2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 extern float multiplier;
32 enum MenuItemType {NONE, LABEL, BUTTON, IMAGE, IMAGEBUTTON, MAPMARKER, MAPLINE, MAPLABEL} type;
43 void init(MenuItemType _type, int _id, const string& _text, Texture _texture,
44 int _x, int _y, int _w, int _h, float _r, float _g, float _b,
45 float _linestartsize = 1, float _lineendsize = 1) {
58 linestartsize = _linestartsize;
59 lineendsize = _lineendsize;
60 if (type == MenuItem::BUTTON) {
62 w = text.length() * 10;
69 vector<MenuItem> items;
74 void Menu::clearMenu()
79 void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
81 items.push_back(MenuItem());
82 items.back().init(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
84 void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
86 items.push_back(MenuItem());
87 items.back().init(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
89 void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
91 items.push_back(MenuItem());
92 items.back().init(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
94 void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
96 items.push_back(MenuItem());
97 items.back().init(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
99 void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
101 items.push_back(MenuItem());
102 items.back().init(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
104 void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
106 items.push_back(MenuItem());
107 items.back().init(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
109 void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
111 items.push_back(MenuItem());
112 items.back().init(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
115 void Menu::setText(int id, const string& text)
117 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
120 it->w = it->text.length() * 10;
125 void Menu::setText(int id, const string& text, int x, int y, int w, int h)
127 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
133 it->w = it->text.length() * 10;
140 int Menu::getSelected(int mousex, int mousey)
142 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
143 if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
146 if (it->type == MenuItem::MAPMARKER) {
150 if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h)
158 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
159 if (it->id == Game::selected) {
160 it->effectfade += multiplier * 5;
161 if (it->effectfade > 1)
164 it->effectfade -= multiplier * 5;
165 if (it->effectfade < 0)
171 void Menu::drawItems()
174 glEnable(GL_TEXTURE_2D);
175 glEnable(GL_ALPHA_TEST);
177 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
179 case MenuItem::IMAGE:
180 case MenuItem::IMAGEBUTTON:
181 case MenuItem::MAPMARKER:
182 glColor4f(it->r, it->g, it->b, 1);
184 if (it->type == MenuItem::MAPMARKER) {
185 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
186 glTranslatef(2.5, -4.5, 0); //from old code
188 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
191 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
192 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
195 glVertex3f(it->x, it->y, 0);
197 glVertex3f(it->x + it->w, it->y, 0);
199 glVertex3f(it->x + it->w, it->y + it->h, 0);
201 glVertex3f(it->x, it->y + it->h, 0);
203 if (it->type != MenuItem::IMAGE) {
204 //mouseover highlight
205 for (int i = 0; i < 10; i++) {
206 if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
207 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
210 glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
212 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
214 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
216 glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
223 case MenuItem::LABEL:
224 case MenuItem::BUTTON:
225 glColor4f(it->r, it->g, it->b, 1);
226 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
227 Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
228 if (it->type != MenuItem::LABEL) {
229 //mouseover highlight
230 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
231 for (int i = 0; i < 15; i++) {
232 if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
233 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
234 Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
239 case MenuItem::MAPLABEL:
240 Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
242 case MenuItem::MAPLINE: {
248 lineend.x = it->x + it->w;
249 lineend.y = it->y + it->h;
251 XYZ offset = lineend - linestart;
254 offset = DoRotation(offset, 0, 0, 90);
257 linestart += fac * 4 * it->linestartsize;
258 lineend -= fac * 4 * it->lineendsize;
260 glDisable(GL_TEXTURE_2D);
261 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
262 glColor4f(it->r, it->g, it->b, 1);
264 glTranslatef(2, -5, 0); //from old code
266 glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
267 glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
268 glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
269 glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
272 glEnable(GL_TEXTURE_2D);