2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
24 #include "Environment/Lights.hpp"
25 #include "Environment/Terrain.hpp"
26 #include "Graphic/gamegl.hpp"
27 #include "Graphic/Texture.hpp"
28 #include "Math/Frustum.hpp"
29 #include "Math/XYZ.hpp"
30 #include "Objects/Object.hpp"
31 #include "Utils/ImageIO.hpp"
35 #define max_sprites 20000
69 static float checkdelay;
71 static vector<Sprite*> sprites;
74 static void DeleteSprite(int which);
75 static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
77 static void deleteSprites() {
80 static void setLastSpriteSpecial(int s) {
81 sprites.back()->special = s;
83 static void setLastSpriteSpeed(int s) {
84 sprites.back()->speed = s;
86 static void setLastSpriteAlivetime(float al) {
87 sprites.back()->alivetime = al;
90 static Texture cloudtexture;
91 static Texture bloodtexture;
92 static Texture flametexture;
93 static Texture smoketexture;
95 static Texture cloudimpacttexture;
96 static Texture snowflaketexture;
97 static Texture shinetexture;
98 static Texture bloodflametexture;
100 static Texture splintertexture;
102 static Texture leaftexture;
103 static Texture toothtexture;