2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
29 stereoAnaglyph, /* red/cyan */
30 stereoHorizontalInterlaced, /* some 3D monitors */
31 stereoVerticalInterlaced,
32 stereoHorizontalSplit, /* cross-eyed view */
34 stereoOpenGL, /* Whatever OpenGL does, if supported */
35 stereoCount /* must be last element */
40 // Code multiplies by StereoSide to calculate camera offsets
46 extern StereoMode stereomode;
47 extern StereoMode newstereomode;
48 extern float stereoseparation;
49 extern bool stereoreverse;
51 bool CanInitStereo(StereoMode mode);
52 void InitStereo(StereoMode mode);
53 const std::string StereoModeName(StereoMode mode);