
1517 if( msg.message == WM_QUIT )
1524 TranslateMessage( &msg );
1525 DispatchMessage( &msg );
1537 // allow game chance to pause
1538 gameFocused = false;
1542 // game is not in focus, give CPU time to other apps by waiting for messages instead of 'peeking'
1546 //if (GetMessage( &msg, g_windowHandle, 0, 0 ))
1547 /*if (GetMessage( &msg, NULL, 0, 0 ))
1549 TranslateMessage(&msg);
1550 DispatchMessage(&msg);
1552 if ( (bRet = GetMessage( &msg, NULL, 0, 0 )) != 0)
1556 // handle the error and possibly exit
1561 TranslateMessage(&msg);
1562 DispatchMessage(&msg);
1566 STUBBED("give up CPU but sniff the event queue");
1571 regnow = game.registernow;
1576 // if(game.registernow){
1579 #if PLATFORM_LINUX // (this may not be necessary any more.)
1580 launch_web_browser("http://www.wolfire.com/registerlinux.html");
1582 launch_web_browser("http://www.wolfire.com/registerpc.html");
1586 #if PLATFORM_LINUX // (this may not be necessary any more.)
1587 _exit(0); // !!! FIXME: hack...crashes on exit!
1591 catch (const std::exception& error)
1595 std::string e = "Caught exception: ";
1598 LOG(e, Logger::LOG_ERR);
1600 MessageBox(g_windowHandle, error.what(), "ERROR", MB_OK | MB_ICONEXCLAMATION);
1610 // --------------------------------------------------------------------------
1613 #define MAX_WINKEYS 256
1614 static unsigned short KeyTable[MAX_WINKEYS]=
1617 MAC_MOUSEBUTTON1, // VK_LBUTTON (1)
1618 MAC_MOUSEBUTTON2, // VK_RBUTTON (2)
1619 0xffff, // VK_CANCEL (3)
1620 0xffff, // VK_MBUTTON (4)
1624 MAC_DELETE_KEY, // VK_BACK (8)
1625 MAC_TAB_KEY, // VK_TAB (9)
1628 0xffff, // VK_CLEAR (12)
1629 MAC_RETURN_KEY, // VK_RETURN (13)
1632 MAC_SHIFT_KEY, // VK_SHIFT (16)
1633 MAC_CONTROL_KEY, // VK_CONTROL (17)
1634 MAC_OPTION_KEY, // VK_MENU (18)
1635 0xffff, // VK_PAUSE (19)
1636 MAC_CAPS_LOCK_KEY, // #define VK_CAPITAL (20)
1643 MAC_ESCAPE_KEY, // VK_ESCAPE (27)
1648 MAC_SPACE_KEY, // VK_SPACE (32)
1649 MAC_PAGE_UP_KEY, // VK_PRIOR (33)
1650 MAC_PAGE_DOWN_KEY, // VK_NEXT (34)
1651 MAC_END_KEY, // VK_END (35)
1652 MAC_HOME_KEY, // VK_HOME (36)
1653 MAC_ARROW_LEFT_KEY, // VK_LEFT (37)
1654 MAC_ARROW_UP_KEY, // VK_UP (38)
1655 MAC_ARROW_RIGHT_KEY, // VK_RIGHT (39)
1656 MAC_ARROW_DOWN_KEY, // VK_DOWN (40)
1657 0xffff, // VK_SELECT (41)
1658 0xffff, // VK_PRINT (42)
1659 0xffff, // VK_EXECUTE (43)
1660 0xffff, // VK_SNAPSHOT (44)
1661 MAC_INSERT_KEY, // VK_INSERT (45)
1662 MAC_DEL_KEY, // VK_DELETE (46)
1663 0xffff, // VK_HELP (47)
1664 MAC_0_KEY, // VK_0 (48)
1665 MAC_1_KEY, // VK_1 (49)
1666 MAC_2_KEY, // VK_2 (50)
1667 MAC_3_KEY, // VK_3 (51)
1668 MAC_4_KEY, // VK_4 (52)
1669 MAC_5_KEY, // VK_5 (53)
1670 MAC_6_KEY, // VK_6 (54)
1671 MAC_7_KEY, // VK_7 (55)
1672 MAC_8_KEY, // VK_8 (56)
1673 MAC_9_KEY, // VK_9 (57)
1681 MAC_A_KEY, // VK_A (65)
1682 MAC_B_KEY, // VK_B (66)
1683 MAC_C_KEY, // VK_C (67)
1684 MAC_D_KEY, // VK_D (68)
1685 MAC_E_KEY, // VK_E (69)
1686 MAC_F_KEY, // VK_F (70)
1687 MAC_G_KEY, // VK_G (71)
1688 MAC_H_KEY, // VK_H (72)
1689 MAC_I_KEY, // VK_I (73)
1690 MAC_J_KEY, // VK_J (74)
1691 MAC_K_KEY, // VK_K (75)
1692 MAC_L_KEY, // VK_L (76)
1693 MAC_M_KEY, // VK_M (77)
1694 MAC_N_KEY, // VK_N (78)
1695 MAC_O_KEY, // VK_O (79)
1696 MAC_P_KEY, // VK_P (80)
1697 MAC_Q_KEY, // VK_Q (81)
1698 MAC_R_KEY, // VK_R (82)
1699 MAC_S_KEY, // VK_S (83)
1700 MAC_T_KEY, // VK_T (84)
1701 MAC_U_KEY, // VK_U (85)
1702 MAC_V_KEY, // VK_V (86)
1703 MAC_W_KEY, // VK_W (87)
1704 MAC_X_KEY, // VK_X (88)
1705 MAC_Y_KEY, // VK_Y (89)
1706 MAC_Z_KEY, // VK_Z (90)
1712 MAC_NUMPAD_0_KEY, // VK_NUMPAD0 (96)
1713 MAC_NUMPAD_1_KEY, // VK_NUMPAD1 (97)
1714 MAC_NUMPAD_2_KEY, // VK_NUMPAD2 (98)
1715 MAC_NUMPAD_3_KEY, // VK_NUMPAD3 (99)
1716 MAC_NUMPAD_4_KEY, // VK_NUMPAD4 (100)
1717 MAC_NUMPAD_5_KEY, // VK_NUMPAD5 (101)
1718 MAC_NUMPAD_6_KEY, // VK_NUMPAD6 (102)
1719 MAC_NUMPAD_7_KEY, // VK_NUMPAD7 (103)
1720 MAC_NUMPAD_8_KEY, // VK_NUMPAD8 (104)
1721 MAC_NUMPAD_9_KEY, // VK_NUMPAD9 (105)
1722 MAC_NUMPAD_ASTERISK_KEY, // VK_MULTIPLY (106)
1723 MAC_NUMPAD_PLUS_KEY, // VK_ADD (107)
1724 MAC_NUMPAD_ENTER_KEY, // VK_SEPARATOR (108)
1725 MAC_NUMPAD_MINUS_KEY, // VK_SUBTRACT (109)
1726 MAC_NUMPAD_PERIOD_KEY, // VK_DECIMAL (110)
1727 MAC_NUMPAD_SLASH_KEY, // VK_DIVIDE (111)
1728 MAC_F1_KEY, // VK_F1 (112)
1729 MAC_F2_KEY, // VK_F2 (113)
1730 MAC_F3_KEY, // VK_F3 (114)
1731 MAC_F4_KEY, // VK_F4 (115)
1732 MAC_F5_KEY, // VK_F5 (116)
1733 MAC_F6_KEY, // VK_F6 (117)
1734 MAC_F7_KEY, // VK_F7 (118)
1735 MAC_F8_KEY, // VK_F8 (119)
1736 MAC_F9_KEY, // VK_F9 (120)
1737 MAC_F10_KEY, // VK_F10 (121)
1738 MAC_F11_KEY, // VK_F11 (122)
1739 MAC_F12_KEY, // VK_F12 (123)
1760 0xffff, // VK_NUMLOCK (144)
1761 0xffff, // VK_SCROLL (145)
1776 MAC_SHIFT_KEY, // VK_LSHIFT (160)
1777 MAC_SHIFT_KEY, // VK_RSHIFT (161)
1778 MAC_CONTROL_KEY, // VK_LCONTROL (162)
1779 MAC_CONTROL_KEY, // VK_RCONTROL (163)
1780 MAC_OPTION_KEY, // VK_LMENU (164)
1781 MAC_OPTION_KEY, // VK_RMENU (165)
1802 MAC_SEMICOLON_KEY, // (186)
1803 MAC_PLUS_KEY, // (187)
1804 MAC_COMMA_KEY, // (188)
1805 MAC_MINUS_KEY, // (189)
1806 MAC_PERIOD_KEY, // (190)
1807 MAC_SLASH_KEY, // (191)
1808 MAC_TILDE_KEY, // (192)
1835 MAC_LEFTBRACKET_KEY, // (219)
1836 MAC_BACKSLASH_KEY, // (220)
1837 MAC_RIGHTBRACKET_KEY, // (221)
1838 MAC_APOSTROPHE_KEY, // (222)
1874 void ClipMouseToWindow(HWND window)
1878 GetClientRect(window, &wRect);
1880 ClientToScreen(window, (LPPOINT)&wRect.left);
1881 ClientToScreen(window, (LPPOINT)&wRect.right);
1888 LRESULT FAR PASCAL AppWndProc(HWND hWnd,UINT msg,WPARAM wParam,LPARAM lParam)
1890 /* this is where we receive all messages concerning this window
1891 * we can either process a message or pass it on to the default
1892 * message handler of windows */
1894 static PAINTSTRUCT ps;
1898 case WM_ACTIVATE: // Watch For Window Activate Message
1900 // Check Minimization State
1901 BOOL iconified = HIWORD(wParam) ? TRUE : FALSE;
1903 if (LOWORD(wParam) == WA_INACTIVE)
1912 CloseWindow( hWnd );
1914 // The window is now iconified
1915 iconified = GL_TRUE;
1921 g_focused=false; // Program Is Active
1925 SetupDSpFullScreen();
1932 // The window is now iconified
1933 iconified = GL_FALSE;
1936 ShowWindow( hWnd, SW_SHOW );
1937 SetForegroundWindow( hWnd );
1941 ClipMouseToWindow(hWnd);
1942 g_focused=true; // Program Is No Longer Active
1945 return 0; // Return To The Message Loop
1951 // check for Alt-F4 (exit hotkey)
1952 if (wParam == VK_F4)
1954 if (GetKeyState( VK_MENU) & 0x8080)
1960 if (wParam < MAX_WINKEYS)
1962 if (KeyTable[wParam] != 0xffff)
1963 SetKey( KeyTable[wParam]);
1971 if (wParam < MAX_WINKEYS)
1972 if (KeyTable[wParam] != 0xffff)
1973 ClearKey( KeyTable[wParam]);
1980 case WM_SYSDEADCHAR:
1983 case WM_NCLBUTTONDOWN:
1984 case WM_LBUTTONDOWN:
1991 case WM_NCRBUTTONDOWN:
1992 case WM_RBUTTONDOWN:
1998 case WM_NCMBUTTONDOWN:
1999 case WM_MBUTTONDOWN:
2005 case WM_NCLBUTTONUP:
2009 buttons[ 0] = false;
2013 case WM_NCRBUTTONUP:
2016 buttons[ 1] = false;
2020 case WM_NCMBUTTONUP:
2023 buttons[ 2] = false;
2027 case WM_NCLBUTTONDBLCLK:
2028 case WM_NCRBUTTONDBLCLK:
2029 case WM_NCMBUTTONDBLCLK:
2030 case WM_LBUTTONDBLCLK:
2032 case WM_RBUTTONDBLCLK:
2033 case WM_MBUTTONDBLCLK:
2036 case WM_NCMOUSEMOVE:
2038 /* ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseX = (signed short)(lParam & 0xffff);
2039 ((WindowInfo *)g_lastWindow->GetInfo())->m_mouseY = (signed short)(lParam >> 16);
2040 if (g_lastWindow->m_mouseCallbacksEnabled) g_lastWindow->MouseMoveCallback();
2041 */// goto winmessage;
2044 case WM_SYSCOMMAND: // Intercept System Commands
2046 switch (wParam) // Check System Calls
2048 case SC_SCREENSAVE: // Screensaver Trying To Start?
2049 case SC_MONITORPOWER: // Monitor Trying To Enter Powersave?
2050 return 0; // Prevent From Happening
2052 // User trying to access application menu using ALT?
2061 // ReleaseCapture();
2062 // ClipMouseToWindow(hWnd);
2079 PostQuitMessage(0); /* Terminate Application */
2087 // BeginPaint( g_windowHandle,&ps);
2088 // EndPaint( g_windowHandle,&ps);
2095 /* We processed the message and there
2096 * is no processing by Windows necessary */
2098 /* We didn't process the message so let Windows do it */
2099 return DefWindowProc(hWnd,msg,wParam,lParam);
2103 static BOOL RegisterWindowClasses(HINSTANCE hFirstInstance)
2106 memset( &wc, 0, sizeof( wc));
2108 /* Register the window class. */
2109 wc.cbSize = sizeof(wc);
2111 wc.style = (CS_DBLCLKS | CS_HREDRAW | CS_VREDRAW | CS_OWNDC); /* Combination of Class Styles */
2112 wc.lpfnWndProc = AppWndProc; /* Adress of Window Procedure */
2113 wc.cbClsExtra = 0; /* Extra Bytes allocated for this Class */
2114 wc.cbWndExtra = 0; /* Extra Bytes allocated for each Window */
2115 wc.hInstance = hFirstInstance; /* Handle of program instance */
2116 wc.hIcon = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2117 wc.hCursor = LoadCursor(NULL, IDC_ARROW);
2118 wc.hbrBackground = NULL;
2119 wc.lpszMenuName = NULL;
2120 wc.lpszClassName = g_wndClassName; /* Name of the Window Class */
2121 wc.hIconSm = LoadIcon( hFirstInstance, MAKEINTRESOURCE(IDI_LUGARU) );
2123 if (!RegisterClassEx(&wc)) return FALSE; /* Register Class failed */
2129 int resolutionID(int width, int height)
2133 if(width==640 && height==480)whichres=0;
2134 if(width==800 && height==600)whichres=1;
2135 if(width==1024 && height==768)whichres=2;
2136 if(width==1280 && height==1024)whichres=3;
2137 if(width==1600 && height==1200)whichres=4;
2138 if(width==840 && height==524)whichres=5;
2139 if(width==1024 && height==640)whichres=6;
2140 if(width==1344 && height==840)whichres=7;
2141 if(width==1920 && height==1200)whichres=8;
2146 int closestResolution(int width, int height)
2150 if(width>=640 && height>=480)whichres=0;
2151 if(width>=800 && height>=600)whichres=1;
2152 if(width>=1024 && height>=768)whichres=2;
2153 if(width>=1280 && height>=1024)whichres=3;
2154 if(width>=1600 && height>=1200)whichres=4;
2155 if(width==840 && height==524)whichres=5;
2156 if(width==1024 && height==640)whichres=6;
2157 if(width==1344 && height==840)whichres=7;
2158 if(width>=1920 && height>=1200)whichres=8;
2163 bool selectDetail(int & width, int & height, int & bpp, int & detail)
2166 int whichres = closestResolution(width, height);
2170 if(whichres<=0 || whichres>8){
2208 // currently with SDL, we just use whatever the native bitdepth
2209 // of the display is and don't care.
2214 if ((detail != 0) && (resolutionDepths[whichres][1] != 0))
2218 else if ((detail == 0) && (resolutionDepths[whichres][0] != 0))
2222 else if ((detail != 0) && (resolutionDepths[whichres][0] != 0))
2238 bpp = resolutionDepths[whichres][(detail != 0)];
2244 int __stdcall WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
2247 LPWSTR * cl = CommandLineToArgvW(GetCommandLineW(), &argc);
2250 if (0 == _wcsicmp(cl[1], L"-windowed"))
2258 memset( &g_theKeys, 0, sizeof( KeyMap));
2262 memset(&mode, 0, sizeof(mode));
2263 mode.dmSize = sizeof(mode);
2264 while (EnumDisplaySettings(NULL, i++, &mode))
2266 if (mode.dmBitsPerPel < 16)
2271 int res = resolutionID(mode.dmPelsWidth, mode.dmPelsHeight);
2273 if (res > -1 && res < 8)
2275 if (DISP_CHANGE_SUCCESSFUL != ChangeDisplaySettings(&mode, CDS_TEST))
2280 switch(mode.dmBitsPerPel)
2284 resolutionDepths[res][1] = mode.dmBitsPerPel;
2287 resolutionDepths[res][0] = mode.dmBitsPerPel;
2293 /* if there is no Instance of our program in memory then register the window class */
2294 if (hPrevInstance == NULL && !RegisterWindowClasses(hInstance))
2295 return FALSE; /* registration failed! */
2297 g_appInstance=hInstance;
2301 UnregisterClass( g_wndClassName, hInstance);
2308 extern int channels[100];
2309 extern FSOUND_SAMPLE * samp[100];
2310 extern FSOUND_STREAM * strm[20];
2312 extern "C" void PlaySoundEx(int chan, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2314 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2315 if (currSample && currSample == samp[chan])
2317 if (FSOUND_GetPaused(channels[chan]))
2319 FSOUND_StopSound(channels[chan]);
2320 channels[chan] = FSOUND_FREE;
2322 else if (FSOUND_IsPlaying(channels[chan]))
2324 int loop_mode = FSOUND_GetLoopMode(channels[chan]);
2325 if (loop_mode & FSOUND_LOOP_OFF)
2327 channels[chan] = FSOUND_FREE;
2333 channels[chan] = FSOUND_FREE;
2336 channels[chan] = FSOUND_PlaySoundEx(channels[chan], sptr, dsp, startpaused);
2337 if (channels[chan] < 0)
2339 channels[chan] = FSOUND_PlaySoundEx(FSOUND_FREE, sptr, dsp, startpaused);
2343 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused)
2345 const FSOUND_SAMPLE * currSample = FSOUND_GetCurrentSample(channels[chan]);
2346 if (currSample && currSample == FSOUND_Stream_GetSample(sptr))
2348 FSOUND_StopSound(channels[chan]);
2349 FSOUND_Stream_Stop(sptr);
2353 FSOUND_Stream_Stop(sptr);
2354 channels[chan] = FSOUND_FREE;
2357 channels[chan] = FSOUND_Stream_PlayEx(channels[chan], sptr, dsp, startpaused);
2358 if (channels[chan] < 0)
2360 channels[chan] = FSOUND_Stream_PlayEx(FSOUND_FREE, sptr, dsp, startpaused);
2364 bool LoadImage(const char * fname, TGAImageRec & tex)
2368 if ( tex.data == NULL )
2374 ILstring f = strdup(ConvertFileName(fname));
2381 ilGenImages(1, &iid);
2386 tex.sizeX = ilGetInteger(IL_IMAGE_WIDTH);
2387 tex.sizeY = ilGetInteger(IL_IMAGE_HEIGHT);
2388 tex.bpp = ilGetInteger(IL_IMAGE_BITS_PER_PIXEL);
2389 ILuint Bpp = ilGetInteger(IL_IMAGE_BYTES_PER_PIXEL),
2390 imageSize = tex.sizeX * tex.sizeY * Bpp;
2391 ILubyte *Data = ilGetData();
2392 memcpy(tex.data, Data, imageSize);
2394 // Truvision Targa files are stored as BGR colors
2395 // We want RGB so Blue and Red bytes are switched
2396 if (IL_TGA == ilGetInteger(IL_IMAGE_FORMAT))
2398 // Loop Through The Image Data
2399 for (GLuint i = 0; i < int(imageSize); i += Bpp)
2401 // Swaps The 1st And 3rd Bytes ('R'ed and 'B'lue)
2402 GLbyte temp; // Temporary Variable
2403 temp = tex.data[i]; // Temporarily Store The Value At Image Data 'i'
2404 tex.data[i] = tex.data[i + 2]; // Set The 1st Byte To The Value Of The 3rd Byte
2405 tex.data[i + 2] = temp; // Set The 3rd Byte To The Value In 'temp' (1st Byte Value)
2413 ilDeleteImages(1, &iid);
2417 GLuint texid = ilutGLLoadImage(f);
2422 ilutGLBuildMipmaps()
2431 res = load_image(fname, tex);
2432 //if (!res) printf("failed to load %s\n", fname);
2438 void ScreenShot(const char * fname)
2441 ILstring f = strdup(fname);
2448 ilGenImages(1, &iid);
2454 ilDeleteImages(1, &iid);
2464 static bool load_image(const char *file_name, TGAImageRec &tex)
2466 char *ptr = strrchr(file_name, '.');
2469 if (stricmp(ptr+1, "png") == 0)
2470 return load_png(file_name, tex);
2471 else if (stricmp(ptr+1, "jpg") == 0)
2472 return load_jpg(file_name, tex);
2475 STUBBED("Unsupported image type");
2480 struct my_error_mgr {
2481 struct jpeg_error_mgr pub; /* "public" fields */
2482 jmp_buf setjmp_buffer; /* for return to caller */
2484 typedef struct my_error_mgr * my_error_ptr;
2487 static void my_error_exit(j_common_ptr cinfo)
2489 struct my_error_mgr *err = (struct my_error_mgr *)cinfo->err;
2490 longjmp(err->setjmp_buffer, 1);
2493 /* stolen from public domain example.c code in libjpg distribution. */
2494 static bool load_jpg(const char *file_name, TGAImageRec &tex)
2496 struct jpeg_decompress_struct cinfo;
2497 struct my_error_mgr jerr;
2498 JSAMPROW buffer[1]; /* Output row buffer */
2499 int row_stride; /* physical row width in output buffer */
2500 FILE *infile = fopen(file_name, "rb");
2505 cinfo.err = jpeg_std_error(&jerr.pub);
2506 jerr.pub.error_exit = my_error_exit;
2507 if (setjmp(jerr.setjmp_buffer)) {
2508 jpeg_destroy_decompress(&cinfo);
2513 jpeg_create_decompress(&cinfo);
2514 jpeg_stdio_src(&cinfo, infile);
2515 (void) jpeg_read_header(&cinfo, TRUE);
2517 cinfo.out_color_space = JCS_RGB;
2518 cinfo.quantize_colors = 0;
2519 (void) jpeg_calc_output_dimensions(&cinfo);
2520 (void) jpeg_start_decompress(&cinfo);
2522 row_stride = cinfo.output_width * cinfo.output_components;
2523 tex.sizeX = cinfo.output_width;
2524 tex.sizeY = cinfo.output_height;
2527 while (cinfo.output_scanline < cinfo.output_height) {
2528 buffer[0] = (JSAMPROW)(char *)tex.data +
2529 ((cinfo.output_height-1) - cinfo.output_scanline) * row_stride;
2530 (void) jpeg_read_scanlines(&cinfo, buffer, 1);
2533 (void) jpeg_finish_decompress(&cinfo);
2534 jpeg_destroy_decompress(&cinfo);
2541 /* stolen from public domain example.c code in libpng distribution. */
2542 static bool load_png(const char *file_name, TGAImageRec &tex)
2544 bool hasalpha = false;
2545 png_structp png_ptr = NULL;
2546 png_infop info_ptr = NULL;
2547 png_uint_32 width, height;
2548 int bit_depth, color_type, interlace_type;
2549 png_byte **rows = NULL;
2550 bool retval = false;
2551 png_byte **row_pointers = NULL;
2552 FILE *fp = fopen(file_name, "rb");
2557 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2558 if (png_ptr == NULL)
2561 info_ptr = png_create_info_struct(png_ptr);
2562 if (info_ptr == NULL)
2565 if (setjmp(png_jmpbuf(png_ptr)))
2568 png_init_io(png_ptr, fp);
2569 png_read_png(png_ptr, info_ptr,
2570 PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING,
2572 png_get_IHDR(png_ptr, info_ptr, &width, &height,
2573 &bit_depth, &color_type, &interlace_type, NULL, NULL);
2575 if (bit_depth != 8) // transform SHOULD handle this...
2578 if (color_type & PNG_COLOR_MASK_PALETTE) // !!! FIXME?
2581 if ((color_type & PNG_COLOR_MASK_COLOR) == 0) // !!! FIXME?
2584 hasalpha = ((color_type & PNG_COLOR_MASK_ALPHA) != 0);
2585 row_pointers = png_get_rows(png_ptr, info_ptr);
2591 png_byte *dst = tex.data;
2592 for (int i = height-1; i >= 0; i--)
2594 png_byte *src = row_pointers[i];
2595 for (int j = 0; j < width; j++)
2609 png_byte *dst = tex.data;
2610 int pitch = width * 4;
2611 for (int i = height-1; i >= 0; i--, dst += pitch)
2612 memcpy(dst, row_pointers[i], pitch);
2621 png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
2628 static bool save_image(const char *file_name)
2630 char *ptr = strrchr(file_name, '.');
2633 if (stricmp(ptr+1, "png") == 0)
2634 return save_png(file_name);
2637 STUBBED("Unsupported image type");
2642 static bool save_png(const char *file_name)
2645 png_structp png_ptr = NULL;
2646 png_infop info_ptr = NULL;
2647 bool retval = false;
2649 fp = fopen(file_name, "wb");
2653 png_bytep *row_pointers = new png_bytep[kContextHeight];
2654 png_bytep screenshot = new png_byte[kContextWidth * kContextHeight * 3];
2655 if ((!screenshot) || (!row_pointers))
2659 glReadPixels(0, 0, kContextWidth, kContextHeight,
2660 GL_RGB, GL_UNSIGNED_BYTE, screenshot);
2661 if (glGetError() != GL_NO_ERROR)
2664 for (int i = 0; i < kContextHeight; i++)
2665 row_pointers[i] = screenshot + ((kContextWidth * ((kContextHeight-1) - i)) * 3);
2667 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
2668 if (png_ptr == NULL)
2671 info_ptr = png_create_info_struct(png_ptr);
2672 if (info_ptr == NULL)
2675 if (setjmp(png_jmpbuf(png_ptr)))
2678 png_init_io(png_ptr, fp);
2680 if (setjmp(png_jmpbuf(png_ptr)))
2683 png_set_IHDR(png_ptr, info_ptr, kContextWidth, kContextHeight,
2684 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
2685 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
2687 png_write_info(png_ptr, info_ptr);
2689 if (setjmp(png_jmpbuf(png_ptr)))
2692 png_write_image(png_ptr, row_pointers);
2694 if (setjmp(png_jmpbuf(png_ptr)))
2697 png_write_end(png_ptr, NULL);
2701 png_destroy_write_struct(&png_ptr, &info_ptr);
2702 delete[] screenshot;
2703 delete[] row_pointers;
2707 unlink(ConvertFileName(file_name));