2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Graphic/gamegl.hpp"
45 TextureRes(const string& filename, bool hasMipmap);
46 TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
50 /* Make sure TextureRes never gets copied */
51 TextureRes(TextureRes const& other) = delete;
52 TextureRes & operator=(TextureRes const& other) = delete;
58 std::shared_ptr<TextureRes> tex;
60 inline Texture(): tex(nullptr) {}
61 void load(const string& filename, bool hasMipmap);
62 void load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep);