2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Environment/Lights.hpp"
25 #include "Environment/Terrain.hpp"
26 #include "Graphic/gamegl.hpp"
27 #include "Graphic/Models.hpp"
28 #include "Graphic/Sprite.hpp"
29 #include "Graphic/Texture.hpp"
30 #include "Math/Frustum.hpp"
31 #include "Math/Quaternions.hpp"
32 #include "Utils/ImageIO.hpp"
39 #define max_objects 300
44 #define treetrunktype 3
45 #define treeleavestype 4
50 #define platformtype 9
61 XYZ position[max_objects];
62 int type[max_objects];
63 float yaw[max_objects];
64 float pitch[max_objects];
65 float rotx[max_objects];
66 float rotxvel[max_objects];
67 float roty[max_objects];
68 float rotyvel[max_objects];
70 bool possible[max_objects];
71 Model model[max_objects];
72 Model displaymodel[max_objects];
73 float friction[max_objects];
74 float scale[max_objects];
75 float messedwith[max_objects];
76 float checked[max_objects];
77 Texture boxtextureptr;
78 Texture treetextureptr;
79 Texture bushtextureptr;
80 Texture rocktextureptr;
81 float shadowed[max_objects];
82 float occluded[max_objects];
83 bool checkcollide(XYZ startpoint, XYZ endpoint, int which);
84 bool onfire[max_objects];
85 float flamedelay[max_objects];
87 void SphereCheckPossible(XYZ *p1, float radius);
88 void DeleteObject(int which);
89 void MakeObject(int atype, XYZ where, float ayaw, float ascale);
90 void MakeObject(int atype, XYZ where, float ayaw, float apitch, float ascale);