2 Copyright (C) 2003, 2010 - Wolfire Games
4 This file is part of Lugaru.
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 See the GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 /**> HEADER FILES <**/
25 void SetUpLight(Light* whichsource, int whichlight){
26 static float qattenuation[]={0.0002f};
27 static float cattenuation[]={1.5f};
28 static float lattenuation[]={0.5f};
29 static float zattenuation[]={0.0f};
33 GLfloat LightAmbient[]= { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f};
34 GLfloat LightDiffuse[]= { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
35 GLfloat LightPosition[]= { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f };
37 //glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
38 glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
39 glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
40 glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);
43 GLenum lightselect=GL_LIGHT1;
46 lightselect=GL_LIGHT2;
49 lightselect=GL_LIGHT3;
52 lightselect=GL_LIGHT4;
55 lightselect=GL_LIGHT5;
58 lightselect=GL_LIGHT6;
61 lightselect=GL_LIGHT7;
65 GLfloat LightAmbient[]= { 0, 0, 0, 1.0f};
66 GLfloat LightDiffuse[]= { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
67 GLfloat LightPosition[]= { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
69 glLightfv(lightselect, GL_QUADRATIC_ATTENUATION, qattenuation);
70 glLightfv(lightselect, GL_POSITION, LightPosition);
71 glLightfv(lightselect, GL_AMBIENT, LightAmbient);
72 glLightfv(lightselect, GL_DIFFUSE, LightDiffuse);
73 glEnable(lightselect);
78 void SetUpMainLight(Light* whichsource, int whichlight, float ambientr, float ambientg, float ambientb){
79 static float qattenuation[]={0.0f};
84 GLfloat LightAmbient[]= { ambientr, ambientg, ambientb, 1.0f};
85 GLfloat LightDiffuse[]= { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f };
86 GLfloat LightPosition[]= { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f };
88 glLightfv(GL_LIGHT0, GL_QUADRATIC_ATTENUATION, qattenuation);
89 glLightfv(GL_LIGHT0, GL_POSITION, LightPosition);
90 glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient);
91 glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse);