2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
27 extern float multiplier;
29 std::vector<MenuItem> Menu::items;
31 MenuItem::MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
32 int _x, int _y, int _w, int _h, float _r, float _g, float _b,
33 float _linestartsize, float _lineendsize):
46 linestartsize(_linestartsize),
47 lineendsize(_lineendsize)
49 if (type == MenuItem::BUTTON) {
51 w = text.length() * 10;
59 void Menu::clearMenu()
64 void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
66 items.emplace_back(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
68 void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
70 items.emplace_back(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
72 void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
74 items.emplace_back(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
76 void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
78 items.emplace_back(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
80 void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
82 items.emplace_back(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
84 void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
86 items.emplace_back(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
88 void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
90 items.emplace_back(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
93 void Menu::setText(int id, const string& text)
95 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
98 it->w = it->text.length() * 10;
103 void Menu::setText(int id, const string& text, int x, int y, int w, int h)
105 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
111 it->w = it->text.length() * 10;
118 int Menu::getSelected(int mousex, int mousey)
120 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
121 if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
124 if (it->type == MenuItem::MAPMARKER) {
128 if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h)
134 void Menu::handleFadeEffect()
136 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
137 if (it->id == Game::selected) {
138 it->effectfade += multiplier * 5;
139 if (it->effectfade > 1)
142 it->effectfade -= multiplier * 5;
143 if (it->effectfade < 0)
149 void Menu::drawItems()
152 glEnable(GL_TEXTURE_2D);
153 glEnable(GL_ALPHA_TEST);
155 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
157 case MenuItem::IMAGE:
158 case MenuItem::IMAGEBUTTON:
159 case MenuItem::MAPMARKER:
160 glColor4f(it->r, it->g, it->b, 1);
162 if (it->type == MenuItem::MAPMARKER) {
163 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
164 glTranslatef(2.5, -4.5, 0); //from old code
166 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
169 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
170 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
173 glVertex3f(it->x, it->y, 0);
175 glVertex3f(it->x + it->w, it->y, 0);
177 glVertex3f(it->x + it->w, it->y + it->h, 0);
179 glVertex3f(it->x, it->y + it->h, 0);
181 if (it->type != MenuItem::IMAGE) {
182 //mouseover highlight
183 for (int i = 0; i < 10; i++) {
184 if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
185 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
188 glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
190 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
192 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
194 glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
201 case MenuItem::LABEL:
202 case MenuItem::BUTTON:
203 glColor4f(it->r, it->g, it->b, 1);
204 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
205 Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
206 if (it->type != MenuItem::LABEL) {
207 //mouseover highlight
208 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
209 for (int i = 0; i < 15; i++) {
210 if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
211 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
212 Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
217 case MenuItem::MAPLABEL:
218 Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
220 case MenuItem::MAPLINE: {
226 lineend.x = it->x + it->w;
227 lineend.y = it->y + it->h;
229 XYZ offset = lineend - linestart;
232 offset = DoRotation(offset, 0, 0, 90);
235 linestart += fac * 4 * it->linestartsize;
236 lineend -= fac * 4 * it->lineendsize;
238 glDisable(GL_TEXTURE_2D);
239 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
240 glColor4f(it->r, it->g, it->b, 1);
242 glTranslatef(2, -5, 0); //from old code
244 glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
245 glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
246 glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
247 glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
250 glEnable(GL_TEXTURE_2D);