2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
28 extern float multiplier;
31 enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
42 void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
43 int _x, int _y, int _w, int _h, float _r, float _g, float _b,
44 float _linestartsize = 1, float _lineendsize = 1) {
57 linestartsize = _linestartsize;
58 lineendsize = _lineendsize;
59 if (type == MenuItem::BUTTON) {
61 w = text.length() * 10;
68 vector<MenuItem> items;
73 void Menu::clearMenu()
78 void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
80 items.push_back(MenuItem());
81 items.back().init(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
83 void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
85 items.push_back(MenuItem());
86 items.back().init(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
88 void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
90 items.push_back(MenuItem());
91 items.back().init(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
93 void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
95 items.push_back(MenuItem());
96 items.back().init(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
98 void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
100 items.push_back(MenuItem());
101 items.back().init(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
103 void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
105 items.push_back(MenuItem());
106 items.back().init(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
108 void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
110 items.push_back(MenuItem());
111 items.back().init(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
114 void Menu::setText(int id, const string& text)
116 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
119 it->w = it->text.length() * 10;
124 void Menu::setText(int id, const string& text, int x, int y, int w, int h)
126 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
132 it->w = it->text.length() * 10;
139 int Menu::getSelected(int mousex, int mousey)
141 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
142 if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
145 if (it->type == MenuItem::MAPMARKER) {
149 if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h)
157 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
158 if (it->id == Game::selected) {
159 it->effectfade += multiplier * 5;
160 if (it->effectfade > 1)
163 it->effectfade -= multiplier * 5;
164 if (it->effectfade < 0)
170 void Menu::drawItems()
173 glEnable(GL_TEXTURE_2D);
174 glEnable(GL_ALPHA_TEST);
176 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
178 case MenuItem::IMAGE:
179 case MenuItem::IMAGEBUTTON:
180 case MenuItem::MAPMARKER:
181 glColor4f(it->r, it->g, it->b, 1);
183 if (it->type == MenuItem::MAPMARKER) {
184 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
185 glTranslatef(2.5, -4.5, 0); //from old code
187 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
190 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
191 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
194 glVertex3f(it->x, it->y, 0);
196 glVertex3f(it->x + it->w, it->y, 0);
198 glVertex3f(it->x + it->w, it->y + it->h, 0);
200 glVertex3f(it->x, it->y + it->h, 0);
202 if (it->type != MenuItem::IMAGE) {
203 //mouseover highlight
204 for (int i = 0; i < 10; i++) {
205 if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
206 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
209 glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
211 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
213 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
215 glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
222 case MenuItem::LABEL:
223 case MenuItem::BUTTON:
224 glColor4f(it->r, it->g, it->b, 1);
225 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
226 Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
227 if (it->type != MenuItem::LABEL) {
228 //mouseover highlight
229 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
230 for (int i = 0; i < 15; i++) {
231 if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
232 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
233 Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
238 case MenuItem::MAPLABEL:
239 Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
241 case MenuItem::MAPLINE: {
247 lineend.x = it->x + it->w;
248 lineend.y = it->y + it->h;
250 XYZ offset = lineend - linestart;
253 offset = DoRotation(offset, 0, 0, 90);
256 linestart += fac * 4 * it->linestartsize;
257 lineend -= fac * 4 * it->lineendsize;
259 glDisable(GL_TEXTURE_2D);
260 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
261 glColor4f(it->r, it->g, it->b, 1);
263 glTranslatef(2, -5, 0); //from old code
265 glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
266 glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
267 glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
268 glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
271 glEnable(GL_TEXTURE_2D);