2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Environment/Lights.hpp"
25 #include "Environment/Terrain.hpp"
26 #include "Graphic/Texture.hpp"
27 #include "Graphic/gamegl.hpp"
28 #include "Math/Frustum.hpp"
29 #include "Math/XYZ.hpp"
30 #include "Objects/Object.hpp"
31 #include "Utils/ImageIO.hpp"
35 #define max_sprites 20000
70 static float checkdelay;
72 static vector<Sprite*> sprites;
75 static void DeleteSprite(int which);
76 static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
78 static void deleteSprites()
82 static void setLastSpriteSpecial(int s)
84 sprites.back()->special = s;
86 static void setLastSpriteSpeed(int s)
88 sprites.back()->speed = s;
90 static void setLastSpriteAlivetime(float al)
92 sprites.back()->alivetime = al;
95 static Texture cloudtexture;
96 static Texture bloodtexture;
97 static Texture flametexture;
98 static Texture smoketexture;
100 static Texture cloudimpacttexture;
101 static Texture snowflaketexture;
102 static Texture shinetexture;
103 static Texture bloodflametexture;
105 static Texture splintertexture;
107 static Texture leaftexture;
108 static Texture toothtexture;