2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
21 #include "Math/XYZ.hpp"
28 extern int actuallevel;
30 std::vector<std::string> ListCampaigns();
42 std::string description;
45 0 = Immediately load next level at the end of this one.
46 1 = Go back to the world map.
47 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
49 //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
50 std::vector<int> nextlevel;
59 std::istream& operator<< (std::istream& is);
60 friend std::istream& operator>> (std::istream& is, CampaignLevel& cl) {
65 extern std::vector<CampaignLevel> campaignlevels;